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DECO*27 - Hachigatsu Sanjuu Ichinichi feat. Hatsune Miku

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Topic Starter
bigfrog
This beatmap was submitted using in-game submission on 2015年2月15日 at 下午 10:07:43

Artist: DECO*27
Title: Hachigatsu Sanjuu Ichinichi feat. Hatsune Miku
Tags: kous 40mP awoko Vocaloid Conti New 8gatsu 31nichi August 31st Birthday 2014
BPM: 127
Filesize: 4465kb
Play Time: 03:18
Difficulties Available:
  1. Easy (1.48 stars, 189 notes)
  2. Hard (2.63 stars, 376 notes)
  3. Normal (1.65 stars, 253 notes)
Download: DECO*27 - Hachigatsu Sanjuu Ichinichi feat. Hatsune Miku
Information: Scores/Beatmap Listing
---------------
おめでとう。
maybe it's too late to celebrate...
happy birthday song for you, miku :>

-Mapset-
Easy - done
Normal - done
Hard - done
SB - done by me

hope you enjoy this map ></
我真是個眼殘智障+3級阿qwq...
2nd ranked map!!

Tsumetaku
大青蛙san重出江湖:OOOOO

沙發

窩不是怪叔叔



不 還是回來坐沙發好了

:D +U喔

(以上來亂)
之前測的時候 節奏好像是3/4 重音的關係ba ouo

我本來也想幫這首弄SB... 想到最後一段可以飄個盆栽(? 或是音符之類的@u@

也可以試試看一首一首以前MIKU的名曲歌名濺層出來又消失得那種感覺

如果不清楚的話可以看看日本那邊8/31 NICONICO 的留言 看到的時候很感動R QuQ


ㄛ對窩想試試做Hard+ 或Insane... 不過可能會卡因為我超渣derˊˋ 泥可以先繼續

泥如果覺得不太對也可以無視>w>

不過看了一下做的真好Q_Q 真心希望這個泥可以RK

\MIKUMIKUMIKUMIKUMIKUMIKUMIKUMIKUMIKUMIKUMIKUMIKUMIKUMIKUMIKU/ 洗板 拖出去
Topic Starter
bigfrog

Tsumetaku wrote:

大青蛙san重出江湖:OOOOO

沙發

窩不是怪叔叔



不 還是回來坐沙發好了

:D +U喔

(以上來亂)
之前測的時候 節奏好像是3/4 重音的關係ba ouo

我本來也想幫這首弄SB... 想到最後一段可以飄個盆栽(? 或是音符之類的@u@

也可以試試看一首一首以前MIKU的名曲歌名濺層出來又消失得那種感覺

如果不清楚的話可以看看日本那邊8/31 NICONICO 的留言 看到的時候很感動R QuQ


ㄛ對窩想試試做Hard+ 或Insane... 不過可能會卡因為我超渣derˊˋ 泥可以先繼續

泥如果覺得不太對也可以無視>w>

不過看了一下做的真好Q_Q 真心希望這個泥可以RK

\MIKUMIKUMIKUMIKUMIKUMIKUMIKUMIKUMIKUMIKUMIKUMIKUMIKUMIKUMIKU/ 洗板 拖出去
好的我會試試看其他更多的設計 ww
因為目前對SB還不是很了解阿阿阿...(攤

GD的部分是很樂意阿 :3 只要不要overmap什麼都好 (欸你
謝謝你的支持喔~一直都很喜歡miku的歌想不到DECO居然出了初音的生日歌
聽了很久果斷還是做了 XDDD 只可惜在音效上好像沒辦法做太多的變化可能會有點無趣

也誠心希望這手可以rank不過坑了好多張圖...
會盡力加油的 :P
lolia
HiHi // From PM!

General
  1. This is very silent song. So mute-sliderside is better to hear imo
  2. Hard : End KIAI time at 03:09:527 plz.

Easy
  1. 00:04:330 (3) - Make the same shape like (1)? looks better I think
  2. 00:18:503 (1) - Too short spin in Easy diff. Change it into 2/1 slider plz
  3. 00:24:172 (6,7) - change into 2/1 slider like others same rhythm plz,
  4. 00:39:763 (4) - looks good the symmetric pattern. But,,00:40:235 this beat is really surely strong..So this rhythm is better imo..
  5. 00:53:936 (1,2) - the vocal is continuous. So 2/1 slider is better I think. (I can't explain exactly lol)
  6. 00:55:353 (2,3) - Same as above
  7. 00:56:771 (3) - The vocal is surely 3 beats. So 1/1 slider and note is better imo (or 1/1 repeat slider match with the next slider)
  8. 01:21:810 (1,2) - swap the NC
  9. 01:26:535 (1) - End at 01:30:787 and check out the letterbox all diff
  10. 01:31:731 (1) - Delete?
  11. 02:26:062 (5,6) - 02:26:062 - this beat is strong, and 02:26:535 - this beat is very weak and 02:27:479 - this beat is strong again. So I mean, Try this. Better with music imo.
  12. 02:37:873 (1) - Not fit spin I think. Delete this and add the something plz
  13. 02:40:235 (1) - from this, 55% volume plz. (to kiai's end)
  14. 03:02:913 (4) - Make more smooth plz
  15. 03:09:999 (1) - volume 30%
  16. 03:15:668 - volume 20%

Normal
  1. 00:18:503 (1) - Same as Easy
  2. 00:24:645 (8) - two 1/1 note plz
  3. 00:39:290 (4,5,6) - This is better with vocal imo
  4. 00:53:936 (1,2,3) - Normal players feel strange cuz the vocal is continuous. Try this rhythm
  5. 01:04:566 (2) - delete
  6. 01:27:007 (1) - end at 01:30:787
  7. 01:31:731 (1) - Delete?
  8. 01:51:574 (4,5) - try this
  9. 01:55:590 (2) - Actually, this head has no strong beat. (tail is more strong... ;w;) This is better imo
  10. 02:00:550 (1) - change into a note
  11. 02:38:818 (1) - Too short in Normal ;w;
  12. 02:42:125 (4) - NC
  13. 03:06:456 (5,1) - Try this rhythm :D
  14. 03:14:251 (5) - Easy is 1/1 repeat slider here. But why 2/1 slider here QwQ 3 notes plz :)

Hard
  1. 00:02:912 (1,2) - Two 1/2 slider is better imo :D
  2. 00:25:117 (6,7) - slider is better I think
  3. 00:47:794 (5) - 1/1 slider for consistency
  4. 01:26:535 (1,1) - Same as other diffs
  5. 01:56:298 (4) - try this
  6. 02:07:164 (3) - very little overlap..more overlapping this or separating is better imo xD
  7. 02:17:558 (3) - NC here and 02:18:503 (1) - delete this NC
  8. 02:20:393 (8) - NC
  9. 02:36:928 (6) - Same as above
  10. 03:09:527 (8) - delete the whistle like E,N plz

Sorry for poor modding orz
GL~
Topic Starter
bigfrog

Karia wrote:

HiHi // From PM!

General
  1. This is very silent song. So mute-sliderside is better to hear imo have add mut-sliderslide in the data, but not used...
  2. Hard : End KIAI time at 03:09:527 plz.
ok i change after some time XD

Easy
  1. 00:04:330 (3) - Make the same shape like (1)? looks better I think ok
  2. 00:18:503 (1) - Too short spin in Easy diff. Change it into 2/1 slider plz fixed
  3. 00:24:172 (6,7) - change into 2/1 slider like others same rhythm plz, don't want to change :<
  4. 00:39:763 (4) - looks good the symmetric pattern. But,,00:40:235 this beat is really surely strong..So this rhythm is better imo.. ok :3
  5. 00:53:936 (1,2) - the vocal is continuous. So 2/1 slider is better I think. (I can't explain exactly lol) still want some change :P
  6. 00:55:353 (2,3) - Same as above ^
  7. 00:56:771 (3) - The vocal is surely 3 beats. So 1/1 slider and note is better imo (or 1/1 repeat slider match with the next slider) okay
  8. 01:21:810 (1,2) - swap the NC
  9. 01:26:535 (1) - End at 01:30:787 and check out the letterbox all diff oh,ok
  10. 01:31:731 (1) - Delete? nope, there is a little bit sound here..
  11. 02:26:062 (5,6) - 02:26:062 - this beat is strong, and 02:26:535 - this beat is very weak and 02:27:479 - this beat is strong again. So I mean, Try this. Better with music imo. sure :>
  12. 02:37:873 (1) - Not fit spin I think. Delete this and add the something plz you are right QAQ
  13. 02:40:235 (1) - from this, 55% volume plz. (to kiai's end) ok
  14. 03:02:913 (4) - Make more smooth plz ok~
  15. 03:09:999 (1) - volume 30% ^
  16. 03:15:668 - volume 20% ^

Normal
  1. 00:18:503 (1) - Same as Easy ok
  2. 00:24:645 (8) - two 1/1 note plz prefer this pattern
  3. 00:39:290 (4,5,6) - This is better with vocal imo ahh...though NM should follow vocal, but i still want to follow rhythm :3
  4. 00:53:936 (1,2,3) - Normal players feel strange cuz the vocal is continuous. Try this rhythm just deliberate..
  5. 01:04:566 (2) - delete nope
  6. 01:27:007 (1) - end at 01:30:787 fixed
  7. 01:31:731 (1) - Delete? ^as Easy
  8. 01:51:574 (4,5) - try this ok
  9. 01:55:590 (2) - Actually, this head has no strong beat. (tail is more strong... ;w;) This is better imo don't want to change..
  10. 02:00:550 (1) - change into a note nope
  11. 02:38:818 (1) - Too short in Normal ;w; fixed ;w;
  12. 02:42:125 (4) - NC ok
  13. 03:06:456 (5,1) - Try this rhythm :D think a little weird sorry QAQ
  14. 03:14:251 (5) - Easy is 1/1 repeat slider here. But why 2/1 slider here QwQ 3 notes plz :) oops...you are right,but the 1/2 slider iver here looks very fit ;w;

Hard
  1. 00:02:912 (1,2) - Two 1/2 slider is better imo :D don't think so :<
  2. 00:25:117 (6,7) - slider is better I think [color=#FF0000]it's deliberate :>
  3. 00:47:794 (5) - 1/1 slider for consistency nope..since the background sound
  4. 01:26:535 (1,1) - Same as other diffs ok, thx ><
  5. 01:56:298 (4) - try this yeah :3
  6. 02:07:164 (3) - very little overlap..more overlapping this or separating is better imo xD you are right, but i have no idea to change xD
  7. 02:17:558 (3) - NC here and 02:18:503 (1) - delete this NC ok
  8. 02:20:393 (8) - NC ^
  9. 02:36:928 (6) - Same as above looks not very fit..
  10. 03:09:527 (8) - delete the whistle like E,N plz i think it's fit here :<

Sorry for poor modding orz
GL~
your mod is very detailed, not poor modding, it's terrific ><!!
thanks for modding too!!
smallbeans
From in-game request.

Red : Must fix.
Bold : I'm not really sure, but you should fix.

[General]
you have three .osb file, delete the wrong two, please.

[Easy]
Wow you put stack in Easy. O_O

00:15:668 (2) blanket with (1).
00:19:920 (1) it's too short for newbie to reaction after spinner, you have some ways to fix this: delete spinner and change to slider, or delete this slider and add slider on 00:20:393. Just like this:
00:48:267 (1,2,3) can blanket better.
00:58:188 (6) why don't let it blanket? I think it looks great.
01:49:212 (1) make the fourth anchor more curve to blanket better with (2).
02:27:952 (7) can blanket better with (6).

[Normal]
I hope it can change to CS4.

00:07:164 (7,8) change to a reverse slider on 00:07:637 heard better.
00:19:920 (1) same as Easy
02:40:235 (1) ^

[Hard]
I hope it can change to CS5.

00:56:771 (1,2,3,4,5) Change to a star jump looks great.
00:59:133 (8) use the same slider as (6)?
01:22:991 (2) fix blanket.
01:53:464 (9) move to x 480 y 176? It's more parallel with (8).
01:56:771 (5) why don't let the anchor move down a bit and blanket (4)? It looks great!
02:40:235 this part should let the distance farther or increase the SV, it matches the rhythm better.


Good map, hope it rank on 2015/08/31.
Good luck.
gorgonzoler
Hi 我是从你的queue中冒出来的gorgon大叔>.O
timming
这是个3分拍的音乐啊…………在时间菜单里把每一个难度的第一根红线改成3/4的格式吧(虽然木已成舟而且重新NC是一个很大的工程)
easy
我本以为我没啥可说的,但是我找到一些可以改进的地方。
拜你的SB所赐,我发现你的NC是跟着VOCAL唱完换一个的。但是你的摆法完全跟的背景音乐的(不是说排版)。
所以建议你还是缩短NC的间距,多加NC。血量上的保证可以让新手更加实用。
排版上无可挑剔OwO
normal
和easy一样啦。不过normal我柑橘你可以把像这样的02:11:889 (1) - (可能有点短)转盘换成美型的长滑条。柑橘这个一直是easy,normal的特色关键。
02:31:731 (1,2,3,4,5,6,7,8,9,10,11) - 这段还是用nc断一下吧。
排版还是没问题,就是NC太别扭(不知道一个前辈对后辈说出这样的话是不是很无礼>.<)
Hard
00:07:164 (1,2,3) -这个节奏貌似不适合在开头摆啊(初玩Hard貌似会变得手忙脚乱不要在意细节)。
00:29:842 (4) - 同上
00:08:582 (1,2,3,4,5,6,7,8,9,10,11,12) - 这么长的CB在这个难度真的没问题?没问题就忽略掉吧OwO
00:52:519 (4) - 我有点放不下vocal的那段独特的嗓音。所以稍微挤个形状OwO
03:19:448 - 作为hard难度感觉还是需要按照前面的节奏继续map下去比较好啊。如果不是你的最高难度那就算了OwO
General
饿,感觉音效上不太丰满啊。虽然是一个节奏很慢的抒情歌。需要用一些起伏不大的音效来突出vocal。但是我感觉这也是自定音效发挥的绝佳空间,比如风铃啊,响板啊,筷子啊(等等有什么奇怪的东西混进去了)。
另外还是设置闪光提示吧(AIMOD里说的)
我不怎么听Vocal的歌曲啊。所以这个mod不是个好mod。如果你认为我的mod没有帮助,请不要给我KUDOwO
实际上我感觉可以从你的图里学到一些摆EZ,NM的技巧。我摆的图简直丑QAQ
祝你的图早日RANK OwO
Topic Starter
bigfrog
smallbeans

smallbeans wrote:

From in-game request.

Red : Must fix.
Bold : I'm not really sure, but you should fix.

[General]
you have three .osb file, delete the wrong two, please. fixed

[Easy]
Wow you put stack in Easy. O_O since i think the temple is allowed, it's very low.

00:15:668 (2) blanket with (1). nope, prefer this pattern
00:19:920 (1) it's too short for newbie to reaction after spinner, you have some ways to fix this: delete spinner and change to slider, or delete this slider and add slider on 00:20:393. Just like this:
have been fixed in Karia's mod
00:48:267 (1,2,3) can blanket better. okay
00:58:188 (6) why don't let it blanket? I think it looks great. just feel lazy to blanket... :P
01:49:212 (1) make the fourth anchor more curve to blanket better with (2). fixed a little bit
02:27:952 (7) can blanket better with (6). it's already blanket perfect i think

[Normal]
I hope it can change to CS4. prefer CS3

00:07:164 (7,8) change to a reverse slider on 00:07:637 heard better. ok
00:19:920 (1) same as Easy same as Easy reply
02:40:235 (1) ^ ??

