Part m4m https://osu.ppy.sh/s/193722
General
That's all. All the best
General
- [quote="Ranking Criteria"]Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9.[/quote
1024x768 - delate hs till you dont use them. Btw "normal-hitfinish" is "drum-hitwhistle" from original skin
- 1-2-3 elements in combo isnt interesing to play on easy and damage eyes. Nc every 2nd big white would be great
- Imo, you should escape from such overlaps. Try to use at least 1.3 ds. Map looks a bit overloaded(dont unederstand wrong), when objects so close.
- 00:02:871 (1) - little tip: unnecessary green section. Red section volume settings will be saved for notes.
- till this is easy and most easir diff in mapset... 00:02:871 (1,2,1) - hard to play such rhytms for newbies. Your first reverse ends on mainbeat, but next sliders starts on upbeat. Keep in mind. 00:07:204 (2) - same
- 00:24:204 (1,2,3) - would be hard to heard cause you ignore important 2,4 beats 00:25:204 - and 00:25:871 -. If 1st case is +- ok cause circle stans on main beat second case should be fixed imo - 00:25:871 - stronger beat than 00:26:204 (3) - such moment players normally type "on eye". you can refer this words to 00:24:204 (1) - 00:42:204 (3) - part
- 00:24:204 (1) - btw guess normal samplset suits better, you can leave soft additions
- 00:44:204 (1) - as i rember that shoud be unranakble spinner
- 00:48:204 (1) - maybe reverse it in this way. suits better for flow http://puu.sh/cigkj/2faa90a0f4.jpg
- 01:50:204 (1) - recommned you to use soft sampleset but drums fro additions
- 02:13:204 (2) - add note here?
- 03:07:538 (1,2) - guess this is unpayable for easy
- 03:12:204 (1) - maybe try such shape http://puu.sh/cigNd/79e318bdc2.jpg?
- i think end map on 03:30:204 (4) - is better idea
- About hs in kiai: this claps are really starnge. Firstly, try to use normal sampleset agaim. Secondary, you follow 2-4 beat but half of this beats are on sliders. Try to add C1 where normal-slidertick will have clap sound and add it on tick.
And try this clap in overall map http://puu.sh/ciheR/3f813fc34d.wav.
- It dont break a rule, just maybe rename to normal? ;c Just medium for me sounds something in the middle but real middle in this mapset is hard. Idk.
- Didnt really like your ds choice. 1.0-1.1would be best for diff spread. But whatever its just my suggestion u can ignore it.
- delate this sections orz http://puu.sh/cil9l/7c475ca650.png
- 00:17:538 (3) - i dont see any reason for this reverse, btw try this rhtynm here
- 00:22:871 (1) - not sure that this is ranked issue. 00:44:204 (1) -
- 00:26:204 (4,5,1) - i think this flow isnt comfortable for normal, maybe redraw? ;x
- 00:42:871 (1) - ctrl+g foram and make it more flat
- 00:49:538 (3,4) dont think 1/2 reverse good here
- 01:36:871 (3,1) - not sure that ds ranked in normal 02:20:204 (4,1) - 02:30:871 (1,1) -
- 03:00:204 (3,1,1) - 03:05:538 (3,1,1) - ^
- 02:20:871 (1) - 02:23:871 (1) - 02:30:871 (1,1) - 02:41:538 (1,1) - 02:45:204 (1) - 02:54:871 (1) - 03:00:871 (1) - 03:06:204 (1) - 03:08:871 (1) - 03:14:204 (1) - i dont understand this nc. They are unnecasry
- 03:36:288 (1) - just for future it should be at least 1/2 pause before spinner it appears when slider only starts to end and newbies sometimes react on spinner an stop finish slider.
- 00:04:204 (1) - try something like 2rever its really hard to read especially when on 00:05:204 - guitar beat
- 00:14:871 (1) - ^ ( 00:09:538 (1) - is ok imo)
- 00:23:704 (2) - no need here clap
- 00:33:538 (1,2,3) - no any reason to use them at all, maybe except 3. but 1.2 will be destroy rhytm till no any support form music
- 00:54:871 (1) - dont get this slider. guees no need 2 nd reverse and bette rpalce some circles on this guitar reafs
- 01:43:871 (5) - maybe(idk) unrankable slider - slider's hidden more than half. Btw 01:43:204 (3,4,5) - i can read rhtythm even after 10 replays in-game.
- 01:58:871 (1,2,3,4) - maybe repalce this with spinner? whatever try to use another form
- 02:58:204 (1) - unrankable till all shape is behind slider's 02:57:538 (1) - start
- 03:26:038 (2,3,4,5,6) - absolutely wrong distance. b4 you used 03:24:371 (5,6,7) - but here u desided... hm... this place just unreadable at all imo
- 00:35:538 (4,1) - unrankable overlap
- 00:41:871 (1,1,1,2,1) - rember that such patterns is really hartd to read and many mappers prefer to avoid stream\stack with diffrent note's density
- 01:10:288 (2,3,4,5) - dont see reason for stream
- 01:44:954 (6) - i guees better dealte this note
- 02:10:371 (3) - bettter not to hs blue tick repeats. Try to hs 2 red and 1 white tick - better to understand thsis slider
- Hard and Insanse you are abusing nc in really strange way but guees better make something like 1 big white tick - nc.
That's all. All the best