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MiddleIsland - Achromat [OsuMania]

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Harbyter
fine to me ~
Jepetski

Harbyter wrote:

fine to me ~
WOOOOOOOOOOOOO HERE WE GO BOIS THE DAY WILL COME SOON
Topic Starter
Jinjin

Harbyter wrote:

fine to me ~
Thanks for bubble harby~ ><
PyaKura
Hype ! ~

Gogogo
lemonguy
HYPE!
Kyousuke-
woah finallyyyy
nice achromat! hype PP =w=/

go qualify! xD
/shoot/
Evening


what the fuck lmao

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qualifi-no

find me in irc and arrange a time with me
Fullerene-
what the fuck lmao
PyaKura
LOL Zenx you totally got me there
Kyousuke-
wtf zenx... i thought it was qualified lol
achromat is near...
JamesHappy
HYPE \o/
Evening

sorry im an asshole
PyaKura
You fucking did it again, yes you are. :c
Topic Starter
Jinjin
:v
Soon
LeiN-
looking forward it so too long
Evening
<x>Jin's Diffs
<x>Blocko
<x>Tidek
< >Fullememe
< >Tristan

im lazy

jin's logs are on another com or somewhere

Brocko
13:00 Z3nx: ohai
13:00 Z3nx: which map do you wanna clear first
13:01 Blocko: uhh
13:03 Blocko: achromat
13:03 Z3nx: o ok
13:03 Z3nx: uhh link
13:03 Z3nx: i need to redl
13:04 Z3nx: my laptop doesn't have achromat lol
13:04 Blocko: a
13:11 Z3nx: r u even planning to irc
13:13 Blocko: ye sorry
13:13 Blocko: someone asked me to playtest
13:13 Z3nx: lomo
13:13 Blocko: a
13:13 Blocko: u redy
13:14 Z3nx: downloading achromat for the 10th time
13:14 Blocko: hue
13:14 Z3nx: school internet cuts me off every 10 seconds or something
13:15 Z3nx: gonna test and tell u wud i thunk
13:16 Blocko: ay
13:19 Z3nx: one thing that i kinda noticed is that uhh
13:19 Z3nx: 01:01:179 - these kind of hammers
13:19 Z3nx: is harder than another ( by a bit )
13:19 Z3nx: since you're hammering with both hands
13:20 Z3nx: whereas another uses 1 and then another
13:20 Blocko: oh true
13:20 Blocko: do i make the hammers one handed
13:20 Z3nx: hmm
13:20 Z3nx: you can probably uhhh
13:21 Z3nx: 02:15:361 (135361|4,135361|6,135482|3,135482|5,135603|3,135603|5,135725|4,135846|5,135846|3,135967|3,135967|5,136088|4,136088|6,136452|4,136452|6,136573|3,136573|5,136694|3,136694|5,136815|6,136815|4,136937|5,136937|3,137058|5,137058|3,137179|4,137179|6) - do something like the pattern later on
13:21 Z3nx: but i noticed this is biased also
13:21 Z3nx: so you might wanna flip it
13:21 Z3nx: breaking PR though
13:23 Blocko: hm
13:23 Blocko: [https://osu.ppy.sh/ss/3145649 how about this?]
13:23 Z3nx: it's kinda biased towards the usage of the thumb for both players but i kinda assume that the thumb ( for both parties of left/right thumb players ) will be more comfortable with the jack on the thumb
13:23 Z3nx: uhhh no
13:23 Blocko: i tried
13:23 Z3nx: [123][123][13] is weird
13:24 Z3nx: uhhh
13:24 Z3nx: [124][124][123] can work
13:24 Z3nx: or [124][124][12/23]
13:24 Z3nx: trust me im a chord expert
13:26 Blocko: http://osu.ppy.sh/ss/3145654 like this?
13:26 Z3nx: this kinda looks weird but eh it plays ok for me http://puu.sh/hSF76/96a2ebb535.jpg
13:26 Z3nx: that should be ok
13:27 Blocko: it kinda plays well for me
13:27 Blocko: on mine, that is
13:27 Z3nx: you kinda lose some notes but ok
13:29 Blocko: soooo
13:29 Blocko: good enough?
13:29 Z3nx: did you flip it on the next pattern
13:29 Blocko: ye
13:29 Z3nx: o ok
13:30 Z3nx: wud abut 02:16:361 (136361|0,136406|2,136452|4,136452|6,136573|3,136573|5,136694|3,136694|5,136815|4,136815|2,136815|6,136937|3,136937|5,136937|1,137058|5,137058|3,137058|1,137179|0,137179|2,137179|4,137179|6) -
13:30 Z3nx: did u frip
13:30 Blocko: [https://osu.ppy.sh/ss/3145661 looks like this now]
13:30 Blocko: flipped
13:30 Z3nx: that's it for the concerning stuff so
13:31 Z3nx: might wanna structure this [12][3]
13:31 Z3nx: 00:18:270 (18270|2,18270|1,18361|0) -
13:31 Z3nx: this chord to note is kinda like an awkward hand movement ( for me )
13:31 Blocko: done
13:32 Z3nx: 00:29:906 (29906|3,30270|3) - shield this?
13:32 Blocko: applied that btw
13:32 Z3nx: o ok
13:32 Z3nx: shield that for a bigger impact imo
13:32 Blocko: alright
13:32 Blocko: shielded
13:33 Z3nx: if i remember correctly
13:33 Z3nx: jin 00:55:725 (55725|5,56270|4) - staired in between these notes
13:33 Z3nx: which kinda represents the piano pitch going down
13:34 Z3nx: kinda interesting imo, might wanna try something like that if possible
13:34 Blocko: hm
13:34 Z3nx: 01:00:088 (60088|5,60634|2) - same here
13:35 Blocko: i kinda changed the pattern to at least follow the piano pitch going down
13:36 Blocko: well, i tried
13:36 Z3nx: mm
13:36 Z3nx: highly suggest to stair this instead of chording though
13:36 Z3nx: 01:00:270 (60270|4,60270|6,60452|5,60452|3) -
13:37 Blocko: done
13:37 Blocko: i was focusing the drums here, but stair seems to fit much better
13:37 Z3nx: the hats are kinda light
13:37 Z3nx: idk, i feel that this map should be more piano-driven
13:38 Z3nx: 01:10:270 (70270|6,70270|3,70270|0,70634|6,70634|3,70634|0) - might wanna differentiate these chords with PR here
13:38 Blocko: alright
13:39 Z3nx: 01:21:725 - i think this will probably be coo http://puu.sh/hSFFK/b250f3acc5.jpg
13:40 Z3nx: following painoz
13:41 Blocko: kaiden
