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Anssi Kansala - Pokemon Teema

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Topic Starter
Jaltzu
This beatmap was submitted using in-game submission on 31. elokuuta 2014 at 9:13:49

Artist: Anssi Kansala
Title: Pokemon Teema
Source: Pokémon
Tags: Finnish Gotta Catch 'Em All
BPM: 145
Filesize: 1767kb
Play Time: 00:58
Difficulties Available:
  1. Easy (1,2 stars, 67 notes)
  2. Hard (2,71 stars, 139 notes)
  3. Insane (3,76 stars, 194 notes)
  4. Normal (1,59 stars, 82 notes)
Download: Anssi Kansala - Pokemon Teema
Information: Scores/Beatmap Listing
---------------
The best Pokémon opening song ever.
Mapped:
Easy 100%
Normal 100%
Hard 100%
Insane 100%
Changelog
7.8.2014
-mapped the beginning
8.8.2014
-updated BG
-some jumpy jumps to Insane <- modder: skinnyjimmy
-some minor tweaks & aesthetic changes to Easy - Hard <- Gray Veyron
9.8.2014
-diff adjustment tweaks to Easy & Normal + some rhythm and aesthetic fixes <- IamKwaN
-few slider tweaks <- Rokkea
11.8.2014
-few changes to Insane & Hard <- ts8zs
-bunch of changes to Easy & Normal & Hard <- Squirrel
-EDITED BG
14.8.2014
-few timeline / small rhythm changes <- A i k a
31.8.2014
-small changes to Normal % Insane <- Tsuchimikado
SkinnyJommy
OMG THIS IS AMAZINGGGGGGGGGGGGGGGGGGGG

Anyway, here's the mod from my queue

[Insane]

00:00:648 (2,3,4,5,6) - select this entire combo, and move it to 232, 196

00:01:269 (7) - Move this to 296, 40

00:01:890 (8) - Move this to 384, 96

00:02:097 (1) - Move this to 304, 276

00:02:303 (2) - Move this to 460, 180

00:02:510 (3) - Move this to 288, 164

00:02:717 (4) - Move this to 424, 288

00:02:924 (1,2,3) - Select this combo and move it to 256, 344

I think this looks much nicer

00:06:235 (1) - Move this to 240, 256

00:06:441 (2) - Move this to 216, 180

00:06:648 (3) - Move this to 380, 24

00:15:131 (1) - Move this spinner back to 00:14:769 and make it end at 00:16:166

00:28:372 (1) - Move this spinner back to 00:28:010 and make it end at 00:30:028

00:35:614 (9) - Please change this, you can't even see the slider, it just looks really bad

Well, that's it for my mod, THIS SONG IS SOOOO GOOD. Brought back a lot of memories lol

GL <3
Topic Starter
Jaltzu

skinnyjimmy wrote:

OMG THIS IS AMAZINGGGGGGGGGGGGGGGGGGGG Well, thanks: :D

Anyway, here's the mod from my queue

[Insane]

00:00:648 (2,3,4,5,6) - select this entire combo, and move it to 232, 196

00:01:269 (7) - Move this to 296, 40

00:01:890 (8) - Move this to 384, 96

00:02:097 (1) - Move this to 304, 276

00:02:303 (2) - Move this to 460, 180

00:02:510 (3) - Move this to 288, 164

00:02:717 (4) - Move this to 424, 288

00:02:924 (1,2,3) - Select this combo and move it to 256, 344
I changed all the stuff above this style, but not exactly as you said. Reason: proper DS2,0 usage and preferences.

I think this looks much nicer

00:06:235 (1) - Move this to 240, 256

00:06:441 (2) - Move this to 216, 180

00:06:648 (3) - Move this to 380, 24  ←↑↑ Changed these 3

00:15:131 (1) - Move this spinner back to 00:14:769 and make it end at 00:16:166 Didn't pull back that much, but otherwise OK

00:28:372 (1) - Move this spinner back to 00:28:010 and make it end at 00:30:028 ↑↑

00:35:614 (9) - Please change this, you can't even see the slider, it just looks really bad Yep, definitely.

Well, that's it for my mod, THIS SONG IS SOOOO GOOD. Brought back a lot of memories lol

GL <3
Thanks! (Wohoo first mod for this map :P)
Cerulean Veyron
Hey, From my Queue!

POKEMON!! 8D
[> Easy <]
  1. 00:20:097 (1,2) - I think the flow broke here a bit, i think a parallel or blankets fit here.
  2. 00:26:717 (4,1) - This fits the rhythm, but beginners won't be happy when a spinner shows up fast like that. Shorten one of them?
  3. 00:46:166 (4,1) - Blanket?
  4. 00:56:097 (1,2,3) - Straightic, try this at once > http://puu.sh/aK03n/89226b8e12.png
  5. 00:58:579 (4,5,6) - You've never did this on other parts, so why not make it as a reversed slider like you did on the previous ones? Add NC on circle (4) too.
  6. - Good diff, but not amazed.
[> Normal <]
  1. 00:04:993 (3) - Move this on downgrid a little, at least on y:164 for a curved flow.
  2. 00:06:235 (1,2) - Swap NC, New track
  3. 00:09:132 (1,2) - ^, if you do, remove NC on the next slider
  4. 00:19:683 (5,2) - Overlap, I hope it's on purpose to make this diff unrankable.
  5. 00:34:993 (4) - Add NC?
  6. 00:39:338 (1,2) - Same as 00:09:132 (1,2) -
  7. - Same comment as the previous diff.
[> Hard <]
  1. 00:02:510 (2,4) - Almost overlap, you might need to rotate a bit.
  2. 00:06:235 (1,2,3,1) - You should've made a triangle here.
  3. 00:09:131 (1,2,3,4,1) - Weird spacing here, looks inconsisted, make a square here.
  4. 00:16:372 (1,2,3,4,5) - Try making a style here instead of stacks, for example, like how you did here on 00:02:924 (4,1,2,3) - or 00:06:855 (1,2,3,4) -
  5. 00:34:579 (4) - Move to x:328|y:216, looks better. Sorry if it might overlap the next circles, but move them on the slider tail's head and so on..
  6. - Still the same...

