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Topic Starter
-Mo-

KillerGecko wrote:

From Gecko's Modding Queue

So I am trying something new for modding. I am uploading my 1st playthroughs on youtube so you can see what another person's play looks like. This is my first time doing this, so congratulations on being my guinea pig. So The video quality is crap, but again, this is my first attempt XD. Here is link. This is very useful. Thank you very much for doing this! :)

Hard:
  1. On my hard playthrough it was pretty standard. Ignore me missing notes in the beginning, I was scratching my ear lol. The next time I miss notes is using the streams in the middle of the song. I'm not a really strong streamer, so it's probably just me. What did throw my off a little was the stream of repeat sliders. I wasn't prepared for them to get quicker, so I ended up missing that section. Hm, will look into it, but I'll keep it for now.
  2. 00:35:074 (3,2) You could move this 3 hit cicle to x:464,y:136 so that it lines up with the 1 slider. Then you can stack the 2 on top of that. The intention here was to get a perfect triangle shape with the neighbouring objects. I added a curve to the slider so it doesn't look as weird.
  3. 02:27:829 - 02:41:070 - This section seems more deserving of Kiai time than some of the others because of it's high energy. Just my opinion though. AIMod is already giving me stick for the amount of Kiai I used, added more wouldn't be a good idea.
  4. 03:23:999 (3) - Not a fan of the 3 back to back finishes on this slider. Sounds"clangy" for lack of a better adjective lol. I would remove the one in the middle. Done, and did so for the rest of the map.
  5. 00:15:316 (3) - ^
Done as per above.

Normal:
  1. 03:10:862 (1) - Stack the slider. Fixed.
  2. 03:19:965 - 03:50:585 - A lot of time in this section of the map is spent on the right side of the map. What I mean is, a lot of notes end up either in the center or to the right, and we never go back to the left. Perhaps consider balancing this.
Didn't seem as major as I thought it would be, but I have balanced it now.

I don't have anything to really say about the Easy difficulty. It would just be nitpicking, and I find it fine. I don't really mod peoples' styles. Other than what I have listed, and the video, not much else I could do. Sorry for short mod >.<
Thanks for the mod :). Feedback for your video: Go to options and turn on the Hit Error metre (General->Score meter type). That way, people are able to see if you hit a note too early or too late so we can fix that in the map if necessary.
GuiltyGecko

-Mo- wrote:

KillerGecko wrote:

From Gecko's Modding Queue

So I am trying something new for modding. I am uploading my 1st playthroughs on youtube so you can see what another person's play looks like. This is my first time doing this, so congratulations on being my guinea pig. So The video quality is crap, but again, this is my first attempt XD. Here is link. This is very useful. Thank you very much for doing this! :)

Hard:
  1. On my hard playthrough it was pretty standard. Ignore me missing notes in the beginning, I was scratching my ear lol. The next time I miss notes is using the streams in the middle of the song. I'm not a really strong streamer, so it's probably just me. What did throw my off a little was the stream of repeat sliders. I wasn't prepared for them to get quicker, so I ended up missing that section. Hm, will look into it, but I'll keep it for now.
  2. 00:35:074 (3,2) You could move this 3 hit cicle to x:464,y:136 so that it lines up with the 1 slider. Then you can stack the 2 on top of that. The intention here was to get a perfect triangle shape with the neighbouring objects. I added a curve to the slider so it doesn't look as weird.
  3. 02:27:829 - 02:41:070 - This section seems more deserving of Kiai time than some of the others because of it's high energy. Just my opinion though. AIMod is already giving me stick for the amount of Kiai I used, added more wouldn't be a good idea.
  4. 03:23:999 (3) - Not a fan of the 3 back to back finishes on this slider. Sounds"clangy" for lack of a better adjective lol. I would remove the one in the middle. Done, and did so for the rest of the map.
  5. 00:15:316 (3) - ^
Done as per above.

Normal:
  1. 03:10:862 (1) - Stack the slider. Fixed.
  2. 03:19:965 - 03:50:585 - A lot of time in this section of the map is spent on the right side of the map. What I mean is, a lot of notes end up either in the center or to the right, and we never go back to the left. Perhaps consider balancing this.
Didn't seem as major as I thought it would be, but I have balanced it now.

I don't have anything to really say about the Easy difficulty. It would just be nitpicking, and I find it fine. I don't really mod peoples' styles. Other than what I have listed, and the video, not much else I could do. Sorry for short mod >.<
Thanks for the mod :). Feedback for your video: Go to options and turn on the Hit Error metre (General->Score meter type). That way, people are able to see if you hit a note too early or too late so we can fix that in the map if necessary.
Okay i'll do that! I also think i'll be able to get better quality with some new settings. Thanks for helping me test lol. No KD of course :).
neonat
Easy

Regarding the stacks at the end of all the chorus, I'm not sure if BATs would accept it, it's an Easy and they might night want it there due to the level of difficulty stacks give

00:51:832 (1,2,3) - it would look better if their edges didn't overlap that much
01:03:418 (3,4) - these 2, especially 01:04:245 (4) is touching the edge of the screen at the bottom, you have to shift it back up to be in the play area, you can't even a little bit of it outside the osu screen
01:44:796 (1,2,3) - it would look better if their edges didn't overlap that much
01:59:692 (3,4,1) - inconsistent spaing within the chorus, everything else uses 0.7x, but this is 0.8x. Within one section with no slider velocity change, you should not be varying the spacing in it
02:02:174 (2) - shift to x:384 y: 60 this blankets the previous slider better, and still uses 0.7x exactly spacing
02:07:967 (1) - this touches the health bar, which isn't allowed as it hinders reading, shift it lower
02:34:449 (1) - finish on start of slider instead of whistle
02:37:759 (1) - ^
03:09:207 (3,4) - improve this blanket

Normal

00:46:867 (3) - you made the rest have new combo after every 4 beats, why not the same here? If you followed the pattern you used, there should be a new combo here
00:55:142 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,1,2,3,4,1,2,1,1,2) - inconsistent combo use, please check your difficulty and make sure the combos don't vary so often until it becomes random and loses structure, maintain and keep specific patterns of combo use
01:11:694 (3,4) - the ends are not stacked perfectly, they are off by 1 grid in the x-axis
02:07:968 (1,2) - not stacked perfectly either, off by 1 grid for both the x-axis and y-axis. You can Ctrl + G 02:08:795 (2) to see the difference
02:34:449 (1,2) - this is really too many repeats for a slider for a Normal, change it and use a different rhythm
02:40:242 (3) - ^ split it to 1/2 sliders if you have to, this is just too many repeats

Combo patterns keep changing, especially in the kiai times, fix them to be more consistent and proper

Hard

00:11:282 (2,1) - don't let them touch each other
00:12:523 (1,2) - blanket better
00:34:660 (2,1) - reposition them so they don't touch, it would be much better. 00:35:281 (1) shouldn't tilt so much either, looking the movement used right now
00:40:453 (3,4,5) - it would be better if they weren't this close to each other and overlapping
00:41:694 (6) - if you want this to overlap others, you should at least make it overlap 00:40:867 (4,5) equally, not overlap 00:40:867 (4) more than 00:41:281 (5)
00:54:729 - there is music here, I don't see why you don't end the slider here
01:10:452 (1) - remove the finish at the start of the slider, it doesn't fit nicely
01:10:452 (1,1,2) - blanket isn't perfect
01:33:417 (3,4,5) - use the same spacing between them as 02:13:553 (1,2)
01:33:831 (4,5,6) - equal spacing between them all
01:47:692 - there is music here, I don't see why you don't end the slider here
01:57:210 (2,1) - blanket them, it looks ugly with them touching each other
02:33:932 (4,5,6) - constant spacing for the stream pattern
03:09:827 (1,3,4,1) - overlap isn't good
03:17:275 (7,1) - ^ the head touches the side of the slider, unlike the rest which don't

There is a lot of use of 1/4 beats here, and including decently long streams. This is a big jump in difficulty from Normal, which is as issue. Unless this Hard is simplified, or Normal gets harder, the gap in difficulty is too big, and you cannot rank this due to the wide difficulty jump from Normal to Hard. Or a completely new difficulty in-between.

Lunatic 2

The combos aren't making sense again. 00:03:213 (1) - shouldn't be a new combo. 00:07:144 (4) - should be a new combo and not 00:07:351 (1) and you made all the sliders new combos but you didn't add a new combo for 00:11:282 (2) which is the same length as all the other changes in combo at this section of the music. Relook all the combos and make it more logical, like a new combo at 00:34:453 (5) for example.
00:54:729 - add a note, there is music here and you're ruining the stream by missing one note. Applies for 01:47:692 as well
01:30:934 (3,4) - don't touch
01:33:417 (2,3,4,5) - space 01:33:831 (5) further away, this distance is too close for it to play well
01:46:761 (4,5,6) - ugly positioning, use constant spacing
01:54:726 (1) - finish on start of slider

Work on the inconsistent combos as well

Lunatic

Inconsistent Combo Use, it does not make the map look good/structured/sectioned well

00:15:316 (10,11) - not at least 0.8x spaced apart, like the rest
00:54:729 - missing a note. Applies to 01:47:692 as well. In circle streams this is much more obvious that it is lacking, hence it becomes a real issue when it comes to circle streams
01:24:934 (1,1,1) - combo spam gets really annoying when kept using for average uses
01:54:520 (3) - place it x: 136 y: 92
01:59:278 (4,1) - don't let them touch
02:30:104 (15,16,1,2,3,4,5,6,7) - the inconsistent spacing in the stream becomes more apparent here, and isn't visually pleasing, and would feel weirder when playing
02:36:622 (6,7,8,9,10,11) - work on a better curve here
02:40:656 (13,14,15,16,1) - curve it instead of going straight

Please really work on the inconsistent combo use, the issue is quite bad. It is quite obvious when looking at it. Just look at 01:15:004 (1,1,1,2,3,4) and then looking at 03:43:964 (1,1,1,1,2,3) which is the exact same tune and rhythm but yet combos differ. Streams could look much better as well, and would look better with more consistent spacing.





Good Luck
Topic Starter
-Mo-

neonat wrote:

Easy

Regarding the stacks at the end of all the chorus, I'm not sure if BATs would accept it, it's an Easy and they might night want it there due to the level of difficulty stacks give

00:51:832 (1,2,3) - it would look better if their edges didn't overlap that much Changed.
01:03:418 (3,4) - these 2, especially 01:04:245 (4) is touching the edge of the screen at the bottom, you have to shift it back up to be in the play area, you can't even a little bit of it outside the osu screen Fixed.
01:44:796 (1,2,3) - it would look better if their edges didn't overlap that much Changed.
01:59:692 (3,4,1) - inconsistent spaing within the chorus, everything else uses 0.7x, but this is 0.8x. Within one section with no slider velocity change, you should not be varying the spacing in it Remapped.
02:02:174 (2) - shift to x:384 y: 60 this blankets the previous slider better, and still uses 0.7x exactly spacing Remapped as per above.
02:07:967 (1) - this touches the health bar, which isn't allowed as it hinders reading, shift it lower Remapped.
02:34:449 (1) - finish on start of slider instead of whistle Alright.
02:37:759 (1) - ^ Alright.
03:09:207 (3,4) - improve this blanket Done.

