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nao - Towa naru Kizuna to Omoi no Kiseki [Taiko]

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Stefan
mfw I can't pass Oni

Congrats for rank!
Topic Starter
TKS
thank you guys!♥ =͟͟͞͞⊂( ’ω’ )=͟͟͞͞⊃
lolcubes
╭( ・ㅂ・)و <3
JUDYDANNY
おめでとうございます(//∇//)
Lust
Congratulations! Great and fun map~
Charlotte
Gratz :)
Kyouren
Gratzz~

BG is so cute and moe~ :3
Stefan

lolcubes wrote:

╭( ・ㅂ・)و <3
Suddenly you LOL
wasonz
BG
OnosakiHito

Reason for Disqualification


  1. Disqualified for the Background, after having a discussion with the team.
___________________________________________________________________________________________________________________

Additional Modding


[General]
  1. Another problem we have here is the amount of barlines most of the difficulties provide. Especially in Kantan this is noticeable. Because of that, I recommend you to use BPM145 with SV multiplier x2.00. Of course, that means you can't have x1.20 in the Inner anymore. But dunno if it is that important compared to the amount of barlines. Or you just wait for this: p/3578338 (In this way barlines are fixed, and you have your acceleraiting part.)
    Note: I didn't put this into the disqualify reason since it isn't your fault but rather the fault of the editor. Else, it would be there.
  2. Lower diffs could use just some deletions. Not much, so no worries. But there should be some.
  3. SV in Kantan should be also higher like in the other diffs if you ask me. At least 0.70.
  4. SV in Kantan is 0.80 instead 0.70, that means it is like SV 1.60. Any reason for this? Maybe because it looks better and not too slow? Just wanna make sure.
  5. 01:45:109 - This note isn't snapped correctly. Though, it is in general hard to have a proper snapping here. Yet, I think on the blue tick it is more accurate.
[ Kantan]
  1. 00:33:213 (27) - Such notes should be deleted. The song is intense indeed, which is why I'm fine with sections like 00:15:834~00:30:730 . But you should have at least some more breaks at certain places (e.g. at transition from one section to another).
  2. 00:39:834 - Do the same here or delete note at 00:41:489, so in this way it might sound nicer.
  3. 00:53:075 - ^
  4. 00:59:696 - ^
[ Futsuu]

Actually similar to Kantan, so I won't mention above said points. If you didn't like the suggestion, please try something else.

  1. 00:15:834~00:30:730 - Note like 00:20:385 (37,38) - and 00:27:006 (58,59) - I recommend to delete. The spread is overall fine, indeed. The jumps from diff to diff are high, which is fine. But since the BPM here is pretty high and mapping continuous in this way for 15 seconds, having at least two rest moments is really important, so Futsuu player can rearrange them self and prepare for the next pattern.
  2. 00:43:971~00:50:592 - ^
  3. 01:05:075 - Oh, maybe delete this note? So 01:08:385 this note would work as "rise of notes". Just an idea from me.
  4. 01:31:971~01:45:109 - Same like above.
Futsuu is actually pretty hard, now when looking at it. But will check it once again later.
I would have come up with the disqualification much earlier, but I thought to give a mod as well. Though, christmas stuff is helding me back of this, so I will do the move now before it's too late.

Really sorry that it took me so long TKS. m(_ _")m
Will check the others diffs and Futsuu once again really soon (hopefully today).
Nwolf
The song is not 145 BPM
Shiro
There is no 145 BPM part. This is 290 BPM. Do not change the timing.
Topic Starter
TKS

OnosakiHito wrote:

  1. Disqualified for the Background
?
Nwolf
There really are worse BGs qualified atm
Arrival

OnosakiHito wrote:

Reason for Disqualification


  1. Disqualified for the Background, after having a discussion with the team.
Wow.
Nashmun

Shiro wrote:

There is no 145 BPM part. This is 290 BPM. Do not change the timing.
There is no 290 BPM part. This is 145 BPM.
BPM = number of crotchet/mn so this is 145 BPM. The instrumental part is played with semiquavers, that shouldn't mean the BPM suddenly double.

