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Reol x Nanahira - Electric Angel

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Topic Starter
Agorate
This beatmap was submitted using in-game submission on 5 października 2014 at 11:25:46

Artist: Reol x Nanahira
Title: Electric Angel
Tags: gigap, kagamine, rin, len, vocaloid
BPM: 150
Filesize: 5601kb
Play Time: 03:08
Difficulties Available:
  1. Electric Insane (4,37 stars, 592 notes)
  2. Insane (3,91 stars, 473 notes)
  3. Normal (1,72 stars, 180 notes)
  4. Vone's Easy (1,8 stars, 163 notes)
Download: Reol x Nanahira - Electric Angel
Information: Scores/Beatmap Listing
---------------
Hello children!
Shit:
Vone's Easy: Complete by Vone (no, not complete by vone)
Normal: Complete ;3
Insane: Complete ;3
Electric Insane: Complete! :c
Ready for Mod. And BAT. QAT no.
Doopy_old
Insane

01:52:790 (3,4,5,6,7)- Thees four sliders and hit point are just so hard to hit especially jump between 01:52:490 (2) - and 01:52:790 (3) - is really difficult and then hit thees next few sliders and hit point in this speed is almost impossible plus it really stand out from otherwise nice floating map.

02:23:890 (1,1) - Somehow doesn't feel right to me. Its not out of rhythm or something its just may work just with one circle or maybe leave it blank after that spinner.

It's nice map and hopefully get ranked soon.
Topic Starter
Agorate

Doopy wrote:

Insane

01:52:790 (3,4,5,6,7)- Thees four sliders and hit point are just so hard to hit especially jump between 01:52:490 (2) - and 01:52:790 (3) - is really difficult and then hit thees next few sliders and hit point in this speed is almost impossible plus it really stand out from otherwise nice floating map.

02:23:890 (1,1) - Somehow doesn't feel right to me. Its not out of rhythm or something its just may work just with one circle or maybe leave it blank after that spinner.

It's nice map and hopefully get ranked soon.
Thanks!
kristi71111
Gona try to mod
General issue:

SPOILER
The bitrade is 224kb/s consider changing this to 192 or lower "lowest being 128"
- offtopic "Love the map"
Insane:

SPOILER
- The part starting at 01:43:590 - and ending at 01:45:290 - confuses me so much XD
- Consider fixing some distance snap issues "AiMod" U get to this menu by doing ctrl,shift, a at the same time ( I know that this is not acurate at times) .
Electric Insane:

SPOILER
This part starting at 00:26:790 - and ending at 00:27:190 - Is too fast .
- This slider 02:56:890 (1) - is abit confusing .
- This note is hard to hit : 03:08:890 (6) - due to distance between 5 and 6
- And yes again distance snapping issues "AiMod"
Topic Starter
Agorate

kristi71111 wrote:

Gona try to mod
General issue:

SPOILER
The bitrade is 224kb/s consider changing this to 192 or lower "lowest being 128"
- offtopic "Love the map"
Insane:

SPOILER
- The part starting at 01:43:590 - and ending at 01:45:290 - confuses me so much XD
- Consider fixing some distance snap issues "AiMod" U get to this menu by doing ctrl,shift, a at the same time ( I know that this is not acurate at times) .
Electric Insane:

SPOILER
This part starting at 00:26:790 - and ending at 00:27:190 - Is too fast .
- This slider 02:56:890 (1) - is abit confusing .
- This note is hard to hit : 03:08:890 (6) - due to distance between 5 and 6
- And yes again distance snapping issues "AiMod"
Hmm... I changed only Electric Insane but
Gexigamma

GanMineTMPL wrote:

Hmm... I changed only Electric Insane but
Wouldn't be great if someone just pop out with a new 192kbps audio file, and also a BG with correct resolution? Oh wait...

