There are certainly times when it's a lot harder, but you've actually shown me a case where all problems can be avoided. The spinner can end on the downbeat, then mapping can resume at the end of the bar where the beat comes back in.Kodora wrote:
Sadly it's not always possible, for example see my easy/normal here (talking about osu://edit/00:20:288%20(1), as following note hardly can be ignored - it sounds so bland without it D:)D33d wrote:
DEEDIT: Also, in my experience, spinners in easy and normal become much easier to recover from by simply ending them on the downbeat, as this makes their ends easier to anticipate and it grounds the player a lot better. Thoughts on this as well?
In other cases, spinners can be simply replaced with a long slider or pattern. In my Touhou map, I placed a spinner at 01:51:810 - in Hard and Insane, which ended on beat 4. For Normal, I used a repeat slider that ended on the beat and for Easy, I even inserted a break. In hindsight, they were needless compromises, since I could've just ended all spinners in a different place and left an appropriate amount of space to suit the music.
This is getting wordy, but there is usually a solution to this problem that would work just fine. iNiS took somewhat unusual approaches to the problem that the player likely wouldn't have missed during gameplay. It's all about experimenting and being unafraid to change or remove something drastic.