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Nomizu Iori - DARAKENA (TV-size) [Taiko]

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Kin
wowow gratz
DakeDekaane
/o/

Congratulations~
MMzz
A few things.

[Kantan]
Add some more notes to this diff. The gap between this and futsuu is pretty big. Plus there is almost 100 more notes in futsuu than kantan! Try and do what you did in the Kiai but toned down more. Try and add in some more notes to hit drum beats and vocal lines, but don't go too far.

[Futsuu]
00:23:312 (40) - You should form the notes here like you did at 00:26:024 (49) - . With the small gap into the drum/vocal beats. It gives a nice rest after the long period of notes starting at 00:12:465 (1) - . And the consistency in the type of rhythm for the rest of this section is nice. Here is an example of how to reform it: http://puu.sh/buVK2/924f5a280c.jpg
00:34:159 (71) - Do the same here as above
01:05:176 (11,12,13,14) - This pattern and every time it is repeated in the kiai could be more simple. Just k d d d works a lot nicer and won't throw new players off with the constant color switching.

[Muzukashii]
The kiai takes a huge jump in difficulty compared to the rest of the map. (It looks/feels like an easier Oni) The main concern is all the long 1/2 patterns that also have 1/4 in them. So you have two options. Remove some of the 1/4 and keep the longer 1/2 patterns more simple. Or remove 1/2 around the 1/4 notes to make the 1/4 structure more simple.

That is all. Really nice map with a good spread outside of Kantan and the giant difficulty jump in Muzukashii's kiai time.
Topic Starter
Nofool

MMzz wrote:

A few things.

[Kantan]
Add some more notes to this diff. The gap between this and futsuu is pretty big. Plus there is almost 100 more notes in futsuu than kantan! Try and do what you did in the Kiai but toned down more. Try and add in some more notes to hit drum beats and vocal lines, but don't go too far.

Ok I admit this diff is a bit too easy compared to the others diffs but, I just don't get the logic in lowering the Muzukashii's difficulty. Muzu is like waaay easier than the two Onis and i could've understood if you had asked to make it harder x_x but now, it's a bit like I'm supposed to get 3 easy diffs and 2 insanes.

Im gonna try to do some changes but difficulty spread won't really change for that imo.


[Muzukashii]
The kiai takes a huge jump in difficulty compared to the rest of the map. (It looks/feels like an easier Oni) The main concern is all the long 1/2 patterns that also have 1/4 in them. So you have two options. Remove some of the 1/4 and keep the longer 1/2 patterns more simple. Or remove 1/2 around the 1/4 notes to make the 1/4 structure more simple.

Well i followed the song... Kiai is louder/feels faster than the rest of the song, we got the same jumps in the Onis x_x + as i said it's still way easier than the Onis. I'll see what i can do..

That is all. Really nice map with a good spread outside of Kantan and the giant difficulty jump in Muzukashii's kiai time.

I was a bit expecting an unrank but not for that lol.. (first mapset, i don't think it's that nice anyways) and sry for bad english hue
Thanks for the suggestions, i'll update later
Nardoxyribonucleic

MMzz wrote:

A few things.

[Futsuu]
00:23:312 (40) - You should form the notes here like you did at 00:26:024 (49) - . With the small gap into the drum/vocal beats. It gives a nice rest after the long period of notes starting at 00:12:465 (1) - . And the consistency in the type of rhythm for the rest of this section is nice. Here is an example of how to reform it: http://puu.sh/buVK2/924f5a280c.jpg I revised the part from 00:12:465 to 00:23:312 - instead so as to give more rests.
00:34:159 (71) - Do the same here as above ^
01:05:176 (11,12,13,14) - This pattern and every time it is repeated in the kiai could be more simple. Just k d d d works a lot nicer and won't throw new players off with the constant color switching. The current pattern could follow both the vocal pitch and the snare rhythm nicely. As there are only 2 in each part of the kiai, I think keeping it as it is would not be bad.

That is all. Really nice map with a good spread outside of Kantan and the giant difficulty jump in Muzukashii's kiai time.
Thanks for your mod MMzz~

Update: http://puu.sh/bw5Cl.rar
mintong89
Mod as your request.

[Oni]

01:19:583 - I don't get reason to ignore the drum kick at here, so add a note?

[Muzukashii]

01:04:329 (10) - D here to constant with Futsuu, Muzukashii and Oni?

[Kantan]

01:04:329 (3) - Same, should be D.

Call me back.
Topic Starter
Nofool

mintong89 wrote:

Mod as your request.

[Oni]

01:19:583 - I don't get reason to ignore the drum kick at here, so add a note?
I prefer to keep nothing here just to get a little break because of the amount of notes in this part, I did the same break at 01:25:006 for the same reason.

[Muzukashii]

01:04:329 (10) - D here to constant with Futsuu, Muzukashii and Oni?
done

[Kantan]

01:04:329 (3) - Same, should be D.
done

Call me back.
Thank you for the fast reply and help o_o
mintong89
Rechecked and it's fine now.

Bubbled!~
DakeDekaane
Hi~

[ Kantan]
I suggest to make SV 1.40, so we have less notes in screen (there are times with 4 1/1 notes in a row) and newbies would not be stressed for it.

[ Muzukashii]
01:09:752 - I'm going to suggest a few changes here, this part feels a bit inconsistent as it doesn't alternate dons and kats like in 01:20:600 (90,91,92,93,94,95,96,97), and tbh I like how that one works so I recommend you to make a similar structure, maybe like in the figure, also the 1/1 gap in 01:12:125 would help a lot to emphasize the vocals in the next pattern, due being isolated :p


01:09:159 (35) - I'll suggest to remove this note, due the 3/4 followed by a 1/4 triple may be a bit hard to handle? But I think you could keep it as it doesn't hurt the spread too much.
01:20:006 (87) - ^

[ Oni]
01:27:634 (91) - I still think you could remove this note.

Poke me back.
Topic Starter
Nofool

DakeDekaane wrote:

Hi~

[ Kantan]
I suggest to make SV 1.40, so we have less notes in screen (there are times with 4 1/1 notes in a row) and newbies would not be stressed for it. done

[ Muzukashii]
01:09:752 - I'm going to suggest a few changes here, this part feels a bit inconsistent as it doesn't alternate dons and kats like in 01:20:600 (90,91,92,93,94,95,96,97), and tbh I like how that one works so I recommend you to make a similar structure, maybe like in the figure, also the 1/1 gap in 01:12:125 would help a lot to emphasize the vocals in the next pattern, due being isolated :p


01:09:159 (35) - I'll suggest to remove this note, due the 3/4 followed by a 1/4 triple may be a bit hard to handle? But I think you could keep it as it doesn't hurt the spread too much.
01:20:006 (87) - ^ I made all the changes here, looks a bit better. Anyways the diff was better when qualified imo but "too hard" ?..

[ Oni]
01:27:634 (91) - I still think you could remove this note. I still pref to keep it ,_, that really feels better while playing imo, i'll give up if none thnk that's good.