13:41 Z3nx: nice
13:44 Z3nx: hmm
13:44 Z3nx: 01:36:452 (96452|6,96634|0) - you might wanna cut/change the LN positioning w/e crap
13:44 Z3nx: hold on imma screen
13:45 Z3nx: http://puu.sh/hSFSx/91b1ca1e19.jpg
13:45 Z3nx: the LNs are abit far apart so you might wanna change le positioning
13:46 Blocko: noice
13:47 Z3nx: 01:38:634 (98634|5,98634|4,98725|6) - i kinda wanna point this out
13:47 Z3nx: but idk how you gonna change this
13:48 Z3nx: cause the [56][7] is _slightly_ awk
13:48 Blocko: [http://osu.ppy.sh/ss/3145683 like this?]
13:48 Z3nx: why are some of your lines missing
13:48 Z3nx: but ok
13:49 Z3nx: anyways
13:49 Blocko: because that's oss
13:49 Z3nx: 01:41:361 (101361|2,101452|3,101543|4) - you might wanna emphasize on these drum w/e thing triplet
13:49 Z3nx: 01:41:270 (101270|3) - so you might wanna remove thiz
13:49 Z3nx: or just move it somewhere
13:49 Z3nx: it's kinda like blending in to the triplet
13:50 Blocko: moved it somewhere
13:50 Blocko: but i did rearrange the pattern around it to accomodate that spot
13:50 Z3nx: o ok
13:51 Z3nx: 01:44:088 (104088|5,104179|3,104270|4,104361|5,104452|6) - might wanna somehow make this into uhh 76567
13:51 Z3nx: for piano
13:51 Blocko: muh pitch
13:51 Z3nx: 01:43:997 (103997|4,104088|5) - the streams connecting together in 1 piece kinda doesn't fit wel
13:52 Blocko: hm
13:52 Blocko: [https://osu.ppy.sh/ss/3145688 this ok?]
13:52 Blocko: inb4 lines missing
13:52 Z3nx: wow why are your lines missing
13:52 Z3nx: ye that's ok
13:53 Blocko: it's oss ok
13:53 Z3nx: ye kno
13:53 Z3nx: it's kinda weird dat
13:54 Z3nx: 01:50:634 (110634|0,110815|2,110997|1,111179|3,111361|2) - 01:52:088 (112088|1,112270|3,112452|0,112634|1,112815|2) - is different in feeling
13:54 Blocko: a
13:55 Z3nx: a.k.a change to note 01:52:634 (112634|1) - and move to right
13:56 Blocko: alright
13:57 Z3nx: r u plannin 2 nerf dis
13:57 Z3nx: 02:15:725 (135725|0,135725|2,135725|4,135846|1,135846|5,135846|3,135967|5,135967|1,135967|3,136088|0,136088|4,136088|2,136088|6) -
13:57 Z3nx: to 1 hand or w/e
13:58 Blocko: [https://osu.ppy.sh/ss/3145697 this ok?]
13:59 Z3nx: uhhh ok
14:00 Z3nx: uhhhh
14:00 Blocko: um
14:00 Z3nx: 02:44:088 (164088|6,164088|4,164209|3,164331|3,164452|5,164573|4,164694|4,164815|6,164937|5,165058|5) - it's kinda hard considering right thumbs have to hammer 7 times in a row
14:00 Z3nx: 02:46:028 (166028|3,166028|1,166149|3,166149|1,166270|0,166391|2,166512|2,166634|1,166755|3,166876|3,166997|0,166997|2) - same goes for left
14:00 Z3nx: suggesting that you change the middle 1/1 chords into 1 noters
14:01 Z3nx: so it doesn't stress too much on le jacks
14:02 Blocko: [https://osu.ppy.sh/ss/3145703 i sorta tried]
14:02 Blocko: inb4 missing lines
14:02 Z3nx: yea that can work
14:03 Z3nx: aaand that's that
Tidekz
18:42 Tidek: achromat?
18:42 Z3nx: o now?
18:42 Tidek: iJinjin told me to poke u for irc check
18:42 Z3nx: imma go out in a bit but i think we can finish it quick cause 4k
18:43 Tidek: k
18:43 Z3nx: imma just test it and giv onions
18:43 Tidek: its already checked by few BNs
18:43 Tidek: almost everything should be perfect
18:43 Z3nx: aight
18:46 Z3nx: looks pretty solid from the testplay
18:46 Z3nx: though i would like to point out some stufz
18:46 Z3nx: 00:03:543 (3543|0,3725|2) - minor thing : hammer this for PR
18:47 Tidek: 113?
18:47 Z3nx: ye
18:48 Z3nx: 00:13:543 (13543|3,13725|1,13906|3,13906|2,14088|1,14088|0,14270|1,14270|2,14270|0) - i would hammer these 5 points over and over again to show the increase in intensity of the piano
18:48 Z3nx: http://puu.sh/hYyel/5e5f8c91f4.jpg
18:50 Tidek: hmm, looks good
18:50 Tidek: done
18:50 Z3nx: 01:14:270 (74270|1,74361|2,74452|0,74543|3,74588|2,74634|1) - personally think this increase in intensity of the song doesn't really reflect in the patterning here
18:51 Z3nx: 01:14:634 - might wanna end with a 2-note or 3 note chord
18:54 Tidek: hmm
18:54 Tidek: not sure about that
18:54 Tidek: if i add note on 1, flow will be pretty strange
18:54 Z3nx: or you can just add more notes here, single stream felt rather underwhelming for me
18:54 Z3nx: as in light 1/4 streams here
18:54 Z3nx: pretty sure there are more snaps ( according to flrn's dif )
18:56 Z3nx: something like this is what i'm thinking http://puu.sh/hYyxF/bcda03e3cf.jpg
18:58 Tidek: looks interesting
18:58 Tidek: but not sure about it after 01:14:815 (74815|0,74997|0,75179|2) -
18:59 Z3nx: i think it's enough break time for players to recover
18:59 Z3nx: and hit those 1/2s
19:00 Tidek: ok then
19:00 Z3nx: 00:47:725 - kinda feel that you can hammer more 1/2s in this section
19:01 Z3nx: there's an (almost) constant 1/2 hammering in the piano here
19:01 Z3nx: 02:01:906 - same here
19:03 Tidek: 00:50:270 (50270|1) - moved this to 2
19:04 Tidek: will stay with alternates
19:04 Z3nx: ah ok
19:05 Z3nx: 02:28:179 (148179|2,148270|1,148361|0,148452|2,148543|1,148634|3,148725|0,148770|1,148815|2) - o and change this also
19:05 Z3nx: after that the rest should be ok
19:05 Tidek: did it already
19:05 Z3nx: o ok den
19:06 Tidek: thats all? xd
19:06 Z3nx: yea, i don't really wanna pick on technical stuff lol
19:06 Z3nx: just looking at playability stuf