I was wondering around your mappings.... Are you the next Asphyxia? looool
Good Luck!
Topic Starter
Jaltzu

Gray Veyron wrote:

Hey, From my Queue!

POKEMON!! 8D
[> Easy <]
  1. 00:20:097 (1,2) - I think the flow broke here a bit, i think a parallel or blankets fit here. Did something.
  2. 00:26:717 (4,1) - This fits the rhythm, but beginners won't be happy when a spinner shows up fast like that. Shorten one of them? Considring... No change for now.
  3. 00:46:166 (4,1) - Blanket? Moved Slider 1 a bit.
  4. 00:56:097 (1,2,3) - Straightic, try this at once > http://puu.sh/aK03n/89226b8e12.png Changed
  5. 00:58:579 (4,5,6) - You've never did this on other parts, so why not make it as a reversed slider like you did on the previous ones? Add NC on circle (4) too.  Ok
  6. - Good diff, but not amazed.
[> Normal <]
  1. 00:04:993 (3) - Move this on downgrid a little, at least on y:164 for a curved flow. Done
  2. 00:06:235 (1,2) - Swap NC, New track ↓↓↓↓
  3. 00:09:132 (1,2) - ^, if you do, remove NC on the next slider↓↓↓
  4. 00:19:683 (5,2) - Overlap, I hope it's on purpose to make this diff unrankable. Fixed, but looks weird now. :/
  5. 00:34:993 (4) - Add NC? Ummm... OK
  6. 00:39:338 (1,2) - Same as 00:09:132 (1,2) - I'm not exactly sure what you meaned by these, but I changed them to something I like more...
  7. - Same comment as the previous diff.
[> Hard <]
  1. 00:02:510 (2,4) - Almost overlap, you might need to rotate a bit. Changed #4 position a bit, but it's nearly the same. I don't think it's bad.
  2. 00:06:235 (1,2,3,1) - You should've made a triangle here. Done
  3. 00:09:131 (1,2,3,4,1) - Weird spacing here, looks inconsisted, make a square here. The spacing between 1+2+3 is a bit bigger. And I want to keep it like that. Move 2 & 3 & 4 a little bit, though.
  4. 00:16:372 (1,2,3,4,5) - Try making a style here instead of stacks, for example, like how you did here on 00:02:924 (4,1,2,3) - or 00:06:855 (1,2,3,4) - Yep
  5. 00:34:579 (4) - Move to x:328|y:216, looks better. Sorry if it might overlap the next circles, but move them on the slider tail's head and so on.. Maybe, maybe not. No change for now. Considering.
  6. - Still the same...

I was wondering around your mappings.... Are you the next Asphyxia? looool Should I take this as praising? XD
Good Luck!
Thank you!
IamKwaN
Hi, from my queue here.

General

  1. It's highly recommended to add a 1500 ms audio-leadin manually provided that the current is less than a second.
  2. Tag suggestions: "Pokemon" coz most people can't type "é", "Gotta Catch 'Em All".
  3. Uncheck all the boxes of "Widescreen Support" and "Letterbox in Breaks" in all difficulties since there are no storyboard nor breaks.
  4. Are D:C1 custom hitsounds just default ones? I mention this because I can't find them in the song folder.

Insane

  1. 00:02:097 (1,2,3,4) - Placing drum-claps alternatively on 00:02:303 (2,4) would be nice enough, consecutive four of them sounds too loud to me.
  2. 00:06:235 (1,2) - Separate them apart more such that the gap between 00:06:235 (1,2,3) won't be too large and sudden. You may try a previous DS of 1.5x for 00:06:441 (2).
  3. 00:12:441 (6,1) - I am quite sure this overlap can be avoided by rotating 00:11:821 (5,6,7) a bit. Same applies on 00:13:062 (7,2).
  4. 00:28:166 (1) - You can move this to 00:28:062 and extend it to 00:30:028 for the prolonging vocal at 00:27:959.
  5. 00:56:717 (5) - Is there really 1/8 snap in the music? I am doubtful so to suggest u removing it or replacing it with something like this coz I hear a clear drum at 00:56:976.
  6. 00:58:062 (4) - Drum-finish instead of clap as in Hard sounds better imo.

Hard

  1. 00:02:303 (1,3) - Add drum claps.
  2. 00:28:372 (1) - Same as Insane.
  3. 00:40:579 (5) - Stack perfectly with 00:39:959 (3). Same for 00:41:200 (7). You can use the default stack function of the editor.
  4. 00:57:648 (4,5) - Use a single reversed slider here coz there's no sound at 00:57:648. Map in a consistent way as Insane.

Normal

  1. 00:43:063 - Snap this kiai time green line to 00:43:062.
  2. AR4.5 is fine enough imo, since the BPM isn't that high and there are many overlap challenges in this diff. If you adjust this, it would be perfect adjusting both OD and HP to 3.5 to balance the settings.
  3. 00:02:097 (4) - Remove the drum-clap on tail like other diffs.
  4. 00:19:683 (5) - Curve it in this way seems smoother imo.
  5. 00:28:372 (1) - Something similar to Hard and Insane but only move it to 00:28:166 because we need lower diffs to take care of newbie players.
  6. 00:32:097 (3,4,5) - The rhythm here makes me confused because you suddenly switch from following instruments (00:32:097 (3)) to vocals (head of 00:32:303 (4)). Try to map consistently to vocals through the combo like this:
  7. 00:35:821 (2,3,4) - ^
  8. 00:49:476 (4) - I don't think there exists any reasons on stacking notes behind a slider tail. It's really hard for newbies to read and please avoid doing this in Normal.