Audio: http://puu.sh/b3CDy/46f40394ae.mp3
BG: http://puu.sh/b3CS3/3337a3d4b3.png
Topic Starter
Agorate

Gexigamma wrote:

GanMineTMPL wrote:

Hmm... I changed only Electric Insane but
Wouldn't be great if someone just pop out with a new 192kbps audio file, and also a BG with correct resolution? Oh wait...

Audio: http://puu.sh/b3CDy/46f40394ae.mp3
BG: http://puu.sh/b3CS3/3337a3d4b3.png
I can't download Audio :/ BG is ok.
Gexigamma
huh? why? you have to right click anywhere and click "Save as..."
Vone
OGÓLNIE
Myślę, że mógłby dodać do tej mapy jakieś Hitsoundy! Proponuję ci, abyś użył kilka z poniższych! :)
http://puu.sh/b4G9D/6ce6fcde75.wav
http://puu.sh/b4GiO/58b731b16c.wav
http://puu.sh/b4FLJ/8a32b59994.wav
Użyj Distance Snapa! Nie jest to potrzebne, by mapa była rankingowa, ale myślę, że warto! :)


INSANE
01:14:490 (1) - Nie wyszło poza pole? :)

ELECTRIC INSANE
00:26:790 (4,5,6,7,8) - Myślę, że powinieneś przybliżyć kółka. Spróbuj zagrać ten moment, i sam zadecyduj :)
01:22:890 (4) - Slider nie wyszedł poza pole? (Nie jestem do końca pewien) :)
02:19:690 (1,2) - Mógłbyś wypełnić trochę tę lukę :)
03:05:290 (6,7,8) - Mógłbyś dodać jeszcze jedno kółko (9). To samo w INSANE!
Topic Starter
Agorate

Vone wrote:

OGÓLNIE
Myślę, że mógłby dodać do tej mapy jakieś Hitsoundy! Proponuję ci, abyś użył kilka z poniższych! :)
http://puu.sh/b4G9D/6ce6fcde75.wav
http://puu.sh/b4GiO/58b731b16c.wav
http://puu.sh/b4FLJ/8a32b59994.wav ;Dwa softy dodane;
Użyj Distance Snapa! Nie jest to potrzebne, by mapa była rankingowa, ale myślę, że warto! :) ;nie, dzieki;


INSANE
01:14:490 (1) - Nie wyszło poza pole? :) ;Nie :x;

ELECTRIC INSANE
00:26:790 (4,5,6,7,8) - Myślę, że powinieneś przybliżyć kółka. Spróbuj zagrać ten moment, i sam zadecyduj :) ;Okej;
01:22:890 (4) - Slider nie wyszedł poza pole? (Nie jestem do końca pewien) :) ;Nie :D;
02:19:690 (1,2) - Mógłbyś wypełnić trochę tę lukę :) ;Tam zadnej luki czlowieku nie ma 0.o;
03:05:290 (6,7,8) - Mógłbyś dodać jeszcze jedno kółko (9). To samo w INSANE! 'Nie, tak ma zostac.;
Vone
OGÓLNIE
Myślę, że mógłby dodać do tej mapy jakieś Hitsoundy! Proponuję ci, abyś użył kilka z poniższych! :)
http://puu.sh/b4G9D/6ce6fcde75.wav
http://puu.sh/b4GiO/58b731b16c.wav
http://puu.sh/b4FLJ/8a32b59994.wav ;Dwa softy dodane;
Użyj Distance Snapa! Nie jest to potrzebne, by mapa była rankingowa, ale myślę, że warto! :) ;nie, dzieki;


INSANE
01:14:490 (1) - Nie wyszło poza pole? :) ;Nie :x;

ELECTRIC INSANE
00:26:790 (4,5,6,7,8) - Myślę, że powinieneś przybliżyć kółka. Spróbuj zagrać ten moment, i sam zadecyduj :) ;Okej;
01:22:890 (4) - Slider nie wyszedł poza pole? (Nie jestem do końca pewien) :) ;Nie :D;
02:19:690 (1,2) - Mógłbyś wypełnić trochę tę lukę :) ;Tam zadnej luki czlowieku nie ma 0.o - Jest, trochę później (Pomiędzy)