My two cents.
Arrival

Nashmun wrote:

Shiro wrote:

There is no 145 BPM part. This is 290 BPM. Do not change the timing.
There is no 290 BPM part. This is 145 BPM.
BPM = number of crotchet/mn so this is 145 BPM. The instrumental part is played with semiquavers, that shouldn't mean the BPM suddenly double.

My two cents.
I stopped fighting for this since most of the mappers prefer overmapped songs...
Seijiro
I'd like to know what the real reasons were since you only wrote you discussed this with the team but how can other mappers gain something from this to prevent other BGs that you QATs disapprove?

I'm not saying it isn't the correct reason to disqualify a map, I just want to know the standards for BGs to be acceptable
Stefan
Okay guys, the current goal is to get this map as soon as possible re-qualified to be ranked soon. Unproductive and/or not needed posts may be removed and I will just lock until the mapper has made changes. Don't let this happen.
Sakura
I agree that this bpm sounds more like 145 bpm to me.
Topic Starter
TKS
will delete this set when goes to graveyard.
if that bpm should be 145, i have to full-remap this but i dont have a motivation for that.
also i cant take care of this set anymore because my pc suddenly broke down.

thanks a lot you guys!
Lach
I don't give a flying fuck about taiko but I don't think you should give up on this set. If you apply the tempo theory stated here, a massive percentage of the maps in this game are doubled. The actual pacing of the song does not suggest 145.

Also, Is there a reason why I can't see the unqualification post? I can see people quoting ono, but there's no actual post in the thread.

Edit: lol
Sakura
Seems like it got glitched, idk why it happens tho, the same thing happened to me back here: p/3551971 where my bubble post just went poof.

I remember whenever i checked my post it would lead to sellenite's post instead of mine from searching my posts despite mine still being there and only later it dissapeared, could be the same issue?
Edit: so i just went ahead and screencapped it from the search function:
http://puu.sh/dDhJ7/c01944ab23.png
Hope that helps.

Edit 2: Apparently more posts dissapeared...?
Nashmun

Lach wrote:

I don't give a flying fuck about taiko but I don't think you should give up on this set. If you apply the tempo theory stated here, a massive percentage of the maps in this game are doubled. The actual pacing of the song does not suggest 145.

Also, Is there a reason why I can't see the unqualification post? I can see people quoting ono, but there's no actual post in the thread.

Edit: lol
I wasn't suggesting to put the real bpm, I know a huge percentage of maps are actually mapped with a BPMx2, and for this kind of map it avoid doubling all the settings and putting 1/8everywhere. I just felt like answering to Shiro because you just cannot make a wrong statement to justify a choice.

Speaking of the DQ, just apply Ono mod and you'll be good to go, don't act childish about it ;)
shionelove
BPM=290 because of music type
Topic Starter
TKS
i got pc for a little time.

i want to ask you 2 things about DQ reason in this time.

1, why is this BG unrankable? it seems that your post is lacking details for that.
actually i cant see the ******* and the ********, there is only the breasts. so the cause is just overexposed, right?

2, why should i use 145bpm? and why is Kyouki Chinden 280bpm?
each song's drum pattens are almost the same and i guess that Kyouki Chinden has almost 1/2 sound only.
(Setsuna Trip is the most similar to Towa naru Kizuna to Omoi no Kiseki.)

