TheDizzeY wrote:
From rakutenshii mod que~~Hard00:04:369 (1,2,3) - Seperate them Kept
TheDizzeY wrote:
From rakutenshii mod que~~Hard00:04:369 (1,2,3) - Seperate them Kept
Meconopsis wrote:
TheDizzeY wrote:
From rakutenshii mod que~~Mecon's Normalthanks for your mod!00:03:547 (4) - Make it end to a red thick
00:18:753 (5,6,7) - Move them to a little closer to the slider
00:24:506 (5) - Stack it with 2 00:23:273 (2) -
00:24:917 (6) - Stack it with 300:23:684 (3) -
But I've made a new one on the new difficulties, hope you can check it again:)New GDosu file format v13
[General]
AudioFilename: Tv size.mp3
AudioLeadIn: 1000
PreviewTime: 53890
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 32520
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.3
[Metadata]
Title:HanaYuki
TitleUnicode:花雪
Artist:smileY inc.
ArtistUnicode:smileY inc.
Creator:Ryuuka Toki
Version:Mecon'S 2
Source:ハナヤマタ
Tags:Otsubo Yuka YuuyuP Hata Aki xloupgarou
BeatmapID:0
BeatmapSetID:-1
[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1
[Events]
//Background and Video events
0,0,"BG.png",0,0
Video,257,"ED MV.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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xxdeathx wrote:
Man how many of these Hanayamata songs have I modded so far yeah dudu,That's a lot of Hanayamata songs in pending and ranked XDDD And this one may be the next one
[General]Fixed
- add "hanayamata ending" to tags
[Hard]wow Fixed XDD
- 00:02:725 (3,4) - i feel they should be spaced away from 00:02:109 (2) - like you did 00:01:287 (4,5) - Fixed
- 00:06:013 (5,6,7,8,9) - four 1/4 circles after a slider is too hard to play Well,Considering the low BPM,I think it is fine for players
- 00:38:684 (5,6,7,8,9) - ^
- 00:46:903 (3) - moving it down here flows better from previous object http://puu.sh/b2RXH/19b1a86799.png
Hard and insane are pretty decent, but Easy and Normal have a lot to improve. Good luck!
Natsu wrote:
As requested
General:
- Inconsistency in Tags Fixed
- BG.png is 1.19 mb I guess you can easy reduce the file size without lossing quality, since less size is better.
Considering there is Alpha Channel in the BG,and making it to .Jpg will get it cut which makes the BG bad to look at.I didn't change it. And I think it won't add too much pressure to bancho and players XDDDD
HardYeah,It's sad to make bad hitsounds
- for moments I feel this is a soft insane, but due to the low bpm should be ok, I guess.
- 00:00:465 (2) - there is nothing in the music starting with this slider, take a look to the rhythm in the insane diff and do something similar, maybe like this:
or
You're right.That is a serious mistake!- 00:02:109 (2) - similar as above ^
- 00:06:013 (5) - ending sliders in stong beats like the one in 00:06:218 is not ok IMO, since those strong beats need click actions to represent the song better. I did some test plays and I feel it is fine.So,This part Won't change
- 00:06:218 missing finish here too
- 00:08:479 (3) - same as above
- 00:10:123 (1) - ^
- 00:13:410 (1) - ^
- 00:12:794 (6) - ^Wow,so many Finish problems.I can't make sure the right way to add finish.Hoping somebody teach me!
- 00:19:986 same as 00:06:013 that's why the next slider play a bit weird for me, since is not fitting with the song, consider changing the rhythm in this part
- 00:24:712 (7) - this kind of extended slider are not suitable for a hard diff IMO, also if you listen careful there is nothing in the music at 00:25:020 but yes in 00:24:917For this part,I made the slider like that is because II want to make a transition from vocal 'ji' to the ins.And the New combo here is to tell players that is a new part.
- 00:28:205 (7) - look like you are missing a NC here, since u was using them every 1 stanza Fixed!
- 00:29:027 (1,2) - swap NC to ft the vocals better? Fixed!
- 00:37:862 (1,2,3) - 00:38:684 (5,6,7,8,9) - them are a bit confused for a hard diff, since them look like the same, but 1 have more circles, try a different pattern ? so the player can read this better Good idea!
- 00:42:177 (5,6) - use just 1 repeat slider like you did before for consistency I don't know how to do,Everytime I try I just can't make a good pattern.So kept as long as New idea comes!
