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Porter Robinson - Divinity (feat. Amy Millan)

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Topic Starter
VINXIS

Aerous wrote:

6 months , lets goo
YA
Ciyus Miapah
420 www diff
Topic Starter
VINXIS

_Xenophilius_ wrote:

Hi! From My Queue.

Layout:

4k: |0|1|2|3|

Mod
  1. 00:45:672 - try this
  2. 01:02:672 (62672|3) - LN until 01:03:006 -
  3. 03:22:756 - You need a note in 3, i suggest to move 03:23:256 (203256|1) -
  4. 03:49:006 - Add notes here
mij did everything

BNS PLS ICON/BUBBLES PLS
A Mystery
Hello! from my queue again
(But use the queue where it is used for :( you can PM me in game)

I'm not sure what you meant by "recheck" but i see a lot of improvement, and I think that Fort saved the map as well, as his parts were quite good.
I think your parts still need some improvement, some imperfections that could be fixed (e.g. 03:04:006 (2) - , 03:50:339 (1) - random whistle on slider body, or these 03:25:672 (3) - sliders represent the same thing as in your parts but yet you used 03:17:672 (3) - 1/6 sliders),

circle patterns that could be improved as well (e.g. 03:07:672 (1,2,3,4,5,6,7,8,1,2,3,4) - I don't know if the song really allows for a DS increasing circle pattern like this, but nonetheless it doesn't really play that great anyway)

and some offbeat sliders that don't really fit the song and seem to be unnecessary.

But you have definitely improved the map, and fort's parts were quite fun to play imo, so gj on that as well

no kds
Topic Starter
VINXIS
YAH thats what i meant as recheck thanks b

changed both parts (knew about the second one, but i couldn't think of something before so rip)
Modem
Nice map VINXIS (^ w ^)
Star~☆
Topic Starter
VINXIS

Modem wrote:

Nice map VINXIS (^ w ^)
Star~☆
thx b <3
byfar
Ggggg
Meyrink
(*^*)/☆
Topic Starter
VINXIS
<3
Krfawy
Hello! Thank you for choosing Bleeding Queue! :3 Sorry for being so late but sadly I couldn't motivate myself to go modding for a while. Finally I'm back to the business!

General
  1. To be honest I have a feeling offset would be 1016 because now notes appear a little bit too early.
  2. Last two grey colors are very similar, I'd say even too similar. Try to darken both of them, but the very last would be really blacky comparing to the rest of the colors. Also I think you could darken the purple colour but just a little little bit so it's more eye-catching. Personally I advice something like *THIS*. If you like my idea, there's a code with the accurate color palette.
    Colors
    [Colours]
    Combo1 : 62,62,62
    Combo2 : 118,163,211
    Combo3 : 168,123,158
    Combo4 : 255,149,202
    Combo5 : 226,226,226
    Combo6 : 125,125,125
Marathon
  1. I am wondering that according to the later part of this map you could use AR9.3 to make it simpler to read overlaps in the 3rd kiai and accurate jumps.
  2. 00:42:516 (2,3,4,1) - *Personal thought* Just wondering if you could make this spacing the same like 00:40:516 (2,3,4) - here. Now I just have a feeling it's too similar to 00:38:016 (3,4,5,6) - and so many people will just stream it. Kind of tricky and nice thing, but I think you could use something like that in the next part of the map but not at the quite beginning of it.
  3. From 01:05:016 (1) - here to 01:08:683 (3) - here I can't hear anything because the volume is almost inaudible. Please, increase the volume a bit like for 5% more so it's not so confusing. I am pretty sure people would consider it as an unrankable stuff since hitsounds must be audible. ;_;
  4. 01:14:683 (3) - I think you know what I'm writing about here.
  5. 01:28:349 (5,1) - And please, stack them properly. They have 2 grids difference in the Y value.
  6. 01:36:516 (4) - And could you blanket it with one of the nearby sliders? Now it just looks not so good. :<
  7. 01:41:349 (4,5) - And again - please, fix the blanket as I've shown in the picture above.
  8. 02:23:349 (7,8) - How about making them identical? I think that using copy&paste would make it more consistent which as I believe is known as 'high quality'. BTW I am wondering what does mean 'high quality', but I am 100% sure it's something related to copypasta and Andrea's safe way of mapping or something like that
  9. 04:47:016 (3) - Stack correctly with the ending of the slider, please. ;_;
  10. 05:18:683 (1,1) - Those sliders are placed in a different way comparing to the whole pattern. Have you done it on a purpose? Anyway I think it'd be safer to provide consistency here because now (for me) it's a bit confusing to play.
  11. 05:37:016 (1,2) - THOSE ARE SO CUTE <3
  12. 06:05:016 (1) - How about extending this spinner to 06:06:682 - when the sound ends here? I think it would make more sense to be honest. D:
Cute map! Would play again! o3o Good luck with that darling! ;3

LVU Krfawy
Topic Starter
VINXIS
Krfawy
Hello! Thank you for choosing Bleeding Queue! :3 Sorry for being so late but sadly I couldn't motivate myself to go modding for a while. Finally I'm back to the business! ayyyyyyy lmao wb

General
  1. To be honest I have a feeling offset would be 1016 because now notes appear a little bit too early. dam used 1011 instead cuz urs sounded too late for me rip
  2. Last two grey colors are very similar, I'd say even too similar. Try to darken both of them, but the very last would be really blacky comparing to the rest of the colors. Also I think you could darken the purple colour but just a little little bit so it's more eye-catching. Personally I advice something like *THIS*. If you like my idea, there's a code with the accurate color palette.
dam klol i used urs cuz sexe

Marathon
  1. I am wondering that according to the later part of this map you could use AR9.3 to make it simpler to read overlaps in the 3rd kiai and accurate jumps. ah ye might as well. Also turned OD higher cuz yee
  2. From 01:05:016 (1) - here to 01:08:683 (3) - here I can't hear anything because the volume is almost inaudible. Please, increase the volume a bit like for 5% more so it's not so confusing. I am pretty sure people would consider it as an unrankable stuff since hitsounds must be audible. ;_; dam it's audible for me but i raied it to 16% now yes
  3. 01:14:683 (3) - I think you know what I'm writing about here. a s d fa
  4. 01:28:349 (5,1) - And please, stack them properly. They have 2 grids difference in the Y value. dam woops
  5. 01:36:516 (4) - And could you blanket it with one of the nearby sliders? Now it just looks not so good. :< dam
  6. 01:41:349 (4,5) - And again - please, fix the blanket as I've shown in the picture above. fukin blankets
  7. 05:18:683 (1,1) - Those sliders are placed in a different way comparing to the whole pattern. Have you done it on a purpose? Anyway I think it'd be safer to provide consistency here because now (for me) it's a bit confusing to play. oshit that was not on purpose woops lma o
  8. 05:37:016 (1,2) - THOSE ARE SO CUTE <3 ikr
Cute map! Would play again! o3o Good luck with that darling! ;3 thx b

LVU Krfawy
Ciyus Miapah

Krfawy wrote:

General
  1. To be honest I have a feeling offset would be 1016 because now notes appear a little bit too early. i think this one is accurate, if you feels offset a bit late just use 1008 or 1010 as offset
Marathon
  1. I am wondering that according to the later part of this map you could use AR9.3 to make it simpler to read overlaps in the 3rd kiai and accurate jumps. i think its okay if we use AR9, people like play AR9 right? (:
  2. 02:23:349 (7,8) - How about making them identical? I think that using copy&paste would make it more consistent which as I believe is known as 'high quality'. BTW I am wondering what does mean 'high quality' high quality of copy pasta or what? lol, but I am 100% sure it's something related to copypasta and Andrea's safe way of mapping or something like that why free mapping is banned here? D:
  3. 04:47:016 (3) - Stack correctly with the ending of the slider, please. ;_; kay
  4. 05:37:016 (1,2) - THOSE ARE SO CUTE <3 thanks
  5. 06:05:016 (1) - How about extending this spinner to 06:06:682 - when the sound ends here? I think it would make more sense to be honest. D: see, i put spinner end in 06:06:006 - is in purpose. that one have very strong sound instead of 06:06:672 - which is like some cutted sound, maybe i will keep it
i apply all except red one
http://puu.sh/gdyxB/50b3f6010c.txt
Pho
Thank you for your patience.

