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smileY inc. - HanaYuki

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Topic Starter
Ryuuka Toki

RandomEffect wrote:

From my queue~ HiHI!

[General]
  1. tags suggetion:
    yuuyu
Fixed

[Hard]
  1. 00:00:260 (1,2) - hard to find rhythm. I suggest to stack Fixed
  2. 00:01:492 (5,1) - increase DS more. so confusing Fixed
  3. 00:02:212 (2,3) - decrese DS Fixed
  4. 00:06:321 (6,7,8,9) - I prefer to use reverse slider Sorry,I think tapping all the beats is not here is fun and won't be too difficult
  5. 00:24:712 (7,1) - it is better to conbine into 1 sliderNo Change,There is a transition form vocal to ins
  6. 00:41:150 (1,2,3,4,5) - in this part, only circle pattern is hard to find rhythm. I suggest to use slider I think it's fine.As long as it will be easily FCed the second time www
  7. 00:51:013 (1,2) - how about combining into 1 slider in order to suit to vocal I can't find a good pattern to make that change sad
  8. 00:54:506 (2,3) - I prefer to suit to vocal like this Fixed!
  9. 01:07:657 (2,3) - ^ Fixed!
  10. 01:09:302 (1,3) - stack correctly Fixed imo
  11. 01:14:231 (1,2,3) - this triplet is not suitable for music It is kinda overmapped.But that should be fine imo
  12. 01:15:876 (1) - I hear the 1/4 drum sound. just a suggetion~ Fixed!
  13. 01:17:520 (2,1) - DS is too short. how about exchanging the positions of 01:17:931 (1) - and 01:18:753 (1) - ? Fixed!

YOSAKOI!
~Good Luck~
Topic Starter
Ryuuka Toki

Hollow Wings wrote:

from Scorpiour's Modding Queue


Hard

  1. 00:09:506 (4) - i highly recommend u change this into two notes here, to follow that really heavy drum beats Fixed!
  2. 00:45:876 add note Fixed!
  3. thou u mainly follow the vocal track, some of special parts still missed like 00:54:712 (3) - or other things which can be mapped with interesting patterns imo. and follow other instru's track r good idea as well when the map isn't only singing, but also beating rhythms 0.0
这图做成这样的原因,一方面是我不太敢用pattern,大部分都在绕圈而已。第二有些节奏是我真的没有听出来orz,你提到的那个missed部分,上一个人的mod里提到了,我真是羞愧难当。。。感觉耳朵还需要修炼

actually this is a song really easy to be mapped because of its special rhythms imo, various tracks can be followed to set objs 0.0

good luck
Topic Starter
Ryuuka Toki
okay, goodluck then :)

oh, by the way, the title only capitalizes the first word, the "Yuki" doesn't need to be capitalized Ok,I will change it in the next update :)

and... the video is off-synced, try moving the video offset to 0 or negative number

I find the video offset is better at -350 ~ -360, try it :D[/quote]
Topic Starter
Ryuuka Toki

Ryuuka Toki wrote:

okay, goodluck then :)

oh, by the way, the title only capitalizes the first word, the "Yuki" doesn't need to be capitalized Ok,I will change it in the next update :)

and... the video is off-synced, try moving the video offset to 0 or negative number

I find the video offset is better at -350 ~ -360, try it :D
Fuuyu
Yo~ I saw all your mods and majority says that x0.5 is too slow so I decided to re-map my GD if its ok with Ryuuka Toki but I'm not really sure when can I finish it because I got a big list of mods :?
Topic Starter
Ryuuka Toki

xLoupGarou wrote:

Yo~ I saw all your mods and majority says that x0.5 is too slow so I decided to re-map my GD if its ok with Ryuuka Toki but I'm not really sure when can I finish it because I got a big list of mods :?
Well,To tell the truth.I wish you can finish it as soon as possible.
But,that's are lot of mods you have to do so I can understand if you are slow(Fast but bad quality is very bad). 8-)
Flask
As requested from Meconopsis~

