fixed something personally :/
Download: SCANDAL - Shunkan Sentimental (TV Size) (saymun) [Breeze's Difficulty].osu
Download: SCANDAL - Shunkan Sentimental (TV Size) (saymun) [Breeze's Difficulty].osu
Download: SCANDAL - Shunkan Sentimental (TV Size) (saymun) [orion's Insane].osuShinxyn wrote:
orion's- Sorry, I'm not a fan of this much normal whistle usage, that's I'll ask you lower the volume a bit more x_x low volume ~ >_</
some parts don't sound consistent with the whistles...?
Wow, high hp drain, might wanna lower? (if you lower hp drain by 2 ticks, this map becomes a 5.00 star.. odd...) Yes It pretty odd... and -1hp ^.^v
00:13:613 - um.. lower lower volume starting here, for quieter section on music + vocal sure!
00:22:898 - then increase after this part? sure!
01:24:238 - remove whistle from this slider end? oki :3
@.@ yea, play around with the volume a bit @.@ ok
And this diff has a different second offset? not that I think its really needed... I agree.. already fix in my diffs
Shinxyn wrote:
Insane- nice~
00:40:131 (7) - new combo? fixed
00:41:560 (1,2,3,4,5,6) - lol, this was hard to read, and I don't agree with how sudden this jump is compared to the this whole section, give players a chance to realize you mapped to the music instead of vocal here >_<! haha its called 'insane' for a reason! anyway i changed it x]
o.o that's all, love the ending
And this diff has a different second offset? ok, got rid of it
Thanks to your modShinxyn wrote:
Breeze- a drum beatmap? I love fitting drum sound <3
00:13:702 (1) to 00:22:274 (3) - hmm, I don't see why the quieter part of the music has that hitsound for every white tick, while when it picks up, you only use every second white tick.... in other words, I think the hitsounds sound too fast paced here Yea, you're right. soft whistle sound instead
00:22:274 (3,1,2,3,4) - this probably didn't stack to your liking during play D; just pointing out Test fine o.o
00:24:417 (3) - wouldn't default normal finish hitsound work better here? added
00:38:345 (7,1,2,3) - considering how much custom clap hitsounds you already have, this part sounds lacking (add hitsounds?) added
00:59:417 (12) - default normal finish hitsound? added
Taiko uses louder hitsound compared to standard map because hitsound is much more important when playing taiko. Anyway, I lowered a little.Shinxyn wrote:
I don't know anything about taiko, though maybe lower volume a bit? not sure... huh, did taiko always have those storyboard stuff...? And this diff has a different second offset? not that I think its really needed...
ooops, i put it in but forgot full submit = =""lepidopodus wrote:
it seems saymun forgot to put image I made, that's why it seems weird...
generally for me, yes, quality is VERY bad. However, it could be the because I use zamzar, but I don't know if that makes a difference.saymun wrote:
isn't taking frm youtube like bad quality?
According to the .osu in notepad, you changed the background. I don't mind this, but atleast post the background so i can upload it x]CrimmiSkye wrote:
Difficulty Updated w/ Hitsounds. =]
Orz... I forgot xD Thankyouscar1410 wrote:
[orion's Insane]
00:59:392 (1) - why x2 Slider ? :<
Nice map.
<3 orion's Insane
Star~
Sorry. Here You Gosaymun wrote:
According to the .osu in notepad, you changed the background. I don't mind this, but atleast post the background so i can upload it x]CrimmiSkye wrote:
Difficulty Updated w/ Hitsounds. =]
they're fine nothing too Important, Because there don't have any note that error, thankyou for moddingLeorda wrote:
[onion's Insane]
00:45:553 (T) - Snap the green timing section here
00:47:339 (T) - ^
00:47:964 (T) - ^
00:48:231 (T) - ^
00:58:589 (T) - ^
00:59:392 (T) - ^
00:59:660 (T) - ^
Sorry, but big notes shouldn't locate in 1/4, 1/6, 1/8 streams.Leorda wrote:
[lepidon! - Taiko Oni]
00:24:417 (31) - Big Don? End of 1/6 stream so cannot be accepted
00:30:131 (1) - ^ End of 1/4 stream so cannot be accepted
They should be 1/6, not 1/8. It seems they got misplaced when resnap notes. So I fixed. Thanks a lot.kioukiou wrote:
[lepidon! - Taiko Oni]
00:24:298 (29,30,31) - Are they in your plan? Fixed
ThankyouJames2250 wrote:
orions insane:
00:12:803 (3,4,5,6) - odd spacing?
Maybe not.. but Fixed
01:00:841 (5) - new combo
X
01:01:198 (1) - remove new combo
X
01:16:555 (7) - new combo
X
01:17:448 (1) - remove new combo
X
Offset seems fixed by saymunJames2250 wrote:
taiko:
00:24:286 (29,30,31) - is this intentional? (I saw this in other mod..its still not fixed?) Fixed, maybe?
one of your offsets is 47,988 while all of the other difficulties have 47,984 (change this and resnap) Fixed
Shulin wrote:
lepidon! - Taiko Oni:
01:25:111 -- Additional timing section not present in the other difficulties. Delete.
Sometimes theses lines are... well...lepidopodus wrote:
And I added uninheritted timing section at 01:25:111. it doesn't affect actual timing because it's just exactly 1 beat later than 01:24:754. I put this because of bar-dividing lines(or measure-dividing lines) which appear when playing taiko mod. (that doesn't matter with standard but for taiko it's important.)
Download: SCANDAL - Shunkan Sentimental (TV Size) (saymun) [orion's Insane].osuShulin wrote:
orion's Insane:
-- Add a spinner to prevent same scores.
Meh... i can do that but i need saymun's permission firstMafiamaster wrote:
Imo, it could use an easier difficulty. Normal's slider velocity and spacing is a bit ridiculous for the easiest difficulty.
Edit: Bubbled!
yup yup gogo! make it easier XDCrimmiSkye wrote:
Meh... i can do that but i need saymun's permission firstMafiamaster wrote:
Imo, it could use an easier difficulty. Normal's slider velocity and spacing is a bit ridiculous for the easiest difficulty.
Edit: Bubbled!
waiting............
didn't agree to my opinion maybe? well anyway that's not that big part of music but I kinda feel bad.lepidopodus wrote:
Sometimes theses lines are... well...lepidopodus wrote:
And I added uninheritted timing section at 01:25:111. it doesn't affect actual timing because it's just exactly 1 beat later than 01:24:754. I put this because of bar-dividing lines(or measure-dividing lines) which appear when playing taiko mod. (that doesn't matter with standard but for taiko it's important.)
More explanation: bar-dividing line(or measure-dividing line) is misplaced since there are uninheritted section at 01:24:754, so I resetted bar-dividing line by put uninheritted timing section at 01:25:111, and it's exactly 1 beat later than 01:24:754 so it does not affect to actual timing.