Yo! SHHHHHHH don't tell the people in my modding queue that I skipped them for you
Yahello~ Since you edited your mod of my map due to my own mistake, here's your mod!
[Hard]
Yahello~ Since you edited your mod of my map due to my own mistake, here's your mod!
[Hard]
- 02:15:329 (1,2) - the blanket is a tad off for both.
- 03:10:483 (8,1) - these shouldn't be overlapping if the other circles aren't.
- 03:17:868 (8) - I think this should be a NC
I think this difficulty is already quite refined, that's why my mod is so short!
- 00:48:098 (4,5,6) - 5 looks odd because it's kind off to the side (it's not in line with the end of slider 4 and 6). Even though distance snap might have forced you to put it there, try moving it so it's in line, making it look a lot better
- 01:28:252 (1,2) I think 1 and 2 should be in line together in a fashion like this. (just because straighter lines)
I know it breaks the symmetry you had going, but it doesn't look as neat at the moment because of how they aren't lined up. - 01:35:406 (5,1,2) - Fix the blanket and stuff here. It doesn't look neat.
- 01:38:406 (5,1) - a common mistake by my "less skilled" friends was that they mixed up the beginning and end of slider 1. (they played it as 5 > sliderend of 1 instead of the ACTUAL start of the slider). This is because of the overlap of 5 and 1, AND for the fact the slider loops all the way back to the start. Just keep this in mind.
- 01:42:098 (1,2) - Here's the 'not-straight-line' thing again, it would look a lot better if they were in line.
- 01:43:945 (1,2) - ^
- 02:40:022 (7,8) - Fix this blanket, it looks bad.
- There really seems like no problems with the any of the map's objects, I just feel like the either the slider velocity is too slow for the approach rate, or vice versa. < you know what, that's could be a good thing, but to fix this, maybe lower the approach rate by 1. In my opinion, it looks more 'right' like that.