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Matsumoto Sara - Ouka Sange

posted
Total Posts
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Topic Starter
Trust
This beatmap was submitted using in-game submission on Friday, July 24, 2015 at 7:23:10 PM

Artist: Matsumoto Sara
Title: Ouka Sange
Source: 東方Project
Tags: Riverside _yoc. 東方妖々夢 Youyoumu Mystic Oriental Dream Ancient Temple Perfect Cherry Blossom Youmu Konpaku 妖夢 魂魄 Fleurir Cherry Blossom Dying a Glorious Death Touhou Project captin1
BPM: 168
Filesize: 7314kb
Play Time: 04:14
Difficulties Available:
  1. captin's Hard (3.25 stars, 580 notes)
  2. Easy (1.46 stars, 240 notes)
  3. Lunatic (4.35 stars, 853 notes)
  4. Normal (2.06 stars, 297 notes)
Download: Matsumoto Sara - Ouka Sange
Information: Scores/Beatmap Listing
---------------
7th submission, 6th ranked, please enjoy!

Appreciations
jonathanlfj for helping set this up back in 2013.
captin1 for the guest difficulty.
Inspiration from Pokie for mapping this originally, one of the first maps I ever played.
appleeaterx, Kibbleru, Lust, alacat, and Fycho for helping out!
jonathanlfj
yes
captin1
yes
Topic Starter
Trust
no
Delis
yes
Xiaolin
yes
Topic Starter
Trust
no
those
yes
LunarSakuya
yes
BeatofIke
yes and no
Topic Starter
Trust
no
BeatofIke
What the ninja post?
Meh, whatever.
Raose
maybe?
Topic Starter
Trust
no
Kyouren
I Trust Trust said no forever~

~~~~~~~~~~~~~~~~~~
Skystar
#newpage
yes
Topic Starter
Trust
ok

Thanks jonathan and zero__wind for the stars! :3
captin1
PENDING YES
Topic Starter
Trust
YEAAA
Hard link
네 :v
Topic Starter
Trust
not sure what that means but

need mods ;w;
Mint
Hello Trust! from my queue

:idea: General


* Are you planning to have a SB? If not, please remove the .osb file.
* In all diffs, you could try adding a whistle/finish/normal-sampleset on the spinner ends. Would sounds better imo, since spinner ends like 03:42:673 (1) - end on a really strong bass and they deserve some attention imo :3
* Maybe add the album name 'Fleurir...' to the tags? and maybe even the english title 'Cherry Blossom Dying a Glorious Death'.
Source: http://tinyurl.com/k8r4tc2

Easy


* 00:12:583 (1) - Add whistle for string-like sound to keep consistent HS with Lunatic diff.
* 00:20:797 (2) - If possible, move this a bit more to the right for a smoother flow with (1,3)? If you do move it, don't forget to move 00:22:583 (1) - as well.
* 00:23:654 (2) - This break here feels so awkward x_x - There's a strong beat on the white tick which you shouldn't skip imo. Consider turning this note into a slider instead, would give a similar on-going effect as 02:06:869 (3,4) -
* 00:39:726 (2) - Add a whistle on start for guitar and on the slider end as well, because it's almost identical to 00:33:654 (3) - ?
* 00:50:440 (3) - Same as mentioned in the Normal diff. Skipping the bass here is not a good idea x_x
* 00:54:012 (1) - A finish sounds much better on the head, because of the cymbal sound in the song. Also on the slider end, I think you should put a whistle. Vocal note + bass there, and there's one in the Lunatic diff.
* 01:21:869 (1) - Don't really like that you emphasized the cymbal with a reverse arrow to be honest. Considering that there's no music from 01:22:137 - 'till 01:22:315 - I think putting a break with a stop-and-go effect here would fit quite well (basically 01:31:869 (2,3,1) - ). Try this?
* 02:41:869 (1) - ^
* 04:01:869 (1) - ^ (it'd be really nice if you could emphasize the strong vocals at 04:02:404 (2) - ;w;)
* 02:49:547 - Finish sounds good here. Would fit your pattern.