Normal

00:46:867 (3) - you made the rest have new combo after every 4 beats, why not the same here? If you followed the pattern you used, there should be a new combo here Fixed.
00:55:142 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,1,2,3,4,1,2,1,1,2) - inconsistent combo use, please check your difficulty and make sure the combos don't vary so often until it becomes random and loses structure, maintain and keep specific patterns of combo use Fixed here and everywhere else.
01:11:694 (3,4) - the ends are not stacked perfectly, they are off by 1 grid in the x-axis Fixed.
02:07:968 (1,2) - not stacked perfectly either, off by 1 grid for both the x-axis and y-axis. You can Ctrl + G 02:08:795 (2) to see the difference Fixed.
02:34:449 (1,2) - this is really too many repeats for a slider for a Normal, change it and use a different rhythm Remapped.
02:40:242 (3) - ^ split it to 1/2 sliders if you have to, this is just too many repeats Remapped.

Combo patterns keep changing, especially in the kiai times, fix them to be more consistent and proper Fixed as per above.

Hard

00:11:282 (2,1) - don't let them touch each other Fixed.
00:12:523 (1,2) - blanket better Fixed.
00:34:660 (2,1) - reposition them so they don't touch, it would be much better. 00:35:281 (1) shouldn't tilt so much either, looking the movement used right now Fixed.
00:40:453 (3,4,5) - it would be better if they weren't this close to each other and overlapping Fixed.
00:41:694 (6) - if you want this to overlap others, you should at least make it overlap 00:40:867 (4,5) equally, not overlap 00:40:867 (4) more than 00:41:281 (5) I just remapped this part.
00:54:729 - there is music here, I don't see why you don't end the slider here Added a circle instead, since extending the repeater feels too forced.
01:10:452 (1) - remove the finish at the start of the slider, it doesn't fit nicely The rhythm of the finishes is like this through the rest of this difficulty, and Lunatic. I personally don't see it an issue.
01:10:452 (1,1,2) - blanket isn't perfect Fixed to the best of my ability.
01:33:417 (3,4,5) - use the same spacing between them as 02:13:553 (1,2) Fixed.
01:33:831 (4,5,6) - equal spacing between them all Fixed.
01:47:692 - there is music here, I don't see why you don't end the slider here Added circle as per above.
01:57:210 (2,1) - blanket them, it looks ugly with them touching each other Done.
02:33:932 (4,5,6) - constant spacing for the stream pattern Fixed.
03:09:827 (1,3,4,1) - overlap isn't good Fixed.
03:17:275 (7,1) - ^ the head touches the side of the slider, unlike the rest which don't Remapped.

There is a lot of use of 1/4 beats here, and including decently long streams. This is a big jump in difficulty from Normal, which is as issue. Unless this Hard is simplified, or Normal gets harder, the gap in difficulty is too big, and you cannot rank this due to the wide difficulty jump from Normal to Hard. Or a completely new difficulty in-between. Will look into.

Lunatic 2

The combos aren't making sense again. 00:03:213 (1) - shouldn't be a new combo. 00:07:144 (4) - should be a new combo and not 00:07:351 (1) and you made all the sliders new combos but you didn't add a new combo for 00:11:282 (2) which is the same length as all the other changes in combo at this section of the music. Relook all the combos and make it more logical, like a new combo at 00:34:453 (5) for example. I'll finish the difficulty first before I reorganize the combos. Thanks.
00:54:729 - add a note, there is music here and you're ruining the stream by missing one note. Applies for 01:47:692 as well
01:30:934 (3,4) - don't touch I don't see anything touching.
01:33:417 (2,3,4,5) - space 01:33:831 (5) further away, this distance is too close for it to play well Changed.
01:46:761 (4,5,6) - ugly positioning, use constant spacing Changed.
01:54:726 (1) - finish on start of slider There was already one here when I checked. I think this is down to you having an older version.

Work on the inconsistent combos as well

Lunatic 1 will be discontinued and removed when Lunatic 2 is complete, therefore no changes necessary.

Good Luck
Thanks for the mod :)
tutuhaha
[Easy]
01:09:211 (2,3,4) - distance, I know what you want to do but still, when you playing you will feel weird about this space xP..
no much can say but I feel uncomfortable for your SV change, I suggest just use 1.0x

[Normal]
00:08:385 (4,5,1,2) - suggest is dont change the space in Normal
00:55:970 (2) - ctrl+g maybe
01:01:763 (1,2) - ╮(╯▽╰)╭ like what I said^
01:15:004 (1,2) - last time I said this in my mod xP

[Hard]
00:38:591 (5,1,2,3) - ...it is really..bad when you playing
no much can say but dont do too many overlap please..........you use a small space in this diff and if you add too much overlap....well, you better to test it sometime...

[Lunatic]
00:12:316 (x) - add note
00:12:420 (x) - add note
00:13:764 (1) - rhythm should be like this (Just look at rhythm please)→_→ https://osu.ppy.sh/ss/2137293
00:33:626 (1,2,3,4) - 00:34:453 (5,6,7,8) - try to use same space
00:41:074 (1) - rhythm →_→ https://osu.ppy.sh/ss/2137300
00:57:004 (x) - there has rhythm I think
01:05:487 (2) - i suggest to use this rhythm but https://osu.ppy.sh/ss/2137313 is up to you I mean xP
01:06:728 (1,2,3,4) - like what I said in 00:13:764
01:20:176 (2,3,4) - ^
just keep review the same problem again and again and again.............
in all diff..
also this will be the problem too
If you try to make your map more funny, you need try something new
GL then (๑ŐдŐ)b
Topic Starter
-Mo-

tutuhaha wrote:

[Easy]
01:09:211 (2,3,4) - distance, I know what you want to do but still, when you playing you will feel weird about this space xP.. Fixed.
no much can say but I feel uncomfortable for your SV change, I suggest just use 1.0x Alright, I'll go remove the SV changes and resnap the whole map. I conceed.

[Normal]
00:08:385 (4,5,1,2) - suggest is dont change the space in Normal Fixed.
00:55:970 (2) - ctrl+g maybe Changed.
01:01:763 (1,2) - ╮(╯▽╰)╭ like what I said^ Fixed.
01:15:004 (1,2) - last time I said this in my mod xP Fixed.

[Hard]
00:38:591 (5,1,2,3) - ...it is really..bad when you playing Changed.
no much can say but dont do too many overlap please..........you use a small space in this diff and if you add too much overlap....well, you better to test it sometime...

[Lunatic]
00:12:316 (x) - add note Alright.
00:12:420 (x) - add note I don't see what that note would add to. It doesn't need a triple here.
00:13:764 (1) - rhythm should be like this (Just look at rhythm please)→_→ https://osu.ppy.sh/ss/2137293 I think it's fine how it is. I don't disagree that the rhythm would be fine like that, but I feel like the polarity there would make it awkward to play.
00:33:626 (1,2,3,4) - 00:34:453 (5,6,7,8) - try to use same space Fixed.
00:41:074 (1) - rhythm →_→ https://osu.ppy.sh/ss/2137300 Again, I don't disagree with you, but having two different lengths of sliders like that would me awkward to play.
00:57:004 (x) - there has rhythm I think I don't think anything is required.
01:05:487 (2) - i suggest to use this rhythm but https://osu.ppy.sh/ss/2137313 is up to you I mean xP This will mess with polarity, and with the consistence.
01:06:728 (1,2,3,4) - like what I said in 00:13:764 I've commented on this.
01:20:176 (2,3,4) - ^ Same as above.
Thanks for modding :)
Jere-Chan
Hi! You pmed me about m4m so lets do this! :) (already saying that sorry for my bad english)

[Easy]
00:39:419 (2) - i would say that you should move the note to (x88 y124) (those are the coordinates under beat snap divisor)
00:53:487 (3) - press (ctrl + G)

[Normal]
02:59:276 (1,2,3) - lower the notes so the 2 wont go that high
00:42:729 (2) - move to (x376 y64)
00:49:349 (2) - lower the velocity on this slider to make it slower so it wont be so long
00:50:177 (3,4,1,2,1,2,3,4) - move them so none of them goes over the playing area or under the playing area
01:05:487 (1) - press (ctrl + G)
01:33:831 (4) - ^
03:21:206 (1) - move it so it wont go over the playing area ;)

[Lunatic]
nothing wrong :p

[General] I think the song doesn't need that much breaks :) you should just map the breaks cause you only dont have to map the parts where the singer sings. But overall GJ! :)
Topic Starter
-Mo-

Jere-Chan wrote:

Hi! You pmed me about m4m so lets do this! :) (already saying that sorry for my bad english)

[Easy]
00:39:419 (2) - i would say that you should move the note to (x88 y124) (those are the coordinates under beat snap divisor) I disagree that this is good. The purpose here is to make a triangle with 1,2,3, and this would make the spacing inconsistent given that you assume I keep 1 and 3.
00:53:487 (3) - press (ctrl + G) This would also make spacing inconsistent.

[Normal]
02:59:276 (1,2,3) - lower the notes so the 2 wont go that high Alright.
00:42:729 (2) - move to (x376 y64) Why? This ruins the spacing and the triangle.
00:49:349 (2) - lower the velocity on this slider to make it slower so it wont be so long What slider?
00:50:177 (3,4,1,2,1,2,3,4) - move them so none of them goes over the playing area or under the playing area I don't see what issue you're trying to point out? They're all in the centre to me.
01:05:487 (1) - press (ctrl + G) This will make spacing inconsistent..
01:33:831 (4) - ^ This one is fair enough.
03:21:206 (1) - move it so it wont go over the playing area ;) I don't see anything wrong here.

[Lunatic]
nothing wrong :p

[General] I think the song doesn't need that much breaks :) you should just map the breaks cause you only dont have to map the parts where the singer sings. But overall GJ! :) I purposely added an extra break in Easy and Normal else the long playtime is unsuitable for beginners.
Thanks for the M4M. A couple of modding tips: I suggest that you check the timestamps of your mods to make sure that you are linking to the correct elements, and try to understand what the mapper is trying to accomplish before you tell them to change something.
_WinRAWR
Hello from m4m ( ´ ▽ ` )

Easy
00:40:246 (3) - Add finish on beginning and end of slider
03:32:378 (1,2) - no NC here
03:40:240 (1) - maybe start spinner at 03:40:654?