Easy

  1. AR3.5 is also harsh enough, comparing Easy with Normal. Maybe OD and HP can be further reduced to 2.5 if you want a more balanced setting.
  2. 00:06:235 (1) - This is really challenging in Easy in the sense the slider is too short to read the reversed sign clearly. I suggest using a single slider with curvy shape to capture these drums. They should have similar effect, what I mean is something like this:
  3. Your Easy is really hard imo with too many 1/2 rhythms. Consider sacrificing more rhythm by using only 1/1 sliders and circles. Well, besides rhythm issue, I have not much too say about this diff.
I hope some of these help! Good luck!
KuroSenpai112
From queue!

[Normal]
00:06:235 (1) - Remove the NC here.
00:06:855 (1) - This slider directly stacking with 00:05:200 (4) is confusing for a normal difficulty and is unrankable, I highly consider moving this apart and changing the patterns.
00:21:752 (3) - Same thing just like in 00:06:855

[Insane]
00:06:235 (1,2,3) - You should have consistent spacing for these three notes.

That's all from me, good luck!
Topic Starter
Jaltzu

TheForgotten5 wrote:

From queue!

[Normal]
00:06:235 (1) - Remove the NC here. Ok
00:06:855 (1) - This slider directly stacking with 00:05:200 (4) is confusing for a normal difficulty and is unrankable, I highly consider moving this apart and changing the patterns. I didn't find a good alternative for this, so no change for now. Maybe later...
00:21:752 (3) - Same thing just like in 00:06:855  Fixed

[Insane]
00:06:235 (1,2,3) - You should have consistent spacing for these three notes. Yeah. I'll try to find a good looking way to do this. But didn't change it yet.

That's all from me, good luck!
Thanks.
Topic Starter
Jaltzu

IamKwaN wrote:

Hi, from my queue here.

General

  1. It's highly recommended to add a 1500 ms audio-leadin manually provided that the current is less than a second.
  2. Tag suggestions: "Pokemon" coz most people can't type "é", "Gotta Catch 'Em All".
  3. Uncheck all the boxes of "Widescreen Support" and "Letterbox in Breaks" in all difficulties since there are no storyboard nor breaks.
  4. Are D:C1 custom hitsounds just default ones? I mention this because I can't find them in the song folder. There's a clap sound. I think others are good as default

Insane

  1. 00:02:097 (1,2,3,4) - Placing drum-claps alternatively on 00:02:303 (2,4) would be nice enough, consecutive four of them sounds too loud to me. They follow the 4 drum sounds in the music + I think it's good now. No change.
  2. 00:06:235 (1,2) - Separate them apart more such that the gap between 00:06:235 (1,2,3) won't be too large and sudden. You may try a previous DS of 1.5x for 00:06:441 (2). Yep
  3. 00:12:441 (6,1) - I am quite sure this overlap can be avoided by rotating 00:11:821 (5,6,7) a bit. Same applies on 00:13:062 (7,2). Fixed. Moved the circles a bit to right, too.
  4. 00:28:166 (1) - You can move this to 00:28:062 and extend it to 00:30:028 for the prolonging vocal at 00:27:959. Done
  5. 00:56:717 (5) - Is there really 1/8 snap in the music? I am doubtful so to suggest u removing it or replacing it with something like this coz I hear a clear drum at 00:56:976. There are some 1/8 sounds, but the slider needed 1 more reverse. Fixed that.
  6. 00:58:062 (4) - Drum-finish instead of clap as in Hard sounds better imo. Yep

Hard

  1. 00:02:303 (1,3) - Add drum claps. Ofc! Why did I forget those...
  2. 00:28:372 (1) - Same as Insane. Fixed
  3. 00:40:579 (5) - Stack perfectly with 00:39:959 (3). Same for 00:41:200 (7). You can use the default stack function of the editor. Done
  4. 00:57:648 (4,5) - Use a single reversed slider here coz there's no sound at 00:57:648. Map in a consistent way as Insane. True. Fixed.

Normal

  1. 00:43:063 - Snap this kiai time green line to 00:43:062.
  2. AR4.5 is fine enough imo, since the BPM isn't that high and there are many overlap challenges in this diff. If you adjust this, it would be perfect adjusting both OD and HP to 3.5 to balance the settings. AR changed. I don't really like playing with digits otherwise, so I won't change for now. But might change it later.
  3. 00:02:097 (4) - Remove the drum-clap on tail like other diffs. Nope, it IS in ohter diffs too, and I like it that way.
  4. 00:19:683 (5) - Curve it in this way seems smoother imo.
  5. 00:28:372 (1) - Something similar to Hard and Insane but only move it to 00:28:166 because we need lower diffs to take care of newbie players. I actually got a comment saying that it is too close even now... :o But I changed it this way.
  6. 00:32:097 (3,4,5) - The rhythm here makes me confused because you suddenly switch from following instruments (00:32:097 (3)) to vocals (head of 00:32:303 (4)). Try to map consistently to vocals through the combo like this: ↓↓
  7. 00:35:821 (2,3,4) - ^ Made a small change, but kept it nearly the same.
  8. 00:49:476 (4) - I don't think there exists any reasons on stacking notes behind a slider tail. It's really hard for newbies to read and please avoid doing this in Normal. Fixed

Easy

  1. AR3.5 is also harsh enough, comparing Easy with Normal. Maybe OD and HP can be further reduced to 2.5 if you want a more balanced setting.  Just AR
  2. 00:06:235 (1) - This is really challenging in Easy in the sense the slider is too short to read the reversed sign clearly. I suggest using a single slider with curvy shape to capture these drums. They should have similar effect, what I mean is something like this: Did something similar.
  3. Your Easy is really hard imo with too many 1/2 rhythms. Consider sacrificing more rhythm by using only 1/1 sliders and circles. Well, besides rhythm issue, I have not much too say about this diff. I'll see about that...
I hope some of these help! Good luck!
Thanks a lot!
sorciere
I'm here for some tryhard modding!

