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Nomizu Iori - DARAKENA (TV-size) [Taiko]

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Nardoxyribonucleic

Stefan wrote:

Took way too long than supposed.. meh, my time is too limited already. <_< Don't give me any KD for this

[Futsuu]
00:28:227 (44) - Personal suggestion: I find you could emphasize the vocal here by moving this note to 00:28:566. dkd seems okay here so there is no need to change any hitsound after. As the vocal pitch at 00:28:566 - is low compared to 00:28:058 (43,45) - , it'd be better to use kkd to connect the higher-pitched vocal imo.
00:39:075 (70,71) - again here, I also would recommend to have this as dkd. It doesn't sounds wrong at all. I would like to follow the identical snares at 00:39:075 (70,71) - by k k, thereby showing a contrast to 00:28:058 (43,44,45) - .
00:45:007 - 00:49:074 - I find some hitsound consistency should be done here. 00:46:023 (87,88,90) should also have Finishers, they sounds quite empty without them. On the other side: having 00:45:007 (85) with a Finisher sounds pretty random to me. fixed
00:53:142 - 00:57:210 - as above. fixed
01:00:430 (1,1) - that feels too close to be mapped imo.. You should remove the note and extend the spinner until the note's time. There should be some space between Spinner and Note. At least in Kantan/Futsuu. Shortened the spinner to 01:02:125 - instead.
01:03:312 (4,5) - Another suggestion: I would remove (5) and make (4) as k. the current pattern aren't not aiming something specific which feels a bit awkward, especially because of the following DD. fixed
01:15:176 - 01:20:600 - Personally I don't like how the density is way higher compared to the rest of the map but I leave it for now. I prefer a denser 2nd kiai because of the more energetic vocal there.
01:24:667 (61) - This should be removed. 01:25:006 (62) works fine here because there is a significant sound to hear out while (61) sounds only like a filler. Changed the note to d instead.

[Nardo's Oni]
Looks good, tho I wonder why sections like 00:12:465 - 00:23:312 or 00:28:736 - 00:34:159 are made so simple... well, that shouldn't bother much. The overall setting of this Difficulty is good as Oni.

Okay, my conclusion: This mapset is pretty good, like several times said. and I see good chances to be rebubbled. I will check Kantan and Futsuu later again. Muzukashii works good for the moment, you only should consider to remove these notes I have mentioned for the Kiai part. About your Oni every suggestion in bold requires a change, else it's unrankable. Not sure if you have put this after the Disqualifications or that really nobody noticed this until now. However, that is not your fault but you're aware that they are unrankable for the moment and needs to be fixed in the appropriate way I have said. In a short way to describe:

Kantan: Good, needs one more check by me
Futsuu: Good after the Update
Muzukashii: Good, needs one more check by me
Oni: Good after the Update
Nardo's Oni: Good

Call me back when you're done with everything here.
Thanks for your mod Stefan~ :)

Update: http://puu.sh/dm8No.rar
Topic Starter
Nofool

Stefan wrote:

[Muzukashii]
00:12:465 - 00:17:888 - On personal view I find the rhythm and emphasis can be improved here. http://puu.sh/dm3sE/996396087f.jpg I tried to keep your direction what you want to emphasize but just in a imo improved way. That's however only me how I think, if you find your current pattern better, just deny this here. applied, some important bit are missed then but it should be cooler to play so ok.
Some notes should be removed in the Kiai section to make more break times:
01:05:854 (18) - fixed
01:07:210 (26) - ^
01:09:159 (36,37) - kept 37, sounds weird without since there's an important beat
01:16:701 (69) - fixed
01:18:057 (77) - ^
01:20:006 (86,87) - ^ here i removed both yeah