Bold: Fix quickly/unrankable stuff
Red: Highly recommend

[General]
  1. Nothing I could notice on 1st glance.
[We will wait]

Vinxis:

  1. Are you sure about the finishes in the intro? They are really loud for the first part of the song and there aren't really any cymbals here.
    It really suits better if you only go with whistles in the calmer sections which do a good job already.
  2. 00:17:011 - How about setting claps to these 'footstep's in the track, i feel it suits in really well.
  3. 00:21:011 (1,3) - Start the NC on 3 first for a better effect.
  4. 01:05:011 - This sounds really close to inaudible, i hope it's fine as it is. :s
  5. 01:14:011 (2,3) - This rhythm hurts my ears ;-; You miss out the important upbeats that should be played, please try out the following rhythm:
  6. 01:27:677 (4) - Try out the following for better flow/aesthetics/structure:
  7. 01:29:677 (2) - This is pretty much a passive slider since it ends on a pretty significant beat, think about swapping it off with 2 circles instead.
  8. 01:36:011 (3) - ^. Even if it destroys the pattern, having fitting rhythm patterns should be higher priority.
  9. 01:38:344 (3,4) - Ask yourself why you are setting a jump here. There is nothing to emphasize on 4.
  10. 01:37:677 (2,3) - Passive slider issue again, ctrl+g? Same at 01:44:011 (4,5) -
  11. 03:00:677 (5,6) - Why that big jump.
  12. 03:03:677 (1,2) - Really low distance, please increase it.
  13. 03:12:677 (1) - NC not needed (but then again you do it everytime like this so orz). Also, please swap the finishes off with whistles, it works much better.
  14. 03:21:511 (3,4,5) - Ctrl+g, both offbeat sliders sound really bad and make for an awkward rhythm here and this way, you follow the vocal much better.
  15. 03:22:844 (3) - Why you miss to play the strong upbeat? ;-; Please consider to swap with 2 circles.
  16. 03:55:677 (1) - Having a 1/4 slider here would be really good as there is a noticeable kick at 03:55:844 - that should be followed.
  17. 03:58:511 - 04:01:177 - Don't miss these beats ;-; At least try to follow them with sliders. There are more of these, so yea...
  18. 04:16:344 (5) - Consider to add a circle at the end:
    http://puu.sh/gq84Q/0afc06b5d1.jpg
  19. 04:28:344 (1) - Delete NC and add one at 04:30:344 (5) -
  20. 05:04:344 (3,4,5,6) - I cri.
  21. 05:05:344 (2,3) - Stacking makes no sense here, there should be more like a jump between these notes.
  22. 05:09:844 (5,6) - Too small distance, try this:
    http://puu.sh/gq8hh/f14931780f.jpg
Fort:
  1. 00:23:344 (5,1) - Is crying for blanket.
  2. 00:24:177 (4,1,2) - Setup a bigger jump from 4->1 as that beat clearly needs stronger emphasis than 00:24:511 (2) - :
    http://puu.sh/gpYZc/e708dea6f5.jpg
    I feel the are quite a few of these strong beats that needs better emphasis through jumps which you miss out, might be cool to explain why you don't set them (in particular, the beats which have an echoing cymbal on them). Here the ones that i feel need better emphasis:
    00:26:844 (4,1) -
    00:45:511 (5,1) - (this one could be stronger while the distance between 00:45:677 (1,2) - should be decreased. Setting such a big jump just because the vocal joins in isn't a really great idea)
    00:56:177 (5,1) -
    00:58:844 (5,1) - Again, 00:59:011 (1,2) - there shouldn't be a jump here as 2 needs no emphasis.
    01:01:511 (5,1) -
  3. 00:43:177 (2) - 1/8 slider here instead, there's a notable snare on the yellow tick.
  4. 00:52:344 (3,4,5,6,7,1,2) - majestic
  5. 01:53:011 (1,1) - These are really really loud considering the music is still quiet here unlike 01:58:344 (1,1) - , please lower down their volume. Also, I don't really see a reason for double NCing here.
  6. 02:07:344 (3,4) - I really recommend you end the slider earlier already, there's nothing in the music that needs to be stretched here and the vocal ended on the previous white tick already.
  7. 02:14:511 (1,1) - Such troll.
  8. 02:26:677 (4) - Consider switching this off with 2 circles such that the white tick is played as well.
  9. 02:46:344 (1,2,3,4,1,2,3,4,1,2,3,4,1,1,2,3) - Idk... it doesn't really fit in to me D:
  10. 03:33:011 (1,2) - Wrong snap. Listen closer, these should be 1/16 and not 1/12, please fix this.
    The same goes for 03:39:011 (4,5) - 03:44:344 (4,5) - 03:49:677 (4,5) - 03:53:011 (1,1,1,1,1,1) - , although working with 1/8 sliders works fine as well.
    And this goes for the 2nd kiai as well. Please fix ALL of them up.
  11. 03:38:511 (2,3) - This makes for a really awkward flow angle, how about this:
    http://puu.sh/gq7Dn/950dfa50fb.jpg
  12. 05:37:011 (1,2) - Nice lol
So I still feel this set needs a bit more polishment, specifically the structuring/patterning at your parts, VINXIS. Some of your patterns don't feel really great to play and your whole section at 03:55:677 - misses out a lot of notable beats.
I might come back later to this when you got a few more quality mods, GL with this and have a star for now /o/*
Topic Starter
VINXIS
thx Pho bae lemme check right after my match at owct rn k

Pho
Thank you for your patience. dw i lov u bae


[We will wait]

Vinxis:

  1. Are you sure about the finishes in the intro? They are really loud for the first part of the song and there aren't really any cymbals here.
    It really suits better if you only go with whistles in the calmer sections which do a good job already.
    dam changed it without reading half of it and then read the whole thing again and realized i did exactly s u said sikjob4mem8
  2. 00:17:011 - How about setting claps to these 'footstep's in the track, i feel it suits in really well. wot????? idk what u mean so ill just rip
  3. 00:21:011 (1,3) - Start the NC on 3 first for a better effect. dam
  4. 01:05:011 - This sounds really close to inaudible, i hope it's fine as it is. :s dam sa m e
  5. 01:14:011 (2,3) - This rhythm hurts my ears ;-; You miss out the important upbeats that should be played, please try out the following rhythm: dam fuckkkk thats true wow how did i miss
  6. 01:27:677 (4) - Try out the following for better flow/aesthetics/structure dam alright b0ss
  7. 01:29:677 (2) - This is pretty much a passive slider since it ends on a pretty significant beat, think about swapping it off with 2 circles instead. dam
  8. 01:36:011 (3) - ^. Even if it destroys the pattern, having fitting rhythm patterns should be higher priority. dam
  9. 01:38:344 (3,4) - Ask yourself why you are setting a jump here. There is nothing to emphasize on 4. dam that's a jump???/?? fuk
  10. 01:37:677 (2,3) - Passive slider issue again, ctrl+g? Same at 01:44:011 (4,5) - dam
  11. 03:00:677 (5,6) - Why that big jump. dam changed it a bit
  12. 03:03:677 (1,2) - Really low distance, please increase it. dam ok
  13. 03:12:677 (1) - NC not needed (but then again you do it everytime like this so orz). Also, please swap the finishes off with whistles, it works much better. dam
  14. 03:21:511 (3,4,5) - Ctrl+g, both offbeat sliders sound really bad and make for an awkward rhythm here and this way, you follow the vocal much better. dam
  15. 03:22:844 (3) - Why you miss to play the strong upbeat? ;-; Please consider to swap with 2 circles. dam
  16. 03:55:677 (1) - Having a 1/4 slider here would be really good as there is a noticeable kick at 03:55:844 - that should be followed. dam
  17. 03:58:511 - 04:01:177 - Don't miss these beats ;-; At least try to follow them with sliders. There are more of these, so yea... dam
  18. 04:16:344 (5) - Consider to add a circle at the end:
    http://puu.sh/gq84Q/0afc06b5d1.jpg dam
  19. 04:28:344 (1) - Delete NC and add one at 04:30:344 (5) - dam
  20. 05:04:344 (3,4,5,6) - I cri. le rekt
  21. 05:05:344 (2,3) - Stacking makes no sense here, there should be more like a jump between these notes.
  22. 05:09:844 (5,6) - Too small distance, try this: dam
    http://puu.sh/gq8hh/f14931780f.jpg
So I still feel this set needs a bit more polishment, specifically the structuring/patterning at your parts, VINXIS. Some of your patterns don't feel really great to play and your whole section at 03:55:677 - misses out a lot of notable beats. ohboy time to remap a g ai nain aingdgasdfg
I might come back later to this when you got a few more quality mods, GL with this and have a star for now /o/* thanks b0ss

k did my part
Ciyus Miapah
dafoq this mod D:

kay will fix it soonnow.

