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Arashi - Fight Song

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Topic Starter
Sallad4ever
This beatmap was submitted using in-game submission on Friday, March 12, 2010 at 7:12:19 AM

Artist: Arashi
Title: Fight Song
Source: G no Arashi
Tags: ninomiya kazunari
BPM: 133
Filesize: 3582kb
Play Time: 03:15
Difficulties Available:
  1. Arashi (4.99 stars, 468 notes)
  2. Kaze (4.64 stars, 297 notes)
  3. Soyo Kaze (3.44 stars, 167 notes)
Download: Arashi - Fight Song
Information: Scores/Beatmap Listing
---------------
The 2nd Arashi song and my first attempt at SB even tough only a simple one
Mod and suggestions are welcome :)
Btw
Soyo Kaze -- Normal
Kaze -- Hard
Arashi -- Insane

22/2/2010 -- Move to pending
23/2/2010 -- Breeze's Mod
24/2/2010 -- kino77's & orioncomet's mod
25/2/2010 -- Arusha Shuna's :oops: & Sushi971's mod
26/2/2010 -- gdeath's mod
27/2/2010 -- Gladi's & Leorda's mod
28/2/2010 -- Shulin's, sesito71, james2250 mod & Real1 advice
28/2/2010 -- VanMoNky's mod (a little late sorry :oops: )
01/3/2010 -- Teara's mod, Shulin's 2nd mod & Dusty :)
05/3/2010 -- Derekku Chan's Mod
Also please redownload for those who download this map before 05/3/2010
11/03/2010 -- Mafiamaster's Mod
12/03/2010 -- DJPop's Mod
Topic Starter
Sallad4ever
SB is....Hard :?
Too all the Pro SBer out there you guys are PURE AWESOME :)
Astom
star :3

Edit:

In general i don't see problems, only a little to fast but nothing more.
Breeze
[SB]
  1. Good job on first trying SB, but I had to say on point : After notes are all end, SB is going on about 30s, that's a long time, it would not end unless palyers skip it. It's better that after notes with what SB end, or let SB end after notes end no more than 5-10s, that's just my suggestion, you could totally ignore what I said. (While [Kaze] difficulty is map to end, so if you do so, you should delete osb.file and write unique Sb code for each diff.)
[General]
  1. j song love so sweet single should not be tag, they have no enough materiality to represent this song :/
  2. All difficulties : 02:13:657 - 02:28:657 - first part sounds a little loud with finish sound, try use 50% at 02:13:657 -02:20:988, 75% at 02:20:988 - 02:27:304, 100% at 02:27:304 - 02:28:657 (It means add a timing section at 02:27:304)
  3. All Difficulties : 02:27:863 - 02:28:770 - use normal hitsound with gradually advanced hit volume better imo
  4. Stack Leniency move to rightmost rate is unrankable now, please at least move 1 grid left


[Soyo Kazel]
  1. 01:51:552 (4) - add whistle to fit your style?
[Kaze]
  1. 00:46:590 (3) - add whistle
  2. 00:47:718 (3) - add finish
[Arashi]
  1. 03:12:981 (1) - hit volume fade from then on
Neat map
Blue + Purple star
Topic Starter
Sallad4ever
Hello Breeze :)

SPOILER

Breeze wrote:

[SB]
  1. Good job on first trying SB, but I had to say on point : After notes are all end, SB is going on about 30s, that's a long time, it would not end unless palyers skip it. It's better that after notes with what SB end, or let SB end after notes end no more than 5-10s, that's just my suggestion, you could totally ignore what I said. (While [Kaze] difficulty is map to end, so if you do so, you should delete osb.file and write unique Sb code for each diff.)
Thanks for this advice I guess I'll let the SB as it is unless there are some distracting aspect, but I'll keep this in mind for my next SB :)

[General]
  1. j song love so sweet single should not be tag, they have no enough materiality to represent this song :/ Well this is a Japanese song so I delete the love so sweet and single but keep the j song
  2. All difficulties : 02:13:657 - 02:28:657 - first part sounds a little loud with finish sound, try use 50% at 02:13:657 -02:20:988, 75% at 02:20:988 - 02:27:304, 100% at 02:27:304 - 02:28:657 (It means add a timing section at 02:27:304) Yup :D fixed
  3. All Difficulties : 02:27:863 - 02:28:770 - use normal hitsound with gradually advanced hit volume better imo I think I'll stick with this style :D
  4. Stack Leniency move to rightmost rate is unrankable now, please at least move 1 grid left
I don't know that :o Fixed



[Soyo Kazel]
  1. 01:51:552 (4) - add whistle to fit your style?
Fixed :)

[Kaze]
  1. 00:46:590 (3) - add whistle
  2. 00:47:718 (3) - add finish
I forget a about this :? what a miss. Fixed

[Arashi]
  1. 03:12:981 (1) - hit volume fade from then on
OK :)

Thanks for the mod and the double combo star :D
kino77
Nice Arashi map again~

SB is good job~Can't belive its you first try~
I don't mind the shake after note ended at all~I just sit there watch~Its fun~

[Soyo Kaze]
01:10:725 (1) - The clap in the slider end doesn't fit IMO,try some other hitsoud or other place?
01:55:161 (x) - Add a note here?
02:43:883 (3) - Remove clap?

