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Spawn Of Possession - Apparition

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Maeglwn

Mazzerin wrote:

oh come on, there are probably at least 500 people who can play it properly and 1/10th of them should be able to pass, it's not even that bad. alumetorz said he was surprised the star rating was that high until he saw the solo
the song

the song

the song

Maeglwn wrote:

the song
hoozimajiget

Maeglwn wrote:

I love this song but honestly songs like this are too out there for most of the community
No one was up in arms about this when Bal-Sagoth was ranked, why now?
Maeglwn

hoozimajiget wrote:

Maeglwn wrote:

I love this song but honestly songs like this are too out there for most of the community
No one was up in arms about this when Bal-Sagoth was ranked, why now?
because I didn't notice or care about balsagoth

somebody showed this to me so I felt the need to comment
Sieg

Maeglwn wrote:

Mazzerin wrote:

oh come on, there are probably at least 500 people who can play it properly and 1/10th of them should be able to pass, it's not even that bad. alumetorz said he was surprised the star rating was that high until he saw the solo
the song

the song

the song

Maeglwn wrote:

the song
the variety
Topic Starter
Mazzerin

Maeglwn wrote:

the song

the song

the song

Maeglwn wrote:

the song
whats wrong with the song?? ive never seen any anime and i cant see any artistic value or meaning in 99% of those songs where the vocalists pretend theyre 7 years old. however you dont seeme complaining about it in every thread where some awful anime song is ranked. im not waiting for anyone else to start mapping music i like, and so im doing it all by myself. you dont like it, you dont play it, its not that hard to ignore it
Kasie
For some reason this looks more easy than time freeze, maybe the hp drain is too generous? 6/7 clears already, I hope it stays ranked, these songs benefit the community
7ambda

Zeugmax wrote:

For some reason this looks more easy than time freeze, maybe the hp drain is too generous? 6/7 clears already, I hope it stays ranked, these songs benefit the community
I think it's harder, even if it has lower hp drain. There hasn't been one HT fc yet.
Ciyus Miapah
oh come one we're just an minority on here, not like an otaku and anime tv size songs fans

probably metalcore is very good song here.

and this just a game, why so serious :D
ac8129464363
are we seriously complaining about song choice e_e

let people try to map whatever they want, the quality of the map is the only thing that should show in the end
Maeglwn

Mazzerin wrote:

whats wrong with the song?? ive never seen any anime and i cant see any artistic value or meaning in 99% of those songs where the vocalists pretend theyre 7 years old. however you dont seeme complaining about it in every thread where some awful anime song is ranked. im not waiting for anyone else to start mapping music i like, and so im doing it all by myself. you dont like it, you dont play it, its not that hard to ignore it
holy shit man, are you just going so far off the deep end that you're completely not reading anything I say

I already said I liked the song in 2 different posts literally within 10 minutes of each other, please read

you're misinterpreting everything I'm saying apparently
A Mystery

Maeglwn wrote:

good song, but not for osu

at all

od10 is also completely insane, have fun with that one

Mazzerin wrote:

whats wrong with the song?? ive never seen any anime and i cant see any artistic value or meaning in 99% of those songs where the vocalists pretend theyre 7 years old. however you dont seeme complaining about it in every thread where some awful anime song is ranked. im not waiting for anyone else to start mapping music i like, and so im doing it all by myself. you dont like it, you dont play it, its not that hard to ignore it
hoozimajiget

A Mystery wrote:

