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DECO*27 - Hachigatsu Sanjuu Ichinichi feat. Hatsune Miku

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neonat
Forum PM

Easy

00:02:912 - 01:03:857 - no hitsounds at all, this is not good, there should at least be some element of hitsounds for effects, or else it is poorly hitsounded
00:19:920 (1) - honestly too quick after a spinner for Easy, I don't think this would be really tolerated
00:29:842 (5,1) - can you improve the blanket here?
01:31:731 - 02:16:141 - no hitsounds at all
02:44:487 (4,5) - blanket their curve

The lack of hitsounds for most part of the song makes it empty and incomplete. I am sure you can find a custom hitsound to fit the bell which you can hear at parts like 01:49:212

Normal

00:02:912 - 01:03:857 - lack of hitsounds again, I don't want to repeat my explaination
00:12:125 (5,6,7,8) - the flow between 00:12:125 (5,6) is awkward, especially when 00:12:834 (6,7) are circles and they move downwards after the slider was already tilted down, a clockwise triangle instead of the current anti-clockwise one would be better movement
00:56:771 (5,7) - can you make them parallel to each other
01:19:920 (6) - NC here
01:21:338 (1) - remove NC
01:22:283 (3) - NC
01:31:731 - 02:16:141 - no hitsounds at all
02:27:952 (1,2) - I always found flow like this to be weird, because of the repeated curve movement caused by putting them like this
02:34:566 (1,2) - blanket them
02:37:401 (5,6) - ^
02:38:818 (6,1) - ^

Once again about the hitsounds. The movement in Normal isn't really very smooth in some parts, mostly in the verses

Hard

00:02:912 - 01:03:857 - no hitsounds at all
00:08:109 (7) - shift the slider, it can look better in the patter, as well as make the flow smoother:
01:09:527 (6) - NC
01:13:779 (4) - NC
01:15:196 (7) - NC for more matching and consistent patterns for the different phrases in the chorus
01:25:117 (7) - NC
01:31:731 - 02:16:141 - no hitsounds at all
02:10:472 (5) - make it have the same spacing from 02:09:763 (2,3) like how 02:10:235 (4) is spaced from them
03:12:834 (5) - NC here, the music here starts to reduce in intensity

The whole mapset really needs more hitsounding, it is a soft and mellow song, but hitsounds are still important, and can even help amplify the effect.

Good Luck
Topic Starter
bigfrog

neonat wrote:

Forum PM

Easy

00:02:912 - 01:03:857 - no hitsounds at all, this is not good, there should at least be some element of hitsounds for effects, or else it is poorly hitsounded okay, i'll try to find it
00:19:920 (1) - honestly too quick after a spinner for Easy, I don't think this would be really tolerated hmm...okay, i have made the spinner shorter than before...
00:29:842 (5,1) - can you improve the blanket here? all blanket? i just want to a little part of this slider...
01:31:731 - 02:16:141 - no hitsounds at all okay :?
02:44:487 (4,5) - blanket their curve it'll overlap 02:45:905 (5)

The lack of hitsounds for most part of the song makes it empty and incomplete. I am sure you can find a custom hitsound to fit the bell which you can hear at parts like 01:49:212

Normal

00:02:912 - 01:03:857 - lack of hitsounds again, I don't want to repeat my explaination
00:12:125 (5,6,7,8) - the flow between 00:12:125 (5,6) is awkward, especially when 00:12:834 (6,7) are circles and they move downwards after the slider was already tilted down, a clockwise triangle instead of the current anti-clockwise one would be better movement totally fixed
00:56:771 (5,7) - can you make them parallel to each other can't find the object you said
01:19:920 (6) - NC here ok
01:21:338 (1) - remove NC ^
01:22:283 (3) - NC ^
01:31:731 - 02:16:141 - no hitsounds at all
02:27:952 (1,2) - I always found flow like this to be weird, because of the repeated curve movement caused by putting them like this i think it's nice ><
02:34:566 (1,2) - blanket them nope
02:37:401 (5,6) - ^ have been blanket very perfect i think...
02:38:818 (6,1) - ^ ^

Once again about the hitsounds. The movement in Normal isn't really very smooth in some parts, mostly in the verses
it might because it's the diff between easy and hard, so i just can make the object between easy and hard...
i'll consider to remake normal :?


Hard

00:02:912 - 01:03:857 - no hitsounds at all
00:08:109 (7) - shift the slider, it can look better in the patter, as well as make the flow smoother:
still want to keep the distance..
01:09:527 (6) - NC
01:13:779 (4) - NC
01:15:196 (7) - NC for more matching and consistent patterns for the different phrases in the chorus
01:25:117 (7) - NC above all add
01:31:731 - 02:16:141 - no hitsounds at all
02:10:472 (5) - make it have the same spacing from 02:09:763 (2,3) like how 02:10:235 (4) is spaced from them okay
03:12:834 (5) - NC here, the music here starts to reduce in intensity okay~

The whole mapset really needs more hitsounding, it is a soft and mellow song, but hitsounds are still important, and can even help amplify the effect.

really, i should try to do what you said...
since you mention it many times :P


Good Luck
thanks for modding ><
feel very grateful~
Pereira006
Hi

[General]

Hitsound:


  • this need add more hitsound, very lack hitsound, let me give tips for you
  1. 00:02:912 at 00:19:920 you have add whistle patten this thing http://puu.sh/cP4v6/25dfb8da2b.jpg for every pattern, expect 00:07:164 (5,6,7) and 00:12:361 (4,5,6) this thing you need add whistle every 1/1 if you do that would be so nice for listen and play.
  2. 00:19:920 at 00:59:605 - add whistle only white tick long like you did pattern in 01:03:857 at 01:25:117
  3. 01:31:731 at 02:11:416 - ^ same
  4. 03:09:999 at 03:15:196 - ^ same
[Hard]

Gameplay:

  1. 00:18:503 (1) - this spinner is very small, not really fine for this diff, remove this spinner, add slider long 1/1 begin and end 00:19:448 or add 1 note in
  2. 00:18:503, this spinner is useless IMO
  3. 00:24:645 (5,6) - 00:23:464 (2,3) this part do blanket, but this part don't ?
  4. 00:41:180 (5) - for me look un-symentrical, the second point need grid 1 down, and forth point need grid 1 right and final point need grid 1 right and 1 down so this will perfect symentrical (nazi)
  5. 00:52:046 (3) - the second point need grid 1 up to pefect blanket with 00:51:810 (2)
  6. 01:09:527 at 01:15:196 - this part is inconsistency combo color there need remove new combo and new combo, they are :
    - > 01:10:944 (1)
    - > 01:13:779 (1)
    - > 01:16:613 (1)
    - > 01:18:031 (7,8,9,10,1) - put new combo in (7) and remove new combo in (1)
    - > 01:20:865 (8,9,10,1) - new combo in (8) and remove new combo in (1)
    - > 01:23:700 (4,5,6,1) - new combo in (4) and remove new combo in (1)
    - > 01:36:456 (1) - remove new combo
    - > 01:42:125 (1) - remove new combo
    - > 01:47:794 (1) - remove new combo
    - > 01:51:338 (1,2,3) - remove new combo in (1) and new combo in (3)
    this part could consistency because you did pattern in 01:54:881 at 02:11:416 and many more pls recheck this pattern
  7. 01:22:283 (1) - this is off blanket with 01:22:991 (2)
  8. 01:23:700 (4) - Need NC same explain before
  9. 01:53:464 (6) - try this ryhthm http://puu.sh/cP5JB/63d806968d.jpg this is better because follow piano IMO
  10. 02:04:802 (4) - this is same happened in 01:53:464 (6)
[Normal]

Song Setup:

  1. Od need -1 or -2 for spread with hard
Gameplay:

  1. 00:17:086 (1,1) - very close for this normal, the spinner need reduce length, end in 00:18:975
  2. 00:33:621 (1,2) - you don't have NC in (1) because (2) remove new combo (1) and nc (2) is nice like you did pattern in 00:45:196 (5,1)
  3. 00:36:928 (1,2,3) - (1) shape is different from (3), not try same shape?
  4. 00:48:267 (1,3) - shape very different
  5. 01:40:235 (1,2) - remove new combo (1) and nc (2)
  6. 01:52:519 (5) - this could NC for consistency
  7. 02:01:023 (2,3) - shape different
  8. 02:18:975 (5,1) - new combo in (5) and remove new combo in (1)
  9. 02:21:810 (4,1) - new combo in (4) and remove new combo in (1)
  10. 02:24:645 (4,1) - new combo in (4) and remove new combo in (1)
  11. 02:30:314 (5,6,1) - new combo in (5) and remove new combo in (1)
  12. 02:33:621 (4,5,1) - new combo in (4) and remove new combo in (1)
  13. 02:35:983 (3) - nc
  14. 02:38:818 (6) - NC I know is alone but could fix consistency your style pattern
  15. 02:44:487 (5) - Missing NC
  16. 02:52:991 (5) - ^ same
  17. 02:57:716 (1) - remove new combo and 02:58:661 (3) - put new combo and 03:00:078 (1) remove new combo http://puu.sh/cP78P/c917b3822c.jpg~
  18. 03:12:834 (4) - NC
[Easy]

Gameplay:

  1. 00:17:086 (1) - not sure is fine, very small and harder for this diff, talk bats or qats
  2. 00:12:834 (7) - put new combo and 00:14:251 (1) - remove new combo
  3. 00:56:771 (1) - could remove new combo for consistency this diff
very consistency
[]
Hitsound -> need add more
Gameplay -> I did lot mod combo color because they are inconsistency and missing with your style pattern for all diff's pls recheck
follow music and flow is nice, any question ask me so I will explain better
I wish good luck and happy birthday miko ( really? o.o)
Atsuro
Hello!
Mod as requested :D
Mostly suggestions

[Easy]
  1. 01:36:455 (7) - Not snapped
  2. 00:14:251 (1,2) - The overlap with 00:12:834 (7) - doesn't look good. I suggest doing something like this to improve the flow:
  3. 01:15:196 (5) - Try splitting this slider into a 1/1 slider and circle to emphasize more the voice. I think it fits better.
  4. 01:43:542 (1,2) - Combine those into one slider to follow the voice.

