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3rd Coast (Arranged by Forte escape) - My jealousy

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Topic Starter
Rena-chan
This beatmap was submitted using in-game submission on 13. november 2011 at 19:28:47

Artist: 3rd Coast (Arranged by Forte escape)
Title: My jealousy
Source: DJMAX
Tags: Trilogy
BPM: 130
Filesize: 17852kb
Play Time: 02:25
Difficulties Available:
  1. Easy (2,4 stars, 156 notes)
  2. Hard (4,72 stars, 307 notes)
  3. Insane (4,93 stars, 434 notes)
  4. Normal (3,61 stars, 183 notes)
Download: 3rd Coast (Arranged by Forte escape) - My jealousy
Download: 3rd Coast (Arranged by Forte escape) - My jealousy (no video)
Information: Scores/Beatmap Listing
---------------
This only took almost 2 years to finish. \:D/

Download the map with 1024x768 video !
This is a lot more demanding than the submitted version. You shouldn't download from that link unless you have at least a 2.66Ghz Core 2 Duo CPU.
Metroid
BPM 130.00
Offset; 1,994
Nice video and .mp3
and good luck.
starred'


EDIT: Here's my angel.

I dunno about the end part where the guy almost get's hit by a bus... maybe you wanna map that area?

Download: 3rd Coast (Arranged by Forte escape) - My jealousy (Rena-chan) [Metroid's Angel].osu
m980
Ungraved because.... I can
Jinxy
Can I map a difficulty or is this dead?

EDIT: Wait this was one day away from being graved oh shi-
Doomsday
Ancient bump to provide some new timing! (on request)

One little part in the intro is 126BPM, which throws everything else off. This seems to work:

BPM: 130.00, Offset: 1,999
BPM: 126.00, Offset: 5,691
BPM: 130.00, Offset: 7,587
Doomsday
aaand Revived!
Doomsday
Yo o/

  1. Missed one of those offsets, Oh dear. Offset for that first 130BPM section should be 1,999 I think
[INSANE]

Dem streamjumps. Tricky stuff, especially that first one.

01:03:663 (1) - Make this slider 1/4 shorter perhaps? Looks a bit too long to me, by 1/4
01:52:701 (1,2,3) - I dunno, but this tiny bit doesn't sit right. Maybe move this stack back by 1/4?
02:24:547 (3,4,5) - Move these 1/4 back? Goes along with the guitar better that way methinks.

Yeah, mostly rejigging notes around. Cool stuff.

(Oh sweet jesus. triple post)
Topic Starter
Rena-chan

Doomsday wrote:

Yo o/

  1. Missed one of those offsets, Oh dear. Offset for that first 130BPM section should be 1,999 I think
[INSANE]

Dem streamjumps. Tricky stuff, especially that first one.

01:03:663 (1) - Make this slider 1/4 shorter perhaps? Looks a bit too long to me, by 1/4 - Fixed. This also made it a little prettier, yay.
01:52:701 (1,2,3) - I dunno, but this tiny bit doesn't sit right. Maybe move this stack back by 1/4? - I must have overlooked this when I went through it myself earlier. Yeah, I moved the stack back by 1/4, and made the following 4 notes double stacks instead. It works now.
02:24:547 (3,4,5) - Move these 1/4 back? Goes along with the guitar better that way methinks. - Fixed as well.

Yeah, mostly rejigging notes around. Cool stuff.