* 03:33:297 (4) - Hmm... you have a whistle here and also in the Normal diff, but in the Lunatic there's only a change to the normal sampleset here. I personally think that switching to the normal sampleset in E/N would fit much more, so it's consistent in all diffs, but also with patterns like 03:35:440 (3,4) - , where you do have two times a hit-normal.
* 03:39:012 - Here on the slider ends in E/H the same thing as above.

Normal


* 00:09:726 (1,2) - There's no 1/2 rhythm here, so you should move it back to 1.1 spacing here.
* 00:12:226 (3) - Missing whistle, (almost) same sound as 00:15:083 (2) - ;_;
* 00:18:833 (3) - Missing finish? There's one in all the other diffs.
* 00:23:833 (3,5) - Optional, but this part of the song is mostly blankets, so you could try blanketing these >_>
* 00:25:440 (5) - NC this one instead? To keep consistent NCs.
* 00:29:012 (2) - I think you missed a clap/hitnormal at the end of this slider... Strong sound in the song itself.
* 00:36:869 (1) - Add whistle to the slider end, like 00:39:190 (4) - 's end.
* 00:39:726 (1) - I'd add a whistle on the slider end, and you could also try putting one on the slider head - sounds rather empty here, especially after the guitar note.
* 00:41:333 (3) - You forgot to change sampleset/clap here, bass is here.
* 00:41:690 (4) - Here on the slider end as well.
* 00:43:298 (2) - Put a whistle on the head. Again, the bass here x_x (it's in the Lunatic diff tho)
* 00:44:726 (4) - ^
* 00:50:440 (1) - If you want to keep consistent HS, consider adding a whistle here as well.
* 00:54:012 (1) - I personally would change this to a finish, like in captin's diff. I hear a cymbal sound in the song.
* 00:54:726 (2) - Add a whistle here on the head, strong vocals + bass here, and you did add one in the Lunatic diff.
* 01:33:298 (3,1) - Fix distance between these. Should be 1.1x because of the 1/1 rhythm.
* 02:00:798 (2) - Missing whistle here?
* 02:49:547 - Why no finish here? Strong sound here...
* 02:56:155 (3) - I'd put a NC on this one, like the other two KIAIs. (or remove the NCs in the other KIAIs)

captin's Hard


* Turn off 'Widescreen Support' and 'Enable countdown'? Not needed here.
* 00:23:833 (1) - Sounds so empty here, add a whistle on the slider head?
* 00:35:797 (2) - Kinda expected you to map this whistle-sound as well, like 00:34:369 (2) -
* 00:37:226 (2) - I think you should put a whistle on the slider head here, has the same sound in the background as 00:38:119 (1) -
* 00:44:726 - I don't recommend skipping the strong bass here. Try putting some sliders here like the previous rhythm or just add a note.
* 02:04:726 - If you agree with the one above, consider adding something here as well.
* 01:07:404 (3) - Maybe curve this the other way instead? Slider (4) and (1) afterwards are already small flow breakers, so it'd be nice if you kept the flow at least 'till here.
* 01:11:869 (4) - Add whistle on the slider end? There's a sound there, like 01:13:297 (2) - 's end.
* 01:57:226 (2) - Missing whistle on the slider head.
* 02:09:547 (1) - Both vocals and guitar are here, so I highly recommend putting a whistle here on the head as well.
* 02:31:154 (3) - Everything after this note until 02:36:154 (6) - is really squished in now. There's no problem with that considering the SV change, but at a identical part in the song (before the first KIAI) you changed the spacing to 1.3x. Here you didn't, was it intentional x_x?
* 02:49:547 (1) - Use finish instead? Like 01:29:547 (1) -
* 03:08:297 (1) - Yeah, same here with the spacing change that's at 02:31:154 - as well. Here's it's no real problem though, but wanted to make it clear just in case you do want to change it >_>
* 03:28:297 (1) - The normal sampleset sounds nice here, but I'd also add the soft additions + whistle here to emphasize the guitar as well.
* 03:33:297 (4,5) - Sounds rather weird to me, one side it's the drums, but then the guitar awkwardly follows ;w;. Try mapping the blue tick on 03:33:387 - as well? To me this one should get as much attention as 03:32:494 (1) - has c:

Insane


* 00:05:530 (1) - Any reason why this spinner starts on the blue tick?
