http://puu.sh/j4nzI/2bba60da17.osu
Spec's IRC mod ;w;
Spec's IRC mod ;w;
salad all fixedXinely wrote:
combo 1 and combo 2 are too similar and hard to can know the different in gameplay, considering make one of them darker fixed
Salad
- 00:06:005 (1) - the spacing is too low, consider move to x:416
- actually i feel your normal spacing is too low here, comparing with big size of fruit, they look not really neat and feel not really challenging in 1/3 (i dont say about your dashes but non dashes ones xD), example 00:06:259 (2,3) - http://puu.sh/i78hi.jpg 00:07:524 (5,6) - http://puu.sh/i78ZX.jpg 00:12:081 (1,2,3,4,5) - http://puu.sh/i79qF.jpg and so on for similar spacings, they are in whole diff and i'm human so i cant tell them all in this mod lol
- also this part for mentioning time which suitable for me to add dashes, 00:12:081 - 00:18:157 - (definitely crash cymbal so it emphasize much better with higher spacing like dash) 00:21:195 - 00:23:094 - 00:25:752 - 00:27:271 - 00:30:309 - 00:33:347 - 00:39:423 - 00:51:575 - 01:18:917 - , literally all cymbals music can be mapped with dashes
- 00:33:347 (1) - the music is crash cymbal so default soft finish sound would be nice here (i mean cymbal hitsound)
- 00:51:955 (2,3) - no movement? in ctb the objects feel nicer with a movement even just a small movement http://puu.sh/i7az2.jpg
- 00:54:486 (1,2,3) - it's pretty rare to see stack pattern in ctb because of.. yeah no movement xD , we usually give at least small movement, i'd say like http://puu.sh/i7aH9.jpg
- 00:56:132 (3) - the rhythm is fine but in case to emphasize the musics better, end at 00:57:271 - because of loud (high tone) music and 00:57:651 - map this with a dash circle so it emphasizes the cymbal music more
- 01:46:259 (1,2,3) - yep for the flow, little bit movements would improve them a lot http://puu.sh/i7aZh.jpg
- 01:52:714 (3,4,6) - the flows are so sharp, try smoother them with decrease the spacing a bit
Overdose : literally same as Rain, 00:06:005 - 00:07:145 - 00:10:562 - 00:11:575 - 00:12:081 - and literally every stanza (long whiteticks) could add the HDashes here , you still need to add some HDashes more than Rain example in 00:08:664 - 00:09:803 - , literally is high pitch music increased spacing
good luck
Eclipst wrote:
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Salutation!
as badis request. a pats for a mod
Note: i do not mod gene... well fuck q.q
[General][Salad]
- check your difficulty spread pls. im not sure why you made its AR as following 6.0/8.3/9.0/9.1. some modders before also already stated this and its looks like you declining them. i don't know what exactly your reason is but if you ask me i would raise up the AR on salad to 7 due the current bpm and rhythm. a 1/3 rhythm on 158 bpm is the same as 1/2 on 237 bpm so with the current AR on salad difficulty, there's some notes that may (almost) overlap to each other which is should be avoided in lower difficulty. well that just an explanation and so i suggest to make its AR to 7.0/8.2/9.0/9.2 and its HP to 5.0/5.5/6.0/6.5 on the following difficulties changed
- tick rate 1 on salad and platter fits better changed
[Overdose]
- 00:50:816 (3) - i would place this note far away to create a more dashy movement as it fits better between those 1/1 circles. something like you did at 00:56:892 (2,3,1) was pretty nice changed
- 01:24:993 (1,2) - this is a possible part to create a more Dash movement. i was thinking a spacing like on 01:15:499 (5,1) would fit here changed
- not gonna commend this map style but i found some exaggerating chain jumps that needs to be lighten since there must be a "limit" to keep it playable enough but also still hard enough. here are some
- 00:08:031 (3,4,5) - (3) to x:232, (5) to x:184) changed
- 00:41:069 (2,3) - (2) to x:272, (3) to x:424 changed
- 00:47:398 (4,5,6) - 2 grid to left changed
- 01:12:082 (1,2) - 1 grid to left changed
- 01:16:639 (5) - 2 grid to left changed
oh there's one more- 01:34:867 (5) - how about change it to a 2/3 slider? there's an audible sound at 01:35:119 so i think it deserves an object there changed
Thanks a lot mate We'll do dis !! ;w;Eclipst wrote:
placeholder
Salutation!
as badis request. a pats for a mod *pat* yosh yosh :3
Note: i do not mod gene... well fuck q.q
[Rain]
- 00:03:221 (3,4) - don't you think this spacing is kinda "big" for its current pattern? imo its just not good to introducing this kind of spacing in the very early song Yep , you are right , the music is calm here so better have low spacings : changed
- 00:27:778 (5) - somehow it looks really stressful to see this movement and with a sudden Hyper. how about x:132 Made an alternative pattern but with the same idea as yours
- 01:14:360 (1) - ughh well, in not always recommending this kind of pattern. a current speed of repeating slider after a Hyper may lead to a random miss for those who are not really experienced. just rotate it by 30 degrees so the distance of its head and tail is not that big for a repeating slider Ok ;w;
- 01:14:993 (1) - same as above ^
anyway call me back after done with these changes
hihiExGon wrote:
intencity
where's the heart icon from your qualify post? owoEclipst wrote:
alright lets try this...
Qualified
orz i always forgot that, thanks for reminding meByBy13 wrote:
where's the heart icon from your qualify post? owoEclipst wrote:
alright lets try this...
Qualified