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Zeng Zhi Hao - Zi Mo Feng Tian

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Topic Starter
Snowy Wings
This beatmap was submitted using in-game submission on 2014年10月22日 at 19:27:00

Artist: Zeng Zhi Hao
Title: Zi Mo Feng Tian
Source: 仙剑奇侠传三
Tags: Pal3 xian jian qi xia zhuan san SoftStar Legend of Sword and Fairy Chinese Paladin 3
BPM: 104.74
Filesize: 3340kb
Play Time: 01:15
Difficulties Available:
  1. Advanced (2.59 stars, 114 notes)
  2. Beginner (1.18 stars, 54 notes)
  3. Standard (1.51 stars, 88 notes)
Download: Zeng Zhi Hao - Zi Mo Feng Tian
Information: Scores/Beatmap Listing
---------------
._.
ts8zs
nokd._.
[Hard]
00:07:369 (1) - blanket could be fixed better
00:58:925 (1,3) - ^
滑条静音。
[Normal]
滑条静音。
Topic Starter
Snowy Wings

ts8zs wrote:

nokd._.
[Hard]
00:07:369 (1) - blanket could be fixed better
00:58:925 (1,3) - ^
滑条静音。
[Normal]
滑条静音。
修复了blanket,但是滑条不静音
既然你说nokd了那就nokd吧.
fm4a93au04
哈囉 , 應邀來摸圖 .

fm4a93au04's standard modding queue

警告 : 此人由於使用太久英文 , 可能會有話多之現象 . 若有不適 , 便請無視 <- 有押韻欸哈哈哈哈哈哈哈哈哈 ~~~~ ( 遭飛踢 ) 阿阿阿阿阿阿 ~~~

神經病 =..= . 悶太久沒用中文的老毛病 < - 又押韻阿 ( 還來 ? 再踢 ~~~ )

直接開始 .

My Mod ?
[Normal]

神對稱 …… 看來只好從音效下手了 =..= .

要不要試試用30% 然後多加一點S-F ( inish ) ? 可能是個人問題吧 …… 我覺得類似 00:01:640 . 00:03:359 . 00:05:077 . 00:06:796 . 之類的地方音效都有點累贅 ……

於是我做了一些嘗試 , 發現兩種方式還不錯 .

一種是消掉類似00:03:359 . 00:06:796. 的音 . ( 5% )

另一種是調到 30% , 必要時刻再拉回來 . 像是 00:07:369 (1,2,1,2,3) 這裡做漸聲 , 00:12:524 (4) 這裡再下去 .

後來我把兩種合而為一了 . 效果還不錯 …… 不嫌麻煩試試看吧 .

00:19:398 (2,1,2) – 這貼太近看了怪不舒服的 =..= .



覺得還好的話就不要理我 .

00:41:739 (1,2,3) – 這梗可以弄得更好 . 兩滑條頭尾有點歪了 . 有一個方法可以很快弄好 , 已經知道就直接跳過 :

首先 , 按這



可以手動輸入某物件的座標 . 於是 , 先 ctrl+G 確認 00:43:458 (3) 的尾巴的位置 , 然後 ctrl+G 00:41:739 (1) 再手動輸入該座標 . 最後 , 把他們都ctrl+G 回來 .

超級快 .

再來的是音效建議 :

00:00:495 (1) – 頭F .

00:09:087 (1) – 頭F .

00:12:524 (4) - 頭F .

00:22:836 (4) - 頭F .

00:27:991 (1) - 頭F .

00:36:584 (4) - 頭F

00:40:021 (7) - 頭F , 尾去 F .

00:41:739 (1) – 頭W .

00:46:895 (6) – 頭去W , 尾W .

00:48:614 (1) – 折返處去W . 尾W , D 改成 AUTO .

00:50:332 (2) – 頭去F .

00:52:051 (3) – 尾去F .

00:53:483 (4) – 頭放D-H 有點突兀 , 建議拿掉 . 尾F .

01:00:643 (3) – 頭去W .

01:04:081 (3) - …… 啦 啦 啦 啦ˋ…… 這裡是” 啦ˋ ” , 下去了 , 不適合用高亮的W , 純粹個人見解 . 所以建議頭拿掉W .

01:06:993 (2) – 這裡後面小小停頓 , 上F 比較不那麼空虛點 .