Edit: thank you Sakura i noticed your help just now :roll:
OnosakiHito
quotation of the missing DQ post

OnosakiHito wrote:

Reason for Disqualification



  1. Disqualified for the Background, after having a discussion with the team.

___________________________________________________________________________________________________________________

Additional Modding



[General]

  1. Another problem we have here is the amount of barlines most of the difficulties provide. Especially in Kantan this is noticeable. Because of that, I recommend you to use BPM145 with SV multiplier x2.00. Of course, that means you can't have x1.20 in the Inner anymore. But dunno if it is that important compared to the amount of barlines. Or you just wait for this: p/3578338 (In this way barlines are fixed, and you have your acceleraiting part.)
    Note: I didn't put this into the disqualify reason since it isn't your fault but rather the fault of the editor. Else, it would be there.
  2. Lower diffs could use just some deletions. Not much, so no worries. But there should be some.
  3. SV in Kantan should be also higher like in the other diffs if you ask me. At least 0.70.
  4. SV in Kantan is 0.80 instead 0.70, that means it is like SV 1.60. Any reason for this? Maybe because it looks better and not too slow? Just wanna make sure.
  5. 01:45:109 - This note isn't snapped correctly. Though, it is in general hard to have a proper snapping here. Yet, I think on the blue tick it is more accurate.

[ Kantan]

  1. 00:33:213 (27) - Such notes should be deleted. The song is intense indeed, which is why I'm fine with sections like 00:15:834~00:30:730 . But you should have at least some more breaks at certain places (e.g. at transition from one section to another).
  2. 00:39:834 - Do the same here or delete note at 00:41:489, so in this way it might sound nicer.
  3. 00:53:075 - ^
  4. 00:59:696 - ^

[ Futsuu]

Actually similar to Kantan, so I won't mention above said points. If you didn't like the suggestion, please try something else.

  1. 00:15:834~00:30:730 - Note like 00:20:385 (37,38) - and 00:27:006 (58,59) - I recommend to delete. The spread is overall fine, indeed. The jumps from diff to diff are high, which is fine. But since the BPM here is pretty high and mapping continuous in this way for 15 seconds, having at least two rest moments is really important, so Futsuu player can rearrange them self and prepare for the next pattern.
  2. 00:43:971~00:50:592 - ^
  3. 01:05:075 - Oh, maybe delete this note? So 01:08:385 this note would work as "rise of notes". Just an idea from me.
  4. 01:31:971~01:45:109 - Same like above.

Futsuu is actually pretty hard, now when looking at it. But will check it once again later.
I would have come up with the disqualification much earlier, but I thought to give a mod as well. Though, christmas stuff is helding me back of this, so I will do the move now before it's too late.

Really sorry that it took me so long TKS. m(_ _")m
Will check the others diffs and Futsuu once again really soon (hopefully today).

I think here is some misunderstanding which I should probably clear because, it seems that people didn't read my post properly or might not have understand the difference between DQ post and mod post. Let me explain the situation, starting with your post TKS:

1.) First of all, I censored what you said TKS. That's exactly the reason why the DQ post has no details. Because it is NSFW talk. A silencable behavior. In this forum are underaged audiences who do not have to read these kind of topics. And especially because of these audiances, the picture is seen as unsave due to suggestive sexuality. And since many people quotet me wrong, I will do it once again:

OnosakiHito wrote:

Disqualified for the Background, after having a discussion with the team.
It is also said by some people that there are other maps which have such suggestive BGs, too. Maybe in osu, that's right. But not in Taiko(please do not take maps as example which are ranked before the new modding system). I have nothing to do with the modding process in osu or the other game modes. But to be honest... I wonder why it's such a big deal to change a background?


2.) Now about the BPM - You didn't read my post properly, and it starts at the very first line:

OnosakiHito wrote:

Additional Modding

It's put under additional modding, which means you are free to disagree with it. I never -and you guys forgot it since I'm QAT- force anyone to do what I say, beside rule breaks or real no-go stuff. If you disagree with me that's fine! It shows me that you are really thinking about what you are doing, which is good. But if you didn't give it a real second thought, please do not wonder if another QAT should disqualify your maps because of possible said concerns by me. I want to prevent a second DQ under any certainumstance, which is why I give sometimes additional modding (which you rage sometimes about when I can't find time to add, and now you rage because I added one. What do you guys want from me? lol)

The examples you gave do not provide the same conditions like your set, TKS. One of the sets has no Taiko. The other one is not a set. The BPM concern lies in the lower difficulties(Kantan, Futsuu) due to bar-line issues which appear way to often but can be fixed easily with the recommendation I provided.
Same here, I do not understand what the big problem is. The maps remain -with exception of the x1.2 in inner- exactly the same, and the barlines would have been fixed in this way. Did you forgot everything what people like lepidopodus and wmfchris tought us back then? Has that no value anymore?