03:05:290 (6,7,8) - Mógłbyś dodać jeszcze jedno kółko (9). To samo w INSANE! 'Nie, tak ma zostac. - Jak chcesz, to twoja mapa, ale ja słyszę tam dwa dźwięki :D
Topic Starter
Agorate

Vone wrote:

OGÓLNIE
Myślę, że mógłby dodać do tej mapy jakieś Hitsoundy! Proponuję ci, abyś użył kilka z poniższych! :)
http://puu.sh/b4G9D/6ce6fcde75.wav
http://puu.sh/b4GiO/58b731b16c.wav
http://puu.sh/b4FLJ/8a32b59994.wav ;Dwa softy dodane;
Użyj Distance Snapa! Nie jest to potrzebne, by mapa była rankingowa, ale myślę, że warto! :) ;nie, dzieki;


INSANE
01:14:490 (1) - Nie wyszło poza pole? :) ;Nie :x;

ELECTRIC INSANE
00:26:790 (4,5,6,7,8) - Myślę, że powinieneś przybliżyć kółka. Spróbuj zagrać ten moment, i sam zadecyduj :) ;Okej;
01:22:890 (4) - Slider nie wyszedł poza pole? (Nie jestem do końca pewien) :) ;Nie :D;
02:19:690 (1,2) - Mógłbyś wypełnić trochę tę lukę :) ;Tam zadnej luki czlowieku nie ma 0.o - Jest, trochę później (Pomiędzy)GDZIE NO GDZIE!?

03:05:290 (6,7,8) - Mógłbyś dodać jeszcze jedno kółko (9). To samo w INSANE! 'Nie, tak ma zostac. - Jak chcesz, to twoja mapa, ale ja słyszę tam dwa dźwięki :D
24th_garden
24th_garden's modding

easy
I randomly looked some ranked easy maps,and most of them didnt have so many blocks,it will be better if u spread up the notes.

Electric insane
00:04:090 (1,2) -move the newcombo to the second slider?
02:59:290 (1,2,3,4) - the rhythm there doesnt have the ups and downs that u must put a jump 2 describe it,and i think there r many chances 2 put jumps at the climax of vocal.just check the notes u setted before and reput them:p

by the way,i dont think its a good decision 2 set hp9 for this song,I didnt have hp9 maps(except a unrank map)

as a new modder i cannot c more though,I hope my modding will b helpful.
Vone
Jeśli chcesz, by twoje hitsoundy zadziałały, musisz wgrać hitsoundy do folderu z beatmapą, a następnie wybrać Custom! Pamiętaj również, że możesz zmieniać nazwy hitsoundów, np z normal na soft, albo np z hitwhistle na hitclap!
ELECTRIC INSANE
02:19:690 (1,2) - Miałem na myśli dodanie więcej kółek (3,4)
INSANE
01:14:490 (1) - Prawdopodobnie narusza kryteria rankingowe na o!standard. https://osu.ppy.sh/wiki/Standard_Ranking_Criteria
00:30:890 (1,2) - Czemu nc? Możesz to zmienić, ale nie musisz :)
Topic Starter
Agorate

24th_garden wrote:

24th_garden's modding


Electric insane
00:04:090 (1,2) -move the newcombo to the second slider?
02:59:290 (1,2,3,4) - the rhythm there doesnt have the ups and downs that u must put a jump 2 describe it,and i think there r many chances 2 put jumps at the climax of vocal.just check the notes u setted before and reput them:p Fixed

by the way,i dont think its a good decision 2 set hp9 for this song,I didnt have hp9 maps(except a unrank map) Fixed

as a new modder i cannot c more though,I hope my modding will b helpful.
Thanks for mod! :D
[ Setsuna ]
[Info]
*Personal Opinion
**Should Fix
***FIX NOW LOL

[Vone's Easy]