- 00:46:081 (1,2,3) - spacing, even if the distance is correctly they dont look the same visually talking Tried
- 00:56:150 (1,3) - try to avoid the overlap and stack 1 head with 3 head Fixed,But I stacked 1's end with 3's head
- 01:09:300 (1,3) - ^ ^
- Add a spinner or slider ending here 01:25:839 for consistency with the insane Sorry,I think it is fine.Since they are not created by same mapper
- check hitsounds, since you are missing some
Good Luck
Gaia wrote:
From my giving back queue
thanks for modding my map before~ 3Q for remembering me!
[General]
Something is definitely wrong with your offset near the end, none of the notes should be unsnapped. If i were a offset mastur i'd help u myself but i cant so sry
Correct me if I'm wrong but this is (TV size) is it not? Wow,I will edit if some one else tell me again.Cuz I don't like tv size
[Hard]
当时我是这里是为了换音效,Normal和soft不停地切换。但是现在感觉一些地方只用soft好像也可以。不过现在听起来也没什么问题,所以没改
00:01:903 (1) - 遠一點, spacing 會讓人以為這是1/2 但其實是1/1Fixed
00:04:986 (2,3) - spacing No,I think it's fine to read
00:08:068 (2) - overlap不好看稍微移了移
00:21:424 (1) - whistle o-o 没有看懂你的意思.-.
00:28:205 (1) - 00:30:054 (4) - stack? Fixed!
00:40:328 (1,2) - spacing. ctrl+g 改动了
00:56:972 (3) - stack 可以更好 尝试啧改了下
01:02:725 (1) - http://puu.sh/b3ITN/28dd2478f5.jpg Wow,another serious mistake。。。
01:10:122 (3) - stack 保持原样
01:17:931 (1) - spacingNo,It's fiine now
01:24:089 (2) - LOL?? 我無言了 Insane里也有这个节奏,而且这只是相当于一个单点,不会增加难度吧
Good luck!
Thank you!CPLs wrote:
wow this is nice, keep it up
too bad all slots have been taken
edit: can I still try to make a gd? if you allow
Oh yech...next to me ..xxdeathx wrote:
Man how many of these Hanayamata songs have I modded so far
[Normal]Hmm diff could use a lot more work, especially with neatness and rhythm.
- 00:01:492 (1) - move slider repeat side to 384, 60 for blanket
- 00:01:492 (1,2) - current rhythm doesn't fit music, try http://puu.sh/b2Sad/b62307c0ba.png
- 00:03:136 (2,1) - improve blanket
- 00:14:232 (2,3,4,1) - avoid stacking so much, it can be hard to read. i'll stop mentioning them because you know where they are.
- 00:22:451 (1,2) - blanket
- 00:23:684 (4,5) - ^
- 00:26:972 (1,2) - ^, middle point is too far
- 00:29:232 (1,2) - your blankets need a lot of improvement, i'll stop mentioning them but go through and fix the sliders until every point is equidistant from the object they blanket. one way is to scroll through the timeline until you arrive at a point where you can blanket the approach circle like http://puu.sh/b2SlX/a356899bc1.png
- 00:42:999 (1,2,3,4) - this organization is pretty boring with the straight angles and stuff. try mixing it up
- 00:57:794 (1,2) - avoid overlap like this, it's ugly
- 01:01:492 (1,2) - i'll reiterate the stacking thing here; next to the stuff after it, it may get confusing
- 01:12:999 (3,4) - same thing about overlaps
- 01:23:121 (4) - don't use a slider here because there's no music for it to end on
OK Is Mine!Natsu wrote:
As requested
General:
- Inconsistency in Tags
- BG.png is 1.19 mb I guess you can easy reduce the file size without lossing quality, since less size is better.
Normal:
- 00:00:260 (1) - missing finish in the head
- 00:00:260 (1) - If you want to folllow the music correctly is better if you end this slider in 00:00:876 were the music is
- 00:01:492 (1) - similar as above why this have the repeat in 00:02:109 were is nothing in the music? is much better having it in 00:01:903
- 00:03:136 (2,1,1) - try to dont spam combos like this, since they are not necesary and just mess up the overall HP drain in al the diff
- 00:06:424 (3) - this is the same issue as hard in 00:06:013 -, also add finish in 00:06:835
- 00:07:246 (1,1) - the head is overlaped, try to blank this better
- 00:08:479 missing finish here too, I suggest you to take a look at the other diffs hitsounds (maybe the insane one) since you are missing a lot
- 00:19:575 (1) - same as 00:06:424 -,try to dont end sliders in strong beats, also there should be a finish sound too
- 00:26:561 this beat should be mapped, since is really strong and there is a cymbal, so if you add a circle here add finish too
- 00:32:520 (1,1) - same as 00:03:136
- 00:37:040 (1,2,1,2,3,4,1,2) - this part is too hard compared to the rest of the diff, this can be an issue IMO, try to reduce the note density there
- 00:41:150 (1,2,3,4,1,2,3,4,5,6,1) - ^ similar as above, since you dont have to map every beat in a normal diff, but the important ones.