Remarks : HELP I CAN'T FIND MISTAKES... SOS, 911, ANYTHING! (please take that as a compliment)

Easy
  • 00:28:372 (1) - Move down slider timing by two ticks, from 28:166 to 29:821 to help beginner players get used what happens after the spinner. That means you have a choice to move Kiai mode to 29:821 or just leave it there.

Normal
  • 00:28:372 (1) - Again, move down slider timing by two ticks, from 28:166 to 29:821 to help beginner players get used what happens after the spinner. That means you have a choice to move Kiai mode to 29:821 or just leave it there. (ctrl+v'ed this)

Hard
  • *Turn down OD to 6 because 7 is too high for a 2.73 star.

    00:11:821 (4) - ctrl+G this so that the flow feels less clunky.

    00:13:476 (1) - I recommend moving this to (168,300) because it might be too hard to read.

    00:16:372 (1) - It's so hard to hit because there is little time between spinner and this. Hence I would say it's better to bade this circle farewell. (remove it please)

    00:17:407 (2,3,4,5) - A little hard to read, just pointing that out.

    00:19:476 (1,2,3) - Looks a little too boring. I would like it if this has a new pattern. Something like this can be fine, even.


    00:28:372 (1) - Again (again), increase slider timing by two ticks, from 28:166 to 30:028 (or 29:821) because consistency. That means you have a choice to move Kiai mode to 29:821 or just leave it there.

    00:31:062 (2) - ctrl+G

    00:34:166 (3) - ctrl+G

    ---Do it! It'll feel less repetitive and more fun.

    00:47:614 (2,3) - The same as 00:19:476 (1,2,3) , give it a new pattern. Something else different, like this.
    (I still used a triangle pattern, but I feel it's a lot better than the current design. Also, don't mind the spacing error.)

Insane
  • jumps 2hard2fast. You can't expect a low-skilled player like me to do these jumps! ( i.e. 00:39:959 (2,3,4,1,2,3) - this is tough as hell)

    but jumps could be changed to make it more interesting (after watching auto play do it)

    Examples : 00:13:476 (1,2,3,1,2,3,1) - this, 00:26:924 (4,5,1,2,3,1) - I can't read this, 00:53:200 (1,2,3,1,2,3) - this too, 00:58:579 (1,2,3) - this also.

Overall, it's good. Really nice. Patterns could need more work, but that's fine.

I hope this newbie mod (my 2nd mod) helped you, even a little. Good luck! :)
Topic Starter
Jaltzu

Rokkea wrote:

I'm here for some tryhard modding!

Remarks : HELP I CAN'T FIND MISTAKES... SOS, 911, ANYTHING! (please take that as a compliment) Ok... :P

Easy
  • 00:28:372 (1) - Move down slider timing by two ticks, from 28:166 to 29:821 to help beginner players get used what happens after the spinner. That means you have a choice to move Kiai mode to 29:821 or just leave it there.
You're talking about spinner, right (not slider)? Anyway, won't change that. It won't fit the music that way. And definitely not changing kiai. The 'epic' part in the music starts at that point, so kiai should start from there too.

Normal
  • 00:28:372 (1) - Again, move down slider timing by two ticks, from 28:166 to 29:821 to help beginner players get used what happens after the spinner. That means you have a choice to move Kiai mode to 29:821 or just leave it there. (ctrl+v'ed this)
Yeah, won't work.

Hard
  • *Turn down OD to 6 because 7 is too high for a 2.73 star. I think it's OK. If I get more complaints on this, I'll change it.

    00:11:821 (4) - ctrl+G this so that the flow feels less clunky. Yep.

    00:13:476 (1) - I recommend moving this to (168,300) because it might be too hard to read. I'll consider moving this a bit, but it'll change the pattern (Since I want to use ds1,5). I'll change this if I find a good way to do it.

    00:16:372 (1) - It's so hard to hit because there is little time between spinner and this. Hence I would say it's better to bade this circle farewell. (remove it please) Nope, I'll prefer it hits way.

    00:17:407 (2,3,4,5) - A little hard to read, just pointing that out. I think it's OK

    00:19:476 (1,2,3) - Looks a little too boring. I would like it if this has a new pattern. Something like this can be fine, even. That pattern doesn't fit to notes before it. But I'll try to find a nice pattern for these.


    00:28:372 (1) - Again (again), increase slider timing by two ticks, from 28:166 to 30:028 (or 29:821) because consistency. That means you have a choice to move Kiai mode to 29:821 or just leave it there.Nope

    00:31:062 (2) - ctrl+G Ok

    00:34:166 (3) - ctrl+G Done

    ---Do it! It'll feel less repetitive and more fun.

    00:47:614 (2,3) - The same as 00:19:476 (1,2,3) , give it a new pattern. Something else different, like this.
    (I still used a triangle pattern, but I feel it's a lot better than the current design. Also, don't mind the spacing error.) The triangle pattern isn't good cos overlap. Again, I don't have a better pattern for this just now, but I'll try to find one.

Insane
  • jumps 2hard2fast. You can't expect a low-skilled player like me to do these jumps! ( i.e. 00:39:959 (2,3,4,1,2,3) - this is tough as hell)

    but jumps could be changed to make it more interesting (after watching auto play do it)

    Examples : 00:13:476 (1,2,3,1,2,3,1) - this, 00:26:924 (4,5,1,2,3,1) - I can't read this, 00:53:200 (1,2,3,1,2,3) - this too, 00:58:579 (1,2,3) - this also.
It's insane diff. It's supposed to have jumps. I admit some of them look bad, though. Anyway, jumps WILL stay, but might change.

Overall, it's good. Really nice. Patterns could need more work, but that's fine.