    This needs more hitsounds, try putting whistles in all large white ticks like you did in some parts.
[Normal]
  1. 00:29:369 (2,3) - Turn these into a 1/2 repeat slider to follow the voice better.
  2. 01:18:739 (4) - Delete this note, it's not following anything.
  3. 01:47:086 - Add a note here.
  4. 02:07:637 (4,5,1,2) - Suggestion to (maybe) improve this part.
  5. 03:07:164 (1) - Move this half a beat back to follow the voice.

    This one needs hitsounds too
[Hard]
  1. 00:07:164 (5) - Why is this slider 3/4? It feels weird. I recommend making it shorter.
  2. 00:31:259 (1,2) - Blanket! Looks like you didn't do it intentionally but it looks better blanketed in my opinion.
  3. 01:02:913 - You can map something in this part following the piano.
  4. 01:50:157 (3,5) - Stack these better.
  5. 02:18:739 (4) - It would flow better if you stacked this on the start of the slider "2" instead of stacking it on its end.
  6. 02:58:188 (6) - Make this slider end on the red tick to follow the vocals better.

Thats all.
GL
Topic Starter
bigfrog
Pereira006

Pereira006 wrote:

Hi

[General]

Hitsound:


  • this need add more hitsound, very lack hitsound, let me give tips for you
  1. 00:02:912 at 00:19:920 you have add whistle patten this thing http://puu.sh/cP4v6/25dfb8da2b.jpg for every pattern, expect 00:07:164 (5,6,7) and 00:12:361 (4,5,6) this thing you need add whistle every 1/1 if you do that would be so nice for listen and play.
  2. 00:19:920 at 00:59:605 - add whistle only white tick long like you did pattern in 01:03:857 at 01:25:117
  3. 01:31:731 at 02:11:416 - ^ same
  4. 03:09:999 at 03:15:196 - ^ same
okay, i have do something to add some hitsound in all these diff ;)
[Hard]

Gameplay:

  1. 00:18:503 (1) - this spinner is very small, not really fine for this diff, remove this spinner, add slider long 1/1 begin and end 00:19:448 or add 1 note in
  2. 00:18:503, this spinner is useless IMO but i think it's fit here, and also fit this diff..
  3. 00:24:645 (5,6) - 00:23:464 (2,3) this part do blanket, but this part don't ? since the part after 00:23:700 (3) is different, so i chose not to make the same pattern
  4. 00:41:180 (5) - for me look un-symentrical, the second point need grid 1 down, and forth point need grid 1 right and final point need grid 1 right and 1 down so this will perfect symentrical (nazi) have try to fixed
  5. 00:52:046 (3) - the second point need grid 1 up to pefect blanket with 00:51:810 (2) move a little
  6. 01:09:527 at 01:15:196 - this part is inconsistency combo color there need remove new combo and new combo, they are :
    - > 01:10:944 (1)
    - > 01:13:779 (1)
    - > 01:16:613 (1)
    - > 01:18:031 (7,8,9,10,1) - put new combo in (7) and remove new combo in (1)
    - > 01:20:865 (8,9,10,1) - new combo in (8) and remove new combo in (1)
    - > 01:23:700 (4,5,6,1) - new combo in (4) and remove new combo in (1)
    - > 01:36:456 (1) - remove new combo
    - > 01:42:125 (1) - remove new combo
    - > 01:47:794 (1) - remove new combo
    - > 01:51:338 (1,2,3) - remove new combo in (1) and new combo in (3)
    this part could consistency because you did pattern in 01:54:881 at 02:11:416 and many more pls recheck this pattern
    i have change to others way, just looks better and more consistency :)
  7. 01:22:283 (1) - this is off blanket with 01:22:991 (2) okay, though i really don't want to do it...
  8. 01:23:700 (4) - Need NC same explain before nope since i want to emphasize 01:25:117 (1,2,3) part
  9. 01:53:464 (6) - try this ryhthm http://puu.sh/cP5JB/63d806968d.jpg this is better because follow piano IMO prefer mine
  10. 02:04:802 (4) - this is same happened in 01:53:464 (6) ^
[Normal]

Song Setup:

  1. Od need -1 or -2 for spread with hard
-1

Gameplay:

  1. 00:17:086 (1,1) - very close for this normal, the spinner need reduce length, end in 00:18:975 but i think it's okay in normal...
  2. 00:33:621 (1,2) - you don't have NC in (1) because (2) remove new combo (1) and nc (2) is nice like you did pattern in 00:45:196 (5,1) fixed
  3. 00:36:928 (1,2,3) - (1) shape is different from (3), not try same shape? just don't want to copy the mostly same slider, it might be too stiff
  4. 00:48:267 (1,3) - shape very different but still can be looks like symmetry :3
  5. 01:40:235 (1,2) - remove new combo (1) and nc (2) okay
  6. 01:52:519 (5) - this could NC for consistency ^
  7. 02:01:023 (2,3) - shape different same reason as 00:36:928 (1,2,3)
  8. 02:18:975 (5,1) - new combo in (5) and remove new combo in (1) not fit
  9. 02:21:810 (4,1) - new combo in (4) and remove new combo in (1) change another way
  10. 02:24:645 (4,1) - new combo in (4) and remove new combo in (1) ^
  11. 02:30:314 (5,6,1) - new combo in (5) and remove new combo in (1) nope, it's necessary...
  12. 02:33:621 (4,5,1) - new combo in (4) and remove new combo in (1) not fit i think
  13. 02:35:983 (3) - nc ^
  14. 02:38:818 (6) - NC I know is alone but could fix consistency your style pattern ^
  15. 02:44:487 (5) - Missing NC fixed
  16. 02:52:991 (5) - ^ same ^
  17. 02:57:716 (1) - remove new combo and 02:58:661 (3) - put new combo and 03:00:078 (1) remove new combo http://puu.sh/cP78P/c917b3822c.jpg~ changed in other way
  18. 03:12:834 (4) - NC
i put nc at 03:14:251 (1) -

[Easy]

Gameplay:

  1. 00:17:086 (1) - not sure is fine, very small and harder for this diff, talk bats or qats will consider how to make a better pattern...
  2. 00:12:834 (7) - put new combo and 00:14:251 (1) - remove new combo nope, different part
  3. 00:56:771 (1) - could remove new combo for consistency this diff
^

very consistency
[]
Hitsound -> need add more
Gameplay -> I did lot mod combo color because they are inconsistency and missing with your style pattern for all diff's pls recheck
follow music and flow is nice, any question ask me so I will explain better
I wish good luck and happy birthday miko ( really? o.o)
8/31 is really miku's birthday, so i just want to make this song to celebrate
and also want to let more people know this day :)

thanks for modding~!!!

Atsuro

Atsuro wrote:

Hello!
Mod as requested :D
Mostly suggestions

[Easy]
  1. 01:36:455 (7) - Not snapped ahh...didn't find this error...?
  2. 00:14:251 (1,2) - The overlap with 00:12:834 (7) - doesn't look good. I suggest doing something like this to improve the flow:
    [box=Click]
prefer my pattern but changed to not overlap01:15:196 (5) - Try splitting this slider into a 1/1 slider and circle to emphasize more the voice. I think it fits better. hmm...you are right, but this diff is easy...i think it's not necessary to make them plentiful, also avoid to overmap...01:43:542 (1,2) - Combine those into one slider to follow the voice. nope

This needs more hitsounds, try putting whistles in all large white ticks like you did in some parts.[Normal]
  1. 00:29:369 (2,3) - Turn these into a 1/2 repeat slider to follow the voice better. okay
  2. 01:18:739 (4) - Delete this note, it's not following anything. just want to add othere beat
  3. 01:47:086 - Add a note here. yeah, and changed 01:45:905 (4) into a circle
  4. 02:07:637 (4,5,1,2) - Suggestion to (maybe) improve this part. but the is still the same pattern most as 00:53:936 (1,2,3,4)
  5. 03:07:164 (1) - Move this half a beat back to follow the voice. the rhythm there is very loudly ><

    This one needs hitsounds too
[Hard]
  1. 00:07:164 (5) - Why is this slider 3/4? It feels weird. I recommend making it shorter. just want some others pattern
  2. 00:31:259 (1,2) - Blanket! Looks like you didn't do it intentionally but it looks better blanketed in my opinion. okay
  3. 01:02:913 - You can map something in this part following the piano. it's deliberate, sorry
  4. 01:50:157 (3,5) - Stack these better. i have tried, but it's very difficult to make them stack perfect...
  5. 02:18:739 (4) - It would flow better if you stacked this on the start of the slider "2" instead of stacking it on its end. yeah, you're right, thanks
  6. 02:58:188 (6) - Make this slider end on the red tick to follow the vocals better.
same reason as 00:07:164 (5)