(Oh sweet jesus. triple post)
Thanks~ <3

On a slightly unrelated note, I found the third section of streamjumps to be the hardest to get down.
jericho2442
just a few things what bugged me 8-)

Easy
00:50:048 (5) - this should be a new combo to follow your pattern, and remove the one at 00:50:510 (1) -
01:33:433 (1) - new combo feels not needed, i say remove ;p
01:55:817 (2,3,1) - i have to say this patterns timing is rather hard to read for a easy map, its just hard to notice what it follows
02:24:203 (1) - would flow much better to end this slider at 02:24:894

Normal
01:23:971 (1) - i would say remove this combo ;p

Hard
00:17:048 (1,2,3,4) - this whole pattern does feel out of time and hard to follow, i just cant "feel" to follow the blue tick pattern, would be best to remake this as a white or red tick pattern

Insane
i hate the stream jumps xD
00:14:047 (5,1,2,3) - due to all these having the same spacing, but (5,1) being different timing, it makes this really hard to read, i advise to give the (1,2,3) pattern more space to fix this
01:11:048 (3,4) - this speed change im really not sure about, because both sliders are small and identical its extremely hard to notice, i would advise to do something different here tbh
01:23:047 (2,1,2) - it works and its fine....but i cant say i like these 2 sliders being identical but with a different speed
01:51:894 - maybe add a note here to help make the player flow into the blue tick rhythm

well you already know i like the maps ;D good job! o/
Topic Starter
Rena-chan

jericho2442 wrote:

just a few things what bugged me 8-)

Easy
00:50:048 (5) - this should be a new combo to follow your pattern, and remove the one at 00:50:510 (1) -
Alrighty, done.
01:33:433 (1) - new combo feels not needed, i say remove ;p
Alrighty, done.
01:55:817 (2,3,1) - i have to say this patterns timing is rather hard to read for a easy map, its just hard to notice what it follows
I'm not really sure what I could replace it with, tbh. It follows the lyrics about as closely as I could make it without making the map too hard.
02:24:203 (1) - would flow much better to end this slider at 02:24:894
Alrighty, done.

Normal
01:23:971 (1) - i would say remove this combo ;p
Le done.

Hard
00:17:048 (1,2,3,4) - this whole pattern does feel out of time and hard to follow, i just cant "feel" to follow the blue tick pattern, would be best to remake this as a white or red tick pattern
Fixed this as well. Better now ?

Insane
i hate the stream jumps xD
I love them, though ! They fit the music quite well.
00:14:047 (5,1,2,3) - due to all these having the same spacing, but (5,1) being different timing, it makes this really hard to read, i advise to give the (1,2,3) pattern more space to fix this
Fixed this ! Should be better now.
01:11:048 (3,4) - this speed change im really not sure about, because both sliders are small and identical its extremely hard to notice, i would advise to do something different here tbh
I'm not sure what I should do different here without breaking the pattern. I think, considering the difficulty, both the sliderticks and the fact that they're repeat sliders gives plenty reaction time to get it right on the first try.
01:23:047 (2,1,2) - it works and its fine....but i cant say i like these 2 sliders being identical but with a different speed
Again, same thing as before. There's not anything to "fix" here imo.
01:51:894 - maybe add a note here to help make the player flow into the blue tick rhythm
Done !

well you already know i like the maps ;D good job! o/
Thankies~
Doomsday
I'm baaaaack ~

First up, quick timing amendment, because I derped up a bit on the offset. all 3 timing sections should be +20ms later, since it sounds slightly early. sorry 'bout that D:

  1. Nice little SB thing there, but with those SB images you got, could you shrink them down to within 640x480 resolution? since some of 'em are a little too big at the moment. Besides, since they're only taking up the one corner of the screen, there isn't much point in having such huge images for it. might as well shrink them down to just what you need and save a bit of filespace and performance
[EASY]

Lookin' goooood. nice to see you tried something with this diff, I like the slider patterns you got here. Imaginative easies are always good to see :D

[NORMAL]

00:14:971 (1,2) - This bit felt kinda weird. that slider feels like it ends late because of how the music changes during the slider. if you deleted that (1) note, and move the slider back to where the (1) was, it sounds better to me.

[HARD]

<3

(It feels quite similar to Insane at times, though, only the tougher bits in that diff being where the difference lies, and the slightly faster speed, but nevermind that, this diff is cool stuff).

[INSANE]

Letterboxing is on for this diff! I mean, it doesn't really matter since it's got no breaks, but might as well turn it off anyway, since none of the other difficulties have got it on.