Normal
00:05:075 (4,5,1) - I don't like the stack
00:08:385 (4,5,1) - ^
00:34:453 (1,2,3) - Remove stack plz
00:39:419 (2) - I think NC fits here?
00:56:797 (1,2,3,4,5) - No need for NC
01:21:625 (4) - NC
02:34:449 (1,2,3,1,2,3) - Hard to read for a new player, make the pattern a bit different plz
02:40:242 (3,4,5,1) - Very hard to read here. Get rid of the stack and replace (4,5) with a slider

Also I generally did not like many of the stacks in this difficulty. It is just my opinion so you can keep if you think it adds to the map

Hard
00:12:109 (3) - Move away (so it doesn't stack)
00:38:591 (5) - NC here
00:38:798 (1) - Remove NC here (to follow up above ^^)
00:50:177 (3) - NC
01:05:073 (3) - Move
02:59:483 - Add note here
03:40:240 (1) - Move spinner to 03:39:930

Lunatic
Circle size very small -- change to CS4 plz
AR8 looks much better as well
00:41:074 (1,2,3) - Hard to read and hit, change to a stream
01:34:865 (1) - Move this up. Has different spacing between the 1/4 sliders but is the same timing
02:31:139 (1) - I would not recommend, put some notes here
03:40:240 (1) - Move to 03:39:930
03:46:447 (1,2,3) - Hard to read because spacing stays the same while timing is different - Move (3) closer to (2) or move (1) further away from (2)

That is all for my mod =w=
Topic Starter
-Mo-

_WinRAWR wrote:

Hello from m4m ( ´ ▽ ` )

Easy
00:40:246 (3) - Add finish on beginning and end of slider Alright.
03:32:378 (1,2) - no NC here Alright.
03:40:240 (1) - maybe start spinner at 03:40:654? Eh, not fully sure about this but I'll try it for now.

Normal
00:05:075 (4,5,1) - I don't like the stack
00:08:385 (4,5,1) - ^
00:34:453 (1,2,3) - Remove stack plz
00:39:419 (2) - I think NC fits here? Nah, too many NCs in a small amount of time, and merging doesn't seem suitable.
00:56:797 (1,2,3,4,5) - No need for NC I think this is fine, and has been like this thorugh the rest of the difficuty.
01:21:625 (4) - NC Alright.
02:34:449 (1,2,3,1,2,3) - Hard to read for a new player, make the pattern a bit different plz Done.
02:40:242 (3,4,5,1) - Very hard to read here. Get rid of the stack and replace (4,5) with a sliderDone.

Also I generally did not like many of the stacks in this difficulty. It is just my opinion so you can keep if you think it adds to the map I'll go through the difficulty and remap most of the stacks.

Hard
00:12:109 (3) - Move away (so it doesn't stack) Alright.
00:38:591 (5) - NC here Yeah, this is a mistake.
00:38:798 (1) - Remove NC here (to follow up above ^^) As per above.
00:50:177 (3) - NC Alright.
01:05:073 (3) - Move Alright.
02:59:483 - Add note here Eh, I've purposely left a pause here, but I may change it.
03:40:240 (1) - Move spinner to 03:39:930 Alright.

Lunatic
Circle size very small -- change to CS4 plz I've commented on this before, and I would much rather 4.5 than 4.
AR8 looks much better as well Same as above.
00:41:074 (1,2,3) - Hard to read and hit, change to a stream Changed, but with kick sliders for consistency.
01:34:865 (1) - Move this up. Has different spacing between the 1/4 sliders but is the same timing Alright.
02:31:139 (1) - I would not recommend, put some notes here Changed in my own way.
03:40:240 (1) - Move to 03:39:930 Done as per Hard.
03:46:447 (1,2,3) - Hard to read because spacing stays the same while timing is different - Move (3) closer to (2) or move (1) further away from (2) It's all the same timing.

That is all for my mod =w=
syuru
dropping in for a quick mod since i really like this song
[General]
  1. these are just my personal suggestions
  2. i think you have too many kiai times, i would consider removing it at 00:02:179 (1) as well as 03:37:344 (1) and picking the section you want kiai in instead of having the tiny pause in between the two chorus sections
  3. there is a lot of the 3 sliders + triangle jump pattern and also the < > shaped streams, i would consider adding some more variety
[Hard]
00:37:764 (4) - ctrl + g and flip imo
01:31:762 (2) - this part feels too linear
01:57:210 (2) - move this down a bit so the pattern looks better
02:14:381 (3) - move this triplet a little further away so it doesn't overlap with (2) when it stacks
02:33:932 (4) - i think this curve needs to be expanded so it's not so compressed
02:39:415 (1) - a little less angular would be nice, maybe it's just me but streaming this way feels odd
03:47:688 (1) - move this and the rest of the combo more towards the upper left

i also think some of your stacks can be turned into spaced triplets for more variety
[Lunatic]
00:15:419 (1) - why not just keep the combo? the timing here is the same and the cymbal already emphasizes it
00:54:107 (7) - make this turn more curved
01:47:071 (7) - this turn feels kind of awkward to play
02:00:829 (10) - curve this stream more
02:14:587 (1) - no need for NC imo
02:41:070 (1) - remove NC
03:24:102 (1) - remove NC
03:49:136 (2) - i think you could use a kick slider here instead
03:49:550 (5) - this is your last stream so maybe try a snaking one instead of this angular shape
03:50:584 (1) - remove NC
Topic Starter
-Mo-

ankou wrote:

dropping in for a quick mod since i really like this song
[General]
  1. these are just my personal suggestions
  2. i think you have too many kiai times, i would consider removing it at 00:02:179 (1) as well as 03:37:344 (1) and picking the section you want kiai in instead of having the tiny pause in between the two chorus sections I've been thinking about the Kiai time recently. I'm not sure what to do with it right now, but I will think on this.
  3. there is a lot of the 3 sliders + triangle jump pattern and also the < > shaped streams, i would consider adding some more variety I assume this is referring to Lunatic difficulty. I will take a look at the streams again, though I don't know what else to do with the large triangles.
[Hard]
00:37:764 (4) - ctrl + g and flip imo Alright.
01:31:762 (2) - this part feels too linear Changed.
01:57:210 (2) - move this down a bit so the pattern looks better Alright.
02:14:381 (3) - move this triplet a little further away so it doesn't overlap with (2) when it stacks Done.
02:33:932 (4) - i think this curve needs to be expanded so it's not so compressed Changed what I can.
02:39:415 (1) - a little less angular would be nice, maybe it's just me but streaming this way feels odd Changed.
03:47:688 (1) - move this and the rest of the combo more towards the upper left Done.

i also think some of your stacks can be turned into spaced triplets for more variety
[Lunatic]
00:15:419 (1) - why not just keep the combo? the timing here is the same and the cymbal already emphasizes it Alright.
00:54:107 (7) - make this turn more curved Changed by remapping the stream slightly as per variety.
01:47:071 (7) - this turn feels kind of awkward to play Changed as per variety
02:00:829 (10) - curve this stream more The sharp turn for this stream was an intentional style.
02:14:587 (1) - no need for NC imo Alright.
02:41:070 (1) - remove NC Alright.
03:24:102 (1) - remove NC Alright.
03:49:136 (2) - i think you could use a kick slider here instead Changing this would be inconsistent with how this section of music has played through the rest of the difficulty.
03:49:550 (5) - this is your last stream so maybe try a snaking one instead of this angular shape The intention here was to create a heart shape alongside 03:47:688 (3,4).
03:50:584 (1) - remove NC For the end of a song, I think this is acceptable.
Thanks for modding :)
Gid
Hello! New modder, from #modreqs. I'm sorry I wasn't able to find a lot of things.

[General]
I'd remove the kiai time at 3:37 and the start, maybe. Or at least I think there's too many as others have pointed out

[Easy]
03:48:929 (3,4) - Not distance snapped like the rest of the map
01:51:416 (1) isn't linear with 01:49:761 (3,4)

[Normal]
01:14:176 (3,4) - This jump is the only one of its kind in the map. Everything else is (close to) distance snapped
01:00:108 (1,2,3) - These look a bit untidy compared to the rest of the map.
02:30:105 - I'd place a circle here

[Hard]
00:15:213 (3,4,5) - I'd lower those slightly to match up with 00:13:971 (4,5,6)
I'd increase the spacing between 02:39:415 (1,2) and between 02:39:828 (5,1) slightly to make it easier to read
00:40:453 (3,4,5) - I'd change one of these to a tripplet (you do this in most of the map, and it's more fun imo)
01:33:417 (3,4,5) - ^

[Lunatic]
00:08:799 (1,1,1) - I don't think these and 03:43:964 (1,1,1) flow as nicely as the other repeating sliders in the map
00:14:385 (5,6,7,8,9,10,11,12,13,14,15) - I'd make this stream slightly less sharp. The other streams in the map play really nicely
02:11:485 (2,3) - Spacing between these seems a bit inconsistent with the rest of the map. At the same points in the music (recurring 4 times) you've increased the distance the other 3 times.
I don't know if this was intentional, just pointing it out
Topic Starter
-Mo-

ilsydragoncat wrote:

Hello! New modder, from #modreqs. I'm sorry I wasn't able to find a lot of things.

[General]
I'd remove the kiai time at 3:37 and the start, maybe. Or at least I think there's too many as others have pointed out Yeah, after thinking about it, this one should go.

[Easy]
03:48:929 (3,4) - Not distance snapped like the rest of the map Fixed.
01:51:416 (1) isn't linear with 01:49:761 (3,4) Fixed.

[Normal]
01:14:176 (3,4) - This jump is the only one of its kind in the map. Everything else is (close to) distance snapped That's a mistake. Fixed.
01:00:108 (1,2,3) - These look a bit untidy compared to the rest of the map. Changed.
02:30:105 - I'd place a circle here Alright.

[Hard]
00:15:213 (3,4,5) - I'd lower those slightly to match up with 00:13:971 (4,5,6) Changed, but I made it tilt rather than have it a straight line.
I'd increase the spacing between 02:39:415 (1,2) and between 02:39:828 (5,1) slightly to make it easier to read Alright.
00:40:453 (3,4,5) - I'd change one of these to a tripplet (you do this in most of the map, and it's more fun imo) Alright.
01:33:417 (3,4,5) - ^ Alright.

[Lunatic]
00:08:799 (1,1,1) - I don't think these and 03:43:964 (1,1,1) flow as nicely as the other repeating sliders in the map Changing them seems to be more effort than I believe it's worth, and I think it plays fine as it is.
00:14:385 (5,6,7,8,9,10,11,12,13,14,15) - I'd make this stream slightly less sharp. The other streams in the map play really nicely Alright.
02:11:485 (2,3) - Spacing between these seems a bit inconsistent with the rest of the map. At the same points in the music (recurring 4 times) you've increased the distance the other 3 times.
I don't know if this was intentional, just pointing it out Eh, I've moved this around, but I don't think making every one of these consistent is necessary.
Thanks for modding :)
Owntrolf
Easy
Plays good

Normal
It plays pretty good

Hard
Basically the same problem of so much 1 NCs

Lunatic
00:08:799 (1,1,1,1) - Not sure if that much NC is needed
00:14:386 (5,6,7,8,9,10,11,12,13,14,15) - Maybe have A NC in the middle of ot or something
01:01:765 (1,1,1,1) - So much NC

*Just look in the check the difficulty, theres so many 1,1,1,1s and maybe NC the start of your streams
but overall I like the Lunatic

Sorry for this terribadtrashymod ignore it if you want, I just cant find anything wrong other that the tons of 1,1,1,1 NCs
Setsurei

[Easy]
01:06:730 (3) - fix blanket
01:19:972 (3) - ^
[Hard]
00:36:937 (3,4) - the flow is kinda too zig zag, might want to move the (4) to the right
01:01:765 (1,2,1,2) - ^
01:05:489 (1) - prefer ctrl g, rotate it 90° CCW and fix blanket
01:17:489 (2,1) - overlap
02:27:834 - ~ 02:41:075 - this part is too hard for Hard, better change the beat pattern to something easier
[Lunatic]
00:04:041 - add note, there's beat there, so its kinda empty
(its actually the same as Hard but I let it be because Hard may have lower density than Lunatic)
00:57:006 - ^
01:10:248 - ^
01:49:972 - ^
02:03:213 - ^
02:59:489 - ^
03:12:730 - ^
03:39:213 - ^

00:28:661 (1,2) - with this kind of gap, the flow was cut, prefer a further gap
(I saw lots of it so fix them all if you fix this) however, 00:33:627 (1,2,3) - stacking like this is alright
00:38:592 (1) - make this further, not comfortable when the gap is too close (because the others has 1.5x)
00:40:868 (5) - ^
01:46:041 (3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13) - can have a wider stream, this shape is too cramped
00:52:041 (2,3) - better make the direction of the slider towards the stream
00:52:868 (2,3) - ^
01:45:006 (2,3) - ^
01:45:834 (2,3) - ^
02:39:420 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - smoother stream (use slider and then convert to stream)

good luck!
Topic Starter
-Mo-

Owntrolf wrote:

Hard
Basically the same problem of so much 1 NCs Giving me some examples would be useful.