01:09:308 (2) – 頭上F , 一樣的原因 . 後面滑超久所以 …… 尾上W , 反而有個好的 , 有力的結尾 . 後面還接著轉盤 , 讓人感覺這結尾被拉長了 , 所以沒有必要再下F .

01:11:542 (1) – 滑條尾音要不要調小點 ?

以上純屬個人見解 , 不適請無視 , 感謝嚕 .

< - 還是押韻了 ( …… 腳酸出不了腳 … 飛拳 ~~~ )

PUNCH!!!! ~~~~ ----------> {{ HIT!!! }} =ㄦ@”

[Hard]

神排列 …… 無話可說 . 至於音效 , 照著Normal 的想法去排便行了 , 自行把 Normal 複製過來 . 畢竟音效變動整張圖都適用嘛 ~

只找出一些東西 :

連續圈的區段感覺可以將音效漸減或漸增 . 例如 00:24:554(1,2,3,4,5,6,1,2,3,4,5) .

00:32:288 – 這裡是刻意空著嗎 ? 是的話別理我 =ㄦ= .

00:37:730 (3) – Ctrl+G ? Flow 好像好點 ……

00:39:162 - 這裡是刻意空著嗎 ? 本人研判應該是 .

超棒排版圖 , 感覺音效可以再多點變化 , 多方嘗試 , 加油嚕 .

EDIT : 放張老圖 , 說明我的mod ( 漸增漸減音效的部份 )

Hatsune Miku - from Y to Y

Good luck to your map ~
Topic Starter
Snowy Wings

fm4a93au04 wrote:

哈囉 , 應邀來摸圖 .

fm4a93au04's standard modding queue

警告 : 此人由於使用太久英文 , 可能會有話多之現象 . 若有不適 , 便請無視 <- 有押韻欸哈哈哈哈哈哈哈哈哈 ~~~~ ( 遭飛踢 ) 阿阿阿阿阿阿 ~~~

神經病 =..= . 悶太久沒用中文的老毛病 < - 又押韻阿 ( 還來 ? 再踢 ~~~ ) 话多没事,我还怕话少呢。还有大侠您自娱自乐的真是233

直接開始 .

My Mod ?
[Normal]

神對稱 …… 看來只好從音效下手了 =..= . 好,正好我不太懂音效=..=

要不要試試用30% 然後多加一點S-F ( inish ) ? 可能是個人問題吧 …… 我覺得類似 00:01:640 . 00:03:359 . 00:05:077 . 00:06:796 . 之類的地方音效都有點累贅 …… 想了下,我把音效调小到30%了,但是drum的音效没删,感觉挺适合

於是我做了一些嘗試 , 發現兩種方式還不錯 .

一種是消掉類似00:03:359 . 00:06:796. 的音 . ( 5% )

另一種是調到 30% , 必要時刻再拉回來 . 像是 00:07:369 (1,2,1,2,3) 這裡做漸聲 , 00:12:524 (4) 這裡再下去 .

後來我把兩種合而為一了 . 效果還不錯 …… 不嫌麻煩試試看吧 . 试了下第二种,感觉挺好,第一种的话,消音好像不允许

00:19:398 (2,1,2) – 這貼太近看了怪不舒服的 =..= .



覺得還好的話就不要理我 . 觉得还好诶。。

00:41:739 (1,2,3) – 這梗可以弄得更好 . 兩滑條頭尾有點歪了 . 有一個方法可以很快弄好 , 已經知道就直接跳過 :

首先 , 按這



可以手動輸入某物件的座標 . 於是 , 先 ctrl+G 確認 00:43:458 (3) 的尾巴的位置 , 然後 ctrl+G 00:41:739 (1) 再手動輸入該座標 . 最後 , 把他們都ctrl+G 回來 . 好的,已修改,顺便我把前面的也修改了

超級快
话说之前的回复怎么消失了,后面的那个渐变的改了,还有,谢谢mod和star!
.