VINXIS, why you didnt tell me about this? :<

Pho wrote:

Thank you for your patience.

Bold: Fix quickly/unrankable stuff
Red: Highly recommend

[General]

[We will wait]

Fort:
  1. 00:23:344 (5,1) - Is crying for blanket. im not crying for this :>
  2. 00:24:177 (4,1,2) - Setup a bigger jump from 4->1 as that beat clearly needs stronger emphasis than 00:24:511 (2) - :
    http://puu.sh/gpYZc/e708dea6f5.jpg im sure if i do that the next pattern is looks like triplet, so i consider make far jump there
    I feel the are quite a few of these strong beats that needs better emphasis through jumps which you miss out, might be cool to explain why you don't set them (in particular, the beats which have an echoing cymbal on them). Here the ones that i feel need better emphasis:
    00:26:844 (4,1) - i dont have idea with this, but will fix it if some people complain this one
    00:45:511 (5,1) - (this one could be stronger while the distance between 00:45:677 (1,2) - should be decreased. Setting such a big jump just because the vocal joins in isn't a really great idea) that pattern is handsome
    00:56:177 (5,1) -
    00:58:844 (5,1) - Again, 00:59:011 (1,2) - there shouldn't be a jump here as 2 needs no emphasis. listen carefully with this 00:58:511 (3,4,5) -
    01:01:511 (5,1) - lmao i didnt have any inspiration again
  3. 00:43:177 (2) - 1/8 slider here instead, there's a notable snare on the yellow tick. dat so small, i cant even hear that sound >.<
  4. 00:52:344 (3,4,5,6,7,1,2) - majestic idk what im doing there, it just.....
  5. 01:53:011 (1,1) - These are really really loud considering the music is still quiet here unlike 01:58:344 (1,1) - , please lower down their volume. Also, I don't really see a reason for double NCing here. Blame VINXIS. /me runs
  6. 02:07:344 (3,4) - I really recommend you end the slider earlier already, there's nothing in the music that needs to be stretched here and the vocal ended on the previous white tick already. but i like this :<
  7. 02:14:511 (1,1) - Such troll. LOL
  8. 02:26:677 (4) - Consider switching this off with 2 circles such that the white tick is played as well. i cri for this, i should keep this notes since 02:25:344 (2) - is vocal sound, so i map for good 1/1 beat there
  9. 02:46:344 (1,2,3,4,1,2,3,4,1,2,3,4,1,1,2,3) - Idk... it doesn't really fit in to me D: idk but this notes can make some people trolled hahahahahaha
  10. 03:33:011 (1,2) - Wrong snap. Listen closer, these should be 1/16 and not 1/12, please fix this.
    The same goes for 03:39:011 (4,5) - 03:44:344 (4,5) - 03:49:677 (4,5) - 03:53:011 (1,1,1,1,1,1) - , although working with 1/8 sliders works fine as well.
    And this goes for the 2nd kiai as well. Please fix ALL of them up.
    RIP Taiko :<<<<<
  11. 03:38:511 (2,3) - This makes for a really awkward flow angle, how about this: kay
    http://puu.sh/gq7Dn/950dfa50fb.jpg
  12. 05:37:011 (1,2) - Nice lol
So I still feel this set needs a bit more polishment, specifically the structuring/patterning at your parts, VINXIS. Some of your patterns don't feel really great to play and your whole section at 03:55:677 - misses out a lot of notable beats.
I might come back later to this when you got a few more quality mods, GL with this and have a star for now /o/*
update!:
http://puu.sh/gvSFz/9629156018.txt
Topic Starter
VINXIS

Fort wrote:

VINXIS, why you didnt tell me about this? :<
baka u sed u saw it like 3 days ago dam

will upload when i feel better uguu
Ciyus Miapah

VINXIS wrote:

Fort wrote:

VINXIS, why you didnt tell me about this? :<
baka u sed u saw it like 3 days ago dam

will upload when i feel better uguu
maybe im forget.....
Kysteria
Perfect map except for the pink broccoli bg, please change it immediately. Preferably to something with a kawaii anime girl in it.
Topic Starter
VINXIS

Kysteria wrote:

Perfect map except for the pink broccoli bg, please change it immediately. Preferably to something with a kawaii anime girl in it.
do u want 2 die
Maeglwn

hi

[General]
  1. why do you have pink broccoli as your bg
  2. your preview times between diffs are conflicting
  3. hitsounds in a few different parts are very very quiet
  4. this could REALLY benefit from at least one break.

[the diff ecksdee]
  1. 00:01:677 (3) - fix the random normal hitsound
  2. 00:24:511 (2,3,4) - this is really really hard to read, especially coming off of the last section. you should make these normally spaced, I played these the first time and thought it was a triplet :P especially since the next thing you do is make a stream with the same spacing
  3. 00:03:511 (5,1) - this is a little bit ugly. pull 5 down a bit so it's not almost touching the slider. :(
  4. 00:09:011 (1,2,3,4,5) - excessive finish sounds. like.. finishes are supposed to be for finishes. LOL you should make these soft whistles instead, sounds much better
  5. you could really use more hitsounds in that intro. whistles are really nice for bringing out the voice in the intro, I know this cause I MAPPED THIS SONG ALREADY COUGH LOUDLY
  6. 00:25:011 (1) - you should really keep your finishes at like.. ends of parts. LOL
  7. 00:29:844 (2,3,4) - same as before
  8. 00:52:344 (3,4,5,6,7) - that uh.. hitsound.. what? LOL that sounds.. so weird. I really.. uh, I really don't think that fits with that. it's so funny sounding I'm like almost laughing
  9. 01:03:011 (1) - if you're going to put a spinner here, have it start at 01:02:344 - instead, where it's at now doesn't really make a lot of sense with the 2 sliders beforehand
  10. 01:01:844 (2,3,4) - same
  11. in this next part, your hitsounds are too quiet again
  12. 01:13:011 (1,2) - this pause doesn't really make a ton of sense when you mapped all of the other partso f this section.. just map it out :/
  13. 01:26:344 (1,2) - blanket pls
  14. 01:34:344 (1,2) - same as before. pause doesn't really make a whole lot of sense here. :/
  15. 01:39:011 (5,1) - this is a really weird overlap.. this also basically is almost unreadable :P 4 and 5 both hitburst wise would still be there. you probably need to move 1 so its not in the way of the hit bursts
  16. 01:47:011 (4,1) - this looks like a really big jump (on both notes, coming into 4 and going into 1) coming off of .8 DS.. might want to reduce a bit.
  17. 01:58:344 (1,1) - why the double new combo? doesn't really make sense to me :( same for all of the other times too
  18. 02:23:344 (7,8) - copy and paste these 2 for consistency? :P
  19. 02:31:677 (1) - this seems like a really really random spinner. you sure this is better than just mapping out this part? this part is pretty important since it builds up into the rest of the song. a spinner gets around the build up. :(
  20. 03:07:677 (1,2,3,4,5,6,7,8,1,2,3,4) - this seems like overmapping to me.. this is such a slow part. :/ why do you need all of these insane jumps for such a slower part?
  21. 03:47:677 (1,2,3,4,1,2,3,4) - same thing here.. why not make this when it's about to transition towards the end of the kiai instead of right here? it seems so much better. :(
  22. 04:30:344 (1,2,3,4) - much lower ds for a part that's slower? :P your DS is much higher in the rest of this part than it is right here. either stack these up or put them at the same DS as the rest, it kinda kills the flow as it is
  23. 04:41:011 (1) - again with the finishes.. jeez. LOL a whistle would just sound miles better here instead of a finish. the constant finishes call for like.. finishing parts of the song yo
  24. 04:41:344 (2) - this slider being 1/2 where the rest of them are 1/4th is really awkward in playing.. causes a really weird gap in flow. you should really consider making this 1/4th like the others. same goes for the other ones. these are like the only 1/2 sliders in the entire song and they really don't fit that well :P
  25. 05:21:094 (1) - this spinner doesn't really make a whole lot of sense either. just put a break here if you're not gonna map it, it's a really really soft and slow part, and spinners are used as build ups at the end of build up sections or at the endings of songs :P. this is like right after a massive chorus section and it just.. doesn't make sense here.
  26. 06:06:677 - end spinner here

overall, its a pretty damn good diff, I really love the storyboarding and I love how innovative you got with it along with how intense the map is, but.. I really feel like this song deserves a much more.. slow map honestly. I don't like seeing massive jumps in something like this :P

good luck yo
Topic Starter
VINXIS
Maeglwn
[General]
  1. why do you have pink broccoli as your bg
  2. your preview times between diffs are conflicting
  3. hitsounds in a few different parts are very very quiet
  4. this could REALLY benefit from at least one break.