Lunatic
00:08:799 (1,1,1,1) - Not sure if that much NC is needed Was intentional for the style.
00:14:386 (5,6,7,8,9,10,11,12,13,14,15) - Maybe have A NC in the middle of ot or something I don't think that's necessary.
01:01:765 (1,1,1,1) - So much NC Same as before.
No change. Plus you didn't read through my rules on my queue properly :(. Thanks for modding regardless.

Setsurei wrote:


[Easy]
01:06:730 (3) - fix blanket
01:19:972 (3) - ^ Done.
[Hard]
00:36:937 (3,4) - the flow is kinda too zig zag, might want to move the (4) to the right Alright.
01:01:765 (1,2,1,2) - ^ Eh, I think this is acceptable.
01:05:489 (1) - prefer ctrl g, rotate it 90° CCW and fix blanket Alright.
01:17:489 (2,1) - overlap Fixed.
02:27:834 - ~ 02:41:075 - this part is too hard for Hard, better change the beat pattern to something easier I'll consider it, but I prefere not to change this.
[Lunatic]
00:04:041 - add note, there's beat there, so its kinda empty
(its actually the same as Hard but I let it be because Hard may have lower density than Lunatic)
00:57:006 - ^
01:10:248 - ^
01:49:972 - ^
02:03:213 - ^
02:59:489 - ^
03:12:730 - ^
03:39:213 - ^ Done for all.

00:28:661 (1,2) - with this kind of gap, the flow was cut, prefer a further gap
(I saw lots of it so fix them all if you fix this) however, 00:33:627 (1,2,3) - stacking like this is alright Stacked them all instead since aving them close was the intention.
00:38:592 (1) - make this further, not comfortable when the gap is too close (because the others has 1.5x) Alright.
00:40:868 (5) - ^ Alright.
01:46:041 (3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13) - can have a wider stream, this shape is too cramped
00:52:041 (2,3) - better make the direction of the slider towards the stream
00:52:868 (2,3) - ^
01:45:006 (2,3) - ^
01:45:834 (2,3) - ^ They're kicksliders, so it doesn't really matter too much. Plus I prefer how they look like this.
02:39:420 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - smoother stream (use slider and then convert to stream) I did use that feature; the corners are a bit sharper on purpose.

good luck![/color]
Thanks for modding :)
-Tochi
[General]
Nice map, there is just some suggestion u might like.
Good map Overall :)

[Lunatic]
00:52:248 (3) - New combo IMO
00:53:075 (3) - Same^
00:57:213 (2) - Remove the reverse, and move it so it starts at: 00:57:420 - After than you can
put a slider here: 00:57:110 - after this note 00:57:006 (1) - and it should look like: and
It's just like a tripple but with at slider at the end.
00:57:006 (1) - Press Q
00:58:041 (12) - Same^
00:58:455 (1) - Same^ Now that part is done.
This spinner 03:40:041 (1) - can be shorten to: 03:41:075 -
Xinchii
Hello ~

From your M4M queue ~

[Normal]
  1. 01:11:696(1,2) - Just a think , maybe this patten will be hard for normal player ?
[Hard]
  1. 01:54:730(1) - gap issue
[Lunatic]
  1. 00:08:592(1) - spacing issue here. plz make normal spacing regular on 1.0 (except jump or anti-jump)
  2. 00:08:799(1,1,1) - these slider are lack of some Interest , I will suggest to change there direction , and make like a group
    like 03:04:248(1,1,1) - here
  3. 00:12:317(2,3) - same with 00:08:592(1) - 's issue
  4. 00:49:765(3) - Try Ctrl+G it will make flow Interest , Just my owe view
  5. 00:51:834(1,2,3) - how about make the spacing same with 00:41:075(1,2,3,4)- , this distace will be better I think.
  6. 00:52:661(1,2,3) - ^
  7. 01:01:765(1,1,1) - try the patten like this? But it will need to change the note after these , so just be a reference
  8. 01:15:006(1,1,1) - same with 00:08:799(1,1,1) - 's suggestion
  9. 01:44:799(1,2,3) - same with 00:51:834(1,2,3) - 's suggestion
  10. 01:45:627(1,2,3) - ^
  11. I think I am enjoy playing this diff , the rhythm are great and fun to play
    just some of place , the spacing are a litte bit odd.

    take a example:
    03:07:558(1,2,3) -these note are all 1/2 beat , but spacing have a little change , seems like you want to make a jump effect
    but in my owe view , some like this "along with flow" but add some a bit spacing change , will not have enough effect during play , other it will make map some of mess.

    Just for a reference.

Good luck ~ :D
Topic Starter
-Mo-

-Tochi wrote:

[General]
Nice map, there is just some suggestion u might like.
Good map Overall :)

[Lunatic]
00:52:248 (3) - New combo IMO Alright.
00:53:075 (3) - Same^ Alright.
00:57:213 (2) - Remove the reverse, and move it so it starts at: 00:57:420 - After than you can
put a slider here: 00:57:110 - after this note 00:57:006 (1) - and it should look like: and
It's just like a tripple but with at slider at the end. This seems incredibly awkward to play, is inconsistent with the rest of the map, and just feels out of place. Interesting suggestion though.
00:57:006 (1) - Press Q
00:58:041 (12) - Same^
00:58:455 (1) - Same^ Now that part is done. I don't think I like this combo layout.
This spinner 03:40:041 (1) - can be shorten to: 03:41:075 -Too large of a gap on an Insane difficulty.


Thanks for modding :)

Xinchii wrote:

Hello ~

From your M4M queue ~

[Normal]
  1. 01:11:696(1,2) - Just a think , maybe this patten will be hard for normal player ?
Changed.

[Hard]
  1. 01:54:730(1) - gap issue Fixed.
[Lunatic]
  1. 00:08:592(1) - spacing issue here. plz make normal spacing regular on 1.0 (except jump or anti-jump) Fixed.
  2. 00:08:799(1,1,1) - these slider are lack of some Interest , I will suggest to change there direction , and make like a group
    like 03:04:248(1,1,1) - hereChanged.
  3. 00:12:317(2,3) - same with 00:08:592(1) - 's issue Fixed.
  4. 00:49:765(3) - Try Ctrl+G it will make flow Interest , Just my owe view I don't like the jump it creates with the next slider.
  5. 00:51:834(1,2,3) - how about make the spacing same with 00:41:075(1,2,3,4)- , this distace will be better I think. Alright.
  6. 00:52:661(1,2,3) - ^Alright.
  7. 01:01:765(1,1,1) - try the patten like this? But it will need to change the note after these , so just be a reference Now this I like a lot.
  8. 01:15:006(1,1,1) - same with 00:08:799(1,1,1) - 's suggestion Changed.
  9. 01:44:799(1,2,3) - same with 00:51:834(1,2,3) - 's suggestion Done.
  10. 01:45:627(1,2,3) - ^ Done.
  11. I think I am enjoy playing this diff , the rhythm are great and fun to play
    just some of place , the spacing are a litte bit odd.

    take a example:
    03:07:558(1,2,3) -these note are all 1/2 beat , but spacing have a little change , seems like you want to make a jump effect
    but in my owe view , some like this "along with flow" but add some a bit spacing change , will not have enough effect during play , other it will make map some of mess. I think this is acceptable since it only changes between circles and sliders, but I'll keep this in mind.

    Just for a reference.

Good luck ~ :D
Thanks for modding :)
Note: Your timestamps give me "Invalid Format" when I clicked them because there isn't a space between the timestamp and the object stamp. Make sure that doesn't happen again :P
PEPOTTI
m4m from #modreqs



[General]
Overall, I felt too noisy, because there are too much finishes.
especially,
00:15:213 (3) -
01:08:179 (3) -
.(I curtail to list up same patterns)
.
.
I think these finishes should be removed.
In addition, the volume is little too loud?

[Easy]
00:08:799 (1) - Always you should keep around x0.70 distances in this diff, because beginners will playing this. move to x:228 y:48
00:50:179 (3,4,1) - ^
01:42:317 (2,3,4,1) - ^
02:33:213 (2,3) - ^
02:36:110 (1) - ^

02:03:006 (3) - below slider is more natural flow. Rotate 02:02:179 by 180° and reverse it

02:30:317 (3) - move to other places? to avoid covered by 02:28:661

[Normal]
00:58:041 (4,5,1) - keep same distances
01:21:213 (2,3,1) - ^
02:14:179 (2,3,1) - ^

01:16:661 (1) - move to x:368 y:293
01:19:144 (2,1) - reverse each others. then these are more beautiful flow

[Hard]
01:12:317 (2,3) - too near
02:08:799 (2,1,2) - too long distances for Hard
02:27:834 (1,2) - the sound is right. but, players may confuse it. so, like this?

02:28:661 (1) to 02:40:661 (5) - Very difficult for Hard. You must remove some streams.

[Lunatic]
Should use more NCs in streams??



Good luck~
Topic Starter
-Mo-

PEPOTTI wrote:

m4m from #modreqs



[General]
Overall, I felt too noisy, because there are too much finishes.
especially,
00:15:213 (3) -
01:08:179 (3) -
.(I curtail to list up same patterns)
.
.
I think these finishes should be removed. I like them, they add a good effect to the end of the melody in my opinion.
In addition, the volume is little too loud? Reduced Kiai volume to 80%.

[Easy]
00:08:799 (1) - Always you should keep around x0.70 distances in this diff, because beginners will playing this. move to x:228 y:48 Fixed
00:50:179 (3,4,1) - ^ Fixed.
01:42:317 (2,3,4,1) - ^ Fixed.
02:33:213 (2,3) - ^ Fixed.
02:36:110 (1) - ^ Fixed.

02:03:006 (3) - below slider is more natural flow. Rotate 02:02:179 by 180° and reverse it I translated it in my own way, but I did roughtly what you described.
02:30:317 (3) - move to other places? to avoid covered by 02:28:661 I just changed 02:28:661 instead.

[Normal]
00:58:041 (4,5,1) - keep same distances I don't see anything wrong here.
01:21:213 (2,3,1) - ^ Fixed.
02:14:179 (2,3,1) - ^ Fixed.