Those sliderjumps, man

01:51:779 (5,1) - Mind moving these notes closer together, keeping the spacing consistent? With the constant spacing before, these are 1/2 like the rest, but I thought it wasn't because of the bigger spacing.
01:54:663 (12,1) - ^ but not as major since it's a little clearer to see than the last
02:22:355 (1,2,3,4,5) - This one feels a bit off too. Looks like you were mapping to the guitar, but it doesn't quite match and doesn't play well to me. it's the same guitar rhythm as the 02:24:201 (2,3,4,5) bit, so I think that that note rhythm would work better there.

'tis a nice map. nice to see some inventive stuff in all of the difficulties c:
Topic Starter
Rena-chan

Doomsday wrote:

I'm baaaaack ~

First up, quick timing amendment, because I derped up a bit on the offset. all 3 timing sections should be +20ms later, since it sounds slightly early. sorry 'bout that D:

  1. Nice little SB thing there, but with those SB images you got, could you shrink them down to within 640x480 resolution? since some of 'em are a little too big at the moment. Besides, since they're only taking up the one corner of the screen, there isn't much point in having such huge images for it. might as well shrink them down to just what you need and save a bit of filespace and performance
Uh, source on the 640x480 thing ? Last I checked, 800x600 is the max size for SB sprites. As for performance, the SB load in test mode is at 1.44x while the SB is there, and goes up to... 1.75x (something like that) for a splitsecond when those feathers come into play, so it should be perfectly fine. File size... The storyboard, in total, takes up 231KB - there's really not much to save there either by shrinking those 3 sprites by 160 pixels width.


[EASY]

Lookin' goooood. nice to see you tried something with this diff, I like the slider patterns you got here. Imaginative easies are always good to see :D
<3 I really just tried to make it fun.

[NORMAL]

00:14:971 (1,2) - This bit felt kinda weird. that slider feels like it ends late because of how the music changes during the slider. if you deleted that (1) note, and move the slider back to where the (1) was, it sounds better to me.
Le done !

[HARD]

<3

(It feels quite similar to Insane at times, though, only the tougher bits in that diff being where the difference lies, and the slightly faster speed, but nevermind that, this diff is cool stuff).

[INSANE]

Letterboxing is on for this diff! I mean, it doesn't really matter since it's got no breaks, but might as well turn it off anyway, since none of the other difficulties have got it on.

Those sliderjumps, man

01:51:779 (5,1) - Mind moving these notes closer together, keeping the spacing consistent? With the constant spacing before, these are 1/2 like the rest, but I thought it wasn't because of the bigger spacing.
01:54:663 (12,1) - ^ but not as major since it's a little clearer to see than the last
02:22:355 (1,2,3,4,5) - This one feels a bit off too. Looks like you were mapping to the guitar, but it doesn't quite match and doesn't play well to me. it's the same guitar rhythm as the 02:24:201 (2,3,4,5) bit, so I think that that note rhythm would work better there.
I fixed everything !

'tis a nice map. nice to see some inventive stuff in all of the difficulties c:
Thankies~
Kirino Kousaka
Hello! Here's just some modding as you asked :)

[Easy]
00:23:299 (1) - This slider is a bit far from the previous one. Try moving it a little bit closer to the previous slider.
01:50:530 (2) - Try to put a "finish" on this part of the slider.
01:52:376 (3) - ^
01:53:760 (2) - Try to remove the "clap" on this part of the slider.
01:54:222 (3) - Try to put a "clap" on this part of the slider.
02:20:530 (2) - Try to put a "finish" on this part of the slider.

[Normal]
00:25:837 - Try adding a hit circle at this point.
01:21:683 (3) - Try to remove the "clap" at this part of the slider.
01:24:683 (4) - Try to make this slider to start at 01:24:799 instead of this point.(but it should still end at 1:25:145) I think it would sound better this way :D
01:28:607 (2) - Try to remove the "clap" on this part of the slider.