Poke me back.
Thank you again, the muzu looks better thanks to you again.
DakeDekaane
I also liked previous version of Muzukashii, but I agree it was a bit hard :P

Anyway, let's put this back where it deserves, requalifying~
(*^▽^)/

Fun Fact: This is the first Taiko set I qualify.
Dainesl
grats!
OnosakiHito

Reason for Disqualification


  1. Disqualified for the same reason MMzz mentioned before. Map should have been made a bit easier, but this didn't happened.
    - Futsuu is an easy Muzukashii.
  2. Continuous mapping in Kantan.
  3. Some big spread issues.
  4. Title concerns (need to be checked)
___________________________________________________________________________________________________________________

Additional Modding



[ Kantan]

Continuous mapping all the way. I don't know what to say. I mean, pattern wise I have nothing really to say against the map, but when I see parts like 00:28:736 to 00:32:803 , I wonder why the kats are not deleted. I mean, looking at the overall diff, it is clear that the whole map is mapped on 2/1 + 1/1. So why not having some 4/1 on a part where the vocal is more emphasized anyway?

00:49:752 (67) - Such notes become rather confusing if you ask me. First the d d d follow the vocal and suddenly mappers switches to beatwise mapping.

[ Futsuu]

Considering the song, this is an easy Muzukashii.
00:12:465~00:18:397 - The patterns are really complicated and go on for a longer time like this.
00:21:617~00:45:007 - Same here in a longer range, even though we have some breaks here.
01:04:329~01:08:396 - Kiai becomes really crazy here. Though, this might be maybe okay when considering this part, but still, here I refer to MMzz mod again.

[ Muzukashii]

00:45:007~00:56:871 - This is nearly the exact same patterns which Oni provides. This section must be easier. Not only because of spread issues when considering Futsuu's part, but also because of the part itself, which is much calmer than previous one. Please excuse me if I appear to become rude, but I wonder how no one of the modders noticed this. Especially 4 BATs. It didn't even took me a minute to notice the similarity.

___________________________________________________________________________________________________________________

As MMzz said, set is actually really nice. Even more noteable is the fact, that Nofool has no ranked maps yet. Great job here!
But there are still issues in the mapset which must be fixed. Not only that Futsuu is a Muzukashii when considering the amount and complexity of patterns... there are still some spread issues and "copy-paste" like patterns from diff to diff. which should be obvious for the modders. Yet, no one saw it, even after the second qualify. That makes me right now really wonder especially because this isn't the first time.

For now, no one of the BATs should touch this set. I will take hand on it after I'm back from Bayern and bubble it when it's really ready. In that time, Mapper should look through current points I gave and think about what can be done better. This goes especially to you Nardo. That's not the first time this happened.
Beside that, I will have a talk with the BATs about this as well. As I said, there a things which must have been prevented before; which I saw in a second.

I know. This time I'm pretty harsh to the modders. But it's not the first time I must see that such simple issues hasn't been noticed. Copy-paste stuff is something a modder should see imidiatelly, especially when it applied to an easy and hard diff. Well, at least if the modder is not only pattern based but also looking at the overall picture of a map.
Neil Watts
rip²

good luck for reranking a third time
Nardoxyribonucleic

OnosakiHito wrote:

Reason for Disqualification


  1. Disqualified for the same reason MMzz mentioned before. Map should have been made a bit easier, but this didn't happened.
    - Futsuu is an easy Muzukashii.
  2. Continuous mapping in Kantan.
  3. Some big spread issues.
  4. Title concerns (need to be checked)
___________________________________________________________________________________________________________________

Additional Modding



[ Futsuu]

Considering the song, this is an easy Muzukashii.
00:12:465~00:18:397 - The patterns are really complicated and go on for a longer time like this.
00:21:617~00:45:007 - Same here in a longer range, even though we have some breaks here.
01:04:329~01:08:396 - Kiai becomes really crazy here. Though, this might be maybe okay when considering this part, but still, here I refer to MMzz mod again. All fixed.

___________________________________________________________________________________________________________________

As MMzz said, set is actually really nice. Even more noteable is the fact, that Nofool has no ranked maps yet. Great job here!
But there are still issues in the mapset which must be fixed. Not only that Futsuu is a Muzukashii when considering the amount and complexity of patterns... there are still some spread issues and "copy-paste" like patterns from diff to diff. which should be obvious for the modders. Yet, no one saw it, even after the second qualify. That makes me right now really wonder especially because this isn't the first time.

For now, no one of the BATs should touch this set. I will take hand on it after I'm back from Bayern and bubble it when it's really ready. In that time, Mapper should look through current points I gave and think about what can be done better. This goes especially to you Nardo. That's not the first time this happened.
Beside that, I will have a talk with the BATs about this as well. As I said, there a things which must have been prevented before; which I saw in a second.

I know. This time I'm pretty harsh to the modders. But it's not the first time I must see that such simple issues hasn't been noticed. Copy-paste stuff is something a modder should see imidiatelly, especially when it applied to an easy and hard diff. Well, at least if the modder is not only pattern based but also looking at the overall picture of a map.
Thanks for your mod Ono~

Update: http://puu.sh/bJw5I.zip
Topic Starter
Nofool

OnosakiHito wrote:

Reason for Disqualification


  1. Disqualified for the same reason MMzz mentioned before. Map should have been made a bit easier, but this didn't happened.
    - Futsuu is an easy Muzukashii.
  2. Continuous mapping in Kantan.
  3. Some big spread issues.
  4. Title concerns (need to be checked)
___________________________________________________________________________________________________________________

Additional Modding



[ Kantan]

Continuous mapping all the way. I don't know what to say. I mean, pattern wise I have nothing really to say against the map, but when I see parts like 00:28:736 to 00:32:803 , I wonder why the kats are not deleted. I mean, looking at the overall diff, it is clear that the whole map is mapped on 2/1 + 1/1. So why not having some 4/1 on a part where the vocal is more emphasized anyway?

00:49:752 (67) - Such notes become rather confusing if you ask me. First the d d d follow the vocal and suddenly mappers switches to beatwise mapping.

[ Futsuu]

Considering the song, this is an easy Muzukashii.
00:12:465~00:18:397 - The patterns are really complicated and go on for a longer time like this.
00:21:617~00:45:007 - Same here in a longer range, even though we have some breaks here.
01:04:329~01:08:396 - Kiai becomes really crazy here. Though, this might be maybe okay when considering this part, but still, here I refer to MMzz mod again.

[ Muzukashii]

00:45:007~00:56:871 - This is nearly the exact same patterns which Oni provides. This section must be easier. Not only because of spread issues when considering Futsuu's part, but also because of the part itself, which is much calmer than previous one. Please excuse me if I appear to become rude, but I wonder how no one of the modders noticed this. Especially 4 BATs. It didn't even took me a minute to notice the similarity.