[General]
  1. 你可以考慮tag ゆうゆ 就是那個編曲者的名子
  2. Garou's Easy diff doesn't contain the video, please add the video in it.
  3. 我感覺normal-sliderwhistle.wav可以去掉 既然他是靜音的那就沒必要在滑條上+whistle了吧
[Laurier's Insane]
  1. AR9 seems too fast for me, how about change it to AR8? The rhythm you've put aren't that complex, and the placement are kind of easy to beat, so ar8 might fit better I think.
  2. 00:19:164 (3,4,5) - A bit nazi, but the distance among (3,4), (4,5), and (5,3) should be same, and the triangle would be looked much more nicer I think.
  3. 00:44:643 (1,2) - This sounds a bit empty, I'd suggest you to follow the vocal by changing the rhythm like this:
[Hard]
  1. 00:28:410 (2) - 這非常的詭異 你整張map看起來只有在擺1/2跟一些follow vocal的1/1, 這個突然出現就怪怪的. 建議你改成1/2 slider然後帶個折返就好
  2. 00:39:917 (3,1) - 這兒的spacing太小了啊 明明是隔著1/1拍卻跟1/2差不多distance (同理00:40:739 (3,1) - )
  3. 00:43:205 (2) - 這裡跟vocal跟的太水了 我想是因為你00:42:999 - 擺了個sliderend所以這裡跟前面沒有連貫性的原因 我建議你在加個折返聽起來還好聽點
  4. 00:44:438 (1,2) - 這裡跟^一樣也是跟的很突然 我建議你把00:44:438 (1,2) - 這兩個都刪了 然後再00:44:438 - 加個note, 00:44:643 - 加個3/4 slider就行
  5. 01:01:081 (1,2,3) - 這3連啥都沒跟到吧 改成1/2滑條好點 (或者你要3/4也行)
  6. 01:14:231 (1,2,3) - 同^
    整體來說排的有點隨便...不過節奏大致上都還不錯, 就是有些聽起來彆扭. 至於排版問題你可能還得找更多mod, 不然就是自己重新看一遍然後以一個modder的角度看看你這個diff
[Mecon's Normal]
  1. 00:00:260 (1,1) - 這spacing怎麼回事
  2. 00:01:492 (1) - 這個沒有跟到音啊 00:02:109 - 這裡根本沒啥音 而且00:01:903 - 這裡有個好明顯的音
  3. 00:05:191 - 這裡也有個音沒跟到
    總結這上面三個我會推薦你這種改法: 把00:01:492 (1) - 刪了然後在00:00:260 (1) - 加個折返 -> 從 00:01:903 - 開始做個2/1的滑條 -> 把 00:04:369 (1) - 的折返去掉 -> 在 00:05:191 - 加個1/1滑條
    這個排法會比較follow vocal一點
  4. 00:06:835 (3,1,2) - 這距離可以再拉開一點 這樣擠擠的不但醜而且可能讀錯 大概增加到1.2x
  5. 00:18:136 - 這個vocal聲還滿重的, 我建議你可以跟一下. 把(3)縮短成1/1然後搬到00:18:136 -, 之後00:17:931 - 補個note
  6. 00:24:712 - ?!?!?!?!?!?怎麼突然沒東西...這音超明顯不跟略詭異啊. 比較直接的改法就是00:24:712 - 從這裡拉個滑條到 00:25:328 - , 然後後面那兩根白線個擺一個note(也可以兩個note合成一個1/1滑條)
  7. 00:26:561 (5) - 這個nc你懂
  8. 00:27:999 (8) - 這個在往後延長到紅線 聽起來怪怪的跟後面的00:29:232 (1) - 接不太上
  9. 00:37:040 (1) - 這聽起來就像是應該要擺在00:37:246 - 啊 白線的音基本上比紅線的音重的多
  10. 00:46:081 (1,2) - 這裡也跟00:42:794 (1,2,3,1,2,3) - 一樣啊為什麼空著? 聽起來超空
  11. 00:48:753 (5) - 00:48:958 - 這裡沒音啊為甚麼在這裡停下來 還不如往後拉一點到00:49:164 - 跟那個鼓點
  12. 01:01:903 (2,3,4,5,6) - 這太明顯了是為了擺花而擺的吧...仔細聽聽這裡根本沒五個連音的節奏啊...
  13. 01:16:698 (4,2) - 這絕對讀不到 你可不是在坐Insane啊
    我感覺你的節奏部分還有待加強 有點缺乏組織性啊 排版到是還好因為只是個normal基本不會太大問題 但要是連normal的節奏都下不好就還得回去重新磨練一下
[Garou's Easy]
  1. 00:21:629 (2,1) - wtf noooooo spacing-san where are you
  2. 00:37:862 (4) - I know you're on purpose to place this note at red tick, so I think you have to do something to make the players know the rhythm is changing here. Add a new combo perhaps?
  3. 01:06:013 (4,1) - Overlap (4) and (1)'s sliderhead please.
其實也是挺有潛力的, 這圖離rank不會太遠了, 加油!!
Topic Starter
Ryuuka Toki

Flask wrote:

As requested from Meconopsis~ 谢谢Mecon!没想到GD作者也会去找mod,而且找到了BAT来mod,这个mod从结果上来看非常的有用ww