[Hard]
I hope it can change to CS5. nope :o

00:56:771 (1,2,3,4,5) Change to a star jump looks great. yep, but i still prefer mine
00:59:133 (8) use the same slider as (6)? nope, since the tone over there is more and more highly
01:22:991 (2) fix blanket. prefer this way
01:53:464 (9) move to x 480 y 176? It's more parallel with (8). but the distance looks not easy to fix...
01:56:771 (5) why don't let the anchor move down a bit and blanket (4)? It looks great! ahh..have changed to Karia's way..
02:40:235 this part should let the distance farther or increase the SV, it matches the rhythm better. i have try one time, but the 1.2x distance after increase BPM looks not fit..

Good map, hope it rank on 2015/08/31.
Good luck.
anyway, thanks for your modding :3

gorgonzoler

gorgonzoler wrote:

Hi 我是从你的queue中冒出来的gorgon大叔>.O hihi~
[box=timming]这是个3分拍的音乐啊…………在时间菜单里把每一个难度的第一根红线改成3/4的格式吧(虽然木已成舟而且重新NC是一个很大的工程)已經修改了,NC的部分會慢慢弄
easy
我本以为我没啥可说的,但是我找到一些可以改进的地方。
拜你的SB所赐,我发现你的NC是跟着VOCAL唱完换一个的。但是你的摆法完全跟的背景音乐的(不是说排版)。
所以建议你还是缩短NC的间距,多加NC。血量上的保证可以让新手更加实用。
排版上无可挑剔OwO 好的,因為NC部份還是不太會弄...
normal
和easy一样啦。不过normal我柑橘你可以把像这样的02:11:889 (1) - (可能有点短)转盘换成美型的长滑条。柑橘这个一直是easy,normal的特色关键。可是對於新手不太想去講究這個太多耶 XD
02:31:731 (1,2,3,4,5,6,7,8,9,10,11) - 这段还是用nc断一下吧。 okay
排版还是没问题,就是NC太别扭(不知道一个前辈对后辈说出这样的话是不是很无礼>.<) 不會,而且我也不算老手,才勉強rank一首曲子而已呢
Hard
00:07:164 (1,2,3) -这个节奏貌似不适合在开头摆啊(初玩Hard貌似会变得手忙脚乱不要在意细节)。 我是覺得還好耶...
00:29:842 (4) - 同上 ^
00:08:582 (1,2,3,4,5,6,7,8,9,10,11,12) - 这么长的CB在这个难度真的没问题?没问题就忽略掉吧OwO 有在(7)的位置NC了
00:52:519 (4) - 我有点放不下vocal的那段独特的嗓音。所以稍微挤个形状OwO 唔...因為是hard所以比較偏向節奏的部分,vocal就只是附和而已的感覺...因為簡單難度照節奏擺會很難,所以通常都是依據vocal來下節奏比較多
03:19:448 - 作为hard难度感觉还是需要按照前面的节奏继续map下去比较好啊。如果不是你的最高难度那就算了OwO 其實我覺得有點變化也不錯阿w
General
饿,感觉音效上不太丰满啊。虽然是一个节奏很慢的抒情歌。需要用一些起伏不大的音效来突出vocal。但是我感觉这也是自定音效发挥的绝佳空间,比如风铃啊,响板啊,筷子啊(等等有什么奇怪的东西混进去了)。這部分會好好的考慮過...因為我的音效包不見了 QAQ,感謝你的建議
另外还是设置闪光提示吧(AIMOD里说的)好的~

我不怎么听Vocal的歌曲啊。所以这个mod不是个好mod。如果你认为我的mod没有帮助,请不要给我KUDOwO
实际上我感觉可以从你的图里学到一些摆EZ,NM的技巧。我摆的图简直丑QAQ
祝你的图早日RANK OwO


是有幫助的~雖然沒有在排版或節奏上有很多的建議,但是滿實用的喔 :P
thanks for your modding~!!
Squichu
hi there!
mod from my queue.
might be rather short cause I've got much more requests than expected ;-;

I'm just making suggestions, feel free to disagree!

General
  1. You need some hitsounds, I barely hear any!
    maybe ask around in #modhelp for someone who's good with hitsounds
    I'd try to help, but I suck with them myself, so.. sorry. xD
  2. you need a break somewhere. low bpm or not, more than 3 minutes without some time for re-adjustment isn't good to play, especially in easier diffs!
Easy
looks okay overall, I think you need to work a bit on some movements/flow. it should be smoother, so beginner players can focus on rhythm and don't get confused with "tricky" patterns. I'm especially talking about back-forth-stacking, cause that movement is reaaally unnatural. so -
  1. I'd prefer if you at least decrease the amount of back-forth-stacks, cause they are unnecessarily hard to read.
    also, I don't think it matches the song that well. it's so calm and relaxing, abrupt movement doesn't match with that, does it?
    I know it sucks to remove something "major" of your diff, but it's worth it, if the diff becomes more enjoyable for beginners to play!
  2. 00:09:054 (2,3) - example of movement you can improve slightly. just take a look here -red = movement right now
    green = most natural movement, easy to read, easy to play, begnninners could focus on rhythm instead of concentrating on where to move
    solution - just move 3+following objects slightly further to the left
  3. 00:12:834 (7,1,2) - wow, this looks so crowded. how about refining the shape, so 2+3 banket each other perfectly?maybe just move the pattern more upwards, so it's not offscreen
  4. 00:17:086 (1) - the recovery time after this spinner is waaaay too short for the Easy diff! you could replace the spinner with a slider, tho. that fits much better imo -
  5. 00:27:007 (2,3,4) - instead of stacking 4 below 2's tail stack it below 2's head? that's easier to read and improves the flow by a lot!
  6. 00:53:936 (1) - move this further to the left, so it's easier to move there from 00:52:519 (6) - . maybe around 104|228?
  7. 01:03:857 (1) - how about playing this slightly differently, so the movemen to the next object is smoother?I know, blankets look awesome, but flow is more important in Easy. ;-; at least that's what I think..
  8. 01:05:275 (2,3,4) - just an alternative to get rid of the back-forth-stackit's optional ofcourse!
Normal
plays okay, too. overall this diff is a little too close to Easy. because flow is a looot better here it's barely any difference.
you should alternate some rhythms and use some more cirlces, maybe. cause they are harder to catch :3
  1. diff settings are close to Easy, you could
    increase HP to 4
    increase AR to 5
    increase OD to 4.5 or 5
    your spread gets better balanced that way, too
  2. 00:02:912 (1,2) - first example: you ignore some beat here, this rhythm matches as well and looks more fun to play (to me) -

    if you're going to change some pattern you might want to think about increasing DS to 1.4. that's rather drastic change, but that definitely improves readability, cause objects won't overlap then. rhythms like the one above become more fun to play, tho, because you have to move more :3
    think about it!
  3. 00:08:582 (1) - to add some variety consider replacing some of these sliders (there are quite a lot of them) with two circles! it'll be more fun to play, I promise! c:
  4. 00:16:377 - add a cirlce here? the beat's well audiable, I'd expect one
  5. 00:17:086 (1) - similar to Easy diff.. I'm sure you can think of some nice rhythm to match the music way better than a spinner! example -
  6. 00:32:204 (3,4,5) - 4 looks like it wants to be blanketed by 3 ;-; how about this?
  7. 00:43:070 (2,4) - make sure stacks like this are perfect, it immediately catches the eye if it's off by just a pixel!
  8. 01:20:629 (7) - mentioned this before, please replace with two circles!
    sliderends on the downbeat usually don't play that well, cause sliderends have the least impact on gameplay while the strongest/loudest beats often are on the downbeat
whelp, I'm getting a headache. x-x gotta stop here, hope I could help even if I don't mod Hard ;n;
Good luck to you!
*squee*
Topic Starter
bigfrog

Squirrel wrote:

hi there!
mod from my queue.
might be rather short cause I've got much more requests than expected ;-;

I'm just making suggestions, feel free to disagree!

General
  1. You need some hitsounds, I barely hear any!
    maybe ask around in #modhelp for someone who's good with hitsounds
    I'd try to help, but I suck with them myself, so.. sorry. xD okay,i'll try :3
  2. you need a break somewhere. low bpm or not, more than 3 minutes without some time for re-adjustment isn't good to play, especially in easier diffs!
but there is really no time to break..

Easy
looks okay overall, I think you need to work a bit on some movements/flow. it should be smoother, so beginner players can focus on rhythm and don't get confused with "tricky" patterns. I'm especially talking about back-forth-stacking, cause that movement is reaaally unnatural. so -
  1. I'd prefer if you at least decrease the amount of back-forth-stacks, cause they are unnecessarily hard to read.
    also, I don't think it matches the song that well. it's so calm and relaxing, abrupt movement doesn't match with that, does it?
    I know it sucks to remove something "major" of your diff, but it's worth it, if the diff becomes more enjoyable for beginners to play! hmm...but i think it's "Style", not must to follow rules too much ><
  2. 00:09:054 (2,3) - example of movement you can improve slightly. just take a look here -red = movement right now
    green = most natural movement, easy to read, easy to play, begnninners could focus on rhythm instead of concentrating on where to move
    solution - just move 3+following objects slightly further to the left ^as i said above
  3. 00:12:834 (7,1,2) - wow, this looks so crowded. how about refining the shape, so 2+3 banket each other perfectly?maybe just move the pattern more upwards, so it's not offscreen it's deliberate :P
  4. 00:17:086 (1) - the recovery time after this spinner is waaaay too short for the Easy diff! you could replace the spinner with a slider, tho. that fits much better imo - oh...i think it's ok right now
  5. 00:27:007 (2,3,4) - instead of stacking 4 below 2's tail stack it below 2's head? that's easier to read and improves the flow by a lot!
    oops, but how can i fix the next slider...
  6. 00:53:936 (1) - move this further to the left, so it's easier to move there from 00:52:519 (6) - . maybe around 104|228? nope..
  7. 01:03:857 (1) - how about playing this slightly differently, so the movemen to the next object is smoother?I know, blankets look awesome, but flow is more important in Easy. ;-; at least that's what I think.. sorry...prefer this pattern...
  8. 01:05:275 (2,3,4) - just an alternative to get rid of the back-forth-stackit's optional ofcourse!
nope ><

Normal
plays okay, too. overall this diff is a little too close to Easy. because flow is a looot better here it's barely any difference.
you should alternate some rhythms and use some more cirlces, maybe. cause they are harder to catch :3
  1. diff settings are close to Easy, you could
    increase HP to 4
    increase AR to 5
    increase OD to 4.5 or 5 only chose this one~
    your spread gets better balanced that way, too
  2. 00:02:912 (1,2) - first example: you ignore some beat here, this rhythm matches as well and looks more fun to play (to me) -

    if you're going to change some pattern you might want to think about increasing DS to 1.4. that's rather drastic change, but that definitely improves readability, cause objects won't overlap then. rhythms like the one above become more fun to play, tho, because you have to move more :3
    think about it! oh...i just like this temple :<, but i think you are right! :P
  3. 00:08:582 (1) - to add some variety consider replacing some of these sliders (there are quite a lot of them) with two circles! it'll be more fun to play, I promise! c: but it's Normal...too many circle may be too hard for beginner to play
  4. 00:16:377 - add a cirlce here? the beat's well audiable, I'd expect one but if i added a circle here, i really don't know where i can put the circle...
  5. 00:17:086 (1) - similar to Easy diff.. I'm sure you can think of some nice rhythm to match the music way better than a spinner! example -
    hmm...i just don't know what to fix the distance there, maybe your suggestion is right though...
  6. 00:32:204 (3,4,5) - 4 looks like it wants to be blanketed by 3 ;-; how about this? i don't want to add anymore stack...
  7. 00:43:070 (2,4) - make sure stacks like this are perfect, it immediately catches the eye if it's off by just a pixel! but it's already very perfect i think...maybe it can be bent, but i still want to remain the same :|
  8. 01:20:629 (7) - mentioned this before, please replace with two circles!
    sliderends on the downbeat usually don't play that well, cause sliderends have the least impact on gameplay while the strongest/loudest beats often are on the downbeat
don't want to change...

whelp, I'm getting a headache. x-x gotta stop here, hope I could help even if I don't mod Hard ;n;
Good luck to you!
*squee*
anyway, thanks for your modding!!
you've worked hard ;)
[Seraphin]
hi
just shxt nazi mod ww

[H]
00:03:149 (2) - end x152y244
00:06:220 (8) - end point down 1 to flow into (9) more?
00:12:361 (4,5,6) - maybe increase spacing? slowdown feels kinda odd when playing..w
00:17:086 (7) - maybe make this slider without red point
00:23:700 (3) - x228y248, end x320y244
00:28:424 (1) - http://puu.sh/c9UAC/a785750603.jpg maybe more like (for flow)?
00:29:842 (4) - make end flow into (5) better
00:44:015 (4) - end point right 1
00:44:960 (7,1) - odd flow feeling imo
00:50:157 (4) - x288y240
01:06:692 (1) - end left1
01:08:109 (4) - end down1
01:20:865 (4) - end maybe up1
01:35:038 (3) - slider tail is maybe too short '.'
02:00:550 (1) - red point right2up1
02:06:220 (1) - maybe get first part of curve to blanket 3?
02:25:353 (5) - end down1
02:29:842 (3) - x-1/2 y-1/2
02:30:314 (4) - end right1
02:42:598 (3) - end right1
03:09:999 (1) - middle point right1

mod other diff later
Fushimi Rio
From PM

[General]
SB開頭要不要把bg黑掉啊 直接進SB有點突然

[E]
00:15:668 (2) - 和1靠的太近了 沒必要窩在左下半屏來擺

[N]
00:58:897 (8) - 重音在slider尾還是有點不舒服 用circle就夠了吧
01:18:031 (3) - 末端出屏
03:11:416 (2) - 也是有點近 不過還能接受

[H]
00:05:983 (7) - 結合後面來看這裡應該nc的
00:29:842 (4) - 感覺3/4不是很有意義 後面00:40:235 (2) - 這裡vocal有變化還可以 這裡就……
00:40:235 (2) - ^ 啊不過看你都是這麼放的 那就算了 不要在意
01:49:212 (4) - 這裡nc 後面跟著這裡也亂了
03:14:960 (7) - 同normal 這裡我也是建議去掉slider尾 在那裡直接下一個circle

圖不錯 給SB點個贊 star
Topic Starter
bigfrog
Seraphin

[Seraphin] wrote:

hi
just shxt nazi mod ww

[H]
00:03:149 (2) - end x152y244 nope
00:06:220 (8) - end point down 1 to flow into (9) more? ok
00:12:361 (4,5,6) - maybe increase spacing? slowdown feels kinda odd when playing..w i think it's nice now :P
00:17:086 (7) - maybe make this slider without red point but looks better xD
00:23:700 (3) - x228y248, end x320y244 don't want to change here
00:28:424 (1) - http://puu.sh/c9UAC/a785750603.jpg maybe more like (for flow)? don't like too bending slider, i think it's ok ;w;
00:29:842 (4) - make end flow into (5) better ok
00:44:015 (4) - end point right 1 not looks better
00:44:960 (7,1) - odd flow feeling imo fixed a bit
00:50:157 (4) - x288y240 nope, since distance
01:06:692 (1) - end left1 not looks better
01:08:109 (4) - end down1 ok~
01:20:865 (4) - end maybe up1 looks too odd :?
01:35:038 (3) - slider tail is maybe too short '.' it's deliberate~ :P
02:00:550 (1) - red point right2up1 nope
02:06:220 (1) - maybe get first part of curve to blanket 3? but y still want to keep the distance regularly..
02:25:353 (5) - end down1 no
02:29:842 (3) - x-1/2 y-1/2 not really understand...
02:30:314 (4) - end right1 fixed a little bit
02:42:598 (3) - end right1 okay
03:09:999 (1) - middle point right1 ^

mod other diff later
thanks for your Hard modding ><
oh and if you don't want to mod Normal&Easy, that's ok~
but if you'll post these days, i probable can't give you the second star...so sorry :?

imoutosan

imoutosan wrote:

From PM

[General]
SB開頭要不要把bg黑掉啊 直接進SB有點突然 阿阿不了因為想要跟影片一樣 :?