Maeglwn wrote:

good song, but not for osu

at all

od10 is also completely insane, have fun with that one

And how is this any less appropriate for osu! than the songs with 'adult' lyrics (i.e Gigantic O.T.N, Shotgun Symphony and Border of Ecstasy, Thomas the Weed Engine... etc there are many many more) and all the not-quite-hentai background images used for many maps?
Topic Starter
Mazzerin
how is it not perfect for osu? its technical as hell, meaning there's lots of variety. its fast and aggressive, makes you want to fucking smash your keyboard like a monkey when playing it and in the end it works! remember its probably impossible to make something this difficult if you choose your everyday random 180 bpm song, maybe the song doesnt fit easy/normal difficulties, but that doesnt mean a top difficulty wont work. i know what you mean by 'not for osu', but its not this song, sorry. not for osu would be something like this or just about any 280+ song (320 on this one)
Flanster
Please njoy gaem.
Lust
Howdy! On behalf on the QAT, I must disqualify this beatmap for the following reasons:
  1. Lack of quality, especially in regards to flow and other gameplay-related mechanics. There are plenty of misleading patterns, sharp angles, messy structures, and incorrect beat placement found throughout the difficulty.
  2. Incorrect timing signature, 03:23:440 - should be set to 3/4, not to 4/4.
  3. Incorrectly snapped objects. 04:50:486 (2,3,4,1,2,3,4,5,6) - is not in 1/3, rather it is 1/2
The QAT has found this map to not be suitable for the ranked status at this time. This is largely due to the heavy amounts of inconsistent gameplay mechanics the mapper has utilized. While the song is erratic in nature, this does not excuse the various issues this difficulty presents. Below are examples of specific problems that are found throughout the map, please use them to help fix the problems and to avoid any future disqualifications.
[Blind Faith]
  1. 00:55:569 (1,2,3,4) - Really poor flow, coupled with a lack of basis in the music calls for a very sharp play that is very unnatural. The angles that are presented here are too harsh when taking the surrounding patterns into consideration.
  2. 00:57:319 (5,1) - Wildly inconsistent spacing. There are plenty of instances where spacing manipulation is abused to either fit the pattern or ignore musical cues. Please go through the difficulty and iron out any areas where the beat placement can be improved.
  3. 00:59:569 (1,2,4,5) - These overlapping patterns make things hard to read due to the rotating nature of the play. This can be very misleading, as 00:59:944 (4,5) - can be obscured when they appear, further worsened by the fact the player has to move outwards to 00:59:819 (3) - .
  4. 01:06:069 (4,5,1,2) - Due to the flow and the way the pattern is set up, it is easy for the player to get lost here. The sharp change in direction doesn't help either. Try to make each note more noticeable by unstacking or supply flow so the play is more natural.
  5. 01:10:569 (1,1) - This pause is incredibly awkward due to the extreme momentum the previous pattern gave off. Needs to be spaced out further, not to mention the streams kill the momentum even more.
  6. 01:25:819 (1,2,3,1,2,3,1,2,3) - Awkward stream pattern. This can be executed better by decreasing the spacing between the jumps, especially between 01:26:194 (3,1) -
  7. 01:28:819 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - While this is a pretty pattern, it kills virtually all the momentum from the previous streams, thus making 01:29:819 (1,2,1) - extremely difficult to maneuver
  8. 02:00:069 (1,2,3,4,5,1,2,1,2,3,4) - Heavy spacing inconsistencies. Things like this can be found throughout the difficulty
  9. 04:31:526 (1,2,3,4) - Strange anti-jump that appears out of nowhere, killing the momentum from the previous play making the next pattern more awkward
  10. 04:38:006 (2,3,4,5,1,2,1) - Strange spacing increase for pretty much the same rhythms as before
  11. 04:56:006 (1,2,3,4,1) - Sudden spacing decrease for the same rhythm as 04:52:166 (1,2,3,4,1,2,3,4,1,2,3,4,5,1) -
  12. 05:00:326 (1,2,3,4,5) - The upward and downward motions here creates a sort of movement that is very awkward when taken into account the movement upwards, the movement to the side and downwards, followed by the movement back upwards
In conclusion, the QAT is not satisfied with the quality of this beatmap. Please take into account all that has been said here, apply it to improve the set as a whole. What has been pointed out are examples, and not every single instance of areas that require changing. The BNG will handle the requalification of this beatmap. Good luck!

If you would like to contest this disqualification, please click here.

