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Megpoid Gumi - CANDY CANDY

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Topic Starter
[ Shamwow ]

Haruto_Aizawa wrote:

Hi Dave
its me i think you have to Change that MP3
here i have the Original Album and the Converted Version :)
CANDY CANDY >w< << Original Album
CANDY SWEET >W< << Converted Version

Okay, I'll Modding your map later
After you change your MP3 :)
thanks! i'll change the mp3 in a sec

edit: changed the mp3 and updated the map. i had to fix some stuff with the offset and snapping so you might find some issues because of that :o
Topic Starter
[ Shamwow ]

Haruto_Aizawa wrote:

Hi Dave
its me i think you have to Change that MP3
here i have the Original Album and the Converted Version :)
CANDY CANDY >w< << Original Album
CANDY SWEET >W< << Converted Version

Okay, I'll Modding your map later
After you change your MP3 :)

Edit :
I Think you have to Download the Original song that i gave you,
and you have to convert it by yourself
if you use the original song
i believe nothing will goes wrong on the metadata


offset and Snapping, sure i can fix that for you
anyway can i do the Easy Difficulty?
ooohh i see :0
and yeah you can definitely do an easy diff that'd be great!

edit: made the changes, hopefully i did it right this time ;n;
gorgonzoler
hello dave! OwO
i m gorgonzoler in your modding queue
for M4M
may appear weird grammar.If somewhere you don't understand.Please PM me.
well the spacing is fine to me. but the NC is werid in rhythm.So i made a list at the bottom of this mod
00:15:383 (4) - not recommend to do a reverse,try a normal slider and a note.
00:23:922 (7) - you can stack it on 00:24:152 (1) - and add a note between it.
00:44:114 - missing a note here. it create a unique rhythm but i don't recommend it.
00:57:845 (4) - missing a triple note here .but it up to you to fix it.
01:26:460 (1) - there is a bunch of rhythm can map in this spinner. recommend to map it.

pretty friendly map for me.but somewhere your not using the space of full form(or grid).you can press Ctrl+a to have a look at it.and adjust it

next is the nc. your NC is pretty random for me. it not affect the gameplay but still a nice NC is good for calculate the beat. the note and silder list below you need to NC/cancel NC it.might be a big work. (will give you two shot to pick all need to)
00:20:460 (2,2,3,3,6,4,6,4,5,4,7,3,3,8,6,2,6,4,6,5,3,8,7,3,5,5,3,6,9,3,2,4,6,2,2,2,3,4,5,7,3,3,4) - those are NC,you can do it in one shot.
00:19:998 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - those are cancel nc
i still recommend you check it one by one
00:19:998 (1) -
00:20:460 (2) -
00:27:383 (1) -
00:27:614 (2) -
00:32:460 (1) -
00:33:383 (3) -
00:34:537 (1) -
00:34:998 (3) -
00:38:922 (6) -
00:39:383 (1) -
00:40:768 (4) -
00:46:306 (6) -
00:46:768 (1) -
00:48:152 (4) -
00:48:845 (1) -
00:49:998 (5) -
00:51:845 (4) -
00:55:537 (7) -
00:56:922 (1) -
00:57:383 (3) -
01:02:460 (1) -
01:02:922 (3) -
01:04:768 (8) -
01:04:998 (1) -
01:06:614 (6) -
01:09:845 (1) -
01:10:306 (2) -
01:12:152 (6) -
01:12:845 (1) -
01:13:998 (4) -
01:17:691 (6) -
01:25:075 (5) -
01:46:537 (1) -
01:47:229 (3) -
01:50:922 (8) -
01:51:845 (1) -
01:54:614 (7) -
01:54:845 (1) -
01:58:306 (3) -
01:59:229 (1) -
02:00:152 (5) -
02:01:998 (5) -
02:02:922 (1) -
02:05:229 (1) -
02:05:691 (3) -
02:07:998 (1) -
02:09:383 (6) -
02:10:306 (1) -
02:13:075 (9) -
02:15:845 (1) -
02:16:768 (3) -
02:18:383 (1) -
02:23:922 (1) -
02:24:152 (2) -
02:34:537 (1) -
02:34:998 (4) -
02:36:614 (1) -
02:38:922 (6) -
02:59:229 (2) -
03:06:614 (2) -
03:13:075 (2) -
03:13:537 (3) -
03:13:998 (4) -
03:14:691 (1) -
03:15:845 (5) -
03:16:998 (1) -
03:23:229 (7) -
03:24:729 (1) -
03:25:075 (3) -
03:29:691 (1) -
03:30:614 (3) -
03:31:537 (1) -
03:37:306 (1) -
03:37:768 (4) -
BTW your sound is pretty nice :):):)
will mod your normal so stay calm.(i have no idea my mod is or isn't against your idea and other)
Topic Starter
[ Shamwow ]