[E]
00:15:668 (2) - 和1靠的太近了 沒必要窩在左下半屏來擺 把滑調間距拉大了,因為實在不太想改

[N]
00:58:897 (8) - 重音在slider尾還是有點不舒服 用circle就夠了
01:18:031 (3) - 末端出屏 改了
03:11:416 (2) - 也是有點近 不過還能接受 可是在往上移就出屏了 :|

[H]
00:05:983 (7) - 結合後面來看這裡應該nc的 已修改
00:29:842 (4) - 感覺3/4不是很有意義 後面00:40:235 (2) - 這裡vocal有變化還可以 這裡就…… 因為伴奏有拉長才接下一個音所以就這樣子放了@@
00:40:235 (2) - ^ 啊不過看你都是這麼放的 那就算了 不要在意 了解 :P
01:49:212 (4) - 這裡nc 後面跟著這裡也亂了 真的,這裡稍微修改了一下...
03:14:960 (7) - 同normal 這裡我也是建議去掉slider尾 在那裡直接下一個circle 改了,但normal...不想改 :(

圖不錯 給SB點個贊 star
哇謝謝你的star和mod :)
終於有人要射星給我了(?

updated~!!
Yuthuil
General: Add 'Vocaloid' to tags

Hard:

00:31:259 (1,2) - try a blanket here

00:32:676 (4) - I think this would be good stacked with 00:31:259 (1) - 's tail , if applied then rearrange following objects

00:34:094 (1) - I dont think you should use a 1/1 slider here, try not to only follow instrument...? 00:34:566 here is a better place to use that slider imo

00:50:157 (4,5) - try to blanket these two

00:56:771 (1,2,3,4) - feels a bit random, even though I know you're not mapping vocals, try map both at once

00:57:716 (5) - end this here 00:58:070 and move 00:58:424 (6) - 00:58:188 here, it feels better imo and make 6 a 1/1?

01:06:692 (1,2) - blanket properly

01:22:283 (1,2) - ^

01:51:338 (4) - I think NC here is better

02:07:164 (3) - move x332 y184

02:07:164 (3) - try a blanket triangle pattern?

02:09:763 (2,3,4,5) - ^

02:21:101 (3) - would prefer an NC here..

02:36:928 (6) - move x368 y204 and why not try blanket 02:35:983 (4) - r with six? slider blankets would be diff from usual

02:52:519 (8) - create small overlap with 02:52:991 (1) - ? this would not only increase difficulty but would keep it constant

03:04:330 (1) - a reverse here feels too random

03:05:747 (3) - ^

03:07:164 (1) - blanket with 03:06:456 (4) - ?

Normal:

OD 3 or 4?

00:13:306 (7) - better placement maybe..confusing for normal

00:21:101 (3) - delete note perhaps, I know there's a beat there but since it's normal it sounds okay with the absence of it

00:26:771 (3) - ^

00:29:133 (6) - would be great if you moved it 00:29:369, feels way better to follow instrument and vocal

00:38:109 (2) - delete ?

00:56:535 add a note here? to carry off from before

01:08:818 (3) - NC here

01:11:653 (2) - the rythm would be better if it was 01:11:889 here imo

01:17:322 (2) - move to x104 y280, flow would be better...im- in my opinion

01:26:062 (8) - for emphasis here, why not use three hitcircles instead, it feels better to me aswell!

01:36:928 (9) - fix, it doesnt really follow instruments or vocals, two circles here would feel better

01:55:590 (2) - move 01:55:826

02:05:747 (8,1) - blanket properly

02:08:346 (5) - circle would be better here, it emphasizes the abrupt break in her voice more

02:28:424 (2,3) - blanket

02:42:598 (2,3) - ^

02:58:188 (5) - remove grid snap and make this completely opposite to 02:57:716 (4) - , its kind of lower

03:07:637 (2) - suggestion - remove? I prefer personally but if you like it then keep

03:12:834 (4,5) - blanket better. and maybe make 5 follow the vocals

Easy:

OD 2? wow why not try getting that star rating to below 1.5

00:14:251 (1,2) - fix blanket here

00:24:172 (6) - clone this of 00:22:755 (4) -

00:49:684 (3,5) - try not to do this in easy. I remember when I was a beginner i helplessly tried to grab the tail of what you'd call slider 5 in this case

00:58:188 (7,8) - fix blanket

01:08:109 (5) - try shorten this

01:35:038 (5,6,7) - don't do this in easy

01:46:850 (5) - dont hide this under the slider tail

02:20:393 (5,6) - blanket this

02:32:204 (5) - dont hide

02:37:873 (5,6,7) - how about a smiley face? >:)

02:44:487 (4,5) - blanket these two pro

02:49:212 (4) - dont hide, but since it's the last chorus, maybe? anyways your choice

03:04:330 (1,2) - blanket these two pro, like this one is epic 03:05:275 (2,3) -


Overall: This is a really good mapset, I hope it gets ranked soon.
Topic Starter
bigfrog

Yuthuil wrote:

General: Add 'Vocaloid' to tags okay

Hard:

00:31:259 (1,2) - try a blanket here it's already blanket i think..

00:32:676 (4) - I think this would be good stacked with 00:31:259 (1) - 's tail , if applied then rearrange following objects nope, want to remain intact

00:34:094 (1) - I dont think you should use a 1/1 slider here, try not to only follow instrument...? 00:34:566 here is a better place to use that slider imo i don't think so, sorry :|

00:50:157 (4,5) - try to blanket these two change a little bit

00:56:771 (1,2,3,4) - feels a bit random, even though I know you're not mapping vocals, try map both at once still prefer this pattern

00:57:716 (5) - end this here 00:58:070 and move 00:58:424 (6) - 00:58:188 here, it feels better imo and make 6 a 1/1? okay~

01:06:692 (1,2) - blanket properly fixed

01:22:283 (1,2) - ^ ^

01:51:338 (4) - I think NC here is better changed

02:07:164 (3) - move x332 y184 okay...i finally change my mind..distance ;w;

02:07:164 (3) - try a blanket triangle pattern? not really understand..

02:09:763 (2,3,4,5) - ^ ^

02:21:101 (3) - would prefer an NC here.. not think so

02:36:928 (6) - move x368 y204 and why not try blanket 02:35:983 (4) - r with six? slider blankets would be diff from usual just want to keep the distance...it's my persistence

02:52:519 (8) - create small overlap with 02:52:991 (1) - ? this would not only increase difficulty but would keep it constant nope, i think overlap there not looks well...

03:04:330 (1) - a reverse here feels too random but i think it's fit there ><

03:05:747 (3) - ^ ^

03:07:164 (1) - blanket with 03:06:456 (4) - ? nope, it's fine now

Normal:

OD 3 or 4? since this diff's star is almost same as Easy, so i think 5 is nice

00:13:306 (7) - better placement maybe..confusing for normal but when it's time to hit (7) the 00:12:125 (5)'s locus has been disappear

00:21:101 (3) - delete note perhaps, I know there's a beat there but since it's normal it sounds okay with the absence of it i think it's fit here...

00:26:771 (3) - ^ ^

00:29:133 (6) - would be great if you moved it 00:29:369, feels way better to follow instrument and vocal but the rhythm in this diff is almost the same rhythm like this ><

00:38:109 (2) - delete ? nope

00:56:535 add a note here? to carry off from before hmm...but i think it's not necessary..

01:08:818 (3) - NC here want to remain intact

01:11:653 (2) - the rhythm would be better if it was 01:11:889 here imo but the rhythm over there is regular

01:17:322 (2) - move to x104 y280, flow would be better...im- in my opinion change a little

01:26:062 (8) - for emphasis here, why not use three hitcircles instead, it feels better to me as well! changed~

01:36:928 (9) - fix, it doesn't really follow instruments or vocals, two circles here would feel better don't think so

01:55:590 (2) - move 01:55:826 ^same reason as above

02:05:747 (8,1) - blanket properly fixed

02:08:346 (5) - circle would be better here, it emphasizes the abrupt break in her voice more yeah, but the next one is follow background sound

02:28:424 (2,3) - blanket okay

02:42:598 (2,3) - ^ ^

02:58:188 (5) - remove grid snap and make this completely opposite to 02:57:716 (4) - , its kind of lower not really understand..

03:07:637 (2) - suggestion - remove? I prefer personally but if you like it then keep sorry :P

03:12:834 (4,5) - blanket better. and maybe make 5 follow the vocals okay~


Easy:

OD 2? wow why not try getting that star rating to below 1.5 nope ><, and i have tried orz

00:14:251 (1,2) - fix blanket here fixed maybe

00:24:172 (6) - clone this of 00:22:755 (4) - just think it's okay ><

00:49:684 (3,5) - try not to do this in easy. I remember when I was a beginner i helplessly tried to grab the tail of what you'd call slider 5 in this case oops...but i think it's a good pattern :?

00:58:188 (7,8) - fix blanket okay

01:08:109 (5) - try shorten this nope

01:35:038 (5,6,7) - don't do this in easy ok,i have change my mind :|

01:46:850 (5) - dont hide this under the slider tail fixed

02:20:393 (5,6) - blanket this nope, it'll be overlap 02:19:448 (4)

02:32:204 (5) - don't hide fixed

02:37:873 (5,6,7) - how about a smiley face? >:) good idea!! but i still want to keep the 02:38:818 (7,1) like this

02:44:487 (4,5) - blanket these two pro want to remain intact

02:49:212 (4) - dont hide, but since it's the last chorus, maybe? anyways your choice it's very hard to fixed here, so... :P

03:04:330 (1,2) - blanket these two pro, like this one is epic 03:05:275 (2,3) - but i think it's already very perfect


Overall: This is a really good mapset, I hope it gets ranked soon.
thanks for your diligently mod :) it's helpful!
Kyouren
Sorry for late~



[General]

  • In storyboard, this lycris is change to 2 enter (is ugly if this lycris about image Miku)
[Easy]

  • OD -1
    00:35:511 (6) - blanket
    00:56:771 (5) - NC (New Combo)
    00:57:716 (6) - blanket
[Normal]

  • AR +1 and OD -1
    00:13:306 (7) - 01:23:700 (4) - NC (New Combo)
    01:40:235 (5) - NC (New Combo)
[Hard]

  • AR +0,5 or 1
    Is perfect diff, i like this~ ><
Sorry if my mod is bad~ (NO KDS if not change all)

Good Luck~
Cerulean Veyron
Hi, bigfrog! requested via PM!

Nice song btw~
[> General <]
  1. - What the.... TWO BACKGROUNDS?? Well, If you're using the second one as a storyboard file, I think you should export it to a .PNG file for the ranking criteria's preference.
[> Easy <]
  1. 00:09:999 (3,5) - I don't think you need a stack here, Easy players or Beginners might need objects FULLY clear to get it readable.
  2. 00:14:251 (1,2) - Recorrect slider (1)'s blanket on slider (2).
  3. 00:17:086 (1,1) - IMO, This looks unrankable, since beginners need a small time to refresh from clicking. So to do that, Try to end it nearby 00:18:975 -, Plus, it might follow the song track a little.
  4. 00:27:007 (2,4) - Almost the same reason as 00:09:999 (3,5) -
  5. 00:34:094 (5) - I prefer this rhythm, Just following the vocal track > http://puu.sh/cm3nD/a271232b8d.png
  6. 00:35:511 (6,2) - Same as 00:09:999 (3,5) -
  7. 00:45:432 (4,5,6,7) - Ctrl + G for a better rhythm, it sounds more sensitive when following the song track and the vocal track, beginners will be entertained nicely. Also, Watch your spacing.
  8. 00:51:101 (5,6) - ^, Well, You'll highly deny this because of the Y formation you're making. Don't worry, try to make a nicer pattern than this one, and still, watch your spacing.
  9. 01:03:857 (1,2) - Recorrect your blanket here.
  10. 01:05:275 (2,4) - Same as 00:09:999 (3,5) -
  11. 01:09:527 (6,1) - Swap NC? Just my opinion.
  12. 01:19:448 (5) - Same as 00:34:094 (5) -, Or make a 1/1 reversed slider here.
  13. 01:35:511 (6,7) - Ctrl + G, The new track here is quite intense than a downbeat.
  14. 01:38:346 (2,3) - ^
  15. 01:39:763 (4,5) - Alike nazi, move slider (5)'s tail a little rightgrid to perfect your blanket on slider (4).
  16. 01:46:850 (5,6) - Same as 01:35:511 (6,7) -
  17. 02:20:393 (5,6) - Recorrect a little of your blanket here.
  18. 02:21:810 (6,1) - Swap NC? Still my opinion.
  19. 02:23:700 (2,3) - Same as 01:35:511 (6,7) -
  20. 02:35:038 (2,3) - ^
  21. 02:36:456 (4) - Same as 00:34:094 (5) -, Also, just a little overlap with slider (7) that's needed to avoid.
  22. 02:41:653 (1,2) - Try this a bit, smoother flow on the start of kiai > http://puu.sh/cm4Ld/477e6ccfab.png
  23. - I've seen a great mapping you have there, Grrreeeeeaat mapping fitting for Easy diffs >3>
[> Normal <]
  1. 00:07:164 (7) - For now... THIS IS NAZI, Move this slider's red point one rightgrid for a perfect blanket.
  2. 00:11:416 (4) - Move this slider to y:236, Same reason as above. It's there if you just one upgrid it.
  3. 00:12:125 (5,7) - You purposely did this overlap?? If not, then split. If so, okay...
  4. 00:21:101 (3) - I prefer moving this to x:220|y:252... I was just trying to curve the flow a little.
  5. 00:23:227 (6,7) - Nehhhh... I suggest this rhythm for this track > http://puu.sh/cm62r/a225b7c2d7.png
  6. 00:27:007 (4,5) - How about a blanket here? Just curve slider (4).
  7. 00:29:133 (6) - Try to adjust this slider on 00:29:369 - , Make much sense here with the vocal track.
  8. 00:32:204 (3) - Replace this slider to two 1/1 circles, downbeat here doesn't fit to me.
  9. 00:45:432 (6,7,8) - I prefer making a symmetry here.
  10. 00:52:046 (6) - Same as 00:32:204 (3) -
  11. 00:58:188 (7,8) - Remove these notes, copy-paste 00:56:771 (5,6) -, move grid to x:340|x:80, Gz, you got a symmetrical pattern!
  12. 01:04:802 (3) - A 1/2 beat doesn't sound great here because of the song track, Just replace to a two 1/1 circles.
  13. 01:09:054 (4) - Same as 00:32:204 (3) -
  14. 01:18:975 (5) - ^
  15. 01:20:629 (7) - ^, Are you really doing this on purpose??!!
  16. 01:24:645 (6) - ^, WTFH
  17. 01:38:818 (3) - ^, Can i stop mentioning them? Try finding them yourself, pwease.
  18. 01:42:125 (8) - FINALLY, Move this slider to x:184|y:196 for a perfect triangle formation.
  19. 02:18:503 (4) - Curve, for a smoother flow.
  20. 02:19:920 (1) - Remove NC, still in the same track.
  21. 02:27:007 (7) - I can hear a bit of 1/2 tune here, so try to add notes instead of a downbeat.
  22. 02:45:432 (7) - Remove reverse and do 00:32:204 (3) -, because the new track here is quite strong for circles.
  23. 02:46:850 (1,2) - Swap NC, same reason.
  24. 03:02:440 (5) - Same as 02:45:432 (7) -
  25. 03:03:857 (1,2) - Swap NC, same reason again.
  26. 03:09:999 (1,2) - Make a double blanket here.
  27. - I still can see good patterns, but a little annoyed with the downbeats you have there, So remake that.
[> Hard <]
  1. - Somehow a fine diff~ Just gonna drop some suggestions here o3o/
  2. 00:32:676 (4) - Curve to make a symmetry with slider (3).
  3. 00:43:542 (3) - Almost the same reason as above.
  4. 01:06:692 (1,2) - Recorrect your blanket here.
  5. 01:10:472 (9) - Same as 00:43:542 (3) -, It'll also perform the same and good pattern you made on 00:39:763 (1,2) -
  6. 01:38:818 (3,4) - Symmetry? Curve or uncurve, It'll still be symmetric.
  7. 01:52:991 (5,6) - A bit movements for a perfect blanket here, recorrect it.
  8. 02:33:621 (5,6) - Make a Parallel here.
  9. 02:35:983 (4,6) - A small overlap there, split a bit. It's okay if you extend the spacing here since it's a Hard diff.
  10. - GJ =w=b

I think that's all i can mod for now, great song!
Good Luck, frog :3/
yurunneram
EASY

00:02:912 (1,2) - Do it like this to improve flow


00:11:889 (5) - Quite unsure about stacking like this for easy

00:19:920 (1) - Cannot start so early. Let people find their cursors

00:27:952 (3) - Stacking isn't recommended for easy, and it also makes the flow really bad

00:49:212 (2,3) - The flow leads to (3) before (2). High chances are they will click (3) first. Change the arrangement

00:58:188 (7) - Move it higher for better flow

01:57:716 (4,5) - They will click (5) before (4). Rearrange the notes

02:01:968 (3,4) - Make these parallel. They don't have the same perfect gradient

02:44:487 (4) - Curve a bit more

STORY BOARD

Could jya fade in and out on all the images? well, at least miku :> And the first date image. Other than that lyric line that was overlapping miku, SB is fine

Wheee~

I might come back
Topic Starter
bigfrog
Gray Veyron

Gray Veyron wrote:

Hi, bigfrog! requested via PM!