###CM
Topic Starter
Mazzerin
feel free to drop your suggestions everyone, gonna get it done again tomorrow
extra thanks to the bns who made their sacrifice #1 : )
Yauxo
If I find the time to I might pm you ingane and go over some of the mentioned problems if you feel like doing so
-NeBu-
I never tried and i'm so bad mapper, but i want to try:

00:57:319 (5) - - i think reverse selection for this reverse slider can fit well to this triangle.
01:26:319 (1,2,3) - - this space is overfiretrucked for me :D
07:10:272 (1,2,3,4) - little bit smaller scale for those four circles would be nice
07:24:272 (1,2,3) - a bit overspaced [?] as the hardest part of map in my opinion

dont take it serious, im just cunt mapper, dont blame me pls, gl hf <3
Setz
I feel really bad for the QAT when it comes to stuff like this.

I don't even know how the flying fuck you can begin to look at something like this in an objective manner, but no matter what, people are going to bitch and complain about them when something like this gets DQed.

definitely a job i do not envy
Nathan

Mazzerin wrote:

feel free to drop your suggestions everyone, gonna get it done again tomorrow
extra thanks to the bns who made their sacrifice #1 : )
I honestly doubt this will make any progress without a remap. Especially being disqualified over many fundamental gameplay issues, not just technical problems (as stated in the DQ post).

Good luck anyways~
ziin

Lust wrote:

Howdy! On behalf on the QAT, I must disqualify this beatmap for the following reasons:
  1. Lack of quality, especially in regards to flow and other gameplay-related mechanics. There are plenty of misleading patterns, sharp angles, messy structures, and incorrect beat placement found throughout the difficulty.
  2. Incorrect timing signature, 03:23:440 - should be set to 3/4, not to 4/4.
  3. Incorrectly snapped objects. 04:50:486 (2,3,4,1,2,3,4,5,6) - is not in 1/3, rather it is 1/2
Lack of quality - opinion
Incorrect timing signature - fact
Incorrectly snapped objects - fact

Let us hate on the QATs for their opinions that make little sense in a 7* map. Misleading patterns, sharp angles, and messy structures are a key component of making beatmaps difficult. Just because one person does not enjoy this type of difficulty doesn't mean others don't.

Let's not hate on the QATs for doing their job 100% correctly. Thank you for doing your job.

For the storyboard:
Did you mean to use 2 scales and 2 moves on whatsolo.jpg?
Sprite,Background,Centre,"SB/whatsolo.jpg",320,240
_M,0,402807,,320,240
_S,0,402807,,0.625
_M,0,402807,468522,320,240
_S,0,402807,468522,0.6366451
_F,0,414807,428093,0,0.333
Seems to me like both of the Moves and one of the scales aren't needed at all. Just my opinion, but I don't think you should zoom in here.
Ciyus Miapah
ow kay, lets take a look again on this beatmap
Tachibana Rika

deetz wrote:

are we seriously complaining about song choice e_e

let people try to map whatever they want, the quality of the map is the only thing that should show in the end
Agreed.
jesse1412
06:09:792 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1) - There are a lot of sections like this and I feel like you want them to be intense but imo there's a problem here. I know that they're intense 1key sections but I think they're a little TOO intense, the aiming required is a flowing motion for all of the parts like this whilst also requiring immense effort to 1key, in the end it just makes this section too hard to consistently aim and tap at the same time. Because I'm a shitter and I can't aim + tap at the same time I end up alternating these patterns (more like streaming through them) which takes away all of the intensity.

There are a lot of sections like that, I'd recommend adding sliders to make it more easily 1key-able or telling me to screw myself.
Ciyus Miapah
200TH POST HERE

jesus1412 wrote:

06:09:792 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1) - There are a lot of sections like this and I feel like you want them to be intense but imo there's a problem here. I know that they're intense 1key sections but I think they're a little TOO intense, the aiming required is a flowing motion for all of the parts like this whilst also requiring immense effort to 1key, in the end it just makes this section too hard to consistently aim and tap at the same time. Because I'm a shitter and I can't aim + tap at the same time I end up alternating these patterns (more like streaming through them) which takes away all of the intensity.