* 00:12:940 (2) - Add a whistle? Basically the same sound as 00:15:083 (6) -
* 00:13:476 (1) - ^ (optional here, since you already have the drum sampleset here, but try drum sampleset + soft additions?)
* 00:15:440 (1) - ^ Same here on the slider end.
* 00:19:369 (4) - There's a sound on the red tick as well, add clap?
* 00:23:833 (5) - Guitar is quite strong here, consider adding a whistle?
* 00:26:333 (6,7,1) - The distance here should be equal or (7,1)'s distance should be higher than (6,7), because of the finish on (1).
* 00:27:404 (2) - I personally don't think a 1/1 slider here is a good idea. There's a strong sound on (1) which you skipped, and a slider tick alone doesn't emphasize it enough imo. Try this? Two times a 1/2 slider would also give a nice effect with 00:27:940 (4) -
* 00:29:369 (3) - I think you missed a clap here o_o
* 00:37:226 - Missing whistle on the slider end, same sound as 00:36:333 (6) -
* 00:37:762 (5,6) - This confused me a little, since this is almost spaced the same as 00:37:583 (4,5) - , I almost misread it as a 1/2 rhythm. Consider using DS here, but I guess it's just me >_>
* 00:39:726 (3) - Add whistle on slider head for the guitar?
* 00:55:797 (7) - Not an issue or anything, but I'd stack this with the red point (220,228) of 00:56:869 (1) - like you did in the rest of your mapset.
* 00:57:405 (2) - Maybe add a whistle here as well, that guitar sound is here again x_x
* 01:04:369 (2) - Using the normal-sampleset on the end is a bit too loud imo, and since the sound is quite deep, consider using the drum-sampleset instead? You did use the drum-sampleset in the beginning of your map, but not anymore, while it fits much better on deep sounds like these.
* 01:07:583 (4) - If you agreed with the suggestion above, change this slider head as well.
* 01:11:690 (4) - ^ (probably much more if you agree, but i think you can find them yourself c:)
* 01:27:583 (3,1) - Meh, I don't really like this overlap here to be honest. Try to move it down a bit? Would also make the jump a bit bigger, which should be fine since at 02:47:940 (4) - is also much bigger
* 02:00:440 (3) - The slider end of this one doesn't have a whistle, unlike 01:59:726 (2) - , make it the same?
* 02:01:393 (5) - Change sampleset here? Seems to be the odd one out here...
* 02:01:155 (4,5,6) - I'd use 2.0x spacing here to make the change in the snap more clear, since you kept 2.0x spacing at 01:59:726 (2,3) - , I almost thought this was just 1/2.
* 02:02:405 (3) - Missing whistle?
* 02:19:726 (1,2,3) - Equal DS here or (2,3)'s spacing bigger than (1,2) here? There's no strong sound on (2), so dunno why the distance is large at (1,2)
* 02:33:298 (3,4,1) - ^
* 02:49:547 - Finish sounds good here. Would fit your pattern, and there's a drum sound in the song itself.
* 03:21:690 (8) - I think hold note of the guitar actually starts on the white tick, where also a bass is present. There's actually still a sound in the blue tick ._.
* 03:25:440 (1,2,3,4) - and 03:34:012 (1,2,3,4,1,2,3,4) - You should get more opinions on these, the DS is really large I don't really think it's needed. Try to keep 2.5x or 3.0x so it's the same as the kicksliders... 4.0x is too much in my eyes (played fine though)
* 03:32:940 (6,1,2,3) - I wouldn't do this, breaking the flow like this - especially with a 1/4 jump - you want to have (a bit) of flow here to make it playable. Try moving (1,2,3) more to the right.
* 03:59:012 (5) - I think you forgot to change the sampleset to Normal on the slider end here, like 01:19:012 (3) -

k finished my mod, and i must say that this is one of the best mapsets i've seen so far, every diff is done so nicely ;w;

~ star and good luck :oops:
captin1
"appleeaterx"

captin's Hard


* Turn off 'Widescreen Support' and 'Enable countdown'? Not needed here.
* 00:23:833 (1) - Sounds so empty here, add a whistle on the slider head?