[Oni]
00:39:498 - 0.97x looks more consistent than 0.98x. Please change the SV here. 0,975 would be perfect but i can't so i rounded off (dunno if round off means something, thank traductor) at 0,98, but honestly 0,97 and 0,98 is almost the same since the bpm is low, i doubt that we can really see any difference. kept 0,98 but i won't mind if you really want me to change it.
00:49:668 (194,195) - to be honest I really don't understand the usage of Doubles here. There is nothing in the song which provides the usage of them. If I am wrong here please explain it. well you are the second BAT who point these doubles i think, i can personally hear something at - 00:49:668 - that precede the real beat. I instantly put a note here when i mapped this for the first time because that was also cooler to play this way imo. Just del both notes and you should hear it too :c.
00:50:684 (198,199) - ^ ^
01:02:464 - Please fix the SV decrease by moving the green line on 01:02:295 to prevent Barline overlap. fixed, even tho i more or less did it on purpose as the effect makes it harder to hit.
01:14:159 - Decrease the SV increase to 1.20x. 01:14:837 (4) currently overlaps with 01:15:176 (1). I would like to keep 1.40x here, any lower SV would break the speed effect and that would look weird while playing. The others BAT/QAT said nothing about this overlap problem btw but if it really is an unrankable issue then ill try to find something else... (im pretty sure i could find some ranked map with that problem tho).


Okay, my conclusion: This mapset is pretty good, like several times said. and I see good chances to be rebubbled. I will check Kantan and Futsuu later again. Muzukashii works good for the moment, you only should consider to remove these notes I have mentioned for the Kiai part. About your Oni every suggestion in bold requires a change, else it's unrankable. Not sure if you have put this after the Disqualifications or that really nobody noticed this until now. However, that is not your fault but you're aware that they are unrankable for the moment and needs to be fixed in the appropriate way I have said (2 QATs/4 BATs i think soo... i would like to be sure about this since i really don't want to decrease the part i kept). In a short way to describe:
updated
Stefan
Okay, finally I am back, now let us come to the end:

Kantan & Futsuu:
00:00:940 - There is a green line on this time where the SV is decreased by 0.2x. Futsuu doesn't use this, that looks quite inconsistent and weird at all. Please discuss to make this consistent (I am fine with the idea to have a little lower SV here but at least do this for Futsuu as well or leave it in Kantan out).

Muzukashii:
00:18:736 (29,39) - Personally I'd wish to remove them since the section from 00:12:465 - 00:23:312 lacks on rest time and these are suitable for remove. You may change 00:21:617 (40,41,42) afterwards because it really doesn't fit then if you change.
00:38:905 (104,105) - I find the sound much cooler if you swap their position.
01:20:769 (83) - Same as 00:18:736 (29,39). I understand it's about the Kiai but still there is literally a continous combo line from 01:14:159 - 01:28:735 which could be quite exhausting to play.


After this I give the Bubble, hopefully Nwolf is going to mod it.
Topic Starter
Nofool

Stefan wrote:

Okay, finally I am back, now let us come to the end:

Kantan & Futsuu:
00:00:940 - There is a green line on this time where the SV is decreased by 0.2x. Futsuu doesn't use this, that looks quite inconsistent and weird at all. Please discuss to make this consistent (I am fine with the idea to have a little lower SV here but at least do this for Futsuu as well or leave it in Kantan out).
decreased the first futsuu SV

Muzukashii:
00:18:736 (29,39) - Personally I'd wish to remove them since the section from 00:12:465 - 00:23:312 lacks on rest time and these are suitable for remove. You may change 00:21:617 (40,41,42) afterwards because it really doesn't fit then if you change. i would prefer to keep them, that is an hard muzu imo as both Oni are somehow a bit tricky and then this part still has more notes than the futsuu. there still is a bit less notes than the little part before (kd dkdd...)
00:38:905 (104,105) - I find the sound much cooler if you swap their position. wanna keep dkk because of drums
01:20:769 (83) - Same as 00:18:736 (29,39). I understand it's about the Kiai but still there is literally a continous combo line from 01:14:159 - 01:28:735 which could be quite exhausting to play. yeah i see the point ,_, but since all diffs become harder at the kiai i think it is okay, i mean it is like the song really starts there. +break the continuous combo line there would be a bit weird imo so i would prefer to keep again


After this I give the Bubble, hopefully Nwolf is going to mod it.
thanks again, i hope it's ok even tho i kept my muzu as it was
trying to update atm (lags)
Stefan

Nofool wrote:

thanks again, i hope it's ok even tho i kept my muzu as it was
trying to update atm (lags)
To be honest: I am really divided about this. It's actually just to have a reasoned amount of break times compared to Futsuu.