- 00:46:081 (1,2,3) - the rhythm is not consistent with previous similar parts
- 00:57:794 (1,2) - this kinds overlaps doesn't look good, try to clean up this part a bit
- 01:23:433 Unsnapped
Good Luck
OK~In fact ..you can use chinese .cause of 我是中国人...Gaia wrote:
From my giving back queue
thanks for modding my map before~
[General]
Something is definitely wrong with your offset near the end, none of the notes should be unsnapped. If i were a offset mastur i'd help u myself but i cant so sry
Correct me if I'm wrong but this is (TV size) is it not?
[Mecon's Normal]
00:01:081 (2,1) - blanket is off
00:03:136 (2,1) - ^
00:03:547 (1,1) - ^ ima stop here.
00:07:246 (1) - stacking at the end of sliders is not allowed in normal i dont think
00:07:246 (1,1) - bad blanket slider bow
00:21:629 (4) - move a bit down to stack with 00:19:575 (1) -
00:23:684 (4) - dont stack this one.
00:31:698 (4,1) - actually this sounds a lot better to meSPOILER00:32:520 (1) - no ncOR
00:41:355 (2) - http://puu.sh/b3I5f/80333eee7a.jpg
00:50:191 (4) - follow vocal sounds better, 1/2 shorter pls
00:52:862 (1,1) - overlap doesnt look good
00:57:794 (1,2) - ^ try this rhythm http://puu.sh/b3Ifb/85a2f1d5e0.jpg
01:01:903 (2,3,4,5) - things feel rushed.. simplify the rhythm more?
01:16:698 (6) - 01:17:931 (2) - use the same shape. also blanket is off
01:23:121 (4) - 1 circle sounds better, extra 4th note doesnt exist in the actual music
Rhythm can be improved if you ask me.
Good luck!
00:06:424 (3,1)-it is better not to stack --- Certainly not good, but I don't know how to modify it.RandomEffect wrote:
From my queue~
[General][Mecon's Normal]
- tags suggetion:
yuuyuYOSAKOI!
- 00:06:424 (3,1) - it is better not to stack
- 00:07:246 (1,1) - check DS (and I prefer not to blanket. it's so difficult to remaining good shape and flow)
- 00:12:588 (4,1) - stack slider's heads correctly
- 00:14:232 (2,3) - it is better not to stack
- 00:17:931 (3,4) - ^
- 00:22:451 (1,4) - stack correctly
- 00:17:931 (3,4) - I suggest 1/2 slider
- 00:29:232 (1,1,2,1) - it is better not to suit to vocal (red line pattern) but to make 1/1 rhythm (set notes on white line)
- 00:32:520 (1,2) - avoid overlapping
- 00:41:150 (1,2,3,4) - rhythm suggetion
- 00:44:643 (2) - end at 00:45:465
- 00:50:191 (4) - end at 00:50:602
- 01:01:903 (2,3,4,5,6) - very difficult for normal
- 01:14:643 (2,3) - avoid this overlapping. hard to see...
- 01:15:876 (3) - end at 01:15:876 (3) - for following piano
~Good Luck~
thanks for modHollow Wings wrote:
from Scorpiour's Modding QueueMecon's Normal
- 00:00:260 (1,2,1) - blanket, and almost all of the map, i think they r better in blankets composing. check and fix them by urself
- 00:07:246 (1,1) - perfect blanket like this, and also, overlap like this's not that recommended in normal diff
- 00:22:451 (1,4) - stack
- 00:34:575 (5,1) - change this overlap
- 01:15:876 (3,4) - ^
- following vocal beats is not ur only choice. and watch out the composing in low diff as well
good luck
00:07:246 (1)-adjust to blanket head of next note good idea. modified[Seraphin] wrote:
hollow wings ninja attempt
no kd
no kd
feel free to ignore these, just nazi
[normal]
i think is really hard )?
00:07:246 (1) - adjust to blanket head of next note (?)
00:08:479 (1) - why NC?