Thats all.
GLthanks for modding!!! very useful ;) [/box]

updated!!!
guineaQ
small metadata mod

Add Conti New to the tags as the song is from the album Conti New (although this is the 40mp piano remix version)
shouldn't the title be August 31st?
or at least use the title 8月31日 and then say August 31st or how ever you pronounce that in Japanese in the romanized section
Topic Starter
bigfrog

guineaQ wrote:

small metadata mod

Add Conti New to the tags as the song is from the album Conti New (although this is the 40mp piano remix version)
shouldn't the title be August 31st?
or at least use the title 8月31日 and then say August 31st or how ever you pronounce that in Japanese in the romanized section
have add Conti New in the tags, but i'm not sure if i changed the Romanised Title to August 31st is a good choice...
don't worry, i'll try to ask others peple, and thank you :)
RandF
From my queue~

[General]
  1. difficulty spread has the big problem. too close between easy and normal.
    I suggest to make Easy-diff easier
  2. Romanised title: I think "8/31" is no problem. romanised title is not found in official afaik.
    but if you afraid of it, how about "8gatsu 31nichi"? source is the following thread (but it is still not rule)
    http://osu.ppy.sh/forum/t/142383
  3. add soft-sliderslide2.wav of silence
[SB]
  1. lyric-3.png: check the bottom of sentence (vanish...?)
[Easy]
  1. make more 2/1 sliders for depressing difficulty. for example, 00:02:912 (1,2,3,4) - can be changed like this
  2. decrease circles and exchange them to slider for depressing difficulty. for example, 00:11:416 (4,5,6) - can be changed like this
  3. 01:31:731 (1) - delete. after spinner, long blank is better for easy
[Normal]
  1. 00:15:196 (2) - suggetion. 1/2 rhythm is better like other parts
  2. 00:36:692- add a note. I prefer to stack on the head of 00:36:928 (1) -
  3. 00:53:700- add a note
  4. 01:21:810 (4) - 1/2 slider is better
  5. 01:37:637- add a note
[Hard]
  1. I think there are many unnecessary jumps. I recommend to recheck spacing
  2. 00:08:109 (7) - rotate clockwise more
  3. 00:09:527 (3) - not stack is better for good flow
  4. 00:12:361 (4) - I prefer 1/2 rhythm
  5. 00:24:645 (5,6) - I recommend to blanket fo good flow
  6. 00:25:590 (1,2) - check blanketting
  7. 00:30:314 (5) - rotate anti-clockwise more
  8. 01:18:031 (4,5,6,7) - umm, not good flow. suggetion
  9. 01:19:448 (1,2) - short spacing is not suitable at this part, imo
  10. 01:42:125 (4,5) - not good jump. I recommend to conform Ds
  11. 01:58:424 (2) - Ctrl+G?
  12. 02:35:983 (4,6) - avoid overlapping
  13. 02:22:519 (6,1) - not good flow
  14. 02:33:621 (5) - curve downward
  15. 02:52:519 (8) - how about this?

cute SB reproduced awoko's <3
nice relax map ~☆
~Good Luck~
Topic Starter
bigfrog

RandomEffect wrote:

From my queue~

[General]
  1. difficulty spread has the big problem. too close between easy and normal.
    I suggest to make Easy-diff easier okay, i'll try~
  2. Romanised title: I think "8/31" is no problem. romanised title is not found in official afaik.
    but if you afraid of it, how about "8gatsu 31nichi"? source is the following thread (but it is still not rule)
    http://osu.ppy.sh/forum/t/142383 i still want to keep this title xD
  3. add soft-sliderslide2.wav of silence
okay
[SB]
  1. lyric-3.png: check the bottom of sentence (vanish...?)
oh, okay :P
[Easy]
  1. make more 2/1 sliders for depressing difficulty. for example, 00:02:912 (1,2,3,4) - can be changed like this
  2. decrease circles and exchange them to slider for depressing difficulty. for example, 00:11:416 (4,5,6) - can be changed like this
    i'll try ^^
  3. 01:31:731 (1) - delete. after spinner, long blank is better for easy
oops, but there is a tone over there ><
[Normal]
  1. 00:15:196 (2) - suggetion. 1/2 rhythm is better like other parts you are right :)
  2. 00:36:692- add a note. I prefer to stack on the head of 00:36:928 (1) - maybe too hard to hit, and so as playing with hidden mode
  3. 00:53:700- add a note not fit here i think
  4. 01:21:810 (4) - 1/2 slider is better don't think so ><
  5. 01:37:637- add a note
^same as 00:53:700
[Hard]
  1. I think there are many unnecessary jumps. I recommend to recheck spacing but i think it's necessary, it's hard, and without jump, this diff would be like normal+, sorry :?
  2. 00:08:109 (7) - rotate clockwise more okay
  3. 00:09:527 (3) - not stack is better for good flow it's deliberate
  4. 00:12:361 (4) - I prefer 1/2 rhythm yeah,i have spent much time to fix :?
  5. 00:24:645 (5,6) - I recommend to blanket fo good flow nope, it's deliberate
  6. 00:25:590 (1,2) - check blanketting okay
  7. 00:30:314 (5) - rotate anti-clockwise more not necessary
  8. 01:18:031 (4,5,6,7) - umm, not good flow. suggetion prefer mine pattern, and i think it's "okay" to play xD
  9. 01:19:448 (1,2) - short spacing is not suitable at this part, imo but this pattern can emphasize the accent tone over there
  10. 01:42:125 (4,5) - not good jump. I recommend to conform Ds don't think so
  11. 01:58:424 (2) - Ctrl+G? a little strange ><
  12. 02:35:983 (4,6) - avoid overlapping still want to blanket 02:35:983 (4)'s end
  13. 02:22:519 (6,1) - not good flow hmm...but it's not east to fix this problem, i'll think about it.
  14. 02:33:621 (5) - curve downward it's deliberate
  15. 02:52:519 (8) - how about this? prefer my pattern :?

cute SB reproduced awoko's <3
nice relax map ~☆
~Good Luck~
thanks for your star and modding ></ (there is most no modder want to shoot a star to me :( )
Yauxo


Hi there, coming from your request in our/my Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion
(copy paste end)

Heya, sorry for being late :v

[Easy]
■ 00:15:668 (2) - Blanket could/should be improved.
■ 00:25:590 (1) - Move it so that it fits into this line?

(http://puu.sh/d7xum/a3f867ab92.jpg)

■ 00:27:007 (2) - Blanket(s) can be improved
■ 00:31:259 (1,2,3,4) - Imo, Slider Circle Slider Circle fits better than Circle Slider Circle Slider. 00:31:259 (1) - Would support the long Na vocal better than the Circle does right now and 00:33:149 (4) - starts on a rather quiet vocal and has a louder one in the middle of it. Having a Slider on 00:32:676 (3) - to support the longer Wa vocals would be better
■ 01:03:857 (1) - Blanket could/should be improved
■ 01:32:204 (2) - It's probably just me, but I'd NC this one, since the vocals continue here. 01:31:731 (1) - feels like a bonus circle to me.
■ 02:04:802 (5,6) - Whistle on every point to support the piano more? Same goes for this in every diff

[Normal]
■ 00:26:771 (3) - I'd move this one clloser/not too far away like this. It'd be more enjoyable not to have that little hop in there

Similar cases
00:31:968 (2) -
01:08:818 (3) -
01:38:582 (2) -
03:07:637 (2) -

00:30:314 (3,4) - ctrl+g?
■ 00:44:487 (4) - I wouldnt have this overlap with the Slider before. It could be confusing to a few players - and having it somewhere in the open, clearly visible sounds like a better idea.

Similar cases
01:44:960 (3) -
01:50:157 (2) -
02:37:401 (5) -

■ 01:32:204 (2) - Similar to Easy, NC here?
■ 02:05:275 (4) - x215 to overlap with the Slider correctly
■ 02:18:503 (1) - Either remove this NC or add this NC to other difficulties as well. For consistency

■ The NCing in the Kiai is really inconsistent. There are short combos, middle-lenght combos and long lenght combos in your map. Try to be consistent with these. I'd suggest you to redo the NCing there so that it fits in with the rest of the NCing from this diff (longer combos, not too short) Stuff like 02:57:716 (1,2) - is pretty out of place, since this is the only time you use it like this.

[Hard]
■ 00:07:164 (5) - How about lowering the volume of the Sliderend a little?

Similar cases
00:29:842 (4) -
00:39:763 (1) -
00:46:377 (2) -
00:47:794 (5) -
Basically, any other 3/4 Slider.

■ 00:44:960 (7) - I'd shorten this one to 1/2 lenght and place a (NC) 1/2 Slider on 00:45:432 - (-> remove the repeat of the Slider after that obviously)
■ 01:11:653 (3) - Stack this one properly. Check the coordinates of the Sliderend by ctrl+g'ing. THis goes for every overlap that's off in position (they are rather easy to spot)

01:11:889 (4) - Similar to 44:960. The problem I have with these is that you map a big white (and actually a strong beat) tick as a Sliderend. I think these strong sounds should be clickable, may it be in form of a Slider or Circle, I dont mind. Supporting the long vocal is okay, in theory, but not if a stronger beat gets ignored because of that. I'd highly suggest that you go through your map and think about changing any slider that plays as weird like this one. (I didnt mention these before because I thought that these would only happen one or two times, but doing this though the whole map is rather bad)
02:26:535 (1) - Ghostnote. There is no sound that'd support the beginning of this Slider. Remove it and place a normal Circle where the end would be
■ 02:36:928 (6) - Move it further up so that it doesnt touch the Slider

Feel free to pm me ingame if something's unclear
Topic Starter
bigfrog

Yauxo wrote:



Hi there, coming from your request in our/my Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion
(copy paste end)

Heya, sorry for being late :v

[Easy]
■ 00:15:668 (2) - Blanket could/should be improved. it has been blanket very perfect
■ 00:25:590 (1) - Move it so that it fits into this line? make a line not means good flow...i just think it'll be more stiff :?