01:16:661 (1) - move to x:368 y:293 Alright.
01:19:144 (2,1) - reverse each others. then these are more beautiful flow Alright.

[Hard]
01:12:317 (2,3) - too near I thought I fixed this before...
02:08:799 (2,1,2) - too long distances for Hard Changed.
02:27:834 (1,2) - the sound is right. but, players may confuse it. so, like this? Alright.
02:28:661 (1) to 02:40:661 (5) - Very difficult for Hard. You must remove some streams. Removed one stream, the other I'll keep for now since it is more reasonable.

[Lunatic]
Should use more NCs in streams?? Having the new combos just doesn't feel right; I've tried it before.
Thanks for modding :)
Modem
Hi~~~! M4M (^ w ^)
Easy
It's an easy diff. So I think it should be :
HD-1
AR-2
OD-2
I think this map contains finish hitsound a bit too much. So I'll give you some suggestion about hitsound as well :oops:
00:04:661 (3) Remove finish hitsound here
00:07:972 (3) ^
00:57:627 (3) ^
01:00:937 (3) ^
01:04:248 (4) ^
01:10:868 (3) ^
01:11:696 (1) I think changing finish hitsound with whistle instead at this part would be nice ;)
01:12:524 (2) ^
01:13:351 (3) ^
01:14:179 (3) ^
01:18:730 (1) Change clap hitsound to whistle
01:19:558 (2) ^
01:19:972 (3) Make this slider longer from here to 01:20:799. I think it will fit more with the song ;)
If you're agree with my suggestion then, please do that ^ to the next kiai section until the end of this song and also for another diff. :oops:

Normal
AR-1
00:54:730 Add a note + whistle ?
01:47:696 Add a note and make a blanket with the previous slider and add whistle
02:57:213 Add a note and stack with the next slider's head or make it blanket with the next slider then add whistle
03:50:592 (1) Add clap hitsound and keep finish hitsound. I think it will be great for this part from all diff. ;)

Hard
00:04:041 Add a note to complete the flow and put at x:348 y:244 so it will form stack with the next triple notes at 00:04:868
00:04:248 (1) Remove all hitsound except for clap
00:57:006 I think you should add a note here to complete the stream ;)
00:57:213 (1) Remove finish hitsound and just stay with clap
01:10:248 Add a note here too
01:10:455 (1) Remove finish hitsound and keep clap instead
01:43:144 (1) Make this slider curved a bit more so it would perfectly matched and symetrical with the next slider because I think this slider is a bit straight
01:49:972 Add a note to.complete the flow
01:50:179 (1) Remove finish hitsound and stay with clap
02:59:489 Add a note to complete the flow
02:59:696 (1) Remove finish hitsound and stay with clap
03:12:730 Add a note to complete the flow
03:12:937 (1) Remove finish hitsound and keep clap hitsound
03:39:213 Add a note to complete the flow
03:39:420 (1) Remove finish hitsound and stay with clap instead

Lunatic
I think you should lower down AR. So, it should be :
AR-1
Overall, nice rhytm! I like this diff!

That's all! Good Luck! :)
Your Good Self
hello m4m :D
Since you haven't replied to Modem's post above shit, new page (which is mostly about hitsounds), I'll not cover hitsounds.

[All Diffs]
You should map the ending (03:51:834 to 03:58:868). Add a slowdown on harder difficulties and it would be a beautiful ending to a beautiful song.

[Easy]
00:27:317 - Break ending time looks unintentionally changed here.
01:33:420 - ^
03:29:282- ^


00:08:799 (1,2,3,4) - A bit plain here, you should have some variation in the shapes
00:51:834 (1,2,3) - ^
00:54:730 - Add note
01:03:420 (3,4) - Would love to see a blanket here
01:15:006 (1,2,3,4) - Also a bit plain, try rotating 15 degrees anticlockwise
01:51:006 (4) - Move to the right a bit, and shift the later notes to maintain distance snap
03:34:041 (1) and 03:40:661 (1) - Won't say much, but I'll leave these for reading:
t/241019 & https://osu.ppy.sh/wiki/Standard_Ranking_Criteria

Ranking Criteria wrote:

  1. Try to avoid using hitobjects directly after spinners (especially on Easy/Normal difficulties). Spinners are sometimes the hardest element for players, and having a hitcircle or slider half a beat (or even a beat) after a spinner will commonly result in frustration and a broken combo. Hitobjects directly after spinners are fair game for Hard/Insane difficulties, but try to give a nice pause for Easy/Normal difficulties.
[Normal]
00:48:524 (1,2,3,4) - Just a suggestion here, but you might want to add some notes on the white ticks. The previous notes were all about 1/1 notes, so you should keep to it to maintain the rhythm.
00:54:730 - Add note
01:41:489 (1,2,3,4) - Same as 00:48:524 (1,2,3,4) above. Even some 1/2 notes on red ticks would be fine, where appropriate.
01:47:696 - Add note
02:42:730 - You should map to this point, instead of just pushing the start of the break
02:34:455 (1,2,3,4,1,2,3,4) - Very straight flow here. Great if that was what you wanted, but personally I would have preferred a smoother flow.
03:08:386 (2,1) - Make this more like 2 arcs of the same circle, by blanketing 03:08:386 (2) around 03:10:455 (2) too. (it helps to temporarily drag notes around in the timeline)

[Hard]
00:04:144 - Add note here.
00:57:110- ^
01:10:351- ^ you get the concept
00:27:730 - Unintentional break time change?
00:55:144 (1) - A 3-point slider would have been fine, but it's your preference.
01:15:730 - Add note
01:42:317 (2) - This slider could be made prettier. Try making the points more symmetrical. 02:31:144 (1) is better, but still not perfect.
02:42:730 - Same as Normal, extend your mapping to this time
02:55:972 (1) - Break this up into multiple 1/1 hitcircles (drum-hitfinish seems like a good hitsound to use here)
03:04:248 (1,2,1,2) - Increase the gap between the first 3 sliders (compare to 03:05:903 (1,2) )
03:39:420 (1) - You can probably remove the NC here.

[Lunatic]
00:09:524 - Add note here. In other cases the spacing might be too large to add a 1/4 note, but it should be fine here.
00:12:937 (4) - Extend by 1/4 note (end on blue tick)
01:05:903 (4) - ^
01:19:144 (4) - ^
01:58:868 (4) - ^
02:12:110 (4) - ^
03:08:386 (4) - ^
00:14:386 (6) - This note doesn't fit well in the stream; remove it. The remainder 00:14:592 (7,8,9,10,11,12,13,14,15) is fine though.
01:07:351 (6) - ^
01:20:592 (6) - ^
02:00:420 (6) - ^
02:13:661 (6) - ^
03:09:937 (6) - ^

00:28:041 - Another break time modification.
02:27:213 - ^
02:55:351 - ^

01:16:661 (1,1) - Fix the blanket here
01:47:695 (13) - Change this to a 1/2 slider. Either that, or add a note directly at 01:47:903
02:05:489 (3) - You can improve the shape of the slider by making the points symmetrical.
02:42:730 - Refer to Normal and Hard
03:01:351 (2,3) - Blanket here can be improved. Add an extra point (ctrl+click) on the curved portion of the slider.

[Thoughts]
You should have more variety when mapping. For example, have a different combination of sliders and circles each time, and not just copying the same combo.

Granted, there is a fair number of different slider shapes, but if I keep seeing only these few being thrown around in the same way, the map gets boring rather quickly since there is no variation. Hard and Insane are still playable since there are more different rhythms, patterns, spacing etc. to keep the map interesting. However Easy and Normal should have some reworking to make them appear less copypasted.

Not bad for a first mapset (mine was complete shit D:). The harder diffs quite promising, but still has the "lack of variation" problem. It will solve itself as you go along and get more experience, so you don't need to worry.

Good luck! :)
Topic Starter
-Mo-

Modem wrote:

Hi~~~! M4M (^ w ^)
Easy
It's an easy diff. So I think it should be :
HD-1 HP -1
AR-2 AR -1
OD-2 AR -1
I think this map contains finish hitsound a bit too much. So I'll give you some suggestion about hitsound as well :oops:
00:04:661 (3) Remove finish hitsound here
00:07:972 (3) ^
00:57:627 (3) ^
01:00:937 (3) ^
01:04:248 (4) ^
01:10:868 (3) ^ Yes to removing these finishes; decided to keep them on other difficulties though
01:11:696 (1) I think changing finish hitsound with whistle instead at this part would be nice ;)
01:12:524 (2) ^
01:13:351 (3) ^
01:14:179 (3) ^
01:18:730 (1) Change clap hitsound to whistle
01:19:558 (2) ^ No to these whistles; I don't think introducing the whistle into Kiai seems to fit.
01:19:972 (3) Make this slider longer from here to 01:20:799. I think it will fit more with the song ;) That's a mistake; fixed
If you're agree with my suggestion then, please do that ^ to the next kiai section until the end of this song and also for another diff. :oops:

Normal
AR-1 Alright.
00:54:730 Add a note + whistle ? Yes to note, No to whistle; it sounds out of place because of the drop
01:47:696 Add a note and make a blanket with the previous slider and add whistle As above.
02:57:213 Add a note and stack with the next slider's head or make it blanket with the next slider then add whistle As above.
03:50:592 (1) Add clap hitsound and keep finish hitsound. I think it will be great for this part from all diff. ;) I can't say I agree, sorry :(

Hard
00:04:041 Add a note to complete the flow and put at x:348 y:244 so it will form stack with the next triple notes at 00:04:868 Alright.
00:04:248 (1) Remove all hitsound except for clap I like the rhythm the finish makes with this, it was my intention from the start
00:57:006 I think you should add a note here to complete the stream ;) Alright.
00:57:213 (1) Remove finish hitsound and just stay with clap As before about rhythm
01:10:248 Add a note here too Done.
01:10:455 (1) Remove finish hitsound and keep clap instead As before.
01:43:144 (1) Make this slider curved a bit more so it would perfectly matched and symetrical with the next slider because I think this slider is a bit straight I am fairly certain that this slider is the same shape as the next one already.
01:49:972 Add a note to.complete the flow Done.
01:50:179 (1) Remove finish hitsound and stay with clap As before.
02:59:489 Add a note to complete the flow Done.
02:59:696 (1) Remove finish hitsound and stay with clap As before.
03:12:730 Add a note to complete the flow Done.
03:12:937 (1) Remove finish hitsound and keep clap hitsound As before.
03:39:213 Add a note to complete the flow Done.
03:39:420 (1) Remove finish hitsound and stay with clap instead As before.

Lunatic
I think you should lower down AR. So, it should be :
AR-1 You're not the first to say this >_< I'm still very reluctant about AR8 since it is a streamy song, but AR9 is probably too fast for 145bpm too. I'm going to set it to AR8.5 for now.
Overall, nice rhytm! I like this diff!
Thanks for modding :)
Topic Starter
-Mo-

Your Good Self wrote:

[All Diffs]
You should map the ending (03:51:834 to 03:58:868). Add a slowdown on harder difficulties and it would be a beautiful ending to a beautiful song. I like the idea of having this outro be on the ranking screen, but I will consider it.