EDIT : 放張老圖 , 說明我的mod ( 漸增漸減音效的部份 ) 表示……还是不太懂(理解能力低下Q。Q),不过还是稍微修改了下

Hatsune Miku - from Y to Y

Good luck to your map ~
Hollow Wings
from Scorpiour's Modding Queue

General

  1. just mute slider tracks' hs, it'll be appropriate

Hard

  1. AR+1 for those big jumps
  2. 00:52:051 (1,2,3) - ctrl+h, ds and flow will be better maybe, and watch out stack if u changed
  3. 00:26:273 (1,2,3,4,5) - regular star here? same places as 00:33:720 (3,4,5,6,1) - is better to me
  4. generally nothing wrong, and some kind of interesting symm map imo. thou those jumps r a bit too large that i can hardly call this only "hard" difficulty. as a newbie's map i think u still need some improve in ds controlling, but still good job in other stuffs

Normal

  1. 00:05:077 (4,5) - blanket perfect
  2. 00:58:925 (1,2) - ^
  3. fine
still well done in most part of settings, a star for u, wish u got ur best result of this

good luck
Topic Starter
Snowy Wings
quete HW

Hollow Wings wrote:

from Scorpiour's Modding Queue Thank you,HW~

General

  1. just mute slider tracks' hs, it'll be appropriateOK,since it is suggested twice

Hard

  1. AR+1 for those big jumps AR+0.5
  2. 00:52:051 (1,2,3) - ctrl+h, ds and flow will be better maybe, and watch out stack if u changed changed
  3. 00:26:273 (1,2,3,4,5) - regular star here? same places as 00:33:720 (3,4,5,6,1) - is better to me OK,fixed
  4. generally nothing wrong, and some kind of interesting symm map imo. thou those jumps r a bit too large that i can hardly call this only "hard" difficulty. as a newbie's map i think u still need some improve in ds controlling, but still good job in other stuffs Thanks for your teach,I will notice ds in future.

Normal

  1. 00:05:077 (4,5) - blanket perfect fixed 话说这里好像没问题啊
  2. 00:58:925 (1,2) - ^ fixed
  3. fine
still well done in most part of settings, a star for u, wish u got ur best result of this Thanks for your mod and star.

good luck
Pho
Mod from modding queue~

[General]
  1. No widescreen support needed (you have no storyboard) nor letterboxes (you have no longer breaks in your map), so you can just disable them.
[Normal]
  1. 00:09:087 (1) - Delete the NC here, since you haven't done NC at 00:36:584 (4) - as well.
  2. 00:45:177 (1) - New NC here, just to keep the consistency throughout the map (it's pretty much similar to 00:17:680 (1) - ).
  3. By the way, your normal isn't a normal after all, it pretty much plays as an easy map. So please change the names :D
[Hard]
  1. 00:10:233 (3) - Reposition this slider more to the center, since it wouldn't be symmetric else. position should be 296, 72
  2. 00:43:458 (2,1) - Check the blankets here again, they don't fit in right yet.
  3. 00:50:332 (1) - Oh my, this slider destroys the whole aesthetics of this maps in my eyes. Here, this should look better: http://puu.sh/blQMr/9e83adf9d8.jpg . Sadly, it doesn't overlays slider 1's start, but that is not necessary to be honest.
  4. 00:56:634 (2) - You don't need the NC here, just delete it.
Really sweet map, I like the song and structure-wise this is top-notch.
Have a star. o/°

This should be ready for BAT request already if it weren't for the 12SP border. Anyway, good luck with this map! :)

Greetings,
paseli
Topic Starter
Snowy Wings
quote paseli
Mod from modding queue~ Thank you~

[General]
  1. No widescreen support needed (you have no storyboard) nor letterboxes (you have no longer breaks in your map), so you can just disable them.fixed
[Normal]
  1. 00:09:087 (1) - Delete the NC here, since you haven't done NC at 00:36:584 (4) - as well. Okey
  2. 00:45:177 (1) - New NC here, just to keep the consistency throughout the map (it's pretty much similar to 00:17:680 (1) - ). No,but I delete 00:17:680 (1) - 's NC
  3. By the way, your normal isn't a normal after all, it pretty much plays as an easy map. So please change the names :D No,I think that is due to music is too slow
[Hard]
  1. 00:10:233 (3) - Reposition this slider more to the center, since it wouldn't be symmetric else. position should be 296, 72hmm...changed
  2. 00:43:458 (2,1) - Check the blankets here again, they don't fit in right yet. fixed
  3. 00:50:332 (1) - Oh my, this slider destroys the whole aesthetics of this maps in my eyes. Here, this should look better: http://puu.sh/blQMr/9e83adf9d8.jpg . Sadly, it doesn't overlays slider 1's start, but that is not necessary to be honest.I change it to another shape
  4. 00:56:634 (2) - You don't need the NC here, just delete it.deleted,but I add NC in 00:57:206 (1) -
Really sweet map, I like the song and structure-wise this is top-notch. I am happy for you like my map :D
Have a star. o/°Thanks for your star :)