[the diff ecksdee]
  1. 00:01:677 (3) - fix the random normal hitsound dam
  2. 00:03:511 (5,1) - this is a little bit ugly. pull 5 down a bit so it's not almost touching the slider. :( dam
  3. 00:09:011 (1,2,3,4,5) - excessive finish sounds. like.. finishes are supposed to be for finishes. LOL you should make these soft whistles instead, sounds much better dam i thoguht i changed this
  4. in this next part, your hitsounds are too quiet again k i raised to like 21%
  5. 01:13:011 (1,2) - this pause doesn't really make a ton of sense when you mapped all of the other partso f this section.. just map it out :/ gODDAMNIT YALL HAVE ISSUES WITH THIS PAUSE HOLY FUCK ILL MAP IT
  6. 01:26:344 (1,2) - blanket pls dam
  7. 01:34:344 (1,2) - same as before. pause doesn't really make a whole lot of sense here. :/ aGHDHRGS
  8. 01:39:011 (5,1) - this is a really weird overlap.. this also basically is almost unreadable :P 4 and 5 both hitburst wise would still be there. you probably need to move 1 so its not in the way of the hit bursts dam
  9. 01:47:011 (4,1) - this looks like a really big jump (on both notes, coming into 4 and going into 1) coming off of .8 DS.. might want to reduce a bit.dam kw/e
  10. 03:07:677 (1,2,3,4,5,6,7,8,1,2,3,4) - this seems like overmapping to me.. this is such a slow part. :/ why do you need all of these insane jumps for such a slower part? wot this has 100% flow in them tho
  11. 04:30:344 (1,2,3,4) - much lower ds for a part that's slower? :P your DS is much higher in the rest of this part than it is right here. either stack these up or put them at the same DS as the rest, it kinda kills the flow as it is dam

overall, its a pretty damn good diff, I really love the storyboarding and I love how innovative you got with it along with how intense the map is, but.. I really feel like this song deserves a much more.. slow map honestly. I don't like seeing massive jumps in something like this :P lmao personal preferences op

good luck yo thx b

R A C E B O Y S
Kamio Misuzu
Hi

[We Will Wait]
00:42:177 (6) - if i were you I'll make this more far from 5, because it's a really heavy drum sound.
00:43:261 - add something at here. try to change this note 00:43:177 (2) - into a 1/4 slider
01:47:677 (1,2) - CTRL+G then listen the rhythm, btw if you plan to change this, i think you should end slider at 01:48:344 -
02:05:344 (4) - from 02:07:344 (3,4) - i can see you want to follow the vocal at here, but 02:05:344 (4) - , can you hear the "s" at 02:06:177 - ? I suggest you try this pattern: 02:05:344 - note; 02:05:677 - ——02:06:177 - slider.
02:08:344 (5) - 3/4slider?
02:14:677 (1) - why? delete pls
02:15:677 (1) - 1/2slider
02:53:761 (4) - delete, it's really unnecessary imo... you can use sliders like 03:04:344 (3,4) - , but no triplets pls... same as 02:54:011 (6,7,8) - 02:56:344 (3,4,5,6,7,8) - 02:59:011 (3,4,5,6,7,8) -
03:02:011 (5,6,7,8,1) - umh...ugly curve...make this more beautiful
03:15:011 (4,5) - 1/12? you changed beat snap? is this unrankable? you'd better ask some BNs or QATs for this
03:17:677 (3,4) - ^
03:20:344 (4,5) - ^
03:25:677 (3,4) - ^
03:28:344 (4,5) - ^
03:31:011 (3,4) - ^
04:40:344 (5,6) - ^
04:43:011 (5,6) - ^
04:45:677 (5,6) - ^
04:51:011 (5,6) - ^
04:53:677 (5,6) - ^
03:23:427 (7,9) - delete
05:15:011 (4,5,6,7,8,9,1) - delete 5 05:15:427 (7) - move to 05:15:594 -
06:03:677 (1,2) - a bit far

that‘s all// so many sp..GL~
Ciyus Miapah

Maeglwn wrote:

[the diff ecksdee]
  1. 00:24:511 (2,3,4) - this is really really hard to read, especially coming off of the last section. you should make these normally spaced, I played these the first time and thought it was a triplet :P especially since the next thing you do is make a stream with the same spacing it just first time, maybe you can feel that pattern in many plays
  2. 00:25:011 (1) - you should really keep your finishes at like.. ends of parts. LOL that notes is strong one which can fit with finish
  3. 00:29:844 (2,3,4) - same as before i know you feel :>
  4. 00:52:344 (3,4,5,6,7) - that uh.. hitsound.. what? LOL that sounds.. so weird. I really.. uh, I really don't think that fits with that. it's so funny sounding I'm like almost laughing i dont think so, im just mapped that part~
  5. 01:03:011 (1) - if you're going to put a spinner here, have it start at 01:02:344 - instead, where it's at now doesn't really make a lot of sense with the 2 sliders beforehand wai? D:
  6. 01:01:844 (2,3,4) - same kinda
  7. 01:58:344 (1,1) - why the double new combo? doesn't really make sense to me :( same for all of the other times too idk, this one for storyboard purpose
  8. 02:23:344 (7,8) - copy and paste these 2 for consistency? :P
  9. 02:31:677 (1) - this seems like a really really random spinner. you sure this is better than just mapping out this part? this part is pretty important since it builds up into the rest of the song. a spinner gets around the build up. :( but that part boring to map, so maybe add spinner for something fun (papa i want spinner, gimme spinner papa)
  10. 03:47:677 (1,2,3,4,1,2,3,4) - same thing here.. why not make this when it's about to transition towards the end of the kiai instead of right here? it seems so much better. :( cockiezie will approve this pattern xD
  11. 04:41:011 (1) - again with the finishes.. jeez. LOL a whistle would just sound miles better here instead of a finish. the constant finishes call for like.. finishing parts of the song yo oops
  12. 04:41:344 (2) - this slider being 1/2 where the rest of them are 1/4th is really awkward in playing.. causes a really weird gap in flow. you should really consider making this 1/4th like the others. same goes for the other ones. these are like the only 1/2 sliders in the entire song and they really don't fit that well :P CRN_moves
  13. 06:06:677 - end spinner here
other people suggesting this too but i think i didnt do this because in that time sounds too sudden, just awkward in gameplay

overall, its a pretty damn good diff, I really love the storyboarding and I love how innovative you got with it along with how intense the map is, but.. I really feel like this song deserves a much more.. slow map honestly. I don't like seeing massive jumps in something like this :P

good luck yo

Kamio Misuzu wrote:

Hi

[We Will Wait]
00:42:177 (6) - if i were you I'll make this more far from 5, because it's a really heavy drum sound. yea you're right but im doing it on consistency purpose so the drum sound looks change anything
00:43:261 - add something at here. try to change this note 00:43:177 (2) - into a 1/4 slider dat overmap doe
01:47:677 (1,2) - CTRL+G then listen the rhythm, btw if you plan to change this, i think you should end slider at 01:48:344 - considering this one
02:05:344 (4) - from 02:07:344 (3,4) - i can see you want to follow the vocal at here, but 02:05:344 (4) - , can you hear the "s" at 02:06:177 - ? I suggest you try this pattern: 02:05:344 - note; 02:05:677 - ——02:06:177 - slider. yeah
02:08:344 (5) - 3/4slider? i want that but people will notice that and roll back changes ;_;
02:14:677 (1) - why? delete pls kay
02:15:677 (1) - 1/2slider 3/4 slider is gud lol
03:15:011 (4,5) - 1/12? you changed beat snap? is this unrankable? you'd better ask some BNs or QATs for this
03:17:677 (3,4) - ^
03:20:344 (4,5) - ^
03:25:677 (3,4) - ^
03:28:344 (4,5) - ^
03:31:011 (3,4) - ^
04:40:344 (5,6) - ^
04:43:011 (5,6) - ^
04:45:677 (5,6) - ^
04:51:011 (5,6) - ^
04:53:677 (5,6) - ^ fixed all, i fixed your part too, VINXIS
06:03:677 (1,2) - a bit far 1.50x distance is enough for this

that‘s all// so many sp..GL~
apply all except red one, thanks for mod :3
http://puu.sh/gDvRy/a5ec04b892.txt
Topic Starter
VINXIS
kamio ily


anyway updated

fixed all of my parts
Nathan
nazi mod inc
Topic Starter
VINXIS
dudenice
P A N
m4m, here i go.

  1. about combo color, it would be better if you use only gray and black on the part that bg is black and use only the colorful color on the part that bg turns pink.
  2. the "this" on the sb is weird for me, they need some fade out imo since they are the last word too so suddenly out is weird.
[vinxis]
  1. 00:14:844 (2,3,4,5,1,2,3) - the thing you did doesn't wrong but the calm beat you follow is really calm, the note even sound much louder so it feel annoying instead, 00:14:344 - try some rhythm that follow the strong beat like this
  2. 01:43:011 (2,3) - :X bad view, overlapped. this pattern is fine but please avoid overlapped.
  3. 03:22:677 (2) - you missing to emphasis this stream sound.
  4. 04:17:177 (1) - unstack and add one more note on red tick.
  5. 05:04:344 (3,4) - aren't they should be 1/16 to follow fort?
  6. 05:18:344 - too loud, decrease volume.
[fort]
  1. hmm I don't like the way you place the note that on strong beat, they are shorter than the normal beat like 00:24:344 (1). you can stack this with 00:25:011 (1).
  2. 00:28:844 (1,2,3,4,5,1) - this is really weird to play, try this pattern or any pattern that you think is more flow than recently.
  3. 00:40:011 (4,5) - ctrl+g
  4. 00:50:511 (3,4,5) - try this or other pattern that more flow to play.
  5. 00:52:677 (7,1) - annoying slider sound, remove it.
  6. 02:26:677 (4) - this can spread to two circle to emphasis the vocal.
  7. 02:29:344 (4) - I don't get why you use long slider here and I can't hear any extended sound. better follow the vocal.
  8. 02:48:344 (1,1,2,3) - imo this should be slider stream, the stream on beat is really loud but player should hit the spam (1/2 for me) there will be like 3.13 ghost. and it's boring.
  9. 03:43:677 (1) - no reason to make this VERY short spacing like this imo.
  10. 03:44:677 (5) - this is a long one imo, add more two reverses.
  11. 04:59:177 (1) - this can be slow slider to emphasis the song.
  12. 06:05:011 (1) - end on 06:06:677 instead.
good luck :3
Topic Starter
VINXIS
dam

will do when i get up egh

I A M U P

P A N
m4m, here i go.

  1. about combo color, it would be better if you use only gray and black on the part that bg is black and use only the colorful color on the part that bg turns pink. Imean that was the intent for the most part lma o
  2. the "this" on the sb is weird for me, they need some fade out imo since they are the last word too so suddenly out is weird. dam it already does fade out tho, but as for the ones in the kiai times i think they're fine tbh
[vinxis]
  1. 00:14:844 (2,3,4,5,1,2,3) - the thing you did doesn't wrong but the calm beat you follow is really calm, the note even sound much louder so it feel annoying instead, 00:14:344 - try some rhythm that follow the strong beat like this dam k i did somethign different tho
  2. 01:43:011 (2,3) - :X bad view, overlapped. this pattern is fine but please avoid overlapped. dam k fine since so many ppl b hatin
  3. 03:22:677 (2) - you missing to emphasis this stream sound. holyy shit i just noticed i can't they're faster than 1/8 and i dont wanna undermap :<
  4. 04:17:177 (1) - unstack and add one more note on red tick. neh i didn't go with what u said, but i did change this and a lot of things at my part
  5. 05:04:344 (3,4) - aren't they should be 1/16 to follow fort? lol woo p si just made these intojumps instead cuz that was my intent for my part lmao
  6. 05:18:344 - too loud, decrease volume. dam

dam ur a really good modder tbh
Nathan



dam
16:49 *sukiNathan is editing [http://osu.ppy.sh/b/634479 Porter Robinson - Divinity (feat. Amy Millan) [We Will Wait]]
16:49 sukiNathan: this is a nice map
16:49 sukiNathan: I wonder who made it
16:49 VINXIS: dude
16:49 VINXIS: nic e
16:55 sukiNathan: hm can I just irc mod this actually
16:56 sukiNathan: just your parts for now
16:56 VINXIS: fuk im tryna work on another map
16:56 VINXIS: but ya k
16:57 sukiNathan: parts like 00:02:511 (1,2,3) - shouldn't have completely consistent spacing
16:57 sukiNathan: cause 00:02:844 (3) - get's like no emphasis
16:57 sukiNathan: 00:03:344 (4,5,1) - and here
16:57 VINXIS: ahh tru
16:57 sukiNathan: well technically they're fine
16:57 sukiNathan: but it just makes more sense
16:58 sukiNathan: plus it would add variety
16:58 VINXIS: yeh
16:58 sukiNathan: 00:04:344 (2,3) - you could turn this into a 1/2 slider
16:58 sukiNathan: or move the stack some where else
16:58 sukiNathan: lack of emphasis on 00:04:677 (4) - too
17:00 sukiNathan: 00:07:011 (2) - ctrl+h?
17:01 VINXIS: would something like https://osu.ppy.sh/ss/2901442 work
17:01 sukiNathan: yeah I guess
17:01 VINXIS: klol
17:01 VINXIS: ctrlhd the thing too
17:02 sukiNathan: 00:14:011 (7,8) - stack these
17:03 sukiNathan: they are almost the exact same pitch
17:03 sukiNathan: then to accent 00:14:344 (1) -
17:04 VINXIS: ok lol
17:04 sukiNathan: 00:19:177 (8,9,10,1) - spacing could be increased for each jump
17:04 sukiNathan: slightly more than the last
17:04 sukiNathan: pitch increases each time
17:05 VINXIS: tru
17:06 sukiNathan: 00:17:677 (3) - ctrl+h here too?
17:06 VINXIS: mmmm mayb
17:06 VINXIS: ill do it for now lol
17:07 VINXIS: jk looks pree
17:07 VINXIS: k ctrl+hd it
17:07 sukiNathan: lol
17:07 sukiNathan: 00:18:844 (7) - ctrl+j?
17:07 VINXIS: lmao
17:09 VINXIS: yeh
17:11 sukiNathan: 01:15:344 (8) - hm are you sure about finishes like this
17:11 sukiNathan: I feel like a whistle with a volume increase fits better lol
17:11 sukiNathan: or if you found a different hitsound for the finish =w=
17:12 VINXIS: lo l i should just add my skin'
17:12 VINXIS: s finish into the map
17:12 sukiNathan: lmao
17:12 VINXIS: sounds fine with my finish lol idk u wanna hear
17:13 sukiNathan: idk a cymbal finish doesnt sound right to me
17:13 sukiNathan: with this kind of song
17:13 VINXIS: LMAO a cymbal
17:13 VINXIS: im using http://puu.sh/gEKWo/bca10362fb.wav
17:13 sukiNathan: er I meant
17:13 sukiNathan: the current finish you have right now
17:14 VINXIS: well there's no finish in the beatmap folder rn s o
17:14 sukiNathan: wait wat
17:14 sukiNathan: why do I keep hearing one
17:15 VINXIS: like that's the softhitfinish of my skin which i use to map
17:15 VINXIS: there's no finish in the beatmap folder rn lmao
17:15 VINXIS: i can add that so that it uses that sound inste a d
17:15 sukiNathan: that's weird
17:15 sukiNathan: idk why I keep hearing one LOL
17:15 VINXIS: LMAOO r ip
17:15 sukiNathan: well yeah
17:15 sukiNathan: the one from ur skin
17:15 sukiNathan: is better imo
17:15 VINXIS: lolk
17:16 sukiNathan: move stack or 1/2 slider again
17:16 sukiNathan: on this 01:36:344 (6,7) -
17:18 VINXIS: okb0s
17:19 sukiNathan: 03:11:344 (1,1) - overlap less so you can at least see the number
17:20 sukiNathan: like a little bit
17:21 VINXIS: k
17:21 sukiNathan: 04:27:511 (7,1) - increase spacing?
17:22 VINXIS: not sure it might mess up flow
17:22 sukiNathan: hm
17:23 sukiNathan: eh I guess that's true
17:23 sukiNathan: it feels weird in a slow part
17:23 VINXIS: o i can bring teh 3 circles before closer
17:23 sukiNathan: that works too
17:23 VINXIS: lol ok dam
17:23 sukiNathan: dam
17:24 VINXIS: dam
17:27 sukiNathan: ok I don't have much else I guess
17:27 sukiNathan: although
17:27 sukiNathan: I didn't point out all the consistent spacing
17:27 sukiNathan: that didn't make sense
17:27 sukiNathan: in your first part
17:27 sukiNathan: I think
17:28 sukiNathan: but you probably get the idea with that
17:28 sukiNathan: other than that it's a really good map dam
17:28 VINXIS: lmao ye
17:28 VINXIS: ayy thank
17:28 sukiNathan: ye
17:29 VINXIS: yee
17:29 sukiNathan: yeee
Sharkie
Mod For Fun. : D