[Easy]
00:27:317 - Break ending time looks unintentionally changed here. Fixed
01:33:420 - ^ Fixed.
03:29:282- ^ Fixed.

00:08:799 (1,2,3,4) - A bit plain here, you should have some variation in the shapes Changed.
00:51:834 (1,2,3) - ^ Changed.
00:54:730 - Add note I feel on this difficulty, a ahort gap due to the drop is suitable.
01:03:420 (3,4) - Would love to see a blanket here Alright.
01:15:006 (1,2,3,4) - Also a bit plain, try rotating 15 degrees anticlockwise I went clockwise instead.
01:51:006 (4) - Move to the right a bit, and shift the later notes to maintain distance snap Alright.
03:34:041 (1) and 03:40:661 (1) - Won't say much, but I'll leave these for reading:
t/241019 & https://osu.ppy.sh/wiki/Standard_Ranking_Criteria I believe I've left an adequate amount of time.

[Normal]
00:48:524 (1,2,3,4) - Just a suggestion here, but you might want to add some notes on the white ticks. The previous notes were all about 1/1 notes, so you should keep to it to maintain the rhythm. Changed to sliders.
00:54:730 - Add note I did this in the previous mod.
01:41:489 (1,2,3,4) - Same as 00:48:524 (1,2,3,4) above. Even some 1/2 notes on red ticks would be fine, where appropriate. As before.
01:47:696 - Add note I did this in the previous mod.
02:42:730 - You should map to this point, instead of just pushing the start of the break The music drops, there's not really anything to map to, and I prefer this effect.
02:34:455 (1,2,3,4,1,2,3,4) - Very straight flow here. Great if that was what you wanted, but personally I would have preferred a smoother flow. This was lazy mapping on my part. Changed.
03:08:386 (2,1) - Make this more like 2 arcs of the same circle, by blanketing 03:08:386 (2) around 03:10:455 (2) too. (it helps to temporarily drag notes around in the timeline) Alright.

[Hard]
00:04:144 - Add note here.
00:57:110- ^
01:10:351- ^ you get the concept I don't think I really like this. Not meaning to be a jerk or anything denying these sort of suggestions, but I want to go with my own mapping style as much as I can.
00:27:730 - Unintentional break time change? Fixed.
00:55:144 (1) - A 3-point slider would have been fine, but it's your preference. Nah, I agree this is a weird slider. Changed it.
01:15:730 - Add note I don't like having this for this difficulty.
01:42:317 (2) - This slider could be made prettier. Try making the points more symmetrical. 02:31:144 (1) is better, but still not perfect. Editted both to the best of my abilities.
02:42:730 - Same as Normal, extend your mapping to this time As before.
02:55:972 (1) - Break this up into multiple 1/1 hitcircles (drum-hitfinish seems like a good hitsound to use here) I personally think a spinner is better.
03:04:248 (1,2,1,2) - Increase the gap between the first 3 sliders (compare to 03:05:903 (1,2) ) Fixed.
03:39:420 (1) - You can probably remove the NC here. Alright.

[Lunatic]
00:09:524 - Add note here. In other cases the spacing might be too large to add a 1/4 note, but it should be fine here. I like these in this difficulty, so I added them where appropriate.
00:12:937 (4) - Extend by 1/4 note (end on blue tick)
01:05:903 (4) - ^
01:19:144 (4) - ^
01:58:868 (4) - ^
02:12:110 (4) - ^
03:08:386 (4) - ^ Alright, I like this.
00:14:386 (6) - This note doesn't fit well in the stream; remove it. The remainder 00:14:592 (7,8,9,10,11,12,13,14,15) is fine though.
01:07:351 (6) - ^
01:20:592 (6) - ^
02:00:420 (6) - ^
02:13:661 (6) - ^
03:09:937 (6) - ^ I feel there's too large of a gap this way, with nothing else suitable to replace it.

00:28:041 - Another break time modification.
02:27:213 - ^
02:55:351 - ^ Fixed these.

01:16:661 (1,1) - Fix the blanket here Moved to fit the blanket.
01:47:695 (13) - Change this to a 1/2 slider. Either that, or add a note directly at 01:47:903 I think having this beat empty for the drop is more suitable.
02:05:489 (3) - You can improve the shape of the slider by making the points symmetrical. Adjusted slightly.
02:42:730 - Refer to Normal and Hard As before.
03:01:351 (2,3) - Blanket here can be improved. Add an extra point (ctrl+click) on the curved portion of the slider. Done; extra point wasn't really necessary.

[Thoughts]
You should have more variety when mapping. For example, have a different combination of sliders and circles each time, and not just copying the same combo.

Granted, there is a fair number of different slider shapes, but if I keep seeing only these few being thrown around in the same way, the map gets boring rather quickly since there is no variation. Hard and Insane are still playable since there are more different rhythms, patterns, spacing etc. to keep the map interesting. However Easy and Normal should have some reworking to make them appear less copypasted.I'll stick with this mapping style for this map, but I'll keep it in mind for the future.

Good luck! :)
Thanks for modding :)
P A N
[Lunatic]
  1. 00:09:627 (1) - remove NC.
  2. 00:11:282 (1) - ^
  3. 00:41:075 (1,2,3,4) - these kick slider placement looks a bit random imo. if you want to keep it, move 00:41:489 (3) a bit left because it almost touch.
  4. 00:52:248 (1) - I suggest you to move it further to make the spacing consistent with 00:51:834 (1,2) because it really more playable.
  5. 00:52:248 (1) - remove NC is better imo because it is still the same set as previous two sliders.
  6. 00:53:075 (1) - ^
  7. 00:54:317 (9) - NC
  8. 01:02:592 (1) - remove NC.
  9. 01:04:248 (1) - ^
  10. well, after these I think it just have the same problem as above.
[Hard]
  1. 00:34:455 (1) - remove NC, no need.
  2. 00:41:282 (7,8,9) - too close to (6), move a bit right.
  3. 01:20:592 (1,2) - make it like [img=http://puu.sh/cFJnp/0f677119d7.jpg]this[/img] is neater imo.
  4. 01:27:420 (1) - remove NC.
  5. 02:07:972 (1,2,1,2) - you can make them symmetry like [img=http://puu.sh/cFKaU/ad610b12e4.jpg]this[/img]
  6. 02:13:972 (2) - it almost touch (1) so I think it won't hurt much if move a bit down.
  7. 02:40:661 (5) - you can remove reverse and add circle on last beat to give more feeling on strong beat.
  8. 03:40:041 (1) - I suggest you to map this part instead of spinner, it doesn't fit here imo.
  9. 03:49:972 (2) - almost touch, replace it a bit.
[Normal]
  1. 00:08:799 (1,2) - too blanket imo.
  2. 00:30:317 (1) - remove NC.
  3. 00:34:455 (1) - ^
  4. 00:36:937 (1) - ^
  5. 00:40:248 (1) - ^
  6. 00:43:558 (1) - well, I suggest you to add NC every 2 stanza instead because every 1 stanza is really too often.
  7. 00:48:524 (1,2,3,4) - you can make them symmetry like I said on Insane.
  8. 02:31:144 (1) - this shape is... mhmm weird imo, just use simply shape.
  9. 03:39:834 (3) - replace it with 1/1 slider is more fit.
[Easy]
  1. 00:11:283 (4) - move a bit down for avoid overlapped.
  2. 02:33:213 (2) - why this spacing suddenly inconsistent.
  3. some NC is too short, reconsider to remove some.
GL!
Topic Starter
-Mo-

P A N wrote:

[Lunatic]
  1. 00:09:627 (1) - remove NC. Alright fine, seeing as I changed this recently and everyone's telling me to do so, I concede.
  2. 00:11:282 (1) - ^ As above.
  3. 00:41:075 (1,2,3,4) - these kick slider placement looks a bit random imo. if you want to keep it, move 00:41:489 (3) a bit left because it almost touch. Alright.
  4. 00:52:248 (1) - I suggest you to move it further to make the spacing consistent with 00:51:834 (1,2) because it really more playable. Alright.
  5. 00:52:248 (1) - remove NC is better imo because it is still the same set as previous two sliders. Alright.
  6. 00:53:075 (1) - ^ Alright.
  7. 00:54:317 (9) - NC The combo of 5 it leaves at the end just doesn't feel right in my opinion.
  8. 01:02:592 (1) - remove NC. Done as before.
  9. 01:04:248 (1) - ^ As before.
  10. well, after these I think it just have the same problem as above. Changed what was necessary for consistency.
[Hard]
  1. 00:34:455 (1) - remove NC, no need. Alright.
  2. 00:41:282 (7,8,9) - too close to (6), move a bit right. Rotated 6 instead to not ruin the blanket.
  3. 01:20:592 (1,2) - make it like [img=http://puu.sh/cFJnp/0f677119d7.jpg]this[/img] is neater imo. Alright.
  4. 01:27:420 (1) - remove NC. Alright.
  5. 02:07:972 (1,2,1,2) - you can make them symmetry like [img=http://puu.sh/cFKaU/ad610b12e4.jpg]this[/img] Changed.
  6. 02:13:972 (2) - it almost touch (1) so I think it won't hurt much if move a bit down. Rotated to keep spacing consistent instead.
  7. 02:40:661 (5) - you can remove reverse and add circle on last beat to give more feeling on strong beat. Alright.
  8. 03:40:041 (1) - I suggest you to map this part instead of spinner, it doesn't fit here imo. I think it's fine for consistency between the difficulties.
  9. 03:49:972 (2) - almost touch, replace it a bit.Rotated.
[Normal]
  1. 00:08:799 (1,2) - too blanket imo. Fixed.
  2. 00:30:317 (1) - remove NC.
  3. 00:34:455 (1) - ^
  4. 00:36:937 (1) - ^
  5. 00:40:248 (1) - ^
  6. 00:43:558 (1) - well, I suggest you to add NC every 2 stanza instead because every 1 stanza is really too often. Alright.
  7. 00:48:524 (1,2,3,4) - you can make them symmetry like I said on Insane. Alright.
  8. 02:31:144 (1) - this shape is... mhmm weird imo, just use simply shape. Alright.
  9. 03:39:834 (3) - replace it with 1/1 slider is more fit. Alright.


[Easy]
  1. 00:11:283 (4) - move a bit down for avoid overlapped. Changed.
  2. 02:33:213 (2) - why this spacing suddenly inconsistent. Fixed.
  3. some NC is too short, reconsider to remove some. Changed a couple.
GL!
Thanks for modding :)
meii18
Hi ! This is my mod !

~Easy~


Unrankable spiners. Please, more round :) :) :)

00:31:799(1)- round more this slider

00:34:868(4)- Place it on x:140 y:252

03:00:660(1)- Make it round

~Normal~

00:15:045(2,3,4)- Delete them and add a spiner like here:


02:14:197(2,3,4)- like 00:15:045-

~Hard~

Perfect ! Good Job! :) :) :)

~Lunatic~

No problems ! Good Job again ! :) :) :)

I hope it will be very helpful for you ! :oops: :oops: :oops:
Topic Starter
-Mo-

ByBy_ChAn wrote:

Hi ! This is my mod !