___________________________________________________________________________________________________________________

As MMzz said, set is actually really nice. Even more noteable is the fact, that Nofool has no ranked maps yet. Great job here!
But there are still issues in the mapset which must be fixed. Not only that Futsuu is a Muzukashii when considering the amount and complexity of patterns... there are still some spread issues and "copy-paste" like patterns from diff to diff. which should be obvious for the modders. Yet, no one saw it, even after the second qualify. That makes me right now really wonder especially because this isn't the first time.

For now, no one of the BATs should touch this set. I will take hand on it after I'm back from Bayern and bubble it when it's really ready. In that time, Mapper should look through current points I gave and think about what can be done better. This goes especially to you Nardo. That's not the first time this happened.
Beside that, I will have a talk with the BATs about this as well. As I said, there a things which must have been prevented before; which I saw in a second.

I know. This time I'm pretty harsh to the modders. But it's not the first time I must see that such simple issues hasn't been noticed. Copy-paste stuff is something a modder should see imidiatelly, especially when it applied to an easy and hard diff. Well, at least if the modder is not only pattern based but also looking at the overall picture of a map.
mmmmm i don't even like the mapset as much as before the first unrank, the diff spread is about to be more and more weird imo.
Kantan was apparently "too easy" soo i was not planing to delete more notes (even if i wanted to). It looks like there are no BATs/Mappers etc who think the same way about it anyways ,_,
About the copy pasted parts (even if i don't think it was really deliberate), that's a pretty good way to improve imo, you play the same diffs but with more and more notes added...

Idk the real problem should be Onis no ?_? The muzu is by far way easier than both. I mean you want me to increase even more the difficulty jump between Onis and the rest of the set.

I guess i'll check the mod anyways but if Nardo doesn't mind i would prefer to give up with this map atm.
Dainesl
@ Nofool I don't think it's that copy/paste is BAD, I think it's just that it doesn't give maps as distinct of a feeling from each other and that's what makes maps sometimes feel a bit bland when comparing difficulties to each other.
OnosakiHito
I will explain later everything in a more detail way if you want. I would contact you in IRC as well. That might be the fastest way.
And actually there is not much to change. The anger from my site comes rather from the accumuluation by other sets; issues which should have been mentioned before, yet happened again. So you don't have to worry that much at all.

Beside that, your idea on Muzukashii is fine, yet doesn't work when considering how Futsuu and Kantan in some parts are mapped. The spread to the Onis is much closer than to the lower diffs.. Oh and don't worry. I didn't ment you did copy/paste, I just didn't know how else to call it. At the end the patterns are the same. That's all.
Topic Starter
Nofool

Dainesl wrote:

@ Nofool I don't think it's that copy/paste is BAD, I think it's just that it doesn't give maps as distinct of a feeling from each other and that's what makes maps sometimes feel a bit bland when comparing difficulties to each other.
I don't really care if difficulties are similar as long as it fits the song. I'm not sure that's the problem, idk it looks like it's something unrakable when i read mods about it.

OnosakiHito wrote:

I will explain later everything in a more detail way if you want. I would contact you in IRC as well. That might be the fastest way.
And actually there is not much to change. The anger from my site comes rather from the accumuluation by other sets; issues which should have been mentioned before, yet happened again. So you don't have to worry that much at all.

Beside that, your idea on Muzukashii is fine, yet doesn't work when considering how Futsuu and Kantan in some parts are mapped. The spread to the Onis is much closer than to the lower diffs.. Oh and don't worry. I didn't ment you did copy/paste, I just didn't know how else to call it. At the end the patterns are the same. That's all.
I don't fee likel needing more details, all i could do is remove notes on the Kantan because it's overmapped in my opinion. I have no idea about the Muzukashii, i can't even remember how it was before the first mod. I liked what DakeDekaane suggested me on his 3 mods x).. and now it's still wrong (Dake is closer to beginners, i mean at playing taiko, than most of us if we compare everyone's ranking and that's why he has more chance to be right in my opinion).
I understood that the problem is about the diff spread and not just the Muzu but still, i can't see what will make it "better".

Just go help these other sets, that would be more efficient than wasting time here x_x too much for me.
TKS

OnosakiHito wrote:

[ Muzukashii]

00:45:007~00:56:871 - This is nearly the exact same patterns which Oni provides. This section must be easier. Not only because of spread issues when considering Futsuu's part, but also because of the part itself, which is much calmer than previous one. Please excuse me if I appear to become rude, but I wonder how no one of the modders noticed this. Especially 4 BATs. It didn't even took me a minute to notice the similarity.
i dont think that 1/2 pattern or something needs to be nerfed anymore so its already well mapped the gap with Oni/Futsuu. it will lose the consistency and mapper's individuality imo. so there is no problem as diffspread. i may be rude but it seems that this disqualified is kinda exaggerating.
Nardoxyribonucleic
Don't give up, Nofool~
Nwolf

Nardoxyribonucleic wrote:

Don't give up, Nofool~


Also about the muzu, I think you shouldn't have marked the whole part as the only notes that I think could be deleted would be 00:46:362 (137,138) - on of these, 00:48:396 (144,145) - the same note here etc. cause the rest in this part IS calmer than the rest of the map and fits the spread well (3/2 going into 1/2 doubles) because apparently it is more important than it used to be.

What I'm more concerned about are the random 1/4 triplets in the kiai that are kinda unpredictable for muzu players, should be more consistent here imo
Spy
Cheer up mintong !!
Wafu
Before the re-rank!

After I told MMzz, he was not going to unrank the map for the wrong title. As it already is unranked for different reason, at least we can fix the title now. I was discussing this with Lanturn, he totally agreed. (Proof: http://puu.sh/bGW2S/f1742fafaa.jpg and http://puu.sh/bGW4X/18c669f2fa.jpg) So the title is supposed to be DARAKENA (TV-size) as the official source says (official anime website ≠ official soundtrack website, anime has nothing to do with the artist or publisher). FlyingDog officially sells the soundtrack only on Victor Entertainment's shop, so it is only the right source. Same lists the CD case.
Topic Starter
Nofool

OnosakiHito wrote:

[ Kantan]

Continuous mapping all the way. I don't know what to say. I mean, pattern wise I have nothing really to say against the map, but when I see parts like 00:28:736 to 00:32:803 , I wonder why the kats are not deleted. I mean, looking at the overall diff, it is clear that the whole map is mapped on 2/1 + 1/1. So why not having some 4/1 on a part where the vocal is more emphasized anyway?

MMzz wrote:

A few things.
[Kantan]
Add some more notes to this diff. The gap between this and futsuu is pretty big. Plus there is almost 100 more notes in futsuu than kantan! Try and do what you did in the Kiai but toned down more. Try and add in some more notes to hit drum beats and vocal lines, but don't go too far.
too easy/too hard n_______n so what will say the 3rd guy who unrank this ? Well i did some changes but please, how am i supposed to take it seriously...