[Kaze]
Turn down the HP drain rate 1 tick or 2?
01:22:003 (1) - Remove new combo?
01:54:710 (10) - Clap?
01:54:936 (11) - Remove clap?

[Arashi]
Fine and insane~

Glad you enjoy my mod~
I also enjoy your map~
Have a star~
orioncomet
~[Soyo Kaze]~
01:20:199 (1) - try sound finish
01:20:424 (2) - spacing ?
02:15:462 (5) - remove finish at begin of silder
02:47:718 (1) - try sound finish

~[Kaze]~
02:38:695 (1) - try sound finish
02:47:718 (1) - replace whistle with finish

~[Arashi]~
00:39:146 (5) - new combo?
01:18:282 (1) - try sound finish
01:55:838 (3) - ^
02:38:695 (1) - ^
02:47:718 (1) - ^
03:15:688 (5) - ^
funny when i'm playing :3

starr ~
Topic Starter
Sallad4ever
SPOILER

kino77 wrote:

Nice Arashi map again~

SB is good job~Can't belive its you first try~
I don't mind the shake after note ended at all~I just sit there watch~Its fun~ Thanks :)

[Soyo Kaze]
01:10:725 (1) - The clap in the slider end doesn't fit IMO,try some other hitsoud or other place? :) OK turn into repeat & place the clap on end
01:55:161 (x) - Add a note here? I think I won't, I like it this way :D
02:43:883 (3) - Remove clap? Yup Fixed :)

[Kaze]
Turn down the HP drain rate 1 tick or 2? I guess not, this HP drain is suitable
01:22:003 (1) - Remove new combo? Removed
01:54:710 (10) - Clap?Sounds good :) Added
01:54:936 (11) - Remove clap? Yup Removed

[Arashi]
Fine and insane~ Yay :)
Thanks kino77

SPOILER

orioncomet wrote:

~[Soyo Kaze]~
01:20:199 (1) - try sound finish Great :oops: Added :)
01:20:424 (2) - spacing ? Didn't notice that :oops: Fixed
02:15:462 (5) - remove finish at begin of silder Removed
02:47:718 (1) - try sound finish Yup Added

~[Kaze]~
02:38:695 (1) - try sound finish :? Umm... I don't think so
02:47:718 (1) - replace whistle with finish Yup Changed

~[Arashi]~
00:39:146 (5) - new combo? This is fine so I won't
01:18:282 (1) - try sound finish Great :oops: Added :)
01:55:838 (3) - ^ Added
02:38:695 (1) - ^ I guess no
02:47:718 (1) - ^ Added
03:15:688 (5) - ^ Clap sound better
funny when i'm playing :3 :)
Thanks orioncomet :D

And also thanks for the stars :)
soulfear
star:D
Arusha Shuna
Request Accepted
HI kak! :)

General
Although slider shapes are fine, but some sliders are better shaped symmetry, there are lots of em
Soyo Kaze
01:32:830 (4,5,6,7) - no stack?
02:29:898 (1,2,3,4,5,6) - spacing issue
02:38:018 (4,5,6) - ^
Kaze
Read GENERAL, but overall it's fine i think...
Arashi
01:05:312 (8,9,10,11,12) - stream will probably look better instead of stacks
02:20:424 (1,2,3,4,5,6) - although triplets are fine, consider change it?
02:26:063 (6) - start the slider at the previous blue tick then lengthen the slider by 1/4 beat
03:02:380 (2) - move 1 tiny grid right

Nice! STAR! :D
Sushi
[Soyo Kaze]
02:08:469 (1,2) - symetry?

[Kaze]
fine~

[Arashi]
00:42:981 (1,3) - Stack better?


nice~
Topic Starter
Sallad4ever
Hello Guys :D

SPOILER

Arusha Shuna wrote:

General
Although slider shapes are fine, but some sliders are better shaped symmetry, there are lots of em Well I'm doing this intentionally and I'm also suck with symmetry :oops:
Soyo Kaze
01:32:830 (4,5,6,7) - no stack?Yup Fixed
02:29:898 (1,2,3,4,5,6) - spacing issue :oops: Fixed
02:38:018 (4,5,6) - ^ :oops: ^
Kaze
Read GENERAL, but overall it's fine i think... I'll try challenging symmetry on my next map :oops:
Arashi
01:05:312 (8,9,10,11,12) - stream will probably look better instead of stacks I like stacking these
02:20:424 (1,2,3,4,5,6) - although triplets are fine, consider change it? I stick with triplets
02:26:063 (6) - start the slider at the previous blue tick then lengthen the slider by 1/4 beat No I like this pace better
03:02:380 (2) - move 1 tiny grid right Moved
Thanks Ashura Shuna :)

SPOILER

Sushi971 wrote:

[Soyo Kaze]
02:08:469 (1,2) - symetry? Yup

[Kaze]
fine~ Yay :)