Anyway, I hope this will reach the Ranked Section soon. Because the Map is pretty good for now.
Nwolf
woof

Mostly deletion suggestions inc

[Kantan]

00:00:940 - Do not use multiple SVs for Kantans. Increase to 1.0

00:29:244 (30,31,32) - That's a bad idea. These are very hard to hit due to them being on the red tick and no note on the main beat. Move them to main beat and change them to dons.
00:40:092 (48,49,50) - ^
01:05:684 - Add a don. The kiai feels wrong as it is mapped right now since I cannot really hear what you are following. It's a lot like 00:34:159 (36,37,38,39,40,41,42) - just that 2/4 is not the snare rhythm in kiai. Adding a don will add a difference to this non-kiai part and also kinda vocals which is done sometimes in the map anyway.
01:16:532 - ^

[Nardo's Futsuu]

00:00:940 - Why do you have 0.8 SV here but not in Oni? Get rid of it
00:18:227 (18,19) - I do not think you should do dK patterns in Futsuu. You can either delete the don, get rid of the finisher or move 00:18:227 (18) - to 00:18:736 - . Do that with the other notes too (00:19:583 (22) - 00:20:939 (26) - )
00:39:922 (73) - 00:41:278 (77) - 00:42:634 (81) - ^
00:51:447 (96,98) - Delete these notes to create a difference to Muzu and freeing up the finisher on 00:52:125 (99) -
01:12:803 (28,30) - Delete for same reason as above (will be modded in Muzu)
01:15:176 - to 01:19:244 - The quadruplets in this part are too much. This is, too, more like an easy Muzukashii.
-> 01:16:362 (40) - Delete this
-> 01:17:718 (46) - Delete this

[Muzukashii]

00:39:753 (110) - ddd d generally is kinda hard to play, delete this note. Too similar to Oni
00:46:362 (136) - It would be nicer to have larger breaks in this part. Delete, along with 00:48:396 (142) - 00:54:498 (159) - 00:56:532 (165) -
01:12:464 (48,49) - Compare with (Oni) 01:12:464 (68) - . Since you followed drums previously here, delete 49 and make 48 a big don. It will go better with the overall spread (and my suggestion for Futsuu) and it fits the overall map better too.

[Oni]

00:23:651 - 00:34:498 - I'm really not a friend of 0.8 SV here. It just doesn't look well to me. Just noting, not gonna force a change. Just remember that Nardo's diff is also fun without and SV changes.
00:59:244 - The SV here just feels random. I want you to remove this one though.
01:03:651 - 01:14:159 - Reduce SV to 1.25. Reason is the same as Stefan's reasoning for the 2nd reduction. 1st is for consistency.
Nardoxyribonucleic
Contradictory suggestions appeared lol...

Stefan wrote:

Nwolf wrote:

_____________________________________________________________________________________________

Nwolf wrote:

woof

Mostly deletion suggestions inc

[Nardo's Futsuu]

00:00:940 - Why do you have 0.8 SV here but not in Oni? Get rid of it I will ask Stefan about this again. Originally I used SV 1.0 at that timing point.
00:18:227 (18,19) - I do not think you should do dK patterns in Futsuu. You can either delete the don, get rid of the finisher or move 00:18:227 (18) - to 00:18:736 - . Do that with the other notes too (00:19:583 (22) - 00:20:939 (26) - ) d K in 1/2 is technically fine in Futsuu, so I would like to keep it as it is.
00:39:922 (73) - 00:41:278 (77) - 00:42:634 (81) - ^ ^
00:51:447 (96,98) - Delete these notes to create a difference to Muzu and freeing up the finisher on 00:52:125 (99) - Fixed for the sake of a better spread.
01:12:803 (28,30) - Delete for same reason as above (will be modded in Muzu) Retained to give a better impact between kiais. Otherwise it would become Kantan-like.
01:15:176 - to 01:19:244 - The quadruplets in this part are too much. This is, too, more like an easy Muzukashii.
-> 01:16:362 (40) - Delete this fixed
-> 01:17:718 (46) - Delete this ^
Thanks for your mod~ :)

