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DJ Genericname - Dango Dango Daikazoku (Drum and Bass Remix)

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Kibbleru
wtf 3 bat mods one page
Topic Starter
Moo-Chan

Kibbleru wrote:

wtf 3 bat mods one page
just dont question it
Topic Starter
Moo-Chan

theramdans wrote:

hi, random modding wwww
mainly modding guineaQ's diff


General
I checked AI mod and I find out that the countdown and audio lead-in conflicts and not consistent throughout the diffs, which is unrankable, you should check on them, HOWEVER, this is what I found when opening smallboat's .osu file :3
You will immediately know what do I want you to do with this fixedu desu

moo-moo
00:02:619 (5) - ctrl+g this maybe, for epic playability :p uh, i ctrl - g'd the other one, but tweaked it a bit c:
Cant find anything that could be improved coz I am a nub modder ueuhuehe

Anyways, good mapset overall tbh, just have to tweak the Easy diff a bit guinea. I am watching you :p
Good luck for bubble-rank etc.etc \o/ \o/
me runs
Shohei Ohtani
I sort of go into maps with star spams with a certain mindset

Insane:
00:34:979 (5) - This overlap doesn't look all that great.

Wow that actually wasn't that bad

Hard:
00:30:597 (3) - This jump doesn't make much sense because the rest of the map is so spaced nicely

Normal:
Is there any good reason why the diff's name is S.Boat?

Easy:
Fine

Wow, this map actually wasn't bad at all. Granted I look like a total dumbass because of the BAT posts above me, but uhh. . . I'll bug Mystyk and see if he wants to finish his mod or if I can just bubble after you apply these changes
Topic Starter
Moo-Chan

CDFA wrote:

I sort of go into maps with star spams with a certain mindset

Insane:
00:34:979 (5) - This overlap doesn't look all that great. fixed

Wow that actually wasn't that bad \o/

Wow, this map actually wasn't bad at all. Granted I look like a total dumbass because of the BAT posts above me, but uhh. . . I'll bug Mystyk and see if he wants to finish his mod or if I can just bubble after you apply these changes
wooo~ thank you :D
Fizz
implemented CDFA's change :3

quick hitsound suggestions for insane

00:26:720 (4) - clap here
00:27:563 (3) - clap here
00:28:574 (1) - clap on tail
00:29:585 (3) - clap
00:49:136 (4) - clap
01:08:686 (6) - clap
01:09:361 (2) - clap
01:10:035 (4) - clap on head
01:12:731 (5) - clap on head
01:30:259 (4) - clap

that's all I could find

updoot
osu file format v13

[General]
AudioFilename: DJ Genericname - Dango Dango Daikazokou DnB.mp3
AudioLeadIn: 3000
PreviewTime: 64304
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 41046,64975,86548,91941,97334,108121
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Dango Dango Daikazoku (Drum and Bass Remix)
TitleUnicode:Dango Dango Daikazoku (Drum and Bass Remix)
Artist:DJ Genericname
ArtistUnicode:DJ Genericname
Creator:Moo-Chan
Version:Smug's Hard
Source:Clannad
Tags:chata ed ending liquid DNB Adam Whitton guineaq smallboat smug-
BeatmapID:467603
BeatmapSetID:196813

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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260,-133.333333333333,4,2,1,30,0,0
597,-133.333333333333,4,2,1,50,0,0
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105601,-200,4,2,1,5,0,0


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Combo1 : 255,255,128
Combo2 : 0,255,255
Combo3 : 128,128,255
Combo4 : 255,128,255