**Change CS to CS 3
**Should add basic clap pattern or some other sort of hitsound, as it's really bland atm
*00:02:890 (2,3) - Maybe blanket these??
***00:11:290 (4) - Should add beats on the two white ticks after this
**00:22:090 (1,2,3) - This is confusing as hell, should fix the pattern
*00:38:490 (10) - Personally, I dont think Kiai should start on a reverse slider....
*01:34:890 (5) - This slider feels really weird
***01:44:090 (7) - Why is the SV so fast, this is way to fast for a easy....
**01:52:090 (3,4,5,6) - Avoid doing this, as it's confusing for the player
***02:44:890 (6,7,8,9) - These hitsounds..... Should fix ASAP

Rankable Status: Nope.

[Normal]
*00:27:290 (1,2,3) - Right now this feels really bland. Should add hitsounds.
**00:49:290 (4,5) - Should do blanket pattern!
**00:52:890 (1) - Remove NC, this is really weird lol.
**02:24:090 (1) - Once again, remove this NC

Rankable Status: I think this just needs a little work, and it'll be rankable :)

[Insane]
**00:13:990 (1) - This is really confusing for the player, should change the pattern or make the thing just one big stream
*00:26:890 (6) - IMO this shouldn't be a reverse slider, just a really slow slider
**00:31:290 (1,2,3,4,5,6,7,8) - This is a really uneven Stream, try using the "Convert Slider into stream" (The option is under "Compose)
**00:52:890 (1) - This NC...... You know what to do.
***01:42:490 (5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1) - As this isn't my area of expertise, I can't say much about this, but THIS IS REALLY CONFUSING D;
**02:29:490 (4,5,6,7,8,9,1) - Once again, Convert Slider into Stream.
**02:30:090 (1) - Really weird how there is a random NC

Rankable Status: Needs ALOT of work, but; not to the extent of easy.

[Electric Insane]
*00:17:290 (1,2) - Confusing IMO
**00:52:890 (1) - NC removal
**01:39:290 (1,2,3,4,5,6,7,8) - this is REALLY hard
***01:55:890 (1,2,3,4,5,6) - Do you srsly think this is a good idea for a stream D: (the DS)
**02:38:490 (1) - I find your lack of Distance Snap disturbing..... (starting from here)
**03:00:890 (1,2,3,1,2,1,2,3,4,1) - Suggest remapping this

Rankable Status: Same as the other insane
Vone
INSANE
00:23:690 (4) - Ctrl+G
01:11:690 (1) - Wyłącz NC
01:14:490 (1) - ^
02:30:490 (1) - Możesz włączyć Kiai Time
03:05:890 - Dodaj kółko
ELECTRIC INSANE
00:08:490 (2) - NC Zacznij w tym miejscu
03:05:890 - Dodaj kółko
Topic Starter
Agorate

Vone wrote:

INSANE
00:23:690 (4) - Ctrl+G
01:11:690 (1) - Wyłącz NCnie
01:14:490 (1) - ^ok
02:30:490 (1) - Możesz włączyć Kiai Timewole nie :)
03:05:890 - Dodaj kółkonie
ELECTRIC INSANE
00:08:490 (2) - NC Zacznij w tym miejscuok
03:05:890 - Dodaj kółkonie
Dzięki, naprawdę dobry mod! :D
Topic Starter
Agorate

[ Setsuna ] wrote:

[Info]
*Personal Opinion
**Should Fix
***FIX NOW LOL

[Vone's Easy]

**Change CS to CS 3
**Should add basic clap pattern or some other sort of hitsound, as it's really bland atm
*00:02:890 (2,3) - Maybe blanket these??
***00:11:290 (4) - Should add beats on the two white ticks after this
**00:22:090 (1,2,3) - This is confusing as hell, should fix the pattern
*00:38:490 (10) - Personally, I dont think Kiai should start on a reverse slider....
*01:34:890 (5) - This slider feels really weird
***01:44:090 (7) - Why is the SV so fast, this is way to fast for a easy....
**01:52:090 (3,4,5,6) - Avoid doing this, as it's confusing for the player
***02:44:890 (6,7,8,9) - These hitsounds..... Should fix ASAP

Rankable Status: Nope.