[General]
  1. 你可以考慮tag ゆうゆ 就是那個編曲者的名子 在上一个mod里已经加上去了不过是'yuuyu'
  2. Garou's Easy diff doesn't contain the video, please add the video in it.在等GD 作者来把最新的code贴上来,他很久没有更新了,我很着急!
  3. 我感覺normal-sliderwhistle.wav可以去掉 既然他是靜音的那就沒必要在滑條上+whistle了吧 Fixed
[Hard]
  1. 00:28:410 (2) - 這非常的詭異 你整張map看起來只有在擺1/2跟一些follow vocal的1/1, 這個突然出現就怪怪的. 建議你改成1/2 slider然後帶個折返就好 我这里也是被很多人吐槽啊,这里鼓好多感觉只跟vocal就很空了orz。不过改成1/2折返之后感觉很空,鼓声和1/2有点格格不入的感觉
  2. 00:39:917 (3,1) - 這兒的spacing太小了啊 明明是隔著1/1拍卻跟1/2差不多distance (同理00:40:739 (3,1) - )这里不可以吗?我记得时间间隔比较大的话,spacing小貌似可以?不过改了之后打起来的确会好读一些!
  3. 00:43:205 (2) - 這裡跟vocal跟的太水了 我想是因為你00:42:999 - 擺了個sliderend所以這裡跟前面沒有連貫性的原因 我建議你在加個折返聽起來還好聽點 哭哭,那里有个蓝色的鼓声,偏偏声音还很大,之前就被搞的晕死。这样改成折返之后,我再把蓝色线上的note加上去的话,又感觉就会很难打
  4. 00:44:438 (1,2) - 這裡跟^一樣也是跟的很突然 我建議你把00:44:438 (1,2) - 這兩個都刪了 然後再00:44:438 - 加個note, 00:44:643 - 加個3/4 slider就行 Fixed,的确很突然
  5. 01:01:081 (1,2,3) - 這3連啥都沒跟到吧 改成1/2滑條好點 (或者你要3/4也行) 改了,跟后面的鼓去了
  6. 01:14:231 (1,2,3) - 同^ ^
    整體來說排的有點隨便...不過節奏大致上都還不錯, 就是有些聽起來彆扭. 至於排版問題你可能還得找更多mod, 不然就是自己重新看一遍然後以一個modder的角度看看你這個diff 我做这个diff的时候基本上就是以转圈为主,大概这就是看起来排版随便的原因?(不过我还是很喜欢这样子的啊,感觉看起来还行,不会很突兀。不过一定会多找mod,好好改的。
其實也是挺有潛力的, 這圖離rank不會太遠了, 加油!! 我知道只是在鼓励我(三个月之后不知道能不能rank) :( ,不过我会加油的!说好的rank一定做到!
Frostings
[Easy]

00:13:410 (1,2,3,4) - shift one grid to the right? o.o to center the pattern

00:19:986 (1,2) - why not shift these so that it'll look better with 00:18:342 (2) -



what this does is create the basis of a triangle shape with 00:18:342 (2,1) - giving your map more structure, and it should also fix the spacing for your symmetrical pattern at 00:23:273 (1) - if you control+H the last slider

00:24:917 (2) - actually, hmm... Maybe you shouldn't do symmetry here at all because this beat comes 1/2 earlier than you have it mapped


00:26:561 (1,2,3) - make better blankets here?

00:38:890 (5) - I really don't recommend this note, it's placed in the middle of a drum fill, and sounds really really awkward
Personally, this is what I would do:


The spinner is to cover the entire drum fill while making it beginner-friendly, and then a note at 00:40:533 (1) - to hit the loud drums



00:41:355 (2) - you know the drums are 3/4? The correct rhythm should be:



however, I don't recommend doing this on Easy
Maybe either make a 3/2 slider + note or a simple 2/1 slider

00:46:287 (1,2) - Drums are landing 1/2 earlier, you should probably account for that

00:51:013 - same here

00:52:040 (1) - also this spinner should start earlier

01:24:095 (1) - unsnapped. Also strange design choice to not make it in the middle after that spinner

This difficulty might need some work :(

[Normal]

Ok, you should learn blanketing. It's pretty much one of the biggest mapping techniques used.

Blanketing is when a slider curves perfectly around a circle

Let's take a look at 00:00:260 (1,1) -
uhhhh... it's probably easier to show you rather than trying to explain it


00:03:547 (2,1) -


00:06:835 (3,1) -


I suggest you sweep through your difficulty and try to fix all of the blankets that look irregular as best as you can

00:41:150 (1,2,3,1,2,3,1,2,3) - It's best to avoid overlapping patterns such as these. I suggest you simplify the rhythm down to map only the very basis of the song

01:01:903 (2,3,4,5,6) - same as above

Also there are some big problems with your rhythm but it's best to learn the above mapping techniques before moving on to rhythm basics


[Hard]

00:21:424 (1) - intentional whistle on the sliderbody? because with it, there's a normal whistle on the reverse, which doesn't fit the song

00:42:794 (1,3) - these are awkward in my opinion. The biggest beats are on the reverse and end, while the filler is on the sliderhead. Instead you should try to have an object start on the strong beats rather than mapping them with weak slider reverses...

00:46:081 (4,2) - ^^^
[Seraphin]

Meconopsis wrote:

00:08:479 (1) - why NC? Do not understand why is there a new combo here?
00:26:561 (1)-end point up1 does not understand move the end node of the slider up 1 grid (http://puu.sh/b6rH1/f30b893400.jpg to http://puu.sh/b6rIM/da84887c5d.jpg)
Indeed ... If a simple point, and others would say leak sound ... Difficulties have said is too hard ... :lol:
Topic Starter
Ryuuka Toki

Frostings wrote:

[Hard]

00:21:424 (1) - intentional whistle on the sliderbody? because with it, there's a normal whistle on the reverse, which doesn't fit the song There is no Normal whistle on on the slider body I think,Whistle is added only on red line.