There are a lot of sections like that, I'd recommend adding sliders to make it more easily 1key-able or telling me to screw myself.
06:20:014 (1,2,3,4,1,2,3) - doomsday confused at this lol

okay lets make some suggestion based on map dq

Lust wrote:

  1. Lack of quality, especially in regards to flow and other gameplay-related mechanics. There are plenty of misleading patterns, sharp angles, messy structures, and incorrect beat placement found throughout the difficulty. -> i cri for this ;_; (this just opinion i guess)
  2. Incorrect timing signature, 03:23:440 - should be set to 3/4, not to 4/4.
  3. Incorrectly snapped objects. 04:50:486 (2,3,4,1,2,3,4,5,6) - is not in 1/3, rather it is 1/2
The QAT has found this map to not be suitable for the ranked status at this time. This is largely due to the heavy amounts of inconsistent gameplay mechanics the mapper has utilized. While the song is erratic in nature, this does not excuse the various issues this difficulty presents. Below are examples of specific problems that are found throughout the map, please use them to help fix the problems and to avoid any future disqualifications.
[Blind Faith]
  1. 00:55:569 (1,2,3,4) - Really poor flow, coupled with a lack of basis in the music calls for a very sharp play that is very unnatural. The angles that are presented here are too harsh when taking the surrounding patterns into consideration. -> 00:56:069 (4) - CTRL+H then move to x335y293 or anyting else you want
  2. 00:57:319 (5,1) - Wildly inconsistent spacing. There are plenty of instances where spacing manipulation is abused to either fit the pattern or ignore musical cues. Please go through the difficulty and iron out any areas where the beat placement can be improved. -> still didnt get it for this but i suggesting you to move 00:57:319 (5) - to x248y48
  3. 00:59:569 (1,2,4,5) - These overlapping patterns make things hard to read due to the rotating nature of the play. This can be very misleading, as 00:59:944 (4,5) - can be obscured when they appear, further worsened by the fact the player has to move outwards to 00:59:819 (3) - . -> this overlaps looks can be readable, since 00:58:569 (1,2,3,4,5) - has rotating pattern (so you can decide this, mazzerin.
  4. 01:06:069 (4,5,1,2) - Due to the flow and the way the pattern is set up, it is easy for the player to get lost here. The sharp change in direction doesn't help either. Try to make each note more noticeable by unstacking or supply flow so the play is more natural. -> 01:06:069 (4,5) - decrease this distance spacing or move 01:06:194 (5) - to x176y264
  5. 01:10:569 (1,1) - This pause is incredibly awkward due to the extreme momentum the previous pattern gave off. Needs to be spaced out further, not to mention the streams kill the momentum even more. -> agree with this, since 01:10:819 (1) - has been overlapped i think it hard to read a bit. if you want, just move 01:10:569 (1) - to x320y32
  6. 01:25:819 (1,2,3,1,2,3,1,2,3) - Awkward stream pattern. This can be executed better by decreasing the spacing between the jumps, especially between 01:26:194 (3,1) - -> i prefer you to make stream pattern like this http://puu.sh/hZK1K/c1912851a7.jpg (looks this can made flow better)
  7. 01:28:819 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - While this is a pretty pattern, it kills virtually all the momentum from the previous streams, thus making 01:29:819 (1,2,1) - extremely difficult to maneuver -> a bit confusing for finding some flow but atleast you change 01:29:944 (2) - ctrl+g then stack it back
  8. 02:00:069 (1,2,3,4,5,1,2,1,2,3,4) - Heavy spacing inconsistencies. Things like this can be found throughout the difficulty -> probably this 01:59:944 (2,1,2) - spacing is problem of this part and looks the next part quite confusing for combo pattern i guess. okay, maybe just move 02:00:319 (3,4) - to x272y216 will reduce flow degradation
  9. 04:31:526 (1,2,3,4) - Strange anti-jump that appears out of nowhere, killing the momentum from the previous play making the next pattern more awkward -> since this note like this very hard to hit, you can convert it to reverse slider
  10. 04:38:006 (2,3,4,5,1,2,1) - Strange spacing increase for pretty much the same rhythms as before -> 04:38:006 (2,3,4,5) - put interesting zigzag pattern here can be help
  11. 04:56:006 (1,2,3,4,1) - Sudden spacing decrease for the same rhythm as 04:52:166 (1,2,3,4,1,2,3,4,1,2,3,4,5,1) - -> 04:56:246 (3) - move to x260y268 for stabilize distance i think
  12. 05:00:326 (1,2,3,4,5) - The upward and downward motions here creates a sort of movement that is very awkward when taken into account the movement upwards, the movement to the side and downwards, followed by the movement back upwards -> very agree with this. and pattern on 05:00:086 (5,1) - im just feel this pattern like 1/2 (but looks not matter i think). maybe create pattern like this 05:08:006 (1,2,3,4) - can more improve this pattern
here some suggestion by me:
06:07:570 (3,4) - move this sliders to up a bit
06:09:792 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4) - i agree with jesse for this, this pattern quite intense motion flow for singletapping and alternating, try to make pattern like 06:12:903 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4) - its way better more cool!
08:12:522 (1,2,3) - this jump pattern after long stream quite creepy and im sure some misses will be on here (and difference between this two distance quite big and can decrease reading flow on this pattern. try to make 08:12:772 (3) - have more spacing

dont kd this since i have already have kd on this thread
hope this map rerank again, good luck! =w=)b
Alheak
02:38:569 - to 02:59:069 - Alright, I know the guitar isn't perfectly right on time here, but I really believe you need only one 240BPM red section for this part.

First, the random inconsistencies of the guitar are impossible to predict correctly compared to a normal rhythm, thus making it very hard to play in a stable fashion, especially at OD10.
Second, the biggest inconsistencies I could find are only around 02:53:569 - to 02:56:569 - , for the rest all those timing sections and ajustements really feel unnecessary (this was tested with a single 240 timing section).
And lastly, I want to remind people that this is still a rhythm game (kinda), so it makes no sense in my opinion to try this hard to time those nazi guitar strokes which aren't even that noticiable.

I must admit that I am a big quality freak, so seeing something like that on a studio produced song makes me feel kinda mad.
I know that the rules aren't very clear enough on this subject but in my opinion just for the fact that this is a rhythm game this kind of timing should be unrankable (yeah this is quite a big claim but this is what I believe).

I guess I could say the same thing for 06:39:379 - to 06:40:665 - , but yeah, it's up to you and the QATs now.

Good luck tho, this song is really great, and the map really fun otherwise.
Saoji

sukiNathan wrote:

I honestly doubt this will make any progress without a remap. Especially being disqualified over many fundamental gameplay issues, not just technical problems (as stated in the DQ post).

Good luck anyways~
That feedback from a nominator though...


Anyway,
08:09:647 (2,3,4) - Avoid those straight lines for the sake of the flow by the way. You didn't use it that much. But sometimes, you use sonething similar like this : 01:06:819 (2,3,4) - The slider (4) totally breaks the flow to go to the horizontal. Try to put it more on the left, a little curve might be nice too if you think that doesn't break your pattern that much.

No kd.

Good luck to rerank it!
GoldenWolf

Alheak wrote:

And lastly, I want to remind people that this is still a rhythm game (kinda), so it makes no sense in my opinion to try this hard to time those nazi guitar strokes which aren't even that noticiable.

Ranking Criteria wrote:

Your map must be perfectly timed. This means that your BPM and offset are spot-on, sliders end when they should, notes are generally following a recognizable rhythm (such as the lyrics or drums) which is comprehensible by a player, and that there are no unsnapped notes (you can check this by running AIMod (shortcut ctrl+shift+a) in the editor).
Nathan

Yales wrote:

sukiNathan wrote:

I honestly doubt this will make any progress without a remap. Especially being disqualified over many fundamental gameplay issues, not just technical problems (as stated in the DQ post).

Good luck anyways~
That feedback from a nominator though...
Since when was I obliged to give constructive feedback in every map thread I post in? Besides, you missed my point, I meant this map most likely won't be saved even through tons of polishing and mods. Mods can't fix the heavy amount of fundamental issues pointed out in the DQ post. In my opinion it would be much more efficient to just remap the entire thing. That is just my opinion, though.
Yunomi
oko's insane
Alheak

GoldenWolf wrote:

Alheak wrote:

And lastly, I want to remind people that this is still a rhythm game (kinda), so it makes no sense in my opinion to try this hard to time those nazi guitar strokes which aren't even that noticiable.

Ranking Criteria wrote:

Your map must be perfectly timed. This means that your BPM and offset are spot-on, sliders end when they should, notes are generally following a recognizable rhythm (such as the lyrics or drums) which is comprehensible by a player, and that there are no unsnapped notes (you can check this by running AIMod (shortcut ctrl+shift+a) in the editor).
How does the ranking criteria disagree with what I said? In this part the BPM is not spot-on at all, while I might agree for the offset, this kind of timing isn't rhythmically accurate in any way.
Nakano Itsuki
Is this map just another normal diff?
Seems like it.

:@
GoldenWolf

Alheak wrote:

How does the ranking criteria disagree with what I said? In this part the BPM is not spot-on at all, while I might agree for the offset, this kind of timing isn't rhythmically accurate in any way.
Well then, I think you might want to take some English lessons. Ain't gonna re-quote the exact same thing so let me break it down for you; You basically said that it makes no sense to try getting the perfect timing for a song. Which the ranking criterias are exactly stating the opposite.

Yes it's a rhythm game, and as such a map has to be perfectly timed to the song. There is no "the random inconsistencies of the guitar are impossible to predict correctly compared to a normal rhythm". That's complete bullshit. OF COURSE a tempo change is not going to be predictable, because it breaks the tempo, duh.

"for the rest all those timing sections and ajustements really feel unnecessary" That's complete bullshit #2. You feel it's unncessary? You think letting go notes off-beat by more than 30ms is okay?

It's exactly because it's a rhythm game that everything must be timed perfectly, as stated in the rules.

Alheak wrote:

I must admit that I am a big quality freak, so seeing something like that on a studio produced song makes me feel kinda mad.
What if I tell you this is intented? That live and raw performances can sound better than timing fixed one, especially on those really calm and quiet part?

Alheak wrote:

I know that the rules aren't very clear enough on this subject
Again, you still don't see how the ranking criterias are directly proving you wrong? The rules are very clear and precise on the matter. "Your map must be perfectly timed." If that isn't clear enough, then I don't know what else you need.
OmegaR

sukiNathan wrote:

Since when was I obliged to give constructive feedback in every map thread I post in? Besides, you missed my point, I meant this map most likely won't be saved even through tons of polishing and mods. Mods can't fix the heavy amount of fundamental issues pointed out in the DQ post. In my opinion it would be much more efficient to just remap the entire thing. That is just my opinion, though.
Sure, let's just remap 4000 notes rather than fixing the already existing 4000 notes. Great idea!

This map can go through modding to fix the issues relatively easily provided the correct input from certain modders. Remapping the whole song is lunatic.
Saoji

sukiNathan wrote:

Since when was I obliged to give constructive feedback in every map thread I post in? Besides, you missed my point, I meant this map most likely won't be saved even through tons of polishing and mods. Mods can't fix the heavy amount of fundamental issues pointed out in the DQ post. In my opinion it would be much more efficient to just remap the entire thing. That is just my opinion, though.
Cherry Blossom, if you come over here, your picture is wrong it seems.

Nathan

Wookiezi wrote:

sukiNathan wrote:

Since when was I obliged to give constructive feedback in every map thread I post in? Besides, you missed my point, I meant this map most likely won't be saved even through tons of polishing and mods. Mods can't fix the heavy amount of fundamental issues pointed out in the DQ post. In my opinion it would be much more efficient to just remap the entire thing. That is just my opinion, though.
Sure, let's just remap 4000 notes rather than fixing the already existing 4000 notes. Great idea!

