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Ni-Sokkususu - Shukusai no Elementalia

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Total Posts
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Topic Starter
ryza
This beatmap was submitted using in-game submission on Tuesday, October 25, 2016 at 18:42:26

Artist: Ni-Sokkususu
Title: Shukusai no Elementalia
Source: 精霊使いの剣舞
Tags: kneesocks claire rouge seirei tsukai no blade dance of the elementalers
BPM: 150
Filesize: 5221kb
Play Time: 03:13
Difficulties Available:
  1. Expert (5.75 stars, 931 notes)
  2. haqi's Easy (1.2 stars, 124 notes)
  3. haqi's Insane (5.12 stars, 873 notes)
  4. Kneesocks 2014 (7.21 stars, 993 notes)
  5. Kneesocks (7.23 stars, 1014 notes)
  6. Normal (2.24 stars, 298 notes)
  7. RLC's Insane (4.77 stars, 912 notes)
Download: Ni-Sokkususu - Shukusai no Elementalia
Information: Scores/Beatmap Listing
---------------
Thanks for the support!

Easy and Insane by Harrison
Other insane by RLC
Synchrostar
jesus fuck

that end
Azer
naah end is ezpz
-Soba-
best map ever
TeNko
Rly good map :3
TurtleMonkey
D: Why is Normal and expert incomplete! D:
Vone
"Kneesocks" difficulty is really insane! I like it! :)
Zweib
wtf you're my idol silynn
Fujiyama Panic

Azer wrote:

naah end is ezpz
NICE HAX

=(
Yangu
Love this song and map. Now if only I was good enough to play it.. :(
KatouMegumi
BAT's, if you reading it, please, rank it!!!
gilherme boulos

-Soba- wrote:

best map ever
_derp
Kneesocks is love, Kneesocks is life
Bearizm
inspirations. ideas. they all lie in this map.

Drognan
I'm still waiting for complete expert diff ;n;
Titovare
Could you finish normal and expert diff pls? xD 1 year later
iiyo
moya
hi
Aden
Hype?
yam_old_1
welcome back silynn~
Anxient
M-M-M-M-MADE OF FIRE!

THE MAID OF FIRE!
DeletedUser_4329079
Hype

Are you going for rank?
Synchrostar
PogChamp
saiyuri
it's happening
nooblet

Harrharrqi wrote:

it's happening
Shikatsu
haqi's Insane
00:11:774 (1,2,3,4,5) - plays weirdly to the music
02:03:974 (1,2,3,4) - looks ugly

Expert
00:40:875 (2,3) - place 2 over 3
01:50:175 (2,3,4) - awkward
02:34:975 (1,2,3) - hard to read under 02:34:575 (3,4,5,6) -
saiyuri

Shikatsu wrote:

haqi's Insane
00:11:774 (1,2,3,4,5) - plays weirdly to the music after listening a bit more, i might change some stuff
02:03:974 (1,2,3,4) - looks ugly i agree
ty for mod
Spiritchuck
I don't like the new ending to the Kneesocks difficulty, seems kinda janky imo.

I love this map though. :D
Topic Starter
ryza

Spiritchuck wrote:

I don't like the new ending to the Kneesocks difficulty, seems kinda janky imo.

I love this map though. :D
The old ending was bad too. I'm still kind of trying to figure out how to map it, the new ending isn't really final or anything. Thanks for the input!

Shikatsu wrote:

Expert
00:40:875 (2,3) - place 2 over 3 - Someone else actually suggested this too aha, and it's mapped the way it is on purpose just for more variance in patterns (the obvious thing is to stack 2 on 3, but as it is it plays/reads well and isn't the same, if that makes sense)
01:50:175 (2,3,4) - awkward - Agree, and this is something I've meant to change but I hadn't figured out a way I'm happy with as of yet. I made some changes though, possibly temporary idk.
02:34:975 (1,2,3) - hard to read under 02:34:575 (3,4,5,6) - - I'm actually happy with the way this is mapped. I know a lot of people will hate it, and if enough people hate it then I'll probably change it.
Thanks for the mod! Much appreciated.
Rizia
omg
Intelli
mom get the camera

no not that camera

yeah that one
Meg
good luck
Nathan
wa
Lance
OMG SILYNN IS BACK
Topic Starter
ryza