00:42:794 (1,3) - these are awkward in my opinion. The biggest beats are on the reverse and end, while the filler is on the sliderhead. Instead you should try to have an object start on the strong beats rather than mapping them with weak slider reverses...Yes,this question has made me sad and don't know how do to.I changed it o all notes.

00:46:081 (4,2) - ^^^ That part is fine,at least no stranger than ^
yf_bmp
最近上了一批狗 趁Bat积极性还在 赶紧抓住机会
Him3con

Flask wrote:

As requested from Meconopsis~

[Mecon's Normal]
  1. 00:00:260 (1,1) - 這spacing怎麼回事
  2. 00:01:492 (1) - 這個沒有跟到音啊 00:02:109 - 這裡根本沒啥音 而且00:01:903 - 這裡有個好明顯的音
  3. 00:05:191 - 這裡也有個音沒跟到
    總結這上面三個我會推薦你這種改法: 把00:01:492 (1) - 刪了然後在00:00:260 (1) - 加個折返 -> 從 00:01:903 - 開始做個2/1的滑條 -> 把 00:04:369 (1) - 的折返去掉 -> 在 00:05:191 - 加個1/1滑條
    這個排法會比較follow vocal一點
  4. 00:06:835 (3,1,2) - 這距離可以再拉開一點 這樣擠擠的不但醜而且可能讀錯 大概增加到1.2x
  5. 00:18:136 - 這個vocal聲還滿重的, 我建議你可以跟一下. 把(3)縮短成1/1然後搬到00:18:136 -, 之後00:17:931 - 補個note
  6. 00:24:712 - ?!?!?!?!?!?怎麼突然沒東西...這音超明顯不跟略詭異啊. 比較直接的改法就是00:24:712 - 從這裡拉個滑條到 00:25:328 - , 然後後面那兩根白線個擺一個note(也可以兩個note合成一個1/1滑條)
  7. 00:26:561 (5) - 這個nc你懂
  8. 00:27:999 (8) - 這個在往後延長到紅線 聽起來怪怪的跟後面的00:29:232 (1) - 接不太上
  9. 00:37:040 (1) - 這聽起來就像是應該要擺在00:37:246 - 啊 白線的音基本上比紅線的音重的多
  10. 00:46:081 (1,2) - 這裡也跟00:42:794 (1,2,3,1,2,3) - 一樣啊為什麼空著? 聽起來超空
  11. 00:48:753 (5) - 00:48:958 - 這裡沒音啊為甚麼在這裡停下來 還不如往後拉一點到00:49:164 - 跟那個鼓點
  12. 01:01:903 (2,3,4,5,6) - 這太明顯了是為了擺花而擺的吧...仔細聽聽這裡根本沒五個連音的節奏啊...
  13. 01:16:698 (4,2) - 這絕對讀不到 你可不是在坐Insane啊
    我感覺你的節奏部分還有待加強 有點缺乏組織性啊 排版到是還好因為只是個normal基本不會太大問題 但要是連normal的節奏都下不好就還得回去重新磨練一下
:x
其實也是挺有潛力的, 這圖離rank不會太遠了, 加油!!
感谢不多说了..
我除了一个没有接受外其他的都接受了..

00:18:136 - 這個vocal聲還滿重的, 我建議你可以跟一下. 把(3)縮短成1/1然後搬到00:18:136 -, 之後00:17:931 - 補個note
这个地方我觉得我可以把划条拉一个2/1 构成
图片
http://osu.ppy.sh/ss/1968223
这样的一个划条.
啊..还有一个
00:46:081 (1,2) - 這裡也跟00:42:794 (1,2,3,1,2,3) - 一樣啊為什麼空著? 聽起來超空
我觉得这个玩这个难度的人需要适当的放松.所以这个地方我留了一点空间.我想大多数人都能理解的吧.
灰长感谢~ :D 我还想参考下别人意见
我的修改过后的GD
osu file format v13

[General]
AudioFilename: Tv size.mp3
AudioLeadIn: 1000
PreviewTime: 53890
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 27999
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:HanaYuki
TitleUnicode:花雪
Artist:smileY inc.
ArtistUnicode:smileY inc.
Creator:Ryuuka Toki
Version:Mecon'S Normal
Source:ハナヤマタ
Tags:Otsubo Yuka YuuyuP Hata Aki xloupgarou
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
Video,257,"ED MV.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
260,410.958904109589,4,2,1,40,1,0
6835,-133.333333333333,4,2,1,40,0,0
8273,-100,4,2,1,40,0,0
8479,-133.333333333333,4,2,1,40,0,0
9712,-100,4,2,1,40,0,0
13410,-100,4,2,1,40,0,0
24609,-100,4,2,1,20,0,0
26561,-100,4,2,1,40,0,0
29438,-100,4,2,1,40,0,0
39506,-100,4,2,1,40,0,0
50807,-200,4,2,1,40,0,0
52862,-100,4,2,1,40,0,0
54506,-100,4,2,1,40,0,1
67451,-100,4,2,1,40,0,0
67657,-100,4,2,1,40,0,1
72588,-125,4,2,1,40,0,1
72999,-100,4,2,1,40,0,1
73205,-83.3333333333333,4,2,1,40,0,1
73410,-100,4,2,1,40,0,1
80807,508.474576271186,4,2,1,40,1,0
80807,-100,4,2,1,30,0,0
81733,555.555555555556,4,2,1,40,1,0
81871,625,4,2,1,40,1,0
83173,666.666666666667,4,2,1,40,1,0
83173,-166.666666666667,4,2,1,40,0,0
83433,-166.666666666667,4,2,1,20,0,0