OnosakiHito wrote:

00:49:752 (67) - Such notes become rather confusing if you ask me. First the d d d follow the vocal and suddenly mappers switches to beatwise mapping.
I changed nothing there, im a bit surprised that you think i tried to follow the vocal, i mean i follow the instrumental/drums mainly on all my diffs and this part is okay... The first d d d are also on the instumental which is loud too. (smells the fast check everywhere anyways n_n)


OnosakiHito wrote:

[ Muzukashii]

00:45:007~00:56:871 - This is nearly the exact same patterns which Oni provides. This section must be easier. Not only because of spread issues when considering Futsuu's part, but also because of the part itself, which is much calmer than previous one. Please excuse me if I appear to become rude, but I wonder how no one of the modders noticed this. Especially 4 BATs. It didn't even took me a minute to notice the similarity.
i removed some notes on the part you mentionned, i did nothing about the similarity since i see nothing else fiting well the song atm... I think TKS and Nwolf (nice new map btw man o_o) noticed that this part was already calmer than the others even in this diff anyways n_n...
About what Nwolf said for the kiai, i agree but i'm done looking for something simple for this part, i could only add notes to make it more instinctive but more notes=harder for beginners you would say and i guess you know beginners pretty well n_n.


OnosakiHito wrote:

For now, no one of the BATs should touch this set. I will take hand on it after I'm back from Bayern and bubble it when it's really ready
Yay if it's "ready" once again i will have to search a.... 5th or 6th different BAT to try to get this rank again n_n! It prolly won't be easy since it looks like you are removing some of the active BATs (sorry for that mintong...).


I also changed the title to DARAKENA (TV-size), i could say who cares since we find the map by tipping TV size anyways but well i guess it's important.
The map is updated.

As you, i hope nothing was rude n_n and sorry for my bad english again.
OnosakiHito
1# Adding more notes doesn't automatically mean continuous mapping. No one said you have to use the same snapdivisior. You could use for example bigger spaces but some 1/2 dublet patterns. Hence, what MMzz and me said doesn't contradict each other.
2# Odd patterns in lower difficulties are problematic. In most cases they rather confuse lower players, especially when different gaps appear. That's the point. But it's nothing I marked red - yet considerable.
3# It is always possible to make a part easier. In this Muzu as well. Having similar patterns with the upper diffs while lower one have a totally different one (in note density as well) contradicts a.... spread-wise thinking...? Actually, I really don't know how to call it. But I think you understand. lol
4# I can't remove BATs. Beside that, mint has quit by his own.

The part with the BATs I didn't understand if I'm honest. Didn't I said I would check it? lol
Topic Starter
Nofool
last edit: failure
Stefan
Okay, since weeks has been passed and no one touched this... I will take look for it what we can do. I will try to get as much as possible out to get this asap re-requalified.. hopefully we can stay then there.

[Kantan]
What I've read is that you don't fully understand what you actually should follow now since MMzz said to add more while Onosaki criticize the density of the notes here. What meant is to increase the number of notes in a suitable way for beginner. It however should have content in that these players can play later the Futsuu Difficulty and not to be overcontrolled. Okay, we're going to do this step-by-step:

00:12:465 (1,2,3,4,5) - This is the first example we can try. While you have oxoxoxoxo (o is a note and x empty) and the main issue what Onosaki said this can be changed by having oxxooxoxo. The Futsuu Difficulty got a lot of these pattern which are good to learn the mode - which is the focus in a Kantan Difficulty.
00:15:176 (5,6,7,8,9,10) - Basically you also could do this here again. I only would leave 00:17:549 (9) out because it doesn't really contribute much to the gameplay. It feels more like an filler which should be avoided.
00:17:888 (10,11,12,13,14,15) - It's actually possible to have 00:18:566 (11) on the red Tick at 00:18:397 since the break time after allows this to concentrate/prepare on the next notes. Same goes to 00:19:922 (13). Here I would leave 00:20:261 (14) out but I leave it to you how you think about. 00:21:278 (16) - After all this also can be moved to the previous red Tick (00:21:109).
00:23:312 (20,21,22,23,24,25) - A thing you could do here is to focus on the Drum sound at 00:23:651 (21,22) where you already put k here. That's a good thing we can follow. So something like this can work very good.
00:27:719 (29) - Switching from d -> k needs to be learned and k d k d works much better here. Also the Drum hit on 00:27:719 (29) is definitely hearable and should be mapped like all others.
00:28:736 (31,32,33,34,35,36,37) - This is very good. That surely can stay how it is for now.
00:49:752 (63) - I consider removing this, pretty much the same reason what Onosaki said before. the players needs to shift from the 1/1-1/2-1/1 Rhythm into 1/1-1/1 which makes it way harder with this pattern.
00:50:769 (65) - The reason why I am divided about this is because this potentially can work after 00:49:074 (62,64) (in case you removed 00:49:752 (63)). On the other side it won't bite you if you leave this note out.
00:54:498 (72,76) - Yep.. this actually what Onosaki talked about. You have mapped oxxoxxoxo (1/2 ticks included) which is very hard to switch nor read for a beginner. Please leave these notes out, the 1/1-1/2-1/1 is more than enough for this kind of level to play.
01:03:820 (2) - I do not recommend to put this pattern here. I know it's the only time but that is - believe it or not - terrible to play for newer players. At all this can be used from Futsuu but not here.
01:04:329 (3,4,5,6,7,8,9,10,11,12,13,14,15) - We should have more rest time and less three-note-parts. This is my idea for this section: http://puu.sh/d1mE1/e69576b20a.jpg . Another idea had is this one: http://puu.sh/d1mIN/fdf988455d.jpg that could even work better to learn how to switch (on kdk) and having a simple but very obvious rhythm you can follow.
01:09:752 (15,16,17,18,19,20,21,22,23,24,25,26) - This section has some quite complex pattern and a high density which can be decreased easily by this suggestion. One thing I mention here is to add Finishers on the notes at 01:12:464 and 01:13:481. This sounds by far better and emphasize the song very well.
01:22:295 (37) - This plays more like a filler, consider to remove it.

I guess I could have explained what the exact problems are what MMzz and OnosakiHito mentioned in your set. Potentially this can work by this way to have an appropriate Kantan Difficulty which cover every important point what a Kantan Difficulty requires to be good. If you decide to reply or to accept help from me then I will continue to mod your set. And please, take this chance. I understand you're not very optimistic anymore about this situation and I respect this. But the best thing is to make thoughts about this mod and clear everything necessary up.
Topic Starter
Nofool

Stefan wrote:

Okay, since weeks has been passed and no one touched this... I will take look for it what we can do. I will try to get as much as possible out to get this asap re-requalified.. hopefully we can stay then there.