This should be ready for BAT request already if it weren't for the 12SP border. Anyway, good luck with this map! :)I have already readied to find an BAT,thanks for your help :)

Greetings,
paseli
Flower
图不错啊。找满5个mod来找我
Topic Starter
Snowy Wings

Flower wrote:

图不错啊。找满5个mod来找我
wow!谢谢!
Snowy Heart
我不会mod osu的图 ,所以果断射星星了~加油啊。啥时候你要rank前首的我还要找太鼓mod呢=。=
我要上大一拉~
9月7到9月30军训其间没的玩~
Topic Starter
Snowy Wings

Snowy Heart wrote:

我不会mod osu的图 ,所以果断射星星了~加油啊。啥时候你要rank前首的我还要找太鼓mod呢=。=
wow,雪心酱,谢谢星星啊。
上一首的insane打算重做,所以可能需要些时间而且我作图速度还很慢,短期内应该不会完成
Snowy Heart

zjwautumn wrote:

Snowy Heart wrote:

我不会mod osu的图 ,所以果断射星星了~加油啊。啥时候你要rank前首的我还要找太鼓mod呢=。=
wow,雪心酱,谢谢星星啊。
上一首的insane打算重做,所以可能需要些时间而且我作图速度还很慢,短期内应该不会完成
唔~慢点还好(PIA飞自己,有你这么说话的吗!)~你的仙剑图我还想加个GD(不是这首拉~坐等你rank的拉哈哈~)
Topic Starter
Snowy Wings

Snowy Heart wrote:

唔~慢点还好(PIA飞自己,有你这么说话的吗!)~你的仙剑图我还想加个GD(不是这首拉~坐等你rank的拉哈哈~)
好哇,谢谢gd,还有我也刚大一,过几天也要去军训咯XD
-Nya-
Hey! From Nya's Standard Modding Queue
Well, here's my mod:

Normal:

Circle size~ Remove the decimal? So change it to a 3. (I just don’t think you should use decimals here)00:45:177 (4) – Move this slider to this spot: X:224 Y:30400:58:925 (1) – Move this one to: X:256 Y:243Very good diff.

Hard:

Approach Rate~ I suggest removing the decimalCircle Size~ Change the size to a 4?00:31:142 (2) – Maybe place this hitcircle here: X:339 Y:219, so that it’s stacked on this hitcircle: 00:29:423 (2) – 00:37:443 (2) – Place this one here: X:472 Y:232Also a very good diff.

I couldn’t find any other issues with this map, so here’s a star for you.
Hope it gets ranked soon.
Good Luck! :D
Topic Starter
Snowy Wings
quote -Nya-
Hey! From Nya's Standard Modding Queue
Well, here's my mod: Thanks for your mod~ :)

Normal:

Circle size~ Remove the decimal? So change it to a 3. (I just don’t think you should use decimals here) I think that 2.0-big,3.0-small,2.5-proper,and it will take some DS problem if I change Circle size00:45:177 (4) – Move this slider to this spot: X:224 Y:304 er...It bring some issue if I change00:58:925 (1) – Move this one to: X:256 Y:243???why???Are you sure?It's too far away Very good diff.

Hard:

Approach Rate~ I suggest removing the decimal for those jumpsCircle Size~ Change the size to a 4? also for jumps,I don't change00:31:142 (2) – Maybe place this hitcircle here: X:339 Y:219, so that it’s stacked on this hitcircle: 00:29:423 (2) – ---00:29:423 (2,1,2) - there is a triangle 00:37:443 (2) – Place this one here: X:472 Y:232Okay,changedAlso a very good diff.

I couldn’t find any other issues with this map, so here’s a star for you.
Hope it gets ranked soon. Thanks for your mod,star and.......hope :D
Good Luck! :D
Leorda
NI HAO

[Normal]
00:58:925 (1) - Remove new combo for your combo pattern
01:02:362 (4) - If you apply ^ remove new combo for this

[Hard]
00:01:927 (2) - Use 1,7x distance spacing like you did at next pattern. Using the current look surprising for players especially at beginning of the map
00:37:730 (3) - Reverse this slider to make a better flow?