Qualify check comes after le IRCs
PyaKura
Hyep !
Topic Starter
Jinjin

PyaKura wrote:

Hyep !
Hype going on strong for 10 months lel
YunoFanatic
Hhhhooooooo heeeeaaaaaaay! Eeeeeeeeepyh!!
-[C R A Z Y]-
Go go for the rank! :)
lemonguy
Pizza > Achromat
RANK WHEN
Tidek
IRC mod with Z3nx.

update
osu file format v14

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Artist:MiddleIsland
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Tags:jinjin piano tristan97 tidek blocko fullerene- 弦奏無彩色 nakajima misaki
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Harbyter
Dude its 6am here ,just wake up xd here the rebubz as requested
Topic Starter
Jinjin

Harbyter wrote:

Dude its 6am here ,just wake up xd here the rebubz as requested
srry for making you get up so early, i thought the qualification process was going to be fast ;_;

but yeah hopefully soon XD hype~

and a big thanks to zenx for sticking with me for the final qualification process
Evening
Brocko
13:00 Z3nx: ohai
13:00 Z3nx: which map do you wanna clear first
13:01 Blocko: uhh
13:03 Blocko: achromat
13:03 Z3nx: o ok
13:03 Z3nx: uhh link
13:03 Z3nx: i need to redl
13:04 Z3nx: my laptop doesn't have achromat lol
13:04 Blocko: a
13:11 Z3nx: r u even planning to irc
13:13 Blocko: ye sorry
13:13 Blocko: someone asked me to playtest
13:13 Z3nx: lomo
13:13 Blocko: a
13:13 Blocko: u redy
13:14 Z3nx: downloading achromat for the 10th time
13:14 Blocko: hue
13:14 Z3nx: school internet cuts me off every 10 seconds or something
13:15 Z3nx: gonna test and tell u wud i thunk
13:16 Blocko: ay
13:19 Z3nx: one thing that i kinda noticed is that uhh
13:19 Z3nx: 01:01:179 - these kind of hammers
13:19 Z3nx: is harder than another ( by a bit )
13:19 Z3nx: since you're hammering with both hands
13:20 Z3nx: whereas another uses 1 and then another
13:20 Blocko: oh true
13:20 Blocko: do i make the hammers one handed
13:20 Z3nx: hmm
13:20 Z3nx: you can probably uhhh
13:21 Z3nx: 02:15:361 (135361|4,135361|6,135482|3,135482|5,135603|3,135603|5,135725|4,135846|5,135846|3,135967|3,135967|5,136088|4,136088|6,136452|4,136452|6,136573|3,136573|5,136694|3,136694|5,136815|6,136815|4,136937|5,136937|3,137058|5,137058|3,137179|4,137179|6) - do something like the pattern later on
13:21 Z3nx: but i noticed this is biased also
13:21 Z3nx: so you might wanna flip it
13:21 Z3nx: breaking PR though
13:23 Blocko: hm
13:23 Blocko: [https://osu.ppy.sh/ss/3145649 how about this?]
13:23 Z3nx: it's kinda biased towards the usage of the thumb for both players but i kinda assume that the thumb ( for both parties of left/right thumb players ) will be more comfortable with the jack on the thumb
13:23 Z3nx: uhhh no
13:23 Blocko: i tried
13:23 Z3nx: [123][123][13] is weird
13:24 Z3nx: uhhh
13:24 Z3nx: [124][124][123] can work
13:24 Z3nx: or [124][124][12/23]
13:24 Z3nx: trust me im a chord expert
13:26 Blocko: http://osu.ppy.sh/ss/3145654 like this?
13:26 Z3nx: this kinda looks weird but eh it plays ok for me http://puu.sh/hSF76/96a2ebb535.jpg
13:26 Z3nx: that should be ok
13:27 Blocko: it kinda plays well for me
13:27 Blocko: on mine, that is
13:27 Z3nx: you kinda lose some notes but ok
13:29 Blocko: soooo
13:29 Blocko: good enough?
13:29 Z3nx: did you flip it on the next pattern
13:29 Blocko: ye
13:29 Z3nx: o ok
13:30 Z3nx: wud abut 02:16:361 (136361|0,136406|2,136452|4,136452|6,136573|3,136573|5,136694|3,136694|5,136815|4,136815|2,136815|6,136937|3,136937|5,136937|1,137058|5,137058|3,137058|1,137179|0,137179|2,137179|4,137179|6) -
13:30 Z3nx: did u frip
13:30 Blocko: [https://osu.ppy.sh/ss/3145661 looks like this now]
13:30 Blocko: flipped
13:30 Z3nx: that's it for the concerning stuff so
13:31 Z3nx: might wanna structure this [12][3]
13:31 Z3nx: 00:18:270 (18270|2,18270|1,18361|0) -
13:31 Z3nx: this chord to note is kinda like an awkward hand movement ( for me )
13:31 Blocko: done
13:32 Z3nx: 00:29:906 (29906|3,30270|3) - shield this?
13:32 Blocko: applied that btw
13:32 Z3nx: o ok
13:32 Z3nx: shield that for a bigger impact imo
13:32 Blocko: alright
13:32 Blocko: shielded
13:33 Z3nx: if i remember correctly
13:33 Z3nx: jin 00:55:725 (55725|5,56270|4) - staired in between these notes
13:33 Z3nx: which kinda represents the piano pitch going down
13:34 Z3nx: kinda interesting imo, might wanna try something like that if possible
13:34 Blocko: hm
13:34 Z3nx: 01:00:088 (60088|5,60634|2) - same here
13:35 Blocko: i kinda changed the pattern to at least follow the piano pitch going down
13:36 Blocko: well, i tried
13:36 Z3nx: mm
13:36 Z3nx: highly suggest to stair this instead of chording though
13:36 Z3nx: 01:00:270 (60270|4,60270|6,60452|5,60452|3) -
13:37 Blocko: done
13:37 Blocko: i was focusing the drums here, but stair seems to fit much better
13:37 Z3nx: the hats are kinda light
13:37 Z3nx: idk, i feel that this map should be more piano-driven
13:38 Z3nx: 01:10:270 (70270|6,70270|3,70270|0,70634|6,70634|3,70634|0) - might wanna differentiate these chords with PR here
13:38 Blocko: alright
13:39 Z3nx: 01:21:725 - i think this will probably be coo http://puu.sh/hSFFK/b250f3acc5.jpg
13:40 Z3nx: following painoz
13:41 Blocko: kaiden
13:41 Z3nx: nice
13:44 Z3nx: hmm
13:44 Z3nx: 01:36:452 (96452|6,96634|0) - you might wanna cut/change the LN positioning w/e crap
13:44 Z3nx: hold on imma screen
13:45 Z3nx: http://puu.sh/hSFSx/91b1ca1e19.jpg
13:45 Z3nx: the LNs are abit far apart so you might wanna change le positioning
13:46 Blocko: noice
13:47 Z3nx: 01:38:634 (98634|5,98634|4,98725|6) - i kinda wanna point this out
13:47 Z3nx: but idk how you gonna change this
13:48 Z3nx: cause the [56][7] is _slightly_ awk
13:48 Blocko: [http://osu.ppy.sh/ss/3145683 like this?]
13:48 Z3nx: why are some of your lines missing
13:48 Z3nx: but ok
13:49 Z3nx: anyways
13:49 Blocko: because that's oss
13:49 Z3nx: 01:41:361 (101361|2,101452|3,101543|4) - you might wanna emphasize on these drum w/e thing triplet
13:49 Z3nx: 01:41:270 (101270|3) - so you might wanna remove thiz
13:49 Z3nx: or just move it somewhere
13:49 Z3nx: it's kinda like blending in to the triplet
13:50 Blocko: moved it somewhere
13:50 Blocko: but i did rearrange the pattern around it to accomodate that spot
13:50 Z3nx: o ok
13:51 Z3nx: 01:44:088 (104088|5,104179|3,104270|4,104361|5,104452|6) - might wanna somehow make this into uhh 76567
13:51 Z3nx: for piano
13:51 Blocko: muh pitch
13:51 Z3nx: 01:43:997 (103997|4,104088|5) - the streams connecting together in 1 piece kinda doesn't fit wel
13:52 Blocko: hm
13:52 Blocko: [https://osu.ppy.sh/ss/3145688 this ok?]
13:52 Blocko: inb4 lines missing
13:52 Z3nx: wow why are your lines missing
13:52 Z3nx: ye that's ok
13:53 Blocko: it's oss ok
13:53 Z3nx: ye kno
13:53 Z3nx: it's kinda weird dat
13:54 Z3nx: 01:50:634 (110634|0,110815|2,110997|1,111179|3,111361|2) - 01:52:088 (112088|1,112270|3,112452|0,112634|1,112815|2) - is different in feeling
13:54 Blocko: a
13:55 Z3nx: a.k.a change to note 01:52:634 (112634|1) - and move to right
13:56 Blocko: alright
13:57 Z3nx: r u plannin 2 nerf dis
13:57 Z3nx: 02:15:725 (135725|0,135725|2,135725|4,135846|1,135846|5,135846|3,135967|5,135967|1,135967|3,136088|0,136088|4,136088|2,136088|6) -
13:57 Z3nx: to 1 hand or w/e
13:58 Blocko: [https://osu.ppy.sh/ss/3145697 this ok?]
13:59 Z3nx: uhhh ok
14:00 Z3nx: uhhhh
14:00 Blocko: um
14:00 Z3nx: 02:44:088 (164088|6,164088|4,164209|3,164331|3,164452|5,164573|4,164694|4,164815|6,164937|5,165058|5) - it's kinda hard considering right thumbs have to hammer 7 times in a row
14:00 Z3nx: 02:46:028 (166028|3,166028|1,166149|3,166149|1,166270|0,166391|2,166512|2,166634|1,166755|3,166876|3,166997|0,166997|2) - same goes for left
14:00 Z3nx: suggesting that you change the middle 1/1 chords into 1 noters
14:01 Z3nx: so it doesn't stress too much on le jacks
14:02 Blocko: [https://osu.ppy.sh/ss/3145703 i sorta tried]
14:02 Blocko: inb4 missing lines
14:02 Z3nx: yea that can work
14:03 Z3nx: aaand that's that
Tidekz
18:42 Tidek: achromat?
18:42 Z3nx: o now?
18:42 Tidek: iJinjin told me to poke u for irc check
18:42 Z3nx: imma go out in a bit but i think we can finish it quick cause 4k
18:43 Tidek: k
18:43 Z3nx: imma just test it and giv onions
18:43 Tidek: its already checked by few BNs
18:43 Tidek: almost everything should be perfect
18:43 Z3nx: aight
18:46 Z3nx: looks pretty solid from the testplay
18:46 Z3nx: though i would like to point out some stufz
18:46 Z3nx: 00:03:543 (3543|0,3725|2) - minor thing : hammer this for PR
18:47 Tidek: 113?
18:47 Z3nx: ye
18:48 Z3nx: 00:13:543 (13543|3,13725|1,13906|3,13906|2,14088|1,14088|0,14270|1,14270|2,14270|0) - i would hammer these 5 points over and over again to show the increase in intensity of the piano
18:48 Z3nx: http://puu.sh/hYyel/5e5f8c91f4.jpg
18:50 Tidek: hmm, looks good
18:50 Tidek: done
18:50 Z3nx: 01:14:270 (74270|1,74361|2,74452|0,74543|3,74588|2,74634|1) - personally think this increase in intensity of the song doesn't really reflect in the patterning here
18:51 Z3nx: 01:14:634 - might wanna end with a 2-note or 3 note chord
18:54 Tidek: hmm
18:54 Tidek: not sure about that
18:54 Tidek: if i add note on 1, flow will be pretty strange
18:54 Z3nx: or you can just add more notes here, single stream felt rather underwhelming for me
18:54 Z3nx: as in light 1/4 streams here
18:54 Z3nx: pretty sure there are more snaps ( according to flrn's dif )
18:56 Z3nx: something like this is what i'm thinking http://puu.sh/hYyxF/bcda03e3cf.jpg
18:58 Tidek: looks interesting
18:58 Tidek: but not sure about it after 01:14:815 (74815|0,74997|0,75179|2) -
18:59 Z3nx: i think it's enough break time for players to recover
18:59 Z3nx: and hit those 1/2s
19:00 Tidek: ok then
19:00 Z3nx: 00:47:725 - kinda feel that you can hammer more 1/2s in this section
19:01 Z3nx: there's an (almost) constant 1/2 hammering in the piano here
19:01 Z3nx: 02:01:906 - same here
19:03 Tidek: 00:50:270 (50270|1) - moved this to 2
19:04 Tidek: will stay with alternates
19:04 Z3nx: ah ok
19:05 Z3nx: 02:28:179 (148179|2,148270|1,148361|0,148452|2,148543|1,148634|3,148725|0,148770|1,148815|2) - o and change this also
19:05 Z3nx: after that the rest should be ok
19:05 Tidek: did it already
19:05 Z3nx: o ok den
19:06 Tidek: thats all? xd
19:06 Z3nx: yea, i don't really wanna pick on technical stuff lol
19:06 Z3nx: just looking at playability stuf