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387,289,70877,2,0,P|331:271|297:223,1,120,0|0,0:0|0:0,0:0:0:0:
228,136,71383,2,0,L|228:48,1,60,8|0,0:0|0:0,0:0:0:0:
148,28,71720,5,2,0:0:0:0:
148,28,71889,1,0,0:0:0:0:
148,28,72057,2,0,P|84:48|68:120,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
300,124,73068,6,0,L|300:212,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
356,52,73574,1,0,0:0:0:0:
252,40,73743,2,0,L|132:56,1,120,0|8,0:0|0:0,0:0:0:0:
56,124,74248,2,0,L|176:140,1,120
276,160,74754,1,8,0:0:0:0:
312,260,74922,1,8,0:0:0:0:
312,260,75007,1,8,0:0:0:0:
312,260,75091,6,0,P|280:256|248:260,1,60,8|0,0:0|0:0,0:0:0:0:
180,304,75428,2,0,P|150:306|120:302,1,60,8|8,0:0|0:0,0:0:0:0:
40,212,75765,6,0,L|32:80,1,120,4|8,0:0|0:0,0:0:0:0:
112,36,76271,2,0,L|120:168,1,120,0|0,0:0|0:0,0:0:0:0:
204,196,76776,2,0,L|200:128,1,60,8|0,0:0|0:0,0:0:0:0:
291,193,77113,6,0,P|276:242|208:284,2,120,2|8|0,0:0|0:0|0:0,0:0:0:0:
348,124,77956,1,0,0:0:0:0:
452,168,78125,2,0,L|520:168,1,60,8|0,0:0|0:0,0:0:0:0:
444,80,78462,6,0,P|404:96|364:164,1,120,0|8,0:0|0:0,0:0:0:0:
296,216,78967,2,0,P|269:268|216:295,1,120,0|0,0:0|0:0,0:0:0:0:
116,316,79473,2,0,L|116:380,1,60,8|0,0:0|0:0,0:0:0:0:
208,376,79810,6,0,L|336:376,2,120,2|8|0,0:0|0:0|0:0,0:0:0:0:
116,316,80653,1,0,0:0:0:0:
44,264,80821,2,0,P|36:220|44:192,1,60,8|0,0:0|0:0,0:0:0:0:
116,160,81158,6,0,P|176:180|236:156,1,120,4|8,0:0|0:0,0:0:0:0:
316,188,81664,2,0,P|376:168|436:192,1,120
492,124,82170,2,0,L|488:52,1,60,8|0,0:0|0:0,0:0:0:0:
396,32,82507,5,2,0:0:0:0:
320,92,82675,1,0,0:0:0:0:
213,112,82844,2,0,P|155:116|116:160,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
372,192,83855,6,0,L|368:320,1,120,0|8,0:0|0:0,0:0:0:0:
288,352,84361,1,0,0:0:0:0:
192,308,84529,2,0,P|132:296|64:324,1,120,2|8,0:0|0:0,0:0:0:0:
8,256,85035,1,2,0:0:0:0:
36,80,85372,1,2,0:0:0:0:
36,80,85540,1,8,0:0:0:0:
212,100,85877,6,0,L|204:36,1,60
120,88,86215,2,0,L|112:152,1,60,2|8,0:0|0:0,0:0:0:0:
24,160,86552,6,0,P|36:196|128:232,1,120,4|8,0:0|0:0,0:0:0:0:
180,280,87057,1,0,0:0:0:0:
180,280,87394,2,0,L|176:352,2,60,0|8|0,0:0|0:0|0:0,0:0:0:0:
228,204,87900,6,0,L|216:128,1,60,2|0,0:0|0:0,0:0:0:0:
308,152,88237,2,0,L|339:81,1,60,8|0,0:0|0:0,0:0:0:0:
396,160,88574,2,0,L|460:118,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
344,232,89080,1,0,0:0:0:0:
228,204,89248,6,0,P|196:168|196:92,1,120,0|8,0:0|0:0,0:0:0:0:
116,28,89754,2,0,P|117:86|81:133,1,120,0|0,0:0|0:0,0:0:0:0:
120,220,90259,2,0,L|120:280,1,60,0|0,0:0|0:0,0:0:0:0:
64,352,90597,6,0,P|34:307|40:236,2,120,2|8|0,0:0|0:0|0:0,0:0:0:0:
152,376,91439,1,0,0:0:0:0:
208,304,91608,1,8,0:0:0:0:
292,336,91776,1,0,0:0:0:0:
352,280,91945,6,0,L|344:184,1,90.0000034332277,0|8,0:0|0:0,0:0:0:0:
264,132,92451,2,0,L|256:228,1,90.0000034332277
176,272,92956,2,0,P|168:308|172:328,1,45.0000017166138,8|0,0:0|0:0,0:0:0:0:
252,308,93293,6,0,P|295:298|339:306,2,90.0000034332277,0|8|0,0:0|0:0|0:0,0:0:0:0:
416,268,94304,2,0,L|410:223,1,45.0000017166138,8|0,0:0|0:0,0:0:0:0:
328,148,94642,6,0,L|320:52,1,90.0000034332277,0|8,0:0|0:0,0:0:0:0:
240,40,95147,1,0,0:0:0:0:
158,55,95316,2,0,P|185:103|221:120,1,90.0000034332277,0|8,0:0|0:0,0:0:0:0:
288,148,95821,2,0,P|325:171|344:211,1,90.0000034332277
112,336,96664,2,0,L|115:291,3,45.0000017166138,0|8|0|8,0:0|0:0|0:0|0:0,0:0:0:0:
64,224,97338,6,0,L|56:152,1,60,0|2,0:0|0:0,0:0:0:0:
156,140,97844,2,0,L|148:212,1,60
136,300,98349,1,2,0:0:0:0:
136,300,98686,6,0,P|168:308|204:296,1,60,0|2,0:0|0:0,0:0:0:0:
256,248,99192,2,0,P|285:242|313:250,1,60
380,296,99698,1,2,0:0:0:0:
380,296,100035,6,0,L|440:288,1,60,0|2,0:0|0:0,0:0:0:0:
464,200,100540,2,0,L|404:208,1,60
332,160,101046,1,2,0:0:0:0:
332,160,101383,6,0,L|344:100,1,60,0|2,0:0|0:0,0:0:0:0:
236,136,101889,2,0,L|248:196,1,60,0|0,0:0|0:0,0:0:0:0:
176,252,102394,1,2,0:0:0:0:
176,252,102731,6,0,L|148:320,1,60,0|2,0:0|0:0,0:0:0:0:
92,236,103237,2,0,L|64:168,1,60
124,112,103743,1,2,0:0:0:0:
228,56,104080,6,0,P|232:96|224:128,1,60,0|2,0:0|0:0,0:0:0:0:
124,171,104585,2,0,P|120:141|124:112,1,60,0|0,0:0|0:0,0:0:0:0:
228,56,105091,1,2,0:0:0:0:
380,104,105428,5,0,0:0:0:0:
256,192,105597,12,0,107788,0:0:0:0:
Topic Starter
Moo-Chan
Updated! :3
Made the hitsound changes from smug
Shohei Ohtani
moo