[Kantan]
What I've read is that you don't fully understand what you actually should follow now since MMzz said to add more while Onosaki criticize the density of the notes here. What meant is to increase the number of notes in a suitable way for beginner. It however should have content in that these players can play later the Futsuu Difficulty and not to be overcontrolled. Okay, we're going to do this step-by-step The before-the-first-disqualification kantan had a good star rating, focusing on the main rhythm/drums, that was perfect for beginners imo. I even should've removed some notes and not add anything i think. Now it looks like nothing yeah ,_, :

00:12:465 (1,2,3,4,5) - This is the first example we can try. While you have oxoxoxoxo (o is a note and x empty) and the main issue what Onosaki said this can be changed by having oxxooxoxo. The Futsuu Difficulty got a lot of these pattern which are good to learn the mode - which is the focus in a Kantan Difficulty. done, it is definitely less instinctiv/harder to play for a beginner but as you want (futsuu's job imo, you'll usualy learn how to play in rhythm first with a kantan).
00:15:176 (5,6,7,8,9,10) - Basically you also could do this here again. I only would leave 00:17:549 (9) out because it doesn't really contribute much to the gameplay. It feels more like an filler which should be avoided. well i don't really have the choice if i made the change above.
00:17:888 (10,11,12,13,14,15) - It's actually possible to have 00:18:566 (11) on the red Tick at 00:18:397 since the break time after allows this to concentrate/prepare on the next notes. Same goes to 00:19:922 (13). Here I would leave 00:20:261 (14) out but I leave it to you how you think about. 00:21:278 (16) - After all this also can be moved to the previous red Tick (00:21:109). Done, that's more or less what QATs wanted me to do i guess, not really instinctiv to play again but well.
00:23:312 (20,21,22,23,24,25) - A thing you could do here is to focus on the Drum sound at 00:23:651 (21,22) where you already put k here. That's a good thing we can follow. So something like this can work very good. Done, it looks more or less like what i did myself at the beginning of the set, rip.
00:27:719 (29) - Switching from d -> k needs to be learned and k d k d works much better here. Also the Drum hit on 00:27:719 (29) is definitely hearable and should be mapped like all others. Done, both work the same way imo tho.
00:28:736 (31,32,33,34,35,36,37) - This is very good. That surely can stay how it is for now. QATs part here...
00:49:752 (63) - I consider removing this, pretty much the same reason what Onosaki said before. the players needs to shift from the 1/1-1/2-1/1 Rhythm into 1/1-1/1 which makes it way harder with this pattern. Done
00:50:769 (65) - The reason why I am divided about this is because this potentially can work after 00:49:074 (62,64) (in case you removed 00:49:752 (63)). On the other side it won't bite you if you leave this note out. Removed that blue, i just cannot apply the suggestion above and keep this one lol.
00:54:498 (72,76) - Yep.. this actually what Onosaki talked about. You have mapped oxxoxxoxo (1/2 ticks included) which is very hard to switch nor read for a beginner. Please leave these notes out, the 1/1-1/2-1/1 is more than enough for this kind of level to play. Done.
01:03:820 (2) - I do not recommend to put this pattern here. I know it's the only time but that is - believe it or not - terrible to play for newer players. At all this can be used from Futsuu but not here. aw that was the funny part for beginners :c mm am i supposed to remove only this note or the one before too ?... removed only the one you mentionned atm.
01:04:329 (3,4,5,6,7,8,9,10,11,12,13,14,15) - We should have more rest time and less three-note-parts. This is my idea for this section: http://puu.sh/d1mE1/e69576b20a.jpg . Another idea had is this one: http://puu.sh/d1mIN/fdf988455d.jpg that could even work better to learn how to switch (on kdk) and having a simple but very obvious rhythm you can follow. applied the second idea, i don't like both but the first one doesn't fit the song at all imo.
01:09:752 (15,16,17,18,19,20,21,22,23,24,25,26) - This section has some quite complex pattern and a high density which can be decreased easily by this suggestion. One thing I mention here is to add Finishers on the notes at 01:12:464 and 01:13:481. This sounds by far better and emphasize the song very well. Done, the effect stop/restart of the kiai looks bad with these two D tho ,_, i hope that's just for me.
01:22:295 (37) - This plays more like a filler, consider to remove it. Done, (no choice, for consitency).

I guess I could have explained what the exact problems are what MMzz and OnosakiHito mentioned in your set. Potentially this can work by this way to have an appropriate Kantan Difficulty which cover every important point what a Kantan Difficulty requires to be good. If you decide to reply or to accept help from me then I will continue to mod your set. And please, take this chance. I understand you're not very optimistic anymore about this situation and I respect this. But the best thing is to make thoughts about this mod and clear everything necessary up. Well i understood what they wanted to say, i just didn't (and still don't) agree with their opinion.
Thanks for the cool intention,
i don't really like that diff atm but it doesn't matter anymore, i should better apply everything now x_x.

Updated
wasonz

Nardoxyribonucleic wrote:

Don't give up, Nofool~
oAo

phew! phew!! phew!!!
Stefan
Took way too long than supposed.. meh, my time is too limited already. <_< Don't give me any KD for this

[Futsuu]
00:28:227 (44) - Personal suggestion: I find you could emphasize the vocal here by moving this note to 00:28:566. dkd seems okay here so there is no need to change any hitsound after.
00:39:075 (70,71) - again here, I also would recommend to have this as dkd. It doesn't sounds wrong at all.
00:45:007 - 00:49:074 - I find some hitsound consistency should be done here. 00:46:023 (87,88,90) should also have Finishers, they sounds quite empty without them. On the other side: having 00:45:007 (85) with a Finisher sounds pretty random to me.
00:53:142 - 00:57:210 - as above.
01:00:430 (1,1) - that feels too close to be mapped imo.. You should remove the note and extend the spinner until the note's time. There should be some space between Spinner and Note. At least in Kantan/Futsuu.
01:03:312 (4,5) - Another suggestion: I would remove (5) and make (4) as k. the current pattern aren't not aiming something specific which feels a bit awkward, especially because of the following DD.
01:15:176 - 01:20:600 - Personally I don't like how the density is way higher compared to the rest of the map but I leave it for now.
01:24:667 (61) - This should be removed. 01:25:006 (62) works fine here because there is a significant sound to hear out while (61) sounds only like a filler.

[Muzukashii]
00:12:465 - 00:17:888 - On personal view I find the rhythm and emphasis can be improved here. http://puu.sh/dm3sE/996396087f.jpg I tried to keep your direction what you want to emphasize but just in a imo improved way. That's however only me how I think, if you find your current pattern better, just deny this here.
Some notes should be removed in the Kiai section to make more break times:
01:05:854 (18) -
01:07:210 (26) -
01:09:159 (36,37) -
01:16:701 (69) -
01:18:057 (77) -
01:20:006 (86,87) -

[Oni]
00:39:498 - 0.97x looks more consistent than 0.98x. Please change the SV here.
00:49:668 (194,195) - to be honest I really don't understand the usage of Doubles here. There is nothing in the song which provides the usage of them. If I am wrong here please explain it.
00:50:684 (198,199) - ^
01:02:464 - Please fix the SV decrease by moving the green line on 01:02:295 to prevent Barline overlap.
01:14:159 - Decrease the SV increase to 1.20x. 01:14:837 (4) currently overlaps with 01:15:176 (1).