* 00:35:797 (2) - Kinda expected you to map this whistle-sound as well, like 00:34:369 (2) -
* 00:37:226 (2) - I think you should put a whistle on the slider head here, has the same sound in the background as 00:38:119 (1) -
* 00:44:726 - I don't recommend skipping the strong bass here. Try putting some sliders here like the previous rhythm or just add a note.
* 02:04:726 - If you agree with the one above, consider adding something here as well.
* 01:07:404 (3) - Maybe curve this the other way instead? Slider (4) and (1) afterwards are already small flow breakers, so it'd be nice if you kept the flow at least 'till here.

* 01:11:869 (4) - Add whistle on the slider end? There's a sound there, like 01:13:297 (2) - 's end.
* 01:57:226 (2) - Missing whistle on the slider head.
* 02:09:547 (1) - Both vocals and guitar are here, so I highly recommend putting a whistle here on the head as well.
* 02:31:154 (3) - Everything after this note until 02:36:154 (6) - is really squished in now. There's no problem with that considering the SV change, but at a identical part in the song (before the first KIAI) you changed the spacing to 1.3x. Here you didn't, was it intentional x_x?
* 02:49:547 (1) - Use finish instead? Like 01:29:547 (1) - changed the finish instead heh
* 03:08:297 (1) - Yeah, same here with the spacing change that's at 02:31:154 - as well. Here's it's no real problem though, but wanted to make it clear just in case you do want to change it >_>
* 03:28:297 (1) - The normal sampleset sounds nice here, but I'd also add the soft additions + whistle here to emphasize the guitar as well.
* 03:33:297 (4,5) - Sounds rather weird to me, one side it's the drums, but then the guitar awkwardly follows ;w;. Try mapping the blue tick on 03:33:387 - as well? To me this one should get as much attention as 03:32:494 (1) - has c: I think this is fine as is, the 1/4 in the guitar there is a bit less stated, so just keeping it as 1/2 works for me

no comment = fixed

really great mod, thanks!
SPOILER
osu file format v13

[General]
AudioFilename: sange.mp3
AudioLeadIn: 0
PreviewTime: 76782
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 188298,254012
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Ouka Sange
TitleUnicode:桜花散華
Artist:Matsumoto Sara
ArtistUnicode:秣本瑳羅
Creator:Trust
Version:captin's Hard
Source:Touhou
Tags:Riverside _yoc. 東方妖々夢 Youyoumu Mystic Oriental Dream Ancient Temple Perfect Cherry Blossom Youmu Konpaku 妖夢 魂魄 captin1
BeatmapID:543783
BeatmapSetID:215039

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.41
SliderTickRate:2

[Events]
//Background and Video events
0,0,"youmu.jpg",0,0
//Break Periods
2,99926,108826
2,179926,187397
2,225640,234540
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
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Combo2 : 139,242,121
Combo3 : 244,188,252

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225,236,157762,2,0,P|282:238|312:242,1,77.5500023666383,0|8,1:0|0:0,0:0:0:0:
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224,126,172047,2,0,P|175:132|140:133,1,77.5500023666383,0|8,1:0|0:0,0:0:0:0:
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230,48,174904,2,0,P|181:50|146:55,1,77.5500023666383,0|8,1:0|0:0,0:0:0:0:
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353,54,205262,5,0,0:0:0:0:
353,54,205351,1,0,0:0:0:0:
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442,29,205976,1,0,0:0:0:0:
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297,129,209637,1,0,0:0:0:0:
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350,285,210083,1,8,0:0:0:0:
443,289,210262,1,2,0:0:0:0:
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283,165,217583,2,0,P|278:203|270:241,1,77.5500023666383,0|2,1:0|0:0,0:0:0:0:
359,348,217940,2,0,P|350:310|346:271,1,77.5500023666383,8|2,0:0|0:0,0:0:0:0:
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256,192,222672,12,4,225440,1:2:0:0:
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323,293,246690,6,0,P|371:299|410:300,1,77.5500023666383,4|0,1:2|0:0,0:0:0:0:
486,189,247047,2,0,P|445:190|408:196,1,77.5500023666383,0|8,1:0|0:0,0:0:0:0:
315,189,247404,1,2,0:0:0:0:
228,223,247583,2,0,P|185:227|137:225,1,77.5500023666383,0|0,1:0|1:0,0:0:0:0:
254,132,247940,2,0,P|213:133|175:128,1,77.5500023666383,8|0,0:0|1:0,0:0:0:0:
295,53,248297,6,0,P|358:37|444:84,1,155.100004733277,4|8,1:2|0:0,0:0:0:0:
416,165,248833,1,0,1:0:0:0:
416,165,248922,1,0,1:0:0:0:
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444,332,249369,1,8,0:0:0:0:
329,252,249547,6,0,P|256:222|189:261,1,155.100004733277,4|0,1:2|1:0,0:0:0:0:
263,317,250083,1,4,1:2:0:0:
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256,192,251244,12,4,254012,1:0:0:0:
Topic Starter
Trust
appleeaterx

appleeaterx wrote:

Hello Trust! from my queue

:idea: General


* Are you planning to have a SB? If not, please remove the .osb file.