[Arashi]
00:42:981 (1,3) - Stack better? :oops: Fixed
Thanks Sushi971

Thanks for the mods guys :)
Also for the star :D
gdeath
Overall :
make the slidertick decrease to 1.0(All diffs)

[Soyo Kaze]
Fine

[Kaze]
fine

[Arashi]
there are some suggestions about how to add hitsound.you decide whether these are helpful or not.
01:42:417 (4,5) - remove clap
01:43:319 (9,10) - ^
01:43:883 (2) - ^
01:46:026 (3,4) - ^
01:46:364 (5) - ^
01:47:266 (1) - ^
01:47:718 (2) - remove clap and add clap on the start of slider
01:50:875 (5) - remove clap
01:53:131 (2,3) - ^
01:53:582 (1) - add clap
01:53:808 (2) - remove clap
01:54:033 (3,4) - ^
01:54:936 (3) - ^
03:12:981 (1,2,3,4) - ^

Nice map and SB
Star
Diasios
Pubbled~
Topic Starter
Sallad4ever
Halo gdeath :)
SPOILER

gdeath wrote:

Overall :
make the slidertick decrease to 1.0(All diffs) I stick with 2 sounds better for me

[Soyo Kaze]
Fine Yay :)

[Kaze]
fine Yay :)

[Arashi]
there are some suggestions about how to add hitsound.you decide whether these are helpful or not. I'll just use some off them :D
01:42:417 (4,5) - remove clap removed
01:43:319 (9,10) - ^ not removed
01:43:883 (2) - ^ ^
01:46:026 (3,4) - ^ removed
01:46:364 (5) - ^ ^
01:47:266 (1) - ^ not removed
01:47:718 (2) - remove clap and add clap on the start of slider ^
01:50:875 (5) - remove clap ^
01:53:131 (2,3) - ^ ^
01:53:582 (1) - add clap not added
01:53:808 (2) - remove clap removed
01:54:033 (3,4) - ^ not removed
01:54:936 (3) - ^ ^
03:12:981 (1,2,3,4) - ^ ^

Thanks for the mod and star :)
GladiOol
[General]
  1. Offset 33.270
  2. Make the 'J' in TAGs Japanese.
[Arashi]

01:45:676 (x) - Extra Note here (?)
01:53:570 (1) - Remove new combo.
02:10:713 (x) - Add a spinner here, and make it end on 02:13:420.
(nazi) 02:28:533 (7) - Move this note 1 grid level up. (Grid Level 3 / Most Precise.)
02:43:645 (2,3,4,5,6,1,2,3,4,5,6,7) - This should be snapped on 1/3. Fix that.

[Kaze]

02:43:657 (4,5,6,7) - Snap this on 1/3~

[Soyo Kaze]

02:43:657 (2,3,4,5,6,7) - Snap this to 1/3~

Starred!
Leorda
Apa Kabar?

[Soyo Kaze]
02:35:763 (1) - Reverse (Ctrl+R) this slider, it's confusing you know
02:47:266 (8) - Move it to the right place, a little bit overlapped by slider it's bad

[Kaze]
Please decrease a circle size, only 1 tick
02:29:898 (4) - Make curve?
02:31:251 (7) - ^

[Arashi]
00:55:838 (4) - Reverse (Ctrl+R) this slider, it's confusing you know
01:45:688 (x) - Add note?

Nice Map
STAR
Topic Starter
Sallad4ever
Halo Gladi

Gladi wrote:

[General]
  1. Offset 33.270 I'm kinda not sure about your offset cause when I'm playing it the 33282 offset are fine :? but if there are others that second your opinion I'll change the offset
  2. Make the 'J' in TAGs Japanese.
Fixed

[Arashi]

01:45:676 (x) - Extra Note here (?) sounds good :) and to make it consistent I add note at 01:46:928 (8) - hope this good
01:53:570 (1) - Remove new combo.Removed
02:10:713 (x) - Add a spinner here, and make it end on 02:13:420. Great Idea :oops: Added
(nazi) 02:28:533 (7) - Move this note 1 grid level up. (Grid Level 3 / Most Precise.) :D Moved
02:43:645 (2,3,4,5,6,1,2,3,4,5,6,7) - This should be snapped on 1/3. Fix that. If I snapped all of them it sounds weird :? so, snapped 02:43:883 (3) - to 1/3 and add a note at 02:43:958 How about this?