[VINXIS's Sections]

00:02:677 (2,3) - Move this down by "6" vertically. (2 = x:296, y:142) So that it is symmetrical with 4's slider end. Also move 3 by "6" so it is blanketed correctly.
00:05:511 (6) - Move this down to "y:280"
00:07:844 (4,5,6) - These are not perfectly straight, unless you want the tiny, tiny curve. Personally I don't think it looks as good with the tiny cruve.
00:10:511 (6) - This doesn't look blanketed to me, unless you wanted the DS like that.
00:15:344 (3) - Same as 00:10:511 (6)
00:18:011 (4) - This looks ugly to me, but its whatever.
01:13:011 (1,2,3,4) - 4 Isn't a perfect triangle with the others, either Mirror "2" or make it a triangle.
02:54:011 (4) - People probably said something about this, I actually like this better Ctrl+G'd. Not really necessary tho.
02:56:677 (4) - Same as 02:54:011 (4)
03:07:677 (1,2,3,4,5,6,7,8) - This is really messy, spread these out a bit.
03:14:011 (5,6) - Move 5 over with 6 so it doesn't touch 2, imo, looks ugly.
03:18:011 (4) - Same as 02:54:011 (4)
03:19:011 (3) - Either blanket this or make this jump bigger, player has momentum from previous sliders, imo kinda awkward to play.
04:19:677 (1,2,3,4) - Make this look nicer, like a Pentagon without one of the sides.
04:22:344 (1) - You can Blanket this with the bunch of notes., move it to the right a 'lil.
04:59:677 (1) - Ctrl+G?
05:05:344 (2) - You can move this so the slider's center fits "4"
05:15:677 (1,3) - These don't look blanketed.

[Fort's Sections]
00:49:677 (3,4) - Maybe make this jump moved over? This seems harder than the other patterns similar to it to read.
04:41:844 (4) - Closer to 1's Slider end?
04:50:344 (1) - I'd prefer to moved so it makes almost a Rotated Rectangle with the other notes.
04:54:011 (6) - Prefer this Ctrl+G.
Topic Starter
VINXIS
Nerodae
Mod For Fun. : D

[VINXIS's Sections]

00:02:677 (2,3) - Move this down by "6" vertically. (2 = x:296, y:142) So that it is symmetrical with 4's slider end. Also move 3 by "6" so it is blanketed correctly. wat
00:05:511 (6) - Move this down to "y:280" dam k w/e
00:07:844 (4,5,6) - These are not perfectly straight, unless you want the tiny, tiny curve. Personally I don't think it looks as good with the tiny cruve. dam k i curved it a bit moar
00:10:511 (6) - This doesn't look blanketed to me, unless you wanted the DS like that. ya who cares anyway lo l
00:15:344 (3) - Same as 00:10:511 (6) not a blanket lol
00:18:011 (4) - This looks ugly to me, but its whatever. plays well imo
01:13:011 (1,2,3,4) - 4 Isn't a perfect triangle with the others, either Mirror "2" or make it a triangle. dam shouldn't affect a play but perfected it anyway lo l
02:54:011 (4) - People probably said something about this, I actually like this better Ctrl+G'd. Not really necessary tho. they didn't rip. Gunna keep it as is for cuz i like it this way lol
02:56:677 (4) - Same as 02:54:011 (4) ^
03:07:677 (1,2,3,4,5,6,7,8) - This is really messy, spread these out a bit. le no (I knew someone was going to say this, but it's really not, it's just a buncha custom stacks and sik flo)
03:14:011 (5,6) - Move 5 over with 6 so it doesn't touch 2, imo, looks ugly. dam klol
03:18:011 (4) - Same as 02:54:011 (4) same as before
03:19:011 (3) - Either blanket this or make this jump bigger, player has momentum from previous sliders, imo kinda awkward to play. k i jus moved shit around lma o
04:19:677 (1,2,3,4) - Make this look nicer, like a Pentagon without one of the sides. that wasnt even intended rip but ya changed lo l
04:22:344 (1) - You can Blanket this with the bunch of notes., move it to the right a 'lil. dam k w/e
04:59:677 (1) - Ctrl+G? noooooooooooooooooooooooooo
05:05:344 (2) - You can move this so the slider's center fits "4" dam instead i just moved it around a bit
05:15:677 (1,3) - These don't look blanketed. lol wasnt the intent lma o but i blanketed it anyway
.

ey b0s
Cerulean Veyron
Hi, from pm

sry if the mods are random sht fu me, find your collab part over my mod. lool so su sry
[> General <]
  1. - I want to say, some of your circle-color sb file is not resembling well with the sliders/circles you made for the pattern. So try to check them quite a bit.
  2. - Didn't find anything more, nic e.
[> We Will Wait <]
  1. 00:21:011 (1,2) - I think you should keep this combo color light silver 'til the intense track coming up.
  2. 00:23:344 (6,1) - Idk but, recorrect blanket.
  3. 01:14:011 (4,5) - I thought the whistle should be on slider (5)'s head, and not circle (4).
  4. 01:33:677 (5,2) - Might look like a weird overlap, maybe not lool
  5. 01:56:677 (5) - What does this slider's reverse arrow actually follows?
  6. 02:07:344 (3,4) - I don't think the extended slider fits here like the others, i think you'll need to make the slider end on the white tick.
  7. 02:24:011 (8) - This could've been like the previous slider, might improve small bite of flow.
  8. 03:05:011 (1,2) - Extend a little more spacing for jump?
  9. 03:08:344 (5,6,7,8,1,2) - This looks dam complicating, i don't understand your flow here o_o
  10. 03:13:344 (2,3) - Almost the same reason as 03:05:011 (1,2) -
  11. 04:12:011 - WTH unused inherited point!
  12. 04:12:344 - ^
  13. 04:14:344 - ^, ehh there's more.
  14. 04:54:344 (1,2) - Isdk, recorrect blanket.
  15. 05:44:677 (8,1) - This spacing is much bigger than the 2nd spacing on 05:47:344 (8,1) - , so i think the second spacing should have been bigger than this one for emphasizing.
  16. - GJ...