[Colours]
Combo1 : 255,255,255
Combo2 : 0,128,255
Combo3 : 255,255,0
Combo4 : 242,24,57
Combo5 : 128,0,128

[HitObjects]
125,256,260,6,0,P|114:178|158:125,2,150,0|0|0,0:0|0:0|0:0,0:0:0:0:
212,207,1903,2,0,P|250:177|303:179,1,100
279,275,2725,1,0,0:0:0:0:
279,275,3547,1,0,0:0:0:0:
463,198,4369,2,0,P|428:131|355:100,1,150,0|0,0:0|0:0,0:0:0:0:
346,148,5191,2,0,P|391:174|413:220,1,100
315,241,6013,1,0,0:0:0:0:
232,81,6835,5,0,0:0:0:0:
234,170,7246,6,0,P|163:149|144:77,1,150.000005722046
233,82,8479,6,0,L|120:192,1,150.000005722046,4|0,0:0|0:0,0:0:0:0:
25,189,9712,6,0,L|-20:163,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
81,271,10533,2,0,L|86:338,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
90,171,11355,5,0,0:0:0:0:
188,151,11766,1,0,0:0:0:0:
240,236,12177,1,0,0:0:0:0:
173,310,12588,2,0,L|178:377,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
78,276,13410,6,0,P|102:230|155:214,1,100
236,253,14232,2,0,P|249:200|218:155,1,100
208,64,15054,1,0,0:0:0:0:
132,130,15465,1,0,0:0:0:0:
43,84,15876,2,0,P|29:135|49:183,1,100
133,131,16698,5,0,0:0:0:0:
211,192,17109,2,0,L|281:174,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
123,240,17931,2,0,B|178:314|262:272|262:272|309:305,1,200,0|0,0:0|0:0,0:0:0:0:
342,206,19164,1,0,0:0:0:0:
388,116,19575,5,0,0:0:0:0:
443,199,19986,1,0,0:0:0:0:
470,294,20396,1,0,0:0:0:0:
388,352,20807,2,0,P|360:314|370:262,1,100
443,197,21629,2,0,P|443:145|405:107,1,100
342,181,22451,5,0,0:0:0:0:
281,101,22862,2,0,P|246:138|241:186,1,100
206,279,23684,2,0,P|258:291|305:264,1,100
342,181,24506,1,0,0:0:0:0:
342,181,24712,2,0,P|316:111|244:86,1,150
165,140,25739,2,0,P|201:180|249:180,1,100
344,183,26561,6,0,P|333:231|293:266,1,100,4|0,0:0|0:0,0:0:0:0:
196,264,27383,1,0,0:0:0:0:
196,264,27588,1,0,0:0:0:0:
244,351,27999,2,0,P|138:343|94:266,1,200
94,269,29438,1,0,0:0:0:0:
157,133,30054,6,0,P|114:111|64:123,2,100,0|0|0,0:0|0:0|0:0,0:0:0:0:
234,196,31287,1,0,0:0:0:0:
250,97,31698,2,0,P|297:115|327:155,1,100
416,273,32725,5,0,0:0:0:0:
440,176,33136,1,0,0:0:0:0:
343,202,33547,1,0,0:0:0:0:
343,202,33753,1,0,0:0:0:0:
308,296,34164,1,0,0:0:0:0:
230,359,34575,2,0,P|202:313|217:266,1,100
247,234,35191,1,0,0:0:0:0:
153,197,35602,1,0,0:0:0:0:
233,137,36013,1,0,0:0:0:0:
233,137,36218,1,0,0:0:0:0:
233,137,36424,2,0,P|285:137|324:176,1,100
411,128,37246,6,0,P|421:177|402:227,1,100
372,259,37862,5,0,0:0:0:0:
274,237,38273,1,0,0:0:0:0:
212,316,38684,1,0,0:0:0:0:
130,257,39095,1,0,0:0:0:0:
60,184,39506,6,0,P|99:153|155:158,1,100
198,68,40328,2,0,P|237:101|247:153,1,100
203,236,41150,5,0,0:0:0:0:
208,285,41355,2,0,P|241:260|255:216,2,75,0|0|0,0:0|0:0|0:0,0:0:0:0:
232,328,42177,2,0,P|276:293|300:235,1,100
320,298,42794,5,0,0:0:0:0:
362,323,42999,1,0,0:0:0:0:
411,331,43205,1,0,0:0:0:0:
391,232,43616,5,0,0:0:0:0:
351,201,43821,1,0,0:0:0:0:
310,171,44027,1,0,0:0:0:0:
394,117,44438,5,0,0:0:0:0:
441,102,44643,2,0,B|408:188|408:188|445:219|448:260|409:302,1,200
328,255,46081,5,0,0:0:0:0:
328,255,46903,1,0,0:0:0:0:
136,299,47725,2,0,P|122:250|139:202,1,100
112,161,48342,2,0,L|49:166,1,50
37,121,48753,2,0,L|149:115,1,100,0|0,0:0|0:0,0:0:0:0:
178,87,49369,5,0,0:0:0:0:
178,87,49575,1,0,0:0:0:0:
178,87,49780,1,0,0:0:0:0:
277,96,50191,2,0,P|262:148|218:171,1,100