bestIrclog Fullerene
14:04 Fullerene-: a
14:04 Z3nx: e
14:04 Z3nx: not really much stuff to point out tbh
14:04 Z3nx: prolly like 2
14:04 Z3nx: and 1 major one that kinda ticks me off
14:05 Z3nx: are you racist against right handers
14:05 Fullerene-: i'm actually really really bad at left handed stuff
14:05 Z3nx: w
14:05 Z3nx: cause uh
14:06 Z3nx: there are 3 triplet 16th hammers on the left hand
14:06 Z3nx: and 1 of those on the right
14:06 Z3nx: i counted
14:06 Z3nx: cause idk what else is wrong
14:06 Fullerene-: where?
14:06 Z3nx: 01:13:543 (73543|0,73634|0,73725|0) - 1
14:06 Z3nx: 01:00:634 (60634|1,60725|1,60815|1) - 2
14:07 Z3nx: 02:14:815 (134815|2,134906|2,134997|2) - 3
14:07 Z3nx: 02:27:725 (147725|1,147815|1,147906|1) - 4
14:07 Z3nx: just maybe, for the sake of right handers, move 1 of the triplet jack to the right
14:08 Fullerene-: originally all 4 of those instances were on left hand
14:08 Z3nx: wow why
14:08 Z3nx: ; _ ;
14:09 Fullerene-: percussion is usually a left hand thing for me
14:09 Z3nx: ah
14:09 Fullerene-: also imo those jacks are pretty isolated and sparse
14:10 Z3nx: hmm ok then, well move if you wanna ; _ ;
14:11 Fullerene-: apparently the version i have is out of date so maybe jinjin did stuff on my diff
14:11 Fullerene-: probably hitsounds
14:11 Z3nx: jin is mad
14:13 Z3nx: aa
14:14 Fullerene-: anytyhing ekoanekjal else?
14:14 Z3nx: the rest is probably just PR modding if can be bothered to do this
14:14 Z3nx: not really anything else very concerning that would cause an unrank
14:14 Fullerene-: SV too excessive
14:14 Z3nx: nah SVs are coo
14:15 Fullerene-: using values over 1.5x aARRGHH
14:15 Z3nx: stop killing players
14:15 Z3nx: do u wanna do PR shit y/n
14:16 Fullerene-: uh
14:16 Fullerene-: sure
14:16 Z3nx: w
14:16 Z3nx: 00:06:179 (6179|2,6225|1,6270|3) - well ok den
14:17 Z3nx: suggest this to be uh 432
14:17 Z3nx: 00:05:543 (5543|3,5543|1,5906|0,5906|2) - since, looking at the chordz
14:17 Z3nx: they are descending
14:17 Z3nx: then move the notes after it or w/e
14:18 Z3nx: 00:13:725 (13725|1,13906|2,13906|0) - suggest to hammer something cuz PR piano stuff thing
14:19 Z3nx: 00:18:088 (18088|3,18179|1,18270|3) - trill on the right for piano stuff
14:21 Z3nx: 01:36:634 (96634|3) - move to 3 for PR stuff
14:21 Fullerene-: ah fuc
14:22 Z3nx: are you cba-ed now
14:22 Fullerene-: nah not that
14:22 Fullerene-: i noticed the grace notes are snapped wrong
14:22 Z3nx: wow i trusted you
14:22 Fullerene-: some of the 1/8 graces were 1/12
14:22 Fullerene-: 00:14:058 (14058|2) -
14:22 Fullerene-: shieeeet jinjin's diffs have 1/12 grace too
14:23 Z3nx: jin trusted you
14:23 Z3nx: and probably a few other diffs
14:23 Fullerene-: i don't know when or how they messed up like that
14:23 Z3nx: did they all snap to 1/12
14:23 Fullerene-: no
14:23 Fullerene-: that's the weird part
14:24 Fullerene-: most of them are 1/8 like they should
14:24 Fullerene-: or maybe he changed them himself
14:24 Z3nx: mayyybe you were changing the SVs and you ticked the snap objects ? _ ?
14:25 Z3nx: idk ask jin
14:26 Fullerene-: oh damn
14:26 Fullerene-: 00:10:725 (10725|1,10770|2) - this is actually 1/8 starting from the 1/1
14:26 Fullerene-: But the 1/12 grace seems correct i think
14:27 Z3nx: uhhh
14:27 Z3nx: i don't hear a note 1/8 after the 1/1 though
14:27 Z3nx: unless it's some ddream shit
14:27 Fullerene-: sorry
14:27 Fullerene-: 00:13:225 - meant here
14:27 Z3nx: o
14:27 Fullerene-: which i ddin't put 1/8 but jinjin did
14:27 Fullerene-: the first one is correct with 3 notes
14:29 Fullerene-: and another thing, most of the PR i used isn't really strict after seeing it agaion
14:29 Fullerene-: more emphasis on ~expressive~ patterns and only PRing the general direction of the notes
14:29 Z3nx: mm
14:30 Z3nx: 00:13:225 - how are you snapping this though
14:31 Fullerene-: it's 1\8
14:31 Fullerene-: i just forgot to put a note in between the 1/4 and 1/1
14:31 Fullerene-: https://osu.ppy.sh/ss/3169621
14:31 Z3nx: it's probably just me that hears 3 notes there
14:32 Z3nx: cause i don't hear a 1/4 after the 1/1
14:34 Fullerene-: it sounds like 3 notes on oss
14:34 Fullerene-: ty based pitch shift
14:35 Z3nx: ty for ddream
14:35 Fullerene-: but it's 4 notes i'm 100% certain
14:35 Fullerene-: and jinjin used full 1/8 there
14:35 Fullerene-: so
14:35 Z3nx: ok i trust flrn
14:35 Z3nx: as long as you say that it's correct
14:35 Z3nx: noone will complain
14:35 Fullerene-: so all i need to do is add 1 note for each instance \:D?
14:35 Fullerene-: a
14:35 Z3nx: jin just has to quote you saying that achromat is snapped correctly
14:36 Z3nx: a
14:36 Z3nx: r u done checking all the snaps though
14:37 Fullerene-: "if you think hear something snapped wrong then stop using osu's audio slowdown implementation and open the mp3 in a program that isn't shit
14:37 Fullerene-: i
14:37 Fullerene-: i'm going through now
14:37 Z3nx: o
14:37 Z3nx: 02:28:270 (148270|0,148315|1,148361|3,148406|2,148452|1,148543|3,148634|1,148634|0,148679|2,148725|3,148770|0,148815|1,148815|2,148815|3) - r u 100% of this snap
14:38 Z3nx: cause i kinda made tidek do more 1/8s here
14:38 Fullerene-: 95% but lemme check again
14:38 Z3nx: and he might need to revert if it's a
14:38 Fullerene-: i keep closing and reopnening ddream
14:38 Fullerene-: it crashes if i tab into a program using opengl
14:38 Fullerene-: aka osu
14:39 Fullerene-: so i have to have hexchat and osu open at the same time
14:39 Z3nx: efficiency
14:40 Fullerene-: yeah it's correct
14:40 Z3nx: coo
14:40 Fullerene-: though there can be a grace note at 02:28:815 -
14:40 Fullerene-: but eheh
14:40 Z3nx: hehehueh
14:40 Z3nx: it's already hard enough for 4*
14:41 Fullerene-: not really necessary yeah
14:41 Z3nx: it's already really anti-pp*
14:41 Fullerene-: yeah lmao
14:41 Fullerene-: the scoreboards are going to look a lot worse than tristan's diff
14:41 Z3nx: 5.43 on dt
14:41 Z3nx: ? _ ?
14:41 Fullerene-: though the only thing making mine harder than his is SVs
14:41 Fullerene-: 5.43 rofl
14:42 Fullerene-: the reactions to my diff are going to be popcorn worthy
14:42 Z3nx: or maybe just filled with uh
14:42 Z3nx: memes
14:43 Z3nx: disqus is coo
14:43 Z3nx: don't think i can help with snaps honestly
14:43 Fullerene-: blame peppy
14:44 Z3nx: i wanna use audacity but that sounds stupid
14:45 Z3nx: 00:41:179 (41179|0) - chances of people getting pissed cause they 200ed this ???!?!
14:45 Fullerene-: 01:32:725 - changing my part here to be 1/8 triplet like jinjin's
14:45 Fullerene-: didn't really hear the piano over the brass there
14:46 Fullerene-: 00:41:179 (41179|0) - if anyone 200's this then they're bad
14:46 Fullerene-: i just hit it as a regular note ?_?
14:46 Z3nx: ouch
14:46 Z3nx: i 200 everything else anyways w/e
14:46 Fullerene-: but then again bc of stepmania i tap/release really quickly
14:46 Fullerene-: basically trained myself to always tap for about 1/8 or 1/6 length
14:46 Fullerene-: makes noodles hard
14:47 Z3nx: good ability
14:51 Z3nx: r u gonna sleep in a bit
14:51 Fullerene-: maybe
14:51 Z3nx: so 50/50 you're staying overnight
14:52 Z3nx: i can prolly just poke on PR next time ( if you wanna )
14:52 Z3nx: since the main concern now is shnap
14:52 Z3nx: but i can't do anything about it so xd
14:53 Fullerene-: anything else?
14:53 Z3nx: a lot of thing else if i wanna poke about PR
14:53 Z3nx: but r u done checking the shnap
14:54 Fullerene-: sry i got sidetracked and started listening to this
14:54 *Fullerene- is listening to [http://osu.ppy.sh/b/51159 DJ YOSHITAKA-G feat. Michael a La Mode - Gold Rush]
14:54 Z3nx: let me side track and listen to that also
14:54 Z3nx: the download is no longer availabrelela
14:54 Z3nx: fuck
14:54 Z3nx: nvm
14:55 Fullerene-: bloodcat my good friend of african descent
14:55 Z3nx: ssssssssssssssssssssssssssssssssssss
14:55 Z3nx: but im lazer
14:56 Fullerene-: fucking legendary tier lyrics
14:56 Z3nx: ok imma dl
14:57 Fullerene-: http://bloodcat.com/osu/s/13879
14:57 Z3nx: thxassx
14:57 Fullerene-: it's yoshitaka's voice
14:58 Z3nx: he sounds like a drunk hobo
14:58 Fullerene-: get to the middle
14:58 Fullerene-: TOO DEE ECKS GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLD
14:58 Z3nx: TOO DEE ECKS GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLD
14:58 Z3nx: i don't even know what he's saying but i wanna know
14:59 Fullerene-: i'm michael in a boat
14:59 Z3nx: (Make it ! Make money !) many money is heavier than lives.
14:59 Z3nx: (Make it ! Make money !) Yeah ! Yeah ! Lets's do the money making !
15:00 Fullerene-: Yeah !
15:01 Z3nx: First style. SubStream, Second style. Third style. Fourth style. Fifth style. Sixth style. Seventh style. Eighth style. Ninth style. Tenth style. 2DXRED. Happy sky. DistorteD.
15:01 Z3nx: IIDX GOOOOOOOOOOOOOOOOOOOLD !
15:03 Fullerene-: i wonder what this sounds like to someone who doesn't understand english
15:03 Z3nx: i think it sounds perfectly fine to them
15:06 Z3nx: asdfygwe just tell when u r done with shnaps
15:06 Z3nx: jin can probably wait
15:07 Fullerene-: k
15:11 Fullerene-: aarrrghh
15:11 Fullerene-: i think jinjin removed some notes
15:26 Z3nx: aa but why
15:26 Fullerene-: 01:50:209 - used to be a note here but it's gone idk
15:27 Fullerene-: also do you know how to check for unused files
15:27 Z3nx: uhhh
15:27 Z3nx: i think 1 guy has the program thing
15:27 Z3nx: i forgot who is that 1 guy
15:27 Fullerene-: are soft-hitnormal-old1 and old2 in your folder?
15:27 Fullerene-: the file name looks suspect
15:27 Z3nx: ye
15:27 Z3nx: uhh
15:28 Z3nx: probably just
15:28 Z3nx: ctrl+f all the diff files
15:28 Z3nx: on the hitsounds
15:28 Fullerene-: o
15:29 Fullerene-: o yeah fixed the snaps afaik
15:29 Z3nx: o nice
15:29 Fullerene-: my diff doesn't use the old files
15:29 Fullerene-: i'll check the others
15:29 Z3nx: imma check it again at the qualify check anyways
15:30 Fullerene-: yeah it's unused in all the diffs
15:30 Fullerene-: i ctrl+f'd "old"
15:30 Fullerene-: since both files have old but a number at the end
15:30 Fullerene-: dodged a DQ there ehehe
15:30 Z3nx: wow!
15:30 Z3nx: now the problem is to not forget
15:31 Z3nx: and tell jin
15:31 Z3nx: and hope he doesn't forget
15:33 Z3nx: do u wanna continue with the PR stuff
15:35 Fullerene-: cba lOl
15:35 Z3nx: wwwwww
15:35 Z3nx: ok den
15:35 Fullerene-: kill mapper's spirit
15:35 Z3nx: i can see that once you started to listen to that weird yoshitaka thing
15:36 Fullerene-: gooooooooooooooooooooo
15:36 Z3nx: ld lights