Lance wrote:

OMG SILYNN IS BACK
shhhh not so loud everyone will find out...
xxdeathx
omg
Xilver15
promised a mod for kneesocks here it is :D

[Kneesocks]

00:20:571 (1,2,3) - maybe something like this? https://osu.ppy.sh/ss/4357878 the current slider position contradicts your flow a lot imo

00:22:371 (2) - ctrlg?

00:23:771 (1) - ctrlg?

00:24:971 (5,5) - please for the love of GOD ctrlg these, these play super awkwardly and are just hard to hit because of that weird flow

00:55:571 (2,3) - maybe try to copy the same rhythm here 00:53:971 (2,3) - for the sake of consistency

00:59:371 (3) - same here with the kick sliders since it's still the same beat if you ask me https://osu.ppy.sh/ss/4357892

01:02:971 (1) - you could do more here than just a spinner to be honest, try this and see if you like it https://osu.ppy.sh/ss/4357898

01:12:371 (7) - this is kinda problematic as this repeat slider covers a very strong beat which should be clickable

01:24:571 (1,2,3) - same as 00:20:571 (1,2,3) -

01:32:571 (4) - this repeat could be seen as random, maybe this? https://osu.ppy.sh/ss/4357919

01:33:571 (1,2) - ctrlg

01:33:971 (1,2) - ctrl g

01:36:371 (7) - same problem with landing on a strong beat which should be clickable

01:38:171 (5) - NC?

01:39:371 how about this rhythm? https://osu.ppy.sh/ss/4357928

01:42:571 You could probably place a note here

01:45:171 (4) - ctrl G and I'd suggest ctrl h on 01:45:371 (1,2,3,4,5,6,7,8,1) - because of counter flow

02:01:371 (1) - IMO this flow would work better https://osu.ppy.sh/ss/4357941

02:02:571 (3,4) - ctrl g?

02:03:271 (2) - ^

02:03:571 (3) - same thing with clickable strong beats

02:28:971 (1,2) - ctrl g?

02:29:371 (1) - then if you apply the change above you could ctrl g for a better flow pathway for 02:29:571 (2) -

02:33:571 (3) - I'd put a repeat slider here to match your patterns from before for the sake of consistency, then you could probably place a note here 02:34:071 (4) -

02:45:468 (3) - clickable strong beat

02:47:056 (6) - a bit unfitting, try this instead i think it'd work better https://osu.ppy.sh/ss/4357961

02:51:115 (3) - IMO this would have more emphasis https://osu.ppy.sh/ss/4357966

02:51:468 (1,2) - if you do the above change i think ctrlg these would work nicely

03:01:526 (5,6,7,8) - unneeded nc if you ask me because you're already going to get a lot of HP on these anyway

03:09:644 (1,2) - Try this, this would compliment the angle of the stream before the sliders https://osu.ppy.sh/ss/4357980

03:12:644 (2) - couldn't really put it into words so i made a video, IMO this would flow way better and be easier to hit http://puu.sh/mzRk6/5221220375.mp4

Good luck!
Topic Starter
ryza

Xilver wrote:

mod comments
promised a mod for kneesocks here it is :D

[Kneesocks]

00:20:571 (1,2,3) - maybe something like this? https://osu.ppy.sh/ss/4357878 the current slider position contradicts your flow a lot imo - agree, changed it a bit (in a different way), however i don't want to make 3 a slider just because i want that note to have impact as the end of that particular section

00:22:371 (2) - ctrlg? - i actually like patterns like this, and i'd rather have the slider pointing into the stream

00:23:771 (1) - ctrlg? - i like having the slider start in the center of that half-circle stream (i think it's cute), it may be something to change later but if i do i would just move the slider somewhere else completely

