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Spawn Of Possession - Apparition

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Okoratu
gl
GoldenWolf

Tess wrote:

A LOT OF PEOPLE WILL BE EATING THEIR HATS TODAY
I will find a chocolate one don't worry.
Gumpy

deetz wrote:

inb4
FC
Len

Fast wrote:

LOL
Nyxa

I'M DYING

GoldenWolf wrote:

I will find a chocolate one don't worry.
Wolves die when they eat chocolate
GoldenWolf

Tess wrote:

GoldenWolf wrote:

I will find a chocolate one don't worry.
Wolves die when they eat chocolate
That's a dog thing
Nyxa
Wolves are dogs that didn't shave for too long
Nyukai
My ears ;_;
Aka
Gratssssz
azr8
gz
BeatofIke
wow
Frim4503
i wonder if someone can FC this with no mods
Yoeri
Why

03:51:940 (1) - This should be 1/6
03:56:940 (1) - ^
03:58:406 (1) - This should be 1/4 (not certain)
04:13:766 (1) - ^
04:17:606 (1) - ^
04:42:566 (1,2,1,2,3,4,5,6,1,2) - All of this should be 1/4 (or 1/8 for the guitar)
04:50:246 (1,2,3,4,1,2,3,4,5,6) - ^
06:53:093 (1) - I'm not sure about this one. I think the bass goes like 1/8, 3/8, 1/2.
Stefan
Removed posts. If you don't know what to post, don't post.
GoldenWolf

Yoeri wrote:

Why

03:51:940 (1) - This should be 1/6 This is 1/8.
03:56:940 (1) - ^ ^
03:58:406 (1) - This should be 1/4 (not certain) Still 1/8. Even the drums are 1/8.
04:13:766 (1) - ^ ^
04:17:606 (1) - ^ ^
04:42:566 (1,2,1,2,3,4,5,6,1,2) - All of this should be 1/4 (or 1/8 for the guitar) You do realize it's a 250bpm section right? The guitar is 1/3 there. It might not be very clear, but it's definitely 1/3. Drums are 1/2 though, but he only mapped the guitar on that part.
04:50:246 (1,2,3,4,1,2,3,4,5,6) - ^ ^
06:53:093 (1) - I'm not sure about this one. I think the bass goes like 1/8, 3/8, 1/2. Since he mapped it to the drums, here's the actual rhythm http://puu.sh/hT3bG/76fe0adc71.jpg , however I believe he mapped it that way to only have one key to press per beat on this measure. So I guess it's okay in my book.
Topic Starter
Mazzerin
about that last thing, i overmapped one note on that slider it seems
Yoeri

Yoeri wrote:

03:58:406 (1) - This should be 1/4 (not certain)
04:13:766 (1) - ^
04:17:606 (1) - ^
Actually nevermind, they're two 1/8 triples. So 1/8,1/8,1/4,1/8,1/8,1/4.

GoldenWolf wrote:

Yoeri wrote:

Why

03:51:940 (1) - This should be 1/6 This is 1/8. No it's not, the guitar is clearly 1/6.
03:56:940 (1) - ^ ^ This one I don't know.
03:58:406 (1) - This should be 1/4 (not certain) Still 1/8. Even the drums are 1/8. Correction above
04:13:766 (1) - ^ ^
04:17:606 (1) - ^ ^
04:42:566 (1,2,1,2,3,4,5,6,1,2) - All of this should be 1/4 (or 1/8 for the guitar) You do realize it's a 250bpm section right? The guitar is 1/3 there. It might not be very clear, but it's definitely 1/3. Drums are 1/2 though, but he only mapped the guitar on that part. Oh, you're right.
04:50:246 (1,2,3,4,1,2,3,4,5,6) - ^ ^
06:53:093 (1) - I'm not sure about this one. I think the bass goes like 1/8, 3/8, 1/2. Since he mapped it to the drums, here's the actual rhythm http://puu.sh/hT3bG/76fe0adc71.jpg , however I believe he mapped it that way to only have one key to press per beat on this measure. So I guess it's okay in my book. I can only hear the first 1/8 triple. The rest sounds 1/4 to me.
Henri

VINXIS wrote:

holy shit the od10 is till there
mmm yes? why not its fairly hard map
Artorias_DELETED
inb4 this gets nuked from orbit from QAT
Nyxa
I'd like to see all the QATs + Loctav just drop by to drop a "Gratz4rank :)"

Y'know, just for the sake of confusing the shit out of people.

Then on the 7th day at 1 minute before it would be ranked they post a massive DQ.

Y'know, just because.
MomoPrecil
We need an 8 stars ranked map :D :D :D
kkk
Why do people rank maps which are not possible to FC nomod?
Ekoro

kkk wrote:

Why do people rank maps which are not possible to FC nomod?
I don't think that's the major problem here. As long as it makes sense (which is kinda hard, i admit), it's okay, right?

(i think i did a "correct" map in terms of difficulty in everything will freeze as the 1/2 parts aren't that insane and sharp)

Already gave my opinion, some streams parts are okay but i just felt like the general spacing of 1/2 is really high, probably too high.
Nyxa
Time Freeze imo is a great example of absurdly hard but well-mapped.

kkk: People said the same about Freedom Dive and Big Black and Image Material and probably Airman too.

Ironically the same guy SS'd one of those and S'd the rest
Artorias_DELETED
I like most of the part of this map, but as Ekoro said, some parts feel overmapped and unnecessarily hard.

Also OD10 is too high even for a map like this, and you could do away with CS4.

It just doesn't feel at all polished and ready for ranking at this state. Hope it gets DQ .
GoldenWolf
They most likely feel unnecessarily hard because you simply can't judge them properly. Nothing's wrong with that, but I too can't judge this map properly since it's just so far above my skill level.

However, unless mazz made a mistake, it's not actually overmapped, everything's in the song.
OD10 is there to avoid notelock mostly I think, and honestly is there a significant difference between OD9.5 and OD10 at this point? The overall accuracy will be lower for everyone of course, but if such an hard map is still not worthy of OD10, what is? Same goes for CS4, why should it feature big circles? The whole point of smaller circles is to make the jump/aim intensive sections to be actually hard to aim, that's the whole point.

Again, this is NOT a map that was made to be SSable, or maybe even FCable with the currently top skill level. This is a map made first to fit an ultra fast and technical song, and secondly to oppose a challenge on who can miss the less/is able to play the best through this maelstrom of madness and insanity. It is NOT a standard map, it is NOT aiming to be one. It's there to show who's the best for the next 5 years, because it has enough difficulty room to allow this.


Came off as a little bit of a rant, oh well. Hope my point gets accross.
-Visceral-

Artorias wrote:

I like most of the part of this map, but as Ekoro said, some parts feel overmapped and unnecessarily hard.

Also OD10 is too high even for a map like this, and you could do away with CS4.

It just doesn't feel at all polished and ready for ranking at this state. Hope it gets DQ .
I do agree with this. Failed at the very end so I have played through the majority of this map and some parts do feel unpolished, and I feel like OD10 is completely unnecessary. Honestly, its more some of the jumps being unpolished and overmapped than the streams. I don't dislike this map by any means but I feel like more polishing is needed as well. After those things this is totally rankable.

EDIT: GOLDENWOLF WTF IS THAT AVATAR I KNOW THAT PICTURE LOL
Yoeri

GoldenWolf wrote:

They most likely feel unnecessarily hard because you simply can't judge them properly. Nothing's wrong with that, but I too can't judge this map properly since it's just so far above my skill level.
By this logic the BNs who ranked this map couldn't judge it properly and probably most of the people modding it couldn't either. Who's even allowed to judge if that's the standard to go by?
Musty
OD10 is good imo, aren't we playing a rhythm game?
Akali
Hold your hands up for next seven days, Mazzerin will need our energy
Artorias_DELETED

GoldenWolf wrote:

They most likely feel unnecessarily hard because you simply can't judge them properly. Nothing's wrong with that, but I too can't judge this map properly since it's just so far above my skill level.

However, unless mazz made a mistake, it's not actually overmapped, everything's in the song.
OD10 is there to avoid notelock mostly I think, and honestly is there a significant difference between OD9.5 and OD10 at this point? The overall accuracy will be lower for everyone of course, but if such an hard map is still not worthy of OD10, what is? Same goes for CS4, why should it feature big circles? The whole point of smaller circles is to make the jump/aim intensive sections to be actually hard to aim, that's the whole point.

Again, this is NOT a map that was made to be SSable, or maybe even FCable with the currently top skill level. This is a map made first to fit an ultra fast and technical song, and secondly to oppose a challenge on who can miss the less/is able to play the best through this maelstrom of madness and insanity. It is NOT a standard map, it is NOT aiming to be one. It's there to show who's the best for the next 5 years, because it has enough difficulty room to allow this.


Came off as a little bit of a rant, oh well. Hope my point gets accross.

haha you changed my mind goldenwolf, thanks. I do see the points you make and I agree with them now.

I still stand that the OD could be lowered to 9.5 probably, what kind of noteblock are you going to get with OD9.5 that you're gonna fix with OD10?
Artorias_DELETED

Akali wrote:

Hold your hands up for next seven days, Mazzerin will need our energy

If this gets ranked in first try I will jump off a cliff and say goodbye to life. There's no way all the QATs who will check this let it get ranked on first qualification. Wouldn't mind it though.
gregest

Smoothie World wrote:

EDIT: GOLDENWOLF WTF IS THAT AVATAR I KNOW THAT PICTURE LOL
you are not the only one :^)
Nyxa

Yoeri wrote:

GoldenWolf wrote:

They most likely feel unnecessarily hard because you simply can't judge them properly. Nothing's wrong with that, but I too can't judge this map properly since it's just so far above my skill level.
By this logic the BNs who ranked this map couldn't judge it properly and probably most of the people modding it couldn't either. Who's even allowed to judge if that's the standard to go by?
You never asked him what would make for a proper judge and went with "By this logic" while replying to something that was only loosely relevant to his post.