(http://puu.sh/d7xum/a3f867ab92.jpg)

■ 00:27:007 (2) - Blanket(s) can be improved same as 00:15:668 (2)
■ 00:31:259 (1,2,3,4) - Imo, Slider Circle Slider Circle fits better than Circle Slider Circle Slider. 00:31:259 (1) - Would support the long Na vocal better than the Circle does right now and 00:33:149 (4) - starts on a rather quiet vocal and has a louder one in the middle of it. Having a Slider on 00:32:676 (3) - to support the longer Wa vocals would be better oops, but i still want to maintain this pattern since if i changed the rhythm here, this diff should be remap for consistence :?
■ 01:03:857 (1) - Blanket could/should be improved same as above
■ 01:32:204 (2) - It's probably just me, but I'd NC this one, since the vocals continue here. 01:31:731 (1) - feels like a bonus circle to me. okay, added
■ 02:04:802 (5,6) - Whistle on every point to support the piano more? Same goes for this in every diff but i think it's not fit, the last 1/4 part at a full beat add whistle is very strange ><

[Normal]
■ 00:26:771 (3) - I'd move this one clloser/not too far away like this. It'd be more enjoyable not to have that little hop in there maybe too hard for beginner to hit :? anyway, it's still jump for them

Similar cases
00:31:968 (2) -
01:08:818 (3) -
01:38:582 (2) -
03:07:637 (2) -

00:30:314 (3,4) - ctrl+g? oh, thanks!
■ 00:44:487 (4) - I wouldnt have this overlap with the Slider before. It could be confusing to a few players - and having it somewhere in the open, clearly visible sounds like a better idea. sorry but same reason as above, i might consider this suggestion

Similar cases
01:44:960 (3) -
01:50:157 (2) -
02:37:401 (5) -

■ 01:32:204 (2) - Similar to Easy, NC here? yeah
■ 02:05:275 (4) - x215 to overlap with the Slider correctly i have fixed the 02:03:385 (1) end
■ 02:18:503 (1) - Either remove this NC or add this NC to other difficulties as well. For consistency okay

■ The NCing in the Kiai is really inconsistent. There are short combos, middle-lenght combos and long lenght combos in your map. Try to be consistent with these. I'd suggest you to redo the NCing there so that it fits in with the rest of the NCing from this diff (longer combos, not too short) Stuff like 02:57:716 (1,2) - is pretty out of place, since this is the only time you use it like this.
yeah, you are right, i have try to fix this problem but there are still some problem that not easy to fix, i'll tried :oops:

[Hard]
■ 00:07:164 (5) - How about lowering the volume of the Sliderend a little? hmm...i think that is not necessary :? since the volume has been very low and doesn't influence the whole map ><

Similar cases
00:29:842 (4) -
00:39:763 (1) -
00:46:377 (2) -
00:47:794 (5) -
Basically, any other 3/4 Slider.

■ 00:44:960 (7) - I'd shorten this one to 1/2 lenght and place a (NC) 1/2 Slider on 00:45:432 - (-> remove the repeat of the Slider after that obviously) yes, you are right, but in this part, i really don't want so many 1/2 beat, it may heard a little noise :(
■ 01:11:653 (3) - Stack this one properly. Check the coordinates of the Sliderend by ctrl+g'ing. THis goes for every overlap that's off in position (they are rather easy to spot) have tried~

01:11:889 (4) - Similar to 44:960. The problem I have with these is that you map a big white (and actually a strong beat) tick as a Sliderend. I think these strong sounds should be clickable, may it be in form of a Slider or Circle, I dont mind. Supporting the long vocal is okay, in theory, but not if a stronger beat gets ignored because of that. I'd highly suggest that you go through your map and think about changing any slider that plays as weird like this one. (I didnt mention these before because I thought that these would only happen one or two times, but doing this though the whole map is rather bad) oh...really? :( i'll consider your suggestion but i really have no much time to do it >< and i also think this problem is not so serious as you said, maybe i can try to look others people's suggestion first :?
02:26:535 (1) - Ghostnote. There is no sound that'd support the beginning of this Slider. Remove it and place a normal Circle where the end would be ahh...would be what O.o? sorry i really don't want to changed here, since in the diff, there isn't have any 2-1/4 blank at all, it might will be a little weird i think :?
■ 02:36:928 (6) - Move it further up so that it doesnt touch the Slider still want to blanket 02:35:983 (4)'s end :o

Feel free to pm me ingame if something's unclear
thanks for modding~~!!!
it's very detailed :)
emilia
M4M~

  • [Easy]
  1. 00:02:912 (1,2) - Maybe have their slider bodies blanket?
  2. 00:05:747 (4,1) - Make these symmetrical?
  3. 00:08:582 (1,2,3,4) - Consider having blankets her/fix flow. The notes seem rather messy
  4. 00:12:834 (5,1) - Blanket fix
  5. 00:14:251 (1,2) - ^
  6. 00:22:755 (4,6) - Symmetry?
  7. 00:27:007 (2,3,4) - Fix blanket
  8. 00:29:842 (5,1) - ^
  9. 00:29:842 (5,2) - Parallel?
  10. 00:31:731 (2,4) - Same angle?
  11. 00:35:511 (6,2) - Fix blanket
  12. 00:48:267 (1,3) - ^
  13. 00:50:629 (4,5) - ^
  14. 00:51:101 (5,6) - ^
  15. 01:03:857 (1,2) - ^
  16. 01:05:275 (2,4) - ^
  17. 01:15:196 (5,1) - ^ + parallel
  18. 01:16:613 (1,3) - Parallel
  19. 01:39:763 (4,5) - Fix blanket
  20. 01:42:125 (6,1) - ^
  21. 01:44:015 (2,3) - Suggest blanket
  22. 01:44:960 (3,5) - fix blanket
  23. 01:55:353 (2,3) - Flow is rather awkward, try parallel or curve any slider
  24. 02:20:393 (5,6) - fix blanket
  25. 02:29:369 (2,3) - ^
  26. 02:35:038 (2,3) - ^
  27. 02:40:235 (1,1) - ^
  28. 02:41:653 (1,2) - ^
  29. 02:47:794 (2,3,4) - The overlap can be rather confusing
  30. 03:00:078 (2,3) - fix blanket

    This Easy is rather coarse. As an Easy is a difficulty that is meant to be much neater than the rest, your blanket issues are a definite no-no. I may be a nazi here, but you have to change them. Also, I notice how your flow isn't really spot-on, for example:

    The flows here are all broken since the sliders don't directly lead into the next, so it feels awkward for the player to play. Try fixing these issues in your map and your Easy should be ready.

    [Normal]
  31. 00:04:802 (4,5) - Blanket fix
  32. 00:06:692 (6,7) - ^
  33. 00:07:164 (7) - I don't really see a use for this slider being weirdly shaped
  34. 00:11:416 (4,5) - Flow fix
  35. 00:14:251 (1,2) - Blanket fix
  36. 00:16:141 (3) - This note is very out of place. Try making 2 lead into it better
  37. 00:26:062 (2,3,4) - Shift 3 inside so flow isn't abruptly broken
  38. 00:28:424 (1,2) - flow fix
  39. 00:30:314 (3,1) - blanket fix
  40. 00:31:259 (1,3) - symmetry
  41. 00:40:235 (2,3) - blanket fix
  42. 00:46:850 (3,1) - ^
  43. 01:08:105 (2,3,4) - flow fix
  44. 01:12:830 (4,1) - blanket fix
  45. 01:12:830 (4,2) - Overlap may be confusing
  46. 01:22:279 (1,2) - symmetry
  47. 01:40:704 (1,2) - blanket
  48. 01:43:535 (1,3) - confusing overlap
  49. 01:44:483 (2,3) - blanket fix
  50. 01:48:735 (5,2) - confusing overlap
  51. 01:56:767 (4,1) - blanket
  52. 02:01:964 (3,1) - ^
  53. 02:37:397 (1,2) - ^
  54. 02:42:594 (2,4) - confusing overlap
  55. 02:50:625 (2,3) - blanket
  56. 02:52:987 (1,2) - ^
  57. 02:54:405 (3,1) - ^
  58. 02:55:822 (1,3) - try blanket
  59. 03:09:995 (1,2) - ^
  60. 03:12:357 (3,4) - ^
  61. 03:12:830 (4,1) - ^

    Flow is way better compared to Easy, but still many blanket fixes need to be done.