Looked over changes and stuff. Asked QATs about Mystyk's incomplete mod and they said it was fine

I hope to the sweet lord jesus the metadata is correct because i can't find shit.
Topic Starter
Moo-Chan

CDFA wrote:

moo

Looked over changes and stuff. Asked QATs about Mystyk's incomplete mod and they said it was fine

I hope to the sweet lord jesus the metadata is correct because i can't find shit.
hjyjhgsdvjmhfs thank youuuuu :D
Squigly
Raiku
sigh 9/10 of my ranks follow cdfa bubbles xD

luv u cdfa!

moo contact me in game
DakeDekaane
uguu :u
Topic Starter
Moo-Chan

DakeDekaane wrote:

uguu :u
uguuu v:
Raiku
popped awaiting a mod to rectify a few spacing/pattern issues that i'l address tomorrow, don't worry we will have this up and running very soon!
Irreversible
hi moo! Just some ideas to polish your insane a bit. I'll just mention some short words as blanket http://osu.ppy.sh/ss/2128690, a certain coordinate, or things like overlap (which means, you should fix the overlap if it's a really untidy one)

[Insane]

00:01:945 (3) - Flow would improve drastically if this pointed to the top. http://osu.ppy.sh/ss/2128692 You could try smth like that?
00:05:653 (1) - blanket, just redo the slider since it seems to use the old algorhyrthm
00:06:495 (3) - move a bit to the right, almost overlapping
00:07:338 (3) - really awkward spacing, try to move it further
00:12:394 (1,2,3) - shouldn't the spacing be equal? the song is the same here .. so..
00:13:406 (5) - blanket with 3
00:16:439 (1) - blanket 00:15:428 (2) - with that one
00:18:799 (5) - those two slider shapes don't really compliment each other. how about ctrl + h + j 00:18:462 (4) - that one?
00:22:338 (4) - almost overlapping, move a bit away
00:27:900 (5,6,7,1) - try to improve the flow here with building a better shaped circle thingy
00:29:248 (2,3) - ctrl + g to get a better flowing triangle?
00:31:608 (4,5,6) - i like that! good job
00:33:125 (3,4,5) - spacing issues, take care that it's consistent here
00:34:642 (3,4) - flow is not existant here, since you're really stopped. try http://osu.ppy.sh/ss/2128696 smth like this?
00:35:821 (4,5,6) - mh, you could try to avoid the overlap with moving it around a bit
00:38:012 (1) - overlap, not needed tbh. move it a bit down, also to improve the flow. try a triangle?
00:38:349 (2) - ctrl + h + j 00:38:012 (1) - to improve the flow?
00:40:709 (1,2,3,4,1,2,3,4,1,2,3) - uh well, no offense but i think you could do better. Try to use squares and triangles in that case, even if it might be a bit uncreative, it will look a lot more structured.
00:43:068 (5,6) - is that part that intense to justify such a high jump?
00:45:765 (7) - overlap. try stacking the end of 7 with 00:45:091 (4) - ?
00:53:181 (2,3,4,5,6,7,8) - equalize the spacing again?
00:55:877 (3,4,5) - quite awkward flow. would prefer if 5 was forming a triangle with 3 and 4 to improve its flow. http://osu.ppy.sh/ss/2128698 probably like that?
01:00:428 (6,7) - i don't quite understand the stack here. I mean, is there a reason to stop in the song here? There are other parts like this, where I'm asking myself that question. Up2you tho.
01:04:136 (5,6,1) - take that stack and move it to 416 232
01:02:282 - for the leadin of the kiai, something a bit more interesting or tricky could do the trick. insert the code above once (do it in a new diff, to test) and see if you like it, it's just a personal idea which might help you to get another one!

kiai lead-in
272,28,62282,5,2,0:0:0:0:
144,144,62451,1,0,0:0:0:0:
144,144,62535,1,0,0:0:0:0:
144,144,62619,2,0,P|164:192|220:224,1,85,8|0,0:0|0:0,0:0:0:0:
352,168,62956,2,0,P|300:161|244:193,1,85,8|0,0:0|0:0,0:3:0:0:
240,312,63293,1,8,0:0:0:0:
352,168,63462,1,0,0:0:0:0:
272,12,63630,5,2,0:0:0:0:
144,144,63799,1,2,0:0:0:0:
148,168,63883,1,0,0:0:0:0:
152,188,63967,1,8,0:0:0:0:
352,168,64136,1,8,0:0:0:0:
348,148,64220,1,0,0:0:0:0:
345,131,64304,5,10,0:0:0:0:
156,208,64473,1,8,0:0:0:0:
216,376,64642,1,10,0:0:0:0:
404,300,64811,1,8,0:0:0:0:
252,148,64979,6,0,P|276:100|316:68,1,85,4|0,0:0|0:0,0:0:0:0:

01:06:327 (5) - i'd rotate that one to the left to improve the flow
01:08:181 (4) - how about a 1/1 slider for once to 1) follow the vocal 2) bring the map a bit of Variation in rhythm?
01:15:259 (7) - would prefer having this overlap avoided
01:22:338 (9,1) - weird flow, 1 should really Point downwards and not back up again
01:36:664 (1,2,3,4,1) - try to get a rounder pattern, looks pretty off atm

well, that's basically it! probably i've missed some things, but i'm pretty sure you could also fix them yourself by simply looking over your map again.
(uh well, i just wanted to pop the bubble myself but raiku already did it , so just see it as additional help)
Raiku
what the actual hell sanic

i mean irre that was fast stuff. im going to ensure this map receives the attention it needs to weed out the minor little flaws which i think irre has mostly covered!
guineaQ

DakeDekaane wrote:

uguu :u
teach me how 2 map easy senpai ;w;

and irre sanic confirmed
Mystyk
holy...wait plz I was modding it through days and still haven't finished :'D don't kudosu this post, and it's also quite subjective, however I wasn't planning on bubbling it CDFA so you can do it if you want