Update: http://puu.sh/dCuYy.rar
Topic Starter
Nofool

Nwolf wrote:

woof

Mostly deletion suggestions inc

[Kantan]

00:00:940 - Do not use multiple SVs for Kantans. Increase to 1.0 why not ?_? it is actually deserved as the song is calm + this part is separated from the rest of the map so... ? if it's just "unrankable" ill remove, else i need real explanation ,_, since i really won't understand why, if something like that which is almost nothing, should be unrankable

00:29:244 (30,31,32) - That's a bad idea. These are very hard to hit due to them being on the red tick and no note on the main beat. Move them to main beat and change them to dons. rofl, that is just the idea that came from both QATs, they disqualified this map 2 times because of my dons being on white lines xd... well i wonder if they'll unrank the set a third time for this (haha i can change it if that really is what you want, i find that funny atm)
00:40:092 (48,49,50) - ^ ^
01:05:684 - Add a don. The kiai feels wrong as it is mapped right now since I cannot really hear what you are following. It's a lot like 00:34:159 (36,37,38,39,40,41,42) - just that 2/4 is not the snare rhythm in kiai. Adding a don will add a difference to this non-kiai part and also kinda vocals which is done sometimes in the map anyway. i pref it with a d here too, ill do this change but that's one of the reason they disqualified the map again, kiai was too dense regarding the rest of the diff (yeah apparently they never listened to the music when checking)
01:16:532 - ^ ^

[Muzukashii]

00:39:753 (110) - ddd d generally is kinda hard to play, delete this note. Too similar to Oni mm then it'll break all the ddkd consistency õ_o also why nothing about - 00:21:448 (39,40,41,42) - d ddd ? d ddd is as hard as ddd d to play basically, gonna keep for the moment and del later if you really want me to del it
00:46:362 (136) - It would be nicer to have larger breaks in this part. Delete, along with 00:48:396 (142) - 00:54:498 (159) - 00:56:532 (165) - enough break there imo... that is much more calm than the previous part and break at parts you mentionned would sound pretty weird because of the high sound imo
01:12:464 (48,49) - Compare with (Oni) 01:12:464 (68) - . Since you followed drums previously here, delete 49 and make 48 a big don. It will go better with the overall spread (and my suggestion for Futsuu) and it fits the overall map better too. i would have not minded that much changing this but since Nardo kept his part i won't do it atm

[Oni]

00:23:651 - 00:34:498 - I'm really not a friend of 0.8 SV here. It just doesn't look well to me. Just noting, not gonna force a change. Just remember that Nardo's diff is also fun without and SV changes. from Nard'so maps i have modded, he rarely or never uses sv changes so that's why, i unvoluntarily forced the futsuu sv change at the beginning, but i do like sv changes and this part is imo alright as the song is really calmer than the rest. kept atm
00:59:244 - The SV here just feels random. I want you to remove this one though. removed ,_, even tho i had my reason
01:03:651 - 01:14:159 - Reduce SV to 1.25. Reason is the same as Stefan's reasoning for the 2nd reduction. 1st is for consistency. ok, i used 1.40 and i even whanted to use something higher before because a low sv change doesn't really show a sudden change in the song but it plays/looks alright so... go for 1.25
Thank you
updated
Nardoxyribonucleic

Nwolf wrote:

[Nardo's Futsuu]

00:00:940 - Why do you have 0.8 SV here but not in Oni? Get rid of it I have just talked with Stefan regarding the SV change. The SV here was originally 1.0x. It was then changed to 0.8x to make it consistent to Nofool's Kantan, Muzukashii and Oni upon Stefan's suggestion. As my Oni could be regarded as an additional Oni, I think it would be no problem to use 1.0x in the Oni.
Here is the chatlog with Stefan for reference.