[Nardo's Oni]
Looks good, tho I wonder why sections like 00:12:465 - 00:23:312 or 00:28:736 - 00:34:159 are made so simple... well, that shouldn't bother much. The overall setting of this Difficulty is good as Oni.


Okay, my conclusion: This mapset is pretty good, like several times said. and I see good chances to be rebubbled. I will check Kantan and Futsuu later again. Muzukashii works good for the moment, you only should consider to remove these notes I have mentioned for the Kiai part. About your Oni every suggestion in bold requires a change, else it's unrankable. Not sure if you have put this after the Disqualifications or that really nobody noticed this until now. However, that is not your fault but you're aware that they are unrankable for the moment and needs to be fixed in the appropriate way I have said. In a short way to describe:

Kantan: Good, needs one more check by me
Futsuu: Good after the Update
Muzukashii: Good, needs one more check by me
Oni: Good after the Update
Nardo's Oni: Good

Call me back when you're done with everything here.
Nardoxyribonucleic

Stefan wrote:

Took way too long than supposed.. meh, my time is too limited already. <_< Don't give me any KD for this

[Futsuu]
00:28:227 (44) - Personal suggestion: I find you could emphasize the vocal here by moving this note to 00:28:566. dkd seems okay here so there is no need to change any hitsound after. As the vocal pitch at 00:28:566 - is low compared to 00:28:058 (43,45) - , it'd be better to use kkd to connect the higher-pitched vocal imo.
00:39:075 (70,71) - again here, I also would recommend to have this as dkd. It doesn't sounds wrong at all. I would like to follow the identical snares at 00:39:075 (70,71) - by k k, thereby showing a contrast to 00:28:058 (43,44,45) - .
00:45:007 - 00:49:074 - I find some hitsound consistency should be done here. 00:46:023 (87,88,90) should also have Finishers, they sounds quite empty without them. On the other side: having 00:45:007 (85) with a Finisher sounds pretty random to me. fixed
00:53:142 - 00:57:210 - as above. fixed
01:00:430 (1,1) - that feels too close to be mapped imo.. You should remove the note and extend the spinner until the note's time. There should be some space between Spinner and Note. At least in Kantan/Futsuu. Shortened the spinner to 01:02:125 - instead.
01:03:312 (4,5) - Another suggestion: I would remove (5) and make (4) as k. the current pattern aren't not aiming something specific which feels a bit awkward, especially because of the following DD. fixed
01:15:176 - 01:20:600 - Personally I don't like how the density is way higher compared to the rest of the map but I leave it for now. I prefer a denser 2nd kiai because of the more energetic vocal there.
01:24:667 (61) - This should be removed. 01:25:006 (62) works fine here because there is a significant sound to hear out while (61) sounds only like a filler. Changed the note to d instead.

[Nardo's Oni]
Looks good, tho I wonder why sections like 00:12:465 - 00:23:312 or 00:28:736 - 00:34:159 are made so simple... well, that shouldn't bother much. The overall setting of this Difficulty is good as Oni.

Okay, my conclusion: This mapset is pretty good, like several times said. and I see good chances to be rebubbled. I will check Kantan and Futsuu later again. Muzukashii works good for the moment, you only should consider to remove these notes I have mentioned for the Kiai part. About your Oni every suggestion in bold requires a change, else it's unrankable. Not sure if you have put this after the Disqualifications or that really nobody noticed this until now. However, that is not your fault but you're aware that they are unrankable for the moment and needs to be fixed in the appropriate way I have said. In a short way to describe:

Kantan: Good, needs one more check by me
Futsuu: Good after the Update
Muzukashii: Good, needs one more check by me
Oni: Good after the Update
Nardo's Oni: Good

Call me back when you're done with everything here.
Thanks for your mod Stefan~ :)

Update: http://puu.sh/dm8No.rar
Topic Starter
Nofool

Stefan wrote:

[Muzukashii]
00:12:465 - 00:17:888 - On personal view I find the rhythm and emphasis can be improved here. http://puu.sh/dm3sE/996396087f.jpg I tried to keep your direction what you want to emphasize but just in a imo improved way. That's however only me how I think, if you find your current pattern better, just deny this here. applied, some important bit are missed then but it should be cooler to play so ok.
Some notes should be removed in the Kiai section to make more break times:
01:05:854 (18) - fixed
01:07:210 (26) - ^
01:09:159 (36,37) - kept 37, sounds weird without since there's an important beat
01:16:701 (69) - fixed
01:18:057 (77) - ^
01:20:006 (86,87) - ^ here i removed both yeah

[Oni]
00:39:498 - 0.97x looks more consistent than 0.98x. Please change the SV here. 0,975 would be perfect but i can't so i rounded off (dunno if round off means something, thank traductor) at 0,98, but honestly 0,97 and 0,98 is almost the same since the bpm is low, i doubt that we can really see any difference. kept 0,98 but i won't mind if you really want me to change it.
00:49:668 (194,195) - to be honest I really don't understand the usage of Doubles here. There is nothing in the song which provides the usage of them. If I am wrong here please explain it. well you are the second BAT who point these doubles i think, i can personally hear something at - 00:49:668 - that precede the real beat. I instantly put a note here when i mapped this for the first time because that was also cooler to play this way imo. Just del both notes and you should hear it too :c.
00:50:684 (198,199) - ^ ^
01:02:464 - Please fix the SV decrease by moving the green line on 01:02:295 to prevent Barline overlap. fixed, even tho i more or less did it on purpose as the effect makes it harder to hit.
01:14:159 - Decrease the SV increase to 1.20x. 01:14:837 (4) currently overlaps with 01:15:176 (1). I would like to keep 1.40x here, any lower SV would break the speed effect and that would look weird while playing. The others BAT/QAT said nothing about this overlap problem btw but if it really is an unrankable issue then ill try to find something else... (im pretty sure i could find some ranked map with that problem tho).


Okay, my conclusion: This mapset is pretty good, like several times said. and I see good chances to be rebubbled. I will check Kantan and Futsuu later again. Muzukashii works good for the moment, you only should consider to remove these notes I have mentioned for the Kiai part. About your Oni every suggestion in bold requires a change, else it's unrankable. Not sure if you have put this after the Disqualifications or that really nobody noticed this until now. However, that is not your fault but you're aware that they are unrankable for the moment and needs to be fixed in the appropriate way I have said (2 QATs/4 BATs i think soo... i would like to be sure about this since i really don't want to decrease the part i kept). In a short way to describe:
updated
Stefan
Okay, finally I am back, now let us come to the end:

Kantan & Futsuu:
00:00:940 - There is a green line on this time where the SV is decreased by 0.2x. Futsuu doesn't use this, that looks quite inconsistent and weird at all. Please discuss to make this consistent (I am fine with the idea to have a little lower SV here but at least do this for Futsuu as well or leave it in Kantan out).