00:24:971 (5,5) - please for the love of GOD ctrlg these, these play super awkwardly and are just hard to hit because of that weird flow - changed these around a lot LOL let me know what you think

00:55:571 (2,3) - maybe try to copy the same rhythm here 00:53:971 (2,3) - for the sake of consistency - im actually not a big fan of consistency in rhythms, i would prefer to map similar rhythms in different ways so everything plays uniquely (also this pattern fits the vocals better IMO)

00:59:371 (3) - same here with the kick sliders since it's still the same beat if you ask me https://osu.ppy.sh/ss/4357892 changed

01:02:971 (1) - you could do more here than just a spinner to be honest, try this and see if you like it https://osu.ppy.sh/ss/4357898 - i don't like how sliders sound in this section, it feels wrong :\

01:12:371 (7) - this is kinda problematic as this repeat slider covers a very strong beat which should be clickable - changed

01:24:571 (1,2,3) - same as 00:20:571 (1,2,3) - i think this one is fine

01:32:571 (4) - this repeat could be seen as random, maybe this? https://osu.ppy.sh/ss/4357919 i think you're right and i think the solution might be to move the reverse to the bottom one LOL that one actually fits the vocals (plus i was having a hard time finding a way to map it while keeping the jumps after because i like them

01:33:571 (1,2) - ctrlg

01:33:971 (1,2) - ctrl g

01:36:371 (7) - same problem with landing on a strong beat which should be clickable while this is technically a downbeat, there is no actual beat there - so it shouldn't be clickable, however i changed the slider to a circle and it should feel better.

01:38:171 (5) - NC? yea it kind of feels like that in the music but i don't think it fits with the pattern it's in or the pattern after

01:39:371 how about this rhythm? https://osu.ppy.sh/ss/4357928 - you really hate reverse sliders!! that's ok, moved things around

01:42:571 You could probably place a note here - i like the emphasis on vocals that the current rhythm gives

01:45:171 (4) - ctrl G and I'd suggest ctrl h on 01:45:371 (1,2,3,4,5,6,7,8,1) - because of counter flow - i think this pattern flows fine

02:01:371 (1) - IMO this flow would work better https://osu.ppy.sh/ss/4357941 - changed

02:02:571 (3,4) - ctrl g?

02:03:271 (2) - ^ i want the sliders point upwards, it feels better w/ the music and plays fine

02:03:571 (3) - same thing with clickable strong beats k

02:28:971 (1,2) - ctrl g? i like the current way a lot because of how it accents the violin

02:29:371 (1) - then if you apply the change above you could ctrl g for a better flow pathway for 02:29:571 (2) -

02:33:571 (3) - I'd put a repeat slider here to match your patterns from before for the sake of consistency, then you could probably place a note here 02:34:071 (4) - - i think the rhythm here is very different, so it doesn't need it

02:45:468 (3) - clickable strong beat the downbeat is weak here compared to the beats around it so i disagree

02:47:056 (6) - a bit unfitting, try this instead i think it'd work better https://osu.ppy.sh/ss/4357961 - i know what you mean and i half agree, but i need the long slider to properly transition into mapping to the violin

02:51:115 (3) - IMO this would have more emphasis https://osu.ppy.sh/ss/4357966 - i agree! but that slider end isn't actually mapped to anything in the music so it feels wrong to map it that way :( i did change it a bit, it might feel stronger now

02:51:468 (1,2) - if you do the above change i think ctrlg these would work nicely

03:01:526 (5,6,7,8) - unneeded nc if you ask me because you're already going to get a lot of HP on these anyway the nc is there to be cute :D

03:09:644 (1,2) - Try this, this would compliment the angle of the stream before the sliders https://osu.ppy.sh/ss/4357980 - if i do that i don't really like how the sliders flow, but I'm planning on remapping a lot of this section anyways

03:12:644 (2) - couldn't really put it into words so i made a video, IMO this would flow way better and be easier to hit http://puu.sh/mzRk6/5221220375.mp4 - agree

Good luck!
Thanks a lot! Great mod!!
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