00:26:561 (1) - end point up1
00:46:081 (1) - right 1
00:50:191 (4) - x268y92
00:53:684 (2) - down 1
nice map
gl
okay, goodluck thenRyuuka Toki wrote:
Thank you!CPLs wrote:
wow this is nice, keep it up
too bad all slots have been taken
edit: can I still try to make a gd? if you allow
But,It don't need more GDs imo.May be next time
RandomEffect wrote:
From my queue~ HiHI!
[General]Fixed
- tags suggetion:
yuuyu
[Hard]
- 00:00:260 (1,2) - hard to find rhythm. I suggest to stack Fixed
- 00:01:492 (5,1) - increase DS more. so confusing Fixed
- 00:02:212 (2,3) - decrese DS Fixed
- 00:06:321 (6,7,8,9) - I prefer to use reverse slider Sorry,I think tapping all the beats is not here is fun and won't be too difficult
- 00:24:712 (7,1) - it is better to conbine into 1 sliderNo Change,There is a transition form vocal to ins
- 00:41:150 (1,2,3,4,5) - in this part, only circle pattern is hard to find rhythm. I suggest to use slider I think it's fine.As long as it will be easily FCed the second time www
- 00:51:013 (1,2) - how about combining into 1 slider in order to suit to vocal I can't find a good pattern to make that change sad
- 00:54:506 (2,3) - I prefer to suit to vocal like this Fixed!
- 01:07:657 (2,3) - ^ Fixed!
- 01:09:302 (1,3) - stack correctly Fixed imo
- 01:14:231 (1,2,3) - this triplet is not suitable for music It is kinda overmapped.But that should be fine imo
- 01:15:876 (1) - I hear the 1/4 drum sound. just a suggetion~ Fixed!
- 01:17:520 (2,1) - DS is too short. how about exchanging the positions of 01:17:931 (1) - and 01:18:753 (1) - ? Fixed!
YOSAKOI!
~Good Luck~
Hollow Wings wrote:
from Scorpiour's Modding Queue这图做成这样的原因,一方面是我不太敢用pattern,大部分都在绕圈而已。第二有些节奏是我真的没有听出来orz,你提到的那个missed部分,上一个人的mod里提到了,我真是羞愧难当。。。感觉耳朵还需要修炼Hard
- 00:09:506 (4) - i highly recommend u change this into two notes here, to follow that really heavy drum beats Fixed!
- 00:45:876 add note Fixed!
- thou u mainly follow the vocal track, some of special parts still missed like 00:54:712 (3) - or other things which can be mapped with interesting patterns imo. and follow other instru's track r good idea as well when the map isn't only singing, but also beating rhythms 0.0
actually this is a song really easy to be mapped because of its special rhythms imo, various tracks can be followed to set objs 0.0
good luck
Ryuuka Toki wrote:
okay, goodluck then
oh, by the way, the title only capitalizes the first word, the "Yuki" doesn't need to be capitalized Ok,I will change it in the next update
and... the video is off-synced, try moving the video offset to 0 or negative number
I find the video offset is better at -350 ~ -360, try it
Well,To tell the truth.I wish you can finish it as soon as possible.xLoupGarou wrote:
Yo~ I saw all your mods and majority says that x0.5 is too slow so I decided to re-map my GD if its ok with Ryuuka Toki but I'm not really sure when can I finish it because I got a big list of mods
Flask wrote:
As requested from Meconopsis~ 谢谢Mecon!没想到GD作者也会去找mod,而且找到了BAT来mod,这个mod从结果上来看非常的有用ww
[General][Hard]
- 你可以考慮tag ゆうゆ 就是那個編曲者的名子 在上一个mod里已经加上去了不过是'yuuyu'
- Garou's Easy diff doesn't contain the video, please add the video in it.在等GD 作者来把最新的code贴上来,他很久没有更新了,我很着急!
- 我感覺normal-sliderwhistle.wav可以去掉 既然他是靜音的那就沒必要在滑條上+whistle了吧 Fixed
其實也是挺有潛力的, 這圖離rank不會太遠了, 加油!! 我知道只是在鼓励我(三个月之后不知道能不能rank) ,不过我会加油的!说好的rank一定做到!