* In all diffs, you could try adding a whistle/finish/normal-sampleset on the spinner ends. Would sounds better imo, since spinner ends like 03:42:673 (1) - end on a really strong bass and they deserve some attention imo :3 good idea
* Maybe add the album name 'Fleurir...' to the tags? and maybe even the english title 'Cherry Blossom Dying a Glorious Death'.
Source: http://tinyurl.com/k8r4tc2

Easy


* 00:12:583 (1) - Add whistle for string-like sound to keep consistent HS with Lunatic diff.
* 00:20:797 (2) - If possible, move this a bit more to the right for a smoother flow with (1,3)? If you do move it, don't forget to move 00:22:583 (1) - as well.
* 00:23:654 (2) - This break here feels so awkward x_x - There's a strong beat on the white tick which you shouldn't skip imo. Consider turning this note into a slider instead, would give a similar on-going effect as 02:06:869 (3,4) -

* 00:39:726 (2) - Add a whistle on start for guitar and on the slider end as well, because it's almost identical to 00:33:654 (3) - ?
* 00:50:440 (3) - Same as mentioned in the Normal diff. Skipping the bass here is not a good idea x_x
* 00:54:012 (1) - A finish sounds much better on the head, because of the cymbal sound in the song. Also on the slider end, I think you should put a whistle. Vocal note + bass there, and there's one in the Lunatic diff.
* 01:21:869 (1) - Don't really like that you emphasized the cymbal with a reverse arrow to be honest. Considering that there's no music from 01:22:137 - 'till 01:22:315 - I think putting a break with a stop-and-go effect here would fit quite well (basically 01:31:869 (2,3,1) - ). Try this? i'm fine with having a finish on repeats for easy, it lets me incorporate red ticks while still keeping a simple rhythm to follow
* 02:41:869 (1) - ^
* 04:01:869 (1) - ^ (it'd be really nice if you could emphasize the strong vocals at 04:02:404 (2) - ;w;)
* 02:49:547 - Finish sounds good here. Would fit your pattern.
* 03:33:297 (4) - Hmm... you have a whistle here and also in the Normal diff, but in the Lunatic there's only a change to the normal sampleset here. I personally think that switching to the normal sampleset in E/N would fit much more, so it's consistent in all diffs, but also with patterns like 03:35:440 (3,4) - , where you do have two times a hit-normal.
* 03:39:012 - Here on the slider ends in E/H the same thing as above.

Normal


* 00:09:726 (1,2) - There's no 1/2 rhythm here, so you should move it back to 1.1 spacing here.
* 00:12:226 (3) - Missing whistle, (almost) same sound as 00:15:083 (2) - ;_;
* 00:18:833 (3) - Missing finish? There's one in all the other diffs.
* 00:23:833 (3,5) - Optional, but this part of the song is mostly blankets, so you could try blanketing these >_> mmm hardly noticeable and would need lots of rearranging and im lazy z.z, i think it's ok lol
* 00:25:440 (5) - NC this one instead? To keep consistent NCs.
* 00:29:012 (2) - I think you missed a clap/hitnormal at the end of this slider... Strong sound in the song itself.
* 00:36:869 (1) - Add whistle to the slider end, like 00:39:190 (4) - 's end.