That's all I got
Good Luck~
Topic Starter
Snowy Wings
quote Leorda
NI HAO你好(NI HAO)~~~

[Normal]
00:58:925 (1) - Remove new combo for your combo pattern I change my combo pattern in front,so I don't remove new combo,but add new combo in next
01:02:362 (4) - If you apply ^ remove new combo for this ^

[Hard]
00:01:927 (2) - Use 1,7x distance spacing like you did at next pattern. Using the current look surprising for players especially at beginning of the map changed
00:37:730 (3) - Reverse this slider to make a better flow? changed

That's all I got thank for your mod :D
Good Luck~
yf_bmp
Req from KwaN & yf's Modding Queue

Notice:

  1. Red: Be unrankable
  2. Blue: Be important
  3. Black: Suggestions
[Hard]
  1. 这图应该是对称+加包围吧 那么一些距离需要再控制的再好些 其他都挺好
  2. 00:07:369 (1,2,3) - make these distances like 00:05:650 (3,4,5,6) - . or just decrease the spacing here for consistent 00:05:650 (3,4,5,6,1)
  3. 00:09:087 (1,2,3) - a little bad both in shape and spacing. make (2) and (1) with a blanket and ctrl+G 00:10:233 (3) - . If you would like to change like this,
    pay attention to the spacing in 00:09:087 (1,2) - .
  4. 00:17:680 (7,1,2) - make the spacing equal or 区分度大些
  5. 00:43:458 (2,5) - 00:44:317 (3,1) - too close
  6. 01:01:789 (5,1) - ^
  7. 01:05:799 (1,2) - a little close imo.
  8. 01:06:993 (2,1) - slightly close. You can try add a note here: 01:08:138 -
[Normal]
  1. 00:19:398 (4,1,2) - such overlap may be not nice. make the spacing larger. example:00:21:690 (2,4) -
  2. 01:05:799 (1,2) - try make them in the same direction. example: http://puu.sh/bp5jH/f204bae60e.png
Map is good enough. Good luck for your 1st rank o/
Topic Starter
Snowy Wings
quote yf_bmp
Req from KwaN & yf's Modding Queue thank you yf~

Notice:

  1. Red: Be unrankable
  2. Blue: Be important
  3. Black: Suggestions
[Hard]
  1. 这图应该是对称+加包围吧 那么一些距离需要再控制的再好些 其他都挺好 我修改了一些DS问题,有些实在是改不来了,以后会多注意的 :D
  2. 00:07:369 (1,2,3) - make these distances like 00:05:650 (3,4,5,6) - . or just decrease the spacing here for consistent 00:05:650 (3,4,5,6,1) It's hard to change,because 00:08:224 (2) - has place in the bottom
  3. 00:09:087 (1,2,3) - a little bad both in shape and spacing. make (2) and (1) with a blanket and ctrl+G 00:10:233 (3) - . If you would like to change like this,
    pay attention to the spacing in 00:09:087 (1,2) - .Okay,changed it

  4. 00:17:680 (7,1,2) - make the spacing equal or 区分度大些 make the spacing equal
  5. 00:43:458 (2,5) - 00:44:317 (3,1) - too close fixed
  6. 01:01:789 (5,1) - ^ ^
  7. 01:05:799 (1,2) - a little close imo.fixed
  8. 01:06:993 (2,1) - slightly close. You can try add a note here: 01:08:138 - I do Ctrl + G for01:08:448 (1,2) -
[Normal]
  1. 00:19:398 (4,1,2) - such overlap may be not nice. make the spacing larger. example:00:21:690 (2,4) - what?have overlap here? :?
  2. 01:05:799 (1,2) - try make them in the same direction. example: http://puu.sh/bp5jH/f204bae60e.png
No,contrary is best

Map is good enough. Good luck for your 1st rank o/ Thanks for your mod~ :)
Luvdic
Hello

[Hard]

00:01:354 - I would have liked it more if you were to have mapped this beat, same goes for 00:28:850 -
00:56:634 (2,3,4,5) - Since this is the only stream in the whole map, id replace it with a slider with repeats instead, so it wouldnt come in so shockingly.