    [Hard]

    Wow, this diff is practically perfect! Aside from the potential blanket problems, I feel like the other rather major problem is the overlaps. The sliders that overlap may be rather confusing to players. I played the map and I feel like its generally ok, but still try to fix those overlaps. Overlapping sliders can prove to be a problem esp. when they are close to each other on the timeline, hence players may occasionally be unable to see the sliders.
That's all from me. GL :D
Topic Starter
bigfrog

Estellia- wrote:

M4M~

  • [Easy]
  1. 00:02:912 (1,2) - Maybe have their slider bodies blanket? nope
  2. 00:05:747 (4,1) - Make these symmetrical? oh...but i think not necessary :?
  3. 00:08:582 (1,2,3,4) - Consider having blankets her/fix flow. The notes seem rather messy i might try others pattern
  4. 00:12:834 (5,1) - Blanket fix has been very perfect i think
  5. 00:14:251 (1,2) - ^ fix a little bit
  6. 00:22:755 (4,6) - Symmetry? not necessary
  7. 00:27:007 (2,3,4) - Fix blanket ok
  8. 00:29:842 (5,1) - ^ ^
  9. 00:29:842 (5,2) - Parallel? nope, it's intention
  10. 00:31:731 (2,4) - Same angle? ^
  11. 00:35:511 (6,2) - Fix blanket has been very perfect i think
  12. 00:48:267 (1,3) - ^ fix a little bit
  13. 00:50:629 (4,5) - ^ ^
  14. 00:51:101 (5,6) - ^ nope, it's intention
  15. 01:03:857 (1,2) - ^ fix a little bit
  16. 01:05:275 (2,4) - ^ nope, it's intention
  17. 01:15:196 (5,1) - ^ + parallel hmm...fix a little
  18. 01:16:613 (1,3) - Parallel nope, it's intention
  19. 01:39:763 (4,5) - Fix blanket fix a little bit
  20. 01:42:125 (6,1) - ^ has been very perfect i think
  21. 01:44:015 (2,3) - Suggest blanket okay
  22. 01:44:960 (3,5) - fix blanket fix a little bit
  23. 01:55:353 (2,3) - Flow is rather awkward, try parallel or curve any slider it's intention
  24. 02:20:393 (5,6) - fix blanket fix a little bit
  25. 02:29:369 (2,3) - ^ ^
  26. 02:35:038 (2,3) - ^ ^
  27. 02:40:235 (1,1) - ^ has been very perfect i think
  28. 02:41:653 (1,2) - ^ fix a little bit
  29. 02:47:794 (2,3,4) - The overlap can be rather confusing but the flow and it's the last part of this song...
  30. 03:00:078 (2,3) - fix blanket fix a little bit

    This Easy is rather coarse. As an Easy is a difficulty that is meant to be much neater than the rest, your blanket issues are a definite no-no. I may be a nazi here, but you have to change them. Also, I notice how your flow isn't really spot-on, for example:

    The flows here are all broken since the sliders don't directly lead into the next, so it feels awkward for the player to play. Try fixing these issues in your map and your Easy should be ready. hmm...i think all best flow is not good but make a little boring diff, sorry for bad manner and not understand...

    [Normal]
  31. 00:04:802 (4,5) - Blanket fix has been very perfect i think
  32. 00:06:692 (6,7) - ^ nope, it's intention
  33. 00:07:164 (7) - I don't really see a use for this slider being weirdly shaped since the music has a vibrato there
  34. 00:11:416 (4,5) - Flow fix it's okay to hit
  35. 00:14:251 (1,2) - Blanket fix tried
  36. 00:16:141 (3) - This note is very out of place. Try making 2 lead into it better not really understand
  37. 00:26:062 (2,3,4) - Shift 3 inside so flow isn't abruptly broken okay
  38. 00:28:424 (1,2) - flow fix it's okay to hit
  39. 00:30:314 (3,1) - blanket fix has been very perfect i think
  40. 00:31:259 (1,3) - symmetry okay
  41. 00:40:235 (2,3) - blanket fix has been very perfect i think
  42. 00:46:850 (3,1) - ^ ^
  43. 01:08:105 (2,3,4) - flow fix it's intention
  44. 01:12:830 (4,1) - blanket fix tried
  45. 01:12:830 (4,2) - Overlap may be confusing it's normal, may be no problem
  46. 01:22:279 (1,2) - symmetry tried
  47. 01:40:704 (1,2) - blanket not necessary
  48. 01:43:535 (1,3) - confusing overlap same as i said above
  49. 01:44:483 (2,3) - blanket fix has been very perfect i think
  50. 01:48:735 (5,2) - confusing overlap ^
  51. 01:56:767 (4,1) - blanket not necessary
  52. 02:01:964 (3,1) - ^ fix a little bit
  53. 02:37:397 (1,2) - ^ has been very perfect i think
  54. 02:42:594 (2,4) - confusing overlap same as i said above
  55. 02:50:625 (2,3) - blanket not necessary
  56. 02:52:987 (1,2) - ^ tried
  57. 02:54:405 (3,1) - ^ tried
  58. 02:55:822 (1,3) - try blanket ^
  59. 03:09:995 (1,2) - ^ has been very perfect i think
  60. 03:12:357 (3,4) - ^ fix a little bit
  61. 03:12:830 (4,1) - ^ okay

    Flow is way better compared to Easy, but still many blanket fixes need to be done.

    [Hard]

    Wow, this diff is practically perfect! Aside from the potential blanket problems, I feel like the other rather major problem is the overlaps. The sliders that overlap may be rather confusing to players. I played the map and I feel like its generally ok, but still try to fix those overlaps. Overlapping sliders can prove to be a problem esp. when they are close to each other on the timeline, hence players may occasionally be unable to see the sliders.
That's all from me. GL :D
wow, what a long mod....
i spent much time to reply :o

anyway, thanks for your modding!!!
MirinH
never forget your request
from paper modding team
General
  1. turn epilepsy warning off because your story board doesn't have any flash
  2. make sure your have a break, the time is too long to not have a break, 180s and didn't have a break is unrankable in normal sets
Easy
  1. 00:22:755 (4,6) - make sure they are exactly symmetrical so looks way more better
  2. 00:31:731 (2,4) - if make 2 and 4 same, it will have a better looking
  3. 01:05:275 (2,4) - make the 4 more straight so it fits 2 more
  4. 01:10:944 (1,2) - it is possible to do a blanket here
  5. 01:55:353 (2,3) - if i were u ill do this
  6. 01:56:298 (3,5) - if u did ^, make sure those two are a y symmetrical pattern
  7. 02:33:149 (6,2) - make 2's end perfectly attach to the head of 6
Normal
  1. 00:11:416 (4,5) - doesn't look really nice, if u can make 4 a little bit curve, it will look better
  2. 00:24:645 (4) - music doesn't have 1/2 here so im not recommended over map here
  3. 00:39:763 (1) - i think its better to make this curve
  4. 01:05:747 (4,2) - better if u stick those two together
  5. 01:55:590 (2) - i think its better to make this curve
  6. 02:10:472 (3) - will look much nicer if u make a pattern that symmetry with 02:09:054 (1) -
  7. 02:34:566 (1,2) - fix blanket
  8. 02:37:401 (1,2) - ^
  9. 02:55:826 (1,3) - i think its better to make a symmetrical pattern here
Hard
  1. 00:39:763 (1,2) - try this
  2. 00:47:322 (4) - isn't look really nice, I would recommend to have exactly same pattern with 00:46:850 (3) -
  3. 00:52:519 (4) - whistle on head
  4. 01:22:283 (1,2) - fix blanket
  5. 01:50:157 (3,2) - it doesn't really stick well
  6. 02:07:637 (4,5) - try this pattern maybe?
Some small problems but I think overall its very nice
gl on ranking :)
Topic Starter
bigfrog

Alex Li wrote:

never forget your request
from paper modding team
General
  1. turn epilepsy warning off because your story board doesn't have any flash fixed
  2. make sure your have a break, the time is too long to not have a break, 180s and didn't have a break is unrankable in normal sets
i'll try, but this song really have no time to put the break time :?
Easy
  1. 00:22:755 (4,6) - make sure they are exactly symmetrical so looks way more better okay..
  2. 00:31:731 (2,4) - if make 2 and 4 same, it will have a better looking don't think so
  3. 01:05:275 (2,4) - make the 4 more straight so it fits 2 more ok
  4. 01:10:944 (1,2) - it is possible to do a blanket here not fit i think
  5. 01:55:353 (2,3) - if i were u ill do this oops, but...how to fix flow :?
  6. 01:56:298 (3,5) - if u did ^, make sure those two are a y symmetrical pattern
  7. 02:33:149 (6,2) - make 2's end perfectly attach to the head of 6
oh, fixed
Normal
  1. 00:11:416 (4,5) - doesn't look really nice, if u can make 4 a little bit curve, it will look better tried
  2. 00:24:645 (4) - music doesn't have 1/2 here so im not recommended over map here you're right, but i did it at others part...so i still don't want to change
  3. 00:39:763 (1) - i think its better to make this curve okay
  4. 01:05:747 (4,2) - better if u stick those two together yes
  5. 01:55:590 (2) - i think its better to make this curve okay
  6. 02:10:472 (3) - will look much nicer if u make a pattern that symmetry with 02:09:054 (1) - in fact, i really like every slider symmetry...but i still changed
  7. 02:34:566 (1,2) - fix blanket fixed
  8. 02:37:401 (1,2) - ^ ahh...maybe fixed
  9. 02:55:826 (1,3) - i think its better to make a symmetrical pattern here
okay
Hard
  1. 00:39:763 (1,2) - try this nope, it's intention
  2. 00:47:322 (4) - isn't look really nice, I would recommend to have exactly same pattern with 00:46:850 (3) - ^same as above
  3. 00:52:519 (4) - whistle on head nope, i steadily didn't put whistle at the last part of a whole beat
  4. 01:22:283 (1,2) - fix blanket okay...
  5. 01:50:157 (3,2) - it doesn't really stick well it's very hard to stack perfect, i think it's okay :P
  6. 02:07:637 (4,5) - try this pattern maybe? prefer my pattern :?
Some small problems but I think overall its very nice
gl on ranking :)
thanks for modding~~
you really very powers of observation ;)
-Nya-
Hello! M4M from my queue!
Well, here's my mod:

Easy:
00:27:007 (2) – I don’t recommend the placement of this slider. Not good flow in my opinion. Rather do this:
Just a suggestion. Feel free to decline it.00:29:842 (5,1) – Nazi. Improve the blanket. Just move the tail of the slider a bit downwards and then it should be fine.
00:33:149 (4) – Rather copy and paste 00:31:731 (2) – then move the new slider till it looks like the picture below. Looks neater in my opinion.
00:51:101 (5) –I also don’t really recommend the placement of this slider cuz of the overlapping and since it’s an Easy diff, it can get confusing for beginners.00:50:629 (4,6) – Improve stack. Move 00:52:519 (6) – till it’s here: X:160 Y:144.00:53:936 (1) – Rather place this slider here: X:156 Y:244 for better flow. I know you wanted to stack, but there’s no need. It’s more important to ensure a good flow.01:10:944 (1,2) –The flow from the previous slider to the next can also be improved by placing 01:12:361 (2) –somewhere here: X:188 Y:18801:22:283 (1,2) – I think a blanket here will look better.
01:31:731 (1,1) – Blanket.
01:55:353 (2,3) – Also blanket.
02:16:141 (1,2) – A blanket here will also look much nicer.
02:36:456 (4,7) – Try to avoid an ugly overlap like this one. It will look better if you make a blanket with 02:38:346 (6,7) -
02:40:235 (1) – If you follow my suggestion above, then just Ctrl+G 02:40:235 (1) – and place it somewhere here: X:284 Y:220. To avoid having to change a lot of things unnecessarily.03:05:747 (3) – Ctrl+G? Plays better in my opinion.03:18:857 Why not place this green line here: 03:18:975 – Rather place it on a tick to be safe.Nice diff. Sorry about all the blanketing suggestions. Just feels that this diff lack them a bit, and one can really spice up an Easy diff with them.

Normal:
00:05:747 (5) – Move this slider till it’s somewhere here: X:416 Y:176 for a better blanket with 00:04:802 (4) – 00:17:086 (1,1) – The recovery time after the spinner may be too little for a Normal diff. I think you can improve that by placing 00:19:920 (1) – right in the middle of the spinner. Here: X:256 Y:192 so the player will have more time to recover.00:43:070 (2,4) – This looks ugly in my opinion. Rather copy and paste 00:43:070 (2) – then Ctrl+H and then Ctrl+G and then stack it perfectly, so somewhere here: X:265 Y:112.
01:12:834 (4,2) – Improve the stack. Place 01:14:251 (2) – here: X:196 Y:18302:01:023 (2,3) – Rather make these two sliders look the same. It looks neater in my opinion.
02:08:346 (5) – Rather remove this slider and just place a hitcircle here: 02:08:346 - . Fits better.Also place a note here: 02:08:818 – The vocals support it.02:23:700 (2) – I’m not sure if you did this, but if you did, sorry. I suggest copy and pasting 02:23:227 (1) - , then Ctrl+J. It will then look something like this:
02:54:409 (3,1) – Nazi. Improve the blanket.02:56:771 (3) – Move this slider till it’s here: X:80 Y:368 to make this pattern: 02:55:826 (1,2,3) – look better.02:58:188 (2) – Move this slider a bit upwards till it’s here: X:384 Y:268Like in Easy, place that last green line on the white tickAlso a very nice diff. Could hardly find anything.

Hard:
00:08:109 (7) – Rather do this?
Copy and paste 00:07:637 (6) – then Ctrl+H and then Ctrl+G00:11:416 (1) – And rather this?
Looks neater.00:13:779 (7) – Maybe this will work better.
00:40:235 (2) – Ctrl+H?01:16:141 (6) – Rather do this?
01:21:810 (6) – This slider has to move a bit to make this pattern: 01:20:865 (4,5,6) – look better. So do something like this:
01:31:731 (1) – NC for consistency with the other diffs.01:44:960 (4,6) – Improve stack. Place 01:45:905 (6) – here: X:125 Y:11301:50:157 (3,2) - ^, place 01:50:629 (1) – here: X:160 Y:252Love the creativity of this diff.

Overall, very good mapset. Love the SB and the song.
Here’s a star.
Good Luck! :D
guineaQ
DECO*27 loves his 3/4s
Topic Starter
bigfrog

-Nya- wrote:

Hello! M4M from my queue!
Well, here's my mod:

Easy:
00:27:007 (2) – I don’t recommend the placement of this slider. Not good flow in my opinion. Rather do this:
Just a suggestion. Feel free to decline it. still prefer my pattern00:29:842 (5,1) – Nazi. Improve the blanket. Just move the tail of the slider a bit downwards and then it should be fine.
00:33:149 (4) – Rather copy and paste 00:31:731 (2) – then move the new slider till it looks like the picture below. Looks neater in my opinion. it's intention
00:51:101 (5) –I also don’t really recommend the placement of this slider cuz of the overlapping and since it’s an Easy diff, it can get confusing for beginners. but when it go on to 00:50:629 (4) the trace of 00:49:684 (3) has been disappear00:50:629 (4,6) – Improve stack. Move 00:52:519 (6) – till it’s here: X:160 Y:144. fixed00:53:936 (1) – Rather place this slider here: X:156 Y:244 for better flow. I know you wanted to stack, but there’s no need. It’s more important to ensure a good flow. stack on 00:51:101 (5) start01:10:944 (1,2) –The flow from the previous slider to the next can also be improved by placing 01:12:361 (2) –somewhere here: X:188 Y:188 still prefer my pattern :? 01:22:283 (1,2) – I think a blanket here will look better. not need i think
01:31:731 (1,1) – Blanket. ^
01:55:353 (2,3) – Also blanket. ^
02:16:141 (1,2) – A blanket here will also look much nicer. sorry, but i still don't like to make so much blanket...
02:36:456 (4,7) – Try to avoid an ugly overlap like this one. It will look better if you make a blanket with 02:38:346 (6,7) -
Picture
i changed it to other pattern
02:40:235 (1) – If you follow my suggestion above, then just Ctrl+G 02:40:235 (1) – and place it somewhere here: X:284 Y:220. To avoid having to change a lot of things unnecessarily. ^03:05:747 (3) – Ctrl+G? Plays better in my opinion. nope03:18:857 Why not place this green line here: 03:18:975 – Rather place it on a tick to be safe.Nice diff. Sorry about all the blanketing suggestions. Just feels that this diff lack them a bit, and one can really spice up an Easy diff with them.

Normal:
00:05:747 (5) – Move this slider till it’s somewhere here: X:416 Y:176 for a better blanket with 00:04:802 (4) – okay00:17:086 (1,1) – The recovery time after the spinner may be too little for a Normal diff. I think you can improve that by placing 00:19:920 (1) – right in the middle of the spinner. Here: X:256 Y:192 so the player will have more time to recover. changed as easy diff 00:43:070 (2,4) – This looks ugly in my opinion. Rather copy and paste 00:43:070 (2) – then Ctrl+H and then Ctrl+G and then stack it perfectly, so somewhere here: X:265 Y:112. maybe fixed :?
01:12:834 (4,2) – Improve the stack. Place 01:14:251 (2) – here: X:196 Y:183 fixed02:01:023 (2,3) – Rather make these two sliders look the same. It looks neater in my opinion.
Picture
okay and also takes me sometime to fix the distance
02:08:346 (5) – Rather remove this slider and just place a hitcircle here: 02:08:346 - . Fits better. change to other patternAlso place a note here: 02:08:818 – The vocals support it. ^02:23:700 (2) – I’m not sure if you did this, but if you did, sorry. I suggest copy and pasting 02:23:227 (1) - , then Ctrl+J. It will then look something like this:
Picture
okay
02:54:409 (3,1) – Nazi. Improve the blanket. fixed02:56:771 (3) – Move this slider till it’s here: X:80 Y:368 to make this pattern: 02:55:826 (1,2,3) – look better. not think so...02:58:188 (2) – Move this slider a bit upwards till it’s here: X:384 Y:268 okayLike in Easy, place that last green line on the white tick sure
Also a very nice diff. Could hardly find anything.

Hard:
00:08:109 (7) – Rather do this? nope
Copy and paste 00:07:637 (6) – then Ctrl+H and then Ctrl+G00:11:416 (1) – And rather this? nope :?
Looks neater.00:13:779 (7) – Maybe this will work better. maybe you are right, but i prefer original pattern
00:40:235 (2) – Ctrl+H? it's intention01:16:141 (6) – Rather do this? nope ><
01:21:810 (6) – This slider has to move a bit to make this pattern: 01:20:865 (4,5,6) – look better. So do something like this:
Picture
not necessary i think
01:31:731 (1) – NC for consistency with the other diffs. okay01:44:960 (4,6) – Improve stack. Place 01:45:905 (6) – here: X:125 Y:11301:50:157 (3,2) - ^, place 01:50:629 (1) – here: X:160 Y:252 tried
Love the creativity of this diff.

Overall, very good mapset. Love the SB and the song.
Here’s a star.
Good Luck! :D
thanks for modding :) ~
-Tochi
Add the epilepsy warning.

Btw, couldn't mod this, because i can't rind any problems...

But here's 1 kd for that!
Topic Starter
bigfrog

-Tochi wrote:

Add the epilepsy warning.

Btw, could mod this, because i can't rind any problems...