One last thing...
As I said in my DQ post before, I had not much time. So I disqualified it as soon as possible, so it doesn't happen at the very last day(even then people would probably rage at me *sighs*). Maybe something else has been missed, which is why I said I will check the diffs one more time properly to make sure it doesn't get DQ again. But well, if you rather wanna keep going in this way without my mod that's fine. But then again: Do not wonder if another QAT disqualifies it.

Note: In case the post imply I'm angry, I'm not. Don't forget that english isn't my motherlanguage. lol
verto
Some 12 years olds are more sexually active than most of us though. It's going to hurt because it's true, so remove my comment if you'd like.
Stefan
Removed some posts to keep this safe for all ages. Everyone who doesn't follows will be silenced, one and only warning.

About the BPM: Guys, please think logical: If you have a BPM of 290 and using 0.6x SV this is exactly the same like 145 BPM with 1.2x SV. I understand we stick for usual on 1.2-1.4-1.6 but at extremely high (starting from 260) or low BPM (85 or below) it's better to half/double the SV instead of the BPM. Also: What sounds like 145 doesn't has to be 145 but doubled. Same goes with the opposite. Just leave it to these users which are really experienced about this (which I do not include in this case but I know what I am talking about this issue. :P)


I am aware this was NOT the reason why this has been disqualified. But about this what some wrote I want to clarify why it's stupid to half the BPM. Barlines here, Barlines there: Some things seems not able to be fixed to 100%.
Arrival

Stefan wrote:

About the BPM: Guys, please think logical: If you have a BPM of 290 and using 0.6x SV this is exactly the same like 145 BPM with 1.2x SV. I understand we stick for usual on 1.2-1.4-1.6 but at extremely high (starting from 260) or low BPM (85 or below) it's better to half/double the SV instead of the BPM. Also: What sounds like 145 doesn't has to be 145 but doubled. Same goes with the opposite. Just leave it to these users which are really experienced about this (which I do not include in this case but I know what I am talking about this issue. :P)


I am aware this was NOT the reason why this has been disqualified. But about this what some wrote I want to clarify why it's stupid to half the BPM. Barlines here, Barlines there: Some things seems not able to be fixed to 100%.
This isn't the problem. The problem is too double it IN ORDER TO overmap. We know it's the same if you double the BPM and the SV.

Would you have this at 200 BPM ? Probably not, same goes for this map. Now that everything is done this is stupid not to rank it again, but we shouldn't forget that "Your map must be perfectly timed." is written in the RANKING CRITERIA. I don't know why you guys think it's 290, it is 145, same goes for Kyouki Chinden, which is 140 and not 280.

We just should stop being hypocrites with this BPM-thing, and write in the Ranking Criteria something like : "Can be double if you want to make something hard". BECAUSE IT IS THE CASE FOR 30% OF THE MAPS ON OSU GOD DAMMIT
Dainesl
If you halved the BPM you could just double the SV and map primarily on 1/8s, who stops you from overmapping even if the BPM is normal or double or 1/2 or 4x or w/e? :v BPM does not automatically make a map hard.

also the 290 BPM part has a way faster pace than the 170 BPM part, what, do you wanna halve the BPM of THAT section too to be consistent, but wrong in that regard?!
Stefan

Arrival wrote:

Stefan wrote:

About the BPM: Guys, please think logical: If you have a BPM of 290 and using 0.6x SV this is exactly the same like 145 BPM with 1.2x SV. I understand we stick for usual on 1.2-1.4-1.6 but at extremely high (starting from 260) or low BPM (85 or below) it's better to half/double the SV instead of the BPM. Also: What sounds like 145 doesn't has to be 145 but doubled. Same goes with the opposite. Just leave it to these users which are really experienced about this (which I do not include in this case but I know what I am talking about this issue. :P)


I am aware this was NOT the reason why this has been disqualified. But about this what some wrote I want to clarify why it's stupid to half the BPM. Barlines here, Barlines there: Some things seems not able to be fixed to 100%.
This isn't the problem. The problem is too double it IN ORDER TO overmap. We know it's the same if you double the BPM and the SV.