[Normal]

00:21:117 (1) - Move this note (and all the other notes related to this pattern as well) a bit down to avoid overlap. Its a shame that the whole map looks so neat and tidy, except for this part

This is all, sorry for not being so helpful
Topic Starter
Snowy Wings
quote Xanandra
Hello Hiiiii~welcome~

[Hard]
00:01:354 - I would have liked it more if you were to have mapped this beat, same goes for 00:28:850 - reject,this note is useless,and it will distroy this map
00:56:634 (2,3,4,5) - Since this is the only stream in the whole map, id replace it with a slider with repeats instead, so it wouldnt come in so shockingly. No,I think that stream is very obvious in this music

[Normal]

00:21:117 (1) - Move this note (and all the other notes related to this pattern as well) a bit down to avoid overlap. Its a shame that the whole map looks so neat and tidy, except for this part Okay,I change it to avoid overlap

This is all, sorry for not being so helpfulIt doesn't matter,also thanks for your mod :)
IamKwaN
hello, as promised.
[General]
  1. You may need a silent sliderslide: http://up.ppy.sh/files/blank.wav, as the noises are quite noticeable. Save it and rename it as soft-sliderslide.
  2. Add a 1500 ms audio-leadin as automatic one is still a bit too rush.
  3. Add 'Chinese Paladin 3' into tag.
[Hard]
  1. 00:11:951 (2) - Try drum sample on tail.
  2. 00:13:956 (6) - This circle isn't supported by any instruments nor hitsounds. Delete it and rearrange the pattern like this https://osu.ppy.sh/ss/2015697
  3. 00:43:458 (2) - This slider is touching the hit error bar below, try to move it upwards with other associated objects.
  4. 00:51:478 (2) - Drum sample fits more than whistle imo.
  5. 00:52:051 (1) - Drum sample on tail and changes the drum sample on 00:53:483 (2) to drum clap with 30% volume.
  6. 01:08:734 (2) - Drum sample.
[Normal]
  1. 00:55:488 - Redundant green line.
  2. 00:03:932 (1) - Finish on head as in Hard and whistle on head of 00:05:650 (3).
  3. 00:07:369 (4) - NC for every two big write tick? So, you remove the NC at 00:09:087 (1) and NC at 00:10:806 (3) . Check the NCs at the back yourself as I don't want to point them out one by one.
  4. 00:10:806 (3,4) - These aren't perfectly symmetric o_o Same for 00:15:961 (2,3).
  5. 00:21:117 (1) - Whistle. I don't know why hitsounds in Normal are quite different from those in Hard. Can u check them once yourself? I am too lazy to compare each of them between the diffs.
  6. 00:40:021 (4) - Drum sample on tail. Same apples on 00:52:051 (3).
  7. 00:53:483 (4) - Drum clap on head with 30% volume and whistle instead of finish on tail.
Let me know.
Topic Starter
Snowy Wings
quote IamKwaN
hello, as promised.Thanks you~,fix a lot
[General]
  1. You may need a silent sliderslide: http://up.ppy.sh/files/blank.wav, as the noises are quite noticeable. Save it and rename it as soft-sliderslide. I have already added silent sliderslide,as you may not redownload beatmap :?
  2. Add a 1500 ms audio-leadin as automatic one is still a bit too rush. Added
  3. Add 'Chinese Paladin 3' into tag. Added
[Hard]
  1. 00:11:951 (2) - Try drum sample on tail. I add finish instead of drum
  2. 00:13:956 (6) - This circle isn't supported by any instruments nor hitsounds. Delete it and rearrange the pattern like this https://osu.ppy.sh/ss/2015697
    No,because it's abrupt in whole map
  3. 00:43:458 (2) - This slider is touching the hit error bar below, try to move it upwards with other associated objects. Fixed