Tristan IRClog
10:18 Tristan97: You ready to irc?
10:19 Z3nx: aaaaa
10:19 Z3nx: i wanted to nap 40 minutes before ircing
10:19 Tristan97: you can if you want
10:19 Tristan97: I'll still be awake
10:20 Z3nx: oh okays ~
10:20 Tristan97: or a 40 minute pizza break
10:20 Tristan97: whatever you prefer
10:21 Z3nx: i wanna sleep ; _ ;
10:23 Tristan97: :p
11:02 Z3nx: ohi
11:02 Z3nx: wow im still sleepy
11:02 Z3nx: w/e
11:03 Z3nx: you there ? _ ?
11:03 Tristan97: hey
11:04 Tristan97: yep
11:04 *Tristan97 is editing [http://osu.ppy.sh/b/520330 MiddleIsland - Achromat [Tristan97's 4K Another]]
11:05 Z3nx: let me just warm up and test this lol
11:07 Z3nx: have you gotten a bit of testplays on this?
11:07 Z3nx: as in other people
11:08 Tristan97: yep
11:08 Z3nx: hmm ok then
11:09 Tristan97: the thread has an entire section dedicated to testplays actually :p
11:09 Z3nx: never noticed
11:09 Z3nx: 00:33:543 (33543|2,33543|0,33543|3) - anyways, change this to a 2noter
11:10 Z3nx: the piano is not that loud here
11:10 Z3nx: ugh dced
11:10 Tristan97: I testplayed it myself just now and got 97% on it, which seems just about right for these patterns
11:10 Tristan97: got it
11:10 Z3nx: you got the 00:33:543 (33543|3,33543|0,33543|2) - line?
11:11 Z3nx: cuz idk when i dced
11:11 Tristan97: I'm gonna take out column 2
11:11 Z3nx: o ok
11:12 Z3nx: 00:36:088 - might wanna add 1 here so that the impact is greater
11:12 Z3nx: using a minijack
11:12 Z3nx: i have absolutely no idea why my internet keeps cutting ; _ ;
11:13 Z3nx: http://puu.sh/i0Jkx/216df6174b.png just checking if you got this line http://puu.sh/i0Jkx/216df6174b.png
11:13 Z3nx: aaand i copy pasted twice
11:13 Tristan97: I got it
11:13 Tristan97: don't worry
11:14 Z3nx: 00:37:815 (37815|1) - isn't this a ghost ? _ ?
11:15 Tristan97: umm, I think it is
11:15 Tristan97: I noticed that in the testplay
11:15 Z3nx: 00:38:815 (38815|2,38997|3) - might wanna hammer this due to piano technical w/e stuff
11:15 Tristan97: I'll remove it
11:15 Z3nx: aight
11:16 Tristan97: yeah that sounds good
11:16 Z3nx: did you add the minijack?
11:16 Z3nx: 00:41:815 (41815|1,41906|2,41906|0) - if yes then add 1 minijack here also
11:17 Tristan97: Jinjin tells me that the note at 00:37:815 isn't a ghost and is actually a percussion sound in the background
11:17 Tristan97: I added the minijack
11:17 Z3nx: i don't hear it though lol
11:17 Tristan97: I don't either
11:17 Z3nx: owell ; _ ;
11:17 Tristan97: Jinjin and I decided to take it out
11:17 Tristan97: just so it doesn't cause confusion
11:20 Z3nx: 01:06:452 (66452|3,66543|2,66634|2,66634|3) - kinda worried about consistency in terms on how you use minijacks in the chorus
11:20 Z3nx: 01:09:361 (69361|0,69361|1,69452|2,69543|0,69543|3,69543|1) - cause this is viable for one also
11:20 Z3nx: 01:17:179 (77179|2,77179|0,77270|1,77361|2,77361|3,77361|0) -
11:20 Z3nx: might just wanna remove the minijack
11:21 Tristan97: I like the minijack pattern
11:21 Tristan97: maybe add it to 01:09:361 (69361|1,69361|0,69452|2,69543|1,69543|3,69543|0) - ?
11:21 Z3nx: yea, but you have to make it consistent throughout
11:22 Z3nx: add that if you wanna keep it imo
11:22 Z3nx: 01:12:270 (72270|2,72270|0,72452|0,72452|1,72452|3) - minijack 1/4 here also
11:23 Z3nx: 01:12:815 (72815|0,72815|3,72815|1) - might wanna remove one here unless you have a special reason to keep this
11:25 Tristan97: Jinnjin's adding mini-jacks to the patterns at 1:09, 1:12, and 1:17
11:25 Tristan97: what about adding a note for the sound at 01:12:725 (72725|0) -
11:25 Tristan97: and then getting rid of the note in the same column where the chord is?
11:25 Z3nx: o ok
11:26 Z3nx: 01:18:088 (78088|2,78179|1,78270|2,78270|0) - minijack thisz
11:26 Z3nx: 01:20:997 (80997|3,81088|2,81179|3) - ^
11:27 Tristan97: mini-jacks added
11:28 Z3nx: 01:36:452 (96452|3,96634|1) - might wanna change this to uhh http://puu.sh/i0K98/503c6d0b30.jpg
11:29 Z3nx: idk what length you wanna put the 2nd LN to
11:30 Tristan97: I'd say end it at 01:36:997
11:30 Z3nx: o ok then
11:31 Z3nx: 01:44:634 (104634|2,104725|1,104815|3) - might wanna trill this 323 or 434
11:31 Z3nx: for PR
11:31 Z3nx: 01:46:088 (106088|1,106179|0,106270|2) - same here 212 or something
11:32 Tristan97: 323 for the first one
11:32 Tristan97: and 212 sounds good
11:33 Z3nx: 01:51:543 (111543|1,111725|0,111725|2) - you kinda lose 1 note if you do this, i suggest a shield instead
11:33 Z3nx: but the LN of a shield will be so short that a normal note will suffice
11:33 Z3nx: so idk
11:34 Tristan97: I feel that
11:35 Z3nx: up to you if you wanna change
11:35 Tristan97: making the LN end 1/4 earlier and keeping the chord 'bursts' constant
11:35 Z3nx: i kinda feel that a LN only felt underwhelming
11:35 Tristan97: yeah
11:36 Tristan97: it should be a better pattern too for DT and so on
11:36 Z3nx: don't think anyone would dt this tbh
11:36 Z3nx: 1/3 jacks kinda ruin all dt runs
11:36 Tristan97: hmm, I maybe
11:36 Tristan97: I was only saying that because of relative difficulty compared to other stuff
11:37 Z3nx: hmm yeap, the star rating is tricky on this
11:37 Z3nx: or on flrn's diff
11:37 Z3nx: depends
11:37 Z3nx: it's just uhh weird
11:37 Tristan97: yeah, it really is
11:38 Z3nx: though i would rate your diff almost equally as hard as flrn's one
11:38 Tristan97: I mean, people will crave pp until the end of time
11:38 Tristan97: mine used to be easier, actually
11:42 Z3nx: 02:26:452 (146452|0,146452|2,146634|3,146634|1,146634|0) - uhh minijax
11:42 Tristan97: got it
11:43 Z3nx: yea that should beeee
11:43 Z3nx: it
11:43 Z3nx: unless i missed some minijax on the 2 choruses
11:44 Tristan97: I'll take your word for it
11:44 Z3nx: check it if you're not lazy
11:44 Tristan97: I'll just tell Jinjin to fix any if he hasn't already