- 00:28:410 (2) - 這非常的詭異 你整張map看起來只有在擺1/2跟一些follow vocal的1/1, 這個突然出現就怪怪的. 建議你改成1/2 slider然後帶個折返就好 我这里也是被很多人吐槽啊,这里鼓好多感觉只跟vocal就很空了orz。不过改成1/2折返之后感觉很空,鼓声和1/2有点格格不入的感觉
- 00:39:917 (3,1) - 這兒的spacing太小了啊 明明是隔著1/1拍卻跟1/2差不多distance (同理00:40:739 (3,1) - )这里不可以吗?我记得时间间隔比较大的话,spacing小貌似可以?不过改了之后打起来的确会好读一些!
- 00:43:205 (2) - 這裡跟vocal跟的太水了 我想是因為你00:42:999 - 擺了個sliderend所以這裡跟前面沒有連貫性的原因 我建議你在加個折返聽起來還好聽點 哭哭,那里有个蓝色的鼓声,偏偏声音还很大,之前就被搞的晕死。这样改成折返之后,我再把蓝色线上的note加上去的话,又感觉就会很难打
- 00:44:438 (1,2) - 這裡跟^一樣也是跟的很突然 我建議你把00:44:438 (1,2) - 這兩個都刪了 然後再00:44:438 - 加個note, 00:44:643 - 加個3/4 slider就行 Fixed,的确很突然
- 01:01:081 (1,2,3) - 這3連啥都沒跟到吧 改成1/2滑條好點 (或者你要3/4也行) 改了,跟后面的鼓去了
- 01:14:231 (1,2,3) - 同^ ^
整體來說排的有點隨便...不過節奏大致上都還不錯, 就是有些聽起來彆扭. 至於排版問題你可能還得找更多mod, 不然就是自己重新看一遍然後以一個modder的角度看看你這個diff 我做这个diff的时候基本上就是以转圈为主,大概这就是看起来排版随便的原因?(不过我还是很喜欢这样子的啊,感觉看起来还行,不会很突兀。不过一定会多找mod,好好改的。
Meconopsis wrote:
00:08:479 (1) - why NC? Do not understand why is there a new combo here?
00:26:561 (1)-end point up1 does not understand move the end node of the slider up 1 grid (http://puu.sh/b6rH1/f30b893400.jpg to http://puu.sh/b6rIM/da84887c5d.jpg)
Indeed ... If a simple point, and others would say leak sound ... Difficulties have said is too hard ...
Frostings wrote:
[Hard]
00:21:424 (1) - intentional whistle on the sliderbody? because with it, there's a normal whistle on the reverse, which doesn't fit the song There is no Normal whistle on on the slider body I think,Whistle is added only on red line.
00:42:794 (1,3) - these are awkward in my opinion. The biggest beats are on the reverse and end, while the filler is on the sliderhead. Instead you should try to have an object start on the strong beats rather than mapping them with weak slider reverses...Yes,this question has made me sad and don't know how do to.I changed it o all notes.
00:46:081 (4,2) - ^^^ That part is fine,at least no stranger than ^
感谢不多说了..Flask wrote:
As requested from Meconopsis~
[Mecon's Normal]
- 00:00:260 (1,1) - 這spacing怎麼回事
- 00:01:492 (1) - 這個沒有跟到音啊 00:02:109 - 這裡根本沒啥音 而且00:01:903 - 這裡有個好明顯的音
- 00:05:191 - 這裡也有個音沒跟到
總結這上面三個我會推薦你這種改法: 把00:01:492 (1) - 刪了然後在00:00:260 (1) - 加個折返 -> 從 00:01:903 - 開始做個2/1的滑條 -> 把 00:04:369 (1) - 的折返去掉 -> 在 00:05:191 - 加個1/1滑條
這個排法會比較follow vocal一點- 00:06:835 (3,1,2) - 這距離可以再拉開一點 這樣擠擠的不但醜而且可能讀錯 大概增加到1.2x
- 00:18:136 - 這個vocal聲還滿重的, 我建議你可以跟一下. 把(3)縮短成1/1然後搬到00:18:136 -, 之後00:17:931 - 補個note
- 00:24:712 - ?!?!?!?!?!?怎麼突然沒東西...這音超明顯不跟略詭異啊. 比較直接的改法就是00:24:712 - 從這裡拉個滑條到 00:25:328 - , 然後後面那兩根白線個擺一個note(也可以兩個note合成一個1/1滑條)
- 00:26:561 (5) - 這個nc你懂
- 00:27:999 (8) - 這個在往後延長到紅線 聽起來怪怪的跟後面的00:29:232 (1) - 接不太上
- 00:37:040 (1) - 這聽起來就像是應該要擺在00:37:246 - 啊 白線的音基本上比紅線的音重的多
- 00:46:081 (1,2) - 這裡也跟00:42:794 (1,2,3,1,2,3) - 一樣啊為什麼空著? 聽起來超空
- 00:48:753 (5) - 00:48:958 - 這裡沒音啊為甚麼在這裡停下來 還不如往後拉一點到00:49:164 - 跟那個鼓點
- 01:01:903 (2,3,4,5,6) - 這太明顯了是為了擺花而擺的吧...仔細聽聽這裡根本沒五個連音的節奏啊...