256,192,51013,12,0,52451,0:0:0:0:
170,269,52862,6,0,P|203:280|232:314,2,75,0|0|0,0:0|0:0|0:0,0:0:0:0:
119,268,53684,1,0,0:0:0:0:
217,94,54506,6,0,P|202:139|223:184,1,100
306,128,55328,1,0,0:0:0:0:
406,126,55739,2,0,P|406:150|397:177,1,50
378,220,56150,2,0,P|333:225|291:264,1,100
212,319,56972,2,0,P|160:323|114:297,1,100
53,225,57794,1,0,0:0:0:0:
162,122,58410,2,0,L|162:181,1,50
245,47,59232,6,0,P|231:30|203:21,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
264,93,59849,2,0,P|283:73|313:64,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
344,151,60670,1,0,0:0:0:0:
407,228,61081,6,0,P|411:277|372:324,1,100
309,248,61903,1,0,0:0:0:0:
245,171,62314,2,0,P|213:211|211:258,1,100
266,341,63136,2,0,P|222:356|162:340,1,100
216,256,63958,5,0,0:0:0:0:
125,213,64369,1,0,0:0:0:0:
147,115,64780,1,0,0:0:0:0:
147,115,64986,1,0,0:0:0:0:
147,115,65191,1,0,0:0:0:0:
246,107,65602,2,0,L|228:51,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
311,182,66424,6,0,P|273:212|222:202,1,100
355,52,67657,5,0,0:0:0:0:
254,52,68068,2,0,P|261:104|300:134,1,100
389,169,68890,2,0,P|367:203|340:226,1,50
330,249,69301,2,0,P|297:286|231:297,2,100,0|0|0,0:0|0:0|0:0,0:0:0:0:
243,198,70533,1,0,0:0:0:0:
117,162,70944,6,0,P|135:111|181:88,1,100
185,137,71561,2,0,P|204:119|228:112,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
259,231,72383,5,0,0:0:0:0:
254,278,72588,2,0,P|277:271|300:256,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
269,336,73205,2,0,P|298:334|326:304,1,59.9999981689454
390,242,73821,1,0,0:0:0:0:
390,242,74232,5,0,0:0:0:0:
434,152,74643,2,0,P|388:140|336:161,2,100,0|0|0,0:0|0:0|0:0,0:0:0:0:
391,242,75876,2,0,P|342:257|290:242,1,100
117,153,77109,5,0,0:0:0:0:
205,200,77520,1,0,0:0:0:0:
228,297,77931,5,0,0:0:0:0:
228,297,78136,1,0,0:0:0:0:
228,297,78342,1,0,0:0:0:0:
256,192,78753,12,0,80396,0:0:0:0:
170,293,80807,5,0,0:0:0:0:
248,248,81061,1,0,0:0:0:0:
324,201,81315,2,0,L|374:167,1,50
394,265,81871,5,0,0:0:0:0:
332,74,82496,1,0,0:0:0:0:
238,109,82808,1,0,0:0:0:0:
238,109,83173,1,0,0:0:0:0:
75,31,84173,5,0,0:0:0:0:
发完检查一遍发现有个地方没有放划条.. :o 现在好了
Moeri_old_1
From t/233414 ~~

[Garou's Easy]
Start with checking AIMod, the errors are true, there was obvious mistakes when mapping this.
Otherwise found not much else to say. Although I have a feeling that the slider velocity and distance snap are too low for 146 BPM.

[Mecon's Normal] (New version as from 3 days ago)
Start with checking AIMod here as well. Fix them.

00:06:835 (1,1,1) - I see no need to make new combo here. Start new combo every big tick instead of non-consistent new combos.
00:30:054 (1) - feels wierd that it starts there while there's no object 1 tick earlier(00:29:849)
00:31:698 (3) - do like this instead. It should sound and flow better.
00:46:081 (1,2) - even though it does make a little sense in the rhytm, it's still very confusing when to hit. And those players who play Normal mostly hasn't learnt to watch closely when approachcircle hits hitcircle, so make something else there instead please.
01:20:807 (1,2,3,1,2,3,4) - this part is... well, not off-rhythm but hard to hit for players who still are at Normals dispite the low OD. replace some circles with sliders please.