[Hard]
looks good to me ;)

[Insane]
same with this one :D

Cute Map! :) Go Go Go! :3
Rue
Wow, cool to see it ungraved and progressing again! It's been dead for so long ._.
Topic Starter
Rena-chan

Kirino Kousaka wrote:

Hello! Here's just some modding as you asked :)

[Easy]
00:23:299 (1) - This slider is a bit far from the previous one. Try moving it a little bit closer to the previous slider.
01:50:530 (2) - Try to put a "finish" on this part of the slider.
01:52:376 (3) - ^
01:53:760 (2) - Try to remove the "clap" on this part of the slider.
01:54:222 (3) - Try to put a "clap" on this part of the slider.
02:20:530 (2) - Try to put a "finish" on this part of the slider.

[Normal]
00:25:837 - Try adding a hit circle at this point.
01:21:683 (3) - Try to remove the "clap" at this part of the slider.
01:24:683 (4) - Try to make this slider to start at 01:24:799 instead of this point.(but it should still end at 1:25:145) I think it would sound better this way :D
01:28:607 (2) - Try to remove the "clap" on this part of the slider.

[Hard]
looks good to me ;)

[Insane]
same with this one :D

Cute Map! :) Go Go Go! :3
No.

Route 99 wrote:

Wow, cool to see it ungraved and progressing again! It's been dead for so long ._.
Okay ?
Sync
ok 3 stars for you

get it ranked

love, Sync
Sync
Since I was asked to mod, I will deliver
(double post because I'm rebellious)

Take note that all of these are suggestions

Insane:
00:07:837 (2) - Since you're following the vocals all the way up until the stream after this, add a note here
00:08:531 (6) - Maybe it's because I suck, but this jump in the middle of a stream doesn't feel right at all and can be confusing the first time playing. I think something like this suits the stream better: http://puu.sh/8bd6
00:26:530 (1,2,3,4,5,6,7,8,9,10,11) - ^ http://puu.sh/8bdU
01:11:069 (3) - Despite the tick's visibility, I still feel as if this is unpredictable. I suggest you get rid of the SV changes, get rid of the repeat, and scale it so that it lasts a full beat (1:11:530).
01:11:760 (1) - Add a hit circle here, NC (to follow the vocals)
01:11:991 (2) - Add a hit circle
01:25:607 (2,3,4,5,6,7,8,9,10,11,12) - Okay, so maybe these are supposed to be a recurring thing. :< I still dislike them, so here's another suggestion: http://puu.sh/8bfG
01:37:837 (5) - Do you hear that weird sounding percussion in the background? I think since it stands out, you should add a hit circle here to be more intuitive
02:22:376 (1,2,3,4) - I hate when people stack notes like this. Move (2,3) from under (1). Perhaps align them horizontally. If you feel it's necessary, you could move (4) from under (1) and place it in the middle of (1,2,3) to make a triangle-like pattern.

Hard:
00:05:711 (1,2,3,4) - I don't see anything wrong with this pattern, but it really feels as if following the vocals at this point would feel more natural; especially because those bell-sounds are offbeat. (I wonder if I used the semi-colon correctly)
00:07:837 (1) - Add a hit circle, NC (follow vocals, etc)
02:23:991 (1) - Move back one tick (1/4)
I thought I should mention the last bookmark is unsnapped. :<

Normal:
00:25:145 (3) - Move this back 2 ticks to follow the vocals. I probably wouldn't keep that whistle.
00:25:376 (4) - Make this into a slider that 0:25:722 to follow the bass
00:26:991 (2) - Definitely unstack this. The hitburst covers the start point which will confuse people
00:46:376 (3) - Unstack this. I think stacking should be used seldom in Normal difficulties. (When used like this, anyways. They seem fine during slower sections)
01:19:145 (1) - Add a hit circle
01:50:991 (1) - I'm not exactly sure what in the world you're trying to follow here with this slider. Maybe that staticy-thing... either way, it doesn't sound right nor does it really fit with the map. Shorten the slider itself by one tick and keep the repeats.
01:51:914 (2) - Add a hit circle here