editing this for qualify thing

Pass
Needs Revision
Fail

-------------------------------------------------------------------------------------------------------------------------------

AiMod
- Preview Point
- No tag conflicts
- No source conflicts
- Turn on Widescreen if needed
- No unsnaps
- No Overlapping of Notes and LNs
- No 7 note chords
- Snapped kiai


7K Black Another
7K Another
Tristan97's 4K Another
Blocko's 7K Insane
Fullerene's 4K White Another
Tidek's 4K Insane
4K Hard
7K Hard
7K Normal
4K Normal
7K Easy
4K Easy


-------------------------------------------------------------------------------------------------------------------------------

No spamming of Kiai fountains cause it kills ( ay lmao )

7K Black Another
7K Another
Tristan97's 4K Another
Blocko's 7K Insane
Fullerene's 4K White Another
Tidek's 4K Insane
4K Hard
7K Hard
7K Normal
4K Normal
7K Easy
4K Easy


-------------------------------------------------------------------------------------------------------------------------------

No unnecessary green/red lines

7K Black Another
7K Another
Tristan97's 4K Another
Blocko's 7K Insane
Fullerene's 4K White Another
Tidek's 4K Insane
4K Hard
7K Hard
7K Normal
4K Normal
7K Easy
4K Easy


-------------------------------------------------------------------------------------------------------------------------------

Correct snapping

7K Black Another

7K Another

Tristan97's 4K Another

Blocko's 7K Insane

Fullerene's 4K White Another

Tidek's 4K Insane

4K Hard

7K Hard

7K Normal

4K Normal

7K Easy

4K Easy

-------------------------------------------------------------------------------------------------------------------------------

LN ends are not randomly placed

-------------------------------------------------------------------------------------------------------------------------------

Any SB element should be used else discarded

Hitsound Files :

- A#4S_Bb4S.wav ( Used in 7K Black Another : 00:04:815 (4815|0) - )
- A#6S_Bb6S.wav ( Used in 7K Black Another : 00:05:906 (5906|5) - )
- B5S.wav ( Used in 7K Black Another : 00:01:906 (1906|2) - )
- B6S_s.wav ( Used in 7K Black Another : 00:02:270 (2270|2) - )
- C6S.wav ( Used in 7K Black Another : 00:01:179 (1179|0) - )
- C7S.wav ( Used in 7K Black Another : 00:02:634 (2634|4) - )
- C7S_s.wav ( Used in 7K Black Another : 00:04:725 (4725|4) - )
- crash.wav ( Used in 7K Black Another : 00:13:361 (13361|2) - )
- D#4S_Eb4S.wav ( Used in 7K Black Another : 00:05:543 (5543|0) - )
- D#6S_Eb6S_s.wav ( Used in 7K Black Another : 00:01:543 (1543|1) - )
- D#7S_Eb7S.wav ( Used in 7K Black Another : 00:02:634 (2634|6) - )
- D#7S_Eb7S_s.wav ( Used in 7K Black Another : 00:01:179 (1179|2) - )
- D4S.wav ( Used in 7K Black Another : 00:06:270 (6270|2) - )
- D6S.wav ( Used in 7K Black Another : 00:02:270 (2270|0) - )
- D7S_s.wav ( Used in 7K Black Another : 00:01:725 (1725|4) - )
- drums.wav ( Used in 7K Black Another : 00:06:997 (6997|4) - )
- F5S.wav ( Used in 7K Black Another : 00:04:452 (4452|3) - )
- F5S_s.wav ( Used in 7K Black Another : 00:06:634 (6634|4) - )
- F6S.wav ( Used in 7K Black Another : 00:04:088 (4088|1) - )
- F6S_s.wav ( Used in 7K Black Another : 00:03:543 (3543|2) - )
- F7S_s.wav ( Used in 7K Black Another : 00:01:906 (1906|6) - )
- G#4S_Ab4S_s.wav ( Used in 7K Black Another : 00:06:815 (6815|5) - )
- G#6S_Ab6S_s.wav ( Used in 7K Black Another : 00:06:634 (6634|6) - )
- G5S.wav ( Used in 7K Black Another : 00:06:997 (6997|6) - )
- G6S.wav ( Used in 7K Black Another : 00:01:543 (1543|3) - )
- G6S_s.wav ( Used in 7K Black Another : 00:00:634 (634|4) - )
- G7S.wav ( Used in 7K Black Another : 00:01:179 (1179|6) - )
- G7S_s.wav ( Used in 7K Black Another : 00:00:997 (997|6) - )
- soft-hitnormal.wav ( Used in 7K Black Another : 00:04:815 (4815|3) - )

osu files:

MiddleIsland - Achromat (iJinjin) [4K Easy].osu ( Used in 4K Easy )
MiddleIsland - Achromat (iJinjin) [4K Hard].osu ( Used in 4K Hard )
MiddleIsland - Achromat (iJinjin) [4K Normal].osu ( Used in 4K Normal )
MiddleIsland - Achromat (iJinjin) [7K Another].osu ( Used in 7K Another )
MiddleIsland - Achromat (iJinjin) [7K Black Another].osu ( Used in 7K Black Another )
MiddleIsland - Achromat (iJinjin) [7K Easy].osu ( Used in 7K Easy )
MiddleIsland - Achromat (iJinjin) [7K Hard].osu ( Used in 7K Hard )
MiddleIsland - Achromat (iJinjin) [7K Normal].osu ( Used in 7K Normal )
MiddleIsland - Achromat (iJinjin) [Blocko's 7K Insane].osu ( Used in Blocko's 7K Insane )
MiddleIsland - Achromat (iJinjin) [Fullerene's 4K White Another].osu ( Used in Fullerene's 4K White Another )
MiddleIsland - Achromat (iJinjin) [Tidek's 4K Insane].osu ( Used in Tidek's 4K Insane )
MiddleIsland - Achromat (iJinjin) [Tristan97's 4K Another].osu ( Used in Tristan97's 4K Another )


-------------------------------------------------------------------------------------------------------------------------------

Hitsound shouldn't have delay

- A#4S_Bb4S.wav
- A#6S_Bb6S.wav
- B5S.wav
- B6S_s.wav
- C6S.wav
- C7S.wav
- C7S_s.wav
- crash.wav
- D#4S_Eb4S.wav
- D#6S_Eb6S_s.wav
- D#7S_Eb7S.wav
- D#7S_Eb7S_s.wav
- D4S.wav
- D6S.wav
- D7S_s.wav
- drums.wav
- F5S.wav
- F5S_s.wav
- F6S.wav
- F6S_s.wav
- F7S_s.wav
- G#4S_Ab4S_s.wav
- G#6S_Ab6S_s.wav
- G5S.wav
- G6S.wav
- G6S_s.wav
- G7S.wav
- G7S_s.wav
- soft-hitnormal.wav


-------------------------------------------------------------------------------------------------------------------------------

Hitsound should be audible even with music

- A#4S_Bb4S.wav
- A#6S_Bb6S.wav
- B5S.wav
- B6S_s.wav
- C6S.wav
- C7S.wav
- C7S_s.wav
- crash.wav
- D#4S_Eb4S.wav
- D#6S_Eb6S_s.wav
- D#7S_Eb7S.wav
- D#7S_Eb7S_s.wav
- D4S.wav
- D6S.wav
- D7S_s.wav
- drums.wav
- F5S.wav
- F5S_s.wav
- F6S.wav
- F6S_s.wav
- F7S_s.wav
- G#4S_Ab4S_s.wav
- G#6S_Ab6S_s.wav
- G5S.wav
- G6S.wav
- G6S_s.wav
- G7S.wav
- G7S_s.wav
- soft-hitnormal.wav


-------------------------------------------------------------------------------------------------------------------------------

Metadata Clarification with Sources

http://www.middleisland.net/gms/


-------------------------------------------------------------------------------------------------------------------------------

Logical patterning with well structured reasoning behind every note

Refer to IRC



7K Black Another
7K Another
Tristan97's 4K Another
Blocko's 7K Insane
Fullerene's 4K White Another
Tidek's 4K Insane
4K Hard
7K Hard
7K Normal
4K Normal
7K Easy
4K Easy


-------------------------------------------------------------------------------------------------------------------------------

Not bad of a hitsounding


7K Black Another
7K Another
Tristan97's 4K Another
Blocko's 7K Insane
Fullerene's 4K White Another
Tidek's 4K Insane
4K Hard
7K Hard
7K Normal
4K Normal
7K Easy
4K Easy


-------------------------------------------------------------------------------------------------------------------------------

Hitsound doesn't blow out my eardrums

- A#4S_Bb4S.wav
- A#6S_Bb6S.wav
- B5S.wav
- B6S_s.wav
- C6S.wav
- C7S.wav
- C7S_s.wav
- crash.wav
- D#4S_Eb4S.wav
- D#6S_Eb6S_s.wav
- D#7S_Eb7S.wav
- D#7S_Eb7S_s.wav
- D4S.wav
- D6S.wav
- D7S_s.wav
- drums.wav
- F5S.wav
- F5S_s.wav
- F6S.wav
- F6S_s.wav
- F7S_s.wav
- G#4S_Ab4S_s.wav
- G#6S_Ab6S_s.wav
- G5S.wav
- G6S.wav
- G6S_s.wav
- G7S.wav
- G7S_s.wav
- soft-hitnormal.wav


-------------------------------------------------------------------------------------------------------------------------------

Notes are timed well

-------------------------------------------------------------------------------------------------------------------------------

Time signatures are handled well

The whole song is 4/4 and the offset is correct


-------------------------------------------------------------------------------------------------------------------------------

Metronome resets are present if needed

-------------------------------------------------------------------------------------------------------------------------------

Tags do not overlap with present metadata

-------------------------------------------------------------------------------------------------------------------------------

Tags are all relevant

-------------------------------------------------------------------------------------------------------------------------------

Source is correct

-------------------------------------------------------------------------------------------------------------------------------

Spread is handled well

-------------------------------------------------------------------------------------------------------------------------------

The need of adding "K" in every difficulty name if there are multiple keys

-------------------------------------------------------------------------------------------------------------------------------

Guest Difficulties are named correctly or named as intended

-------------------------------------------------------------------------------------------------------------------------------

SVs are not amazingly retarded unless intended

-------------------------------------------------------------------------------------------------------------------------------

Patterns are not designed to be amazingly retarded unless intended

-------------------------------------------------------------------------------------------------------------------------------

Music should be of highest quality that you can find that doesn't exceed 192kbps

-------------------------------------------------------------------------------------------------------------------------------

BG is of an appropriate size

-------------------------------------------------------------------------------------------------------------------------------

OD HP spread is well made

-------------------------------------------------------------------------------------------------------------------------------

Inheriting points should be snapped unless there's a special reason for it

-------------------------------------------------------------------------------------------------------------------------------

Every .wav file must be at least 100ms long

- A#4S_Bb4S.wav
- A#6S_Bb6S.wav
- B5S.wav
- B6S_s.wav
- C6S.wav
- C7S.wav
- C7S_s.wav
- crash.wav
- D#4S_Eb4S.wav
- D#6S_Eb6S_s.wav
- D#7S_Eb7S.wav
- D#7S_Eb7S_s.wav
- D4S.wav
- D6S.wav
- D7S_s.wav
- drums.wav
- F5S.wav
- F5S_s.wav
- F6S.wav
- F6S_s.wav
- F7S_s.wav
- G#4S_Ab4S_s.wav
- G#6S_Ab6S_s.wav
- G5S.wav
- G6S.wav
- G6S_s.wav
- G7S.wav
- G7S_s.wav
- soft-hitnormal.wav


-------------------------------------------------------------------------------------------------------------------------------

Video does not have audio

-------------------------------------------------------------------------------------------------------------------------------

You must cut your mp3 if you're using less than 80% of it

-------------------------------------------------------------------------------------------------------------------------------

Songs/Maps with mature lyrics/themes must be marked with a label such as "18+" in the map's thread

-------------------------------------------------------------------------------------------------------------------------------

The video's dimensions must not exceed 1280x720

-------------------------------------------------------------------------------------------------------------------------------

Maps that use repetitive strobes, pulsing images, or flashing colors in the storyboard must use the epilepsy warning

-------------------------------------------------------------------------------------------------------------------------------
Harbyter
fixed some hitsound delay


http://puu.sh/i1uif/94605fb63e.rar
Topic Starter
Jinjin

Harbyter wrote:

fixed some hitsound delay


http://puu.sh/i1uif/94605fb63e.rar
Thanks harby! Will update when I get home ^^
Topic Starter
Jinjin
Wwwwwwwww thanks zenny <3
puxtu
grtz justin!
Kamikaze
finally!
funka when
Akasha-
uhuuueee :'( i forgot to star the map
But congrats to Jin and other Gd-ers :3 Really nice map
-Kanzaki
Finally. Congratz!
Topic Starter
Jinjin
Thanks for the congrats everyone >_<

sadly, QATs have some issues with the map and will probably be dq'd shortly. I'll do my best to bring this map back to qualified state asap~
ExPew
Hi iJinJin,

We have to disqualify for map for the following reasons:


[Fullerene's 4K White Another]
It is strange when this difficulty has less star but too many SV changes compared to Another that has no SV changes at all. This might cause unbalanced spread due to SV changes inconsistency.


