Riince wrote:
do you see it now? this thread doesn't offer new or interesting information to those who can use it properly, and can only serve to mislead those still learning to be accurate players. That is a BAD thing.
How is it misleading? You mean, the usage of local offsets is bad and makes the player bad? Why would it even exist then?
Riince wrote:
It's been stated before me that offset does not improve accuracy, to which examples such as "Well if you can feel 5ms or less difference".
Offset improves accuracy if set to fit your needs, be it "correct" or not. I don't consider myself a very accurate player (at least not anymore because I don't play this game for over a year now), but on almost all OD9+ maps I played, I used a local offset. Local offset is there to be used, and not to be ignored and "be a better player" without it.
Riince wrote:
And what I mean by that is, noone can be absolutely sure a song is mistimed unless they can accurately play hard to read, slow, and fast maps all at once and already have a double digit unstable rate.
There are these magical things called ears. People experienced in timing will notice it by ear, even if watching auto. You don't
need insane playing abilities to be able to tell a map is wrongly timed.
Riince wrote:
And this thread does nothing but give a placebo effect, as i've stated in the post i made before my previous one.
Even if it is placebo, if you get higher accuracy, why not do it?
For example, in taiko world
you have people who set their offset to like +65 (-65 UO) and mute their hitsounds, and they are getting crazy high accuracy and insane scores. Are they noobs because they are intentionally making the song off sync with the hitsounds (which are actually inaudible)?
If offset adjustments don't work for you, don't use them. Using offset adjustments without knowing what you're doing can yield worse scores, but if used right it can help you.
Also, going slightly OT a bit here, the reason older players have much better accuracy than new ones is not only the playcount or practice, it's the maps themselves. Today you mostly see maps with OD7 and 2:1 slider to hitcircle ratio. Your accuracy will always be bad if you play maps like that. Back in the days, you had maps which have 4:1 circle to slider ratio with high OD, and those are the good maps to play to train on(djpop or soulfear maps for example).