[Kaze]

02:43:657 (4,5,6,7) - Snap this on 1/3~ Yeah sounds good :) Snapped

[Soyo Kaze]

02:43:657 (2,3,4,5,6,7) - Snap this to 1/3~ snapped the (2,3,4,5,6), I think the (7) note can go either 1/3 or 1/4 here, but...yeah snapped it
Halo Leorda

Leorda wrote:

Apa Kabar? 100% segar dan sehat :)

[Soyo Kaze]
02:35:763 (1) - Reverse (Ctrl+R) this slider, it's confusing you know now that you mention it yeah :oops: Fixed
02:47:266 (8) - Move it to the right place, a little bit overlapped by slider it's bad Moved

[Kaze]
Please decrease a circle size, only 1 tick Hmm... I like it normal size :D
02:29:898 (4) - Make curve? curve it a little bit more :D
02:31:251 (7) - ^ curve it more :D

[Arashi]
00:55:838 (4) - Reverse (Ctrl+R) this slider, it's confusing you know well this is intentional and it's not that hard to read after a second try right ;)
01:45:688 (x) - Add note? same like Gladi's post :D yup Added
Thanks for the mod and the star Gladi and Leorda :)
Really appreciate it
GladiOol
Hmm, 33 275 I would go for then. Though I still like 33 270 more :(
But put in 33 275, this way everybody is happy xD
Shulin
General:

-- Remove "Japanese song" from tags there is the language genre "japanese".
-- "G no Arashi" should be in tags if its an album name, if this song was used for a drama or something then put that as your source.

Soyo Kaze:

01:00:794 (3) - Grid snap this it's a misaligned stack.
02:43:657 (2,3,4,5) - This 1/3 stack is too hard for the easiest difficulty imo. (This needs fixing imo make it a returning slider?)
02:45:763 (x) - Recommend a note here or the 1/3 is really hard to catch. (Again returning slider imo easy players won't be able to pick up on the change to 1/3)

Kaze:

00:44:109 (1) - Return covered by the previous hit300, turn it in the other direction?
02:43:657 (4,5,6) - Small jump intentional?
02:45:763 (x) - Note.

Arashi:

-- The kiai made some of the stacks hard to read.
-- Lower the HP drain by 1.

01:03:958 (1) - Bit of a weird jump, there's a few others like this but I'm not going to nazi them.
01:17:943 (4) - Maybe move to the right of 3 instead of returning to the same place? Reposition 5 if you do this.
02:42:981 (3) - Move this from under the slider imo.

Lots of stacks and triplets XD

Popping the pubble over the 1/3 stack on the easiest difficulty (too difficult imo), apart from that lovely maps. ~ Star.
sesito71
Hi!

[Soyo Kaze]

02:43:657 (2,3,4,5,6,7) - Maybe this is too hard for being the easiest diff...
02:45:763 (8) - If you aren't going to change that, add a note there :P

[Kaze]

02:27:642 (8) - Remove the last finish hitsound (?)
02:42:981 (3,4,5,6,7,8,9,10,11) - Revise the spacing here


Have a star! *
Real1
I really like your mapping style, Sallad. :D
I found nothing that really bothers me except this:

[Soyo Kaze]
Is Soyo Kaze an Easy diff? In that case, it contains too many stacks. It's hars for noobs toclick the correct amount of times in stacks.Also, there are some faster stacks towards the end of it, that's too hard even if this is supposed to be a normal!

[Kaze]
You should serioysly map this full. It's not so much, and I think this is the best diff of the bunch, seeing it full would be nice!


That is all! Very nice. Have a shining star!
James2250
Soyo Kaze:
I agree this difficulty has alot of stacks for an easy
00:37:793 (4) - add repeat? (and fix spacing if you do)
02:43:657 (2,3,4,5) - getting too hard for an easy

Kaze:
01:20:199 (3) - new combo
01:21:327 (1) - remove new combo
01:45:688 (2) - add note?

Arashi:
00:36:891 (5,1) - switch new combo
01:02:154 (5,1) - ^
02:28:770 (9,1) - ^
02:44:109 (5,6) - could be stacked very slightly better

*star*
Vanmonky
As your request. Sorry for the delay.

Read this first for the icon explanation.
- [?] Asking for a second thought.
- [!] Fatal error. You have to fix this for sure.
- [No icon] Only a suggestion.

[General]
1. Well, I think the offset is way too late. Follow Gladi's suggestion.
2. Like Shulin said, the "japanese" shouldn't be in tags since you can set this map's genre to Japanese language. Also, confirm his mod about the source. I agree with him.
3. Yaoi detected on background lol.
4. Well, I suggest you to map the song until the end.
5. I prefer yellow, orange, and red combo colours than red, peach, green, and pink.

[Storyboard]
Well, nice try. I kinda like the arashi_logo. But, there's one thing which makes me feel not right. I know you are trying to make some lyrics unique movement, but however the lyrics which appeared above the "moshi moshi? arashi desu" don't fit to its placement. Although they just covered a little of the gay people and the "moshi moshi" images, it will somehow make them not placed neatly.

After some experiment, I realized that some of your lyrics were not rotated properly. Sometimes touched the japanese font and moshi moshi images. Why don't you try fix them by coding? It's not that hard. Give it a try and you will realized how easy it is. However, no need to think about this a lot. It just doesn't right for myself.

[Soyo Kaze]
-- If this is an [Easy] diff, you shall not make it that hard. I consider this as [Normal] diff.
01:01:021 (4) - It's not placed properly. But stacked properly.
01:01:698 - This timing needs something since the vocal stops here and you generally follow the vocal (expect for kiai time). I suggest you to add a note here.
01:12:976 (5) - Add whistle here, based on trumpet on the song.
01:34:630 (1) - New combo, perhaps. [?]
01:41:848 to 01:48:615 - Where's the clap? ;__;
01:53:577 (1,2,3,4) - I prefer whistles than claps following the HO HO HO.
02:43:803 (3,4) - I myself don't want any 1/3 note in the easiest diff. You can turn them to slider, start from (2) and end on (4). [!]
02:45:457 (6,7) - Turn them into slider or something else. [!]
02:38:690 (1) - Move backward one 1/2 tick, perhaps. [?]

