200TH POST HERE
jesus1412 wrote:
06:09:792 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1) - There are a lot of sections like this and I feel like you want them to be intense but imo there's a problem here. I know that they're intense 1key sections but I think they're a little TOO intense, the aiming required is a flowing motion for all of the parts like this whilst also requiring immense effort to 1key, in the end it just makes this section too hard to consistently aim and tap at the same time. Because I'm a shitter and I can't aim + tap at the same time I end up alternating these patterns (more like streaming through them) which takes away all of the intensity.
There are a lot of sections like that, I'd recommend adding sliders to make it more easily 1key-able or telling me to screw myself.
06:20:014 (1,2,3,4,1,2,3) - doomsday confused at this lol
okay lets make some suggestion based on map dq
Lust wrote:
- Lack of quality, especially in regards to flow and other gameplay-related mechanics. There are plenty of misleading patterns, sharp angles, messy structures, and incorrect beat placement found throughout the difficulty. -> i cri for this ;_; (this just opinion i guess)
- Incorrect timing signature, 03:23:440 - should be set to 3/4, not to 4/4.
- Incorrectly snapped objects. 04:50:486 (2,3,4,1,2,3,4,5,6) - is not in 1/3, rather it is 1/2
The QAT has found this map to not be suitable for the ranked status at this time. This is largely due to the heavy amounts of inconsistent gameplay mechanics the mapper has utilized. While the song is erratic in nature, this does not excuse the various issues this difficulty presents. Below are examples of specific problems that are found throughout the map, please use them to help fix the problems and to avoid any future disqualifications.
[Blind Faith]
- 00:55:569 (1,2,3,4) - Really poor flow, coupled with a lack of basis in the music calls for a very sharp play that is very unnatural. The angles that are presented here are too harsh when taking the surrounding patterns into consideration. -> 00:56:069 (4) - CTRL+H then move to x335y293 or anyting else you want
- 00:57:319 (5,1) - Wildly inconsistent spacing. There are plenty of instances where spacing manipulation is abused to either fit the pattern or ignore musical cues. Please go through the difficulty and iron out any areas where the beat placement can be improved. -> still didnt get it for this but i suggesting you to move 00:57:319 (5) - to x248y48
- 00:59:569 (1,2,4,5) - These overlapping patterns make things hard to read due to the rotating nature of the play. This can be very misleading, as 00:59:944 (4,5) - can be obscured when they appear, further worsened by the fact the player has to move outwards to 00:59:819 (3) - . -> this overlaps looks can be readable, since 00:58:569 (1,2,3,4,5) - has rotating pattern (so you can decide this, mazzerin.
- 01:06:069 (4,5,1,2) - Due to the flow and the way the pattern is set up, it is easy for the player to get lost here. The sharp change in direction doesn't help either. Try to make each note more noticeable by unstacking or supply flow so the play is more natural. -> 01:06:069 (4,5) - decrease this distance spacing or move 01:06:194 (5) - to x176y264
- 01:10:569 (1,1) - This pause is incredibly awkward due to the extreme momentum the previous pattern gave off. Needs to be spaced out further, not to mention the streams kill the momentum even more. -> agree with this, since 01:10:819 (1) - has been overlapped i think it hard to read a bit. if you want, just move 01:10:569 (1) - to x320y32
- 01:25:819 (1,2,3,1,2,3,1,2,3) - Awkward stream pattern. This can be executed better by decreasing the spacing between the jumps, especially between 01:26:194 (3,1) - -> i prefer you to make stream pattern like this http://puu.sh/hZK1K/c1912851a7.jpg (looks this can made flow better)
- 01:28:819 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - While this is a pretty pattern, it kills virtually all the momentum from the previous streams, thus making 01:29:819 (1,2,1) - extremely difficult to maneuver -> a bit confusing for finding some flow but atleast you change 01:29:944 (2) - ctrl+g then stack it back
- 02:00:069 (1,2,3,4,5,1,2,1,2,3,4) - Heavy spacing inconsistencies. Things like this can be found throughout the difficulty -> probably this 01:59:944 (2,1,2) - spacing is problem of this part and looks the next part quite confusing for combo pattern i guess. okay, maybe just move 02:00:319 (3,4) - to x272y216 will reduce flow degradation
- 04:31:526 (1,2,3,4) - Strange anti-jump that appears out of nowhere, killing the momentum from the previous play making the next pattern more awkward -> since this note like this very hard to hit, you can convert it to reverse slider
- 04:38:006 (2,3,4,5,1,2,1) - Strange spacing increase for pretty much the same rhythms as before -> 04:38:006 (2,3,4,5) - put interesting zigzag pattern here can be help
- 04:56:006 (1,2,3,4,1) - Sudden spacing decrease for the same rhythm as 04:52:166 (1,2,3,4,1,2,3,4,1,2,3,4,5,1) - -> 04:56:246 (3) - move to x260y268 for stabilize distance i think
- 05:00:326 (1,2,3,4,5) - The upward and downward motions here creates a sort of movement that is very awkward when taken into account the movement upwards, the movement to the side and downwards, followed by the movement back upwards -> very agree with this. and pattern on 05:00:086 (5,1) - im just feel this pattern like 1/2 (but looks not matter i think). maybe create pattern like this 05:08:006 (1,2,3,4) - can more improve this pattern
here some suggestion by me:
06:07:570 (3,4) - move this sliders to up a bit
06:09:792 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4) - i agree with jesse for this, this pattern quite intense motion flow for singletapping and alternating, try to make pattern like 06:12:903 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4) - its way better more cool!
08:12:522 (1,2,3) - this jump pattern after long stream quite creepy and im sure some misses will be on here (and difference between this two distance quite big and can decrease reading flow on this pattern. try to make 08:12:772 (3) - have more spacing
dont kd this since i have already have kd on this thread
hope this map rerank again, good luck! =w=)b