~Easy~

Unrankable spiners. Please, more round :) :) :) Already discussed this with you, they do not seem to be unrankable.

00:31:799(1)- round more this slider Changed.

00:34:868(4)- Place it on x:140 y:252 This creates an overlap with 2 and makes the flow awkward. I moved it slightly in my own way since the triangle seems to be off anyway.

03:00:660(1)- Make it round I don't see what's wrong with it in its current state.

~Normal~

00:15:045(2,3,4)- Delete them and add a spiner like here: I'd rather have circles here for this difficulty. Also, are you mixing up sliders with spinners?


02:14:197(2,3,4)- like 00:15:045- As before.
Thanks for modding. Your timestamps are giving off invalid format errors by the way; make sure there's a space betwee the timestamp and the brackets containing the object numbers.
Jonarwhal
Hi! M4M on this queue

General-
SPOILER
consider adding another combo color, like red or black
Easy-
SPOILER
01:03:420 (3,4) - blanket
01:09:213 (2,3) - ^
01:54:110 (4,2) - x-116 y-164
02:30:317 (3) - x-308 y-140
Normal-
SPOILER
00:05:489 (1,2) - make these identical
00:45:213 (1,2) - ^
01:00:524 (2) - the stacking doesn't matter here because they are too far apart, so you can move it to somewhere like x-252 y-180
01:08:386 (1) - I think that you should be consistent about using NC at the end of this pattern, meaning either take away or add NC every time this pattern appears
01:18:317 (1,2) - blanket
01:41:489 (1,2) - ^
01:53:075 (1,2,3,4) - this needs to be rearranged
(2)- x-124 y-32 (3)- x-184 y-136 (4)- x-64 y-136
03:00:937 (1,2) - blanket
Hard-
SPOILER
01:01:558 (7) - x-460 y-260, and if you do that, then snap all 01:01:765 (1,2,1,2,3) - this
01:14:592 (6) - x-312 y-152
01:55:558 (2,1) - these are spaced confusingly, please fix this
03:11:903 (4,5,6) - x-408 y-96
Sorry I can't mod your Lunatic.
Good Luck!
Amasuro
Hey, M4M

[Easy]
  1. Reduce the AR and OD, its too similar to the normal right now
  2. 00:06:317 (2) - Weird usage of straight slider, since you seem to be going for a circular flow here with (1) and (3)
  3. 00:12:937 (2) - Same as 00:06:317 (2) -
  4. 00:41:903 (1) - Fix this slider so its symmetrical (put the red tick on the slider tick) like you did with 00:43:558 (3) -
  5. 01:51:420 (1,2) - Center this pattern?
  6. 02:09:627 (3) - Same as 00:06:317 (2) -
  7. 02:40:248 (2,3,4) - Curve this pattern? Since 02:39:420 (1) - was a curved slider I think this would flow better
  8. 03:34:041 (1,1) - I've gotten in trouble before for notes being 2 beats away from the end of a spinner (too early). Personally, I think this is fine, but just a heads up in case future modders might point is out.

[Normal]
  1. 00:59:282 (2) - Consider making this the same slider as 00:58:455 (1) - but flipped?
  2. 01:05:903 (2,1) - Blanket?

[Hard]
  1. 00:11:282 (2) - Make this parallel with the last slider?
  2. 00:30:937 (2) - Fix your spacing a little here. Its a bit far from the previous note
  3. 00:36:730 - I think you should make this note clickable, and shorten the slider
  4. 01:29:075 (2) - Same as above
  5. 02:39:420 (1,2,3,4,5,1,2,3,4,5,6) - This pattern might be too difficult for a hard. Looks like it belongs in an insane instead.

[Insane]
  1. 02:05:489 (3) - You've had some very nice, unique sliders. This is not one of them, however. The slider design looks ugly when its that short, imo. Same goes for the other 3 sliders you have of this design.
Nice map. Good luck! :)
saisee2010
Hi For M4M >> Sorry for my bad English TT

Lunatic

SPOILER
02:31:455 - add a note here
02:31:868 - ^
02:35:282 (9) - NC
02:36:937 (1) - ^
02:41:282 - add a spinner and ends at 02:42:730

Hard

SPOILER
02:41:282 - add a spinner and ends at 02:42:730 (same as Lunatic)

Normal

SPOILER
HD+1
AR+1
DD+1
02:42:730 - add a note here + finish , or use a spinner same as hard and luantic , Up to you

Easy
SPOILER
AR-1
OD-1
02:42:730 - same as Normal (But I think add a note may be the better choice)

I think your map now is good :) :) But some NC is too short in Hard and Lunatic , reconsider to remove some :D
'
'
'
My map
http://osu.ppy.sh/b/546699&m=0 ;)
Topic Starter
-Mo-

jonawaga wrote:

Hi! M4M on this queue

General-
consider adding another combo color, like red or black Alright. I went with purple, since your suggestions didn't seem to fit.

Easy-
01:03:420 (3,4) - blanket Fixed.
01:09:213 (2,3) - ^ Fixed.
01:54:110 (4,2) - x-116 y-164 Fixed.
02:30:317 (3) - x-308 y-140 I don't understand why?

Normal-
00:05:489 (1,2) - make these identical Alright.
00:45:213 (1,2) - ^ Fixed.
01:00:524 (2) - the stacking doesn't matter here because they are too far apart, so you can move it to somewhere like x-252 y-180 It's not just the stack, it's also the blanket with the previous slider, and the triangle with 1 and 3.
01:08:386 (1) - I think that you should be consistent about using NC at the end of this pattern, meaning either take away or add NC every time this pattern appears Unless I am mistaken, the combos are already consistent?
01:18:317 (1,2) - blanket Fixed.
01:41:489 (1,2) - ^ Moved slightly. I'm keeping them as linear though.
01:53:075 (1,2,3,4) - this needs to be rearranged
(2)- x-124 y-32 (3)- x-184 y-136 (4)- x-64 y-136 Seems to work.
03:00:937 (1,2) - blanket Fixed.

Hard-
01:01:558 (7) - x-460 y-260, and if you do that, then snap all 01:01:765 (1,2,1,2,3) - this It seems fine now, and not worth the effort.
01:14:592 (6) - x-312 y-152 Moved to x=313 instead.
01:55:558 (2,1) - these are spaced confusingly, please fix this Fixed.
03:11:903 (4,5,6) - x-408 y-96 That doesn't look right. It seems fine how it is now.

Good Luck!

Amasuro wrote:

Hey, M4M

[Easy]
  1. Reduce the AR and OD, its too similar to the normal right now Done
  2. 00:06:317 (2) - Weird usage of straight slider, since you seem to be going for a circular flow here with (1) and (3) Changed.
  3. 00:12:937 (2) - Same as 00:06:317 (2) Changed.
  4. 00:41:903 (1) - Fix this slider so its symmetrical (put the red tick on the slider tick) like you did with 00:43:558 (3) Fixed.
  5. 01:51:420 (1,2) - Center this pattern? Done.
  6. 02:09:627 (3) - Same as 00:06:317 (2) Changed.
  7. 02:40:248 (2,3,4) - Curve this pattern? Since 02:39:420 (1) - was a curved slider I think this would flow better Alright.
  8. 03:34:041 (1,1) - I've gotten in trouble before for notes being 2 beats away from the end of a spinner (too early). Personally, I think this is fine, but just a heads up in case future modders might point is out. I'm reluctant to change or shorten these spinners, but I will be open about it. For now, I'll leave them as they are.

[Normal]
  1. 00:59:282 (2) - Consider making this the same slider as 00:58:455 (1) - but flipped?
  2. 01:05:903 (2,1) - Blanket? Doing these two mods took a lot more work than anticipated, but they're both done.

[Hard]
  1. 00:11:282 (2) - Make this parallel with the last slider? I don't remember rotating this o.o fixed.
  2. 00:30:937 (2) - Fix your spacing a little here. Its a bit far from the previous note Fixed.
  3. 00:36:730 - I think you should make this note clickable, and shorten the slider Changed.
  4. 01:29:075 (2) - Same as above Changed.
  5. 02:39:420 (1,2,3,4,5,1,2,3,4,5,6) - This pattern might be too difficult for a hard. Looks like it belongs in an insane instead. Changed.

[Insane]
  1. 02:05:489 (3) - You've had some very nice, unique sliders. This is not one of them, however. The slider design looks ugly when its that short, imo. Same goes for the other 3 sliders you have of this design. Yeah, I agree, not one of my proudest sliders. I changed it.
Nice map. Good luck! :)

saisee2010 wrote:

Hi For M4M >> Sorry for my bad English TT

Lunatic

02:31:455 - add a note here I like this
02:31:868 - ^ Not this one however, since it feels odd to return to the stream on a blue tick.
02:35:282 (9) - NC
02:36:937 (1) - ^ I would rather keep it as it is, so that the combo is consistent with the single scale of the solo melody.
02:41:282 - add a spinner and ends at 02:42:730 A spinner feels out of place for the end of an extremely streamy section. Plus I'd rather have it blank here for the drop in music.

Hard

02:41:282 - add a spinner and ends at 02:42:730 (same as Lunatic) I'd rather keep it blank here for the drop in music.

Normal

HD+1
AR+1
DD+1 I don't understand which you mean with HD and DD; it may be a language thing. Plus I just lowered the AR in a recent mod, and I agree with it more since it is a below-average BPM song.
02:42:730 - add a note here + finish , or use a spinner same as hard and luantic , Up to you I'd rather keep it blank here for the drop in music.

Easy
AR-1
OD-1 Done as per previous mod, but with your suggestions.
02:42:730 - same as Normal (But I think add a note may be the better choice) I'd rather keep it blank here for the drop in music.

I think your map now is good :) :) But some NC is too short in Hard and Lunatic , reconsider to remove some :D The combos seem fine for me after a few playtests; if you could give me some examples, that would be useful.
Thanks for modding :)
Xelasto
Hello! This is my first mod so it may not be very good. :? (It's for your M4M queue)

Easy
General: 1) I know a lot of the song is the "epic chorus," but try and reduce the amount of kiai time (Pick only certain parts)
2) Try and not use so many sliders in the beginning, vary it up a bit
3) Also, try and not end every section with a blanket, note, note. Vary it a little ;)

01:07:972 (4) - Why is this note of out kiai time?
02:00:937 (4) - ^
03:10:455 (4) - ^
02:32:799 (1) - Don't start a new combo here
02:36:110 (1) - ^
02:39:420 (1) - ^, instead start the combo on 02:40:248 (2) -
02:05:489 (2,3) - Line them up?

That's it :? It seems completely fine, except I feel it should vary just a bit more.

Normal
Same as easy, have some more variation and fix the kiai time.
00:39:420 (2,3) - space them out farther.
00:41:075 (4,1) - ^
00:51:834 (1,2,3,4,1) - ^
01:44:799 (1,2,3,4,1) - ^
02:27:834 - 02:41:075 IMO most notes should be spaced out farther, because this part of the song should be a bit harder. It's too cramped
02:57:213 (1) - Is a new combo necessary?
03:50:179 (2,3,1) - Make these a triangle to add emphasis and awesomeness to the end?