[Kaze]
00:46:590 (3) - Add whistle at the end.
01:05:763 - Add note here then finish.
01:32:379 (7) - New combo?
01:54:485 (9) - ^

[Arashi]
00:46:590 (12) - Add whistle at the end.
02:43:657 (2,3,4,5) - Hard tor ead that they are 1/3 notes by its placement. Perhaps you can stack them all.
02:45:688 (5) - Should be on 02:45:612.
Star. Shulin will take care of the proto bubble since he was the one who popped it.
Topic Starter
Sallad4ever
Halo again Gladi
SPOILER

Gladi wrote:

Hmm, 33 275 I would go for then. Though I still like 33 270 more :(
But put in 33 275, this way everybody is happy xD
Yup I like 33275 :) Changed
Halo Shulin
SPOILER

Shulin wrote:

General:

-- Remove "Japanese song" from tags there is the language genre "japanese". Removed
-- "G no Arashi" should be in tags if its an album name, if this song was used for a drama or something then put that as your source. G no Arashi is the name of their (Arashi) TV program that use this song as the theme song, but it's not a drama btw, so it's ok right? :D

Soyo Kaze:

01:00:794 (3) - Grid snap this it's a misaligned stack. :oops: Fixed
02:43:657 (2,3,4,5) - This 1/3 stack is too hard for the easiest difficulty imo. (This needs fixing imo make it a returning slider?) This diff is normal diff, but yes the stacks are too sudden so....Changed to repeat 1
02:45:763 (x) - Recommend a note here or the 1/3 is really hard to catch. (Again returning slider imo easy players won't be able to pick up on the change to 1/3) Yup :) Added

Kaze:

00:44:109 (1) - Return covered by the previous hit300, turn it in the other direction? The previous sets of combos are pretty much a set up for this, and also this is hard diff, so I'll leave it as it is :D
02:43:657 (4,5,6) - Small jump intentional? This is a sad miss :oops: Fixed
02:45:763 (x) - Note. Yup :) Added

Arashi:

-- The kiai made some of the stacks hard to read. Because I still not good with jump, I intentionally use some other aspect to make this diff a little bit more hard and I choose this, so unless it is VERY VERY HARD to read after playing it (maybe) for more than 3 times, then I'll change it :D
-- Lower the HP drain by 1. Lowered

01:03:958 (1) - Bit of a weird jump, there's a few others like this but I'm not going to nazi them. :? The jump I used here are based on the lyric & music, cause I'm still not good at jump it became weird :? so I'll fix some not all, hope this is good
01:17:943 (4) - Maybe move to the right of 3 instead of returning to the same place? Reposition 5 if you do this. Yeah :) Moved
02:42:981 (3) - Move this from under the slider imo. I like the stop n go motion of this pattern so I'll leave it unchangged :D

Lots of stacks and triplets XD Yeah :) I like stacking n triplets too much :D

Halo sesito 71
SPOILER

sesito71 wrote:

Hi!

[Soyo Kaze]

02:43:657 (2,3,4,5,6,7) - Maybe this is too hard for being the easiest diff... :oops: Yeah Changed to repeat 2
02:45:763 (8) - If you aren't going to change that, add a note there :P :D Added

[Kaze]

02:27:642 (8) - Remove the last finish hitsound (?) I like this way better
02:42:981 (3,4,5,6,7,8,9,10,11) - Revise the spacing here Yeah a very sad miss :oops: Revised

Halo Real1
SPOILER

Real1 wrote:

I really like your mapping style, Sallad. :D
I found nothing that really bothers me except this:

[Soyo Kaze]
Is Soyo Kaze an Easy diff? In that case, it contains too many stacks. It's hars for noobs toclick the correct amount of times in stacks.Also, there are some faster stacks towards the end of it, that's too hard even if this is supposed to be a normal! Yeah the sudden change of stacks on the ends are a surprise so changed it :D 3

[Kaze]
You should serioysly map this full. It's not so much, and I think this is the best diff of the bunch, seeing it full would be nice!
K :) then Mapped

Halo James2250
SPOILER

James2250 wrote:

Soyo Kaze:
I agree this difficulty has alot of stacks for an easy This is fairly enough for normal I guess
00:37:793 (4) - add repeat? (and fix spacing if you do) I think I won't
02:43:657 (2,3,4,5) - getting too hard for an easy Yeah :oops: Changed to repeat 4

Kaze:
01:20:199 (3) - new combo Added
01:21:327 (1) - remove new combo Removed
01:45:688 (2) - add note? I like it unchanged :D

Arashi:
00:36:891 (5,1) - switch new combo Switched
01:02:154 (5,1) - ^ ^
02:28:770 (9,1) - ^ ^
02:44:109 (5,6) - could be stacked very slightly better :D Fixed

Edit:
Halo VanMonkey
SPOILER
As your request. Sorry for the delay.