Muzukashii:
00:18:736 (29,39) - Personally I'd wish to remove them since the section from 00:12:465 - 00:23:312 lacks on rest time and these are suitable for remove. You may change 00:21:617 (40,41,42) afterwards because it really doesn't fit then if you change.
00:38:905 (104,105) - I find the sound much cooler if you swap their position.
01:20:769 (83) - Same as 00:18:736 (29,39). I understand it's about the Kiai but still there is literally a continous combo line from 01:14:159 - 01:28:735 which could be quite exhausting to play.


After this I give the Bubble, hopefully Nwolf is going to mod it.
Topic Starter
Nofool

Stefan wrote:

Okay, finally I am back, now let us come to the end:

Kantan & Futsuu:
00:00:940 - There is a green line on this time where the SV is decreased by 0.2x. Futsuu doesn't use this, that looks quite inconsistent and weird at all. Please discuss to make this consistent (I am fine with the idea to have a little lower SV here but at least do this for Futsuu as well or leave it in Kantan out).
decreased the first futsuu SV

Muzukashii:
00:18:736 (29,39) - Personally I'd wish to remove them since the section from 00:12:465 - 00:23:312 lacks on rest time and these are suitable for remove. You may change 00:21:617 (40,41,42) afterwards because it really doesn't fit then if you change. i would prefer to keep them, that is an hard muzu imo as both Oni are somehow a bit tricky and then this part still has more notes than the futsuu. there still is a bit less notes than the little part before (kd dkdd...)
00:38:905 (104,105) - I find the sound much cooler if you swap their position. wanna keep dkk because of drums
01:20:769 (83) - Same as 00:18:736 (29,39). I understand it's about the Kiai but still there is literally a continous combo line from 01:14:159 - 01:28:735 which could be quite exhausting to play. yeah i see the point ,_, but since all diffs become harder at the kiai i think it is okay, i mean it is like the song really starts there. +break the continuous combo line there would be a bit weird imo so i would prefer to keep again


After this I give the Bubble, hopefully Nwolf is going to mod it.
thanks again, i hope it's ok even tho i kept my muzu as it was
trying to update atm (lags)
Stefan

Nofool wrote:

thanks again, i hope it's ok even tho i kept my muzu as it was
trying to update atm (lags)
To be honest: I am really divided about this. It's actually just to have a reasoned amount of break times compared to Futsuu.


Anyway, I hope this will reach the Ranked Section soon. Because the Map is pretty good for now.
Nwolf
woof

Mostly deletion suggestions inc

[Kantan]

00:00:940 - Do not use multiple SVs for Kantans. Increase to 1.0

00:29:244 (30,31,32) - That's a bad idea. These are very hard to hit due to them being on the red tick and no note on the main beat. Move them to main beat and change them to dons.
00:40:092 (48,49,50) - ^
01:05:684 - Add a don. The kiai feels wrong as it is mapped right now since I cannot really hear what you are following. It's a lot like 00:34:159 (36,37,38,39,40,41,42) - just that 2/4 is not the snare rhythm in kiai. Adding a don will add a difference to this non-kiai part and also kinda vocals which is done sometimes in the map anyway.
01:16:532 - ^

[Nardo's Futsuu]

00:00:940 - Why do you have 0.8 SV here but not in Oni? Get rid of it
00:18:227 (18,19) - I do not think you should do dK patterns in Futsuu. You can either delete the don, get rid of the finisher or move 00:18:227 (18) - to 00:18:736 - . Do that with the other notes too (00:19:583 (22) - 00:20:939 (26) - )
00:39:922 (73) - 00:41:278 (77) - 00:42:634 (81) - ^
00:51:447 (96,98) - Delete these notes to create a difference to Muzu and freeing up the finisher on 00:52:125 (99) -
01:12:803 (28,30) - Delete for same reason as above (will be modded in Muzu)
01:15:176 - to 01:19:244 - The quadruplets in this part are too much. This is, too, more like an easy Muzukashii.
-> 01:16:362 (40) - Delete this
-> 01:17:718 (46) - Delete this

[Muzukashii]

00:39:753 (110) - ddd d generally is kinda hard to play, delete this note. Too similar to Oni
00:46:362 (136) - It would be nicer to have larger breaks in this part. Delete, along with 00:48:396 (142) - 00:54:498 (159) - 00:56:532 (165) -
01:12:464 (48,49) - Compare with (Oni) 01:12:464 (68) - . Since you followed drums previously here, delete 49 and make 48 a big don. It will go better with the overall spread (and my suggestion for Futsuu) and it fits the overall map better too.

[Oni]

00:23:651 - 00:34:498 - I'm really not a friend of 0.8 SV here. It just doesn't look well to me. Just noting, not gonna force a change. Just remember that Nardo's diff is also fun without and SV changes.
00:59:244 - The SV here just feels random. I want you to remove this one though.
01:03:651 - 01:14:159 - Reduce SV to 1.25. Reason is the same as Stefan's reasoning for the 2nd reduction. 1st is for consistency.
Nardoxyribonucleic
Contradictory suggestions appeared lol...

Stefan wrote:

Nwolf wrote:

_____________________________________________________________________________________________

Nwolf wrote:

woof

Mostly deletion suggestions inc

[Nardo's Futsuu]

00:00:940 - Why do you have 0.8 SV here but not in Oni? Get rid of it I will ask Stefan about this again. Originally I used SV 1.0 at that timing point.
00:18:227 (18,19) - I do not think you should do dK patterns in Futsuu. You can either delete the don, get rid of the finisher or move 00:18:227 (18) - to 00:18:736 - . Do that with the other notes too (00:19:583 (22) - 00:20:939 (26) - ) d K in 1/2 is technically fine in Futsuu, so I would like to keep it as it is.
00:39:922 (73) - 00:41:278 (77) - 00:42:634 (81) - ^ ^
00:51:447 (96,98) - Delete these notes to create a difference to Muzu and freeing up the finisher on 00:52:125 (99) - Fixed for the sake of a better spread.
01:12:803 (28,30) - Delete for same reason as above (will be modded in Muzu) Retained to give a better impact between kiais. Otherwise it would become Kantan-like.
01:15:176 - to 01:19:244 - The quadruplets in this part are too much. This is, too, more like an easy Muzukashii.
-> 01:16:362 (40) - Delete this fixed
-> 01:17:718 (46) - Delete this ^
Thanks for your mod~ :)

Update: http://puu.sh/dCuYy.rar
Topic Starter
Nofool

Nwolf wrote:

woof

Mostly deletion suggestions inc

[Kantan]

00:00:940 - Do not use multiple SVs for Kantans. Increase to 1.0 why not ?_? it is actually deserved as the song is calm + this part is separated from the rest of the map so... ? if it's just "unrankable" ill remove, else i need real explanation ,_, since i really won't understand why, if something like that which is almost nothing, should be unrankable