[Insane]
  1. 00:00:260 (1) - very small thing and just personal opinion but I think this would look better xD - http://puu.sh/bXK6p/502ca8cf68.jpg
  2. 00:01:945 (3,4) - considering the upcoming parts that are similar, I think this would fit better - http://puu.sh/bVKNr/9fa8c965dd.jpg
  3. 00:08:686 (2,3) - I think this jump is confusing because of the distance between 00:08:349 (1,2) - maybe try to stack (2) with (3) - https://osu.ppy.sh/ss/2109608
  4. 00:11:046 (1,2,3) - I think it would be nice if you didn't use so much 1/2, I know this is insane, but this is the slow part of the song and the fast parts will get a bigger emphasis if the slow parts are slow enough - https://osu.ppy.sh/ss/2109621
  5. 00:12:731 (3,4) - same as above - https://osu.ppy.sh/ss/2109633
  6. 00:13:743 (1,2) - same as above - https://osu.ppy.sh/ss/2109635
  7. 00:16:439 (1,2) - same that I mentioned, try making this a 1/1 slider to vary the rhythm
  8. 00:20:316 (4,5) - it would fit better if you started 00:20:316 (4,5) - these sliders on white ticks, because 00:20:653 (5) - this ends on a big beat and it also sounds like that this 00:20:484 - is where the soft melody starts - http://puu.sh/c2PSm/992d9f0a56.jpg - and also 00:20:990 (6) - it doesn't feel that comfortable to click on this because there are no strong beats and etc. here so I think it would be better to change this
  9. 00:29:922 (1,2,3,4,5) - it feels like that there are too many objects here too and it's not comfortable to play (imo) I would remove 00:30:428 (2,5) - and maybe do this pattern differently, example: http://puu.sh/c5VXZ/251b2e125d.jpg
  10. 00:34:810 (4,5) - small thing but don't make them touch each other, on the other hand I think things like this don't flow well + it's better to use 2 sliders here, because 00:34:810 (4) - it doesn't feel good to click this, the beat is too soft, it doesn't have to be emphasized with a hit circle - https://osu.ppy.sh/ss/2109720 (emphasize is on the timeline not on the placement xD)
  11. 00:37:338 (3,4,5,6) - 2 sliders would fit better than 4 hit circles imo, because this part is still "calm" so hit circles feel too "overmapped"
  12. 00:39:866 (3) - remove this too, it feels "overmapped" as I said, the sounds are too soft here and also the whole difficulty is kind of spammed with 1/2 >.<
  13. 01:35:316 (4,5,6) - fits better to the vocal and doesn't feel overmapped - http://puu.sh/capP3/1fc3564b62.jpg
  14. 01:38:012 (5) - I would suggest to remove this, it really feels too much, the song is so calm here but this part is spammed with hit circles, imo it doesn't fit, but of course it's up to you if you want to change it or not
  15. 01:40:035 (1,2,3) - same here try making (1) longer and removind the other 2 hit circles
  16. 01:42:731 (1,2) - same
  17. 01:45:428 (1,2,3,4,5,6,7) - same that I mentioned - http://osu.ppy.sh/ss/2129679
Basically I had problems with the beginning and ending, because they are slow but there is a lot mapped to them it would be nice if you considered these, but of course it's your decision. Good luck and sorry.
Topic Starter
Moo-Chan
gah, such long mods x.x
i'll go through and make changes when i get home from school
thanks again (:
Squigly

Moo-Chan wrote:

gah, such long mods x.x
i'll go through and make changes when i get home from school
thanks again (:
luk at deez modz, such shit mep get betr pls moo ;_;
UnitedWeSin
I'm not really sure that lots of subjective rhythm changes are what's best for the map at this really late stage. Also moo is a new mapper so she is going to take your suggestions very seriously and could easily lower the quality of her map unknowingly.
Topic Starter
Moo-Chan

UnitedWeSin wrote:

I'm not really sure that lots of subjective rhythm changes are what's best for the map at this really late stage. Also moo is a new mapper so she is going to take your suggestions very seriously and could easily lower the quality of her map unknowingly.
he is right.. i'll still look at the mods but i cant guarantee that i'll make all changes
i dont wanna mess up my map ;-;
Topic Starter
Moo-Chan
Updated!
applied a bunch of changes

Edit: Reply to Mystyk's mod

Mystyk wrote:

holy...wait plz I was modding it through days and still haven't finished :'D don't kudosu this post, and it's also quite subjective, however I wasn't planning on bubbling it CDFA so you can do it if you want