Read this first for the icon explanation.
- [?] Asking for a second thought.
- [!] Fatal error. You have to fix this for sure.
- [No icon] Only a suggestion.

[General]
1. Well, I think the offset is way too late. Follow Gladi's suggestion. Yup :) Done
2. Like Shulin said, the "japanese" shouldn't be in tags since you can set this map's genre to Japanese language. Also, confirm his mod about the source. I agree with him. Removed
3. Yaoi detected on background lol. No way :?
4. Well, I suggest you to map the song until the end. only the kaze diff, I'll leave the soyo kaze diff as it is
5. I prefer yellow, orange, and red combo colours than red, peach, green, and pink. Hmm I'll take the orange then and leave the others

[Storyboard]
Well, nice try. I kinda like the arashi_logo. But, there's one thing which makes me feel not right. I know you are trying to make some lyrics unique movement, but however the lyrics which appeared above the "moshi moshi? arashi desu" don't fit to its placement. Although they just covered a little of the gay people and the "moshi moshi" images, it will somehow make them not placed neatly.

After some experiment, I realized that some of your lyrics were not rotated properly. Sometimes touched the japanese font and moshi moshi images. Why don't you try fix them by coding? It's not that hard. Give it a try and you will realized how easy it is. However, no need to think about this a lot. It just doesn't right for myself. I'm currently learning on tweaking the script now, but still not familiar with it so for now I'll let it this way

[Soyo Kaze]
-- If this is an [Easy] diff, you shall not make it that hard. I consider this as [Normal] diff. Yup this is normal
01:01:021 (4) - It's not placed properly. But stacked properly.Fixed
01:01:698 - This timing needs something since the vocal stops here and you generally follow the vocal (expect for kiai time). I suggest you to add a note here. Yeah it sound abrupt if I don't add a note there so, Added
01:12:976 (5) - Add whistle here, based on trumpet on the song. I prefer finish hitsound :D
01:34:630 (1) - New combo, perhaps. [?] :? I guess not
01:41:848 to 01:48:615 - Where's the clap? ;__; :oops: Added hope this is good
01:53:577 (1,2,3,4) - I prefer whistles than claps following the HO HO HO. I like using clap hitsound on them :D
02:43:803 (3,4) - I myself don't want any 1/3 note in the easiest diff. You can turn them to slider, start from (2) and end on (4). [!] Yeah changed :) 5
02:45:457 (6,7) - Turn them into slider or something else. [!] ^
02:38:690 (1) - Move backward one 1/2 tick, perhaps. [?] If I put this there it's going to be very sudden I think, so I'll leave it as it is

[Kaze]
00:46:590 (3) - Add whistle at the end. Yup
01:05:763 - Add note here then finish. Great Idea :) Added
01:32:379 (7) - New combo? I guess not consider how long the combo in the previous set
01:54:485 (9) - ^ ^

[Arashi]
00:46:590 (12) - Add whistle at the end. Added
02:43:657 (2,3,4,5) - Hard tor ead that they are 1/3 notes by its placement. Perhaps you can stack them all. Yup :) Stack'em up
02:45:688 (5) - Should be on 02:45:612. Sound weird if put it there, so I'm not changing it

Thanks for the 5 hit combo guys :D
And also for the stars :)
Teara
Hello!

It all looks good, but I'm not happy with the fact that your easiest diff isn't really all that easy.
I'd suggest you map a easy too

[Soyo Kaze]

02:43:650 (2) - New Combo
02:45:455 (4) - ^

[Arashi]

Lower OD by 1 to make the map more enjoyable, or leave it as it is to make it harder.

I found it plays a lot nicer if you lower OD by 1
Shulin
General:

-- As others have said you can add an Easy, up to you.

Soyo Kaze:

02:28:650 -- Move this inheriting section so the kiai hits 02:28:763 (1) - (it does in Arashi)

The 1/3 section it much better now, and 3 stars is okay for the easiest difficulty imo ^^

Kaze:

02:28:650 -- Make the kiai section land on note? (Like Arashi?)
02:45:605 (8,9,10) - The stack is misaligned in game, move it so it's not a stack or tweak in game to make the stack look nice?

Arashi:

Looks good, no one else seems to find the stacks difficult to read so no problem I guess. Oh and if you decide to use Tear's suggestion of -1 OD you might want to tweak the difficulty of Kaze for difficulty spread, up to you though ^^

Anyway ~ Proto Bubbled again
Dusty
mm, arrived late it seems

If "G no Arashi" is the album, remove it from Source

[Kaze]
02:44:102 (7,8,9,10) - did not stack properly
Topic Starter
Sallad4ever
Halo Teara

Teara wrote:

Hello!