* 00:39:726 (1) - I'd add a whistle on the slider end, and you could also try putting one on the slider head - sounds rather empty here, especially after the guitar note.
* 00:41:333 (3) - You forgot to change sampleset/clap here, bass is here.
* 00:41:690 (4) - Here on the slider end as well.
* 00:43:298 (2) - Put a whistle on the head. Again, the bass here x_x (it's in the Lunatic diff tho)
* 00:44:726 (4) - ^
* 00:50:440 (1) - If you want to keep consistent HS, consider adding a whistle here as well.
* 00:54:012 (1) - I personally would change this to a finish, like in captin's diff. I hear a cymbal sound in the song.
* 00:54:726 (2) - Add a whistle here on the head, strong vocals + bass here, and you did add one in the Lunatic diff.
* 01:33:298 (3,1) - Fix distance between these. Should be 1.1x because of the 1/1 rhythm.
* 02:00:798 (2) - Missing whistle here?
* 02:49:547 - Why no finish here? Strong sound here...
* 02:56:155 (3) - I'd put a NC on this one, like the other two KIAIs. (or remove the NCs in the other KIAIs)

Insane


* 00:05:530 (1) - Any reason why this spinner starts on the blue tick? oops lol
* 00:12:940 (2) - Add a whistle? Basically the same sound as 00:15:083 (6) -
* 00:13:476 (1) - ^ (optional here, since you already have the drum sampleset here, but try drum sampleset + soft additions?) yep added these and remove some others to avoid emphasizing too much
* 00:15:440 (1) - ^ Same here on the slider end.
* 00:19:369 (4) - There's a sound on the red tick as well, add clap? this one makes sense but everytime I play this it feels weird to hear that clap without any feedback
* 00:23:833 (5) - Guitar is quite strong here, consider adding a whistle?
* 00:26:333 (6,7,1) - The distance here should be equal or (7,1)'s distance should be higher than (6,7), because of the finish on (1). Highlighted (7) and there's a .13x difference in prev. and next objects so they're basically equal
* 00:27:404 (2) - I personally don't think a 1/1 slider here is a good idea. There's a strong sound on (1) which you skipped, and a slider tick alone doesn't emphasize it enough imo. Try this? Two times a 1/2 slider would also give a nice effect with 00:27:940 (4) - i prefer 1/1 rhythm, this part follows like I did at 00:21:690 (2) -
* 00:29:369 (3) - I think you missed a clap here o_o
* 00:37:226 - Missing whistle on the slider end, same sound as 00:36:333 (6) -
* 00:37:762 (5,6) - This confused me a little, since this is almost spaced the same as 00:37:583 (4,5) - , I almost misread it as a 1/2 rhythm. Consider using DS here, but I guess it's just me >_> tried to fix this, hopefully better now
* 00:39:726 (3) - Add whistle on slider head for the guitar?
* 00:55:797 (7) - Not an issue or anything, but I'd stack this with the red point (220,228) of 00:56:869 (1) - like you did in the rest of your mapset. actually i think i meant to stack this on the tail of 00:54:726 (3) -
* 00:57:405 (2) - Maybe add a whistle here as well, that guitar sound is here again x_x
* 01:04:369 (2) - Using the normal-sampleset on the end is a bit too loud imo, and since the sound is quite deep, consider using the drum-sampleset instead? You did use the drum-sampleset in the beginning of your map, but not anymore, while it fits much better on deep sounds like these. i think normal is fine w
* 01:07:583 (4) - If you agreed with the suggestion above, change this slider head as well.
* 01:11:690 (4) - ^ (probably much more if you agree, but i think you can find them yourself c:)
* 01:27:583 (3,1) - Meh, I don't really like this overlap here to be honest. Try to move it down a bit? Would also make the jump a bit bigger, which should be fine since at 02:47:940 (4) - is also much bigger i tried some arrangements but imo the current placement feels best to play and the overlap isn't very bothersome during play
* 02:00:440 (3) - The slider end of this one doesn't have a whistle, unlike 01:59:726 (2) - , make it the same?
* 02:01:393 (5) - Change sampleset here? Seems to be the odd one out here...
