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[Rule Clarification] Slider Velocity (Taiko)

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Topic Starter
OnosakiHito
Deadline: 22.09.2014

Taiko Ranking Criteria wrote:

  1. Slider Velocity
    The Slider Velocity should be 1.40 or 1.60 for Muzukashii and above. For Kantan/Futsuu, 1.00 and 1.20 are generally used.
change to
  1. Slider Velocity
    The Slider Velocity should be 1.40.
Because,
1/4 is the main SV we use. No need to mention any others. Since it is a guideline, people should know that they can use other SVs.

The agreement about different SVs is and was clear:
  1. 1.6 - For slower songs
  2. 1.2 - For lower difficulties if BPM is too high.
There was no agreement for anything else. People use SV 1.2 on BPM 150 which is not needed. 1.6 gets even used on high BPMs which in most cases is redundant. Beside that, I don't know where this 1.0 is coming from. There was never an agreement about this(can't even find a post?), especially because it distorts the natural BPM of a song. Atm people seem to refer to SV 1.2 and 1.6 as beeing a standard use like 1.4 is, which is wrong.

Rewording the rule in this way makes people stop thinking of SV 1.6 or 1.2 beeing a standard use. It's not disallowed; everything stays as it is since it is only a clarification at this point. SV 1.5 or 1.3 is sometimes fine as well, so I don't see the point to add everything that is allowed.

That's up to the modding.


[Rule Clarification] Finish notes (Taiko)
Stefan
1.00x is used in extreme cases iirc, around 250+ BPM. But there are rarely these cases so it's not even worth to mention tbh.
Topic Starter
OnosakiHito
Exactly.
MMzz
1.6 isn't really nessecary on slower maps (or any map) because it caters to preference, not game play. At that point you should play HR if you want a faster speed instead of forcing a speed that strays from the norm. The only time 1.6 ever helps game play is on 1/3 or 1/6 rhythm beatmaps because the spacing becomes more definable and less cluttered for the pace of the song. (Most 1/3 and 1/6 songs have a fast pace wiht a lower BPM)

1.2 is a nice option for lower diffs. Instead of it being a preference like I said above about 1.6. It actually helps the game play of lower diffs because new players will understand things better if they come slower, since they haven't adjusted to processing notes at the normal speed. But this should only be used on faster maps where the BPM makes the scroll speed pretty fast.
DakeDekaane
This comes from a person who likes consistent stuff a lot, so there may be a lot of subjectivity.

I prefer 1.4 for all diffs, and of course this can change the higher/slower the BPM becomes.

I'm still unsure about 1.2 since in dense maps we'll have relatively a lot of notes on screen and that for sure stress beginners, also for many snap changing patterns (like 1/1 and 3/2 in a row and so), due the visual help would be not enough for beginners to determine this change. But if the map is not dense, I think 1.2 would fit.

About 1.6 eh, I don't like it so much in any case so I can't give a proper feedback about this, but imo it forces unneeded difficulty.
qoot8123
The beginner usually suffered from the blur ,they don't read them clearly and needs a little time to distinguish don and kat.
Actually, beginner doesn't have any concept of rhythm . they only play taiko by seeing notes and press.
So I prefer using 1.20 if the kantan only has few 1/1 patterns and doesn't have any alter rhythm like 3/2.
Topic Starter
OnosakiHito
Wasn't able to bubble it due to my trip, but there were no concerns as far as I see. Rule has been clarified.
Bara-
Maybe when songs have doubled/halves bpm, like big black/pluto, can you use halved/doubled sv?
So 0.7 for Big Black and 2.8 for Pluto?
Nwolf
"Guidelines are important and should be followed in most maps. However, they are NOT rules, so they may be broken in special cases."
PatZar

Nwolf wrote:

"Guidelines are important and should be followed in most maps. However, they are NOT rules, so they may be broken in special cases."
for me ,
200+bpm = 1.00SV
150-200bpm= 1.4SV and 1.6sv for inner or ura
90-150=1.6sv cause it's too slow
Nwolf

Genocide wrote:

Nwolf wrote:

"Guidelines are important and should be followed in most maps. However, they are NOT rules, so they may be broken in special cases."
200+bpm = 1.00SV
150-200bpm= 1.4SV and 1.6sv for inner or ura
90-150=1.6sv cause it's too slow
you don't get SV do you

1.4 SV is the perfect SV so 1/4 notes do not overlap - the standard SV.

slow BPM does not require higher SV cause it reads just fine and high BPM does not require lower SV since it's unnecessarily hard to read
PatZar

Nwolf wrote:

you don't get SV do you

1.4 SV is the perfect SV so 1/4 notes do not overlap - the standard SV.
slow BPM does not require higher SV cause it reads just fine and high BPM does not require lower SV since it's unnecessarily hard to read[/quote]

i don't think so,
how about low BPM?
and use 1.4? it's too slow in my mind
Nwolf
it's not too slow because the song is normally slow-paced too
Asagi Mutsuki
^ yep there's nothing wrong by having slow sv in a slow paced map k
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