Forum PM
Easy
00:02:912 - 01:03:857 - no hitsounds at all, this is not good, there should at least be some element of hitsounds for effects, or else it is poorly hitsounded
00:19:920 (1) - honestly too quick after a spinner for Easy, I don't think this would be really tolerated
00:29:842 (5,1) - can you improve the blanket here?
01:31:731 - 02:16:141 - no hitsounds at all
02:44:487 (4,5) - blanket their curve
The lack of hitsounds for most part of the song makes it empty and incomplete. I am sure you can find a custom hitsound to fit the bell which you can hear at parts like 01:49:212
Normal
00:02:912 - 01:03:857 - lack of hitsounds again, I don't want to repeat my explaination
00:12:125 (5,6,7,8) - the flow between 00:12:125 (5,6) is awkward, especially when 00:12:834 (6,7) are circles and they move downwards after the slider was already tilted down, a clockwise triangle instead of the current anti-clockwise one would be better movement
00:56:771 (5,7) - can you make them parallel to each other
01:19:920 (6) - NC here
01:21:338 (1) - remove NC
01:22:283 (3) - NC
01:31:731 - 02:16:141 - no hitsounds at all
02:27:952 (1,2) - I always found flow like this to be weird, because of the repeated curve movement caused by putting them like this
02:34:566 (1,2) - blanket them
02:37:401 (5,6) - ^
02:38:818 (6,1) - ^
Once again about the hitsounds. The movement in Normal isn't really very smooth in some parts, mostly in the verses
Hard
00:02:912 - 01:03:857 - no hitsounds at all
00:08:109 (7) - shift the slider, it can look better in the patter, as well as make the flow smoother:
01:09:527 (6) - NC
01:13:779 (4) - NC
01:15:196 (7) - NC for more matching and consistent patterns for the different phrases in the chorus
01:25:117 (7) - NC
01:31:731 - 02:16:141 - no hitsounds at all
02:10:472 (5) - make it have the same spacing from 02:09:763 (2,3) like how 02:10:235 (4) is spaced from them
03:12:834 (5) - NC here, the music here starts to reduce in intensity
The whole mapset really needs more hitsounding, it is a soft and mellow song, but hitsounds are still important, and can even help amplify the effect.
Good Luck
Easy
00:02:912 - 01:03:857 - no hitsounds at all, this is not good, there should at least be some element of hitsounds for effects, or else it is poorly hitsounded
00:19:920 (1) - honestly too quick after a spinner for Easy, I don't think this would be really tolerated
00:29:842 (5,1) - can you improve the blanket here?
01:31:731 - 02:16:141 - no hitsounds at all
02:44:487 (4,5) - blanket their curve
The lack of hitsounds for most part of the song makes it empty and incomplete. I am sure you can find a custom hitsound to fit the bell which you can hear at parts like 01:49:212
Normal
00:02:912 - 01:03:857 - lack of hitsounds again, I don't want to repeat my explaination
00:12:125 (5,6,7,8) - the flow between 00:12:125 (5,6) is awkward, especially when 00:12:834 (6,7) are circles and they move downwards after the slider was already tilted down, a clockwise triangle instead of the current anti-clockwise one would be better movement
00:56:771 (5,7) - can you make them parallel to each other
01:19:920 (6) - NC here
01:21:338 (1) - remove NC
01:22:283 (3) - NC
01:31:731 - 02:16:141 - no hitsounds at all
02:27:952 (1,2) - I always found flow like this to be weird, because of the repeated curve movement caused by putting them like this
02:34:566 (1,2) - blanket them
02:37:401 (5,6) - ^
02:38:818 (6,1) - ^
Once again about the hitsounds. The movement in Normal isn't really very smooth in some parts, mostly in the verses
Hard
00:02:912 - 01:03:857 - no hitsounds at all
00:08:109 (7) - shift the slider, it can look better in the patter, as well as make the flow smoother:
01:09:527 (6) - NC
01:13:779 (4) - NC
01:15:196 (7) - NC for more matching and consistent patterns for the different phrases in the chorus
01:25:117 (7) - NC
01:31:731 - 02:16:141 - no hitsounds at all
02:10:472 (5) - make it have the same spacing from 02:09:763 (2,3) like how 02:10:235 (4) is spaced from them
03:12:834 (5) - NC here, the music here starts to reduce in intensity
The whole mapset really needs more hitsounding, it is a soft and mellow song, but hitsounds are still important, and can even help amplify the effect.
Good Luck