[Insane]
  1. 00:00:260 (1) - very small thing and just personal opinion but I think this would look better xD - http://puu.sh/bXK6p/502ca8cf68.jpg fixed
  2. 00:01:945 (3,4) - considering the upcoming parts that are similar, I think this would fit better - http://puu.sh/bVKNr/9fa8c965dd.jpg fixed
  3. 00:08:686 (2,3) - I think this jump is confusing because of the distance between 00:08:349 (1,2) - maybe try to stack (2) with (3) - https://osu.ppy.sh/ss/2109608 kept it how it is
  4. 00:11:046 (1,2,3) - I think it would be nice if you didn't use so much 1/2, I know this is insane, but this is the slow part of the song and the fast parts will get a bigger emphasis if the slow parts are slow enough - https://osu.ppy.sh/ss/2109621 fixed
  5. 00:12:731 (3,4) - same as above - https://osu.ppy.sh/ss/2109633 ^
  6. 00:13:743 (1,2) - same as above - https://osu.ppy.sh/ss/2109635 ^
  7. 00:16:439 (1,2) - same that I mentioned, try making this a 1/1 slider to vary the rhythm didnt do this
  8. 00:20:316 (4,5) - it would fit better if you started 00:20:316 (4,5) - these sliders on white ticks, because 00:20:653 (5) - this ends on a big beat and it also sounds like that this 00:20:484 - is where the soft melody starts - http://puu.sh/c2PSm/992d9f0a56.jpg - and also 00:20:990 (6) - it doesn't feel that comfortable to click on this because there are no strong beats and etc. here so I think it would be better to change this did this
  9. 00:29:922 (1,2,3,4,5) - it feels like that there are too many objects here too and it's not comfortable to play (imo) I would remove 00:30:428 (2,5) - and maybe do this pattern differently, example: http://puu.sh/c5VXZ/251b2e125d.jpg kept
  10. 00:34:810 (4,5) - small thing but don't make them touch each other, on the other hand I think things like this don't flow well + it's better to use 2 sliders here, because 00:34:810 (4) - it doesn't feel good to click this, the beat is too soft, it doesn't have to be emphasized with a hit circle - https://osu.ppy.sh/ss/2109720 (emphasize is on the timeline not on the placement xD) was fixed due to irre's mod
  11. 00:37:338 (3,4,5,6) - 2 sliders would fit better than 4 hit circles imo, because this part is still "calm" so hit circles feel too "overmapped" kept how it is
  12. 00:39:866 (3) - remove this too, it feels "overmapped" as I said, the sounds are too soft here and also the whole difficulty is kind of spammed with 1/2 >.< done
  13. 01:35:316 (4,5,6) - fits better to the vocal and doesn't feel overmapped - http://puu.sh/capP3/1fc3564b62.jpg fixed
  14. 01:38:012 (5) - I would suggest to remove this, it really feels too much, the song is so calm here but this part is spammed with hit circles, imo it doesn't fit, but of course it's up to you if you want to change it or not fixed
  15. 01:40:035 (1,2,3) - same here try making (1) longer and removind the other 2 hit circles ^
  16. 01:42:731 (1,2) - same ^
  17. 01:45:428 (1,2,3,4,5,6,7) - same that I mentioned - http://osu.ppy.sh/ss/2129679 fixed, but did something of my own
Basically I had problems with the beginning and ending, because they are slow but there is a lot mapped to them it would be nice if you considered these, but of course it's your decision. Good luck and sorry. thanks <3
Shohei Ohtani
so i guess mystyk told me to rebubble this so
theramdans
wwoooww it is \HAPPENING/
Irreversible
my mod focussed on aestetics anyway
Topic Starter
Moo-Chan

Irreversible wrote:

my mod focussed on aestetics anyway
Mhm, but thanks still c:
I really love the kiai leadin you suggested :D
Topic Starter
Moo-Chan
Where es raiku
Konei
Hey there, as you requested in game.

[General]

  1. Audio lead-in from 3000 is more than needed in my opinion, 2000 is totally fine.

[Insane]

  1. 00:45:259 (5,6) - This is a weird stack, on 6 the piano starts to play so a new movement could work well.
  2. 00:55:540 (1) - Stacking this under a Slider's end plays pretty odd in my opinion, also it's kinda tricky to read at first sight since the map's flow is pretty fast, unstack?
  3. 01:20:147 (2) - Reduce this jump a bit as it's really sudden.
  4. 01:24:866 (6) - Kind of an odd stack again, try to remove the circle and add a repeat?
  5. 01:26:215 (4) - Add a Normal hitnormal to the end to follow the clap?
  6. 01:33:967 (1) - Remove the NC? Does not really make sense to me here since you start a new combo on 01:34:642 - which isn't sensefull if you follow the vocals.

