Nekomata Master - Avalon no oka [CatchTheBeat]

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koliron
Rain 4.45
Overdose 4.46
that's what I call being rebel

Good song xox

I find no way to change this without ruining the stars
but I find it extremely difficult the overdose to the stars it has and the lack of HDashs causing confusion x.x
In the rain I do not find any error in particular :3
(I don't know if can keep the stars)

GL
Spectator
.
Badis
Fak yay !! Now we will make this qualified !! <3
koliron
Lol
Yumeno Himiko
good bubble
Vhy
placeholder

Salutation!
as badis request. a pats for a mod ;)

Note: i do not mod gene... well fuck q.q

[General]
  1. check your difficulty spread pls. im not sure why you made its AR as following 6.0/8.3/9.0/9.1. some modders before also already stated this and its looks like you declining them. i don't know what exactly your reason is but if you ask me i would raise up the AR on salad to 7 due the current bpm and rhythm. a 1/3 rhythm on 158 bpm is the same as 1/2 on 237 bpm so with the current AR on salad difficulty, there's some notes that may (almost) overlap to each other which is should be avoided in lower difficulty. well that just an explanation and so i suggest to make its AR to 7.0/8.2/9.0/9.2 and its HP to 5.0/5.5/6.0/6.5 on the following difficulties
  2. tick rate 1 on salad and platter fits better
[Salad]
  1. 00:50:816 (3) - i would place this note far away to create a more dashy movement as it fits better between those 1/1 circles. something like you did at 00:56:892 (2,3,1) was pretty nice
  2. 01:24:993 (1,2) - this is a possible part to create a more Dash movement. i was thinking a spacing like on 01:15:499 (5,1) would fit here
[Platter]
it's clear
[Rain]
  1. 00:03:221 (3,4) - don't you think this spacing is kinda "big" for its current pattern? imo its just not good to introducing this kind of spacing in the very early song
  2. 00:27:778 (5) - somehow it looks really stressful to see this movement and with a sudden Hyper. how about x:132
  3. 01:14:360 (1) - ughh well, in not always recommending this kind of pattern. a current speed of repeating slider after a Hyper may lead to a random miss for those who are not really experienced. just rotate it by 30 degrees so the distance of its head and tail is not that big for a repeating slider
  4. 01:14:993 (1) - same as above
[Overdose]
  • not gonna commend this map style but i found some exaggerating chain jumps that needs to be lighten since there must be a "limit" to keep it playable enough but also still hard enough. here are some
  1. 00:08:031 (3,4,5) - (3) to x:232, (5) to x:184)
  2. 00:41:069 (2,3) - (2) to x:272, (3) to x:424
  3. 00:47:398 (4,5,6) - 2 grid to left
  4. 01:12:082 (1,2) - 1 grid to left
  5. 01:16:639 (5) - 2 grid to left

    oh there's one more
  6. 01:34:867 (5) - how about change it to a 2/3 slider? there's an audible sound at 01:35:119 so i think it deserves an object there
immh'm not pretty sure about the spread between salad and platter, it seems salad is easier and platter is like harder than it should be. maybe it is just me :3
anyway call me back after done with these changes :D
Topic Starter
Callionet

Eclipst wrote:

placeholder

Salutation!
as badis request. a pats for a mod ;)

Note: i do not mod gene... well fuck q.q

[General]
  1. check your difficulty spread pls. im not sure why you made its AR as following 6.0/8.3/9.0/9.1. some modders before also already stated this and its looks like you declining them. i don't know what exactly your reason is but if you ask me i would raise up the AR on salad to 7 due the current bpm and rhythm. a 1/3 rhythm on 158 bpm is the same as 1/2 on 237 bpm so with the current AR on salad difficulty, there's some notes that may (almost) overlap to each other which is should be avoided in lower difficulty. well that just an explanation and so i suggest to make its AR to 7.0/8.2/9.0/9.2 and its HP to 5.0/5.5/6.0/6.5 on the following difficulties changed
  2. tick rate 1 on salad and platter fits better changed
[Salad]
  1. 00:50:816 (3) - i would place this note far away to create a more dashy movement as it fits better between those 1/1 circles. something like you did at 00:56:892 (2,3,1) was pretty nice changed
  2. 01:24:993 (1,2) - this is a possible part to create a more Dash movement. i was thinking a spacing like on 01:15:499 (5,1) would fit here changed
[Overdose]
  • not gonna commend this map style but i found some exaggerating chain jumps that needs to be lighten since there must be a "limit" to keep it playable enough but also still hard enough. here are some
  1. 00:08:031 (3,4,5) - (3) to x:232, (5) to x:184) changed
  2. 00:41:069 (2,3) - (2) to x:272, (3) to x:424 changed
  3. 00:47:398 (4,5,6) - 2 grid to left changed
  4. 01:12:082 (1,2) - 1 grid to left changed
  5. 01:16:639 (5) - 2 grid to left changed

    oh there's one more
  6. 01:34:867 (5) - how about change it to a 2/3 slider? there's an audible sound at 01:35:119 so i think it deserves an object there changed
Badis

Eclipst wrote:

placeholder

Salutation!
as badis request. a pats for a mod ;)*pat* yosh yosh :3

Note: i do not mod gene... well fuck q.q
[Rain]
  1. 00:03:221 (3,4) - don't you think this spacing is kinda "big" for its current pattern? imo its just not good to introducing this kind of spacing in the very early song Yep , you are right , the music is calm here so better have low spacings : changed :D
  2. 00:27:778 (5) - somehow it looks really stressful to see this movement and with a sudden Hyper. how about x:132 Made an alternative pattern but with the same idea as yours
  3. 01:14:360 (1) - ughh well, in not always recommending this kind of pattern. a current speed of repeating slider after a Hyper may lead to a random miss for those who are not really experienced. just rotate it by 30 degrees so the distance of its head and tail is not that big for a repeating slider Ok ;w;
  4. 01:14:993 (1) - same as above ^

anyway call me back after done with these changes :D
Thanks a lot mate :D We'll do dis !! ;w;

http://puu.sh/k0gGJ/7075acca95.osu
ExGon
intencity
Topic Starter
Callionet

ExGon wrote:

intencity
hihi
Spectator
Rebubbled
Vhy
alright lets try this...

Qualified
meii18

Eclipst wrote:

alright lets try this...

Qualified
where's the heart icon from your qualify post? owo
Vhy

ByBy13 wrote:

Eclipst wrote:

alright lets try this...

Qualified
where's the heart icon from your qualify post? owo
orz i always forgot that, thanks for reminding me :P

about the part starting at 01:10:562 - until 01:11:322 - its the mapper choice to keep the 1/3 rhythm which is follow the drum even though its barely audible compared to the other beat which is pretty much louder because of its slightly offbeat. but it plays fine actually :p
Badis
We did it boys !! <3
Mercurial
Oh cool, another Nekomata Master song.
Mafumafu
gratz!
ZHSteven
等rank了刷一波1分
Vhy
and it survived. yessss >w<
Topic Starter
Callionet

ZHSteven wrote:

等rank了刷一波1分
我把山哥摁进显示器
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