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nrl

Riince wrote:

Apologies, now it's my turn to be more clear and hopefully less verbose
Then allow me to be more clear and less verbose on behalf of my fellow posters. If you're playing to the rhythm and using proper hitsounds, changing your universal offset makes a world of difference whether you realize it or not, end of story.
Vuelo Eluko
Okay. Well when I'm good enough to change my offset and can discern several milliseconds of timing difference to the song, and can play all manner of maps with low unstable rates.. Basically, when I have good accuracy, I'll be sure to come back to the thread to get advice on how to get good accuracy.. Wait what?

But by then who knows, maybe I'll understand how offset works, and maybe I'll figure out how to change my cursor size, access the editor, and look at local rankings too.

do you see it now? this thread doesn't offer new or interesting information to those who can use it properly, and can only serve to mislead those still learning to be accurate players. That is a BAD thing.
nrl
I never said this thread was useful to anyone, just that you don't know what you're talking about.
lolcubes

Riince wrote:

do you see it now? this thread doesn't offer new or interesting information to those who can use it properly, and can only serve to mislead those still learning to be accurate players. That is a BAD thing.
How is it misleading? You mean, the usage of local offsets is bad and makes the player bad? Why would it even exist then?

Riince wrote:

It's been stated before me that offset does not improve accuracy, to which examples such as "Well if you can feel 5ms or less difference".
Offset improves accuracy if set to fit your needs, be it "correct" or not. I don't consider myself a very accurate player (at least not anymore because I don't play this game for over a year now), but on almost all OD9+ maps I played, I used a local offset. Local offset is there to be used, and not to be ignored and "be a better player" without it.

Riince wrote:

And what I mean by that is, noone can be absolutely sure a song is mistimed unless they can accurately play hard to read, slow, and fast maps all at once and already have a double digit unstable rate.
There are these magical things called ears. People experienced in timing will notice it by ear, even if watching auto. You don't need insane playing abilities to be able to tell a map is wrongly timed.

Riince wrote:

And this thread does nothing but give a placebo effect, as i've stated in the post i made before my previous one.
Even if it is placebo, if you get higher accuracy, why not do it?
For example, in taiko world you have people who set their offset to like +65 (-65 UO) and mute their hitsounds, and they are getting crazy high accuracy and insane scores. Are they noobs because they are intentionally making the song off sync with the hitsounds (which are actually inaudible)?

If offset adjustments don't work for you, don't use them. Using offset adjustments without knowing what you're doing can yield worse scores, but if used right it can help you.

Also, going slightly OT a bit here, the reason older players have much better accuracy than new ones is not only the playcount or practice, it's the maps themselves. Today you mostly see maps with OD7 and 2:1 slider to hitcircle ratio. Your accuracy will always be bad if you play maps like that. Back in the days, you had maps which have 4:1 circle to slider ratio with high OD, and those are the good maps to play to train on(djpop or soulfear maps for example).
Vuelo Eluko
my issue was just that information may be getting misrepresented.
nrl

lolcubes wrote:

even if watching auto
Not to nitpick, but it would actually be easier to tell watching auto.
YukinoDesuDesu
Also, going slightly OT a bit here, the reason older players have much better accuracy than new ones is not only the playcount or practice, it's the maps themselves. Today you mostly see maps with OD7 and 2:1 slider to hitcircle ratio. Your accuracy will always be bad if you play maps like that. Back in the days, you had maps which have 4:1 circle to slider ratio with high OD, and those are the good maps to play to train on(djpop or soulfear maps for example).
djpop = god
nedia
hey op can you post a picture of your unstable rate so we can see how good your accuracy actually is
Topic Starter
Moeri

nooblet wrote:

Sorry, but judging from your page you're clearly an SS player but like he said, those are all low OD songs. Have you tried anything OD9, or even 10? A 300 can easily become a 100 or even 50 with high OD, so how do you cope with that? Maybe some will land in the 300 range, but sorry I still kinda doubt you have enough experience with accuracy to write a guide for others. Frankly, it's a bit misleading and only your own method.

No offence, and I may be wrong, but I kinda doubt you can tell the difference between 10ms yet while you're playing (not saying I can, but some of the people who have posted can easily tell 5ms). Actually 10ms shouldn't even make a difference on the maps you're submitting scores on. If you could tell, you wouldn't need to rely on the hit error bar this much; you would be able to hear that you're early or late. The bar is just there for confirmation or checking parts that might be timed wrong or have irregularities.

Try some OD 9+ on maps that are time well, and you'll realize offset won't always save you.
I can tell difference by those tiny milliseconds, because it DOES matter.
And I don't really understand you, how is my method wrong if it's going to help one to correct the beatmap offset? The more correct, the more accurate. It's better than having it not correctly set and getting 100/50 on OD10.

Martell wrote:

Better get aim and speed
Actually accuracy is more important than them.

Riince wrote:

Dexus wrote:

OH you changed your name, I was wondering who the hell you were. I knew your shitposting was familiar. Why do you still get D ranks then?
what does me getting D's have to do with anything I said? I know your posts well enough that you never actually read anything you try to reply to, but try a little harder.
Well, Riince is right in this case. You're not an accurate player, how are you supposed to guide them on accuracy?

