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Rate the mapping technique - Round 24: Parallel Sliders

posted
Total Posts
15

Rate on a scale of 1 to 5 (Read post before answering)

5 - Love them!
64
40.25%
4
37
23.27%
3
51
32.08%
2
6
3.77%
1 - Hate them!
1
0.63%
Total votes: 159
Topic Starter
m980
Round 24: Parallel Sliders



Nominated by rust45. A group of sliders that are all parallel to each other, the slider starts may or may not be next to the ends and they may go any direction. Usually etna sliders.

Map(s)
Cobra Starship - The City is at War by Nharox.
Richard Stone - Animaniacs Intro by rust45

~Mapping Technique Nominations~
0_o

m980 wrote:

Round 24: Rainbow Sliders
wat
Topic Starter
m980
Blame lazy copy+pasting.
anonymous_old
3.

These can be VERY effective, and I've seen them used amazingly. However, they are VERY abused as well. =[
ShaggoN
I like parallel sliders with long jumps. Otherwise, they are just boring.
CaptainFlameGuy
3

It's a shame that they're not used properly most of the time.
MegaManEXE
2

They're pretty boring...plus I don't really use straight sliders all that much to begin with.

(And yes I realize I sort of used this technique in one of my maps but I wish I hadn't)
mm201
I tend to call these "slider ladders."

4. Simple stuff.
Ekaru
5.

I can actually read them easily, and they're somewhat fun to play.
Dangaard
put a nice structure to your map
5
nomedeusuarionaodisp
Nothing too great, I believe.
I like them better when they're not Etna-type.
YGOkid8
they're okay...

3☆
Gens
Meh, they're pretty common, and I don't see nothing special about them.

~3.
theowest
If tilted a bit, they might as well look a little bit better.
theplayerbeta
Just boring!
2/5
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