I hope this newbie mod (my 2nd mod) helped you, even a little. Good luck! :)
It helped. :) Don't feel down 'cause I turned down most of the mod. You pointed out right things, I just wanted to keep them for style & personal preferences.
Thanks!
ts8zs
hey。
[Insane]
Deal hard with modding this kind of map XD
00:14:924 (1) - start at 00:14:821 -
00:16:890 - add a note here
00:45:545 (7) - Ctrl+G
00:48:028 (8) - not blanket 7 well
[Hard]
00:00:752 (2) - ....del?
00:14:924 (1) - Start at 00:14:821 -
00:30:441 (1) - too hard,try this https://osu.ppy.sh/ss/1914986
00:57:752 (4) - 4reverse
[Normal]
00:19:683 (5) - too narrow
[Easy]
Nothing found:3
Topic Starter
Jaltzu

ts8zs wrote:

hey。
[Insane]
Deal hard with modding this kind of map XD
00:14:924 (1) - start at 00:14:821 - Ofc
00:16:890 - add a note here Doesn't fit there imo
00:45:545 (7) - Ctrl+G Ok.
00:48:028 (8) - not blanket 7 well Fixed
[Hard]
00:00:752 (2) - ....del? Maybe if I find something to replace it. Kept this for now.
00:14:924 (1) - Start at 00:14:821 - Done
00:30:441 (1) - too hard,try this https://osu.ppy.sh/ss/1914986 I kinda like it now, but considering.
00:57:752 (4) - 4reverse Ok...
[Normal]
00:19:683 (5) - too narrow I know. And I would change it if I knew a good way of doing it...
[Easy]
Nothing found:3
Thanks!
Squichu
Hi there! mod from my queue ~
aah, it's always so exciting to hear Pokémon in another language..! >w<

General
  1. the background image you use is copyrighted.
    even if most people don't care about it, you should at least keep the signature on the picture. don't just cut it off, that's common sense.
    then again, it might be better to just use an image ripped from the anime, nobody's going to hunt you down for that.
  2. you're using D:C1 hitsounds, but there are no drum-hitsounds in your song folder. it doesn't make any difference but just to have it correct, please change to standard drum hitsounds
    I read another mod and the normal-hitclap does not apply to drum hitsounds.
  3. one thing which applies to all your difficulties: try to use more of playfield, most times your stuck on the center of it, which is really boring after a while. you can use the whole playfield, try to keep that in mind when you fix some patterns, I promise the map will have a more vivid feeling afterwards!
Easy
good work on using DS, people barely do so it's a good thing you did! :3
  1. I know this sounds rude to you now, but I'd prefer if you use a higher distance snap.
    around ~1.2 looks far better than 1.0. The way it is now the objects look really crowded and squashed, cause there is barely any distance between them. because of your mapping style the effect is even more visible. and another thing is - the song's 140bpm+, which is not exetremely high, but high still and with the adventurous feeling the song provides, low movement speed just doesn't match it. take a look at the first pattern -just by looking at it you can notice a difference in the feeling you get when playing. the second one looks far more dynamic and "alive". - matches better with the song, really. just try it out and if you like it, you don't even have to remap the difficulty, just change the distance in each pattern and you're good to go!
  2. 00:00:235 (1,2) - the flow here is not good. I'm not saying it's bad and the pattern definitely looks nice, but the movement is too abrupt, it doesn't match the music. you have this pattern at some other parts, but it doesn't always work out. here for example, it's the "prelude" to the song, so it feels more natural if you place the first slider like this instead:
  3. 00:01:062 (2,3,4) - movement here is so-so as well. you get this zig-zag movement, I'd prefer a smoother one here.
    you can either ctrl+g 4, but you'd have to change the follow up then, or you can place 3 at 48|94. it's a different pattern but it works similar to yours, while it moves smoother.
  4. 00:04:786 (3,1) - this matches with the beat, it's not readable for absolute beginner players tho. (talking about the red/white tick change)
    it feels confusing and off for them, so they'll hit 1 too early. you can avoid that by adding a circle at 00:05:821
  5. 00:06:235 (1) - mmh, the shape could be improved. try to make the slidertrack clearly visiblethis also helps you to get more movement into your map
  6. 00:08:097 (3,4,1) - another red/white tick change you should avoid. besides, 3+4 are mapped to the same sound you can hear at 00:08:924, why do you ignore it here? that's confusing.
    if you change that it might conflict with the following pattern, but maybe it's better to stick to one beat anyway. at least that's the most natural thing to do, you have the "base" of the song which you map to, how should beginner players know that some objects are mapped to other sounds in the song? or maybe the vocals. they can't know that at their level of play. it's still up to you what you map, but please keep in mind, that a diff gets less fun to play if it's not understandable. (and before there are people who say "they might be beginner players, but they're not stupid" - (and I've heard that by a lot by now) no, they are not stupid, they just do what's the most logical thing to do: not randomly jump between all kinds of different sounds in a song.)
  7. 00:13:270 (1) - this is what I meant with mapping to vocals. stick to the beat to make it readable. example:
  8. 00:20:097 (1,2) - ^ red/white tick change, similar to above
  9. 00:25:476 (3,4) - ^ movement here, maybe try something like this(use the whole space c: !)
  10. 00:32:510 (4) - the repeat doesn't fit very well. the sound on the reverse is just one you add to the music, so a normal slider works better here. alternative:
  11. 00:39:131 (3) - ^ similar, just use a normal slider or two circles instead
  12. 00:58:579 (1) - this is the "final" of the intro, imo it should look different than the pattern before, it's really monotonous this way. example:
hi, wall of text.. sorry! I didn't intend to write that much, but I guess explaining is better than just telling you to change this and that. xD

Normal
this looks far better than Easy, to be honest. it feels more natural to play and you use various patterns to make it look more interesting.
just some minor suggestions:
  1. 00:14:510 - add a circle here? I guess tick changes in Normal are acceptable, but the same beat you fous with 00:14:097 (2) - is there. (and if you mapped this matching with the vocals - they start at 00:14:510, too!)
  2. 00:16:166 (4) - sliderends usually have the least impact on play, so having the slider end on the strong beat here might be not the ideal thing. move the slider one tick back, maybe? to 00:15:959 and add a circle on the white tick (the one where the slider ends atm)
  3. 00:19:683 (5,1) - refine the shape so they create a proper circle?
  4. 00:26:717 (1) - ctrl+g and you improve the movement by at least 9000.
  5. 00:31:269 (2) - hmh, reverse fits so-so, imo. you could try sth like this maybe
  6. 00:39:338 (4,1) - the shapes don't match each other well, I bet you can think of better ones!
  7. 00:53:200 (1) - cutting it short:
Hard
  1. decrease OD, you should aim for a balanced spread, atm the spread in OD is 3/4/7/8. :c
  2. not sure about HP, either. of yourse all of this depends on the mapping style as well, so that's totally up to you
  3. 00:26:614 (2) - the beat here's barely audiable, I'd remove it. it's totally fine for Hard diff, but to me it sounds better without this circle.
    similar - 00:36:545 (4) -
  4. 00:28:062 (1) - consider replacing this or at least decrease the length so you can map the part with the "Pokémon" vocals.
  5. 00:33:338 (1) - ctrl+g? zig-zag movement doesn't match the music, imo
  6. 00:44:097 (2) - this overlaps with 00:43:062 (5) - , just move it a bit to the top/right and it's all fine
Insane
I can't really play Insane, therefore I'm not good at modding these diffs but some general things -
the diff seems to be much less structured than the others. you could stick to one or two patterns for jumps to avoid that. you use star pattern atm (00:01:890 (8,1,2,3,4) - ), olypmic-polygon-something (00:13:476 (1,2,3,1,2,3,1) - ), a wave (00:26:717 (3,4,5,1,2,3,1) - ) .. and others, dunno what they are called, eg 00:53:200 (1,2,3,1,2,3,4) - . it's good to have variety in a diff. but don't overdo it, please. >w<
it's really jump-heavy and the patterns don't connect to each other, which is something you definitely can improve.
also I noticed a few triplets that feel random. the feeling I get is "I don't know what to do here. but this is Insane so some circles are fine.", I am not saying that's what you actually did! but that's how it feels like. might be just me, though!

anyway, that's all. hope I could help you somehow. :3
if you have any questions, feel free to ask ingame!

the best of luck to you ~
*squee*
Topic Starter
Jaltzu

Squirrel wrote:

Hi there! mod from my queue ~
aah, it's always so exciting to hear Pokémon in another language..! >w<

General
  1. the background image you use is copyrighted.
    even if most people don't care about it, you should at least keep the signature on the picture. don't just cut it off, that's common sense.
    then again, it might be better to just use an image ripped from the anime, nobody's going to hunt you down for that.
  2. you're using D:C1 hitsounds, but there are no drum-hitsounds in your song folder. it doesn't make any difference but just to have it correct, please change to standard drum hitsounds
    I read another mod and the normal-hitclap does not apply to drum hitsounds. Yeah, I misread that mod... I didn't notice that those drums were C1. Fixed those.
  3. one thing which applies to all your difficulties: try to use more of playfield, most times your stuck on the center of it, which is really boring after a while. you can use the whole playfield, try to keep that in mind when you fix some patterns, I promise the map will have a more vivid feeling afterwards!
    True! I'll see about this. But it's not a small job to change everything...
Easy
good work on using DS, people barely do so it's a good thing you did! :3
  1. I know this sounds rude to you now, but I'd prefer if you use a higher distance snap.
    around ~1.2 looks far better than 1.0. The way it is now the objects look really crowded and squashed, cause there is barely any distance between them. because of your mapping style the effect is even more visible. and another thing is - the song's 140bpm+, which is not exetremely high, but high still and with the adventurous feeling the song provides, low movement speed just doesn't match it. take a look at the first pattern -just by looking at it you can notice a difference in the feeling you get when playing. the second one looks far more dynamic and "alive". - matches better with the song, really. just try it out and if you like it, you don't even have to remap the difficulty, just change the distance in each pattern and you're good to go!
  2. 00:00:235 (1,2) - the flow here is not good. I'm not saying it's bad and the pattern definitely looks nice, but the movement is too abrupt, it doesn't match the music. you have this pattern at some other parts, but it doesn't always work out. here for example, it's the "prelude" to the song, so it feels more natural if you place the first slider like this instead: Done
  3. 00:01:062 (2,3,4) - movement here is so-so as well. you get this zig-zag movement, I'd prefer a smoother one here.
    you can either ctrl+g 4, but you'd have to change the follow up then, or you can place 3 at 48|94. it's a different pattern but it works similar to yours, while it moves smoother. Moved 3, but not that exact point 'cause DS
  4. 00:04:786 (3,1) - this matches with the beat, it's not readable for absolute beginner players tho. (talking about the red/white tick change)
    it feels confusing and off for them, so they'll hit 1 too early. you can avoid that by adding a circle at 00:05:821 Definitely not ading a circle, but making the slider longer might work.
  5. 00:06:235 (1) - mmh, the shape could be improved. try to make the slidertrack clearly visible Tweaked it a bitthis also helps you to get more movement into your map
  6. 00:08:097 (3,4,1) - another red/white tick change you should avoid. besides, 3+4 are mapped to the same sound you can hear at 00:08:924, why do you ignore it here? that's confusing. Fixed
    if you change that it might conflict with the following pattern, but maybe it's better to stick to one beat anyway. at least that's the most natural thing to do, you have the "base" of the song which you map to, how should beginner players know that some objects are mapped to other sounds in the song? or maybe the vocals. they can't know that at their level of play. it's still up to you what you map, but please keep in mind, that a diff gets less fun to play if it's not understandable. (and before there are people who say "they might be beginner players, but they're not stupid" - (and I've heard that by a lot by now) no, they are not stupid, they just do what's the most logical thing to do: not randomly jump between all kinds of different sounds in a song.)
  7. 00:13:270 (1) - this is what I meant with mapping to vocals. stick to the beat to make it readable. example:
  8. 00:20:097 (1,2) - ^ red/white tick change, similar to above
  9. 00:25:476 (3,4) - ^ movement here, maybe try something like this Fixed this style, but kept proper blanketing.(use the whole space c: !)
  10. 00:32:510 (4) - the repeat doesn't fit very well. the sound on the reverse is just one you add to the music, so a normal slider works better here. alternative: Nope, it fits the music, and follows the piano sound in the music too.
  11. 00:39:131 (3) - ^ similar, just use a normal slider or two circles instead Nope. ↑↑
  12. 00:58:579 (1) - this is the "final" of the intro, imo it should look different than the pattern before, it's really monotonous this way. example:  Done that
hi, wall of text.. sorry! I didn't intend to write that much, but I guess explaining is better than just telling you to change this and that. xD Yeah, thanks. :P

Normal
this looks far better than Easy, to be honest. it feels more natural to play and you use various patterns to make it look more interesting.
just some minor suggestions:
  1. 00:14:510 - add a circle here? I guess tick changes in Normal are acceptable, but the same beat you fous with 00:14:097 (2) - is there. (and if you mapped this matching with the vocals - they start at 00:14:510, too!)
  2. 00:16:166 (4) - sliderends usually have the least impact on play, so having the slider end on the strong beat here might be not the ideal thing. move the slider one tick back, maybe? to 00:15:959 and add a circle on the white tick (the one where the slider ends atm)
  3. 00:19:683 (5,1) - refine the shape so they create a proper circle? Done
  4. 00:26:717 (1) - ctrl+g and you improve the movement by at least 9000. True :P
  5. 00:31:269 (2) - hmh, reverse fits so-so, imo. you could try sth like this maybe Ok
  6. 00:39:338 (4,1) - the shapes don't match each other well, I bet you can think of better ones! Changed
  7. 00:53:200 (1) - cutting it short: Done
Hard
  1. decrease OD, you should aim for a balanced spread, atm the spread in OD is 3/4/7/8. :c Yeah
  2. not sure about HP, either. of yourse all of this depends on the mapping style as well, so that's totally up to you HP is totally fine
  3. 00:26:614 (2) - the beat here's barely audiable, I'd remove it. it's totally fine for Hard diff, but to me it sounds better without this circle.
    similar - 00:36:545 (4) - I like those and they fit the music imo. Definitely not removing.
  4. 00:28:062 (1) - consider replacing this or at least decrease the length so you can map the part with the "Pokémon" vocals. Yep!
  5. 00:33:338 (1) - ctrl+g? zig-zag movement doesn't match the music, imo Ok.
  6. 00:44:097 (2) - this overlaps with 00:43:062 (5) - , just move it a bit to the top/right and it's all fine  Fixed
Insane
I can't really play Insane, therefore I'm not good at modding these diffs but some general things -
the diff seems to be much less structured than the others. you could stick to one or two patterns for jumps to avoid that. you use star pattern atm (00:01:890 (8,1,2,3,4) - ), olypmic-polygon-something (00:13:476 (1,2,3,1,2,3,1) - ), a wave (00:26:717 (3,4,5,1,2,3,1) - ) .. and others, dunno what they are called, eg 00:53:200 (1,2,3,1,2,3,4) - . it's good to have variety in a diff. but don't overdo it, please. >w<
it's really jump-heavy and the patterns don't connect to each other, which is something you definitely can improve.
also I noticed a few triplets that feel random. the feeling I get is "I don't know what to do here. but this is Insane so some circles are fine.", I am not saying that's what you actually did! but that's how it feels like. might be just me, though!
Yeah, it might feel like that. I'm constantly trying to fix some stuff.

anyway, that's all. hope I could help you somehow. :3
if you have any questions, feel free to ask ingame!

the best of luck to you ~
*squee*
Thanks a lot!
Pho
Mod from modding queue~

[Easy/Normal]
00:17:614 - add circle here
I'm not sure about the 1/2 beats in an easy diff, but this theme nearly leaves no choice.

Same goes for normal, otherwise both are actually fine. One note for normal map:
00:57:338 - add circle here

[Hard]
No issues either. Though I got to admit I'm not a fan of 'tight' mapping. It's pretty good nevertheless.

[Insane]

00:01:890 (8) - delete, there is no sound and just adding it for the sake of flow also feels wrong
00:06:441 (2,3,1) - why increasing distance here, there's clearly no indicator for it.
00:53:200 (1,2,3,1,2,3) - this flow break doesn't go well with the song#

...well, the map is good to play, but honestly, i feel that it is kind of boring.
The flow seems too linear to me at times, but this is mostly caused by the main problem of this map: lack of variation. Remember this: http://puu.sh/aO1ct/396cbc5757.jpg .
You have used this symmetry pattern up like 10 times in your insane map with little to no variation to it. It causes the flow to be too repetitive at times.
In relation to that, I feel that this map is filled with flat-curved sliders too much - but this is just my opinion lol.

Anyway, good job and luck to get this ranked (although i don't understand finnish at all)! :)

Greetings,
paseli
Topic Starter
Jaltzu

paseli wrote:

Mod from modding queue~

[Easy/Normal]
00:17:614 - add circle here Ok
I'm not sure about the 1/2 beats in an easy diff, but this theme nearly leaves no choice.

Same goes for normal, otherwise both are actually fine. One note for normal map:
00:57:338 - add circle here Considering, but probably no.

[Hard]
No issues either. Though I got to admit I'm not a fan of 'tight' mapping. It's pretty good nevertheless.

[Insane]

00:01:890 (8) - delete, there is no sound and just adding it for the sake of flow also feels wrong There is a sound, but not a drum one.
00:06:441 (2,3,1) - why increasing distance here, there's clearly no indicator for it. The increase is small, so it should be readable.
00:53:200 (1,2,3,1,2,3) - this flow break doesn't go well with the song# Agree. I'll try to find a way to fix this.

...well, the map is good to play, but honestly, i feel that it is kind of boring.
The flow seems too linear to me at times, but this is mostly caused by the main problem of this map: lack of variation. Remember this: http://puu.sh/aO1ct/396cbc5757.jpg .
You have used this symmetry pattern up like 10 times in your insane map with little to no variation to it. It causes the flow to be too repetitive at times.
In relation to that, I feel that this map is filled with flat-curved sliders too much - but this is just my opinion lol.
↑↑I'll see about that...
Anyway, good job and luck to get this ranked (although i don't understand finnish at all)! :)

Thanks.

Greetings,
paseli
Moeri_old_1
I really don't understand much of the rhythm in Easy at all. Most of them makes no sense or shouldn't be the sound you start a note on. My suggestion is to redo Easy and make sure it doesn't have confusing rhythm.

Normal Diff is OK.

Hard:
At beginning, try this timeline and see if you think it's better than the original.
The slider at 00:04:786 makes no sense. You can try to make the notes in the combo like this instead, or however you prefer to place them, but the one before made no sense to the rhythm.
The whole section on next combo color is also kind of strange, but it's not that critical.
The circle at 00:57:028 is confusing, I know that it's a part of the drum but it's wrongly timed or should be in a group of 2 or more circles. But you could also do like this(lengthen first slider by 1 beat and replace the circle), it's maybe not the best solution but better than original.

Insane:
At 00:56:717, the repeat slider doesn't make sense. Either remove it and make something else there or use this solution(basically, no repeat on [4], move repeat slider[5] start to 00:56:510 and extend it so the hole slider sounds 9 times, which is same length as next slider[6].

----------------
Otherwise the map flows pretty fine.
Topic Starter
Jaltzu

A i k a wrote:

I really don't understand much of the rhythm in Easy at all. Most of them makes no sense or shouldn't be the sound you start a note on. My suggestion is to redo Easy and make sure it doesn't have confusing rhythm.

Normal Diff is OK.

Hard:
At beginning, try this timeline and see if you think it's better than the original. Done
The slider at 00:04:786 makes no sense. You can try to make the notes in the combo like this instead, or however you prefer to place them, but the one before made no sense to the rhythm. Fixed
The whole section on next combo color is also kind of strange, but it's not that critical.I don't see anything wrong there...
The circle at 00:57:028 is confusing, I know that it's a part of the drum but it's wrongly timed or should be in a group of 2 or more circles. But you could also do like this(lengthen first slider by 1 beat and replace the circle), it's maybe not the best solution but better than original. Fixed

Insane:
At 00:56:717, the repeat slider doesn't make sense. Either remove it and make something else there or use this solution(basically, no repeat on [4], move repeat slider[5] start to 00:56:510 and extend it so the hole slider sounds 9 times, which is same length as next slider[6]. That slider is mapped according to music. Although I agree that it's not very pretty, I don't think it's too hard or anything. So no change.

----------------
Otherwise the map flows pretty fine.
Moeri_old_1

Jaltzu wrote:

A i k a wrote:

Insane:
At 00:56:717, the repeat slider doesn't make sense. Either remove it and make something else there or use this solution(basically, no repeat on [4], move repeat slider[5] start to 00:56:510 and extend it so the hole slider sounds 9 times, which is same length as next slider[6]. That slider is mapped according to music. Although I agree that it's not very pretty, I don't think it's too hard or anything. So no change.

----------------
Otherwise the map flows pretty fine.
You should always try to make your rhythmic clicking flow, and that repeat slider there totally destroys the flow.
Nines
Yahello~ from mah gdlk modding queue woot

[Insane]
  1. 00:46:166 (8,1) - You should line these up vertically
  2. 00:56:717 - This reverse slider is confusing. It feels weird to jump to it, hold it for the right amount of time and then jump to 6 because it doesn't look like it repeats as much as it does.
  3. 00:58:579 - Move to y=188 so it lines up with the last circle
[Hard]
  1. 00:56:510 - this is quite odd. I think you should make the slider a regular length, and make it like this...
[Normal]
  1. 00:31:683 (3,4) - this doesn't look pretty. Make them more neat by making both sliders form a perfect round image. Right now, the first slider doesn't look like it's flow is matching the next one.
[Easy]
The easiest to map, with the least problems :)

good luck!
Topic Starter
Jaltzu

Tsuchimikado wrote:

Yahello~ from mah gdlk modding queue woot

[Insane]
  1. 00:46:166 (8,1) - You should line these up vertically That would look better, but I can't fit this change to excisting patterns... I'll change this if I find a good way to do it.
  2. 00:56:717 - This reverse slider is confusing. It feels weird to jump to it, hold it for the right amount of time and then jump to 6 because it doesn't look like it repeats as much as it does. I made some change to note placement. I agree that it's weird... Maybe change more later.
  3. 00:58:579 - Move to y=188 so it lines up with the last circle Done
[Hard]
  1. 00:56:510 - this is quite odd. I think you should make the slider a regular length, and make it like this... If it was a 1/4 beat, then yes. But it's a 1/8, so making it like this could be even more confusing.
[Normal]
  1. 00:31:683 (3,4) - this doesn't look pretty. Make them more neat by making both sliders form a perfect round image. Right now, the first slider doesn't look like it's flow is matching the next one. Changed a bit differently
[Easy]
The easiest to map, with the least problems :)

good luck!
Sorry for a late reply... :S
Thanks!
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