It all looks good, but I'm not happy with the fact that your easiest diff isn't really all that easy.
I'd suggest you map a easy too IMO normal is enough for the easiest diff besides I can't come up with anymore easier then this for the song :o

[Soyo Kaze]

02:43:650 (2) - New Combo Added
02:45:455 (4) - ^ Added

[Arashi]

Lower OD by 1 to make the map more enjoyable, or leave it as it is to make it harder. Good idea :) Lowered

I found it plays a lot nicer if you lower OD by 1
Halo again Shulin

Shulin wrote:

General:

-- As others have said you can add an Easy, up to you. I don't think I will :?

Soyo Kaze:

02:28:650 -- Move this inheriting section so the kiai hits 02:28:763 (1) - (it does in Arashi) Moved :)

The 1/3 section it much better now, and 3 stars is okay for the easiest difficulty imo ^^ :)

Kaze:

02:28:650 -- Make the kiai section land on note? (Like Arashi?) Moved
02:45:605 (8,9,10) - The stack is misaligned in game, move it so it's not a stack or tweak in game to make the stack look nice? well I moved them, hope it's no hard to read :?

Arashi:

Looks good, no one else seems to find the stacks difficult to read so no problem I guess. Oh and if you decide to use Tear's suggestion of -1 OD you might want to tweak the difficulty of Kaze for difficulty spread, up to you though ^^ Yup :D Lowered the OD & HP by1 on kaze

Anyway ~ Proto Bubbled again

Halo Dusty

Dusty wrote:

mm, arrived late it seems Nah I'm the one whose going on toll I guess :D

If "G no Arashi" is the album, remove it from Source The song used in their (Arashi) TV program so I guess it's fine to include it in source

[Kaze]
02:44:102 (7,8,9,10) - did not stack properly Moved
Thanks for the Mod and Stars everyone :)
Derekku
EDIT: Popping the pubble due to SB problems and some problems in each diff

Sorry it took so long to get to this!

[General]
*white.png and white01.png are bad choices for storyboarding. You're using fullscreen images (with tons of transparent pixels) that will lag players. I'm not super familiar with storyboarding, but I believe that you will need to cut these down so that there's only the white piece and nothing else, and then place them on the field via their x,y coordinates rather than being fullscreen images. SBs usually don't lag me, but these fullscreen images were really taking a toll on my laptop. D:
*credit.png could also be cut down in size.
*I think that some of the letters "f i g h t s o n g" could be cut down as well. o:
*I thought that the offset was a little bit late, but I think that it's just the clap hitsounds "pushing" the sound ahead. When playing, the offset seems to be spot on. :3

[Soyo Kaze]
00:54:929 (1) - too far from previous
01:02:147 (1) - ^
01:09:816 (3,1,2,3,4) - a bit clustery and semi-hard to read. Try to make easy diffs as easy-to-read and flow as possible. :p
01:49:064 (1) - too far from previous
02:13:876 (1) - I'd rotate this so that it's sorta vertical and not right next to (2). That way, you can see where (2) starts a bit better.
02:17:711 (1,2,3,4,5,6) - I love this pattern, but it's a bit tricky for an Easy. (3) and (4) can be hard to see and will probably end up getting missed. Also, perhaps (1) should just start on the white tick?
02:29:891 (1,2,3) - I'd stack these or make them a repeating slider so that they're easier to hit.
02:30:793 (4,5,6) - ^
02:38:011 (4,5,6) - ^
02:42:071 (1) - too far from the center of the spinner

[Kaze]
00:44:102 (1) - The first repeat on this partially gets covered up from the 100/300 of the last slider. Please move this so that the repeat isn't hidden.
02:43:650 (4,5,6) - I'd avoid using these triplets since they're completely unexpected. I really suggest making a repeating slider like you did for the easier diff for this. (Same thing for the next set, too)
03:15:681 (5) - Perhaps make this into a 0.5x slider for two more white ticks for a nicer fade-out?

[Arashi]
01:15:229 (4) - repeat gets hidden a bit from the 100/300 from 01:14:214 (4).
02:28:763 (1) - kiai should start on this note to match the other diffs
02:43:650 (2,3,4) - Eh, even in the HARDEST diff, they're still completely unexpected. Slider, please? ;A:
03:12:974 (1,2,3,4,5) - Sorry, but I found this very boring for the hardest diff. D: Just one stack in the middle? At least put a diamond around the screen or a slider on the end (like I suggested for the last diff). :<

Overall: Great job on this! :)
Topic Starter
Sallad4ever
Halo Derekku Chan

Derekku Chan wrote:

Sorry it took so long to get to this! As long as you post here I don't mind your late reply :)

[General]
*white.png and white01.png are bad choices for storyboarding. You're using fullscreen images (with tons of transparent pixels) that will lag players. I'm not super familiar with storyboarding, but I believe that you will need to cut these down so that there's only the white piece and nothing else, and then place them on the field via their x,y coordinates rather than being fullscreen images. SBs usually don't lag me, but these fullscreen images were really taking a toll on my laptop. D: Yeah cut them
*credit.png could also be cut down in size. ^
*I think that some of the letters "f i g h t s o n g" could be cut down as well. o: I really like this size so I don't think I will
*I thought that the offset was a little bit late, but I think that it's just the clap hitsounds "pushing" the sound ahead. When playing, the offset seems to be spot on. :3 Yeah It feels weird for me too arashi diff is the obvius one