gorgonzoler wrote:

hello dave! OwO
i m gorgonzoler in your modding queue
for M4M
may appear weird grammar.If somewhere you don't understand.Please PM me. i could understand you just fine, don't worry!
well the spacing is fine to me. but the NC is werid in rhythm.So i made a list at the bottom of this mod some of the NC got messed up when i was messing around with the mp3 so I'll definitely fix that
00:15:383 (4) - not recommend to do a reverse,try a normal slider and a note. fixed
00:23:922 (7) - you can stack it on 00:24:152 (1) - and add a note between it.
00:44:114 - missing a note here. it create a unique rhythm but i don't recommend it. fixed
00:57:845 (4) - missing a triple note here .but it up to you to fix it.
01:26:460 (1) - there is a bunch of rhythm can map in this spinner. recommend to map it. fixed

pretty friendly map for me.but somewhere your not using the space of full form(or grid).you can press Ctrl+a to have a look at it.and adjust it

next is the nc. your NC is pretty random for me. it not affect the gameplay but still a nice NC is good for calculate the beat. the note and silder list below you need to NC/cancel NC it.might be a big work. (will give you two shot to pick all need to)
00:20:460 (2,2,3,3,6,4,6,4,5,4,7,3,3,8,6,2,6,4,6,5,3,8,7,3,5,5,3,6,9,3,2,4,6,2,2,2,3,4,5,7,3,3,4) - those are NC,you can do it in one shot.
00:19:998 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - those are cancel nc
i still recommend you check it one by one
00:19:998 (1) -
00:20:460 (2) -
00:27:383 (1) -
00:27:614 (2) -
00:32:460 (1) -
00:33:383 (3) -
00:34:537 (1) -
00:34:998 (3) -
00:38:922 (6) -
00:39:383 (1) -
00:40:768 (4) -
00:46:306 (6) -
00:46:768 (1) -
00:48:152 (4) -
00:48:845 (1) -
00:49:998 (5) -
00:51:845 (4) -
00:55:537 (7) -
00:56:922 (1) -
00:57:383 (3) -
01:02:460 (1) -
01:02:922 (3) -
01:04:768 (8) -
01:04:998 (1) -
01:06:614 (6) -
01:09:845 (1) -
01:10:306 (2) -
01:12:152 (6) -
01:12:845 (1) -
01:13:998 (4) -
01:17:691 (6) -
01:25:075 (5) -
01:46:537 (1) -
01:47:229 (3) -
01:50:922 (8) -
01:51:845 (1) -
01:54:614 (7) -
01:54:845 (1) -
01:58:306 (3) -
01:59:229 (1) -
02:00:152 (5) -
02:01:998 (5) -
02:02:922 (1) -
02:05:229 (1) -
02:05:691 (3) -
02:07:998 (1) -
02:09:383 (6) -
02:10:306 (1) -
02:13:075 (9) -
02:15:845 (1) -
02:16:768 (3) -
02:18:383 (1) -
02:23:922 (1) -
02:24:152 (2) -
02:34:537 (1) -
02:34:998 (4) -
02:36:614 (1) -
02:38:922 (6) -
02:59:229 (2) -
03:06:614 (2) -
03:13:075 (2) -
03:13:537 (3) -
03:13:998 (4) -
03:14:691 (1) -
03:15:845 (5) -
03:16:998 (1) -
03:23:229 (7) -
03:24:729 (1) -
03:25:075 (3) -
03:29:691 (1) -
03:30:614 (3) -
03:31:537 (1) -
03:37:306 (1) -
03:37:768 (4) -
BTW your sound is pretty nice :):):)
will mod your normal so stay calm.(i have no idea my mod is or isn't against your idea and other)
i redid the NC so there shouldn't be any more random NC's! thanks for the mod :D
gorgonzoler
PLEASE NOT GIVE KUDO ON THIS FORM
just let you know i mod your NM diff.because if i change my previous then you didn't notice.
Same no spacing problem for me ,but i still recommend you should increase your DS (distence Snap)
Same with your Hard Diff.NC is groundless but it better than hard. try to insert the NC on the beginning of measure
http://puu.sh/fQJaJ/b7cdb5bfcb.jpg
the current position is at the end of the slider which has been seleted.
For a MOD i better pick all NC you need to fix.and i saw your hard again. some of them still incurrect it.maybe you should check it one by one.and still i ll give you where i don't feel confortable.
02:12:845 (5) - no reason to appear this.what rhythm can this note reffer to
02:41:229 (1) - might too short for a easy Diff ,you can try to delete 02:38:922 (1,2,3) - and extend the spinner.But it up to you.
below is NC
00:16:537 (5) -
00:18:383 (2) -
00:20:229 (6) -
00:22:075 (2) -
00:24:152 (7) -
00:23:922 (6) -
00:27:383 (6) -
01:02:922 (6) -
01:10:306 (6) -
01:17:691 (6) -
02:01:998 (3) -
02:09:383 (8) -
02:16:768 (2) -
02:20:460 (6) -
02:27:845 (7) -
02:59:229 (2) -
03:06:614 (2) -
03:19:537 (5) -
below is cancel nc
00:18:152 (1) -
00:25:537 (1) -
01:03:845 (1) -
00:21:845 (1) -
01:18:614 (1) -
01:52:306 (1) -
02:00:614 (1) -
02:02:691 (1) -
02:15:845 (1) -
02:21:383 (1) -
02:28:768 (1) -
below is nc
00:20:460 (2) -
01:50:922 (2) -
00:49:998 (8) -
00:51:845 (4) -
00:57:383 (6) -
02:00:152 (9) -
02:01:998 (5) -
below is cancel nc
00:53:460 (1) -
00:51:152 (1) -
00:19:998 (1) -
01:50:460 (1) -
02:01:075 (1) -
02:01:075 (1) -
Topic Starter
[ Shamwow ]