- additional -

[7K Normal]
This probably needs more pattern mods as the quality pattern isn't that satisfying or some notes are not following the rhythm well. ( you can deny this if needed )
00:10:270 (10270|4,10270|2) -
00:19:634 (19634|4,19634|2) -
00:13:543 (13543|2,13725|1,13906|0,14088|4,14270|3,14452|2) -
00:47:361 (47361|0,47452|1) -
01:56:088 to 01:58:997 -
02:44:088 to 02:46:997 -

somepart went too hard and too easy

00:25:452 - If this timeline has a note on every diff, it should be removed as there is no sound in the BGM at all:

Please keep posts to helping the mapset.
The Beatmap Nominators will handle that from now on. Sorry for the inconveniences.


###D
Shoegazer
Kind of a silly DQ reason.

Fullerene's White Another is considerably harder than Tristan's chart - the only reason why Tristan's chart is rated so much higher is because of the slow chord jacks (which aren't even that much harder than 1/3 single/double jacks anyway). Would talk about it more, but I'm a little busy - the DQ is easily contestable regardless. Even IF Fullerene's WA is easier, I do find SV consistency to be such an insignificant thing - even less so because they're guest difficulties and each difficulty have different interpretations of said music.

A little disappointed that it was disqualified because of something as trifling as a fault of an extremely flawed SR system, but it is what it is.
Kamikaze

ExPew wrote:

Hi iJinJin,

We have to disqualify for map for the following reasons:


[Fullerene's 4K White Another]
It is strange when this difficulty has less star but too many SV changes compared to Another that has no SV changes at all. This might cause unbalanced spread due to SV changes inconsistency.
I would definitly contest that DQ because star rating should not be trusted too much when judging map's real difficulty. In reality Fullerene's diff is harder even without any SV and SV in my opinion is nicely fitting the flow of the song. I don't think it should be DQ'ed over such reason.
Stefan
More help + less complain gives a fantastic combination, don't you think that too? Please try to justify why do you disagree with the DQ if you find it unfounded. Shitting on people leads to nowhere. Unlocked.
Evening
OK firstly imma break down the DQ

ExPew wrote:

[Fullerene's 4K White Another]
It is strange when this difficulty has less star but too many SV changes compared to Another that has no SV changes at all. This might cause unbalanced spread due to SV changes inconsistency


###D
Mainly the need to have spreads that are well done is to be able to accommodate players from a wide range of skill levels, with the 2 star ranking criteria rule for the lower difficulty so as to not neglect the lower ranking players or the beginners
Star rating is correct to a certain extent, I would not say that star rating is not capable of approximating the level of any map as it has some certain degree of which it has calculated the skill level needed to play certain maps rather accurately
However most maps, occurring at high star ratings can get a little wonky when parsed through the system here, it has been proven numerous times that it sometimes fail to approximate the star rating correctly, < see wafles shd on aiae, index maps such as the empress by TheZeinmax > there are probably a ton more cases where it fails, note that I'm just focusing on 4k since it's the key modes concerning here
Now that I have proven that star rating is sometimes not correct in harder difficulties, I will tie it towards how Fullerene's difficulty is harder than Tristan's whilst it having a lower star rating
Fullerene's difficulty is probably underrated due to the notes having difficult pattens while having low note density, star rating takes into account note density ( maybe patterning? But not too much as you can already see ) . A map being hard isn't always because it has more notes or it has longer LNs etc. it's mainly about how the mapper structures the pattern.
On the other hand, Tristan's difficulty, focuses on making the map more streamy instead of jackhammers in which results in a high note density, basically because of how much more 1/4s OR 16ths are mapped into it while having less jacks. The main factor, at this song's BPM is not how much streams it has, instead the jacks' difficulty in both difficulties are much much more outstanding in terms of difficulty of play
It is obviously shown that in the leaderboards, people tend to fare better or equally well in Fullerene's GD than that of Tristan's, in which is a really solid gauge on difficulty level imo, hence I conclude that
Fullerene's White Another is harder than Tristan's Another

There is no real need to force the mapper to inherit the scroll speed changes or SV changes if the lower difficulties have it. Note that the difficulty of the map does not rely entirely on SV Changes nor Patterning, there are tons of factors that can be involved in judging a difficulty of a map, but playing the maps is one of the best ways to gauge the difficulty of them. Hence I think this DQ is invalid
JSELENABELIEBER

ExPew wrote:

Hi iJinJin,

We have to disqualify for map for the following reasons:


[Fullerene's 4K White Another]
It is strange when this difficulty has less star but too many SV changes compared to Another that has no SV changes at all. This might cause unbalanced spread due to SV changes inconsistency.


- additional -

[7K Normal]
This probably needs more pattern mods as the quality pattern isn't that satisfying or some notes are not following the rhythm well. ( you can deny this if needed )
00:10:270 (10270|4,10270|2) -
00:19:634 (19634|4,19634|2) -
00:13:543 (13543|2,13725|1,13906|0,14088|4,14270|3,14452|2) -
00:47:361 (47361|0,47452|1) -
01:56:088 to 01:58:997 -
02:44:088 to 02:46:997 -

somepart went too hard and too easy

00:25:452 - If this timeline has a note on every diff, it should be removed as there is no sound in the BGM at all:

Please keep posts to helping the mapset.
The Beatmap Nominators will handle that from now on. Sorry for the inconveniences.


###D
We all know how complete and utterly broken the star rating formula is. I get that you have to use it as a guideline to set up diverse map sets, but for the love of god it doesn't justify D/Q'ing maps because two difficulties are opposite of what they should be, in terms of star rating.

If this really is the sole problem, it should be enough to simply rename Fullerene's guest difficulty to just "Another". That way there should be no confusion as to which map is supposed to be harder than the other. Fullerene's map on it's own is ranking material, so what I don't get is why you take the star rating into account when you've said time after time that's not your concern.
Topic Starter
Jinjin

ExPew wrote:

Hi iJinJin,

We have to disqualify for map for the following reasons:
[Fullerene's 4K White Another]
It is strange when this difficulty has less star but too many SV changes compared to Another that has no SV changes at all. This might cause unbalanced spread due to SV changes inconsistency.

Will discuss with fullerene for changes to sv & diff naming

- additional -

[7K Normal]
This probably needs more pattern mods as the quality pattern isn't that satisfying or some notes are not following the rhythm well. ( you can deny this if needed )
00:10:270 (10270|4,10270|2) - 7K Normal is layered with the piano notes, so this is intended. However, i decided to take one note off so that it doesn't cause any misunderstandable emphasis
00:19:634 (19634|4,19634|2) - Same reason as above, this is intentional (following the piano notes)
00:13:543 (13543|2,13725|1,13906|0,14088|4,14270|3,14452|2) - It's following the descending piano notes on the left hand side
00:47:361 (47361|0,47452|1) - Fixed according to pitch
01:56:088 to 01:58:997 -
02:44:088 to 02:46:997 - Agreed, made them consistent

somepart went too hard and too easy

00:25:452 - If this timeline has a note on every diff, it should be removed as there is no sound in the BGM at all: Try hearing it again in 25%, you can hear the 1/4 here - E-flat, F, E-flat (it's a bit faint)

I also fixed a lot of inconsistency issues for chords & some patterns in 7K Normal. Should be good to go now

Please keep posts to helping the mapset.
The Beatmap Nominators will handle that from now on. Sorry for the inconveniences.


###D

Didn't update the mapset yet, if the response for dq contest does not come by this weekend, i'll probably update and go for rerank asap
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