[Soyo Kaze]
00:54:929 (1) - too far from previous Fixed
01:02:147 (1) - ^ ^
01:09:816 (3,1,2,3,4) - a bit clustery and semi-hard to read. Try to make easy diffs as easy-to-read and flow as possible. :p This is normal diff, so I want to at least put some semi-hard pattern so it not so boring
01:49:064 (1) - too far from previous Fixed
02:13:876 (1) - I'd rotate this so that it's sorta vertical and not right next to (2). That way, you can see where (2) starts a bit better. K, Rotated
02:17:711 (1,2,3,4,5,6) - I love this pattern, but it's a bit tricky for an Easy. (3) and (4) can be hard to see and will probably end up getting missed. Also, perhaps (1) should just start on the white tick? Same as before
02:29:891 (1,2,3) - I'd stack these or make them a repeating slider so that they're easier to hit.I prefer it this way
02:30:793 (4,5,6) - ^ ^
02:38:011 (4,5,6) - ^ ^
02:42:071 (1) - too far from the center of the spinner :oops: Moved

[Kaze]
00:44:102 (1) - The first repeat on this partially gets covered up from the 100/300 of the last slider. Please move this so that the repeat isn't hidden. K, Moved
02:43:650 (4,5,6) - I'd avoid using these triplets since they're completely unexpected. I really suggest making a repeating slider like you did for the easier diff for this. (Same thing for the next set, too) Yeah :oops: Changed
03:15:681 (5) - Perhaps make this into a 0.5x slider for two more white ticks for a nicer fade-out? I guess no

[Arashi]
01:15:229 (4) - repeat gets hidden a bit from the 100/300 from 01:14:214 (4). Moved
02:28:763 (1) - kiai should start on this note to match the other diffs :oops: Moved
02:43:650 (2,3,4) - Eh, even in the HARDEST diff, they're still completely unexpected. Slider, please? ;A: :oops: Changed
03:12:974 (1,2,3,4,5) - Sorry, but I found this very boring for the hardest diff. D: Just one stack in the middle? At least put a diamond around the screen or a slider on the end (like I suggested for the last diff). :< OK, Divided them

Overall: Great job on this! :)
Thanks for your mod and star Derekku Chan :)
Derekku
SB is fixed and the diffs look much better.

Re-pubbled! :)
Neo Adonis
Good map!! Don't have too much suggests but:

[Arashi]
01:10:944 (6) - New combo?

Star!!
happy30
nice map :D

timing is good here, hehe

star
Topic Starter
Sallad4ever
Halo Neo Adonis

Neo Adonis wrote:

Good map!! Don't have too much suggests but:

[Arashi]
01:10:944 (6) - New combo? I think this already good
Halo happy30

happy30 wrote:

nice map :D

timing is good here, hehe :oops: yeah thank you
Thanks for the stars guys :)
Mafiamaster
[Kaze]
03:12:974 (1,2,3,4,5) - Suggestion: How about making these soft hitsounds instead?

[Arashi]
00:39:816 (8,9) - It would've been cool if there was some more of this (soft hitsounds) throughout the song, but you don't have to.
03:12:974 (1,2,3,4,5) - Same suggestion as Kaze.

Funny "h" in the beginning :P
Topic Starter
Sallad4ever
Halo Mafiamaster

Mafiamaster wrote:

[Kaze]
03:12:974 (1,2,3,4,5) - Suggestion: How about making these soft hitsounds instead? Yeah great idea :)

[Arashi]
00:39:816 (8,9) - It would've been cool if there was some more of this (soft hitsounds) throughout the song, but you don't have to. I was thinking of using some custom hitsound, but I can't find any that suits me and I like the normal one, so I'm using the it instead
03:12:974 (1,2,3,4,5) - Same suggestion as Kaze. Yup :)

Funny "h" in the beginning :) Glad you like it
Thanks for your mod and star :)
DJPop
~Soyo Kaze~
01:34:628 (7) - new combo ?
02:10:267 (2) - new combo

~Kaze~
01:05:756 (1) or 01:06:207 (1) - remove new combo
01:30:793 (1) - add clap ?
02:10:267 (2) - new combo

~Arashi~
Fine.


+Star
Topic Starter
Sallad4ever
Halo DJPop :)

DJPop wrote:

~Soyo Kaze~
01:34:628 (7) - new combo ? Yup
02:10:267 (2) - new combo ^

~Kaze~
01:05:756 (1) or 01:06:207 (1) - remove new combo Yup removed on 01:06:207
01:30:793 (1) - add clap ? Good idea
02:10:267 (2) - new combo yup

~Arashi~
Fine. Whew thanks :)


+Star
Thanks for Your mod & star :)
Mafiamaster
Looking good~
Bubbled!
abalee
Wiki tells me that "G no Arashi" is a TV show so no problem about that.

Got ranked.
soulfear
Congratolations for ranked.
Topic Starter
Sallad4ever
Yay :) Finally
I can finish this because of everyone's help
Thank you :D
Breeze
Congratulations :)
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