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IOSYS - Hinarin's Relation of Misfortune (Short ver.)

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Topic Starter
Kitsunemimi
This beatmap was submitted using in-game submission on January-02-12 at 6:44:53 PM

Artist: IOSYS
Title: Hinarin's Relation of Misfortune (Short ver.)
Source: Touhou
Tags: ARM monotone sound sepher Path Apotropaic God Dark Road Side Fate Hina
BPM: 175
Filesize: 9156kb
Play Time: 01:28
Difficulties Available:
  1. Easy (2.15 stars, 75 notes)
  2. Normal (4.32 stars, 103 notes)
  3. Hard (4.84 stars, 161 notes)
  4. Lunatic (5 stars, 276 notes)
Download: IOSYS - Hinarin's Relation of Misfortune (Short ver.)
Information: Scores/Beatmap Listing
---------------
Spin, spin, spin!!

The storyboard and skin are finished!! If you're bothered by the clockwise-spinning spinner circle, you can find out how to change it down there in this thread! The original video (with subs), can be found here!

Mapping was finished in 4 days!! Skin and storyboard took much longer! All storyboard elements have been created with vector paths; spinner, lighting, and fruit catcher are also vectored. Anyways, most work I've ever put into a map. Please enjoy!
YGOkid8
General
You must have an ending point for Kiai Time. Set one.

Easy

Combo Mod~
There was a number of them, so I send to you instead:
Download: IOSYS - Hinarin's Relation of Misfortune (short ver.) (Harris73) [Easy].osu

Normal Mod~
Keep spacing consistent. That is required for an Easy diff.

A bit Hard for an Easy... make it easier a bit.
esp. places like this is too hard for newbies:
00:45:460 (1 ~ 4)

Normal
Too hard for a Normal. Is more like a Hard. If you insist on having a Normal diff., make it easier.

Hard
With the fairly lowi-ish OD, it's hard to see when the beats are coming and stuff. Increase OD by 2.

imo, juust a little bit too hard for a Hard. Try to make it simpler, but not too much.

Lunatic
hm, I think you might be able to afford increasing the OD by 1. Do that if you want.
----------
That's my fairly small mod. I'll come back and re-mod after you fix the above things.
Topic Starter
Kitsunemimi

YGOkid8 wrote:

General
You must have an ending point for Kiai Time. Set one.
I do have one.... And as for the ending Kiai Time, why would I need an end point for that? It's just a ballast timing point.

YGOkid8 wrote:

Easy

Combo Mod~
There was a number of them, so I send to you instead:
[attachment=0:99823]IOSYS - Hinarin's Relation of Misfortune (short ver.) (Harris73) [Easy].osu[/attachment:99823]
Nah, I'll stick to my apparently really stupid combos because there might be too little in one combo and too many in another >.>

YGOkid8 wrote:

Normal Mod~
Keep spacing consistent. That is required for an Easy diff.

AIMod wrote:

No problems were found in this map!
Even though I had different spacing through the quiet portion of the other difficulties, this is the only one where the spacing hasn't changed!

YGOkid8 wrote:

A bit Hard for an Easy... make it easier a bit.
esp. places like this is too hard for newbies:
00:45:460 (1 ~ 4)
;_; i liek that part. But okay. As for the rest, I'm pretty sure two beats/note is easy enough.

YGOkid8 wrote:

Normal
Too hard for a Normal. Is more like a Hard. If you insist on having a Normal diff., make it easier.
Okay I understand I'm being a bit hypocritical, but [Normal] isn't really too hard anymore, despite what I put in the description. Plus, I've been noticing that recent [Normal]s have been getting harder and harder. And there aren't that many 1/2s, so that's as good as it gets.

YGOkid8 wrote:

Hard
With the fairly lowi-ish OD, it's hard to see when the beats are coming and stuff. Increase OD by 2.
If you haven't noticed, the star rating is 0.04 lower than [Lunatic], so if I increase the OD by one, it'll be harder than the other difficulty, which would be stupid.

YGOkid8 wrote:

imo, juust a little bit too hard for a Hard. Try to make it simpler, but not too much.
I personally never thought this was way too hard.

YGOkid8 wrote:

Lunatic
hm, I think you might be able to afford increasing the OD by 1. Do that if you want.
If that was so, everyone would get a ton of 100s in the streams.

YGOkid8 wrote:

That's my fairly small mod. I'll come back and re-mod after you fix the above things.
Okay, so I appreciate your efforts in modding and how you listened to what I said about the difficulty of my maps, but it wasn't very helpful. Because I know my maps are too hard. You just basically told me that. I already know this, I've already tried to ease it up a bit. What you should help me with is certain sections where it might be too hard; it doesn't help when you're way too general. Also, if the star difficulty ratings are what made you say that all of my difficulties are too hard, well it's completely inaccurate, the difficulties are mostly as hard as other maps are. So once again, thanks sfor the effort, but next time just be more specific.

Also, not reuploading yet because sb is under construction.
YGOkid8
sorry for being too general. It was a fairly rushed mod, so... yeah, explaining, here I go~
-------
Having an end point for Kiai Time at the end of a song is a rule, like the "spinners must get 2000+ bonus" rule.
With AIMod, it's still a fairly new released thing, so it won't be very accurate.
With Normals, there are Normal+s, meaning "Hard Normal/Easy Hard" thing. imo, yours is kinda like a + orz
With saying "Hard a bit too hard", I am implying that the gap between Hard and Insane isn't that big, if you get me...
No, I did not say this based on Star rating (for I know it is pretty inaccurate), I said it because that's how I feel.