I don't think i can bring this map to the process of ranking, but that's doesn't mean it didn't meet my standard, it is a great map. You should find more mods for the first song tracks to improve it, but during the playtime, it gets better and better. That's all i'd like to say.
GL B)
Ciyus Miapah

sukiNathan wrote:


take care of Chaoslitz

wait.... wat?!

Twelvetwelveth post!
Topic Starter
VINXIS
that car guy
Hi, from pm

sry if the mods are random sht fu me, find your collab part over my mod. lool so su sry
[> General <]
  1. - I want to say, some of your circle-color sb file is not resembling well with the sliders/circles you made for the pattern. So try to check them quite a bit.
  2. - Didn't find anything more, nic e.
[> We Will Wait <]
  1. 00:21:011 (1,2) - I think you should keep this combo color light silver 'til the intense track coming up. dam
  2. 01:14:011 (4,5) - I thought the whistle should be on slider (5)'s head, and not circle (4). dam
  3. 01:33:677 (5,2) - Might look like a weird overlap, maybe not lool dam lmao changed it anyway
  4. 03:05:011 (1,2) - Extend a little more spacing for jump? dam
  5. 03:08:344 (5,6,7,8,1,2) - This looks dam complicating, i don't understand your flow here o_o dw it flows if u ignore the stacks
  6. 03:13:344 (2,3) - Almost the same reason as 03:05:011 (1,2) - neh keeping dat
  7. 04:12:011 - WTH unused inherited point!
  8. 04:12:344 - ^
  9. 04:14:344 - ^, ehh there's more. dam o ya so like i had this break mapped about before but like i forgot to delete the inherited points b4 hte
  10. - GJ... dudenice

I don't think i can bring this map to the process of ranking, but that's doesn't mean it didn't meet my standard, it is a great map. You should find more mods for the first song tracks to improve it, but during the playtime, it gets better and better. That's all i'd like to say. ayy lmao
GL B)

lma o
Arphimigon
Who's ready for Arphimimod!? (Modding on Request)

This must be the worst mod ever, because the map was so nicely made it is 99% opinion posts!

-SUCH SB! LOVE IT-

00:06:094 (7,8,9,1) - Curve could be improved for flow. Starts too low in comparison to last slider.

00:09:677 (3,4,5) - I think this triangle plays bad considering it is a random jump. Plus the Song is quiet here so the different and increased DS isn't necessary.

00:10:511 (6) - Should blanket the start of Combo 5 slider.
Blanket
http://puu.sh/gFTlE/03535f9161.jpg

00:16:177 (3) - I don't like this, it should be higher for flow. Plus it can make a right angle with 1 and 2.

00:23:177 (5) - Move down one small grid pixel so the followpoint directly goes over 00:22:844 (3) -

00:34:011 (5) - I would make this the same DS from note 3 for neatness.

00:47:177 (4) - Doesn't blanket 2 properly. Move to x:359 y:111

(hahaha 01:23:677 (1) - Could blanket Combo 6 note why am I even saying this it looks bad)

01:34:344 (1,2,3,4) - Can't you move 4 to make a triangle?

I could see 01:46:011 (1,2,3) - and the end of 01:47:011 (4) - making a square. It won't ruin the pattern either.

02:37:011 (1,2,3,4,5,6,7,8) - Combo is too long in TIME (imo)

02:41:011 (8) - Cant this curve be nicer at the end?

02:53:677 (3) - This should cover 02:53:011 (1) - if flipped verticaly imo.

02:57:011 (1,2) - I think these are an ugly pair of sliders. Your choice to change or not. (I don't know HOW to change it, so w/e)

#Nazimod
02:57:677 (3,4,5,6) - first has 1.29 and the others have 1.27. I usually dont point smalllllll things like this but when there are 4 notes i thought it was notable.

03:01:844 (4) - Doesn't directly overlap end of slider 2. I thought it looked weird.

03:07:677 (1,2,3,4) - I think if you copied the first two notes and pasted again it would look nicer. Those look random.

03:12:677 (2) - Would make in a direct line from the 1/16 slider.

-rip sliderjumps ruin the calmness-

03:55:677 (1) - Would make it more left-down the compliment the curves of the previous sliders.

04:21:677 (2,3,4,5) - Curves weirdly from slider. Lift 12 pixels?

04:34:344 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Why is the the first two are at a different angle to the rest? Its odd.

-WHY IS THIS NEXT MINUTE SO PERFECT!?-

06:03:677 (1,2,1) - I know this was done on purpose, but this section is SO CALM! Please make a reverse slider or something without a jump!
Ciyus Miapah

P A N wrote:

[fort]
  1. hmm I don't like the way you place the note that on strong beat, they are shorter than the normal beat like 00:24:344 (1). you can stack this with 00:25:011 (1). why stacks? ._.
  2. 00:28:844 (1,2,3,4,5,1) - this is really weird to play, try this pattern or any pattern that you think is more flow than recently. that one is straight patterning, then zigzag antijump pattern (u wot, f0rt)
  3. 00:40:011 (4,5) - ctrl+g ^ nah explain in above
  4. 00:50:511 (3,4,5) - try this or other pattern that more flow to play. ok
  5. 00:52:677 (7,1) - annoying slider sound, remove it. VINXIS, you need to add mute slider slide Here dl this (rename to soft-sliderslide)
  6. 02:26:677 (4) - this can spread to two circle to emphasis the vocal. use slider easier and i has good look i guess
  7. 02:29:344 (4) - I don't get why you use long slider here and I can't hear any extended sound. better follow the vocal. because im totally follow instrument in there lmao (and i hear "aaaaaaaaaaaaa" sound, trust me.)
  8. 02:48:344 (1,1,2,3) - imo this should be slider stream, the stream on beat is really loud but player should hit the spam (1/2 for me) there will be like 3.13 ghost. and it's boring. i like 3.13 ghost XD
  9. 03:43:677 (1) - no reason to make this VERY short spacing like this imo. oke
  10. 03:44:677 (5) - this is a long one imo, add more two reverses. didnt have idea for this, i think i need to consider this one
  11. 04:59:177 (1) - this can be slow slider to emphasis the song. circle is just enuf
  12. 06:05:011 (1) - end on 06:06:677 instead. OK FINE, since other people complained this one
good luck :3

Nerodae wrote:

[Fort's Sections]
00:49:677 (3,4) - Maybe make this jump moved over? This seems harder than the other patterns similar to it to read. i designed this map like that, yeah i can do this but feels very hard for 00:49:844 (4,5) - jump
04:41:844 (4) - Closer to 1's Slider end? sure
04:50:344 (1) - I'd prefer to moved so it makes almost a Rotated Rectangle with the other notes. i make some jumps there
04:54:011 (6) - Prefer this Ctrl+G. will thinking about it

Gray Veyron wrote:

[> We Will Wait <]
  1. 00:23:344 (6,1) - Idk but, recorrect blanket. ok
  2. 01:56:677 (5) - What does this slider's reverse arrow actually follows? that one follow something, yes
  3. 02:07:344 (3,4) - I don't think the extended slider fits here like the others, i think you'll need to make the slider end on the white tick. that swag
  4. 02:24:011 (8) - This could've been like the previous slider, might improve small bite of flow. you will remembered that slider
  5. 04:54:344 (1,2) - Isdk, recorrect blanket. im sucks at balnkedklsdhgosehlnsdpoigasd. fixed
  6. 05:44:677 (8,1) - This spacing is much bigger than the 2nd spacing on 05:47:344 (8,1) - , so i think the second spacing should have been bigger than this one for emphasizing. but spacing consistency from next pattern makes it looks cool, even without higher spacing
  7. - GJ...
[/notice]

Arphimigon wrote:

00:23:177 (5) - Move down one small grid pixel so the followpoint directly goes over 00:22:844 (3) - i didnt get it xD

00:34:011 (5) - I would make this the same DS from note 3 for neatness. jump better i guess

00:47:177 (4) - Doesn't blanket 2 properly. Move to x:359 y:111

02:37:011 (1,2,3,4,5,6,7,8) - Combo is too long in TIME (imo) explain this 02:19:677 (1,2,3,4,5,6,7,8,9) -

02:41:011 (8) - Cant this curve be nicer at the end? thats nice

-rip sliderjumps ruin the calmness- i love it :>

03:55:677 (1) - Would make it more left-down the compliment the curves of the previous sliders. since that one is my part, okay will do it, and i remove NC there

-WHY IS THIS NEXT MINUTE SO PERFECT!?-

06:03:677 (1,2,1) - I know this was done on purpose, but this section is SO CALM! Please make a reverse slider or something without a jump! so calm and sudden jumps appear :>
fix all except red one, thanks for mods guys! :3
http://puu.sh/gG9yW/88ca21e675.txt
riffy
Hey there.