Nice song btw~
[> General <]
  1. - What the.... TWO BACKGROUNDS?? Well, If you're using the second one as a storyboard file, I think you should export it to a .PNG file for the ranking criteria's preference.
hmm...but i only use one background, the other one is storyboard,oh...i'll try to fix them :3

[> Easy <]
  1. 00:09:999 (3,5) - I don't think you need a stack here, Easy players or Beginners might need objects FULLY clear to get it readable. fixed
  2. 00:14:251 (1,2) - Recorrect slider (1)'s blanket on slider (2). okay
  3. 00:17:086 (1,1) - IMO, This looks unrankable, since beginners need a small time to refresh from clicking. So to do that, Try to end it nearby 00:18:975 -, Plus, it might follow the song track a little. hmm...but i think it's okay to hit, but i'll see the others suggestions
  4. 00:27:007 (2,4) - Almost the same reason as 00:09:999 (3,5) - fixed
  5. 00:34:094 (5) - I prefer this rhythm, Just following the vocal track > http://puu.sh/cm3nD/a271232b8d.png changed
  6. 00:35:511 (6,2) - Same as 00:09:999 (3,5) - fixed
  7. 00:45:432 (4,5,6,7) - Ctrl + G for a better rhythm, it sounds more sensitive when following the song track and the vocal track, beginners will be entertained nicely. Also, Watch your spacing. hmm...i just want to use some others pattern, and i think it's nice
  8. 00:51:101 (5,6) - ^, Well, You'll highly deny this because of the Y formation you're making. Don't worry, try to make a nicer pattern than this one, and still, watch your spacing. yep, i still want to deny since the rhythm i put in the song has been stable...if i change here, everything also should be change...
  9. 01:03:857 (1,2) - Recorrect your blanket here. it has been already very perfect i think...
  10. 01:05:275 (2,4) - Same as 00:09:999 (3,5) - fixed
  11. 01:09:527 (6,1) - Swap NC? Just my opinion. nope...
  12. 01:19:448 (5) - Same as 00:34:094 (5) -, Or make a 1/1 reversed slider here. nope, i think the shape this slider have can be emphasize
    the highly voice over here...
  13. 01:35:511 (6,7) - Ctrl + G, The new track here is quite intense than a downbeat. yeah...you're right
  14. 01:38:346 (2,3) - ^ ^
  15. 01:39:763 (4,5) - Alike nazi, move slider (5)'s tail a little rightgrid to perfect your blanket on slider (4). fixed
  16. 01:46:850 (5,6) - Same as 01:35:511 (6,7) - fixed
  17. 02:20:393 (5,6) - Recorrect a little of your blanket here. okay~
  18. 02:21:810 (6,1) - Swap NC? Still my opinion. nope :?
  19. 02:23:700 (2,3) - Same as 01:35:511 (6,7) - it takes me some time to fixed XD
  20. 02:35:038 (2,3) - ^ same as above... :P
  21. 02:36:456 (4) - Same as 00:34:094 (5) -, Also, just a little overlap with slider (7) that's needed to avoid. hmm...maybe i'll consider it but right now i still don't want to change...
  22. 02:41:653 (1,2) - Try this a bit, smoother flow on the start of kiai > http://puu.sh/cm4Ld/477e6ccfab.png fixed!!
  23. - I've seen a great mapping you have there, Grrreeeeeaat mapping fitting for Easy diffs >3>
[> Normal <]
  1. 00:07:164 (7) - For now... THIS IS NAZI, Move this slider's red point one rightgrid for a perfect blanket. okay..
  2. 00:11:416 (4) - Move this slider to y:236, Same reason as above. It's there if you just one upgrid it. don't know why but changed
  3. 00:12:125 (5,7) - You purposely did this overlap?? If not, then split. If so, okay... ah...don't be so helplessly :( , but i really don't know what to change here...
  4. 00:21:101 (3) - I prefer moving this to x:220|y:252... I was just trying to curve the flow a little. okay
  5. 00:23:227 (6,7) - Nehhhh... I suggest this rhythm for this track > http://puu.sh/cm62r/a225b7c2d7.png don't want to change since your pattern has been appear in this diff many times, but i change a little by others way ..
  6. 00:27:007 (4,5) - How about a blanket here? Just curve slider (4). nope
  7. 00:29:133 (6) - Try to adjust this slider on 00:29:369 - , Make much sense here with the vocal track. i changed it to a slider and a circle
  8. 00:32:204 (3) - Replace this slider to two 1/1 circles, downbeat here doesn't fit to me. don't want to change..
  9. 00:45:432 (6,7,8) - I prefer making a symmetry here. but there are some others sound can be emphasize...right?
  10. 00:52:046 (6) - Same as 00:32:204 (3) - ^, but maybe you are right, i just think it can be recognized...repeated rhythm looks a little boring for me ;w;
  11. 00:58:188 (7,8) - Remove these notes, copy-paste 00:56:771 (5,6) -, move grid to x:340|x:80, Gz, you got a symmetrical pattern! okay...
  12. 01:04:802 (3) - A 1/2 beat doesn't sound great here because of the song track, Just replace to a two 1/1 circles. i don't think so ><
  13. 01:09:054 (4) - Same as 00:32:204 (3) -
  14. 01:18:975 (5) - ^
  15. 01:20:629 (7) - ^, Are you really doing this on purpose??!!
  16. 01:24:645 (6) - ^, WTFH
  17. 01:38:818 (3) - ^, Can i stop mentioning them? Try finding them yourself, pwease. sorry i really don't know you hate this kind rhythm...but i still have my reason, so sorry :(
  18. 01:42:125 (8) - FINALLY, Move this slider to x:184|y:196 for a perfect triangle formation. not necessary
  19. 02:18:503 (4) - Curve, for a smoother flow. ^
  20. 02:19:920 (1) - Remove NC, still in the same track. okay
  21. 02:27:007 (7) - I can hear a bit of 1/2 tune here, so try to add notes instead of a downbeat. hmm...same as above :|
  22. 02:45:432 (7) - Remove reverse and do 00:32:204 (3) -, because the new track here is quite strong for circles. prefer this pattern
  23. 02:46:850 (1,2) - Swap NC, same reason. but the NC pattern has been stable...
  24. 03:02:440 (5) - Same as 02:45:432 (7) - ^same reason
  25. 03:03:857 (1,2) - Swap NC, same reason again. ^
  26. 03:09:999 (1,2) - Make a double blanket here. okay...though i really don't want to do this...
  27. - I still can see good patterns, but a little annoyed with the downbeats you have there, So remake that.
[> Hard <]
  1. - Somehow a fine diff~ Just gonna drop some suggestions here o3o/
  2. 00:32:676 (4) - Curve to make a symmetry with slider (3). nope since it'll looks better with 00:33:149 (5,6)
  3. 00:43:542 (3) - Almost the same reason as above. hmm...although there is no NC on 00:43:542 (4), but the vocal still is different between these 2 slider
  4. 01:06:692 (1,2) - Recorrect your blanket here. it has been very perfect i think
  5. 01:10:472 (9) - Same as 00:43:542 (3) -, It'll also perform the same and good pattern you made on 00:39:763 (1,2) - but 01:10:944 (1) is NC and long white line...new part ><
  6. 01:38:818 (3,4) - Symmetry? Curve or uncurve, It'll still be symmetric. just think symmetry will be a little stiff
  7. 01:52:991 (5,6) - A bit movements for a perfect blanket here, recorrect it. okay, though i still don't want to change...
  8. 02:33:621 (5,6) - Make a Parallel here. it's hard to fix the distance between 02:34:094 (6,1)
  9. 02:35:983 (4,6) - A small overlap there, split a bit. It's okay if you extend the spacing here since it's a Hard diff. it's deliberate o.o
  10. - GJ =w=b

I think that's all i can mod for now, great song!
Good Luck, frog :3/
thanks for modding, though it's very long, but it's useful!!

gokugohan12468

gokugohan12468 wrote:

Sorry for late~



[General]

  • In storyboard, this lycris is change to 2 enter (is ugly if this lycris about image Miku)
but i have moved them to the almost perfect place ;w;
maybe i'm still not good at SB...i have try to fix them...


[Easy]

  • OD -1 okay
    00:35:511 (6) - blanket have change in other way in others people mod
    00:56:771 (5) - NC (New Combo) okay
    00:57:716 (6) - blanket same as 00:35:511 (6)
[Normal]

  • AR +1 and OD -1 too fast to hit so nope ><
    00:13:306 (7) - there is a jump in your picture :?
    01:23:700 (4) - NC (New Combo) changed
    01:40:235 (5) - NC (New Combo) okay
[Hard]

  • AR +0,5 or 1 so fast ><
    Is perfect diff, i like this~ ><
Sorry if my mod is bad~ (NO KDS if not change all)

Good Luck~
thanks for modding~~

yurunneram

yurunneram wrote:

EASY

00:02:912 (1,2) - Do it like this to improve flow i think it's nice


00:11:889 (5) - Quite unsure about stacking like this for easy fixed

00:19:920 (1) - Cannot start so early. Let people find their cursors but it's easy...

00:27:952 (3) - Stacking isn't recommended for easy, and it also makes the flow really bad fixed

00:49:212 (2,3) - The flow leads to (3) before (2). High chances are they will click (3) first. Change the arrangement see the movement on 00:48:267 (1,2,3,4,5) - and you'll know where is the flow here

00:58:188 (7) - Move it higher for better flow yes you are right, i'll try another rhythm here

01:57:716 (4,5) - They will click (5) before (4). Rearrange the notes it's very hard to fix the distance

02:01:968 (3,4) - Make these parallel. They don't have the same perfect gradient okay

02:44:487 (4) - Curve a bit more not necessary...

STORY BOARD

Could jya fade in and out on all the images? well, at least miku :> And the first date image. Other than that lyric line that was overlapping miku, SB is fine hmm...i still want to copy the original film ><

Wheee~

I might come back
thanks for easy mod~ :)
neonat
Forum PM

Easy

00:02:912 - 01:03:857 - no hitsounds at all, this is not good, there should at least be some element of hitsounds for effects, or else it is poorly hitsounded
00:19:920 (1) - honestly too quick after a spinner for Easy, I don't think this would be really tolerated
00:29:842 (5,1) - can you improve the blanket here?
01:31:731 - 02:16:141 - no hitsounds at all
02:44:487 (4,5) - blanket their curve

The lack of hitsounds for most part of the song makes it empty and incomplete. I am sure you can find a custom hitsound to fit the bell which you can hear at parts like 01:49:212

Normal

00:02:912 - 01:03:857 - lack of hitsounds again, I don't want to repeat my explaination
00:12:125 (5,6,7,8) - the flow between 00:12:125 (5,6) is awkward, especially when 00:12:834 (6,7) are circles and they move downwards after the slider was already tilted down, a clockwise triangle instead of the current anti-clockwise one would be better movement
00:56:771 (5,7) - can you make them parallel to each other
01:19:920 (6) - NC here
01:21:338 (1) - remove NC
01:22:283 (3) - NC
01:31:731 - 02:16:141 - no hitsounds at all
02:27:952 (1,2) - I always found flow like this to be weird, because of the repeated curve movement caused by putting them like this
02:34:566 (1,2) - blanket them
02:37:401 (5,6) - ^
02:38:818 (6,1) - ^

Once again about the hitsounds. The movement in Normal isn't really very smooth in some parts, mostly in the verses

Hard

00:02:912 - 01:03:857 - no hitsounds at all
00:08:109 (7) - shift the slider, it can look better in the patter, as well as make the flow smoother:
01:09:527 (6) - NC
01:13:779 (4) - NC
01:15:196 (7) - NC for more matching and consistent patterns for the different phrases in the chorus
01:25:117 (7) - NC
01:31:731 - 02:16:141 - no hitsounds at all
02:10:472 (5) - make it have the same spacing from 02:09:763 (2,3) like how 02:10:235 (4) is spaced from them
03:12:834 (5) - NC here, the music here starts to reduce in intensity

The whole mapset really needs more hitsounding, it is a soft and mellow song, but hitsounds are still important, and can even help amplify the effect.

Good Luck
Topic Starter
bigfrog

neonat wrote:

Forum PM

Easy

00:02:912 - 01:03:857 - no hitsounds at all, this is not good, there should at least be some element of hitsounds for effects, or else it is poorly hitsounded okay, i'll try to find it
00:19:920 (1) - honestly too quick after a spinner for Easy, I don't think this would be really tolerated hmm...okay, i have made the spinner shorter than before...
00:29:842 (5,1) - can you improve the blanket here? all blanket? i just want to a little part of this slider...
01:31:731 - 02:16:141 - no hitsounds at all okay :?
02:44:487 (4,5) - blanket their curve it'll overlap 02:45:905 (5)

The lack of hitsounds for most part of the song makes it empty and incomplete. I am sure you can find a custom hitsound to fit the bell which you can hear at parts like 01:49:212

Normal

00:02:912 - 01:03:857 - lack of hitsounds again, I don't want to repeat my explaination
00:12:125 (5,6,7,8) - the flow between 00:12:125 (5,6) is awkward, especially when 00:12:834 (6,7) are circles and they move downwards after the slider was already tilted down, a clockwise triangle instead of the current anti-clockwise one would be better movement totally fixed
00:56:771 (5,7) - can you make them parallel to each other can't find the object you said
01:19:920 (6) - NC here ok
01:21:338 (1) - remove NC ^
01:22:283 (3) - NC ^
01:31:731 - 02:16:141 - no hitsounds at all
02:27:952 (1,2) - I always found flow like this to be weird, because of the repeated curve movement caused by putting them like this i think it's nice ><
02:34:566 (1,2) - blanket them nope
02:37:401 (5,6) - ^ have been blanket very perfect i think...
02:38:818 (6,1) - ^ ^

Once again about the hitsounds. The movement in Normal isn't really very smooth in some parts, mostly in the verses
it might because it's the diff between easy and hard, so i just can make the object between easy and hard...
i'll consider to remake normal :?