With Lunatic and increasing OD by 1, it's an Insane diff., so it doesn't really matter if you're making it hard for people, cause that's what you're meant to be trying to do, as well as keeping the map fun.
-----------
I'll let you think that through first, then I'll come back, again.
Topic Starter
Kitsunemimi
This map has been deleted on the request of its creator. It is no longer available.
YGOkid8
ehrm, sorry for being too bland ;_;
But just to get this out of the way, I don't know why Kiai Time must have an end point at the end of the song. But I DO know BATs check that. Never asked why. If it's something that needs to be followed, then I'll just blindly follow...

anyway, with all my useless crap gone now, it's time to get into a real mod... hopefully -minus combo modding. Even though I'm still not in agreement with your Combos ;_;
---------------
General
Though you can do it, it isn't recommended to have Kiai Time running through a break. Personally, I feel it's better to start Kiai on 01:22:530 (1), but it's up to you.

Easy
Fine.

Normal

Normal Mod~
00:39:974 (1) - Think you can make this more symmetrical?

Nazi Mod~
00:33:231 (1) - The angle isn't a perfect 45 degrees
01:11:517 (5) - 2 grids down (Lv3) so that when playing, it'll actually be in the middle of the playfield. Though if you move this, you may want to move other beats to align it. (<-- This is a Nazi, so it's not a VERY big deal)

Hard
Fine.

Lunatic

Normal Mod~
Wondering if you could have some of your streams in a "~" shape?
eg. for 01:08:088 (5 ~ 11) maybe?
--------------
that's it for now. Star ~ ☆
Topic Starter
Kitsunemimi

YGOkid8 wrote:

ehrm, sorry for being too bland ;_;
But just to get this out of the way, I don't know why Kiai Time must have an end point at the end of the song. But I DO know BATs check that. Never asked why. If it's something that needs to be followed, then I'll just blindly follow...

anyway, with all my useless crap gone now, it's time to get into a real mod... hopefully -minus combo modding. Even though I'm still not in agreement with your Combos ;_;
Heh, Yeah I figure I should stop being so difficult >ω<

YGOkid8 wrote:

General
Though you can do it, it isn't recommended to have Kiai Time running through a break. Personally, I feel it's better to start Kiai on 01:22:530 (1), but it's up to you.
Yeah, that Kiai was taken from [Lunatic] and I was too lazy to get rid of it.

YGOkid8 wrote:

Easy
Fine.
:)

YGOkid8 wrote:

Normal

Normal Mod~
00:39:974 (1) - Think you can make this more symmetrical?
Okay.... Although it still looks off to me. <.<

YGOkid8 wrote:

Nazi Mod~
00:33:231 (1) - The angle isn't a perfect 45 degrees I never intended it to be, but okay.
01:11:517 (5) - 2 grids down (Lv3) so that when playing, it'll actually be in the middle of the playfield. Though if you move this, you may want to move other beats to align it. (<-- This is a Nazi, so it's not a VERY big deal) Ah yes, this is something I consider "stack displacement", and I used it a bit in two of my other maps. I didn't move the other notes though because they aren't stacked, so I think it's okay.

Lunatic

Normal Mod~
Wondering if you could have some of your streams in a "~" shape?
eg. for 01:08:088 (5 ~ 11) maybe?
Sorta looks awkward now. I'll change it back if it really doesn't fit. Also, I didn't do any other of these streams.

YGOkid8 wrote:

that's it for now. Star ~ ☆
Thanks very much for this mod (actually very useful). Apparently I listened to each one of the points above. I don't know why, but I guess I'm just more used more straightforward mods. Thanks! ^_^
Zerostarry
Revived
Topic Starter
Kitsunemimi
Thanks for reviving :3

Awww man, the batch file has been removed. But this post is still here, and the spinner circles are still there for people to use, so I might as well keep everything (except the batch file) the way it is.

Anyways, you people may have realized that the ugly looking spinner circle has her ribbons trailing around her in a certain direction. Well, by default they are oriented for clockwise spinning (direction of Auto), but if you're like me, and you spin counter-clockwise, you can actually change that by nabbing the corresponding spinner circle here and renaming it.

Just follow these steps, and it should work right.

Download the image you want, then move it to the song directory.
SPOILER
Counter-Clockwise:

Clockwise:

Note that the file hoster I used had renamed the files, so they technically won't work unless you rename them to spinner-circle.png. At that stage, you can rename or move or delete the old spinner, and then move in the new spinner into the song directory. After you've renamed it (to spinner-circle.png), it should work fine in game, so I hope this hasn't been too much of a hassle. Have fun~
Haneii
<3 the SB. lolz at the boob folder XD

~ Easy ~
00:56:431 (1) – overlaps like this might be confusing for someone playing an easy.

~ Hard ~
OD +1
01:10:488- add a note here?

~ Lunatic ~
AR +1
OD +2


~Twinkle twinkle little star ~
l3lueskyiiz
lovely spinner lol
Reiji-RJ
Hi~

[Easy]

00:48:888 (2) - separate them
00:57:460 (2) - ^
01:11:517 (1) - spacing
01:26:603 (1) - overturn it

[Normal]

00:14:431 (x) - add a note?
00:17:174 (5) - extend slider to this
00:40:574 (2) - very hard to read, remove this
00:41:945 (5) - ^
00:43:317 (8) - ^
00:56:431 (1) - spacing
01:05:003 (2) - separate them
01:05:688 (4) - ^
01:10:831 (4) - spacing
01:11:517 (5) - ^
01:22:488 (1,2,3,4,5) - I think it's hard for normal
01:24:203 (2) - separate them
01:24:888 (4) - ^
01:27:288 (1) - spacing
01:28:060 (1) - move to 01:28:145

[Hard]

01:11:603 (1) - move to 01:11:688
01:26:174 (1,2,3) - why on blue ticks?
01:28:060 (1) - move to 01:28:145

[Lunatic]

00:20:345 (3,4,5) - why on blue ticks?
00:23:688 (2,4,6,8,10,12) - they are not snapped
00:29:860 - ^
And then and then and then... Snap all notes in the map?
Topic Starter
Kitsunemimi
most nazi mod
But thanks for the effort anyways. Something I thought I'd point out because it really disgusted me:...

Reiji-RJ wrote:

[Lunatic]

00:20:345 (3,4,5) - why on blue ticks? Because they go with the beat
00:23:688 (2,4,6,8,10,12) - they are not snapped Those are called 1/3 beat notes. Nothing is unsnapped. Even spacing errors from AIMod were reduced to a minimum.
00:29:860 - ^
And then and then and then... Snap all notes in the map?
So yeah... Thanks for modding though, I wanna get this map ranked soon!! >_<
Reiji-RJ

Kitsunemimi wrote:

most nazi mod
But thanks for the effort anyways. Something I thought I'd point out because it really disgusted me:...

Reiji-RJ wrote:

[Lunatic]

00:20:345 (3,4,5) - why on blue ticks? Because they go with the beat
00:23:688 (2,4,6,8,10,12) - they are not snapped Those are called 1/3 beat notes. Nothing is unsnapped. Even spacing errors from AIMod were reduced to a minimum.
00:29:860 - ^
And then and then and then... Snap all notes in the map?
So yeah... Thanks for modding though, I wanna get this map ranked soon!! >_<
Eeh... Sorry :(
Good luck!
_lolipop
くくるくるくるくるくる ~~

nice map~

something about the SB:
rename the .osb file to "IOSYS - Hinarin's Relation of Misfortune (short ver.) (Kitsunemimi).osb" and submit fully,
or players would not see the SB.

star~
Topic Starter
Kitsunemimi

_lolipop wrote:

くくるくるくるくるくる ~~

nice map~

something about the SB:
rename the .osb file to "IOSYS - Hinarin's Relation of Misfortune (short ver.) (Kitsunemimi).osb" and submit fully,
or players would not see the SB.

star~
Thanks, I always thought the .osb updated in standard submission. I'm glad you think it's nice!
nimi
Hi ^.^

General
The map is pretty good. But I guess all the diffs are too hard for what they were supposed to be. For example, when I looked at this hard I was thinking omg, if this is hard how lunatic is gonna be.

Easy
Well done, didn't find any problems here. ^^

Normal

00:14:431 (x) - add a note here
00:16:660 (5) - add one repeat to this slider
00:56:431 (1) - wut this spacing >.< maybe place this slider in some place like this http://puu.sh/tQM

Hard and Lunatic
Couldn't find anything wrong.

Starr'd
ouranhshc
Lunatic
00:51:374 (x) - add a note here?
00:52:574 (x) - add a note here?
00:56:003 (x) - ^
00:56:860 (5) - ^
01:23:859 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) - I CAN"T SEE THE NOTES

Hard
00:53:688 (1,2) - dat overlap

Normal
00:56:774 (4) - can't see it

umm, what is this:

Topic Starter
Kitsunemimi
Mitchrev21
Pretty much lots of awesomeness going on here. Star because i like and it looks good!
rockit_old
You have a msg ;)

~
[Kousaka]
*__* Star~
Saten
Star~
Sharp
;)
Cute Bunny
[ Easy ]
01:10:145 (1,1) - way new combo?
01:16:660 (1,1) - ^
01:12:888 (2,3,4) - new combo

[ Hard]
01:26:174 (1,2,3,1) - spacing
01:27:287 (1,1) - ^

[ Lunatic ]
01:07:403 (1) - spacing

o_o;
and STAR~
Verdisphena
SPOILER
guruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguru
theMikeAG
...I had no idea what I was getting into when I agreed to mod this map. :o

General: Kiai time is different on all four difficulties. The storyboard is... distracting. :o

Easy: Seems good to me.

Normal: 00:11:174 (5) - You might want to make this repeater repeat one more time. As is, it feels like this pattern stops prematurely. Then again, it seems like you did this on purpose so... do what you will. This also happens on 00:13:917 (3,4) and 00:16:660 (5).
00:34:488 (1,2,3,4,5,6,7,8) - This pattern doesn't make any sense... fits the map perfectly. :|

Hard: 01:15:803 (1,2,3,4,1) - The break time after this comes out of nowhere and feels very abrupt. Maybe map something here?

Lunatic: I'm no good at modding Insanes so... Yeah.

There seems to be alot of effort put into this map, but it's really not my thing. Starred anyway though.
...Was the boob rubbing part necessary? :o
LesTrucsRoses
Amazing SB!

Normal
SPOILER
00:44:088 (1,2,3) - You should move 1,2, and 3 out of the way of the next sliders. [screenshot]
01:04:660 (1,2,3,4) - You shouldn't overlay beats over a slider like this in a normal difficulty.
01:27:288 (1,1,1) - Move these three beats so they're not under the sliders.

Hard
SPOILER
00:45:460 (1) - You can't see this beat when it's under that spiral slider.
01:07:501 - Move some things around. I can't see D: [screenshot]
01:27:287 (1,1,1) - Move these three beats so they're not under the sliders.

Lunatic
SPOILER
00:17:003 (2) - Can't see this slider.
00:18:374 (2) - Can't see this slider.

00:20:688 (5) - Delete this beat and move 00:20:774 (1) back by 1 tick and extend that slider by 1 tick.
01:22:487 (1,2,3,4,5,6,7,8) - These beats are too low.
Derekku
SB mod on request:

[Storyboard Folder Elements]
*Every fullscreen 800x600 image could be optimized by resizing to 640x480. This isn't necessary to get your map ranked, but suggested merely for optimization.
*back3.png: 1820x1365? Definitely resize that to 800x600 or 640x480.
*back9-0/1.png could be resized to 480px height as well.
*bubble.png has too much unneeded transparency, so crop it down to only the part you need.
*createdby.png: Perhaps change your name?
*getdown animation: Uh, I don't think I've ever seen a full-screen animation being used before, but since the SB load is only 1.0 it should be okay. However (as I say over and over again), consider resizing to 640x480.
*hina1.png: Resize so that the height is under 600 or 480px.
*hina2/6.png: Could be under 480 height.
*logo.png: " under 600 width.
*Repeat for other non-fullscreen images that are still over 640x480.

[Skin Folder Elements]
*comboburst.png is too wide. It needs to be under 500px.
*Add a spinner-approachcircle (even if it's the default).
*You definitely cannot have a batch file in the folder. It would be much easier (for everyone) if you just add a note to the thread with a link to the second spinner-circle. So, remove the .bat and the extra circle.

[Storyboard Mod]
*Very nicely done, although I have one nazi suggestion:
*00:23:517 - I think the transition to the pink background scene should start here, not a white tick earlier (to match the video and to be on the downbeat of a new measure)

[General Mod]
*You can remove IOSYS from tags since it's already the artist.
*"short" looks strange being uncapitalized in the title. Perhaps capitalize it?
*The second break in the map is strange since it's such a short map (and is when the kiai time should start to match Lunatic).
*Spinner-background looks strange with all of the gray and Hina over it. Perhaps make a custom background or something instead of gray?
*Lunatic: 01:11:517 (1) - I like this, but I'm not sure how rankable it is. The path should be fairly obvious, but with opengl or mmsliders, it might be confusing: http://puu.sh/EBa
Zekira
You definitely cannot have a batch file in the folder
Wait what?
Topic Starter
Kitsunemimi

Derekku wrote:

SB mod on request:

[Storyboard Folder Elements]
Every single sb element has been resized to 640x480 to save a grand total of 400kb!! Except the boob folder.

Derekku wrote:

[Skin Folder Elements]
All fixed.

Derekku wrote:

[Storyboard Mod]
*Very nicely done, although I have one nazi suggestion:
*00:23:517 - I think the transition to the pink background scene should start here, not a white tick earlier (to match the video and to be on the downbeat of a new measure)
And I had thought that was part of the video. Guess I didn't seem to notice it this entire time, thanks for telling me! Fixed as well.

Derekku wrote:

[General Mod]
Fixed too, except the second breaks

Derekku wrote:

*Lunatic: 01:11:517 (1) - I like this, but I'm not sure how rankable it is. The path should be fairly obvious, but with opengl or mmsliders, it might be confusing: http://puu.sh/EBa
...Yeah, about that... It better be rankable ;~; You see all those slider points that aren't even on screen?? It took a lot of effort to get those in place. You say it looks somewhat confusing with MMSliders, but I think, the swirly look of it is enough to tell me it goes round and round. This map used to have normal sized hit circles, so you could see the track borders on this slider, but I thought it looked ugly. Plus, this is an [Insane], I'm pretty sure lots of pros can read this circly-looking spiral shaped slider in a Hina map. I'm sure there are a variety of spiral shaped sliders out there, so I'm hoping I'm allowed to keep this.
Derekku

Kitsunemimi wrote:

Every single sb element has been resized to 640x480 to save a grand total of 400kb!! Except the boob folder.
I didn't mean "optimize" as in "save folder space", but rather "storyboards are 640x480 by default, so if you're using a full-screen image you might as well crop it down to 640x480." :p

@Spiral slider: I would probably let it slide, especially since it's on an Insane difficulty, but other BATs might disagree (which is why I pointed it out). You did a nice job with it, though, so I'd also hate to see it go.
Dusty
Hey there, a mod by !request

If you make sliders overlap circles it's ugly so yeah, don't do that

[Easy]
00:59:174 (3,1) - It looks ugly to have the slider cover up the next circle like that, I think, so maybe making it look like this is better, you know?

[Normal]

00:20:088 (3,1) - I thought the spacing here was confusing
01:10:145 (3,4) - ^ same here
But it's less confusing if you increase the approach rate by two or so

01:27:288 (1,1,1) - It's pretty hard to tell what this stack is

[Hard]
why is the overall difficulty so lower than in Normal and why is the drain lower than in Easy. That makes 0 sense...
00:19:403 (1,2,3) - it'd be great if this wasn't made hard to read by the white combo's hitbursts
01:11:345 (1,2) - /insert complaint about overlap
01:27:288 (1,1,1) - It's pretty hard to tell what this stack is, like in Normal

[Lunatic]
01:01:060 - maybe add a note here
01:01:145 - maybe delete the note here
01:01:403 - maybe add a note here

kk nice storyboard by the way
Tenshi-nyan
o hi~
obviosly, this crap mod doesn't deserve Kudosu.
I can't really mod this map. I'm not finding anything wrong...

But... oh well.
Normal
00:20:774 (1,2) - unstack them.

Just one thing. I seriously don't like the low distance snapping in Hard(and Insane kinda too). 0,8x sucks for such a fast song. 1,0x would be much better.
Less overlapping, and makes patterns easier to read (at least for me). It's OK for Normal and Easy, but not for Hard D:
Topic Starter
Kitsunemimi

Tenshi-nyan wrote:

Just one thing. I seriously don't like the low distance snapping in Hard(and Insane kinda too). 0,8x sucks for such a fast song. 1,0x would be much better.
Less overlapping, and makes patterns easier to read (at least for me). It's OK for Normal and Easy, but not for Hard D:
Lunatic.... is okay... ._. If I can't pass it, then I don't think there's any need to make it further spaced out (I'm not too good at far spacing so that would alter the standards). I changed Hard though, and although I would like it to look similar in difficulty to Normal, I increased everything by 0.1. It looks almost as fast as Lunatic now, except without the spam. But it looks less like an old map now, thanks for your mod. c:
Tenshi-nyan
Hmm... One more try, I'll be more useful this time. No Kudosu since you already fed me :p

Normal
Approach Rate +1 feels better.
00:44:088 (1) - remove one repeat... I had troble hitting the slider after this.
00:53:860(2) - remove this note. kinda awkward to hit after the slider. And obviosly fix the spacing.

Hard
Difficulty settings!
And no, I don't know why this diff got a higher star rating than Lunatic.
00:14:603 (1,2) - 2 grids left, 1 down
00:15:288 (3) - 1 down
00:15:460 (1,2,3) - ^
00:16:660 (4,5,6,7) - 3 left
00:20:688 (3) - make it like this, feels really awkward to hit a circle and directly after that a 1/4th slider.
00:55:745 (4,5,6,7) - still 0,8x spacing
00:56:431 (1,2,3,4,5,6) - move this further to the left - kinda overlaps with the previous combo.
00:57:460 (1) - spacing
01:10:488 (1,2,3) - 1 grid up
01:11:345 (1,2) - 2 grids up (after fixing ^)

Lunatic
I'm not experienced enough to full mod this. D:

00:16:745 (1,2) - I dunno. Those sliders are kinda unpredictable.
00:20:688 (5,1,2) - consider the same as I mentioned in Hard.
01:11:517 (1) - this already got mentioned, I know. You know it too. ._.
Maybe use a green line to reduce the BPM to make the slider a little bit slower?
ziin
Hi
I don't like your slider on lunatic, but can it at least be a darker color and you be able to see the outline?
http://puu.sh/LTR
SPOILER
256,192,71517,6,0,B|192:192|192:160|192:128|192:96|256:128|288:128|352:96|352:160|320:192|352:224|352:288|320:288|256:288|160:320|96:288|64:224|64:128|64:0|128:0|256:0|384:32|416:64|384:160|416:192|416:288|320:320|224:320,3,1079.99996781349

this storyboard is incredibly impressive.

[hard]
00:24:888 (5) - due to the way osu stacks, this note is completely hidden. perhaps you can force the stack? Not really that necessary though.
val0108
starr~ 8-)
Zelos
KATSUNEMIMI here is your mod.

Easy:

00:21:460 (1) - suggestion. this would be kinda hard to hit after a slider for beginners.

00:39:974 (2) - the loop in this slider is kinda close together. most would think it bounces instead of loops.

Normal:

I find it odd that your normal is the same amount of stars as Hard.

00:33:231 (1) - this sounds so bad since there is no notes before.

01:27:974 (1,1) - to close together for a Normal

Star~ although im sure i missed a few things. hmmm 8_8
Pereira006
well star ! :D
Topic Starter
Kitsunemimi

ziin wrote:

Hi
I don't like your slider on lunatic, but can it at least be a darker color and you be able to see the outline?
http://puu.sh/LTR
SPOILER
256,192,71517,6,0,B|192:192|192:160|192:128|192:96|256:128|288:128|352:96|352:160|320:192|352:224|352:288|320:288|256:288|160:320|96:288|64:224|64:128|64:0|128:0|256:0|384:32|416:64|384:160|416:192|416:288|320:320|224:320,3,1079.99996781349

this storyboard is incredibly impressive.

[hard]
00:24:888 (5) - due to the way osu stacks, this note is completely hidden. perhaps you can force the stack? Not really that necessary though.
I actually... really like the way my slider swirls, in my opinion, it emphasizes the silky smoothness of MM sliders, and looks better without the tracks. It looks like you put effort into that though... and the entire mod of my map too, so you deserve a kudosu

Also, @ Zelos, thanks for looking over my map but... err, I'm not sure what to do about the stuff you pointed out. Either that, or I don't think it's really that important. Thanks for your mod though nonetheless.
ziin

Kitsunemimi wrote:

It looks like you put effort into that though...
When you do it with as may points as I did it takes all of 5 minutes or so, so no big deal. I hope your slider is rankable.
Kitsuneko
nice map! and cute SB!
I love mimi <3
Bunny
I really like this map :) .
I would mod this, but I haven't a clue about mapping :( .
OzzyOzrock
Gu-guru guru guru guruguru~

[Easy]
I've never liked this style of mapping, as it looks really really ugly on the grid. But, it's hard to make pretty easy diffs these days.

Just fix some sliders orz

[Normal]
00:13:231 (2) - Don't do that low whistle thing orz
01:06:031 (5) - Even I couldn't read that slider, lol.

Mmm, rest is fine.

[Hard]
Aaaah, stacking style orz

00:20:345 (1,2,3) - Make these notes a return. Hitting something offbeat is rather rather otherwise.
01:26:174 (1,2,3) - ^ Imagine if someone were FCing these and they're all like, "OH MY GOD I HIT THAT OFFBEAT CRAP, OK OK" and then they see the end and they're like, "OH YEAH SO CL-- O SH-- DAMN IT GAH" then you see a report in the news of a man that smashed his face on his keyboard, but didn't post results and died.

Do you want to be guilty of that?

[Insane]
Offbeats return, but for some reason, it seems ok here.

00:27:174 (6,7,8) - WOULD YOU MIND EQUALIZING THIS SPACING?
00:28:431 (1,2,1,2,3,1) - are you kidding me? If anything, make it a small stream.

I don't blame you for the offbeat notes, I blame the song orz
ShaggoN
Blue: Sugestion. Not necessary, but should take good effects.
Green: Notification or cosmetic thing. May, but don't have to be fixed.
Orange: Should be fixed.
Red: Have to be fixed.

General
  1. Always when i'm testing i have 8-10ms late hits. So i suggest Offset +6.
[Easy]
  1. 01:16:660 (1,1) - Remove these new combos, onegai D:
[Normal]
  1. 01:27:631 (1,1) - Same here D:
  2. 01:06:031 (5) - This twisted slider, aaand part of it is hidden under 3 hmm...can be little confusing if newbies will play this.
LOL 4,45 star difficulty here. Another example that this star rating is a one big failure. u_u

[Hard]
  1. 01:27:630 (1,1) - Ok im evil, i always complain about that XD
[Lunatic]
  1. Same that above. xD
  2. Hmm these streams at the end, it's little overmapped imo.
Anyways good map, star from me o/
lovhin456
Hey ~ >w<

General;
- Everything good here

Skin;
- In the spinner-metre you have that thing in Hina's dress, now why the shadow of that thing isn't in the spinner-bg as well ? Because Hina's shadow is there.
- I don't like the lighting, I tested Easy first and I was wondering what the lighting was, I assumed it was just a blur or something but when I opened the folder of the song I realized what it was. I mean it looks good when you look the pic but when playing it doesn't show a good effect
- No section-pass or section-fail ? Try to use this maybe for a section-pass-fail, be creative ~

SB;
- You're awesome ~

Easy;
- 00:50:945 >> Make the repeat arrow fall at 00:51:460, then add a slider to fill the space between 00:52:317 and the next white tick
- 01:01:231 (3,4) >> Make a slider instead ? Or make a slider that ends at red tick then add a repetition
- 01:16:317 (1,2) >> Add whistle?
- 2nd kiai time doesn't end on a note >w>

Normal;
- 00:53:688 (1,2,3) >> Make a slider instead, sounds better
- 01:06:031 >> Make the reverse arrow fall at 01:06:545, then add a note at 01:07:403 with finish
- 01:11:517 >> Move to the previous red tick ?
- 2nd kiai time doesn't end on a note >w>

Hard;
- 01:26:517 (3,1) >> I don't like how (3) overlaps (1) D:
- The kiai thing . . . is intentional right ? RIGHT ??!!

Insane;
- 01:11:174 >> Add a note ?
- 01:11:517 >> The slider points of this make me laugh >w<
- OH, the kiai thing wans't intentional lol

* Star ~
Kyonko Hizara
:)
OnosakiHito
One of the first songs I played when I started with osu!...
If you refuse my question now, I'm gonna die >_<"""
May I make a Taiko guest diff. for this wonderfull song?@@
Last time there was no Taiko diff.. :?

Nice map's by the way. Star.
Topic Starter
Kitsunemimi

OnosakiHito wrote:

One of the first songs I played when I started with osu!...
If you refuse my question now, I'm gonna die >_<"""
May I make a Taiko guest diff. for this wonderfull song?@@
Last time there was no Taiko diff.. :?

Nice map's by the way. Star.
....A-Ahn.. eehhh...

Kitsunemimi wrote:

EDIT 14: Looks like this song is popular... Guest diff created by rockit and Mitchrev21 here! But... well... I didn't add it for certain reasons.
:(

......Erm... yeah, basically, it's because I like this song so much, that I really feel like keeping it 100% my own work.... ._. Yeah, I think that's a pretty messed up reason, but I wouldn't feel the same about this map if I had a guest diff. Additionally, maps are hard enough to rank nowadays, so I hope you understand.
- Rche -
[Normal]
00:40:545 (2,3,4,5,6,7,8,9) - are you sure this is OK? Having notes just 1/4 beats before the sliders in a NORMAL?

The Normal and Hard is quite hard for to read...
though i can be silly sometimes.
and maybe because it's a IOSYS production
and i lost my only point of modding power.
+star.
should be no kds?
jjrocks
First off, great map loved every bit of it. I'm no moder sadly so I couldn't really see any glaring mistakes. And again, amazing job with the storyboard.
OnosakiHito
I see. D:
Damn, then I need to wait for the next project. ww
Thank you really much for your answer~! Some players even don't answer. = =b
lolcubes
Hey, answering your mod request. Green = ignore if you wish, just some design opinions and minor nazi stuff.

[Lunatic]:
  1. Kiai time is different than to the other diffs.
  2. Due to the streamy nature of the map, I suggest OD-1.
  3. 00:28:431 (1,2,1,2,3) - I don't like these. They don't exactly follow the music. I think that you should remove them and map the bass drum instead (with a jump preferably, to make it harder). The time line should look like this. The second note needs a new combo though. The first note is stacked on the slider end. About the position for the other two, it's up to you to choose (jump jump!).
  4. 00:42:031 (5) - This one is perfectly alright. But listen to the bass drum. I think it would be much more interesting and fitting to map that instead, especially since this is a lunatic mode.
  5. 00:44:088 (1) - Same reason as the above. It's is good, placed correctly but it doesn't fit into a lunatic diff if you ask me. Also suggesting to listen to the bass drum (a DRRRRRRRRR slider for the really fast beats).
  6. 01:01:917 - The map is fairly short, I don't think this break is really necessary. The words are pretty fast here as well, really a nice spot to add some triplets of destruction!
  7. 01:28:317 - Add a note and start the spinner after it instead. That yell sounds pretty important to just leave it out if you ask me.
[Hard]:
  1. The stuff is mapped really densely. You should raise AR by 1 to avoid getting too much stuff on the screen. Also, OD seems a bit too easy, consider adding 1. HP drain really needs +1 though, missing many notes in a row and getting full health back after a few sliders seems broken to me.
  2. 01:17:003 - Uh map this break please! The stuff in here is kiaiworthy almost. Too important to just leave it out. Follow the voice if you think the rest is too hard for a Hard.
  3. 01:26:174 (1,2,3) - These could be difficult to read for a player who is able to play up to hard diffs mostly. It's alright but I suggest a change to a repeating slider instead.
  4. 01:28:317 - Add a note here and start the spinner after this one instead. Same reason like in lunatic.
[Normal]:
  1. 00:20:088 (3) - This slider feels a bit weird. Just make a circle on it's spot instead (and reposition the next combo a little).
  2. 00:40:545 (2,5,8) - Notes like these are a bit too hard for a Normal diff. I suggest to remove them completely, it still plays well enough with just sliders.
  3. 00:48:374 (2) - Same as above. Remove this note. (Just a thought, this does not apply to 00:50:088 (6) because that note is really visible and actually fits nicely)
  4. 00:59:174 (1,2) - I don't like their overlapping. Try making it so they barely touch each other, would look much better. Nothing serious though.
  5. 01:04:660 (1,2) - Too hard for a normal. Instead of this circle just prolong the slider to the 2's timeline.
  6. 01:05:345 (3,4) - ^
  7. 01:07:574 (1,2,3,4,5) - I would also say this is a bit too hard for a normal. Remove 1 and 4.
  8. 01:15:631 - Map this break please. You could add repeating sliders atleast to suit the normal diff. Something like this to show you an example.
  9. 01:22:488 (1,2,3,4) - Too hard for a normal. Remove those 4. I suggest making a repeating slider instead of 123 and leave a blank space instead of 4.
  10. 01:25:917 (3) - Same as the slider I described at the beginning. Add a circle instead and leave the space blank afterwards.
  11. 01:28:060 (1) - Hina is not spinning enough. Extend this spinner all the way to the end of kiai section.
[Easy]:
  1. HP drain-1, AR-1. Problem with current AR is that it's too fast for a proper easy, but it's still really low and will display too much stuff on screen. Up to you to decide.
  2. In general I think this diff has too many circles. You should completely remove almost all the stacked circles and make them repeating sliders instead (which return only once preferably).
  3. 00:20:774 (5) - Hard to read for someone who does only easy maps. You should just make it a long slider instead.
  4. 00:35:860 (3,4,5,6) - These don't make much sense. If these are here means that before these you should have filled those spaces like this as well. The problem is that would make it too hard for an easy diff. Just remove 4 and 6.
  5. 00:44:088 (1,2,3,4) - Split into 2 returning sliders. (1+2 3+4) Too hard for an easy.
  6. 00:45:460 (1,2,3,4) - Also too hard for an easy. Instead of 4 sliders, make just 2 which have double the length.
  7. 01:04:145 (5) - Really hard to read. Not only it's short and fast, it's on a 1/4 as well. Remove that and add a circle on the white tick only.
  8. 01:04:660 - Add a circle here.
  9. 01:28:145 (1) - Hina isn't spinning enough. Extend it to the end of kiai time.
[Overall]:
  1. Your current easy seems more like a normal to me. What I suggest is that you create a new easy and then drop the "difficulty" mods I made on the current easy (apart from hpdrain and ar). Rename the current easy to normal, current normal to hard (let's face it, it looks quite hard for a normal) and current hard into insane (consider adding another point to hp drain and AR then). This would spread the difficulties a bit better. In the new easy try not to map as much 1/4 ticks, maybe only slider ends if you can help it, else it looks too hard.
I can't mod storyboard as I don't have much experience there, so that's pretty much it.
While I was spinning a star dropped, but I'll let you keep it. :3
Topic Starter
Kitsunemimi
SPOILER

lolcubes wrote:

Hey, answering your mod request. Green = ignore if you wish, just some design opinions and minor nazi stuff.

[Lunatic]:
  1. Kiai time is different than to the other diffs. There's a reason why.
  2. Due to the streamy nature of the map, I suggest OD-1. Eh, I think it's okay, and makes it slightly more challenging.
  3. 00:28:431 (1,2,1,2,3) - I don't like these. They don't exactly follow the music. I think that you should remove them and map the bass drum instead (with a jump preferably, to make it harder). The time line should look like this. The second note needs a new combo though. The first note is stacked on the slider end. About the position for the other two, it's up to you to choose (jump jump!).I'd considered this as well, but I sort of actually like those the way they are ._. It's a sort of personal mapping style thing.
  4. 00:42:031 (5) - This one is perfectly alright. But listen to the bass drum. I think it would be much more interesting and fitting to map that instead, especially since this is a lunatic mode. This entire section is mapped to the vocals and would seem really awkward switching back and forth.
  5. 00:44:088 (1) - Same reason as the above. It's is good, placed correctly but it doesn't fit into a lunatic diff if you ask me. Also suggesting to listen to the bass drum (a DRRRRRRRRR slider for the really fast beats). ^
  6. 01:01:917 - The map is fairly short, I don't think this break is really necessary. The words are pretty fast here as well, really a nice spot to add some triplets of destruction!Honestly, I think a break would be nice in amidst all the streaming
  7. 01:28:317 - Add a note and start the spinner after it instead. That yell sounds pretty important to just leave it out if you ask me. Actually, I think it fits well with that specific *moment* that you start spinning. It could just be me, but nobody said anything about this yet so....
[Hard]:
  1. The stuff is mapped really densely. You should raise AR by 1 to avoid getting too much stuff on the screen. Also, OD seems a bit too easy, consider adding 1. HP drain really needs +1 though, missing many notes in a row and getting full health back after a few sliders seems broken to me. As much as I'd want to do this, the star rating will exceed [Lunatic]
  2. 01:17:003 - Uh map this break please! The stuff in here is kiaiworthy almost. Too important to just leave it out. Follow the voice if you think the rest is too hard for a Hard. You must hate my breaks D: If I mapped this part out, the stuff after the break loses a certain feeling of awesomeness...
  3. 01:26:174 (1,2,3) - These could be difficult to read for a player who is able to play up to hard diffs mostly. It's alright but I suggest a change to a repeating slider instead. I can read it perfectly fine. If you see sliders with repeats like that stacked in that position, automatically assume 2 repeats.
  4. 01:28:317 - Add a note here and start the spinner after this one instead. Same reason like in lunatic. Meh ._.
[Normal]:
  1. 00:20:088 (3) - This slider feels a bit weird. Just make a circle on it's spot instead (and reposition the next combo a little). Using just a circle feels more weird ._.
  2. 00:40:545 (2,5,8) - Notes like these are a bit too hard for a Normal diff. I suggest to remove them completely, it still plays well enough with just sliders. Whaaat, people double click though files and folders everyday, this isn't much harder... Actually, the main reason is because it becomes really plain, and it ruins the note counts of my diffs (101, 123, 201, 321) EDIT: Modified a bit, should be easier.
  3. 00:48:374 (2) - Same as above. Remove this note. (Just a thought, this does not apply to 00:50:088 (6) because that note is really visible and actually fits nicely) This note fits really nicely as well you knowww
  4. 00:59:174 (1,2) - I don't like their overlapping. Try making it so they barely touch each other, would look much better. Nothing serious though.Can't space the slider head/tail far enough for that.
  5. 01:04:660 (1,2) - Too hard for a normal. Instead of this circle just prolong the slider to the 2's timeline. Fixed
  6. 01:05:345 (3,4) - ^ Arghhh, fixed
  7. 01:07:574 (1,2,3,4,5) - I would also say this is a bit too hard for a normal. Remove 1 and 4. NO U
  8. 01:15:631 - Map this break please. You could add repeating sliders atleast to suit the normal diff. Something like this to show you an example. No thanks
ffffffFFFFFFFFFFFFF--

lolcubes wrote:

[Overall]:
  1. Your current easy seems more like a normal to me. What I suggest is that you create a new easy and then drop the "difficulty" mods I made on the current easy (apart from hpdrain and ar). Rename the current easy to normal, current normal to hard (let's face it, it looks quite hard for a normal) and current hard into insane (consider adding another point to hp drain and AR then). This would spread the difficulties a bit better. In the new easy try not to map as much 1/4 ticks, maybe only slider ends if you can help it, else it looks too hard.
Kay, epic remap go.

Also, for the suggestions... I noticed that I barely did any of them ._. But they're practically all mapping style comments, and while they're not necessarily nazi, if I followed the suggestions, you would be turning my map into yours. Thanks for looking through my map so meticulously though!
lolcubes

Kitsunemimi wrote:

SPOILER

lolcubes wrote:

Hey, answering your mod request. Green = ignore if you wish, just some design opinions and minor nazi stuff.

[Lunatic]:
  1. Kiai time is different than to the other diffs. There's a reason why.
  2. Due to the streamy nature of the map, I suggest OD-1. Eh, I think it's okay, and makes it slightly more challenging.
  3. 00:28:431 (1,2,1,2,3) - I don't like these. They don't exactly follow the music. I think that you should remove them and map the bass drum instead (with a jump preferably, to make it harder). The time line should look like this. The second note needs a new combo though. The first note is stacked on the slider end. About the position for the other two, it's up to you to choose (jump jump!).I'd considered this as well, but I sort of actually like those the way they are ._. It's a sort of personal mapping style thing.
  4. 00:42:031 (5) - This one is perfectly alright. But listen to the bass drum. I think it would be much more interesting and fitting to map that instead, especially since this is a lunatic mode. This entire section is mapped to the vocals and would seem really awkward switching back and forth.
  5. 00:44:088 (1) - Same reason as the above. It's is good, placed correctly but it doesn't fit into a lunatic diff if you ask me. Also suggesting to listen to the bass drum (a DRRRRRRRRR slider for the really fast beats). ^
  6. 01:01:917 - The map is fairly short, I don't think this break is really necessary. The words are pretty fast here as well, really a nice spot to add some triplets of destruction!Honestly, I think a break would be nice in amidst all the streaming
  7. 01:28:317 - Add a note and start the spinner after it instead. That yell sounds pretty important to just leave it out if you ask me. Actually, I think it fits well with that specific *moment* that you start spinning. It could just be me, but nobody said anything about this yet so....
[Hard]:
  1. The stuff is mapped really densely. You should raise AR by 1 to avoid getting too much stuff on the screen. Also, OD seems a bit too easy, consider adding 1. HP drain really needs +1 though, missing many notes in a row and getting full health back after a few sliders seems broken to me. As much as I'd want to do this, the star rating will exceed [Lunatic]
  2. 01:17:003 - Uh map this break please! The stuff in here is kiaiworthy almost. Too important to just leave it out. Follow the voice if you think the rest is too hard for a Hard. You must hate my breaks D: If I mapped this part out, the stuff after the break loses a certain feeling of awesomeness...
  3. 01:26:174 (1,2,3) - These could be difficult to read for a player who is able to play up to hard diffs mostly. It's alright but I suggest a change to a repeating slider instead. I can read it perfectly fine. If you see sliders with repeats like that stacked in that position, automatically assume 2 repeats.
  4. 01:28:317 - Add a note here and start the spinner after this one instead. Same reason like in lunatic. Meh ._.
[Normal]:
  1. 00:20:088 (3) - This slider feels a bit weird. Just make a circle on it's spot instead (and reposition the next combo a little). Using just a circle feels more weird ._.
  2. 00:40:545 (2,5,8) - Notes like these are a bit too hard for a Normal diff. I suggest to remove them completely, it still plays well enough with just sliders. Whaaat, people double click though files and folders everyday, this isn't much harder... Actually, the main reason is because it becomes really plain, and it ruins the note counts of my diffs (101, 123, 201, 321) EDIT: Modified a bit, should be easier.
  3. 00:48:374 (2) - Same as above. Remove this note. (Just a thought, this does not apply to 00:50:088 (6) because that note is really visible and actually fits nicely) This note fits really nicely as well you knowww
  4. 00:59:174 (1,2) - I don't like their overlapping. Try making it so they barely touch each other, would look much better. Nothing serious though.Can't space the slider head/tail far enough for that.
  5. 01:04:660 (1,2) - Too hard for a normal. Instead of this circle just prolong the slider to the 2's timeline. Fixed
  6. 01:05:345 (3,4) - ^ Arghhh, fixed
  7. 01:07:574 (1,2,3,4,5) - I would also say this is a bit too hard for a normal. Remove 1 and 4. NO U
  8. 01:15:631 - Map this break please. You could add repeating sliders atleast to suit the normal diff. Something like this to show you an example. No thanks
ffffffFFFFFFFFFFFFF--

lolcubes wrote:

[Overall]:
  1. Your current easy seems more like a normal to me. What I suggest is that you create a new easy and then drop the "difficulty" mods I made on the current easy (apart from hpdrain and ar). Rename the current easy to normal, current normal to hard (let's face it, it looks quite hard for a normal) and current hard into insane (consider adding another point to hp drain and AR then). This would spread the difficulties a bit better. In the new easy try not to map as much 1/4 ticks, maybe only slider ends if you can help it, else it looks too hard.
Kay, epic remap go.

Also, for the suggestions... I noticed that I barely did any of them ._. But they're practically all mapping style comments, and while they're not necessarily nazi, if I followed the suggestions, you would be turning my map into yours. Thanks for looking through my map so meticulously though!
Yeah no probs, it's your map after all. :3
Backfire
Here's a star c:
Ibuki Suika
GoGoGo~
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