Riince wrote:

calling this thread "Getting Higher Accuracy" would be like making a thread called "Get Better Aim" where he tells you to buy a tablet and has a picture of cookiezi. It's a placebo as far as I see it and makes it seem like this is an alternative to practicing which is certainly the impression some people, especially new people wanting to get better are going to see it as. This is not what should be happening, this thread is not something that should be. Surely you can see that. Having everyone fiddling with their offset with a 200 unstable rate is pointless. It's like I've said, you're going to hit later or earlier in a song at different times for a variety of reasons. If the song is too fast you'll hit late if it's really slow or is hard to read, you're more likely to hit early. So just because the error meter is more on one side than the other doesn't indicate a mistimed song.

if someone can play fast maps and slow maps to absolute perfection and feel the difference 5 MS makes, they definitely know what offset is already and this thread is worthless to them. Nor would they even click bother clicking a thread titled "Getting Higher Accuracy" to get advice on it.

dont see what that has to do with me getting D's. At all. Unless getting a low A on OD9 makes me seem like im bragging but trust me i know its not bragworthy. i just brought it up because od9 seems like it would be quite affected by a +/- 20 offset but if you're listening to hitsound interval properly [i.e playing accurately] it really doesnt matter.

perhaps im doing it wrong if the offset doesnt change how i play. i remember setting my offset to like +60 once to fuck around in a multiplayer game with a friend on a really weird bad map to see what would happen and i forgot about it for a week and didnt even notice it and my accuracy pretty much didn't change that whole time.

maybe im doing it wrong. maybe thats not how you you're supposed to play by eye and hitsounds, maybe i should play with hidden and hitsounds turned off, because thats the only way I can see offset making such an impact on my accuracy.

i and everyone else who needs better accuracy, needs to play more. That's all there is to it.

this post was way too long but i needed to really put my 3 cents in.
You really don't get it.
It doesn't HAVE to be mistimed song, it can also be keyboard latency and/or other factors. And I see no reference in concept of this thread comparing to getting better aim by getting a tablet. Really, what are you talking about? Do you even understand it yourself?

Just because it might not be effective to YOU doesn't mean it won't to anybody. I'm not talking about hitting a bit early on certain sections, I'm talking about hitting early on whole song, that's when you should adjust offset, and the reason doesn't have to be mistimed song at all.

nedia wrote:

hey op can you post a picture of your unstable rate so we can see how good your accuracy actually is

OD 7 map;
As you can see, it's only slightly slightly off the middle, and it doesn't really need more adjustment, I was already having -15ms offset.
That offset works for me, and if it doesn't work for "a certain person" here doesn't mean it mislead players.
Topic Starter
Moeri
Not sure how to delete post
Topic Starter
Moeri
can't delete post
Topic Starter
Moeri
combined them into 1 post but still don't know how to delete post
GoldenWolf
Quadra ki-- post.
Topic Starter
Moeri
1
GoldenWolf
nvm he got the penta

Kousaka Tenshi wrote:


OD 7 map
hey this is actually fairly meh lol, like very common, not something I'd expect from someone who can hear innacuracies to the millisecond :^)
Topic Starter
Moeri

GoldenWolf wrote:

nvm he got the penta

Kousaka Tenshi wrote:


OD 7 map
hey this is actually fairly meh lol, like very common, not something I'd expect from someone who can hear innacuracies to the millisecond :^)
I'm not one of the top players at accuracy but I can say that I'm far more accurate than many players
GoldenWolf
You're getting SSes on OD6 + HR on very easy maps, meh, it doesn't mean anything really.
If you could pull that accuracy on actual hard map they maybe people would listen to you, but right now you're mostly looking very cocky about that "accuracy" of yours
nrl

Kousaka Tenshi wrote:

Actually accuracy is more important than them.
Speed becomes irrelevant once you have enough for the map in question. Aim becomes irrelevant when you FC the map. Accuracy doesn't become relevant until both of those conditions are true. It is in no way more important than either aim or speed.

As for your own accuracy, you still haven't proven that you have any. I'll grant you that most of osu!'s player base isn't sitting at 100%, but remember that most of osu!'s playerbase is terrible at osu!. SSing a bunch of OD6 hards is a non-achievement.
Topic Starter
Moeri

NarrillNezzurh wrote:

Kousaka Tenshi wrote:

Actually accuracy is more important than them.
Speed becomes irrelevant once you have enough for the map in question. Aim becomes irrelevant when you FC the map. Accuracy doesn't become relevant until both of those conditions are true. It is in no way more important than either aim or speed.

As for your own accuracy, you still haven't proven that you have any. I'll grant you that most of osu!'s player base isn't sitting at 100%, but remember that most of osu!'s playerbase is terrible at osu!. SSing a bunch of OD6 hards is a non-achievement.
OD9









Offset -10
nrl
Still doesn't mean anything unless the maps themselves are difficult.
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