This mode was also fine, but spacing seemed a bit too easy. Maybe up the Approach rate by 1

Hard
00:04:868 (2,3,4) - I think you should move them to make like a mini stream which points toward the next note and slider. Don't add notes, just point them towards the slider by making each note a bit closer.
00:33:627 (1,2,3,4,5,6) - Space it out more because the slider's before this section are faster than the "flow" of these notes, which makes the player have to slow down a bit all of a sudden.
00:49:351 (2) - Move this a bit farther away from 1
00:33:627 (1) - Remove this combo as it doesn't sound too different from last combo.
00:50:179 (1) - ^
02:31:144 (1) - ^
02:33:627 (1) - ^

While I barely found anything at all, I feel you should reduce the difficulty a bit. This mode is WORLDS harder than normal. I feel it's a bit too much of a difficulty gap. Make parts like 03:43:972 (1,2,1,2) - easier.

Also, I noted a big inconsistency in gaps. Some gaps were huge and others were too small. The stacked 3 notes that happen occasionally also make you have to stop for a second. Variation isn't a problem but the kiai is still weird.

Lunatic
This was nearly perfect. The only things that bothered me at all were very minor. The stream at 00:14:386 had a sorta unnatural shape to me. A few things felt a bit too closely spaced. Variation isn't a problem but the kiai is still weird. Also at 02:49:351 Maybe you should end the break there, since insane should be very hard, but Overall this mode felt basically rank-worthy. Excellent Job. 8-)

Overall your map is great. :) A few places felt too closely spaced, the difficulty gap between normal and hard was a bit big, and the kiai was weird. However, those don't really hurt the map much. BTW sorry I couldn't find much stuff that is useful. This map has already been modded quite a bit. ;)
Topic Starter
-Mo-

Xelasto wrote:

Hello! This is my first mod so it may not be very good. :? (It's for your M4M queue)

Easy
General: 1) I know a lot of the song is the "epic chorus," but try and reduce the amount of kiai time (Pick only certain parts) I know there is a lot of kiai, but there doesn't seem to be a sensible way to reduce it apart from remove it altogether.
2) Try and not use so many sliders in the beginning, vary it up a bit Sliders are nice elements to use on easier difficulties. There isn't much I could map to within reason if I try and introduce more circles personally.
3) Also, try and not end every section with a blanket, note, note. Vary it a little ;) I think a little consistency like this is fine for an Easy. It would feel bland if I had any other slider I feel.

01:07:972 (4) - Why is this note of out kiai time?
02:00:937 (4) - ^
03:10:455 (4) - ^ I dropped the kiai for half a measure since that is how I feel is most suitable for the song.
02:32:799 (1) - Don't start a new combo here I think this new combo is fine since the scale reverses in the music.
02:36:110 (1) - ^ This one is fair enough.
02:39:420 (1) - ^, instead start the combo on 02:40:248 (2) Alright.
02:05:489 (2,3) - Line them up? Given the curve of the sliders, I think it's better if they're slightly offset rather than perfectly inline.

That's it :? It seems completely fine, except I feel it should vary just a bit more.

Normal
Same as easy, have some more variation and fix the kiai time. I'll probably skim through these two difficulties to see if I can mix things up a bit. I did make these difficulties very early in my experience.
00:39:420 (2,3) - space them out farther.
00:41:075 (4,1) - ^
00:51:834 (1,2,3,4,1) - ^
01:44:799 (1,2,3,4,1) - ^ Why? They roughly at x1.0 spacing. They are touching yes, but moving them apart would most like throw players off since it would be a sudden change in the distance/time ratio.
02:27:834 - 02:41:075 IMO most notes should be spaced out farther, because this part of the song should be a bit harder. It's too cramped Hm. Maybe. I don't think upping the difficulty like that would be very nice in a Normal difficulty though. If I had to change the spacing here, I would have to change the spacing for the entire difficulty.
02:57:213 (1) - Is a new combo necessary? I would personally say so, since it is the note that starts the kiai time.
03:50:179 (2,3,1) - Make these a triangle to add emphasis and awesomeness to the end? A triangle doesn't seem appropriate since the current spacing has them touching at their current timings. Otherwise I would.

This mode was also fine, but spacing seemed a bit too easy. Maybe up the Approach rate by 1 Eh, fine, given your comment about the difficulty spread. I lowered it before, but that argument cut it for me.

Hard
00:04:868 (2,3,4) - I think you should move them to make like a mini stream which points toward the next note and slider. Don't add notes, just point them towards the slider by making each note a bit closer. Personally I think a stacked triple is more appropriate. You commented about Hard being too much of a gap from Normal, making this a flowing triple would up the difficulty, and deter to the feel I'm trying to go for in this difficulty.
00:33:627 (1,2,3,4,5,6) - Space it out more because the slider's before this section are faster than the "flow" of these notes, which makes the player have to slow down a bit all of a sudden. I think changing the spacing of the whole thing would kind of ruin the readability of the timing of these notes. I get where you're coming from though, so I added a small jump mid-combo instead.
00:49:351 (2) - Move this a bit farther away from 1 What for? The spacing is consistent, and a jump isn't necessary.
00:33:627 (1) - Remove this combo as it doesn't sound too different from last combo. I disagree with this. This combo is a lot different in terms of notes, and I feel merging them would result in an unecessary amount of notes in the combo.
00:50:179 (1) - ^ This one is fair enough.
02:31:144 (1) - ^ The music changes direction in terms of pitch here, so this one seems fine.
02:33:627 (1) - ^ This one is fair enough.

While I barely found anything at all, I feel you should reduce the difficulty a bit. This mode is WORLDS harder than normal. I feel it's a bit too much of a difficulty gap. Make parts like 03:43:972 (1,2,1,2) - easier. The difficulty gap is a problem, I agree. I am considering remapping the Normal difficulty personally, but I am a bit recluctant to do so at the moment. The example you gave I do agree is a bit excessive, so I changed it.

Also, I noted a big inconsistency in gaps. Some gaps were huge and others were too small. The stacked 3 notes that happen occasionally also make you have to stop for a second. Variation isn't a problem but the kiai is still weird. I went through the map and reduced a couple of jumps. I already commented about kiai before.

Lunatic
This was nearly perfect. The only things that bothered me at all were very minor. The stream at 00:14:386 had a sorta unnatural shape to me. A few things felt a bit too closely spaced. Hm. I liked this stream, but you're not the first to comment about it, so I decided to just turn it into a smooth curve.

Variation isn't a problem but the kiai is still weird. Also at 02:49:351 Maybe you should end the break there, since insane should be very hard, Now this isn't a bad idea actually. I might go through with that.

but Overall this mode felt basically rank-worthy. Excellent Job. 8-)

Overall your map is great. :) A few places felt too closely spaced, the difficulty gap between normal and hard was a bit big, and the kiai was weird. However, those don't really hurt the map much. BTW sorry I couldn't find much stuff that is useful. This map has already been modded quite a bit. ;)
This wasn't a bad mod, don't worry. Thanks :)
Yuthuil
From My M4M queue !

Isn't the offset 2170?

Easy:

00:05:489 (1) - better flow like this? ---> http://puu.sh/dw56n/5a7d985cf0.jpg
00:08:799 (1,2) - hmm....wouldnt it be better if these two were either completely straight or curved? kinda like this : http://puu.sh/dw5lh/1b815a7611.jpg
00:15:006 (4,5) - these play awkwardly, try this http://puu.sh/dw5xE/2b9355cbd1.jpg
01:03:420 (3,4) - clone three of four
01:19:972 (3,4,5) - these play awkwardly, try this http://puu.sh/dw5xE/2b9355cbd1.jpg
01:51:420 (1,2) - I think these two clash with the previous objects too much, try this? http://puu.sh/dw5ZV/2362d7d92d.jpg
01:54:730 (1,2,3,4) - linear flow is not too healthy for beginners :<
02:12:937 (3) - ctrl + g, super awkward at the mo
02:29:489 (1,2,3,4) - flow is too awkward imo, try making the pattern more gentle to be more easy like this: http://puu.sh/dw6dX/74b5085ef7.jpg
03:44:799 (2) - feels cramped

normal:

00:41:903 (1,2,3) - awkward flow
00:49:351 (2,3) - make these symmetrical
01:03:420 (1,2,3,4) - hmmm, im not sure about these...
01:34:868 (1,2,3,4) - blanketing is bad here, fix
01:41:489 (1,2) - try this --> http://puu.sh/dw6RC/9e910c1341.jpg
02:02:179 (2,1,2,3) - again flow is a problem here http://puu.sh/dw72V/52c0406667.jpg

This is very concerning, regarding the huge gap in difficulty between Normal and Easy. Normal introduces many many new things that should not be there as it just cause the difficulty to skyrocket. Firstly there is:
Stacks: stacks like 02:31:972 (2,3,4) - to give a few examples. From advice others and BATs have given me in the past, stacks should be avoided in Normal unless really really necessary, they are confusing to newer players and make notes more hidden than they should be
Density: the density of the notes and patterns became so much higher than Easy. one that stood out very much was 02:36:110 (1,2,3,4) - this are too taxing for people more familar with just Normals
1/2 beat: Easy used almost none, if not none at all. You used a lot in Normal, and to make matters worse 1/2 beats that were used a lot in one section like 02:27:834 to 02:41:075.
Either this Normal is made easier or another Normal is made, this gap in difficulty is too huge

Hard:

00:34:248 (3,4) - there shouldnt be a jump here, there is nothing to emphasize
02:35:696 (4,1) - this is much too hard for hard
02:37:351 (4,1) - ^
03:07:972 (1) - confusing and annoying, ds

Lunatic:

00:36:110 (2,3,4,5) - feels overmapped since theres jumps for no reason
01:27:420 (5) - ^
01:46:041 (3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13) - it's weird the way it veers outwards towards the end

overall, okay mapset, pattern's a bit repetitive. needs a little more work but GL !
Topic Starter
-Mo-

Yuthuil wrote:

From My M4M queue !

Isn't the offset 2170? I nudged everything back by -9, since it does the same thing. This does sound better.

Hard:

00:34:248 (3,4) - there shouldnt be a jump here, there is nothing to emphasize I added a jump from the previous mod mentioning that the flow speed was kind of weird. I've reduced the jump.
02:35:696 (4,1) - this is much too hard for hard Flipped some sliders to reduce the spacing.
02:37:351 (4,1) - ^ Reduced the spacing.
03:07:972 (1) - confusing and annoying, ds Fixed.

Lunatic:

00:36:110 (2,3,4,5) - feels overmapped since theres jumps for no reason Changed slightly. A normal circle combo feels too bland for this difficulty, which is why I added a few jumps.
01:27:420 (5) - ^ I don't really see anything wrong with this, it is a fairly small jump to break up a flat distance snap.
01:46:041 (3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13) - it's weird the way it veers outwards towards the end Changed.

overall, okay mapset, pattern's a bit repetitive. needs a little more work but GL !
After going through my Easy and Normal difficulties, your mods and previous mods of them, I've decided that I should redo these two difficulties from scratch. They seem to be the difficulties that are getting the most mods, and I just don't feel proud of those difficulties myself. I feel I can do a better job of them now that I have more experience. Therefore, I'm not going to implement your mods of them as I will be redoing them from scratch.

Thank you for modding :)

Moving to WIP.
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