[Normal]
*00:27:290 (1,2,3) - Right now this feels really bland. Should add hitsounds.
**00:49:290 (4,5) - Should do blanket pattern!
**00:52:890 (1) - Remove NC, this is really weird lol.
**02:24:090 (1) - Once again, remove this NC

Rankable Status: I think this just needs a little work, and it'll be rankable :)

[Insane]
**00:13:990 (1) - This is really confusing for the player, should change the pattern or make the thing just one big stream
*00:26:890 (6) - IMO this shouldn't be a reverse slider, just a really slow slider
**00:31:290 (1,2,3,4,5,6,7,8) - This is a really uneven Stream, try using the "Convert Slider into stream" (The option is under "Compose)
**00:52:890 (1) - This NC...... You know what to do.
***01:42:490 (5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1) - As this isn't my area of expertise, I can't say much about this, but THIS IS REALLY CONFUSING D;
**02:29:490 (4,5,6,7,8,9,1) - Once again, Convert Slider into Stream.
**02:30:090 (1) - Really weird how there is a random NC

Rankable Status: Needs ALOT of work, but; not to the extent of easy.

[Electric Insane]
*00:17:290 (1,2) - Confusing IMO
**00:52:890 (1) - NC removal
**01:39:290 (1,2,3,4,5,6,7,8) - this is REALLY hard
***01:55:890 (1,2,3,4,5,6) - Do you srsly think this is a good idea for a stream D: (the DS)
**02:38:490 (1) - I find your lack of Distance Snap disturbing..... (starting from here)
**03:00:890 (1,2,3,1,2,1,2,3,4,1) - Suggest remapping this

Rankable Status: Same as the other insane
Thank you! This mod is really good! 98% changed. xD
FlobuFlobs
From #Modreqs


highly recommended
Suggestion
Normal stuff


[General]
Change the object colours, they still look like the standard one.
Like these?

Combo1 : 162,162,223
Combo2 : 255,198,91
Combo3 : 234,234,21
Combo4 : 64,191,191
The diffspread gap is too big, you need a hard diff for ranked Add tags: kagamine, rin len, vocaloid

[insane]
The HP drain here is a bit to high but its just my opinion, i would prefer HP=700:23:690 (4) - replace this with 2 stacked circles instead? you are ignoring those loud beats there01:44:090 (1,2) - this spacing is waay to high for this diff, it was smooth and easy and it gets instantly hard with 1/4 jumps. dont do that >->01:49:590 (3,4) - ^01:51:690 (9,10) - ^01:53:090 (5,6) - ^02:33:290 (2,3) - space them a bit more to emphasize the better?02:40:490 (8,9) - that blanket 03:08:890 (1) - add nc ?

[Electric Insane]
HP Drain 9 waaay to high lol, 7 would be fine
If you are planning to keep those 1/4 jumps and weird slider/circle smash parts then lower the OD to 7 otherwise its just luck to get a good accuracy
These HS volume are way to low, 40% and 60% for kiai should be fine
00:01:273 - 00:09:606 - HS volume 20% because the music isnt that loud at this part, its would be too much
00:22:090 - add here a slider because it plays like the other 2 circles before but 00:22:090 (5,6) - these 2 have vocals
it would flow better lol
00:26:490 (3,4) - this spacing is hard to read if you look how you spaced before
00:24:890 (5,6) - <- 1/2
00:26:490 (3,4) - <- 1/4
they look exactly the same lol