Would you have this at 200 BPM ? Probably not, same goes for this map. Now that everything is done this is stupid not to rank it again, but we shouldn't forget that "Your map must be perfectly timed." is written in the RANKING CRITERIA. I don't know why you guys think it's 290, it is 145, same goes for Kyouki Chinden, which is 140 and not 280.

We just should stop being hypocrites with this BPM-thing, and write in the Ranking Criteria something like : "Can be double if you want to make something hard". BECAUSE IT IS THE CASE FOR 30% OF THE MAPS ON OSU GOD DAMMIT
Ehm

There are no more notes because you double the BPM. The BPM affects the SV and the number and density of ticks you have. Unless you say that doubled BPM = overmapped without difference when it's not doubled.
Nashmun
That was not Arrival's point. It's easier to map things like this with a BPMx2 and SV1.4 instead of putting the real BPM (Which is 145) and double all the settings + use 1/8 everywhere.
Two Fruit Cakes
A map got DQ'd for having cleavage in the background. I thought we were more mature than this, guys? Are we really going to start "Thinking of the children" on things that don't cross the line into 18+? Pretty sad day for the entire Taiko community.

As for the BPM, is it not a non-issue? From a player standpoint it affects pretty much nothing. Changing the BPM from the "true" BPM is simply done for the convenience of the mapper, which shouldn't be a problem. The BPM could have been done slower but since it wasn't it wouldn't make very much sense to redo it with a slower BPM just so that it uses it's musically accurate BPM.
Ilikecheese
Nice edit on the BG, TK.

i cri eri tiem. re-rank please
Nashmun

Two Fruit Cakes wrote:

As for the BPM, is it not a non-issue? From a player standpoint it affects pretty much nothing. Changing the BPM from the "true" BPM is simply done for the convenience of the mapper, which shouldn't be a problem. The BPM could have been done slower but since it wasn't it wouldn't make very much sense to redo it with a slower BPM just so that it uses it's musically accurate BPM.
In most of the cases, yes. Once again, the point we are trying to make is not to put real BPMs everywhere, because (And especially on taiko) it makes it way easier to map and it is pretty much transparent in a players point of view. Regarding this map though, I must say I tend to agree with Ono, because on easier difficulties like Kantan, player is spammed with barlines because of the high BPM.
Nwolf
since when are barlines bad
OnosakiHito
Since ever. Even before your account in osu this was a thing. If possible, it has been prevented and mentioned by the old guys.
I still don't understand all the rage here by some people. Some of you act like this is now new, but even in a time we had no BATs, such stuff has been tried to be unranked. And you might not know, but in old times we used the .txt to change the 8/1 timing signature. Which of course, nowadays is not allowed.
Two Fruit Cakes

Nashmun wrote:

Two Fruit Cakes wrote:

As for the BPM, is it not a non-issue? From a player standpoint it affects pretty much nothing. Changing the BPM from the "true" BPM is simply done for the convenience of the mapper, which shouldn't be a problem. The BPM could have been done slower but since it wasn't it wouldn't make very much sense to redo it with a slower BPM just so that it uses it's musically accurate BPM.
In most of the cases, yes. Once again, the point we are trying to make is not to put real BPMs everywhere, because (And especially on taiko) it makes it way easier to map and it is pretty much transparent in a players point of view. Regarding this map though, I must say I tend to agree with Ono, because on easier difficulties like Kantan, player is spammed with barlines because of the high BPM.
I can see where you're coming from on the bar spam but in this case I don't think the bar spam is particularly bad. Probably just a difference of preferences.
shionelove
People who say BPM=145 should go to school and learn music again
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