00:29:244 (30,31,32) - That's a bad idea. These are very hard to hit due to them being on the red tick and no note on the main beat. Move them to main beat and change them to dons. rofl, that is just the idea that came from both QATs, they disqualified this map 2 times because of my dons being on white lines xd... well i wonder if they'll unrank the set a third time for this (haha i can change it if that really is what you want, i find that funny atm)
00:40:092 (48,49,50) - ^ ^
01:05:684 - Add a don. The kiai feels wrong as it is mapped right now since I cannot really hear what you are following. It's a lot like 00:34:159 (36,37,38,39,40,41,42) - just that 2/4 is not the snare rhythm in kiai. Adding a don will add a difference to this non-kiai part and also kinda vocals which is done sometimes in the map anyway. i pref it with a d here too, ill do this change but that's one of the reason they disqualified the map again, kiai was too dense regarding the rest of the diff (yeah apparently they never listened to the music when checking)
01:16:532 - ^ ^

[Muzukashii]

00:39:753 (110) - ddd d generally is kinda hard to play, delete this note. Too similar to Oni mm then it'll break all the ddkd consistency õ_o also why nothing about - 00:21:448 (39,40,41,42) - d ddd ? d ddd is as hard as ddd d to play basically, gonna keep for the moment and del later if you really want me to del it
00:46:362 (136) - It would be nicer to have larger breaks in this part. Delete, along with 00:48:396 (142) - 00:54:498 (159) - 00:56:532 (165) - enough break there imo... that is much more calm than the previous part and break at parts you mentionned would sound pretty weird because of the high sound imo
01:12:464 (48,49) - Compare with (Oni) 01:12:464 (68) - . Since you followed drums previously here, delete 49 and make 48 a big don. It will go better with the overall spread (and my suggestion for Futsuu) and it fits the overall map better too. i would have not minded that much changing this but since Nardo kept his part i won't do it atm

[Oni]

00:23:651 - 00:34:498 - I'm really not a friend of 0.8 SV here. It just doesn't look well to me. Just noting, not gonna force a change. Just remember that Nardo's diff is also fun without and SV changes. from Nard'so maps i have modded, he rarely or never uses sv changes so that's why, i unvoluntarily forced the futsuu sv change at the beginning, but i do like sv changes and this part is imo alright as the song is really calmer than the rest. kept atm
00:59:244 - The SV here just feels random. I want you to remove this one though. removed ,_, even tho i had my reason
01:03:651 - 01:14:159 - Reduce SV to 1.25. Reason is the same as Stefan's reasoning for the 2nd reduction. 1st is for consistency. ok, i used 1.40 and i even whanted to use something higher before because a low sv change doesn't really show a sudden change in the song but it plays/looks alright so... go for 1.25
Thank you
updated
Nardoxyribonucleic

Nwolf wrote:

[Nardo's Futsuu]

00:00:940 - Why do you have 0.8 SV here but not in Oni? Get rid of it I have just talked with Stefan regarding the SV change. The SV here was originally 1.0x. It was then changed to 0.8x to make it consistent to Nofool's Kantan, Muzukashii and Oni upon Stefan's suggestion. As my Oni could be regarded as an additional Oni, I think it would be no problem to use 1.0x in the Oni.
Here is the chatlog with Stefan for reference.

Chatlog with Stefan, Dec 21, 2014
21:10 Nardoxyribonucleic: Hi Stefan o/
21:11 Stefan: hey
21:11 *Nardoxyribonucleic is editing [http://osu.ppy.sh/b/454926 Nomizu Iori - DARAKENA (TV-size) [Nardo's Futsuu]]
21:11 Nardoxyribonucleic: I would like to ask for your opinion about the SV change at the start of the song...
21:12 Nardoxyribonucleic: Should I change on both my Futsuu and Oni or keep both diff 1.0x ?
21:12 Stefan: It would be better to have them consistent in the lower Difficulties
21:12 Nardoxyribonucleic: But Nwolf suggested something that is the opposite of your suggestion x_x
21:12 Stefan: Oni got more freedom which is up to you if you want or not.
21:13 Nardoxyribonucleic: He said I need to make it consistent
21:13 Stefan: Well, that is his opinion. I really don't find the SV change wrong here. There is enough time between the spinner and the next note
21:13 Stefan: and the SV change isn't too high
21:14 Stefan: From my side: that's really up to you guys
21:14 Stefan: because Oni always feels different from mapper to mapper
21:16 Nardoxyribonucleic: So it won't be a problem if I keep them different, right?
21:16 Stefan: I don't see why it would be one.
21:17 Nardoxyribonucleic: I think so.
21:19 Stefan: Maybe it could be one due the distance between the end of the spinner with the following note
21:19 Stefan: since it's only 1/1
21:20 Stefan: (and yeah I wrote previously there is time between but I meant the SV sections actually)
Stefan
Nwolf (or any other BAT) should contact me if you find my opinion wrong or just to discuss this again.
Nwolf
I will mod this a 2nd time soon, gonna post this now before I forget it completely:

After discussion with Ono in PM: Get rid of SV change in Kantan AND Futsuu. Yes, it is hardly noticable. But you don't need it. It will just give people the possibility of saying "but Darakena used SV changes I want them too" and we don't want that to happen. Kantan should NEVER include SV changes unless it's combined with BPM change, but that's it.

Sorry if this sounds a bit rude but I just tried to state why SV changes in Kantan/Futsuu have to go away.
Topic Starter
Nofool
what i think
There is not any real reason stated, i guess so our lazyness will keep this game boring
- Beginners won't see it (so it's not too hard for them),
- I don't need it ?? the part deserves it, it's not about needing something or not lol,
- TnT had SV changes even in Kantans (yeah it's not TnT <= that is what I think, fact is that most of our rules are copypasted from there),
- About the others who might complain because they want to use SV changes in Kantans too... you (you is directed to that whole system) don't want that because you don't want to waste time checking if these SV are ok while it should be your job, then not wasting time>quality ?

Ok removed them,
updated

edit:
@people who (((might))) check this set one day: the BAT above won't check this a 2nd time so don't wait for it before checking, he pretty much told me that the set needed more mods 'cause the last QAT who disqualified the set has not been able to point out all the issues (=>really bad set? ;w;)
more modders to fix the issues, what if they do not know/agree with what the QAT believe the other issues are? lolol... while QATs the one who created these issues xd
Stefan
Rebubbled.
PatZar

Nofool wrote:

more modders to fix the issues, what if they do not know/agree with what the QAT believe the other issues are? lolol... while QATs the one who created these issues xd
:^)
qoot8123
Talked with mapper in irc, and we changed something on muzu :

  1. Change the break to alternative way on 00:45:007 - ~ 00:57:210 -
  2. Changed the pattern on 01:24:667 - to end

And the set is overall good now .

Re-qualified!
Garpo
Congratulations on getting it reranked after 7 months :D
Topic Starter
Nofool
^ thanks, i kinda thought it was over x_x

and big thanks to qoot!
PatZar
:o qualified
Fikarghifar
Here a video for your map :) :)
http://www.mp4upload.com/yi5poha68b1i
Skeuddy
God damn, it is rly good map
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