* 02:01:155 (4,5,6) - I'd use 2.0x spacing here to make the change in the snap more clear, since you kept 2.0x spacing at 01:59:726 (2,3) - , I almost thought this was just 1/2. spacing feels like enough but added NCs to help with readability
* 02:02:405 (3) - Missing whistle?
* 02:19:726 (1,2,3) - Equal DS here or (2,3)'s spacing bigger than (1,2) here? There's no strong sound on (2), so dunno why the distance is large at (1,2) the spacing feels fine and makes a nice swing over to (3), i highlighted (2) and there's a .05x difference in spacing so they're basically equal
* 02:33:298 (3,4,1) - ^ this one is fine to me but i'll change if a few more modders mention
* 02:49:547 - Finish sounds good here. Would fit your pattern, and there's a drum sound in the song itself.
* 03:21:690 (8) - I think hold note of the guitar actually starts on the white tick, where also a bass is present. There's actually still a sound in the blue tick ._. argh will think of something, dont have a fix to this right now but ill probably fix this later
* 03:25:440 (1,2,3,4) - and 03:34:012 (1,2,3,4,1,2,3,4) - You should get more opinions on these, the DS is really large I don't really think it's needed. Try to keep 2.5x or 3.0x so it's the same as the kicksliders... 4.0x is too much in my eyes (played fine though) going to skip the opinions, i'm just going to tone it down a little haha
* 03:32:940 (6,1,2,3) - I wouldn't do this, breaking the flow like this - especially with a 1/4 jump - you want to have (a bit) of flow here to make it playable. Try moving (1,2,3) more to the right. ive seen a few test plays and this plays fine because slider leniency blah blah trust me it's fine ;)
* 03:59:012 (5) - I think you forgot to change the sampleset to Normal on the slider end here, like 01:19:012 (3) -

k finished my mod, and i must say that this is one of the best mapsets i've seen so far, every diff is done so nicely ;w;

~ star and good luck :oops:

Thank you appleeaterx for the mod and star, it was tremendously helpful! Anything with no comment was fixed.

Revived and updated all diffs.
Kibbleru
get more mods baka =w=

insane

02:34:726 (5) - nc here :D

tell me when this gets enough mods/sp lol
Lust
Hiya, just some things

Use 東方Project for the source and add Touhou Project to the tags

[Insane]
  1. 00:01:690 (4,5,6) - The repeated motion here is a bit off putting due to 00:02:405 (6) - 's slider shape. It doesn't really fit to the pattern due to its large curve. Smoothing the curve will make the play flow a lot better IMO
  2. 00:31:155 (1) - I would space this further out from 00:30:798 (4) - to have more emphasis on the transition there
  3. 01:13:119 - The play would be smoother and transition easier if you added a circle to accent the vocal stress that takes place here. The sort of pause in the play can be hard to pick up after the momentum from the previous patterns
  4. 01:32:048 (4,5) - I would suggest ctrl+ging this or something, since the flow from 01:31:512 (2,3) - is pretty smooth going around and to have a sharp twist back like that was a kind of awkward. I would follow the flow out from 01:31:512 (2) -, ctrl+g 01:32:048 (4,5) -, then find another location for 01:32:405 (1) -
  5. 01:59:726 (1,2,1,1,1,1) - This was lovely to play, thank you for this!
  6. 02:22:405 (5,6,1) - Perhaps unstack these a little bit moving forward to put more emphasis in the transition in the music and carry the momentum onwards into the next pattern
  7. 02:34:012 (1,2,3,4,5,6,7,8,1,2) - This seems like a nice pattern and all, but I found myself struggling to continuing moving in the same motion for the latter half of the play. Finding a different location for 02:35:440 (1,2) - can be a good idea, since the player will not be trapped doing repetitive movements (also the song changes a bit here, so you can afford to change it up a bit)
  8. 02:53:833 (1,2,3,4,5,6,1,2) - Another one of those great flowing patterns you have here, nice work! Really enjoyed playing this + it fit well to the music
  9. 03:32:940 (2,3) - Perhaps you can make the angle a little less harsh here. The flow from 03:32:940 (2) - makes it hard to move forward into 03:33:298 (3,4,5) -
Nice map, good luck!