00:27:290 (1) - This one is way to far away, you tried to emphasize this one but its just too much spacing here
00:40:890 (3) - heres a extrem loud vocal but its badly emphasized, how about placing it at X=160, Y=80?
00:42:490 (5) - This beat should be the last jump in this star jump otherwise the emphasizing at this loud vocal gets extremly bad so
add a circle 00:42:790 (7) - here and make a triple
01:08:290 (8,9) - this one is completly unreadable for me, a simple triple there would fix it
01:43:290 (5) - this one breaks the flow like crazy lol
01:49:990 (5,6,7,8,9) -01:48:490 (3,4,5,6) -02:12:290 (5,6,7) - pls dont do that, its pure luck mashing with such parts, just use normal 1/4 stream
01:50:890 (2,3,4) - this is unplayable and unreadable
02:11:590 (2) - this one is readable and a bit more playable but it doesnt fit to the easy map
dont use those 1/4 jumps in this map <-<
02:16:090 (1,2,3,4,5,6,7,8,9) - you are destroying the whole nice map with those things
02:49:690 (1,2) - dont curve them so much, its ugly lol
make them like 02:52:890 (5,6) -


General i would say you are destroying this nice mapset with those 1/4 jump crap
but if you want keep it~
Topic Starter
Agorate

FlobuFlobs wrote:

From #Modreqs


highly recommended
Suggestion
Normal stuff


[General]
Change the object colours, they still look like the standard one.
Like these?

Combo1 : 162,162,223
Combo2 : 255,198,91
Combo3 : 234,234,21
Combo4 : 64,191,191
The diffspread gap is too big, you need a hard diff for ranked Add tags: kagamine, rin len, vocaloid

[insane]
The HP drain here is a bit to high but its just my opinion, i would prefer HP=700:23:690 (4) - replace this with 2 stacked circles instead? you are ignoring those loud beats there01:44:090 (1,2) - this spacing is waay to high for this diff, it was smooth and easy and it gets instantly hard with 1/4 jumps. dont do that >->01:49:590 (3,4) - ^01:51:690 (9,10) - ^01:53:090 (5,6) - ^02:33:290 (2,3) - space them a bit more to emphasize the better?02:40:490 (8,9) - that blanket 03:08:890 (1) - add nc ?

[Electric Insane]
HP Drain 9 waaay to high lol, 7 would be fine
If you are planning to keep those 1/4 jumps and weird slider/circle smash parts then lower the OD to 7 otherwise its just luck to get a good accuracy
These HS volume are way to low, 40% and 60% for kiai should be fine
00:01:273 - 00:09:606 - HS volume 20% because the music isnt that loud at this part, its would be too much
00:22:090 - add here a slider because it plays like the other 2 circles before but 00:22:090 (5,6) - these 2 have vocals
it would flow better lol
00:26:490 (3,4) - this spacing is hard to read if you look how you spaced before
00:24:890 (5,6) - <- 1/2
00:26:490 (3,4) - <- 1/4
they look exactly the same lol

00:27:290 (1) - This one is way to far away, you tried to emphasize this one but its just too much spacing here
00:40:890 (3) - heres a extrem loud vocal but its badly emphasized, how about placing it at X=160, Y=80?
00:42:490 (5) - This beat should be the last jump in this star jump otherwise the emphasizing at this loud vocal gets extremly bad so
add a circle 00:42:790 (7) - here and make a triple
01:08:290 (8,9) - this one is completly unreadable for me, a simple triple there would fix it
01:43:290 (5) - this one breaks the flow like crazy lol
01:49:990 (5,6,7,8,9) -01:48:490 (3,4,5,6) -02:12:290 (5,6,7) - pls dont do that, its pure luck mashing with such parts, just use normal 1/4 stream
01:50:890 (2,3,4) - this is unplayable and unreadable
02:11:590 (2) - this one is readable and a bit more playable but it doesnt fit to the easy map
dont use those 1/4 jumps in this map <-<
02:16:090 (1,2,3,4,5,6,7,8,9) - you are destroying the whole nice map with those things
02:49:690 (1,2) - dont curve them so much, its ugly lol
make them like 02:52:890 (5,6) -


General i would say you are destroying this nice mapset with those 1/4 jump crap
but if you want keep it~
Thanks, really helped me! but where to enter code in the combo?
FlobuFlobs
You have to open the diff file

osu!\Songs\200403 Reol x Nanahira - Electric Angel
Topic Starter
Agorate
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