gorgonzoler wrote:

PLEASE NOT GIVE KUDO ON THIS FORM
just let you know i mod your NM diff.because if i change my previous then you didn't notice.
Same no spacing problem for me ,but i still recommend you should increase your DS (distence Snap)
Same with your Hard Diff.NC is groundless but it better than hard. try to insert the NC on the beginning of measure
http://puu.sh/fQJaJ/b7cdb5bfcb.jpg
the current position is at the end of the slider which has been seleted.
For a MOD i better pick all NC you need to fix.and i saw your hard again. some of them still incurrect it.maybe you should check it one by one.and still i ll give you where i don't feel confortable.
02:12:845 (5) - no reason to appear this.what rhythm can this note reffer to
02:41:229 (1) - might too short for a easy Diff ,you can try to delete 02:38:922 (1,2,3) - and extend the spinner.But it up to you.
below is NC
00:16:537 (5) -
00:18:383 (2) -
00:20:229 (6) -
00:22:075 (2) -
00:24:152 (7) -
00:23:922 (6) -
00:27:383 (6) -
01:02:922 (6) -
01:10:306 (6) -
01:17:691 (6) -
02:01:998 (3) -
02:09:383 (8) -
02:16:768 (2) -
02:20:460 (6) -
02:27:845 (7) -
02:59:229 (2) -
03:06:614 (2) -
03:19:537 (5) -
below is cancel nc
00:18:152 (1) -
00:25:537 (1) -
01:03:845 (1) -
00:21:845 (1) -
01:18:614 (1) -
01:52:306 (1) -
02:00:614 (1) -
02:02:691 (1) -
02:15:845 (1) -
02:21:383 (1) -
02:28:768 (1) -
below is nc
00:20:460 (2) -
01:50:922 (2) -
00:49:998 (8) -
00:51:845 (4) -
00:57:383 (6) -
02:00:152 (9) -
02:01:998 (5) -
below is cancel nc
00:53:460 (1) -
00:51:152 (1) -
00:19:998 (1) -
01:50:460 (1) -
02:01:075 (1) -
02:01:075 (1) -
thank you for the mod! :D
Krauv
Hey, yo. This is my mod for M4M from your queue.