Easy:
-- Honestly, I found it confusing that you kept switching between the bass and the vocals ;_;
00:28:837 (3) - Add a repeat here
01:02:530 (3) - Add a hit circle

I guess that's it. I hope I helped and good luck.
Topic Starter
Rena-chan

Sync wrote:

Since I was asked to mod, I will deliver
(double post because I'm rebellious)

Take note that all of these are suggestions

Insane:
00:07:837 (2) - Since you're following the vocals all the way up until the stream after this, add a note here Okay !
00:08:531 (6) - Maybe it's because I suck, but this jump in the middle of a stream doesn't feel right at all and can be confusing the first time playing. I think something like this suits the stream better: http://puu.sh/8bd6 Nah, I'm keeping my streamjumps. They're one of my favourite parts of the map, so yeah. Same goes for the other two you don't like.
00:26:530 (1,2,3,4,5,6,7,8,9,10,11) - ^ http://puu.sh/8bdU
01:11:069 (3) - Despite the tick's visibility, I still feel as if this is unpredictable. I suggest you get rid of the SV changes, get rid of the repeat, and scale it so that it lasts a full beat (1:11:530).
01:11:760 (1) - Add a hit circle here, NC (to follow the vocals)
01:11:991 (2) - Add a hit circle
Okay, so I tried this out, it didn't feel right to me, so I'm going to keep it the way it is now. As we all know, predictable, skill level, yada yada.
01:25:607 (2,3,4,5,6,7,8,9,10,11,12) - Okay, so maybe these are supposed to be a recurring thing. :< I still dislike them, so here's another suggestion: http://puu.sh/8bfG
01:37:837 (5) - Do you hear that weird sounding percussion in the background? I think since it stands out, you should add a hit circle here to be more intuitive Okay !
02:22:376 (1,2,3,4) - I hate when people stack notes like this. Move (2,3) from under (1). Perhaps align them horizontally. If you feel it's necessary, you could move (4) from under (1) and place it in the middle of (1,2,3) to make a triangle-like pattern. That is to say you hate my style in general. \:>/ I kid, I made it mirror that next pattern instead.

Hard:
00:05:711 (1,2,3,4) - I don't see anything wrong with this pattern, but it really feels as if following the vocals at this point would feel more natural; especially because those bell-sounds are offbeat. (I wonder if I used the semi-colon correctly) No. :< I prefer this the way it is now.
00:07:837 (1) - Add a hit circle, NC (follow vocals, etc) I may be a little too uncreative, but I don't really see how I can add a note here without breaking the map.
02:23:991 (1) - Move back one tick (1/4) Okay !
I thought I should mention the last bookmark is unsnapped. :< I'll unsnap your bookmark.

Normal:
00:25:145 (3) - Move this back 2 ticks to follow the vocals. I probably wouldn't keep that whistle. How about I just add a note there ?
00:25:376 (4) - Make this into a slider that 0:25:722 to follow the bass There's a difficulty level thing. I wanted to keep sliderends and notes from having odd spaces between them, such as 3/4, for to not end up with sorta-complicated rhythms. TL;DR: No can do.
00:26:991 (2) - Definitely unstack this. The hitburst covers the start point which will confuse people I doubt it. There's a 1/1 space between the sliders, and it's pretty clear that's a slider starting there.
00:46:376 (3) - Unstack this. I think stacking should be used seldom in Normal difficulties. (When used like this, anyways. They seem fine during slower sections) Hmm, no. It feels more natural to stack them.
01:19:145 (1) - Add a hit circle There's a difficulty level thing again. This is right after a spinner, so I'm giving the player a good amount of time to recover.
01:50:991 (1) - I'm not exactly sure what in the world you're trying to follow here with this slider. Maybe that staticy-thing... either way, it doesn't sound right nor does it really fit with the map. Shorten the slider itself by one tick and keep the repeats. Bass, lyrics, and static ? I think it fits just fine the way it is.
01:51:914 (2) - Add a hit circle here Same thing as above.