[Hard]
I testplayed this quite a few times and 00:38:684 (5,6,7,8,9) still feels kind of wierd there. Do something else there instead?

[Laurier's Insane]
Didn't find any issues, another nice map from Laurier! ^-^/
Ulysses
Hi

[General]


Diff sperad between Easy and Normal is too huge and I am sure this kind of diff sperad is unrankable.Use of rhythm in easy is every 2 white lines for a rhythm and even lesser while the rhythm of normal comes to 1/2 in many times.You must add one diff which diffculty is between normal and easy to get this mapset ranked.

[Laurier's Insane]


00:32:314 (3) - This slider end should snap on 3/6 at 00:32:451 but not 3/4 as you can listen carefully the piano sound is at 00:32:451 .Snapping it wrong makes it unrankable.

00:44:643 (1,2) - The spacing here you use as 1/1 are used to be used as 1/2 in the rest part of your diff.Therefore,this spacing makes players feel confuse and may cause readabillity problem.I think you may want to put it more far to solve the problem:

This diff is decent,can't find any other problems.


[Hard]


The flows of this diff are quite messy in fact.For instances:
00:10:123 (1,2,3,4) - They are not on the same cruve while you put them just together.I think you may rather place them like this
00:08:068 (2) - (3) doesn't fit the cruve of (2) obviously and also,why you space (2) out making the pattern messy.
00:20:191 (5) - This slider is almost covered by (2) ,making the pattern looks ugly in my opinion.Frankly,it is needless to put (5) reverse to the side of pattern (1~3).You can simply make the pattern like this:
00:32:520 (4,5) - cruve of the line (2~~4) doesn't fit the cruve of the slider (5) as (5) is more cruvy while (2~~4) is almost a stright line.May you have a look of what I did:

I am not going to point out them one by one,as it's subjective eventually.It depends what you think about your patterns but,cruve of flows is important if you want to build aesthetic patterns.

00:00:260 (1,2,3) - Stacking 3/4 rhythm at the beginning of the map makes it really hard to read and they are even circles and this diff is a hard,rhythming them like this isn't a clever idea.For the sake of letting players adopt of the rhythm of song,you may want to remove 00:00:260 (1,2) and add a 3/4 long slider at 00:00:260 so the rhythm can be easily caught.Like this:
Or this:

00:21:424 (1) - Why do you add normal whistle on the whole slider?Is it intention?

00:23:684 - You are used to map every 1/1 with normal sampleset hitsound.Therefore,blanking this one make the rhytm inconsistent and feeling sudden.May you please add a note here?

00:41:355 (2,3,4) - To be honest,this spacing of 3/4 rhythm isn't clear enough.If I were you,I would place this rhythm with a 3/4 slider with reverse for the same reason-readability

00:36:424 - The song here comes hyper but you blank this part,making players feel weird that they must stop clicking and moving in a hyper part.I think you may want to add a 1/4 slider with a reverse at 00:36:629 to fit the song better like this:


00:57:383 (4,5,6) - I don not know if it is unrankable but it is important that this triplet is unsnapped as you can listen it carefully the sound here should be snapped on 1/6(00:57:383 , 00:57:451 ,00:57:520 ,00:57:588 )Like this:


But I don't know if a triplet in 1/4 is also fit the song(at least,I cannot listen any 1/4 sounds here but only 1/6 sounds)
If you agreed what I said,please remove the triplet and add a slider like that:



[Mecon's Normal]


00:05:191 (6) - I understand that you want to blanket (5) but semi-part of (6) is covered by (5) makes it looks worse and as this diff is a normal so covering semi-part of a slider isn't a clever idea to map.So you may want to change the placement of this slider.May you have a look of what I did:

00:07:246 (1) - This slider is not a start of another pattern so do not overuse new combo especially it is a normal when perfer not using many new combos.Explain if you think it must need a new combo.
Please also fix the new combos below:
01:06:424 (1) -


00:17:931 (3) - You ignores the main beat of the song at 00:18:342 with not mapping on it and main beats are important in normal diffs as they remind normal players where a rhythm starts.Moreover,there is a hard drum on the main beat so you may rather to map on it in my opinion.If I were you ,I would
place rhythm like this:


00:27:999 (4) - And it has the same problem with 00:17:931.You may want to fix it by doing this:

if you agreed what I said,please also fix:
00:34:575 (6) -
00:39:506 (1) -
00:46:287 -
00:47:725 (3) -

00:37:246 (1) - Ehh...It is needless to use new combo here as either the vocal ,drum and piano don't start a new beat.

00:48:342 (4) - Using a 1/2slider here makes the diff being confusing especially it's a normal,rhythm and place there shouldn't be diffcult to read.May you remove (4) and add a circle at 00:48:342 to make the pattern get better readability and the rhythm fitting more in a normal?