00:15:152 (2) - clap
00:16:306 (4) - ^
00:16:998 (6) - ^
00:18:152 (8) - ^
Just to save time, use clap every other white tick up until 00:28:768 (8). maybe throughout the entire song.
00:35:691 (5) - flip it the other way (so that the slider end is not under (3) like that.
01:25:075 (1) - put under (5) of previous combo
02:31:537 (1) - The whistles here on this combo are inconsistent with the rest of the map (I suggest removing them or doing the same thing to the other 'same parts' of the map
03:40:768 (1) - have end point 1 beat before current one.
Same thing with normal (about claps)
01:15:845 (5,6,7) - would suggest to bring them down to make a straight line with (4)
01:46:998 (8) - ^ with (7)
03:32:460 (1) - same thing about normal (about the whistle inconsistency)
03:40:652 (1) - end at 03:41:691
Topic Starter
[ Shamwow ]

Krauv wrote:

Hey, yo. This is my mod for M4M from your queue.

00:15:152 (2) - clap fixed all
00:16:306 (4) - ^
00:16:998 (6) - ^
00:18:152 (8) - ^
Just to save time, use clap every other white tick up until 00:28:768 (8). maybe throughout the entire song.
00:35:691 (5) - flip it the other way (so that the slider end is not under (3) like that. fixed
01:25:075 (1) - put under (5) of previous combo
02:31:537 (1) - The whistles here on this combo are inconsistent with the rest of the map (I suggest removing them or doing the same thing to the other 'same parts' of the map fixed
03:40:768 (1) - have end point 1 beat before current one. fixed
Same thing with normal (about claps) fixed
01:15:845 (5,6,7) - would suggest to bring them down to make a straight line with (4) fixed
01:46:998 (8) - ^ with (7) fixed
03:32:460 (1) - same thing about normal (about the whistle inconsistency) fixed
03:40:652 (1) - end at 03:41:691 fixed
thanks for the mod! I'll get going on modding your map soon :D
Yuthuil
Yay Candy Candy! Sorry for late M4M.

General: Add 'Giga P' to tags...and 'Cover'...Preview Time is kinda weird and isn't snapped.

Normal: Perhaps AR 3.5, the BPM is not that high so this AR makes things hard to read. At least AR 4 :)

00:18:383 (1,3) - Try to avoid overlaps, they can look bad and aren't easy to read for beginners.
00:20:691 (6) - For more simple flow try and move this to x328 y240.
00:20:229 (5,6,7,1) - There are a lot of straight sliders in a row, try to create more variety, so perhaps make 1 curved or red noded etc.
00:23:922 (5,6) - I wouldn't recommend using blue ticks in normal :/
00:27:383 (5) - The reverse part is a bit random, and it'd be much better for the music if you were to make the downbeat clickable.
00:30:383 (2) - It's better for the music if you replace this with a hitcircle and create a 1/1 slider here 00:30:614.
00:34:075 (2) - Move this to x240 y96 for a better blanket.
00:34:306 (3,5) - Overlap.
00:35:691 (5) - Imo fits the music better if you replace this with two hitcircles and a 1/1 slider - two reverse sliders in a row is rather complex rhythm for beginners.
00:36:614 Add a note? I don't know if you know this or not, but you should never map only vocals, only in exceptional cases. Excuse me if you do xD
00:37:075 (1,2,3) - I think your grid size is making the spacing slightly irregular, even though you have distance snap on.
00:39:152 (5,6,7) - ^
00:45:383 (3) - Suggestion: Make straight?
00:50:922 (7,8) - Turn into 1/1 slider?
01:00:152 (2,4) - Overlap.
01:02:922 (1,2,3,4) - The music hasn't anything in it that calls for a whistle.
01:12:383 (4,5) - Overlap.
01:13:537 (1) - I think a hitcircle here fits so much better.
01:22:306 (2,3) - Blanket properly.
01:52:306 Add something here perhaps.
03:25:075 (1) - I think this has too little reaction time.