[Smug's Hard]

  1. 01:45:428 (1) - This single NC doesn't look really appealing to me, better to remove it.

Let me know when you had a look, I'll rebubble after you've made changes.
Fizz

Konei wrote:

[Smug's Hard]

  1. 01:45:428 (1) - This single NC doesn't look really appealing to me, better to remove it. it makes it look complete to me, so no change
thanks~
Topic Starter
Moo-Chan

Konei wrote:

Hey there, as you requested in game.

[General]

  1. Audio lead-in from 3000 is more than needed in my opinion, 2000 is totally fine. fixed

[Insane]

  1. 00:45:259 (5,6) - This is a weird stack, on 6 the piano starts to play so a new movement could work well. mmk, i moved it
  2. 00:55:540 (1) - Stacking this under a Slider's end plays pretty odd in my opinion, also it's kinda tricky to read at first sight since the map's flow is pretty fast, unstack? unstacked and made a pattern of some sorts
  3. 01:20:147 (2) - Reduce this jump a bit as it's really sudden. reduced
  4. 01:24:866 (6) - Kind of an odd stack again, try to remove the circle and add a repeat? i made it a repeat but it kinda feels awkward because there's no other repeats in the map but, i guess its fine
  5. 01:26:215 (4) - Add a Normal hitnormal to the end to follow the clap? uhm, i dont really know what you mean so im not gonna bother, but im pretty sure that this little no-change will matter
  6. 01:33:967 (1) - Remove the NC? Does not really make sense to me here since you start a new combo on 01:34:642 - which isn't sensefull if you follow the vocals. fixed
Let me know when you had a look, I'll rebubble after you've made changes. gonna forum pm you. but thank yew
Konei
Rebubbled.
Topic Starter
Moo-Chan
:3 danke
Topic Starter
Moo-Chan
Maybe one day this'll be ranked
Fycho
We did a irc, fixed a few things.
SPOILER
2014-10-19 11:09 Moo-Chan: hey fycho?
2014-10-19 11:09 Fycho: hello
2014-10-19 11:09 Moo-Chan: hai, i was gonna see if since my map is bubbled, you could take a quick look at it
2014-10-19 11:10 Fycho: raiku seems to do it
2014-10-19 11:11 Moo-Chan: yes but he is sick atm and cant do it
2014-10-19 11:11 Moo-Chan: did he tell you or something?
2014-10-19 11:11 Fycho: no
2014-10-19 11:11 Fycho: link me the map
2014-10-19 11:12 Moo-Chan: ACTION is listening to [http://osu.ppy.sh/b/472674 DJ Genericname - Dango Dango Daikazoku (Drum and Bass Remix)]
2014-10-19 11:16 Fycho: maybe need to change hard to cs4
2014-10-19 11:16 Fycho: hard to insane, gap too large
2014-10-19 11:17 Moo-Chan: alright
2014-10-19 11:17 Fycho: CS4 really fits the hard
2014-10-19 11:18 Moo-Chan: i'll tell him
2014-10-19 11:20 Fycho: hard/insane almost fine
2014-10-19 11:20 Fycho: only cs4 to hard
2014-10-19 11:22 Moo-Chan: this is what smug- said "i mean, no other bats have had a problem with it so"
2014-10-19 11:26 Moo-Chan: alright
2014-10-19 11:26 Moo-Chan: he said i can make the change
2014-10-19 11:26 Fycho: I really enjoy the insane diff, good job as 1st map, but I am not sure about the spread(mainly hard to insane)
2014-10-19 11:28 Moo-Chan: thank you
2014-10-19 11:28 Moo-Chan: so, im gonna update this
2014-10-19 11:28 Moo-Chan: can you look at it after i update?
2014-10-19 11:28 Fycho: wait
2014-10-19 11:28 Fycho: can you tell me where the song is from
2014-10-19 11:28 Moo-Chan: the song?