01:04:780 (3,4,5) - As rhythm here sounds the same as 01:05:602,so you may want to use the same rhythm with (6)---using a 1/2 slider with one reverse.Also,changing this way make the diffculty looks more alike as a normal.

01:12:383 (1,2,3,4) - Spacing here is messy.Spacing is supposed to be the same in normal.You used different spacing between 1/2 and 1/1 and it is fine.However,please use the same rhythm on 1/2.Now you place (2,3) and (3,4) different spacing whther they are both 1/2.(And also [1,2])May you try this?:


[Garou's Easy]


There is a unsnapped object found by AIMod,please fix.

01:07:657 (1) - You have better to use distance snap in this easiest diff.There's enough space to distance snap it,so do it.Using this kind of space you are using now confuse newbie players.

The rest looks fine for me.This easy diff is nice.
Topic Starter
Ryuuka Toki

A i k a wrote:

From t/233414 ~~
[Hard]
I testplayed this quite a few times and 00:38:684 (5,6,7,8,9) still feels kind of wierd there. Do something else there instead? I changed rhythm here,Now fits better imo :)
Topic Starter
Ryuuka Toki

nold_1702 wrote:

Hi Thank you for your Mod,It's so lucky for me to have a real pro mapper and modder modding my map!

[General]


Diff sperad between Easy and Normal is too huge and I am sure this kind of diff sperad is unrankable.Use of rhythm in easy is every 2 white lines for a rhythm and even lesser while the rhythm of normal comes to 1/2 in many times.You must add one diff which diffculty is between normal and easy to get this mapset ranked.

[Hard]


The flows of this diff are quite messy in fact.For instances: I'm so sorry to make those bad flow
00:10:123 (1,2,3,4) - They are not on the same cruve while you put them just together.I think you may rather place them like this I redesigned the pattern here.I think it will look better now
00:08:068 (2) - (3) doesn't fit the cruve of (2) obviously and also,why you space (2) out making the pattern messy. I made (1) curved so the flow will fit imo
00:20:191 (5) - This slider is almost covered by (2) ,making the pattern looks ugly in my opinion.Frankly,it is needless to put (5) reverse to the side of pattern (1~3).You can simply make the pattern like this:
Fixed!I have to say your pattern given is much better
00:32:520 (4,5) - cruve of the line (2~~4) doesn't fit the cruve of the slider (5) as (5) is more cruvy while (2~~4) is almost a stright line.May you have a look of what I did:
Redesigned!

I am not going to point out them one by one,as it's subjective eventually.It depends what you think about your patterns but,cruve of flows is important if you want to build aesthetic patterns. It seems like that I have misunderstood the fact about the curve flow,I should pay more attention to it for that I want to make beautiful map.

00:00:260 (1,2,3) - Stacking 3/4 rhythm at the beginning of the map makes it really hard to read and they are even circles and this diff is a hard,rhythming them like this isn't a clever idea.For the sake of letting players adopt of the rhythm of song,you may want to remove 00:00:260 (1,2) and add a 3/4 long slider at 00:00:260 so the rhythm can be easily caught.Like this:Fixed,and adjusted some notes after it.
Or this:

00:21:424 (1) - Why do you add normal whistle on the whole slider?Is it intention? It's my mistake,Sorry.

00:23:684 - You are used to map every 1/1 with normal sampleset hitsound.Therefore,blanking this one make the rhytm inconsistent and feeling sudden.May you please add a note here? I made it intentionally and some modded asked me to change it.But your reason is very convincing.So I adopted your suggestion!

00:41:355 (2,3,4) - To be honest,this spacing of 3/4 rhythm isn't clear enough.If I were you,I would place this rhythm with a 3/4 slider with reverse for the same reason-readability Fixed!

00:36:424 - The song here comes hyper but you blank this part,making players feel weird that they must stop clicking and moving in a hyper part.I think you may want to add a 1/4 slider with a reverse at 00:36:629 to fit the song better like this:
Fixed,Still convincing

00:57:383 (4,5,6) - I don not know if it is unrankable but it is important that this triplet is unsnapped as you can listen it carefully the sound here should be snapped on 1/6(00:57:383 , 00:57:451 ,00:57:520 ,00:57:588 )Like this: It's hard for normal players to notice the 1/6 here and you said triplet here is doesn't fit.So,I used a normal slider instead


But I don't know if a triplet in 1/4 is also fit the song(at least,I cannot listen any 1/4 sounds here but only 1/6 sounds) Btw,I can't here any 1/6 here.What's wrong with me
If you agreed what I said,please remove the triplet and add a slider like that:
Mei
我随便一看怎么ez老是unsnap(思考
其实我是来应援的>.<块加油rank它!!!
Him3con
这几天一直在上课...抱歉..今天晚上看看. :)
2391645784
insane难度的 视频和声音不同步,可以修复一下吗
2391645784
视频和歌曲相差1S,望修复 :) :) :) :) :)
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