Hard: AR7?

00:20:345 You've been mapping this beat so far, so I don't think you should skip it.
00:30:152 (2,3,4) - No need to stack - the three are all of different pitches.
00:46:191 (5) - There's no sound here.
00:51:268 (6) - ^
00:56:460 (3,1) - Unsightly overlap >.>
00:56:460 (3,2) - Stack.
01:01:075 (5,6,7) - The way they're curled up so tight gives a cramped feel, perhaps loosen them up.
01:26:460 (6,7) - Blanket properly?
01:48:960 (6) - Remove

I suggest you go over the song and check all the triplets you have put in at 25% playback rate since alot of them are there for no reason.

Good Luck!
George
---Unrelated---
Cute pic :3
---General---

---Normal---
00:17:691 (7) - IMO I think you can copy 00:16:537 (5) - and rotate it there and then move the circles after it to make it look better
00:20:691 (6) - The slider point angle things are too acute imo, maybe change it so it looks smoother Pic
00:24:152 (6) - ^
00:30:614 (3) - Make this a copy of 00:29:691 (1)
00:34:998 (4) - idk move this or something it overlaps with the end of 00:33:383 (1) and doesnt look too well
00:37:998 (3,4) - Fix these so 3 blankets 4 correctly
00:39:845 (7) - Ugly slider imo, make it "smoother" (Dont use an acute angle)
00:41:691 (3) - Make this a copy of 00:41:691 (3)
00:43:075 (5) - Make 00:42:383 (4) blanket this
00:43:537 (6) - Make this blanket 00:43:075 (5)
00:45:152 (2) - Move this up
00:48:152 (1) - Acute isnt so cute ;w;
00:49:075 (3) - Maybe make this angle smaller so 00:49:768 (4) can blanket it
01:03:845 (2) - If you really want a slider down there make it a copy of 01:02:922 (1)
01:05:922 (4) - I dont like this slider shape at all
01:06:614 (1) - acute isnt cute ;w;
01:10:306 (1) - ^
01:22:306 (2) - This slider placement isnt so good imo
01:44:460 (3) - An ugly slider again ;w;
01:47:229 (1) - ^ (and off-grid)
02:01:998 (3) - Make this less curved (acute) and have it blanket 02:02:691 (1)
03:04:768 (1,2) - remove acuteness so it is smoother
03:37:998 (1) - ^

---Hard---
00:16:768 (3) - make slider smoother
00:19:075 (4) - ^
00:51:152 (5,6) - Line up with 00:50:922 (4)
01:00:152 (3) - Make a copy of 00:59:229 (1) (and mirror it)
01:11:229 (2) - Make a copy of 01:10:306 (1) (and mirror it)
01:22:306 (4) - ^ 01:21:383 (2)
01:44:460 (3) - ^ 01:43:537 (1)
02:38:922 (1) - Make this not acute so it can blanket 02:39:614 (2)

---Glossary thing---
Acute -

Make a copy of <time> and mirror - Ctrl c and ctrl v, then ctrl h, then use ctrl < or > to rotate it correctly
Lumael
Hai! I know it's a bit late for a mod but I found some stuff that I couldn't leave without saying ^^


Overall:



You beatmap need different hit sounds. I could identify some whistles in the kiai time but nothing more ,and you need diversity of hit noises all around your beatmap.
You did streams on Hard where there is nothing on the rhythm or on the singer that makes a stream

Normal:



03:06:614 (3,4,5) - these sliders look ugly :/ try a better looking pattern, you could place one right down the other making a kind of "inifinite symbol".
03:25:191 (1) - this spinner finishes too near a slider and this can break the HP of iniciants
03:40:306 - add circle

Hard:



00:48:152 (1,2,3) - Inconsistent with the beat or the vocal imo
01:58:306 (1,2,3) - same
01:58:768 (4,5,6,7) - same (4 is just the end of the slider)
02:01:075 (3,4,5) - same?!
02:09:152 (1,2) - guess what :p. These little streams doesn't fit neither the singer or the rhythm :/
03:22:075 (1,2) - same
03:24:729 (9,10) - aswell :s
03:30:614 (2,3,4) - inconsistent too
03:40:537 - add three notes till 03:40:768
03:41:229 - circle here
03:41:691 - spinner till 03:43:537 -
George
---Things I mentioned---
Flipping is using CTRL and either < or > to move the slider / formation around

---Hard---
00:30:614 (3) - Make this slider a copy of 00:29:691 (1) that is flipped
00:31:768 (5) - I would personally make this slider less tight
00:33:383 (1) - I would make this slider a blanket of the tail of 00:32:922 (7)
00:48:152 (1) - I would make this slider sharper so it blankets the end of 00:47:691 (9) and 00:48:845 (2) better
00:53:460 (4) - Make this a round slider (one white point)
00:59:229 (6) - NC
01:00:152 (1) - Remove NC
01:02:922 (1,2,3) - Fix the DS so (2) is in the middle
01:16:537 (8) - Make this a round (one white point) slider so it blankets 01:17:229 (9) better
01:44:460 (3) - Make this a copy of 01:43:537 (1) that is flipped so the flow is better
01:46:075 (6) - Make this a copy of 01:45:614 (5) that is turned via the control I gave in the top box
01:51:845 (3) - 01:50:922 (1) - ^
02:23:229 (8) - Make this a straight slider
02:24:152 (1) - ^
02:37:075 (6) - Make round (one white) slider
02:58:306 (2) - Make this a copy of 02:57:383 (1) just flipped
03:04:768 (1,2) - ^

I don't feel like doing normal soz

glhf
Noffy
Helloo with a mod requested from The Banana Queue! owo/

[General]
  1. I suggest an offset of 169 because this is where the music starts, and the current offset is a bit earlier than the beat (it would be 14938 instead of 14921), and as a result, currently feels off when playing.
    - If you do this, remember to resnap all notes and inherited timing sections!
    *Uwaaa, I didn't realize until after modding that I listed all the timing points based off this offset change 'A'; It should only be an issue for where I suggest adding notes due to osu auto-snapping to the nearest note when given links like that, but I'm really really sorry if it's an inconvenience and will re-do the links if you want me to! uAu;;!
  2. From what I have checked, the artist should be Giga-P rather than Megpoid Gumi, as Megpoid Gumi is not included in the artist via officical sources her name should not be used. See the RC on this matter:
  1. Vocaloids can be featured within the artist section if the producer/composer includes it via official sources. This ensures that we enforce metadata being accurate in all cases.
- Do note that as this is a remix of a song originally sung by Kyary Pyamu Pyamu I am not entirely sure on this, and you should perhaps someone more experienced and/or knowledgeable on Japanese metadata about the artist.
  1. While the background's resolution is high, the quality is rather low. I recommend asking someone like Ringating for help in obtaining a higher quality background related to the song.