2014-10-19 11:28 Moo-Chan: like, the source?
2014-10-19 11:29 Fycho: it's remix maybe can't use clannad as source
2014-10-19 11:29 Fycho: I am not sure
2014-10-19 11:29 Moo-Chan: ACTION is listening to [http://osu.ppy.sh/b/190043 DJ Genericname - Dango Dango Drum and Bass]
2014-10-19 11:29 Moo-Chan: source is clannad
2014-10-19 11:29 Moo-Chan: and that one is ranked
2014-10-19 11:29 Fycho: can you give me the creator of the song's page
2014-10-19 11:30 Fycho: ranked version CAN'T be used as reference
2014-10-19 11:30 Moo-Chan: how do i find that
2014-10-19 11:30 Fycho: where do you get the song
2014-10-19 11:30 Moo-Chan: i found it on youtibe
2014-10-19 11:30 Moo-Chan: youtube*
2014-10-19 11:30 Fycho: give me the link
2014-10-19 11:31 Moo-Chan: let me find it
2014-10-19 11:31 Moo-Chan: https://www.youtube.com/watch?v=vOmckV22r7c
2014-10-19 11:32 Fycho: why do you add (Drum and Bass Remix) in title?
2014-10-19 11:32 Fycho: this is not the song's source lil
2014-10-19 11:33 Fycho: lol*
2014-10-19 11:33 Moo-Chan: it is
2014-10-19 11:34 Moo-Chan: so
2014-10-19 11:34 Moo-Chan: wait
2014-10-19 11:34 Moo-Chan: do i just take that out of the title?
2014-10-19 11:34 Fycho: I need the creator's page
2014-10-19 11:35 Moo-Chan: https://soundcloud.com/adam-whitton
2014-10-19 11:36 Fycho: is this offical?
2014-10-19 11:36 Moo-Chan: yes
2014-10-19 11:37 Moo-Chan: if you go to the second page of my beatmaps thread, Lanturn has a post about the title and adam whitton
2014-10-19 11:37 Moo-Chan: https://osu.ppy.sh/forum/t/229723/start=15
2014-10-19 11:38 Fycho: seems there is no space between them
2014-10-19 11:38 Fycho: Dango Dango Daikazoku(Drum and Bass Remix)
2014-10-19 11:38 Fycho: maybe
2014-10-19 11:38 Fycho: this page shows
2014-10-19 11:39 Moo-Chan: so take out the space?
2014-10-19 11:39 Fycho: https://www.youtube.com/watch?v=4IBzjoW5uxU&list=PLzwojwyeyz7g2FrTciT5Zy3-_F1o6VUfm
2014-10-19 11:39 Fycho: this is offical
2014-10-19 11:39 Fycho: there is space
2014-10-19 11:39 Fycho: okay, keep it
2014-10-19 11:40 Moo-Chan: alright
2014-10-19 11:40 Fycho: lemme check the easy diff last
2014-10-19 11:40 Moo-Chan: mhm
2014-10-19 11:42 Fycho: k, update
2014-10-19 11:42 Fycho: fine for me
2014-10-19 11:43 Moo-Chan: ACTION is listening to [http://osu.ppy.sh/b/466789 DJ Genericname - Dango Dango Daikazoku (Drum and Bass Remix)]
2014-10-19 11:43 Moo-Chan: updated
2014-10-19 11:46 Fycho: one more thing
2014-10-19 11:46 Fycho: in easy diff
2014-10-19 11:47 Fycho: 00:11:383 - 00:13:406 - and etc, increase all the tick hitsounds to 20% volume
2014-10-19 11:47 Fycho: 10% is nearly muted, and your let sliderslide silent, don't mute tick hitsounds
2014-10-19 11:47 Moo-Chan: done
2014-10-19 11:48 Moo-Chan: update?
2014-10-19 11:48 Fycho: all 10% to 20%
2014-10-19 11:48 Fycho: yea update
2014-10-19 11:48 Moo-Chan: updated
2014-10-19 11:52 Moo-Chan: so now what
2014-10-19 11:52 Fycho: I am checking folder please wait
2014-10-19 11:53 Moo-Chan: alright
2014-10-19 11:55 Fycho: k
2014-10-19 11:55 Fycho: everything fine now
2014-10-19 11:55 Moo-Chan: woo

Qualified!
Shohei Ohtani
ni
Topic Starter
Moo-Chan
yessssssss
guineaQ
nani
theramdans

guineaQ wrote:

nani
guineaq so pro, qualified 2 GDs in one week

Moo moo gratz! :3
Want 2 Buy Avon
good work :D
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