Easy:
-- Honestly, I found it confusing that you kept switching between the bass and the vocals ;_; Really ? Huh.
00:28:837 (3) - Add a repeat here That would end up being more difficult than I intended, so nah.
01:02:530 (3) - Add a hit circle I'm really not sure what you want a hitcircle here for.

I guess that's it. I hope I helped and good luck. Thank you !
Agnes
a;jsd;jsdj;wesdij

[General]

Nothing to poke at.

[Easy]

Nothing to poke at.

[Normal]

Nothing to poke at.

[Hard]

Nothing to poke at.

[Insane]

02:22:955 (4) - Not snapped.
02:24:570 (4) - ^
02:24:801 (5) - ^

...And that's about it. ...Good job. :oops:
Topic Starter
Rena-chan

Agnes wrote:

a;jsd;jsdj;wesdij

[General]

Nothing to poke at.

[Easy]

Nothing to poke at.

[Normal]

Nothing to poke at.

[Hard]

Nothing to poke at.

[Insane]

02:22:955 (4) - Not snapped.
02:24:570 (4) - ^
02:24:801 (5) - ^

...And that's about it. ...Good job. :oops:
Fixed them ! Thank~you.
Doomsday
Woah, look at the timestamp. It's got a next to it. :o
jericho2442
well checked it all over, everything looks perfectly rankable and fun o/ enjoy the rank rena :P
Charles445
This isn't going to go over well
Natteke
Metro

Natteke wrote:

rofl
foulcoon
Why the fuck is the artist so long, and why the fuck is the title wrong. Also why is the wrong title not properly capitalized.

OK NEVERMIND I GET IT


Still not capitalized properly.

and the map isn't very good.
Sync
yay congratulations rena
Tenshi-nyan

foulcoon wrote:

and the map isn't very good.
Mismagius

Tenshi-nyan wrote:

foulcoon wrote:

and the map isn't very good.
lol guys this map is made by a #modhelp person so let's gonna vote it 1 BECAUSE THEY CREATE THE RULES!!!!
Natteke

Blue Dragon wrote:

lol guys this map is made by a #modhelp person so let's gonna vote it 1 BECAUSE THEY CREATE THE RULES!!!!
Topic Starter
Rena-chan

Blue Dragon wrote:

Tenshi-nyan wrote:

lol guys this map is made by a #modhelp person so let's gonna vote it 1 BECAUSE THEY CREATE THE RULES!!!!
wot
yeahyeahyeahhh

Blue Dragon wrote:

lol guys this map is made by a #modhelp person so let's gonna vote it 1 BECAUSE THEY CREATE THE RULES!!!!
Does everyone down there talk out of their ass?

(why fucking edit my post)
Sync
He means that people are against people who idle in #modhelp so in spite, they vote their maps 1.
ouranhshc

Sync wrote:

He means that people are against people who idle in #modhelp so in spite, they vote their maps 1.

So i'm guessing its the new "It's not japanese" thing
xsrsbsns

Blue Dragon wrote:

lol guys this map is made by a #modhelp person so let's gonna vote it 1 BECAUSE THEY CREATE THE RULES!!!!
Nope.
Haseo_old
IT TOOK YOU 2 YEARS TO FINISH THIS?

*dies in shock*
Topic Starter
Rena-chan

Haseo wrote:

IT TOOK YOU 2 YEARS TO FINISH THIS?

*dies in shock*
Well no, it's not January yet. It took me almost 2 years.
Sync
She's remapped it over 9000 times!
Topic Starter
Rena-chan

Sync wrote:

She's remapped it over 9000 times!
Nope. \:D/
Sync

Rena-chan wrote:

Sync wrote:

She's remapped it over 9000 times!
Nope. \:D/
:|
Olesya455
Подскажите как зарабатывают двойные серебряные "SS", или что для этого нужно собрать?
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