Not sure if this was requested before...
So my thought was to make the score tie-breaking condition to be the lowest Unstable Rate instead of who completed that map first
Let's say for example that there's a map with no spinners gets ranked. 3 minutes later, a person would SS that map (regardless which difficulty) with no mods. 5 minutes later, another person gets SS that map (and get the exact same score). So if you'll check on the nomod global rankings, they'll stay at the top forever because they SS'd it first... well, unless it gets unranked, of course
I just find that somewhat unfair, because what if it was ranked when somebody who could have gotten SS faster was halfway across the world sleeping? I find it more problematic when competing for a #1 rank, especially on lower difficulties where a 4-mod SSH is easier to achieve. I think that it'll be more fair to give everybody else a chance to take beat someone with the same score if they had a lower unstable rate, or another win condition similar to that, or else it'll just be a "first come first serve" kind of thing
Maybe you can incorporate "lower unstable rate = slightly more pp" too but that's another topic
So my thought was to make the score tie-breaking condition to be the lowest Unstable Rate instead of who completed that map first
Let's say for example that there's a map with no spinners gets ranked. 3 minutes later, a person would SS that map (regardless which difficulty) with no mods. 5 minutes later, another person gets SS that map (and get the exact same score). So if you'll check on the nomod global rankings, they'll stay at the top forever because they SS'd it first... well, unless it gets unranked, of course
I just find that somewhat unfair, because what if it was ranked when somebody who could have gotten SS faster was halfway across the world sleeping? I find it more problematic when competing for a #1 rank, especially on lower difficulties where a 4-mod SSH is easier to achieve. I think that it'll be more fair to give everybody else a chance to take beat someone with the same score if they had a lower unstable rate, or another win condition similar to that, or else it'll just be a "first come first serve" kind of thing
Maybe you can incorporate "lower unstable rate = slightly more pp" too but that's another topic