Hard

00:02:912 - 01:03:857 - no hitsounds at all
00:08:109 (7) - shift the slider, it can look better in the patter, as well as make the flow smoother:
still want to keep the distance..
01:09:527 (6) - NC
01:13:779 (4) - NC
01:15:196 (7) - NC for more matching and consistent patterns for the different phrases in the chorus
01:25:117 (7) - NC above all add
01:31:731 - 02:16:141 - no hitsounds at all
02:10:472 (5) - make it have the same spacing from 02:09:763 (2,3) like how 02:10:235 (4) is spaced from them okay
03:12:834 (5) - NC here, the music here starts to reduce in intensity okay~

The whole mapset really needs more hitsounding, it is a soft and mellow song, but hitsounds are still important, and can even help amplify the effect.

really, i should try to do what you said...
since you mention it many times :P


Good Luck
thanks for modding ><
feel very grateful~
Pereira006
Hi

[General]

Hitsound:


  • this need add more hitsound, very lack hitsound, let me give tips for you
  1. 00:02:912 at 00:19:920 you have add whistle patten this thing http://puu.sh/cP4v6/25dfb8da2b.jpg for every pattern, expect 00:07:164 (5,6,7) and 00:12:361 (4,5,6) this thing you need add whistle every 1/1 if you do that would be so nice for listen and play.
  2. 00:19:920 at 00:59:605 - add whistle only white tick long like you did pattern in 01:03:857 at 01:25:117
  3. 01:31:731 at 02:11:416 - ^ same
  4. 03:09:999 at 03:15:196 - ^ same
[Hard]

Gameplay:

  1. 00:18:503 (1) - this spinner is very small, not really fine for this diff, remove this spinner, add slider long 1/1 begin and end 00:19:448 or add 1 note in
  2. 00:18:503, this spinner is useless IMO
  3. 00:24:645 (5,6) - 00:23:464 (2,3) this part do blanket, but this part don't ?
  4. 00:41:180 (5) - for me look un-symentrical, the second point need grid 1 down, and forth point need grid 1 right and final point need grid 1 right and 1 down so this will perfect symentrical (nazi)
  5. 00:52:046 (3) - the second point need grid 1 up to pefect blanket with 00:51:810 (2)
  6. 01:09:527 at 01:15:196 - this part is inconsistency combo color there need remove new combo and new combo, they are :
    - > 01:10:944 (1)
    - > 01:13:779 (1)
    - > 01:16:613 (1)
    - > 01:18:031 (7,8,9,10,1) - put new combo in (7) and remove new combo in (1)
    - > 01:20:865 (8,9,10,1) - new combo in (8) and remove new combo in (1)
    - > 01:23:700 (4,5,6,1) - new combo in (4) and remove new combo in (1)
    - > 01:36:456 (1) - remove new combo
    - > 01:42:125 (1) - remove new combo
    - > 01:47:794 (1) - remove new combo
    - > 01:51:338 (1,2,3) - remove new combo in (1) and new combo in (3)
    this part could consistency because you did pattern in 01:54:881 at 02:11:416 and many more pls recheck this pattern
  7. 01:22:283 (1) - this is off blanket with 01:22:991 (2)
  8. 01:23:700 (4) - Need NC same explain before
  9. 01:53:464 (6) - try this ryhthm http://puu.sh/cP5JB/63d806968d.jpg this is better because follow piano IMO
  10. 02:04:802 (4) - this is same happened in 01:53:464 (6)
[Normal]

Song Setup:

  1. Od need -1 or -2 for spread with hard
Gameplay:

  1. 00:17:086 (1,1) - very close for this normal, the spinner need reduce length, end in 00:18:975
  2. 00:33:621 (1,2) - you don't have NC in (1) because (2) remove new combo (1) and nc (2) is nice like you did pattern in 00:45:196 (5,1)
  3. 00:36:928 (1,2,3) - (1) shape is different from (3), not try same shape?
  4. 00:48:267 (1,3) - shape very different
  5. 01:40:235 (1,2) - remove new combo (1) and nc (2)
  6. 01:52:519 (5) - this could NC for consistency
  7. 02:01:023 (2,3) - shape different
  8. 02:18:975 (5,1) - new combo in (5) and remove new combo in (1)
  9. 02:21:810 (4,1) - new combo in (4) and remove new combo in (1)
  10. 02:24:645 (4,1) - new combo in (4) and remove new combo in (1)
  11. 02:30:314 (5,6,1) - new combo in (5) and remove new combo in (1)
  12. 02:33:621 (4,5,1) - new combo in (4) and remove new combo in (1)
  13. 02:35:983 (3) - nc
  14. 02:38:818 (6) - NC I know is alone but could fix consistency your style pattern
  15. 02:44:487 (5) - Missing NC
  16. 02:52:991 (5) - ^ same
  17. 02:57:716 (1) - remove new combo and 02:58:661 (3) - put new combo and 03:00:078 (1) remove new combo http://puu.sh/cP78P/c917b3822c.jpg~
  18. 03:12:834 (4) - NC
[Easy]

Gameplay:

  1. 00:17:086 (1) - not sure is fine, very small and harder for this diff, talk bats or qats
  2. 00:12:834 (7) - put new combo and 00:14:251 (1) - remove new combo
  3. 00:56:771 (1) - could remove new combo for consistency this diff
very consistency
[]
Hitsound -> need add more
Gameplay -> I did lot mod combo color because they are inconsistency and missing with your style pattern for all diff's pls recheck
follow music and flow is nice, any question ask me so I will explain better
I wish good luck and happy birthday miko ( really? o.o)
Atsuro
Hello!
Mod as requested :D
Mostly suggestions

[Easy]
  1. 01:36:455 (7) - Not snapped
  2. 00:14:251 (1,2) - The overlap with 00:12:834 (7) - doesn't look good. I suggest doing something like this to improve the flow:
  3. 01:15:196 (5) - Try splitting this slider into a 1/1 slider and circle to emphasize more the voice. I think it fits better.
  4. 01:43:542 (1,2) - Combine those into one slider to follow the voice.

    This needs more hitsounds, try putting whistles in all large white ticks like you did in some parts.
[Normal]
  1. 00:29:369 (2,3) - Turn these into a 1/2 repeat slider to follow the voice better.
  2. 01:18:739 (4) - Delete this note, it's not following anything.
  3. 01:47:086 - Add a note here.
  4. 02:07:637 (4,5,1,2) - Suggestion to (maybe) improve this part.
  5. 03:07:164 (1) - Move this half a beat back to follow the voice.

    This one needs hitsounds too
[Hard]
  1. 00:07:164 (5) - Why is this slider 3/4? It feels weird. I recommend making it shorter.
  2. 00:31:259 (1,2) - Blanket! Looks like you didn't do it intentionally but it looks better blanketed in my opinion.
  3. 01:02:913 - You can map something in this part following the piano.
  4. 01:50:157 (3,5) - Stack these better.
  5. 02:18:739 (4) - It would flow better if you stacked this on the start of the slider "2" instead of stacking it on its end.
  6. 02:58:188 (6) - Make this slider end on the red tick to follow the vocals better.

Thats all.
GL
Topic Starter
bigfrog
Pereira006

Pereira006 wrote:

Hi

[General]

Hitsound:


  • this need add more hitsound, very lack hitsound, let me give tips for you
  1. 00:02:912 at 00:19:920 you have add whistle patten this thing http://puu.sh/cP4v6/25dfb8da2b.jpg for every pattern, expect 00:07:164 (5,6,7) and 00:12:361 (4,5,6) this thing you need add whistle every 1/1 if you do that would be so nice for listen and play.
  2. 00:19:920 at 00:59:605 - add whistle only white tick long like you did pattern in 01:03:857 at 01:25:117
  3. 01:31:731 at 02:11:416 - ^ same
  4. 03:09:999 at 03:15:196 - ^ same
okay, i have do something to add some hitsound in all these diff ;)
[Hard]

Gameplay:

  1. 00:18:503 (1) - this spinner is very small, not really fine for this diff, remove this spinner, add slider long 1/1 begin and end 00:19:448 or add 1 note in
  2. 00:18:503, this spinner is useless IMO but i think it's fit here, and also fit this diff..
  3. 00:24:645 (5,6) - 00:23:464 (2,3) this part do blanket, but this part don't ? since the part after 00:23:700 (3) is different, so i chose not to make the same pattern
  4. 00:41:180 (5) - for me look un-symentrical, the second point need grid 1 down, and forth point need grid 1 right and final point need grid 1 right and 1 down so this will perfect symentrical (nazi) have try to fixed
  5. 00:52:046 (3) - the second point need grid 1 up to pefect blanket with 00:51:810 (2) move a little
  6. 01:09:527 at 01:15:196 - this part is inconsistency combo color there need remove new combo and new combo, they are :
    - > 01:10:944 (1)
    - > 01:13:779 (1)
    - > 01:16:613 (1)
    - > 01:18:031 (7,8,9,10,1) - put new combo in (7) and remove new combo in (1)
    - > 01:20:865 (8,9,10,1) - new combo in (8) and remove new combo in (1)
    - > 01:23:700 (4,5,6,1) - new combo in (4) and remove new combo in (1)
    - > 01:36:456 (1) - remove new combo
    - > 01:42:125 (1) - remove new combo
    - > 01:47:794 (1) - remove new combo
    - > 01:51:338 (1,2,3) - remove new combo in (1) and new combo in (3)
    this part could consistency because you did pattern in 01:54:881 at 02:11:416 and many more pls recheck this pattern
    i have change to others way, just looks better and more consistency :)
  7. 01:22:283 (1) - this is off blanket with 01:22:991 (2) okay, though i really don't want to do it...
  8. 01:23:700 (4) - Need NC same explain before nope since i want to emphasize 01:25:117 (1,2,3) part
  9. 01:53:464 (6) - try this ryhthm http://puu.sh/cP5JB/63d806968d.jpg this is better because follow piano IMO prefer mine
  10. 02:04:802 (4) - this is same happened in 01:53:464 (6) ^
[Normal]

Song Setup:

  1. Od need -1 or -2 for spread with hard
-1

Gameplay:

  1. 00:17:086 (1,1) - very close for this normal, the spinner need reduce length, end in 00:18:975 but i think it's okay in normal...
  2. 00:33:621 (1,2) - you don't have NC in (1) because (2) remove new combo (1) and nc (2) is nice like you did pattern in 00:45:196 (5,1) fixed
  3. 00:36:928 (1,2,3) - (1) shape is different from (3), not try same shape? just don't want to copy the mostly same slider, it might be too stiff
  4. 00:48:267 (1,3) - shape very different but still can be looks like symmetry :3
  5. 01:40:235 (1,2) - remove new combo (1) and nc (2) okay
  6. 01:52:519 (5) - this could NC for consistency ^
  7. 02:01:023 (2,3) - shape different same reason as 00:36:928 (1,2,3)
  8. 02:18:975 (5,1) - new combo in (5) and remove new combo in (1) not fit
  9. 02:21:810 (4,1) - new combo in (4) and remove new combo in (1) change another way
  10. 02:24:645 (4,1) - new combo in (4) and remove new combo in (1) ^
  11. 02:30:314 (5,6,1) - new combo in (5) and remove new combo in (1) nope, it's necessary...
  12. 02:33:621 (4,5,1) - new combo in (4) and remove new combo in (1) not fit i think
  13. 02:35:983 (3) - nc ^
  14. 02:38:818 (6) - NC I know is alone but could fix consistency your style pattern ^
  15. 02:44:487 (5) - Missing NC fixed
  16. 02:52:991 (5) - ^ same ^
  17. 02:57:716 (1) - remove new combo and 02:58:661 (3) - put new combo and 03:00:078 (1) remove new combo http://puu.sh/cP78P/c917b3822c.jpg~ changed in other way
  18. 03:12:834 (4) - NC
i put nc at 03:14:251 (1) -

[Easy]

Gameplay:

  1. 00:17:086 (1) - not sure is fine, very small and harder for this diff, talk bats or qats will consider how to make a better pattern...
  2. 00:12:834 (7) - put new combo and 00:14:251 (1) - remove new combo nope, different part
  3. 00:56:771 (1) - could remove new combo for consistency this diff
^

very consistency
[]
Hitsound -> need add more
Gameplay -> I did lot mod combo color because they are inconsistency and missing with your style pattern for all diff's pls recheck
follow music and flow is nice, any question ask me so I will explain better
I wish good luck and happy birthday miko ( really? o.o)
8/31 is really miku's birthday, so i just want to make this song to celebrate
and also want to let more people know this day :)

thanks for modding~!!!

Atsuro

Atsuro wrote:

Hello!
Mod as requested :D
Mostly suggestions

[Easy]
  1. 01:36:455 (7) - Not snapped ahh...didn't find this error...?
  2. 00:14:251 (1,2) - The overlap with 00:12:834 (7) - doesn't look good. I suggest doing something like this to improve the flow:
    [box=Click]
prefer my pattern but changed to not overlap01:15:196 (5) - Try splitting this slider into a 1/1 slider and circle to emphasize more the voice. I think it fits better. hmm...you are right, but this diff is easy...i think it's not necessary to make them plentiful, also avoid to overmap...01:43:542 (1,2) - Combine those into one slider to follow the voice. nope

This needs more hitsounds, try putting whistles in all large white ticks like you did in some parts.[Normal]
  1. 00:29:369 (2,3) - Turn these into a 1/2 repeat slider to follow the voice better. okay
  2. 01:18:739 (4) - Delete this note, it's not following anything. just want to add othere beat
  3. 01:47:086 - Add a note here. yeah, and changed 01:45:905 (4) into a circle
  4. 02:07:637 (4,5,1,2) - Suggestion to (maybe) improve this part. but the is still the same pattern most as 00:53:936 (1,2,3,4)
  5. 03:07:164 (1) - Move this half a beat back to follow the voice. the rhythm there is very loudly ><

    This one needs hitsounds too
[Hard]
  1. 00:07:164 (5) - Why is this slider 3/4? It feels weird. I recommend making it shorter. just want some others pattern
  2. 00:31:259 (1,2) - Blanket! Looks like you didn't do it intentionally but it looks better blanketed in my opinion. okay
  3. 01:02:913 - You can map something in this part following the piano. it's deliberate, sorry
  4. 01:50:157 (3,5) - Stack these better. i have tried, but it's very difficult to make them stack perfect...
  5. 02:18:739 (4) - It would flow better if you stacked this on the start of the slider "2" instead of stacking it on its end. yeah, you're right, thanks
  6. 02:58:188 (6) - Make this slider end on the red tick to follow the vocals better.
same reason as 00:07:164 (5)


Thats all.
GLthanks for modding!!! very useful ;) [/box]

updated!!!
guineaQ
small metadata mod

Add Conti New to the tags as the song is from the album Conti New (although this is the 40mp piano remix version)
shouldn't the title be August 31st?
or at least use the title 8月31日 and then say August 31st or how ever you pronounce that in Japanese in the romanized section
Topic Starter
bigfrog

guineaQ wrote:

small metadata mod

Add Conti New to the tags as the song is from the album Conti New (although this is the 40mp piano remix version)
shouldn't the title be August 31st?
or at least use the title 8月31日 and then say August 31st or how ever you pronounce that in Japanese in the romanized section
have add Conti New in the tags, but i'm not sure if i changed the Romanised Title to August 31st is a good choice...
don't worry, i'll try to ask others peple, and thank you :)
RandF
From my queue~

[General]
  1. difficulty spread has the big problem. too close between easy and normal.
    I suggest to make Easy-diff easier
  2. Romanised title: I think "8/31" is no problem. romanised title is not found in official afaik.
    but if you afraid of it, how about "8gatsu 31nichi"? source is the following thread (but it is still not rule)
    http://osu.ppy.sh/forum/t/142383
  3. add soft-sliderslide2.wav of silence
[SB]
  1. lyric-3.png: check the bottom of sentence (vanish...?)
[Easy]
  1. make more 2/1 sliders for depressing difficulty. for example, 00:02:912 (1,2,3,4) - can be changed like this
  2. decrease circles and exchange them to slider for depressing difficulty. for example, 00:11:416 (4,5,6) - can be changed like this
  3. 01:31:731 (1) - delete. after spinner, long blank is better for easy
[Normal]
  1. 00:15:196 (2) - suggetion. 1/2 rhythm is better like other parts
  2. 00:36:692- add a note. I prefer to stack on the head of 00:36:928 (1) -
  3. 00:53:700- add a note
  4. 01:21:810 (4) - 1/2 slider is better
  5. 01:37:637- add a note
[Hard]
  1. I think there are many unnecessary jumps. I recommend to recheck spacing
  2. 00:08:109 (7) - rotate clockwise more
  3. 00:09:527 (3) - not stack is better for good flow
  4. 00:12:361 (4) - I prefer 1/2 rhythm
  5. 00:24:645 (5,6) - I recommend to blanket fo good flow
  6. 00:25:590 (1,2) - check blanketting
  7. 00:30:314 (5) - rotate anti-clockwise more
  8. 01:18:031 (4,5,6,7) - umm, not good flow. suggetion
  9. 01:19:448 (1,2) - short spacing is not suitable at this part, imo
  10. 01:42:125 (4,5) - not good jump. I recommend to conform Ds
  11. 01:58:424 (2) - Ctrl+G?
  12. 02:35:983 (4,6) - avoid overlapping
  13. 02:22:519 (6,1) - not good flow
  14. 02:33:621 (5) - curve downward
  15. 02:52:519 (8) - how about this?

cute SB reproduced awoko's <3
nice relax map ~☆
~Good Luck~
Topic Starter
bigfrog

RandomEffect wrote:

From my queue~

[General]
  1. difficulty spread has the big problem. too close between easy and normal.
    I suggest to make Easy-diff easier okay, i'll try~
  2. Romanised title: I think "8/31" is no problem. romanised title is not found in official afaik.
    but if you afraid of it, how about "8gatsu 31nichi"? source is the following thread (but it is still not rule)
    http://osu.ppy.sh/forum/t/142383 i still want to keep this title xD
  3. add soft-sliderslide2.wav of silence
okay
[SB]
  1. lyric-3.png: check the bottom of sentence (vanish...?)
oh, okay :P
[Easy]
  1. make more 2/1 sliders for depressing difficulty. for example, 00:02:912 (1,2,3,4) - can be changed like this
  2. decrease circles and exchange them to slider for depressing difficulty. for example, 00:11:416 (4,5,6) - can be changed like this
    i'll try ^^
  3. 01:31:731 (1) - delete. after spinner, long blank is better for easy
oops, but there is a tone over there ><
[Normal]
  1. 00:15:196 (2) - suggetion. 1/2 rhythm is better like other parts you are right :)
  2. 00:36:692- add a note. I prefer to stack on the head of 00:36:928 (1) - maybe too hard to hit, and so as playing with hidden mode
  3. 00:53:700- add a note not fit here i think
  4. 01:21:810 (4) - 1/2 slider is better don't think so ><
  5. 01:37:637- add a note
^same as 00:53:700
[Hard]
  1. I think there are many unnecessary jumps. I recommend to recheck spacing but i think it's necessary, it's hard, and without jump, this diff would be like normal+, sorry :?
  2. 00:08:109 (7) - rotate clockwise more okay
  3. 00:09:527 (3) - not stack is better for good flow it's deliberate
  4. 00:12:361 (4) - I prefer 1/2 rhythm yeah,i have spent much time to fix :?
  5. 00:24:645 (5,6) - I recommend to blanket fo good flow nope, it's deliberate
  6. 00:25:590 (1,2) - check blanketting okay
  7. 00:30:314 (5) - rotate anti-clockwise more not necessary
  8. 01:18:031 (4,5,6,7) - umm, not good flow. suggetion prefer mine pattern, and i think it's "okay" to play xD
  9. 01:19:448 (1,2) - short spacing is not suitable at this part, imo but this pattern can emphasize the accent tone over there
  10. 01:42:125 (4,5) - not good jump. I recommend to conform Ds don't think so
  11. 01:58:424 (2) - Ctrl+G? a little strange ><
  12. 02:35:983 (4,6) - avoid overlapping still want to blanket 02:35:983 (4)'s end
  13. 02:22:519 (6,1) - not good flow hmm...but it's not east to fix this problem, i'll think about it.
  14. 02:33:621 (5) - curve downward it's deliberate
  15. 02:52:519 (8) - how about this? prefer my pattern :?

cute SB reproduced awoko's <3
nice relax map ~☆
~Good Luck~
thanks for your star and modding ></ (there is most no modder want to shoot a star to me :( )
Yauxo


Hi there, coming from your request in our/my Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion
(copy paste end)

Heya, sorry for being late :v

[Easy]
■ 00:15:668 (2) - Blanket could/should be improved.
■ 00:25:590 (1) - Move it so that it fits into this line?

(http://puu.sh/d7xum/a3f867ab92.jpg)

■ 00:27:007 (2) - Blanket(s) can be improved
■ 00:31:259 (1,2,3,4) - Imo, Slider Circle Slider Circle fits better than Circle Slider Circle Slider. 00:31:259 (1) - Would support the long Na vocal better than the Circle does right now and 00:33:149 (4) - starts on a rather quiet vocal and has a louder one in the middle of it. Having a Slider on 00:32:676 (3) - to support the longer Wa vocals would be better
■ 01:03:857 (1) - Blanket could/should be improved
■ 01:32:204 (2) - It's probably just me, but I'd NC this one, since the vocals continue here. 01:31:731 (1) - feels like a bonus circle to me.
■ 02:04:802 (5,6) - Whistle on every point to support the piano more? Same goes for this in every diff

[Normal]
■ 00:26:771 (3) - I'd move this one clloser/not too far away like this. It'd be more enjoyable not to have that little hop in there

Similar cases
00:31:968 (2) -
01:08:818 (3) -
01:38:582 (2) -
03:07:637 (2) -

00:30:314 (3,4) - ctrl+g?
■ 00:44:487 (4) - I wouldnt have this overlap with the Slider before. It could be confusing to a few players - and having it somewhere in the open, clearly visible sounds like a better idea.

Similar cases
01:44:960 (3) -
01:50:157 (2) -
02:37:401 (5) -

■ 01:32:204 (2) - Similar to Easy, NC here?
■ 02:05:275 (4) - x215 to overlap with the Slider correctly
■ 02:18:503 (1) - Either remove this NC or add this NC to other difficulties as well. For consistency

■ The NCing in the Kiai is really inconsistent. There are short combos, middle-lenght combos and long lenght combos in your map. Try to be consistent with these. I'd suggest you to redo the NCing there so that it fits in with the rest of the NCing from this diff (longer combos, not too short) Stuff like 02:57:716 (1,2) - is pretty out of place, since this is the only time you use it like this.

[Hard]
■ 00:07:164 (5) - How about lowering the volume of the Sliderend a little?

Similar cases
00:29:842 (4) -
00:39:763 (1) -
00:46:377 (2) -
00:47:794 (5) -
Basically, any other 3/4 Slider.

■ 00:44:960 (7) - I'd shorten this one to 1/2 lenght and place a (NC) 1/2 Slider on 00:45:432 - (-> remove the repeat of the Slider after that obviously)
■ 01:11:653 (3) - Stack this one properly. Check the coordinates of the Sliderend by ctrl+g'ing. THis goes for every overlap that's off in position (they are rather easy to spot)

01:11:889 (4) - Similar to 44:960. The problem I have with these is that you map a big white (and actually a strong beat) tick as a Sliderend. I think these strong sounds should be clickable, may it be in form of a Slider or Circle, I dont mind. Supporting the long vocal is okay, in theory, but not if a stronger beat gets ignored because of that. I'd highly suggest that you go through your map and think about changing any slider that plays as weird like this one. (I didnt mention these before because I thought that these would only happen one or two times, but doing this though the whole map is rather bad)
02:26:535 (1) - Ghostnote. There is no sound that'd support the beginning of this Slider. Remove it and place a normal Circle where the end would be
■ 02:36:928 (6) - Move it further up so that it doesnt touch the Slider

Feel free to pm me ingame if something's unclear
Topic Starter
bigfrog

Yauxo wrote:



Hi there, coming from your request in our/my Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion
(copy paste end)

Heya, sorry for being late :v

[Easy]
■ 00:15:668 (2) - Blanket could/should be improved. it has been blanket very perfect
■ 00:25:590 (1) - Move it so that it fits into this line? make a line not means good flow...i just think it'll be more stiff :?

(http://puu.sh/d7xum/a3f867ab92.jpg)

■ 00:27:007 (2) - Blanket(s) can be improved same as 00:15:668 (2)
■ 00:31:259 (1,2,3,4) - Imo, Slider Circle Slider Circle fits better than Circle Slider Circle Slider. 00:31:259 (1) - Would support the long Na vocal better than the Circle does right now and 00:33:149 (4) - starts on a rather quiet vocal and has a louder one in the middle of it. Having a Slider on 00:32:676 (3) - to support the longer Wa vocals would be better oops, but i still want to maintain this pattern since if i changed the rhythm here, this diff should be remap for consistence :?
■ 01:03:857 (1) - Blanket could/should be improved same as above
■ 01:32:204 (2) - It's probably just me, but I'd NC this one, since the vocals continue here. 01:31:731 (1) - feels like a bonus circle to me. okay, added
■ 02:04:802 (5,6) - Whistle on every point to support the piano more? Same goes for this in every diff but i think it's not fit, the last 1/4 part at a full beat add whistle is very strange ><

[Normal]
■ 00:26:771 (3) - I'd move this one clloser/not too far away like this. It'd be more enjoyable not to have that little hop in there maybe too hard for beginner to hit :? anyway, it's still jump for them

Similar cases
00:31:968 (2) -
01:08:818 (3) -
01:38:582 (2) -
03:07:637 (2) -

00:30:314 (3,4) - ctrl+g? oh, thanks!
■ 00:44:487 (4) - I wouldnt have this overlap with the Slider before. It could be confusing to a few players - and having it somewhere in the open, clearly visible sounds like a better idea. sorry but same reason as above, i might consider this suggestion

Similar cases
01:44:960 (3) -
01:50:157 (2) -
02:37:401 (5) -

■ 01:32:204 (2) - Similar to Easy, NC here? yeah
■ 02:05:275 (4) - x215 to overlap with the Slider correctly i have fixed the 02:03:385 (1) end
■ 02:18:503 (1) - Either remove this NC or add this NC to other difficulties as well. For consistency okay

■ The NCing in the Kiai is really inconsistent. There are short combos, middle-lenght combos and long lenght combos in your map. Try to be consistent with these. I'd suggest you to redo the NCing there so that it fits in with the rest of the NCing from this diff (longer combos, not too short) Stuff like 02:57:716 (1,2) - is pretty out of place, since this is the only time you use it like this.
yeah, you are right, i have try to fix this problem but there are still some problem that not easy to fix, i'll tried :oops:

[Hard]
■ 00:07:164 (5) - How about lowering the volume of the Sliderend a little? hmm...i think that is not necessary :? since the volume has been very low and doesn't influence the whole map ><

Similar cases
00:29:842 (4) -
00:39:763 (1) -
00:46:377 (2) -
00:47:794 (5) -
Basically, any other 3/4 Slider.

■ 00:44:960 (7) - I'd shorten this one to 1/2 lenght and place a (NC) 1/2 Slider on 00:45:432 - (-> remove the repeat of the Slider after that obviously) yes, you are right, but in this part, i really don't want so many 1/2 beat, it may heard a little noise :(
■ 01:11:653 (3) - Stack this one properly. Check the coordinates of the Sliderend by ctrl+g'ing. THis goes for every overlap that's off in position (they are rather easy to spot) have tried~

01:11:889 (4) - Similar to 44:960. The problem I have with these is that you map a big white (and actually a strong beat) tick as a Sliderend. I think these strong sounds should be clickable, may it be in form of a Slider or Circle, I dont mind. Supporting the long vocal is okay, in theory, but not if a stronger beat gets ignored because of that. I'd highly suggest that you go through your map and think about changing any slider that plays as weird like this one. (I didnt mention these before because I thought that these would only happen one or two times, but doing this though the whole map is rather bad) oh...really? :( i'll consider your suggestion but i really have no much time to do it >< and i also think this problem is not so serious as you said, maybe i can try to look others people's suggestion first :?
02:26:535 (1) - Ghostnote. There is no sound that'd support the beginning of this Slider. Remove it and place a normal Circle where the end would be ahh...would be what O.o? sorry i really don't want to changed here, since in the diff, there isn't have any 2-1/4 blank at all, it might will be a little weird i think :?
■ 02:36:928 (6) - Move it further up so that it doesnt touch the Slider still want to blanket 02:35:983 (4)'s end :o

Feel free to pm me ingame if something's unclear
thanks for modding~~!!!
it's very detailed :)
emilia
M4M~

  • [Easy]
  1. 00:02:912 (1,2) - Maybe have their slider bodies blanket?
  2. 00:05:747 (4,1) - Make these symmetrical?
  3. 00:08:582 (1,2,3,4) - Consider having blankets her/fix flow. The notes seem rather messy
  4. 00:12:834 (5,1) - Blanket fix
  5. 00:14:251 (1,2) - ^
  6. 00:22:755 (4,6) - Symmetry?
  7. 00:27:007 (2,3,4) - Fix blanket
  8. 00:29:842 (5,1) - ^
  9. 00:29:842 (5,2) - Parallel?
  10. 00:31:731 (2,4) - Same angle?
  11. 00:35:511 (6,2) - Fix blanket
  12. 00:48:267 (1,3) - ^
  13. 00:50:629 (4,5) - ^
  14. 00:51:101 (5,6) - ^
  15. 01:03:857 (1,2) - ^
  16. 01:05:275 (2,4) - ^
  17. 01:15:196 (5,1) - ^ + parallel
  18. 01:16:613 (1,3) - Parallel
  19. 01:39:763 (4,5) - Fix blanket
  20. 01:42:125 (6,1) - ^
  21. 01:44:015 (2,3) - Suggest blanket
  22. 01:44:960 (3,5) - fix blanket
  23. 01:55:353 (2,3) - Flow is rather awkward, try parallel or curve any slider
  24. 02:20:393 (5,6) - fix blanket
  25. 02:29:369 (2,3) - ^
  26. 02:35:038 (2,3) - ^
  27. 02:40:235 (1,1) - ^
  28. 02:41:653 (1,2) - ^
  29. 02:47:794 (2,3,4) - The overlap can be rather confusing
  30. 03:00:078 (2,3) - fix blanket

    This Easy is rather coarse. As an Easy is a difficulty that is meant to be much neater than the rest, your blanket issues are a definite no-no. I may be a nazi here, but you have to change them. Also, I notice how your flow isn't really spot-on, for example:

    The flows here are all broken since the sliders don't directly lead into the next, so it feels awkward for the player to play. Try fixing these issues in your map and your Easy should be ready.

    [Normal]
  31. 00:04:802 (4,5) - Blanket fix
  32. 00:06:692 (6,7) - ^
  33. 00:07:164 (7) - I don't really see a use for this slider being weirdly shaped
  34. 00:11:416 (4,5) - Flow fix
  35. 00:14:251 (1,2) - Blanket fix
  36. 00:16:141 (3) - This note is very out of place. Try making 2 lead into it better
  37. 00:26:062 (2,3,4) - Shift 3 inside so flow isn't abruptly broken
  38. 00:28:424 (1,2) - flow fix
  39. 00:30:314 (3,1) - blanket fix
  40. 00:31:259 (1,3) - symmetry
  41. 00:40:235 (2,3) - blanket fix
  42. 00:46:850 (3,1) - ^
  43. 01:08:105 (2,3,4) - flow fix
  44. 01:12:830 (4,1) - blanket fix
  45. 01:12:830 (4,2) - Overlap may be confusing
  46. 01:22:279 (1,2) - symmetry
  47. 01:40:704 (1,2) - blanket
  48. 01:43:535 (1,3) - confusing overlap
  49. 01:44:483 (2,3) - blanket fix
  50. 01:48:735 (5,2) - confusing overlap
  51. 01:56:767 (4,1) - blanket
  52. 02:01:964 (3,1) - ^
  53. 02:37:397 (1,2) - ^
  54. 02:42:594 (2,4) - confusing overlap
  55. 02:50:625 (2,3) - blanket
  56. 02:52:987 (1,2) - ^
  57. 02:54:405 (3,1) - ^
  58. 02:55:822 (1,3) - try blanket
  59. 03:09:995 (1,2) - ^
  60. 03:12:357 (3,4) - ^
  61. 03:12:830 (4,1) - ^

    Flow is way better compared to Easy, but still many blanket fixes need to be done.

    [Hard]

    Wow, this diff is practically perfect! Aside from the potential blanket problems, I feel like the other rather major problem is the overlaps. The sliders that overlap may be rather confusing to players. I played the map and I feel like its generally ok, but still try to fix those overlaps. Overlapping sliders can prove to be a problem esp. when they are close to each other on the timeline, hence players may occasionally be unable to see the sliders.
That's all from me. GL :D
Topic Starter
bigfrog

Estellia- wrote:

M4M~

  • [Easy]
  1. 00:02:912 (1,2) - Maybe have their slider bodies blanket? nope
  2. 00:05:747 (4,1) - Make these symmetrical? oh...but i think not necessary :?
  3. 00:08:582 (1,2,3,4) - Consider having blankets her/fix flow. The notes seem rather messy i might try others pattern
  4. 00:12:834 (5,1) - Blanket fix has been very perfect i think
  5. 00:14:251 (1,2) - ^ fix a little bit
  6. 00:22:755 (4,6) - Symmetry? not necessary
  7. 00:27:007 (2,3,4) - Fix blanket ok
  8. 00:29:842 (5,1) - ^ ^
  9. 00:29:842 (5,2) - Parallel? nope, it's intention
  10. 00:31:731 (2,4) - Same angle? ^
  11. 00:35:511 (6,2) - Fix blanket has been very perfect i think
  12. 00:48:267 (1,3) - ^ fix a little bit
  13. 00:50:629 (4,5) - ^ ^
  14. 00:51:101 (5,6) - ^ nope, it's intention
  15. 01:03:857 (1,2) - ^ fix a little bit
  16. 01:05:275 (2,4) - ^ nope, it's intention
  17. 01:15:196 (5,1) - ^ + parallel hmm...fix a little
  18. 01:16:613 (1,3) - Parallel nope, it's intention
  19. 01:39:763 (4,5) - Fix blanket fix a little bit
  20. 01:42:125 (6,1) - ^ has been very perfect i think
  21. 01:44:015 (2,3) - Suggest blanket okay
  22. 01:44:960 (3,5) - fix blanket fix a little bit
  23. 01:55:353 (2,3) - Flow is rather awkward, try parallel or curve any slider it's intention
  24. 02:20:393 (5,6) - fix blanket fix a little bit
  25. 02:29:369 (2,3) - ^ ^
  26. 02:35:038 (2,3) - ^ ^
  27. 02:40:235 (1,1) - ^ has been very perfect i think
  28. 02:41:653 (1,2) - ^ fix a little bit
  29. 02:47:794 (2,3,4) - The overlap can be rather confusing but the flow and it's the last part of this song...
  30. 03:00:078 (2,3) - fix blanket fix a little bit

    This Easy is rather coarse. As an Easy is a difficulty that is meant to be much neater than the rest, your blanket issues are a definite no-no. I may be a nazi here, but you have to change them. Also, I notice how your flow isn't really spot-on, for example:

    The flows here are all broken since the sliders don't directly lead into the next, so it feels awkward for the player to play. Try fixing these issues in your map and your Easy should be ready. hmm...i think all best flow is not good but make a little boring diff, sorry for bad manner and not understand...

    [Normal]
  31. 00:04:802 (4,5) - Blanket fix has been very perfect i think
  32. 00:06:692 (6,7) - ^ nope, it's intention
  33. 00:07:164 (7) - I don't really see a use for this slider being weirdly shaped since the music has a vibrato there
  34. 00:11:416 (4,5) - Flow fix it's okay to hit
  35. 00:14:251 (1,2) - Blanket fix tried
  36. 00:16:141 (3) - This note is very out of place. Try making 2 lead into it better not really understand
  37. 00:26:062 (2,3,4) - Shift 3 inside so flow isn't abruptly broken okay
  38. 00:28:424 (1,2) - flow fix it's okay to hit
  39. 00:30:314 (3,1) - blanket fix has been very perfect i think
  40. 00:31:259 (1,3) - symmetry okay
  41. 00:40:235 (2,3) - blanket fix has been very perfect i think
  42. 00:46:850 (3,1) - ^ ^
  43. 01:08:105 (2,3,4) - flow fix it's intention
  44. 01:12:830 (4,1) - blanket fix tried
  45. 01:12:830 (4,2) - Overlap may be confusing it's normal, may be no problem
  46. 01:22:279 (1,2) - symmetry tried
  47. 01:40:704 (1,2) - blanket not necessary
  48. 01:43:535 (1,3) - confusing overlap same as i said above
  49. 01:44:483 (2,3) - blanket fix has been very perfect i think
  50. 01:48:735 (5,2) - confusing overlap ^
  51. 01:56:767 (4,1) - blanket not necessary
  52. 02:01:964 (3,1) - ^ fix a little bit
  53. 02:37:397 (1,2) - ^ has been very perfect i think
  54. 02:42:594 (2,4) - confusing overlap same as i said above
  55. 02:50:625 (2,3) - blanket not necessary
  56. 02:52:987 (1,2) - ^ tried
  57. 02:54:405 (3,1) - ^ tried
  58. 02:55:822 (1,3) - try blanket ^
  59. 03:09:995 (1,2) - ^ has been very perfect i think
  60. 03:12:357 (3,4) - ^ fix a little bit
  61. 03:12:830 (4,1) - ^ okay

    Flow is way better compared to Easy, but still many blanket fixes need to be done.

    [Hard]

    Wow, this diff is practically perfect! Aside from the potential blanket problems, I feel like the other rather major problem is the overlaps. The sliders that overlap may be rather confusing to players. I played the map and I feel like its generally ok, but still try to fix those overlaps. Overlapping sliders can prove to be a problem esp. when they are close to each other on the timeline, hence players may occasionally be unable to see the sliders.
That's all from me. GL :D
wow, what a long mod....
i spent much time to reply :o

anyway, thanks for your modding!!!
MirinH
never forget your request
from paper modding team
General
  1. turn epilepsy warning off because your story board doesn't have any flash
  2. make sure your have a break, the time is too long to not have a break, 180s and didn't have a break is unrankable in normal sets
Easy
  1. 00:22:755 (4,6) - make sure they are exactly symmetrical so looks way more better
  2. 00:31:731 (2,4) - if make 2 and 4 same, it will have a better looking
  3. 01:05:275 (2,4) - make the 4 more straight so it fits 2 more
  4. 01:10:944 (1,2) - it is possible to do a blanket here
  5. 01:55:353 (2,3) - if i were u ill do this
  6. 01:56:298 (3,5) - if u did ^, make sure those two are a y symmetrical pattern
  7. 02:33:149 (6,2) - make 2's end perfectly attach to the head of 6
Normal
  1. 00:11:416 (4,5) - doesn't look really nice, if u can make 4 a little bit curve, it will look better
  2. 00:24:645 (4) - music doesn't have 1/2 here so im not recommended over map here
  3. 00:39:763 (1) - i think its better to make this curve
  4. 01:05:747 (4,2) - better if u stick those two together
  5. 01:55:590 (2) - i think its better to make this curve
  6. 02:10:472 (3) - will look much nicer if u make a pattern that symmetry with 02:09:054 (1) -
  7. 02:34:566 (1,2) - fix blanket
  8. 02:37:401 (1,2) - ^
  9. 02:55:826 (1,3) - i think its better to make a symmetrical pattern here
Hard
  1. 00:39:763 (1,2) - try this
  2. 00:47:322 (4) - isn't look really nice, I would recommend to have exactly same pattern with 00:46:850 (3) -
  3. 00:52:519 (4) - whistle on head
  4. 01:22:283 (1,2) - fix blanket
  5. 01:50:157 (3,2) - it doesn't really stick well
  6. 02:07:637 (4,5) - try this pattern maybe?
Some small problems but I think overall its very nice
gl on ranking :)
Topic Starter
bigfrog

Alex Li wrote:

never forget your request
from paper modding team
General
  1. turn epilepsy warning off because your story board doesn't have any flash fixed
  2. make sure your have a break, the time is too long to not have a break, 180s and didn't have a break is unrankable in normal sets
i'll try, but this song really have no time to put the break time :?
Easy
  1. 00:22:755 (4,6) - make sure they are exactly symmetrical so looks way more better okay..
  2. 00:31:731 (2,4) - if make 2 and 4 same, it will have a better looking don't think so
  3. 01:05:275 (2,4) - make the 4 more straight so it fits 2 more ok
  4. 01:10:944 (1,2) - it is possible to do a blanket here not fit i think
  5. 01:55:353 (2,3) - if i were u ill do this oops, but...how to fix flow :?
  6. 01:56:298 (3,5) - if u did ^, make sure those two are a y symmetrical pattern
  7. 02:33:149 (6,2) - make 2's end perfectly attach to the head of 6
oh, fixed
Normal
  1. 00:11:416 (4,5) - doesn't look really nice, if u can make 4 a little bit curve, it will look better tried
  2. 00:24:645 (4) - music doesn't have 1/2 here so im not recommended over map here you're right, but i did it at others part...so i still don't want to change
  3. 00:39:763 (1) - i think its better to make this curve okay
  4. 01:05:747 (4,2) - better if u stick those two together yes
  5. 01:55:590 (2) - i think its better to make this curve okay
  6. 02:10:472 (3) - will look much nicer if u make a pattern that symmetry with 02:09:054 (1) - in fact, i really like every slider symmetry...but i still changed
  7. 02:34:566 (1,2) - fix blanket fixed
  8. 02:37:401 (1,2) - ^ ahh...maybe fixed
  9. 02:55:826 (1,3) - i think its better to make a symmetrical pattern here
okay
Hard
  1. 00:39:763 (1,2) - try this nope, it's intention
  2. 00:47:322 (4) - isn't look really nice, I would recommend to have exactly same pattern with 00:46:850 (3) - ^same as above
  3. 00:52:519 (4) - whistle on head nope, i steadily didn't put whistle at the last part of a whole beat
  4. 01:22:283 (1,2) - fix blanket okay...
  5. 01:50:157 (3,2) - it doesn't really stick well it's very hard to stack perfect, i think it's okay :P
  6. 02:07:637 (4,5) - try this pattern maybe? prefer my pattern :?
Some small problems but I think overall its very nice
gl on ranking :)
thanks for modding~~
you really very powers of observation ;)
-Nya-
Hello! M4M from my queue!
Well, here's my mod:

Easy:
00:27:007 (2) – I don’t recommend the placement of this slider. Not good flow in my opinion. Rather do this:
Just a suggestion. Feel free to decline it.00:29:842 (5,1) – Nazi. Improve the blanket. Just move the tail of the slider a bit downwards and then it should be fine.
00:33:149 (4) – Rather copy and paste 00:31:731 (2) – then move the new slider till it looks like the picture below. Looks neater in my opinion.
00:51:101 (5) –I also don’t really recommend the placement of this slider cuz of the overlapping and since it’s an Easy diff, it can get confusing for beginners.00:50:629 (4,6) – Improve stack. Move 00:52:519 (6) – till it’s here: X:160 Y:144.00:53:936 (1) – Rather place this slider here: X:156 Y:244 for better flow. I know you wanted to stack, but there’s no need. It’s more important to ensure a good flow.01:10:944 (1,2) –The flow from the previous slider to the next can also be improved by placing 01:12:361 (2) –somewhere here: X:188 Y:18801:22:283 (1,2) – I think a blanket here will look better.
01:31:731 (1,1) – Blanket.
01:55:353 (2,3) – Also blanket.
02:16:141 (1,2) – A blanket here will also look much nicer.
02:36:456 (4,7) – Try to avoid an ugly overlap like this one. It will look better if you make a blanket with 02:38:346 (6,7) -
02:40:235 (1) – If you follow my suggestion above, then just Ctrl+G 02:40:235 (1) – and place it somewhere here: X:284 Y:220. To avoid having to change a lot of things unnecessarily.03:05:747 (3) – Ctrl+G? Plays better in my opinion.03:18:857 Why not place this green line here: 03:18:975 – Rather place it on a tick to be safe.Nice diff. Sorry about all the blanketing suggestions. Just feels that this diff lack them a bit, and one can really spice up an Easy diff with them.

Normal:
00:05:747 (5) – Move this slider till it’s somewhere here: X:416 Y:176 for a better blanket with 00:04:802 (4) – 00:17:086 (1,1) – The recovery time after the spinner may be too little for a Normal diff. I think you can improve that by placing 00:19:920 (1) – right in the middle of the spinner. Here: X:256 Y:192 so the player will have more time to recover.00:43:070 (2,4) – This looks ugly in my opinion. Rather copy and paste 00:43:070 (2) – then Ctrl+H and then Ctrl+G and then stack it perfectly, so somewhere here: X:265 Y:112.
01:12:834 (4,2) – Improve the stack. Place 01:14:251 (2) – here: X:196 Y:18302:01:023 (2,3) – Rather make these two sliders look the same. It looks neater in my opinion.
02:08:346 (5) – Rather remove this slider and just place a hitcircle here: 02:08:346 - . Fits better.Also place a note here: 02:08:818 – The vocals support it.02:23:700 (2) – I’m not sure if you did this, but if you did, sorry. I suggest copy and pasting 02:23:227 (1) - , then Ctrl+J. It will then look something like this:
02:54:409 (3,1) – Nazi. Improve the blanket.02:56:771 (3) – Move this slider till it’s here: X:80 Y:368 to make this pattern: 02:55:826 (1,2,3) – look better.02:58:188 (2) – Move this slider a bit upwards till it’s here: X:384 Y:268Like in Easy, place that last green line on the white tickAlso a very nice diff. Could hardly find anything.

Hard:
00:08:109 (7) – Rather do this?
Copy and paste 00:07:637 (6) – then Ctrl+H and then Ctrl+G00:11:416 (1) – And rather this?
Looks neater.00:13:779 (7) – Maybe this will work better.
00:40:235 (2) – Ctrl+H?01:16:141 (6) – Rather do this?
01:21:810 (6) – This slider has to move a bit to make this pattern: 01:20:865 (4,5,6) – look better. So do something like this:
01:31:731 (1) – NC for consistency with the other diffs.01:44:960 (4,6) – Improve stack. Place 01:45:905 (6) – here: X:125 Y:11301:50:157 (3,2) - ^, place 01:50:629 (1) – here: X:160 Y:252Love the creativity of this diff.

