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[duplicate] Mods In The Editor's Testplay

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
Fenrir
Hey guys Never did a request before

I was thinking: "Why can't we active mods when we want to test a certain map on the Edi Menu?"
Let me explain. Sometimes it happens that I'm having a hard time in a specific part near at the end of X map with the Z and C mods activated, so, in order to not made the same mistake a thousand times, I can just jump to that part on the Edit menu, but unfortunately I can't active the Z and C mods to do the testplay, nomods only.

So my suggestion is that when we press F5 to start the testplay in the Edit Menu, it can appear the mods window of the skin you're using before the testplay really initiate, so you can select the mods you want to test with.

This is it, tell me what you guys think about it. Hugs

sorry for the terrible english
Nathanael

deadbeat wrote:

using mods in editor has been requested and denied multiple times. won't happen sorry
Thread: [duplicate] Allow to choose game Mod in the editor
Topic Starter
Fenrir
hmm...I see. Sorry for duplicating.
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