Topic Starter
Trust
SPOILER

Lust wrote:

Hiya, just a some things

Use 東方Project for the source and add Touhou Project to the tags oke

[Insane]
  1. 00:01:690 (4,5,6) - The repeated motion here is a bit off putting due to 00:02:405 (6) - 's slider shape. It doesn't really fit to the pattern due to its large curve. Smoothing the curve will make the play flow a lot better IMO smoothed a bit
  2. 00:31:155 (1) - I would space this further out from 00:30:798 (4) - to have more emphasis on the transition there hmm I think current spacing is ok
  3. 01:13:119 - The play would be smoother and transition easier if you added a circle to accent the vocal stress that takes place here. The sort of pause in the play can be hard to pick up after the momentum from the previous patterns done
  4. 01:32:048 (4,5) - I would suggest ctrl+ging this or something, since the flow from 01:31:512 (2,3) - is pretty smooth going around and to have a sharp twist back like that was a kind of awkward. I would follow the flow out from 01:31:512 (2) -, ctrl+g 01:32:048 (4,5) -, then find another location for 01:32:405 (1) - i think its alright kinda like at 02:48:654 (2,3,4) - i did make some minor adjustments to hopefully make it less awkward
  5. 01:59:726 (1,2,1,1,1,1) - This was lovely to play, thank you for this! <3
  6. 02:22:405 (5,6,1) - Perhaps unstack these a little bit moving forward to put more emphasis in the transition in the music and carry the momentum onwards into the next pattern sure, did something like this if I understood that correctly
  7. 02:34:012 (1,2,3,4,5,6,7,8,1,2) - This seems like a nice pattern and all, but I found myself struggling to continuing moving in the same motion for the latter half of the play. Finding a different location for 02:35:440 (1,2) - can be a good idea, since the player will not be trapped doing repetitive movements (also the song changes a bit here, so you can afford to change it up a bit) agreed, i reworked this part for those reason you mentioned, hopefully I made it better now
  8. 02:53:833 (1,2,3,4,5,6,1,2) - Another one of those great flowing patterns you have here, nice work! Really enjoyed playing this + it fit well to the music <3
  9. 03:32:940 (2,3) - Perhaps you can make the angle a little less harsh here. The flow from 03:32:940 (2) - makes it hard to move forward into 03:33:298 (3,4,5) - done
Nice map, good luck!

Thanks so much for the mod!

Revived once again.
alacat
Sorry late .3. M4M!

[General]
  1. fine to me
[Easy]
  1. 00:09:726 (2) - How about adding a new combo to here ? Because you used different spacing from other parts.
  2. 00:21:154 (3) - I prefer to make same shape at here. 00:26:869 (3) - It would be better to follow the music.
  3. 00:54:012 (1) - Is it on purpose about hitsound ? I'm concerned it because you didn't use this pattern at your other diffs.
  4. 01:51:154 - I recommend you to turn down the volume for clam part.
  5. 02:53:297 (3,1,2) - Design suggestion: I think it's better to use no overlap on 02:53:297 (3,2) - for beginners. So you should consider removing this, Please try to rotate by 30 degrees like this picture.

[Hard]
  1. 00:46:333 - add a note to here. It's better to use 1/2 rhythm for playing in my opinion.
  2. 01:08:300 (1) - Unsnapped object.
  3. 03:08:297 - Please use soft sound on additions, and add a finish to here. You can follow the crash cymbal in the music
[Lunatic]
  1. 00:35:440 (1,2) - It's enough to use normal spacing about x1.0 or x1.2 to me.
  2. 00:36:333 (3,4) - ^ Same
  3. 00:47:048 (2) - try to use ctrl + g to here. It would be natural flow.
  4. 00:54:012 - add a finish
  5. 01:15:262 (3,1,2) - Please put jumps between (1) and (2).
  6. 01:18:119 (1) - add a finish to head same as your next part 01:29:548 (1) -
  7. 02:38:119 (1) - ^ Same
  8. 02:49:190 (4,5) - It's better to make flow like right‐handed rotation. So try to use ctrl + g to here.
  9. 03:15:262 (1) - Is it on purpose about new combo?
  10. 04:09:547 - whistle or finish pls :3
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