Overall, very good mapset. Love the SB and the song.
Here’s a star.
Good Luck! :D
guineaQ
DECO*27 loves his 3/4s
Topic Starter
bigfrog

-Nya- wrote:

Hello! M4M from my queue!
Well, here's my mod:

Easy:
00:27:007 (2) – I don’t recommend the placement of this slider. Not good flow in my opinion. Rather do this:
Just a suggestion. Feel free to decline it. still prefer my pattern00:29:842 (5,1) – Nazi. Improve the blanket. Just move the tail of the slider a bit downwards and then it should be fine.
00:33:149 (4) – Rather copy and paste 00:31:731 (2) – then move the new slider till it looks like the picture below. Looks neater in my opinion. it's intention
00:51:101 (5) –I also don’t really recommend the placement of this slider cuz of the overlapping and since it’s an Easy diff, it can get confusing for beginners. but when it go on to 00:50:629 (4) the trace of 00:49:684 (3) has been disappear00:50:629 (4,6) – Improve stack. Move 00:52:519 (6) – till it’s here: X:160 Y:144. fixed00:53:936 (1) – Rather place this slider here: X:156 Y:244 for better flow. I know you wanted to stack, but there’s no need. It’s more important to ensure a good flow. stack on 00:51:101 (5) start01:10:944 (1,2) –The flow from the previous slider to the next can also be improved by placing 01:12:361 (2) –somewhere here: X:188 Y:188 still prefer my pattern :? 01:22:283 (1,2) – I think a blanket here will look better. not need i think
01:31:731 (1,1) – Blanket. ^
01:55:353 (2,3) – Also blanket. ^
02:16:141 (1,2) – A blanket here will also look much nicer. sorry, but i still don't like to make so much blanket...
02:36:456 (4,7) – Try to avoid an ugly overlap like this one. It will look better if you make a blanket with 02:38:346 (6,7) -
Picture
i changed it to other pattern
02:40:235 (1) – If you follow my suggestion above, then just Ctrl+G 02:40:235 (1) – and place it somewhere here: X:284 Y:220. To avoid having to change a lot of things unnecessarily. ^03:05:747 (3) – Ctrl+G? Plays better in my opinion. nope03:18:857 Why not place this green line here: 03:18:975 – Rather place it on a tick to be safe.Nice diff. Sorry about all the blanketing suggestions. Just feels that this diff lack them a bit, and one can really spice up an Easy diff with them.

Normal:
00:05:747 (5) – Move this slider till it’s somewhere here: X:416 Y:176 for a better blanket with 00:04:802 (4) – okay00:17:086 (1,1) – The recovery time after the spinner may be too little for a Normal diff. I think you can improve that by placing 00:19:920 (1) – right in the middle of the spinner. Here: X:256 Y:192 so the player will have more time to recover. changed as easy diff 00:43:070 (2,4) – This looks ugly in my opinion. Rather copy and paste 00:43:070 (2) – then Ctrl+H and then Ctrl+G and then stack it perfectly, so somewhere here: X:265 Y:112. maybe fixed :?
01:12:834 (4,2) – Improve the stack. Place 01:14:251 (2) – here: X:196 Y:183 fixed02:01:023 (2,3) – Rather make these two sliders look the same. It looks neater in my opinion.
Picture
okay and also takes me sometime to fix the distance
02:08:346 (5) – Rather remove this slider and just place a hitcircle here: 02:08:346 - . Fits better. change to other patternAlso place a note here: 02:08:818 – The vocals support it. ^02:23:700 (2) – I’m not sure if you did this, but if you did, sorry. I suggest copy and pasting 02:23:227 (1) - , then Ctrl+J. It will then look something like this:
Picture
okay
02:54:409 (3,1) – Nazi. Improve the blanket. fixed02:56:771 (3) – Move this slider till it’s here: X:80 Y:368 to make this pattern: 02:55:826 (1,2,3) – look better. not think so...02:58:188 (2) – Move this slider a bit upwards till it’s here: X:384 Y:268 okayLike in Easy, place that last green line on the white tick sure
Also a very nice diff. Could hardly find anything.

Hard:
00:08:109 (7) – Rather do this? nope
Copy and paste 00:07:637 (6) – then Ctrl+H and then Ctrl+G00:11:416 (1) – And rather this? nope :?
Looks neater.00:13:779 (7) – Maybe this will work better. maybe you are right, but i prefer original pattern
00:40:235 (2) – Ctrl+H? it's intention01:16:141 (6) – Rather do this? nope ><
01:21:810 (6) – This slider has to move a bit to make this pattern: 01:20:865 (4,5,6) – look better. So do something like this:
Picture
not necessary i think
01:31:731 (1) – NC for consistency with the other diffs. okay01:44:960 (4,6) – Improve stack. Place 01:45:905 (6) – here: X:125 Y:11301:50:157 (3,2) - ^, place 01:50:629 (1) – here: X:160 Y:252 tried
Love the creativity of this diff.

Overall, very good mapset. Love the SB and the song.
Here’s a star.
Good Luck! :D
thanks for modding :) ~
tochiii
Add the epilepsy warning.

Btw, couldn't mod this, because i can't rind any problems...

But here's 1 kd for that!
Topic Starter
bigfrog

-Tochi wrote:

Add the epilepsy warning.

Btw, could mod this, because i can't rind any problems...

But here's 1 kd for that!
it's okay :3
thanks for your star~!!!
kajiyatta
M4M
[General]
Add "8gatsu 31nichi" to Tags for romanised title?
Just my opinion, you can add more hitsounds positively to follow the instrumental, especially whistles.
[SB]
01:19:448 Maybe 3-times lyric3 appeared a bit delay, so I suppose 01:18:975 would be correct timing to follow vocal.
02:31:731 ^
02:55:826 ^
[Easy]
Rhythm
01:26:535(1) Shorten this spinner at 01:29:369 better because next note is soon after a spinner for the Easy diff.
[Normal]
Placement
01:32:913(2) Replace this slider like this? Current flow is a bit odd for playing.
02:18:975(1) Remove NC better to be consistence with previous part.(01:06:220)
Rhythm
00:51:101(1,2) Sounds a bit weird bacause you ignored the vocal, so try to this rhythm and it would be more suitable to play.
01:09:999(5) Similar suggestion on here. Try to follow the vocal better than instrumental.
01:15:905 Add 1/2 slider on here to follow the vocal?
03:07:637(2) Remove this note better, so next slider looks effective to follow the vocal.

Hit Sound
02:01:968(3) Add whistle at head for pattern.
[Hard]
Placement
00:39:763(1) Bent this slider on reversed way, and the flow would be more fine.
00:58:897(8) Current angle is a bit sharped, so try to be smmetrical with (6) better.
01:05:275(4) NC here to be same as 02:17:558.
01:48:267(5) Curved slider would be better than liner one because this flow would be more seamlessly. e.g.)
02:33:621(5) ^
02:24:645(4) Try to this slider? Just flow suggestion.

Good luck.
Topic Starter
bigfrog

kajiyatta wrote:

M4M
[General]
Add "8gatsu 31nichi" to Tags for romanised title? okay
Just my opinion, you can add more hitsounds positively to follow the instrumental, especially whistles. try, thanks
[SB]
01:19:448 Maybe 3-times lyric3 appeared a bit delay, so I suppose 01:18:975 would be correct timing to follow vocal.
02:31:731 ^
02:55:826 ^ hmm, but i use this pattern every part, don't want to change :?
[Easy]
Rhythm
01:26:535(1) Shorten this spinner at 01:29:369 better because next note is soon after a spinner for the Easy diff. i think the time between two note is enough
[Normal]
Placement
01:32:913(2) Replace this slider like this? Current flow is a bit odd for playing. prefer this pattern, i think it's okay xd
02:18:975(1) Remove NC better to be consistence with previous part.(01:06:220) okay
Rhythm
00:51:101(1,2) Sounds a bit weird bacause you ignored the vocal, so try to this rhythm and it would be more suitable to play. yes, thanks
01:09:999(5) Similar suggestion on here. Try to follow the vocal better than instrumental. but the object after next slider is also 1/2 slider, so i prefer to remain my pattern
01:15:905 Add 1/2 slider on here to follow the vocal? nope, sorry
03:07:637(2) Remove this note better, so next slider looks effective to follow the vocal. really like this pattern, sorry

Hit Sound
02:01:968(3) Add whistle at head for pattern. okay
[Hard]
Placement
00:39:763(1) Bent this slider on reversed way, and the flow would be more fine. but 00:39:054 (6,1) - flow would be bad
00:58:897(8) Current angle is a bit sharped, so try to be smmetrical with (6) better. it's intention :3
01:05:275(4) NC here to be same as 02:17:558. fixed
01:48:267(5) Curved slider would be better than liner one because this flow would be more seamlessly. e.g.) still prefer mine pattern
02:33:621(5) ^ ^
02:24:645(4) Try to this slider? Just flow suggestion. ^

Good luck.
thanks for modding!!!
lkx_Shore

General

  1. 有未使用的音效
    soft-whistle.wav
    soft-whistle2.wav

Hard

  1. 00:04:330 - 重音要让玩家“打击”下去,才会有最佳的效果。
  2. 00:07:164 (5) - 不必要的3/4,直接用1/2会更好,这种3/4滑条一般压在很紧密的1/1长音。顺便 Whistle 直接加在你跟的音轨里的重音就好,例如00:07:164 - 和00:07:637 - 还有00:08:109 - 。
  3. 00:11:889 (2,3,4) - 音乐没有什么大的变化,却使用了两种变化较大的间距,这样不好。
  4. 00:24:172 (4) - 滑条头有人声重音和钢琴重音,加 Whistle突出重音,后面的钢琴重音也加,因为你在00:22:755 (1) - 的滑条头也加了 whistle (钢琴重音).
  5. 00:29:842 (4) - 同上上的理由。
  6. 00:39:763 (1) - 这种才是正确的3/4滑条用法。
  7. 00:44:960 (7,1) - (7) 的尾巴有重音却没让玩家击打下去...而 (1) 滑条头没有因却让玩家打击下去..?
  8. 01:05:983 (3) - 同上.
    后面基本上都是一些重复的问题,就不重复说了。

Normal

  1. Fine.

Easy

  1. Fine.

Others

最近没什么时间上线所以来晚了...
Call me back.
Topic Starter
bigfrog
will reply and update later since the final test this week :o
thanks for modding in advance !!
Topic Starter
bigfrog

lkx_Shore wrote:

General

  1. 有未使用的音效
    soft-whistle.wav 這個有用到 :?
    soft-whistle2.wav ^其實當初想用這個增音版的whistle但忘記設定了

Hard

  1. 00:04:330 - 重音要让玩家“打击”下去,才会有最佳的效果。唔可是我覺得如果這裡重音下去,後面在放一個1/2的滑條...會感覺太緊湊 :?
  2. 00:07:164 (5) - 不必要的3/4,直接用1/2会更好,这种3/4滑条一般压在很紧密的1/1长音。顺便 Whistle 直接加在你跟的音轨里的重音就好,例如00:07:164 - 和00:07:637 - 还有00:08:109 - 。仍然覺得用3/4比較好,因為00:07:164這裡的鋼琴音有刻意拉長的感覺,所以覺得1/2不太適合...然後音效方面是故意不放的,在4條白線的最後一條總沒有歌詞,只有背景音,所以覺得加音效可能會有點覆蓋到整體的音量,而有歌詞的部分我都有加了
  3. 00:11:889 (2,3,4) - 音乐没有什么大的变化,却使用了两种变化较大的间距,这样不好。 00:12:125 (3) - 是高音的位置,其實我認同你的想法,但把間距縮小看起來很奇怪阿 :? 如果真的必須的話我一定會改的 :P
  4. 00:24:172 (4) - 滑条头有人声重音和钢琴重音,加 Whistle突出重音,后面的钢琴重音也加,因为你在00:22:755 (1) - 的滑条头也加了 whistle (钢琴重音). 理由同上
  5. 00:29:842 (4) - 同上上的理由。 在00:29:842 (4) - 的開頭有一個重音,而我在其他段也是使用這個模式
  6. 00:39:763 (1) - 这种才是正确的3/4滑条用法。:)
  7. 00:44:960 (7,1) - (7) 的尾巴有重音却没让玩家击打下去...而 (1) 滑条头没有因却让玩家打击下去..?已更正
  8. 01:05:983 (3) - 同上. ^
    后面基本上都是一些重复的问题,就不重复说了。
    把KIA部分該跳的重音都修好了

Normal

  1. Fine.

Easy

  1. Fine.

Others

最近没什么时间上线所以来晚了...
Call me back.
感謝抽空mod :)
拒絕了滿多真的很抱歉但我真的覺得不改比較好...
lkx_Shore
我思考了会为什么这个软件会报错,仔细看了看是你的音效命名方式错了,正确的命名方式应该是这样↓
-soft-hitwhistle

Hard

  1. 00:04:330 - 重音要让玩家“打击”下去,才会有最佳的效果。唔可是我覺得如果這裡重音下去,後面在放一個1/2的滑條...會感覺太緊湊 :? 让图变得简单而忽略最佳打击点是不好的...
  2. 00:07:164 (5) - 不必要的3/4,直接用1/2会更好,这种3/4滑条一般压在很紧密的1/1长音。顺便 Whistle 直接加在你跟的音轨里的重音就好,例如00:07:164 - 和00:07:637 - 还有00:08:109 - 。仍然覺得用3/4比較好,因為00:07:164這裡的鋼琴音有刻意拉長的感覺,所以覺得1/2不太適合...然後音效方面是故意不放的,在4條白線的最後一條總沒有歌詞,只有背景音,所以覺得加音效可能會有點覆蓋到整體的音量,而有歌詞的部分我都有加了 其实他并没有可以拉长...你可以找几个人听听
  3. 00:11:889 (2,3,4) - 音乐没有什么大的变化,却使用了两种变化较大的间距,这样不好。 00:12:125 (3) - 是高音的位置,其實我認同你的想法,但把間距縮小看起來很奇怪阿 :? 如果真的必須的話我一定會改的 :P 也不是一定要改...只是很轻很轻的高音突然跳出去我觉得不好.
Topic Starter
bigfrog

lkx_Shore wrote:

我思考了会为什么这个软件会报错,仔细看了看是你的音效命名方式错了,正确的命名方式应该是这样↓
-soft-hitwhistle 了解, 已修正 :o

Hard

  1. 00:04:330 - 重音要让玩家“打击”下去,才会有最佳的效果。唔可是我覺得如果這裡重音下去,後面在放一個1/2的滑條...會感覺太緊湊 :? 让图变得简单而忽略最佳打击点是不好的... 已修改
  2. 00:07:164 (5) - 不必要的3/4,直接用1/2会更好,这种3/4滑条一般压在很紧密的1/1长音。顺便 Whistle 直接加在你跟的音轨里的重音就好,例如00:07:164 - 和00:07:637 - 还有00:08:109 - 。仍然覺得用3/4比較好,因為00:07:164這裡的鋼琴音有刻意拉長的感覺,所以覺得1/2不太適合...然後音效方面是故意不放的,在4條白線的最後一條總沒有歌詞,只有背景音,所以覺得加音效可能會有點覆蓋到整體的音量,而有歌詞的部分我都有加了 其实他并没有可以拉长...你可以找几个人听听 ^
  3. 00:11:889 (2,3,4) - 音乐没有什么大的变化,却使用了两种变化较大的间距,这样不好。 00:12:125 (3) - 是高音的位置,其實我認同你的想法,但把間距縮小看起來很奇怪阿 :? 如果真的必須的話我一定會改的 :P 也不是一定要改...只是很轻很轻的高音突然跳出去我觉得不好. 呃...最後還是決定不改...抱歉 :? 其實也是因為很多地方都是這樣放, 所以就覺得沒關係了orz
已更新 o/
lkx_Shore
额...你删去了S:1音效的话记得把音效也删掉呀。

Edit:TAG加上 August 31st Miku Birthday 2014
罗马音标题名用 Hachigatsu Sanjuuichinichi。
艺术家应该是 DECO*27 feat. 初音ミク / DECO*27 feat. Hatsune Miku

都弄好以后记得喊我
Topic Starter
bigfrog
alacat終於把多的那張刪了 :cry: (表示感動
已更新~
lkx_Shore
osb多出了4个,留下这个↓
DECO27 feat. Hatsune Miku - Hachigatsu Sanjuuichinichi (bigfrog).osb
音效轨没用到S:1,把S:1的音效删去...
Topic Starter
bigfrog

lkx_Shore wrote:

osb多出了4个,留下这个↓
DECO27 feat. Hatsune Miku - Hachigatsu Sanjuuichinichi (bigfrog).osb
音效轨没用到S:1,把S:1的音效删去...
其實音效上次更新有刪掉,但因被搞亂又重載一次結果忘記刪了...
抱歉很多地方都沒注意到,有些地方還不太清楚為什麼 :o
都修正好更新了
show more
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