This map can go through modding to fix the issues relatively easily provided the correct input from certain modders. Remapping the whole song is lunatic.
well thanks for completely ignoring what I said about mods on a map like this
If this actually does get ranked in its current state through mods, then good for you. Like I said it's just my opinion.
anyways i'll drop this
Cherry Blossom

Yales wrote:

Cherry Blossom, if you come over here, your picture is wrong it seems.
Awh, lol yeah ;w;
_________


Please, stop fighting and have fun ? This is just a game, please guys...
And we just need to enjoy it. And it was really enjoyable to see a map like this in qualified section, to see who were able to smash a keyboard :3
Alheak

GoldenWolf wrote:

Well then, I think you might want to take some English lessons. Ain't gonna re-quote the exact same thing so let me break it down for you; You basically said that it makes no sense to try getting the perfect timing for a song. Which the ranking criterias are exactly stating the opposite.
You forgot half the rule: it must be perfectly timed and the BPM and offset should be spot-on. The BPM isn't spot-on at all, only the offset makes sense if we indeed consider timing it relatively to exactly when the guitar is played.

GoldenWolf wrote:

Yes it's a rhythm game, and as such a map has to be perfectly timed to the song. There is no "the random inconsistencies of the guitar are impossible to predict correctly compared to a normal rhythm". That's complete bullshit. OF COURSE a tempo change is not going to be predictable, because it breaks the tempo, duh.
Once again, this is not a tempo change, those are inconsistencies, "human errors", a perfect rhythm IS predictable. Changes in BPM are indeed unpredictable, but this is not the case here and they're most of the time more than just a change of 1 or 2 BPM, it should be noticiable with when the circles appear.
Slight arrangements like those are virtually unnoticiable, but with enough effect to mess with the player's accuracy.

GoldenWolf wrote:

"for the rest all those timing sections and ajustements really feel unnecessary" That's complete bullshit #2. You feel it's unncessary? You think letting go notes off-beat by more than 30ms is okay?
Here I was just talking about a certain part inside the bigger one, the other ones ("for the rest") don't need any ajustements imo.

I must admit that you're right on this part though, as much as I don't like this kind of timing.

GoldenWolf wrote:

It's exactly because it's a rhythm game that everything must be timed perfectly, as stated in the rules.

Alheak wrote:

I know that the rules aren't very clear enough on this subject
Again, you still don't see how the ranking criterias are directly proving you wrong? The rules are very clear and precise on the matter. "Your map must be perfectly timed." If that isn't clear enough, then I don't know what else you need.
Well this is where our definition of "perfect timing" diverges, I'm talking about how this part IS 240BPM, while you're talking about how those notes are played at those exact instants.

Nobody is wrong here, this is why I think the ranking criteria isn't clear enough on this subject.

What does it mean to be "perfectly timed"? The ranking criteria only gives two vague indications: "spot-on BPM and offset". I'm right about the BPM, you're right about the offset.

What to do in those cases where we can't have both? I'm only expressing my opinion regarding this rule.

For me BPM should have the priority because the BPM is the rhythm, and this is a rhythm game.
Topic Starter
Mazzerin
wow causing my own drama is so awesome, thanks babes
side note: fixed everything till 270 part, gonna apply jesus suggestion and revamp ending tomorrow
GoldenWolf

Alheak wrote:

For me BPM should have the priority because the BPM is the rhythm, and this is a rhythm game.
Well there we go. Ultimately the BPM doesn't even matter, it doesn't change how the map plays if you take a multiple of the actual BPM. You can slap 100 BPM 1/6 over 150 BPM 1/4 and the player won't feel any difference.
Unlike offset.

The overall BPM at that part is more or less averaging at 240. Yeah that's pretty innacurate. If this was played perfectly, the BPM should be 240. But hey, it's not, so the BPM is not 240.

Simple as that.
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