  4. 00:51:478 (2) - Drum sample fits more than whistle imo. Good idea
  5. 00:52:051 (1) - Drum sample on tail and changes the drum sample on 00:53:483 (2) to drum clap with 30% volume. Add drum,but without clap
  6. 01:08:734 (2) - Drum sample. Okay
[Normal]
  1. 00:55:488 - Redundant green line. Deleted
  2. 00:03:932 (1) - Finish on head as in Hard and whistle on head of 00:05:650 (3). Done
  3. 00:07:369 (4) - NC for every two big write tick? So, you remove the NC at 00:09:087 (1) and NC at 00:10:806 (3) . Check the NCs at the back yourself as I don't want to point them out one by one. Ok,add NC every two big write tick
  4. 00:10:806 (3,4) - These aren't perfectly symmetric o_o Same for 00:15:961 (2,3). Fixed one,but the other,I don't know how change it
  5. 00:21:117 (1) - Whistle. I don't know why hitsounds in Normal are quite different from those in Hard. Can u check them once yourself? I am too lazy to compare each of them between the diffs. Okay,I fixed all the Normal now
  6. 00:40:021 (4) - Drum sample on tail. Same apples on 00:52:051 (3). Done
  7. 00:53:483 (4) - Drum clap on head with 30% volume and whistle instead of finish on tail. Done
Let me know. Thanks a lot
Edit:Box it ↑
IamKwaN
Recheck, no KD.
[General]
  1. As you add skin elements, so please add 'SliderBorder : 255,255,255' to the Colors section of each .osu file.
[Normal]
  1. 00:15:961 (2) - Try these, they are all symmetric now.
    256,308,15961,2,0,B|304:268|328:224|336:164|316:112,1,220,2|0,0:0|3:0,0:0:0:0:
    196,112,17680,6,0,B|176:164|184:224|208:268|256:308,1,220,4|2,0:0|0:0,0:0:0:0:
    278,189,19398,2,0,B|298:238|347:267|389:287|462:289,1,220,4|2,0:0|0:0,0:0:0:0:
    360,357,21117,5,2,0:0:0:0:
    256,295,21690,1,0,0:0:0:0:
    152,357,22263,1,0,1:0:0:0:
    164,238,22836,2,0,P|255:187|347:238,1,220,4|2,0:0|0:0,0:0:0:0:
    412,136,24554,5,4,0:0:0:0:
    347,239,25127,2,0,L|319:287,2,55,0|0|2,0:0|0:0|0:0,0:0:0:0:
    256,160,26273,1,4,0:0:0:0:
    165,239,26845,2,0,L|193:287,2,55,0|0|2,0:0|0:0|0:0,0:0:0:0:
    160,118,27991,6,0,B|212:106|256:158|256:158|300:106|352:118,1,220,4|0,0:0|3:0,0:0:0:0:
  2. 00:45:177 (4) - NC
  3. 00:52:051 (3) - NC
Topic Starter
Snowy Wings
quote IamKwaN
Recheck, no KD.
[General]
  1. As you add skin elements, so please add 'SliderBorder : 255,255,255' to the Colors section of each .osu file.
[Normal]
  1. 00:15:961 (2) - Try these, they are all symmetric now.
    256,308,15961,2,0,B|304:268|328:224|336:164|316:112,1,220,2|0,0:0|3:0,0:0:0:0:
    196,112,17680,6,0,B|176:164|184:224|208:268|256:308,1,220,4|2,0:0|0:0,0:0:0:0:
    278,189,19398,2,0,B|298:238|347:267|389:287|462:289,1,220,4|2,0:0|0:0,0:0:0:0:
    360,357,21117,5,2,0:0:0:0:
    256,295,21690,1,0,0:0:0:0:
    152,357,22263,1,0,1:0:0:0:
    164,238,22836,2,0,P|255:187|347:238,1,220,4|2,0:0|0:0,0:0:0:0:
    412,136,24554,5,4,0:0:0:0:
    347,239,25127,2,0,L|319:287,2,55,0|0|2,0:0|0:0|0:0,0:0:0:0:
    256,160,26273,1,4,0:0:0:0:
    165,239,26845,2,0,L|193:287,2,55,0|0|2,0:0|0:0|0:0,0:0:0:0:
    160,118,27991,6,0,B|212:106|256:158|256:158|300:106|352:118,1,220,4|0,0:0|3:0,0:0:0:0:
  2. 00:45:177 (4) - NC
  3. 00:52:051 (3) - NC
Fix all ,thanks for your recheck~ :D
IamKwaN
beep
IamKwaN
;_; Rebubbled for a small adjustment in Normal
Topic Starter
Snowy Wings

IamKwaN wrote:

;_; Rebubbled for a small adjustment in Normal
感謝bubbled,添麻煩了不好意思;w;(哎呦不要打我呀,窩錯嘍OAQ)
Mei
你的第一张图我还留在电脑里,对比一下现在进步好大啊。
恭喜bubble! :) :)
Topic Starter
Snowy Wings

Mei wrote:

你的第一张图我还留在电脑里,对比一下现在进步好大啊。
恭喜bubble! :) :)
一年啦,我的那张图你还记得啊;w;
谢谢~ :D
Flower
irc discussion, blanked mods, etc
01:52 *Flower is editing [http://osu.ppy.sh/b/485283 Zeng Zhi Hao - Zi Mo Feng Tian [Hard]]
01:52 zjwautumn: en
01:56 Flower: 00:13:956 (6) - 感觉这里好像没有音啊
01:56 Flower: 倒是00:14:100 - 这里有一个,觉得放这里比较舒服
01:57 zjwautumn: 那个音啊。。
01:57 Flower: 我在研究一下
01:57 zjwautumn: 感觉不太合适
01:58 Flower: 还有00:10:806 (1,2,3,4,5,1) - 这一段timing不对,我知道不对,但是我也不会timing,能不能找人帮忙搞一下……
01:58 zjwautumn: 00:13:956 (6) - 感觉如果把这个移动到 00:14:100 - 听起来很不舒服
02:00 zjwautumn: timing 应该找谁比较好,我的timing是自己测的,也没人指出有问题
02:00 Flower: 实际上整首歌我感觉timing都有点问题,不是offset太靠前了就是bpm有点低
02:00 Flower: 我想一想……
02:01 Flower: 现在在的你可以试着找下TicClick
02:01 zjwautumn: 这音乐不会像roze那样的吧orz
02:01 Flower: 没roze这么夸张,但是小的波动还是有的……
02:01 zjwautumn: TicClick?我找找
02:02 Flower: 其他的包括Card N'ForCE(常年不在线,可以试着发pm),Charles445,LKs,lolcubes,注意不要找这批新上线的,我知道他们大多数不会timing
02:02 Flower: happy30跟grumd可以试试,我没问过
02:03 zjwautumn: LKs啊,我好久没见过他上线了
02:03 Flower: 我也是啊,可每次pm他他都能回应,可以试试
02:04 zjwautumn: 嗯,我明天找他们试试
02:04 Flower: 好lol
02:04 zjwautumn: 那,除了timing的问题呢
02:06 Flower: 还有就是刚才跟你说的,很多没有在音上的我不太敢冒这险
02:06 Flower: 我问下别人好了
02:07 zjwautumn: overmap不允许么。。
02:07 Flower: 目前为止似乎如此
02:07 Flower: wozaikankan
02:08 zjwautumn: Q.Q好
02:09 Flower: 现在可以用了
02:10 zjwautumn: 呼,那就好
02:10 Flower: 所以就是timing的问题了
02:12 zjwautumn: 嗯,明天找别人试试能不能解决
02:12 Flower: 顺便说下我还没看normal……
02:12 Flower: 现在看吧?
02:12 zjwautumn: 嗯
02:13 Flower: 00:38:302 (1,2) - 可以包的好看些
02:14 zjwautumn: 这两个一样的啊,我直接复制粘贴
02:14 zjwautumn: 我改改。。
02:14 Flower: 嗯
02:15 Flower: 还有hard,00:09:946 (2,2) - 这两个没有叠在一起
02:15 Flower: 其实你的风格让我想起了rrtyui
02:16 zjwautumn: rrt 0 0
02:16 Flower: 看不懂,但是打着舒服
02:16 zjwautumn: 我只学过Armin和7odoa的图
02:17 zjwautumn: 我的梗都是抄他们的
02:17 Flower: 原来如此
02:17 Flower: 回到normal
02:17 Flower: 00:33:147 - 这里是不是漏了finish
02:18 zjwautumn: 嗯
02:18 Flower: 00:40:021 - whistle
02:18 zjwautumn: 这些大白线的音,KwaN说要和Hard一致,于是我全给一致掉了
02:19 Flower: xing
02:20 Flower: 虽然我觉得这话不能这么说,滑条的头尾有区别,节奏的密度也有区别
02:20 zjwautumn: 我也是觉得有些地方是要加点音的
02:20 Flower: en
02:21 zjwautumn: 00:40:021 (2) - 比如这个的头
02:22 Flower: 队,打起来感觉就不一样,这个你可以之后再改
02:22 zjwautumn: 先等我明天治疗下timing吧orz
02:23 Flower: en,那我把交流内容贴上去了
02:23 zjwautumn: 好

As discussed in chat, the timing of the map is off. I'll wait for further progress and discuss next step to take. Good luck!
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