Chatlog with Stefan, Dec 21, 2014
21:10 Nardoxyribonucleic: Hi Stefan o/
21:11 Stefan: hey
21:11 *Nardoxyribonucleic is editing [http://osu.ppy.sh/b/454926 Nomizu Iori - DARAKENA (TV-size) [Nardo's Futsuu]]
21:11 Nardoxyribonucleic: I would like to ask for your opinion about the SV change at the start of the song...
21:12 Nardoxyribonucleic: Should I change on both my Futsuu and Oni or keep both diff 1.0x ?
21:12 Stefan: It would be better to have them consistent in the lower Difficulties
21:12 Nardoxyribonucleic: But Nwolf suggested something that is the opposite of your suggestion x_x
21:12 Stefan: Oni got more freedom which is up to you if you want or not.
21:13 Nardoxyribonucleic: He said I need to make it consistent
21:13 Stefan: Well, that is his opinion. I really don't find the SV change wrong here. There is enough time between the spinner and the next note
21:13 Stefan: and the SV change isn't too high
21:14 Stefan: From my side: that's really up to you guys
21:14 Stefan: because Oni always feels different from mapper to mapper
21:16 Nardoxyribonucleic: So it won't be a problem if I keep them different, right?
21:16 Stefan: I don't see why it would be one.
21:17 Nardoxyribonucleic: I think so.
21:19 Stefan: Maybe it could be one due the distance between the end of the spinner with the following note
21:19 Stefan: since it's only 1/1
21:20 Stefan: (and yeah I wrote previously there is time between but I meant the SV sections actually)
Stefan
Nwolf (or any other BAT) should contact me if you find my opinion wrong or just to discuss this again.
Nwolf
I will mod this a 2nd time soon, gonna post this now before I forget it completely:

After discussion with Ono in PM: Get rid of SV change in Kantan AND Futsuu. Yes, it is hardly noticable. But you don't need it. It will just give people the possibility of saying "but Darakena used SV changes I want them too" and we don't want that to happen. Kantan should NEVER include SV changes unless it's combined with BPM change, but that's it.

Sorry if this sounds a bit rude but I just tried to state why SV changes in Kantan/Futsuu have to go away.
Topic Starter
Nofool
what i think
There is not any real reason stated, i guess so our lazyness will keep this game boring
- Beginners won't see it (so it's not too hard for them),
- I don't need it ?? the part deserves it, it's not about needing something or not lol,
- TnT had SV changes even in Kantans (yeah it's not TnT <= that is what I think, fact is that most of our rules are copypasted from there),
- About the others who might complain because they want to use SV changes in Kantans too... you (you is directed to that whole system) don't want that because you don't want to waste time checking if these SV are ok while it should be your job, then not wasting time>quality ?

Ok removed them,
updated

edit:
@people who (((might))) check this set one day: the BAT above won't check this a 2nd time so don't wait for it before checking, he pretty much told me that the set needed more mods 'cause the last QAT who disqualified the set has not been able to point out all the issues (=>really bad set? ;w;)
more modders to fix the issues, what if they do not know/agree with what the QAT believe the other issues are? lolol... while QATs the one who created these issues xd
Stefan
Rebubbled.
PatZar

Nofool wrote:

more modders to fix the issues, what if they do not know/agree with what the QAT believe the other issues are? lolol... while QATs the one who created these issues xd
:^)
qoot8123
Talked with mapper in irc, and we changed something on muzu :

  1. Change the break to alternative way on 00:45:007 - ~ 00:57:210 -
  2. Changed the pattern on 01:24:667 - to end

And the set is overall good now .

Re-qualified!
Garpo
Congratulations on getting it reranked after 7 months :D
Topic Starter
Nofool
^ thanks, i kinda thought it was over x_x

and big thanks to qoot!
PatZar
:o qualified
Fikarghifar
Here a video for your map :) :)
http://www.mp4upload.com/yi5poha68b1i
Skeuddy
God damn, it is rly good map
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