FYI, the ability to judge a map properly comes from having a proper understanding of creativity, aesthetics, and flow/playability, and imo every BN (since they're supposed to be the "upper bar" modders who judge and qualify maps) should therefore qualify to judge this map, and when they can't at the very least I'd expect honesty about it. The BN's judged it, 3 of them deemed it to be worthy and I still managed to squeeze in a reasonably bulky mod before the third bubble. Now let's just wait and see if the QATs agree.
GoldenWolf

Artorias wrote:

I still stand that the OD could be lowered to 9.5 probably, what kind of noteblock are you going to get with OD9.5 that you're gonna fix with OD10?
Mostly notelock, where'd you miss a previous circle and when trying to click the next one, you're still in the hit window of the previous circle, thus you can't click the next and you get screwed over the whole stream. OD10 allow you to avoid that, I'd even say OD10 makes the map easier to pass.
silmarilen
i dont see a reason to lower od. accuracy isnt even the problem with this map, and by the time it does become the problem it will be a good way to see who is actually the best instead of seeing the same old topscore list with everybody 99+ acc. and like gowo said at the top of this page, how much of a difference is od9.5 compared to od10 anyway? especially on a map like this. it's really not a reason to dq this imo.

there is no such thing as too high od on extra diffs, only too low.
Cherry Blossom
The day will come when a player will be able to get A rank on this map nomod. You still can hope for now.
Let's see what will happen in a few days. To be honest, QATs will have much headache with this map x)
Artorias_DELETED

Cherry Blossom wrote:

The day will come when a player will be able to get A rank on this map nomod. You still can hope for now.
Let's see what will happen in a few days. To be honest, QATs will have much headache with this map x)
rrtyui can easily get an A and a good combo on this. Reimu got a 93% "almost" pass on stream.

I assume Hvick will get a good score on it as well because he is so fast and can do the 270 streams and the fast jumps.
1319
HERE WE FUCKING GO BOYS

Artorias wrote:

Cherry Blossom wrote:

The day will come when a player will be able to get A rank on this map nomod. You still can hope for now.
Let's see what will happen in a few days. To be honest, QATs will have much headache with this map x)
rrtyui can easily get an A and a good combo on this. Reimu got a 93% "almost" pass on stream.

I assume Hvick will get a good score on it as well because he is so fast and can do the 270 streams and the fast jumps.
i think you are overestimating the skill of the players in this game
DT-sama

Artorias wrote:

I still stand that the OD could be lowered to 9.5 probably, what kind of noteblock are you going to get with OD9.5 that you're gonna fix with OD10?
Good question. Let's find out.
Let's say an OD is good enough for a certain bpm if you can always hit an early 300 after missing a jump, like 180bpm OD7.
This map's bpm mostly fluctuates between 240~250bpm and has a long 270bpm section full of singletaps, so let's take those three bpms.

OD9 is no good:
240bpm - almost half of the hit window of early 300s (~ 25ms) is taken by the previous circle's hit window. The early hit window is effectively restricted to 15ms. As people usually hit jumps earlier when they miss one, this is pretty bad.
250bpm - same as above, but now you have 10ms.
270bpm - you can't hit the note perfectly on time, but you can hit it like 2ms late.

OD9.5 doesn't improve the situation by much:
240bpm - you can hit early 300s (you must be at least ~2ms late actually), but not early 100s, barely acceptable.
250bpm - you only have 15ms of early 300s. Not acceptable.
270bpm - you can actually hit the note on time now, but you can't hit it earlier than ~5ms.

OD10, which is the best we can do, and it is barely acceptable:
240bpm - no complaints here, OD10 is decent for 240bpm jumps.
250bpm - can't hit early 100s, OD10 is barely acceptable here.
270bpm - half of the early 300s hit window is gone. But the 270bpm singletaps in the map aren't jumpy at all, they could play like a stream, for which OD10 is more than enough.

Nomod ODs for streams of this bpm are simply hopeless, with OD9.5 being relatively worse than OD8 on 200bpm.
OD8 on 200bpm streams means that if you miss a note in a stream, you'll have to start streaming at least 45ms late to not notelock. On OD8, that means you'll be streaming 100s about ~13ms later than what you'd need to get 300.
Likewise, missing a note in a OD9.5 250bpm stream means that you'll end up streaming at least 45ms late. The difference is that, to get 300, you should've have started streaming ~23ms earlier, and you're closer to getting 50 than to getting 300. So, to compensate, you'll have to overstream faster/for more time, at a higher bpm to boot.
OD10 is still worse than OD8 on 200bpm, but you'll be streaming 40ms late, and you have only a ~18ms disadvantage to recover.
Even OD7 DT would've been better, in fact it would've been great, its hitwindow for 50s in 87ms, compared to the 100ms of OD10.

TL;DR: nomod OD's hit windows for 50s fucking suck and notelock everything, OD10 is a must on this map because of that. Play DT for saner hit window scaling.
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