[Hard]
  1. The beginning section before the singing begins feels a bit cramped since it uses so little of the play area, maybe consider rearranging the patterns a little bit, to move the player around more?
  2. I reccomend a different new combo pattern such as 1 nc on each big white tick for easier consistency and less high combos since an average on 9 on a hard is a bit.. high :<
  3. 00:16:091 (6,1) - Thanks to stacking, these two are 1.3x apart instead of 1.2x when in play or when stacking view is on in the editor. Consider turning stacking view on and moving them closer for DS's sake, this applies to other stacks throughout the map making objects and patterns too close to eachother (other example: 00:27:399 (7,1) - ) so you may want to go through and check these.
  4. 00:16:784 (3,4) - These two sliders are a bit closer together than the DS
  5. 00:20:476 (1,2) - Same goes for these two ^
  6. 00:19:784 (6,7,1) - How about a rhythm like this instead? It feels empty when this is the only area without a triple and will make it consistent with 00:14:707 (1,2,3) - , 00:22:091 (1,2,3) - , 00:23:938 (1,2,3) - , and so on)
  7. 00:22:784 (4,5) - Perhaps this could be a nice addition to pair these two sliders together better. (also: it'd be like 02:21:399 (4,5) - ~)
  8. 00:30:630 (3) - Remove NC?
  9. 00:31:322 (2) - I suggest moving this object to x:309 y:221 as currently it is far too far from the end of (1).
  10. 00:33:399 (6) - NC
  11. 00:37:091 (1,2,3,4) - The first slider ending on a blue tick so it goes right up to (2) on a white tick doesn't make sense in this case since it doesn't seem to be following the vocals or the music (from what I can hear). Maybe try using the same rhythm you had at 00:29:707 (1,2,3) - ?
  12. 00:51:168 (5,1) - DSuu, also maybe make (1) a straight slider so it will have the same shape as 00:52:784 (3) - because for the majority of the pairs of 1/1 sliders you do you appear to be trying to make them similar and/or symmetrical.
  13. 00:59:245 (1,2,3,4) - For moar symmetry try the following points :) : (1) try moving this to x:99 y:177 , (3) Move the ENTIRE SLIDER to start at x:163 y:230
  14. 01:04:784 (6,7) - Splitting this circle and slider into two pieces doesn't seem to work as well as what you have at 01:19:438 (7,8) - , especially considering these two parts of the song are the same.
  15. 01:11:095 - Why no hitcircle here? You have ones between all the other similar 1/1 sliders. This may take some rearranging to make it fit, but should be a rhythmically worthwhile addition.
  16. 01:28:322 - 01:43:553 looks all good! :D
  17. 01:44:476 (3) - I'm not sure why there's an NC here, and for consistency (and so there isn't a combo only 2 notes long compared to the usual ~8) I'd suggest removing it.
  18. 01:51:861 (1) - ^
  19. 01:50:476 (10) - Perhaps make this a slider, as the space at 01:50:707 feels a bit empty.
  20. 03:40:553 (8) - Since in this map you rarely use claps on anything but the white ticks, having a clap on every part of a short reverse slider like this sounds a bit out of place. I suggest removing the claps from the head and reverse of this slider.
  21. 03:41:015 - Maybe put a hitcircle here? It feels a bit empty especially since it's after that short reverse slider and the next circle is the last one before the map-ending spinner.


Aaaa, most of the issues are towards the start of the map because it got better as it went on. It's fun to play, good luck owob!

[Normal]
  1. DS is too far or small for the following notes in the box, as there are a lot of inconsitencies for this throughout the difficulty:
    ! Always be sure to check the DS of the following notes as well using the yellow text in the upper right corner on the position and distance between a note and it's next and previous notes when moving these notes to fix current errors in order to avoid making new ones !
    The numbers in bold are especially of concern
    I think you may have accidentally turned the distance snap up to 1.4 when mapping this section, or, if it's intentional, distance snap changes such as these without clear speed up or rise in intensity in the music can be misleading, however slight it may seem.
    00:18:400 (1,2) - It is 1.38 instead of 1.2
    00:19:554 (3,4) - It is 1.37 instead of 1.2
    00:20:246 (5,6) - It is 1.34 instead of 1.2
    00:20:708 (6,7) - It is 1.42 instead of 1.2
    ___________________________________
    00:28:554 (8,9) - It is 1.49 instead of 1.2
    00:32:708 (5,1) - It is 1.4 instead of 1.2 (for this one I suggest trying a position like this one, so you don't have to get rid of the blanket or have (1) practically on top of (5).)
    00:45:400 (3,4) - It is 1.34 instead of 1.2
    01:01:554 (4,5) - It is 1.57 instead of 1.2
    01:06:631 (1,2) - It is 1.48 instead of 1.2
    01:44:477 (3,4) - It is 1.66 instead of 1.2

    There may have been more that I failed to notice when playing the map, so be sure to go through and double-check on your time o/.
  2. 00:17:708 (7) - Try positioning it like this so it's not having an overlap with 4 in such a way that looks bad (because it makes it look crowded)?
  3. Good consistent rhythm for this difficulty as far as I can tell, good job!
  4. If I had to say one thing over all, it's that you seem to be afraid of putting objects in the top and bottom of the screen which can make the map feel more cramped than it needs to be, but I can't seem to find any good specific places to put this thought into action, so I recommend you keep that in mind that there is nothing wrong with getting closer to the top and bottom than you currently do.


The map is fun, I wish you luck~
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