But here's 1 kd for that!
it's okay :3
thanks for your star~!!!
kajiyatta
M4M
[General]
Add "8gatsu 31nichi" to Tags for romanised title?
Just my opinion, you can add more hitsounds positively to follow the instrumental, especially whistles.
[SB]
01:19:448 Maybe 3-times lyric3 appeared a bit delay, so I suppose 01:18:975 would be correct timing to follow vocal.
02:31:731 ^
02:55:826 ^
[Easy]
Rhythm
01:26:535(1) Shorten this spinner at 01:29:369 better because next note is soon after a spinner for the Easy diff.
[Normal]
Placement
01:32:913(2) Replace this slider like this? Current flow is a bit odd for playing.
02:18:975(1) Remove NC better to be consistence with previous part.(01:06:220)
Rhythm
00:51:101(1,2) Sounds a bit weird bacause you ignored the vocal, so try to this rhythm and it would be more suitable to play.
01:09:999(5) Similar suggestion on here. Try to follow the vocal better than instrumental.
01:15:905 Add 1/2 slider on here to follow the vocal?
03:07:637(2) Remove this note better, so next slider looks effective to follow the vocal.

Hit Sound
02:01:968(3) Add whistle at head for pattern.
[Hard]
Placement
00:39:763(1) Bent this slider on reversed way, and the flow would be more fine.
00:58:897(8) Current angle is a bit sharped, so try to be smmetrical with (6) better.
01:05:275(4) NC here to be same as 02:17:558.
01:48:267(5) Curved slider would be better than liner one because this flow would be more seamlessly. e.g.)
02:33:621(5) ^
02:24:645(4) Try to this slider? Just flow suggestion.

Good luck.
Topic Starter
bigfrog

kajiyatta wrote:

M4M
[General]
Add "8gatsu 31nichi" to Tags for romanised title? okay
Just my opinion, you can add more hitsounds positively to follow the instrumental, especially whistles. try, thanks
[SB]
01:19:448 Maybe 3-times lyric3 appeared a bit delay, so I suppose 01:18:975 would be correct timing to follow vocal.
02:31:731 ^
02:55:826 ^ hmm, but i use this pattern every part, don't want to change :?
[Easy]
Rhythm
01:26:535(1) Shorten this spinner at 01:29:369 better because next note is soon after a spinner for the Easy diff. i think the time between two note is enough
[Normal]
Placement
01:32:913(2) Replace this slider like this? Current flow is a bit odd for playing. prefer this pattern, i think it's okay xd
02:18:975(1) Remove NC better to be consistence with previous part.(01:06:220) okay
Rhythm
00:51:101(1,2) Sounds a bit weird bacause you ignored the vocal, so try to this rhythm and it would be more suitable to play. yes, thanks
01:09:999(5) Similar suggestion on here. Try to follow the vocal better than instrumental. but the object after next slider is also 1/2 slider, so i prefer to remain my pattern
01:15:905 Add 1/2 slider on here to follow the vocal? nope, sorry
03:07:637(2) Remove this note better, so next slider looks effective to follow the vocal. really like this pattern, sorry

Hit Sound
02:01:968(3) Add whistle at head for pattern. okay
[Hard]
Placement
00:39:763(1) Bent this slider on reversed way, and the flow would be more fine. but 00:39:054 (6,1) - flow would be bad
00:58:897(8) Current angle is a bit sharped, so try to be smmetrical with (6) better. it's intention :3
01:05:275(4) NC here to be same as 02:17:558. fixed
01:48:267(5) Curved slider would be better than liner one because this flow would be more seamlessly. e.g.) still prefer mine pattern
02:33:621(5) ^ ^
02:24:645(4) Try to this slider? Just flow suggestion. ^

Good luck.
thanks for modding!!!
lkx_Shore

General

  1. 有未使用的音效
    soft-whistle.wav
    soft-whistle2.wav

Hard

  1. 00:04:330 - 重音要让玩家“打击”下去,才会有最佳的效果。
  2. 00:07:164 (5) - 不必要的3/4,直接用1/2会更好,这种3/4滑条一般压在很紧密的1/1长音。顺便 Whistle 直接加在你跟的音轨里的重音就好,例如00:07:164 - 和00:07:637 - 还有00:08:109 - 。
  3. 00:11:889 (2,3,4) - 音乐没有什么大的变化,却使用了两种变化较大的间距,这样不好。
  4. 00:24:172 (4) - 滑条头有人声重音和钢琴重音,加 Whistle突出重音,后面的钢琴重音也加,因为你在00:22:755 (1) - 的滑条头也加了 whistle (钢琴重音).
  5. 00:29:842 (4) - 同上上的理由。
  6. 00:39:763 (1) - 这种才是正确的3/4滑条用法。
  7. 00:44:960 (7,1) - (7) 的尾巴有重音却没让玩家击打下去...而 (1) 滑条头没有因却让玩家打击下去..?
  8. 01:05:983 (3) - 同上.
    后面基本上都是一些重复的问题,就不重复说了。

Normal

  1. Fine.

Easy

  1. Fine.

Others

最近没什么时间上线所以来晚了...
Call me back.
Topic Starter
bigfrog
will reply and update later since the final test this week :o
thanks for modding in advance !!
Topic Starter
bigfrog

lkx_Shore wrote:

General

  1. 有未使用的音效
    soft-whistle.wav 這個有用到 :?
    soft-whistle2.wav ^其實當初想用這個增音版的whistle但忘記設定了

Hard

  1. 00:04:330 - 重音要让玩家“打击”下去,才会有最佳的效果。唔可是我覺得如果這裡重音下去,後面在放一個1/2的滑條...會感覺太緊湊 :?
  2. 00:07:164 (5) - 不必要的3/4,直接用1/2会更好,这种3/4滑条一般压在很紧密的1/1长音。顺便 Whistle 直接加在你跟的音轨里的重音就好,例如00:07:164 - 和00:07:637 - 还有00:08:109 - 。仍然覺得用3/4比較好,因為00:07:164這裡的鋼琴音有刻意拉長的感覺,所以覺得1/2不太適合...然後音效方面是故意不放的,在4條白線的最後一條總沒有歌詞,只有背景音,所以覺得加音效可能會有點覆蓋到整體的音量,而有歌詞的部分我都有加了
  3. 00:11:889 (2,3,4) - 音乐没有什么大的变化,却使用了两种变化较大的间距,这样不好。 00:12:125 (3) - 是高音的位置,其實我認同你的想法,但把間距縮小看起來很奇怪阿 :? 如果真的必須的話我一定會改的 :P
  4. 00:24:172 (4) - 滑条头有人声重音和钢琴重音,加 Whistle突出重音,后面的钢琴重音也加,因为你在00:22:755 (1) - 的滑条头也加了 whistle (钢琴重音). 理由同上
  5. 00:29:842 (4) - 同上上的理由。 在00:29:842 (4) - 的開頭有一個重音,而我在其他段也是使用這個模式
  6. 00:39:763 (1) - 这种才是正确的3/4滑条用法。:)
  7. 00:44:960 (7,1) - (7) 的尾巴有重音却没让玩家击打下去...而 (1) 滑条头没有因却让玩家打击下去..?已更正
  8. 01:05:983 (3) - 同上. ^
    后面基本上都是一些重复的问题,就不重复说了。
    把KIA部分該跳的重音都修好了

Normal

  1. Fine.

Easy

  1. Fine.

Others

最近没什么时间上线所以来晚了...
Call me back.
感謝抽空mod :)
拒絕了滿多真的很抱歉但我真的覺得不改比較好...
lkx_Shore
我思考了会为什么这个软件会报错,仔细看了看是你的音效命名方式错了,正确的命名方式应该是这样↓
-soft-hitwhistle

Hard

  1. 00:04:330 - 重音要让玩家“打击”下去,才会有最佳的效果。唔可是我覺得如果這裡重音下去,後面在放一個1/2的滑條...會感覺太緊湊 :? 让图变得简单而忽略最佳打击点是不好的...
  2. 00:07:164 (5) - 不必要的3/4,直接用1/2会更好,这种3/4滑条一般压在很紧密的1/1长音。顺便 Whistle 直接加在你跟的音轨里的重音就好,例如00:07:164 - 和00:07:637 - 还有00:08:109 - 。仍然覺得用3/4比較好,因為00:07:164這裡的鋼琴音有刻意拉長的感覺,所以覺得1/2不太適合...然後音效方面是故意不放的,在4條白線的最後一條總沒有歌詞,只有背景音,所以覺得加音效可能會有點覆蓋到整體的音量,而有歌詞的部分我都有加了 其实他并没有可以拉长...你可以找几个人听听
  3. 00:11:889 (2,3,4) - 音乐没有什么大的变化,却使用了两种变化较大的间距,这样不好。 00:12:125 (3) - 是高音的位置,其實我認同你的想法,但把間距縮小看起來很奇怪阿 :? 如果真的必須的話我一定會改的 :P 也不是一定要改...只是很轻很轻的高音突然跳出去我觉得不好.
Topic Starter
bigfrog

lkx_Shore wrote:

我思考了会为什么这个软件会报错,仔细看了看是你的音效命名方式错了,正确的命名方式应该是这样↓
-soft-hitwhistle 了解, 已修正 :o

Hard

  1. 00:04:330 - 重音要让玩家“打击”下去,才会有最佳的效果。唔可是我覺得如果這裡重音下去,後面在放一個1/2的滑條...會感覺太緊湊 :? 让图变得简单而忽略最佳打击点是不好的... 已修改
  2. 00:07:164 (5) - 不必要的3/4,直接用1/2会更好,这种3/4滑条一般压在很紧密的1/1长音。顺便 Whistle 直接加在你跟的音轨里的重音就好,例如00:07:164 - 和00:07:637 - 还有00:08:109 - 。仍然覺得用3/4比較好,因為00:07:164這裡的鋼琴音有刻意拉長的感覺,所以覺得1/2不太適合...然後音效方面是故意不放的,在4條白線的最後一條總沒有歌詞,只有背景音,所以覺得加音效可能會有點覆蓋到整體的音量,而有歌詞的部分我都有加了 其实他并没有可以拉长...你可以找几个人听听 ^
  3. 00:11:889 (2,3,4) - 音乐没有什么大的变化,却使用了两种变化较大的间距,这样不好。 00:12:125 (3) - 是高音的位置,其實我認同你的想法,但把間距縮小看起來很奇怪阿 :? 如果真的必須的話我一定會改的 :P 也不是一定要改...只是很轻很轻的高音突然跳出去我觉得不好. 呃...最後還是決定不改...抱歉 :? 其實也是因為很多地方都是這樣放, 所以就覺得沒關係了orz
已更新 o/
lkx_Shore
额...你删去了S:1音效的话记得把音效也删掉呀。

Edit:TAG加上 August 31st Miku Birthday 2014
罗马音标题名用 Hachigatsu Sanjuuichinichi。
艺术家应该是 DECO*27 feat. 初音ミク / DECO*27 feat. Hatsune Miku

都弄好以后记得喊我
Topic Starter
bigfrog
alacat終於把多的那張刪了 :cry: (表示感動
已更新~
lkx_Shore
osb多出了4个,留下这个↓
DECO27 feat. Hatsune Miku - Hachigatsu Sanjuuichinichi (bigfrog).osb
音效轨没用到S:1,把S:1的音效删去...
Topic Starter
bigfrog

lkx_Shore wrote:

osb多出了4个,留下这个↓
DECO27 feat. Hatsune Miku - Hachigatsu Sanjuuichinichi (bigfrog).osb
音效轨没用到S:1,把S:1的音效删去...
其實音效上次更新有刪掉,但因被搞亂又重載一次結果忘記刪了...
抱歉很多地方都沒注意到,有些地方還不太清楚為什麼 :o
都修正好更新了
lkx_Shore
Bubbled.
Goodluck.
a5135324
終於要rank第二張了嗎 lol
觸蛙 加油
Topic Starter
bigfrog
to lkx_Shore and 時機 : 非常感謝><

不過照目前情況來看要找人來check還需要一點時間...lol
Zero__wind
看完有点纠结

General
soft-hitwhistle2.wav和默认音效是完全一样的所以把它从文件夹删掉吧……于是这有引出了另一个问题就是既然如此你为什么有的段落用S有的段落用S:C2呢 我觉得如果你想要让sliderslide消音的话 应该全曲都设成S:C2消音比较正常吧 只让部分段落的滑条静音 是有意的吗?
另外 所有diff的kiai结束的时间点有点奇怪 建议改到03:09:999 - 这里才是歌曲真正变安静下来的地方 也是一个重音

Easy
01:31:731 (1) - 这个note离前面spinner太近了 是unrankable的 直接删掉即可

Normal
HP4可以让spread更好
00:44:015 (3) - 对照其他难度 这里掉了whistle
00:51:101 - ^
03:09:527 - ^

Hard
这种慢歌感觉OD6会合适一些 如果你非常想用7的话也可以……反正你用OD10也不会有pp
01:57:716 (1) - CTRL+G 打起来舒服些
02:45:905 (5) - 去掉这个sliderbody的whistle (嘶嘶的声音)应该是误操作

然后就是最大的问题= = 那些不合曲的3/4 sliders 概括来说 整首歌都没有什么地方是时候用3/4 slider的。
首先 最不合适的一种情况,01:09:999 (3) - 在滑条中间的红线上有钢琴音 或者像02:58:188 (6) - 红线有人声的 3/4 slider打起来是很不舒服的 直接换成1/2 slider会好得多 间距稍微调整一下就行
其次 也很不适合的一种情况, 00:29:842 (4) - 这种 伴奏很规律地进行的时候 我不能理解00:29:842 (4,5,6) - 这三个滑条所代表的三个音为什么会有区别 4那个音就长一些吗 或者00:47:794 (6) - 这个音就比另外的两个长吗 我认为不是的 这种情况也最好都用1/2 slider 也不难改
还有一种 是人声的长音 像00:46:377 (3) - 这种 可以辨别人声在中间的红线00:46:613 - 还没有停止 这种勉强算是3/4 slider的用法中可以接受的一种 虽然我依然不推荐使用 因为3/4 slider的尾巴在蓝线上的那一拍听着非常难听 和歌曲完全不符 在像这种比较安静的歌里显得尤为明显 如果是那种很嘈杂的歌的话一个soft的滑条尾巴可能都不太听得见也就算了 但是这 张图里的话 可以说是每一拍都听得很清楚 那些滑条在蓝线上结束就显得非常格格不入 这种情况建议改成1/1 slider,把后面的滑条换成单点 这样可以表现人声长短的差别。像02:33:149 (4) - 这种明显是短音的 就换成1/2 slider吧

就先这样了
call me back
Topic Starter
bigfrog

Zero__wind wrote:

看完有点纠结 :o

General
soft-hitwhistle2.wav和默认音效是完全一样的所以把它从文件夹删掉吧……于是这有引出了另一个问题就是既然如此你为什么有的段落用S有的段落用S:C2呢 我觉得如果你想要让sliderslide消音的话 应该全曲都设成S:C2消音比较正常吧 只让部分段落的滑条静音 是有意的吗? 其實whistle2的音量是有增大的...可是如果聽起來沒差的話,就不用默認的whistle了...然後sliderslide原本是因為放進去卻沒有效果的因素,弄到最後結果沒有特別去注意到,並不是故意讓部分段落靜音...全都修改為custom1了
另外 所有diff的kiai结束的时间点有点奇怪 建议改到03:09:999 - 这里才是歌曲真正变安静下来的地方 也是一个重音 對...已更正

Easy
01:31:731 (1) - 这个note离前面spinner太近了 是unrankable的 直接删掉即可 okay,但有點奇怪,因為其他難度這裡都有一個note

Normal
HP4可以让spread更好 ok
00:44:015 (3) - 对照其他难度 这里掉了whistle 沒錯
00:51:101 - ^ ^
03:09:527 - ^ ^

Hard
这种慢歌感觉OD6会合适一些 如果你非常想用7的话也可以……反正你用OD10也不会有pp 仍然偏好OD7...
01:57:716 (1) - CTRL+G 打起来舒服些 沒問題
02:45:905 (5) - 去掉这个sliderbody的whistle (嘶嘶的声音)应该是误操作 好耳力,已修正

然后就是最大的问题= = 那些不合曲的3/4 sliders 概括来说 整首歌都没有什么地方是时候用3/4 slider的。
首先 最不合适的一种情况,01:09:999 (3) - 在滑条中间的红线上有钢琴音 或者像02:58:188 (6) - 红线有人声的 3/4 slider打起来是很不舒服的 直接换成1/2 slider会好得多 间距稍微调整一下就行
其次 也很不适合的一种情况, 00:29:842 (4) - 这种 伴奏很规律地进行的时候 我不能理解00:29:842 (4,5,6) - 这三个滑条所代表的三个音为什么会有区别 4那个音就长一些吗 或者00:47:794 (6) - 这个音就比另外的两个长吗 我认为不是的 这种情况也最好都用1/2 slider 也不难改
还有一种 是人声的长音 像00:46:377 (3) - 这种 可以辨别人声在中间的红线00:46:613 - 还没有停止 这种勉强算是3/4 slider的用法中可以接受的一种 虽然我依然不推荐使用 因为3/4 slider的尾巴在蓝线上的那一拍听着非常难听 和歌曲完全不符 在像这种比较安静的歌里显得尤为明显 如果是那种很嘈杂的歌的话一个soft的滑条尾巴可能都不太听得见也就算了 但是这 张图里的话 可以说是每一拍都听得很清楚 那些滑条在蓝线上结束就显得非常格格不入 这种情况建议改成1/1 slider,把后面的滑条换成单点 这样可以表现人声长短的差别。像02:33:149 (4) - 这种明显是短音的 就换成1/2 slider吧 把大部分的3/4滑條都修改成1/2滑條了,有些部分則換成1/1滑條+圓圈...原本是覺得3/4滑條可以增加一點多變性,但好像造成反效果了 :?

就先这样了
call me back
很感謝抽空來看圖...更正了不少東西
已更新(戳泡泡XD
Zero__wind

bigfrog wrote:

其實whistle2的音量是有增大的...
不 你用的这个自定义音效和默认音效是完全一样的所以它是没有意义的你应该把它删掉
因为有根据所以我才会这样说,不是随便一听怎么像一样的啊

删掉之后再传一遍再叫我 其他没什么了 本来我还以为可以直接点了都
Topic Starter
bigfrog
我發現我好像都沒辦法一次了結 XDDD
已經都刪掉更新了
Zero__wind
找其他的狗讨论了一下感觉title和artist还是有点问题
参考Nico Nico Douga: http://www.nicovideo.jp/watch/sm24354635

Artist:DECO*27
Romanised Artist:DECO*27
Title:8月31日
Romanised Title:Hachigatsu Sanjuu Ichinichi
应该更加合适
我跟拉克修说了看他怎么想
反正今天坑已经满了也rank不了
lkx_Shore
Change title and artist.
Rebubbled
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