[General]
  1. Apparently, drum-hitwhistle.wav is unused, so I suggest removing it.
  2. Since it's a collab set, add Collab and Collaboration to the tags.
  3. Make sure that your metadata is correct. I've checked it and Artist's YT channel proved you wrong. Official YT channel
  4. I'm pretty sure that preview times should be consistent in all diffs. Please, fix them since they are just a few ms different.
[Storyboard]
  1. Test the set in any 4:3 display (or just run it windowed). Your anmes are offscreen, which is quite sad for me, as I usually play in 1280x960 fullscreen and I won't see your names properly
  2. For transparent sprites, there should be at least one pixel of transparent border around them so that interpolation (e.g. a black-bordered image on a black background) works properly (although a shadow or glow around the image will fix this problem as well).
  3. The SB load is quite heave in some parts of the maap (over x5.00) try to drop it or just place a warning that soe low-end machines may not run it properly.
[We Will Wait]

  • VINXIS
  1. 00:03:677 (1,2) - the way distance snap behaves here feels really weird. Try to either stack or keep DS normal to make this pattern readable.
  2. 01:17:344 (3,4) - the jump feels too intense and does not work well in the calm part. Try to lower its spacing.
    Note: 01:41:344 (4,5) - same here.
  3. 01:44:011 (4,5,6) - another quite random DS change, might be misread as 1/4>1/2 switch. I'd prefer to space them in a more readable way to prevent any misunderstanding.
  4. 05:10:344 (1,2) - this sudden curve will confuse players and it does not follow the music well. Try to make something less agressive to keep things more smoooth and enjoyable?
  5. 05:18:677 (1,1,1,1) - is there any way to make reverse-arrows more readable? i am pretty sure there is a rule suggestiing that all those revrse-arrows should be clearly readable.
Fort
  1. 00:31:511 (1) - personally, I disagree with the way you curve this slider as it does not follow anything in the music and feels pretty random. Keeping it just straight or at least making the curve softer would be ideal.
    Note: 02:24:011 (8) - same here. Though this one is not as important as the one above.
  2. 00:43:011 (1,2) - I'd try to replace them with a slider as his would work better with the music. Give it a try and see for yourself.
  3. 00:49:011 (1) - minor - almost gets overlapped with the HP Bar. Try to move it a little lower?
  4. 02:45:677 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,1,2,3) - I like the idea and how SB makes it more enjoyable. :)
  5. 03:43:511 (4,1) - low Ds right in a middle of the jumpy pattern will probably mislead some players. Try to move them apart from each other?
  6. 03:54:677 - 03:55:177 - if these beats could be represented with something more than just
The diff is pretty nice and looks creative. I'd say that it needs just a little more polishing from technical side (storyboard, playability) as the patterns and hitsounds are already decent as they are.

~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
VINXIS
dudenice
Topic Starter
VINXIS
-Bakari-
Hey there. ey b0ss

[General]
  1. Apparently, drum-hitwhistle.wav is unused, so I suggest removing it. yah bss wasn't working so i couldn't update it yesterday rip
  2. Since it's a collab set, add Collab and Collaboration to the tags. dam
  3. Make sure that your metadata is correct. I've checked it and Artist's YT channel proved you wrong. Official YT channel
  4. I'm pretty sure that preview times should be consistent in all diffs. Please, fix them since they are just a few ms different. ya rip bss agai n
[Storyboard]
  1. Test the set in any 4:3 display (or just run it windowed). Your anmes are offscreen, which is quite sad for me, as I usually play in 1280x960 fullscreen and I won't see your names properly dam k brought it closer to the center
  2. For transparent sprites, there should be at least one pixel of transparent border around them so that interpolation (e.g. a black-bordered image on a black background) works properly (although a shadow or glow around the image will fix this problem as well). WHATSRKGHDFKBHDFMBBHDFGSDLGMSDG lolk will have it done today (probably before even Fort responds to this mod anyway lmao)
  3. The SB load is quite heave in some parts of the maap (over x5.00) try to drop it or just place a warning that soe low-end machines may not run it properly.dam k ill put a message in the desc. thing
[We Will Wait]

  • VINXIS
  1. 00:03:677 (1,2) - the way distance snap behaves here feels really weird. Try to either stack or keep DS normal to make this pattern readable. dam made stacks on the next slider lma o
  2. 01:17:344 (3,4) - the jump feels too intense and does not work well in the calm part. Try to lower its spacing.
    Note: 01:41:344 (4,5) - same here. dam i still don't think it's that bad but i'll change it anyway yea did it 4 both 4 u bb
  3. 01:44:011 (4,5,6) - another quite random DS change, might be misread as 1/4>1/2 switch. I'd prefer to space them in a more readable way to prevent any misunderstanding. dam i tried
  4. 05:10:344 (1,2) - this sudden curve will confuse players and it does not follow the music well. Try to make something less agressive to keep things more smoooth and enjoyable? ya i think its ugly anyway tbh and i was thinking of just making it simple so ya there we go ayy lmao
  5. 05:18:677 (1,1,1,1) - is there any way to make reverse-arrows more readable? i am pretty sure there is a rule suggestiing that all those revrse-arrows should be clearly readable. dam i raised the SV so its more readable nao lol
The diff is pretty nice and looks creative. ayy lmao

I'd say that it needs just a little more polishing from technical side (storyboard, playability) as the patterns and hitsounds are already decent as they are. S U C C E S S B O Y S

~~~~~~~~~~~~~~~~~~~~~~~

Best of luck! thx b


will update storyboard throughout the day or smth lol


is this finally worth a fukin std icon now asdfasfasdfsddsfhbfgdmfkld


EDIT: FORGOT ARPH'S MOD

Arphimigon
Who's ready for Arphimimod!? (Modding on Request)

This must be the worst mod ever, because the map was so nicely made it is 99% opinion posts!

-SUCH SB! LOVE IT-

00:06:094 (7,8,9,1) - Curve could be improved for flow. Starts too low in comparison to last slider. dam

00:09:677 (3,4,5) - I think this triangle plays bad considering it is a random jump. Plus the Song is quiet here so the different and increased DS isn't necessary. mmmmk

00:10:511 (6) - Should blanket the start of Combo 5 slider. nah not a blanket


00:16:177 (3) - I don't like this, it should be higher for flow. Plus it can make a right angle with 1 and 2. dam k made a square

(hahaha 01:23:677 (1) - Could blanket Combo 6 note why am I even saying this it looks bad)

01:34:344 (1,2,3,4) - Can't you move 4 to make a triangle? i did dis already l 0 l

I could see 01:46:011 (1,2,3) - and the end of 01:47:011 (4) - making a square. It won't ruin the pattern either. nah i like dis flo

02:53:677 (3) - This should cover 02:53:011 (1) - if flipped verticaly imo. nah

02:57:011 (1,2) - I think these are an ugly pair of sliders. Your choice to change or not. (I don't know HOW to change it, so w/e) I agree!

#Nazimod
02:57:677 (3,4,5,6) - first has 1.29 and the others have 1.27. I usually dont point smalllllll things like this but when there are 4 notes i thought it was notable. nah i dont think so tbh

03:01:844 (4) - Doesn't directly overlap end of slider 2. I thought it looked weird. its k its stacked anyway

03:07:677 (1,2,3,4) - I think if you copied the first two notes and pasted again it would look nicer. Those look random. flo

03:12:677 (2) - Would make in a direct line from the 1/16 slider. nnnnah idk tbh i just wanan keep ti as is since it doesn't realyl matter lo l

04:21:677 (2,3,4,5) - Curves weirdly from slider. Lift 12 pixels? dam

04:34:344 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Why is the the first two are at a different angle to the rest? Its odd. dam

k updated with soft-sliderslide3 and shiot
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