- 01:16:698 (4,2) - 這絕對讀不到 你可不是在坐Insane啊
我感覺你的節奏部分還有待加強 有點缺乏組織性啊 排版到是還好因為只是個normal基本不會太大問題 但要是連normal的節奏都下不好就還得回去重新磨練一下
其實也是挺有潛力的, 這圖離rank不會太遠了, 加油!!
A i k a wrote:
From t/233414 ~~
[Hard]
I testplayed this quite a few times and 00:38:684 (5,6,7,8,9) still feels kind of wierd there. Do something else there instead? I changed rhythm here,Now fits better imo
nold_1702 wrote:
Hi Thank you for your Mod,It's so lucky for me to have a real pro mapper and modder modding my map![General]
Diff sperad between Easy and Normal is too huge and I am sure this kind of diff sperad is unrankable.Use of rhythm in easy is every 2 white lines for a rhythm and even lesser while the rhythm of normal comes to 1/2 in many times.You must add one diff which diffculty is between normal and easy to get this mapset ranked.[Hard]
The flows of this diff are quite messy in fact.For instances: I'm so sorry to make those bad flow
00:10:123 (1,2,3,4) - They are not on the same cruve while you put them just together.I think you may rather place them like this I redesigned the pattern here.I think it will look better now
00:08:068 (2) - (3) doesn't fit the cruve of (2) obviously and also,why you space (2) out making the pattern messy. I made (1) curved so the flow will fit imo
00:20:191 (5) - This slider is almost covered by (2) ,making the pattern looks ugly in my opinion.Frankly,it is needless to put (5) reverse to the side of pattern (1~3).You can simply make the pattern like this:
Fixed!I have to say your pattern given is much better
00:32:520 (4,5) - cruve of the line (2~~4) doesn't fit the cruve of the slider (5) as (5) is more cruvy while (2~~4) is almost a stright line.May you have a look of what I did:
Redesigned!
I am not going to point out them one by one,as it's subjective eventually.It depends what you think about your patterns but,cruve of flows is important if you want to build aesthetic patterns. It seems like that I have misunderstood the fact about the curve flow,I should pay more attention to it for that I want to make beautiful map.
00:00:260 (1,2,3) - Stacking 3/4 rhythm at the beginning of the map makes it really hard to read and they are even circles and this diff is a hard,rhythming them like this isn't a clever idea.For the sake of letting players adopt of the rhythm of song,you may want to remove 00:00:260 (1,2) and add a 3/4 long slider at 00:00:260 so the rhythm can be easily caught.Like this:Fixed,and adjusted some notes after it.
Or this:
00:21:424 (1) - Why do you add normal whistle on the whole slider?Is it intention? It's my mistake,Sorry.
00:23:684 - You are used to map every 1/1 with normal sampleset hitsound.Therefore,blanking this one make the rhytm inconsistent and feeling sudden.May you please add a note here? I made it intentionally and some modded asked me to change it.But your reason is very convincing.So I adopted your suggestion!
00:41:355 (2,3,4) - To be honest,this spacing of 3/4 rhythm isn't clear enough.If I were you,I would place this rhythm with a 3/4 slider with reverse for the same reason-readability Fixed!
00:36:424 - The song here comes hyper but you blank this part,making players feel weird that they must stop clicking and moving in a hyper part.I think you may want to add a 1/4 slider with a reverse at 00:36:629 to fit the song better like this:
Fixed,Still convincing
00:57:383 (4,5,6) - I don not know if it is unrankable but it is important that this triplet is unsnapped as you can listen it carefully the sound here should be snapped on 1/6(00:57:383 , 00:57:451 ,00:57:520 ,00:57:588 )Like this: It's hard for normal players to notice the 1/6 here and you said triplet here is doesn't fit.So,I used a normal slider instead
But I don't know if a triplet in 1/4 is also fit the song(at least,I cannot listen any 1/4 sounds here but only 1/6 sounds) Btw,I can't here any 1/6 here.What's wrong with me
If you agreed what I said,please remove the triplet and add a slider like that: