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East Clubbers - To The Moon And Back

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Topic Starter
simplistiC
This beatmap was submitted using in-game submission on January 28, 2010 at 2:18:24 PM

Artist: East Clubbers
Title: To The Moon And Back
Source: E-Quality
Tags: progressive hard trance techno Savage Garden
BPM: 140
Filesize: 4639kb
Play Time: 01:26
Difficulties Available:
  1. Easy (3.83 stars, 126 notes)
  2. Hard (4.98 stars, 564 notes)
  3. Normal (4.53 stars, 315 notes)
Download: East Clubbers - To The Moon And Back
Information: Scores/Beatmap Listing
---------------
2nd map. (:
Kytoxid
1st mod on 2nd map (:

I'm pretty tired, so this mod probably isn't as thorough as I'd like it to be, sorry. :(

[General]

Needs an easier difficulty.
Add a second or so of lead-in time?
Excessive .osb can be deleted.

I'd recommend not using pure black hitcircles.

First inherited timing section is unnecessary; don't put an inherited section on top of an uninherited one.

[Normal]

Feels like a Hard.

00:05:219 (3,4) - Very sudden change in timing from before.
00:23:005 (3) - Sounds better 1/2 later?

Ends a little suddenly.

[Hard]

Feels like Insane.

Stack leniency is too low to be rankable.

Some things here felt a little crazy, but for the hardest diff, I guess it's mostly okay. Here's a star~
Topic Starter
simplistiC

Kytoxid wrote:

1st mod on 2nd map (:

I'm pretty tired, so this mod probably isn't as thorough as I'd like it to be, sorry. :(

[General]

Needs an easier difficulty.
Add a second or so of lead-in time? Done
Excessive .osb can be deleted.

I'd recommend not using pure black hitcircles. Ok!

First inherited timing section is unnecessary; don't put an inherited section on top of an uninherited one. Fixed

[Normal]

Feels like a Hard. Really? Feels like a normal for me :?

00:05:219 (3,4) - Very sudden change in timing from before. Fixed
00:23:005 (3) - Sounds better 1/2 later? Shouldn't be a problem now

Ends a little suddenly. Now ends at 02:08:648, I hope thats good enough ><

[Hard]

Feels like Insane.

Stack leniency is too low to be rankable. Changed.

Some things here felt a little crazy, but for the hardest diff, I guess it's mostly okay. Here's a star~

Thanks for the mod!
anonymous_old
Offset: 1,330

Good map, *star
Gens

Loogiesquared wrote:

Offset: 1,330
Is way too early.

Try offset 1,345. That follows the strong beat better.
Will star when I mod (if you ever ask me :P).

EDIT: okay, modding

[Normal]

00:11:648 (1,2,3,4,5,6,7,8,9) - This stack (well, pattern) gets screwed while playing... maybe build another pattern for it?
01:01:363 (5,6,7) - Not stacked properly.
01:15:077 (5,6,7) - Same as above.

[Hard]

00:22:130 - I understand the change, but it's kinda confusing. Mostly for the spacing issue at 00:22:345 (2,3) at least from what I can tell.
00:45:916 (7) - Is this slider intended like that? It sounds weird and would sound much better if extended by 1/4 (though maybe you'll have problems placing it).
01:15:273 (5,6,7,8,9) - The stack gets screwed here too.
02:10:987 (1,2,3) - Kinda confusing (I'd say unreadable), but don't know if this is a serious issue. You can leave it there and see what other people think, I guess.
02:28:345 (7) - Partially offscreen.
02:45:059 (1,2,3,4) - The sliders here sound weird too.
02:56:630 (1,3,2,4,5,6,7,9,8,10,1,2,3,4,2,1,4,3,5,7,6,2,1,4,3,1,2,4,3,1) - WHAT
03:09:916 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,9) - WHAT WHAT WHAT WHAT I guess you just need to get the inherited sections back a few ms for it to work.

Well... there were more issues than what I thought. Fix that and I'll recheck it. Have a star for now.
Topic Starter
simplistiC

Gens wrote:

Loogiesquared wrote:

Offset: 1,330
Is way too early.

Try offset 1,345. That follows the strong beat better.
Will star when I mod (if you ever ask me :P).

EDIT: okay, modding

[Normal]

00:11:648 (1,2,3,4,5,6,7,8,9) - This stack (well, pattern) gets screwed while playing... maybe build another pattern for it? Fixed
01:01:363 (5,6,7) - Not stacked properly. Fixed
01:15:077 (5,6,7) - Same as above. ^

[Hard]

00:22:130 - I understand the change, but it's kinda confusing. Mostly for the spacing issue at 00:22:345 (2,3) at least from what I can tell. Fixed
00:45:916 (7) - Is this slider intended like that? It sounds weird and would sound much better if extended by 1/4 (though maybe you'll have problems placing it). Timing point problem. Fixed.
01:15:273 (5,6,7,8,9) - The stack gets screwed here too. Fixed
02:10:987 (1,2,3) - Kinda confusing (I'd say unreadable), but don't know if this is a serious issue. You can leave it there and see what other people think, I guess. The stack was messed up which is why I changed it. I'll leave it for now.
02:28:345 (7) - Partially offscreen. Fine when I played it o_o
02:45:059 (1,2,3,4) - The sliders here sound weird too. Timing point problem Fixed.
02:56:630 (1,3,2,4,5,6,7,9,8,10,1,2,3,4,2,1,4,3,5,7,6,2,1,4,3,1,2,4,3,1) - WHAT ^
03:09:916 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,9) - WHAT WHAT WHAT WHAT I guess you just need to get the inherited sections back a few ms for it to work. ^

Well... there were more issues than what I thought. Fix that and I'll recheck it. Have a star for now.
Well I didn't expect it neither, but when I changed the offsets and fixed the timing points, it was all messed up. Should be fine now. Thanks for the offset + mod :D
Zekira
Cool offset Gens. *autostar*

[Normal]
00:02:202 (4) - New Combo or fix the spacing.
00:03:916 (4) - ^
00:05:630 (4) - ^
00:07:344 (4) - ^
00:09:059 (4) - Spacing
00:10:773 (9) - Spacing
00:50:630 (1,2,3) - bit too confusing for a normal IMO
00:58:344 (1,1) - slider may be a bit too short for a normal, and the next note comes a bit too soon for a normal
01:28:130 (1,2) - what's with the sudden jump?
01:29:630 (3) - New Combo
01:34:987 (1,2) - what's with the sudden hump?
01:36:487 (3) - New Combo

[Hard]
With the number of back and forths here, I recommend raising OD by 1 tick.
The New Combos at the start are a bit trashy. Get someone to look at those...
00:18:702 (1) - remove new combo
00:48:059 (7,8,9,10,11) - ...a bit confusing for a back and forth.
01:10:344 (1) - removew new combow
02:32:630 (1,2,3,4,5,6,7,8,9) - ...the hell. Seriously.
02:42:487 (1,2) - BLARGH warning plz
xx:xx:xx (x,x,x,x,x,x,x) - whatever the next part was with the 2x... really, I think a warning is necessary
Topic Starter
simplistiC

Zekira wrote:

Cool offset Gens. *autostar*

[Normal]
00:02:202 (4) - New Combo or fix the spacing. Fixed
00:03:916 (4) - ^ ^
00:05:630 (4) - ^ ^
00:07:344 (4) - ^ ^
00:09:059 (4) - Spacing ^
00:10:773 (9) - Spacing ^
00:50:630 (1,2,3) - bit too confusing for a normal IMO Leaving it as it is for now.
00:58:344 (1,1) - slider may be a bit too short for a normal, and the next note comes a bit too soon for a normal Made spinner longer but note stays :3
01:28:130 (1,2) - what's with the sudden jump? Maps aren't fun without jumps! Leaving it as it is for now
01:29:630 (3) - New Combo Done
01:34:987 (1,2) - what's with the sudden hump? Jump*? :P Like I said above. And these are the only jumps anyways.
01:36:487 (3) - New Combo Done

[Hard]
With the number of back and forths here, I recommend raising OD by 1 tick.
The New Combos at the start are a bit trashy. Get someone to look at those...
00:18:702 (1) - remove new combo Done
00:48:059 (7,8,9,10,11) - ...a bit confusing for a back and forth. Looked bad when stacked.
01:10:344 (1) - removew new combow Done
02:32:630 (1,2,3,4,5,6,7,8,9) - ...the hell. Seriously. Whats wrong with it?
02:42:487 (1,2) - BLARGH warning plz Meant to be a hard.
xx:xx:xx (x,x,x,x,x,x,x) - whatever the next part was with the 2x... really, I think a warning is necessaryHow?
Thanks for the mod.
Dusty
[Normal]
00:06:487 (1,2,3,4,5,1,2,3) - This stack is hard to read.
00:22:130 (1,2) - Looked like a short slider to me for some reason; stack them properly?
00:32:416 (4,1,2) - Stack properly/unstack?
01:02:844 (3,4) - Unstack?

[Hard]
You mean Insane?

Beginning sections - Whoa, way too much clustered in the center.
00:43:345 (1,2,3,4,1,2,3,4,5,6,7) - There's a lot of overlapping, I think it's awkward
02:28:345 (7) - A little offscreen.
02:42:487 (1,2,1,2) - This is terrible. The rapid BPM changes make no sense at all.
02:56:630 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1) - NO, ARGH. Rename to Insane and either add Kiai Time or SB a warning. Or you could just make the whole thing regular 1x sliders.
Topic Starter
simplistiC

Dusty wrote:

[Normal]
00:06:487 (1,2,3,4,5,1,2,3) - This stack is hard to read. Fixed
00:22:130 (1,2) - Looked like a short slider to me for some reason; stack them properly? Mistake. Fixed.
00:32:416 (4,1,2) - Stack properly/unstack? Fixed
01:02:844 (3,4) - Unstack? Done.

[Hard]
You mean Insane? No

Beginning sections - Whoa, way too much clustered in the center. Fixed
00:43:345 (1,2,3,4,1,2,3,4,5,6,7) - There's a lot of overlapping, I think it's awkward I don't
02:28:345 (7) - A little offscreen. Fine when I test.
02:42:487 (1,2,1,2) - This is terrible. The rapid BPM changes make no sense at all. K changed.
02:56:630 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1) - NO, ARGH. Rename to Insane and either add Kiai Time or SB a warning. Or you could just make the whole thing regular 1x sliders. Remapped
Thanks for the mod.
Leorda
Ello sir!

[General]
SPOILER
1) Source?

[Normal]
SPOILER
00:22:773 (3,4,5) - Move 2 grid down
01:38:202 (6) - Delete this object

[Hard]
SPOILER
03:16:987 (1) - Please Silence this spinner

GREAT MAP!
STAR
Topic Starter
simplistiC

Leorda wrote:

Ello sir!

[General]
SPOILER
1) Source? None

[Normal]
SPOILER
00:22:773 (3,4,5) - Move 2 grid down Moved (3) 2 grids down and (4) 1 grid down. Left 5 where it was.
01:38:202 (6) - Delete this object Nah.

[Hard]
SPOILER
03:16:987 (1) - Please Silence this spinner Done

GREAT MAP!
STAR
Thanks for the mod.
Sushi
It really does not have source? like an album?

[Normal]
00:09:916 (6,7,8) - center these

[Hard]
Ifeel that Hard like an Insane...
02:10:773 (7) - hur, fine but note is hidden.

Nice job on this.
Vanmonky
As your request.

Read this first for the icon explanation.
- [?] Asking for the second thought.
- [!] Fatal error. You have to fix this for sure.
- [No icon] Only a suggestion.

[General]
1. No source?
2. Consider making a new easier diff?

[Normal]
Hmm.. No mistake..

[Normal]
Same here. No mistake.
Star.
Topic Starter
simplistiC
Fixed. Thanks for the mod Sushi971 and VanMoNky
yeahyeahyeahhh
Hard:

Hitsound suggestions:
Lose like half the claps, they don't even sound good with the song. Not going to point out where because the whole song pretty much has them on every other note.

Mod:
00:20:845 (12,1,2,3) - Spacing wrong on all 4 notes in reference to the other circle pattern
02:10:773 (7) - A bat might tell you to change this since the slider overlaps it. IDK how to change it though.
02:28:773 (8) - You should start the pattern at 02:29:630 (1,2) - here
02:32:630 (1,2,3,4,5,6,7,8,9) - This can be implemented better, looks like shit.
02:34:559 (3,4) - off screen, move down/up 7 united on grid 3
02:50:630 (3) - off screen, fix
03:03:702 (1,2,3) - Bats were bitching about this the other day in #mod, don't overlap sliders.
03:04:987 (5,6,7) - ^
03:13:345 (4,5,1) - If ur gunna make this a jump put 5 more in the middle, the jump from 5->1 makes no sense im comparsion to the rest of the notes in this pattern, better yet, dont make it jump at all.

Normal:

Hitsound suggestion:
Same as hard.

Mod:
Increase overall difficulty by 1 or 2 maybe, otherwise ok.
Topic Starter
simplistiC

yeahyeahyeahhh wrote:

Hard:

Hitsound suggestions:
Lose like half the claps, they don't even sound good with the song. Not going to point out where because the whole song pretty much has them on every other note. Done

Mod:
00:20:845 (12,1,2,3) - Spacing wrong on all 4 notes in reference to the other circle pattern ?
02:10:773 (7) - A bat might tell you to change this since the slider overlaps it. IDK how to change it though. Leaving for now.
02:28:773 (8) - You should start the pattern at 02:29:630 (1,2) - here Then sliders don't complete circle :(
02:32:630 (1,2,3,4,5,6,7,8,9) - This can be implemented better, looks like shit. So mean wow. Fixed.
02:34:559 (3,4) - off screen, move down/up 7 united on grid 3 done
02:50:630 (3) - off screen, fix Should be fixed.
03:03:702 (1,2,3) - Bats were bitching about this the other day in #mod, don't overlap sliders. Other slider perfectly visible though. Not changing til I get bitched at
03:04:987 (5,6,7) - ^ ^
03:13:345 (4,5,1) - If ur gunna make this a jump put 5 more in the middle, the jump from 5->1 makes no sense im comparsion to the rest of the notes in this pattern, better yet, dont make it jump at all. Done.

Normal:

Hitsound suggestion:
Same as hard. Done

Mod:
Increase overall difficulty by 1 or 2 maybe, otherwise ok. Done
maal
[Normal]

00:05:621: (4,5,6) Why three? It doesn't fit for the song. I missed many times because there were no "beats" there. More modding later.
DJPop
Whoa, combo mods = ="

~Normal~
00:09:916 (6) - new combo
00:13:344 (7) - ^
01:50:844 (12) - ^
01:51:273 (1) - remove new combo

~Hard~
00:03:059 (6) - new combo
00:06:487 (7) - ^
00:07:344 (1) - remove new combo
00:08:202 (3) - new combo
00:09:916 (8) - ^
00:13:344 (7) - ^
00:14:202 (1) - remove new combo
00:20:202 (9) - new combo
00:21:059 (1) - remove new combo
00:21:916 (5) - new combo
00:22:130 (1) - remove new combo
00:23:630 (6) - new combo
00:25:345 (9) - ^
00:33:702 (7) - ^
02:53:202 (1) - remove new combo
03:16:987 (1) - mute this spinner if possible


+Star
Xgor
Needs a easier difficulty

[Normal]
Pretty hard for a normal :/
Lower the overall difficulty
01:10:344 (2) - Touching the HP bar
01:11:416 (5) - This slider sounds kinda odd...
01:25:130 (5) - ^

[Hard]
(suggestion) Lower the Hp drain and overall difficulty
00:08:630 (5,6,7) - Touching the HP bar
00:09:916 (8,9,10) - Make it a bit higher..
00:12:487 (4,5,6,7,8,9) - Touching the HP bar
02:26:630 (3) - ^
02:28:345 (7) - Offscreen
02:46:559 (1) - HP bar Z.z
02:47:202 (2) - Offscreen
02:50:630 (3) - HP bar

Ok i know i Nazi-d a bit on those HP bar beats but they looks ugly in game (And offscreen notes aren't allowed)

Oh well it was a good map but please make a Easy!
Topic Starter
simplistiC

DJPop wrote:

Whoa, combo mods = ="

~Normal~
00:09:916 (6) - new combo
00:13:344 (7) - ^
01:50:844 (12) - ^
01:51:273 (1) - remove new combo

~Hard~
00:03:059 (6) - new combo
00:06:487 (7) - ^
00:07:344 (1) - remove new combo
00:08:202 (3) - new combo
00:09:916 (8) - ^
00:13:344 (7) - ^
00:14:202 (1) - remove new combo
00:20:202 (9) - new combo
00:21:059 (1) - remove new combo
00:21:916 (5) - new combo
00:22:130 (1) - remove new combo
00:23:630 (6) - new combo
00:25:345 (9) - ^
00:33:702 (7) - ^
02:53:202 (1) - remove new combo
03:16:987 (1) - mute this spinner if possible


+Star
All done.

Xgor wrote:

Needs a easier difficulty

[Normal]
Pretty hard for a normal :/
Lower the overall difficulty Done
01:10:344 (2) - Touching the HP bar I know
01:11:416 (5) - This slider sounds kinda odd... Kind of didn't know what to do there :P
01:25:130 (5) - ^ ^

[Hard]
(suggestion) Lower the Hp drain and overall difficulty Nah, Leaving it as it is for now
00:08:630 (5,6,7) - Touching the HP bar I know.
00:09:916 (8,9,10) - Make it a bit higher.. It's a flip of 00:08:630 (5,6,7)
00:12:487 (4,5,6,7,8,9) - Touching the HP bar
02:26:630 (3) - ^
02:28:345 (7) - Offscreen Fixed
02:46:559 (1) - HP bar Z.z
02:47:202 (2) - Offscreen Fixed
02:50:630 (3) - HP bar

Ok i know i Nazi-d a bit on those HP bar beats but they looks ugly in game (And offscreen notes aren't allowed)

Oh well it was a good map but please make a Easy!
Thanks for the mod!
fartownik
[Normal]
00:16:130 (1,2,3,4,5) - This part is too slow and sounds weird a bit. Fix following advices.
00:16:130 (2) - Move 1/4 back.
[00:16:773] - Add a note.
[00:20:202] - ^
[00:59:630] - Start kiai section here.
[01:27:059] - End kiai section here.
01:33:916 (5) - This note should be normal-hitsound type too.
01:40:773 (5) - ^
02:00:487 (1,2,3,4,5) - Meh, unexpectable jump, and it's probably too hard for a Normal. You should fix it.
02:07:344 (1,2,3,4,5) - ^
[Hard]
[00:59:630] - Start kiai section here.
01:22:773 (1) - Delete 1 repeat and move the spinner 1/2 back and expand it 1/2.
[01:27:059] - End kiai section here.
02:45:916 (4,1) - Spacing change is unexpectable, I feel a jump one like before.
02:46:559 (1,2,3,4,5,1,2,3,4) - God, it's the refrain start, this part MUST be faster.
[02:42:487] - Start kiai section here.
03:09:916 (1) - Delete this slider and expand the 03:07:345 (1) spinner by 1/2
[03:09:916] - End kiai section here.

Normal is too hard for the easiest difficulty. Like Xgor said, make an Easy.
I'll kill you for some patterns in Hard. I really liked the difficulty before I saw them :S
Anyway, a star.
Topic Starter
simplistiC

fartownik wrote:

[Normal]
00:16:130 (1,2,3,4,5) - This part is too slow and sounds weird a bit. Fix following advices.
00:16:130 (2) - Move 1/4 back. Huh?
[00:16:773] - Add a note. K
[00:20:202] - ^ ^
[00:59:630] - Start kiai section here. Done
[01:27:059] - End kiai section here. Done
01:33:916 (5) - This note should be normal-hitsound type too. Done
01:40:773 (5) - ^ Done
02:00:487 (1,2,3,4,5) - Meh, unexpectable jump, and it's probably too hard for a Normal. You should fix it. Leaving it.
02:07:344 (1,2,3,4,5) - ^ ^
[Hard]
[00:59:630] - Start kiai section here. Done
01:22:773 (1) - Delete 1 repeat and move the spinner 1/2 back and expand it 1/2. ^
[01:27:059] - End kiai section here. ^
02:45:916 (4,1) - Spacing change is unexpectable, I feel a jump one like before. Fixed
02:46:559 (1,2,3,4,5,1,2,3,4) - God, it's the refrain start, this part MUST be faster. ?
[02:42:487] - Start kiai section here. Done
03:09:916 (1) - Delete this slider and expand the 03:07:345 (1) spinner by 1/2 Fixed
[03:09:916] - End kiai section here.

Normal is too hard for the easiest difficulty. Like Xgor said, make an Easy.
I'll kill you for some patterns in Hard. I really liked the difficulty before I saw them :S
Anyway, a star.
Thanks for the mod
Shinxyn
Okay, lets see...
Max volume Normal hitsound is much louder than soft hitsound's max volume, so please lower the normal section's hitsounds a bit to try to match with soft's a bit (I'm thinking 2-3 ticks lower) (though, I kinda think the soft sections can be quieter too..)
Source: "E-Quality" (that's the album this song is in)

Normal- @-@ there are some confusing stacks (probably cuz of the music though), I'd ask for an Easy please
00:44:630 (2) - fairly offscreen on editor and touches hp bar while playing... move this to be safe?
00:50:202 (6) - ^
01:45:059 (2,5) - I think the claps sound better on the (1,4) instead (like the last combo)
02:00:916 (3,4) - make the spacing in the combo more equal? (3 left a tick, 4 down a tick)
02:07:773 (3,4) - ^ (3 right a tick, 4 up a tick)

Hard- ahh, hard to read stacks leniency x_x, might cause some problems for some mods
00:16:130 (6,8) - make the pentagon shape better? (6 left a tick, 8 right a tick)
00:17:844 (6,8) - ^ (mirrored)
00:42:702 (3) - a bit too high, may cause issues... hmm move the whole combo down
00:45:273 (4,5) - left a tick?
01:30:059 (2) - sorta hidden from the triplet, I'd let this slide though (just barely)
02:30:487 (1,2,1,2,1,2,1,2,1,2,1,2,3,4,5,6,7,8,9,1) - some hitsounds please? (if you think adding some here is a bit loud for this part, use lower volume imo)
02:37:559 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - ^
mmmmmmmm there are some more "offscreen" notes, not really my issue

I suggest you get more new combo mods >: I didn't wanna
Topic Starter
simplistiC

Shinxyn wrote:

Okay, lets see...
Max volume Normal hitsound is much louder than soft hitsound's max volume, so please lower the normal section's hitsounds a bit to try to match with soft's a bit (I'm thinking 2-3 ticks lower) (though, I kinda think the soft sections can be quieter too..) Soft lowered by 1 tick, normal lowered by 3 ticks
Source: "E-Quality" (that's the album this song is in) Thanks

Normal- @-@ there are some confusing stacks (probably cuz of the music though), I'd ask for an Easy please
00:44:630 (2) - fairly offscreen on editor and touches hp bar while playing... move this to be safe? Fixed
00:50:202 (6) - ^ ^
01:45:059 (2,5) - I think the claps sound better on the (1,4) instead (like the last combo) Done
02:00:916 (3,4) - make the spacing in the combo more equal? (3 left a tick, 4 down a tick) Fixed
02:07:773 (3,4) - ^ (3 right a tick, 4 up a tick)^

Hard- ahh, hard to read stacks leniency x_x, might cause some problems for some mods
00:16:130 (6,8) - make the pentagon shape better? (6 left a tick, 8 right a tick) Fixed
00:17:844 (6,8) - ^ (mirrored) ^
00:42:702 (3) - a bit too high, may cause issues... hmm move the whole combo downFixed
00:45:273 (4,5) - left a tick? Done
01:30:059 (2) - sorta hidden from the triplet, I'd let this slide though (just barely) :)
02:30:487 (1,2,1,2,1,2,1,2,1,2,1,2,3,4,5,6,7,8,9,1) - some hitsounds please? (if you think adding some here is a bit loud for this part, use lower volume imo) Done
02:37:559 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - ^ ^
mmmmmmmm there are some more "offscreen" notes, not really my issue

I suggest you get more new combo mods >: I didn't wanna
Thanks for the mod ;D
Tanmak
Good~ :)
Babble
Hi lol, finally gonna mod and star

Normal
Fine

Hard
03:16:987 - I'd mute the volume on the inheriting timing section before this spinner, any hitsound on the end of it just sounds awkward due to the fact this part of the song is silent.

Nice map and song :D
YGOkid8
General
You have a lot of timing sections in both diffs. Reduce them to the only ones necessary.

Normal
02:08:630 - Odd place to finish... think you could map more?

Hard
Silence the last spinner, at the end of the song.

You have a number of beats in this that cut into the HP bar and goes slightly offscreen either with the Hit Circle itself or the 300, 100, etc. slightly offscreen. Anything like that is unrankable, so you'll need to fix.
Kytoxid
[General]

Err...why are there 2 MP3s? Delete "To The Moon And Back.mp3" please.
White notes + kiai = ow.
Light blue notes + kiai also = ow.

[Easy]

Parts of this feel too hard to be an Easy, such as the slider chains.

01:22:773 (4,1) - Spacing.

[Normal]

00:15:487 (3) - Move this right underneath the grey 2?
00:18:487 (3,4,5) - Why is there a spacing change here? (before, the notes touched)
00:27:916 (1,2,3,4,5) - ^
00:34:559 (1) - Partially concealed beneath the hitburst of 2.
00:59:630 (1) - Not centered in play mode, 2 grids down please.

[Hard]

03:05:630 (7) - That's a bit cruel.

Almost there. :)
Topic Starter
simplistiC

Kytoxid wrote:

[General]

Err...why are there 2 MP3s? Delete "To The Moon And Back.mp3" please.
White notes + kiai = ow.
Light blue notes + kiai also = ow.

[Easy]

Parts of this feel too hard to be an Easy, such as the slider chains. Made it as easy as I could have.

01:22:773 (4,1) - Spacing. Oops, fixed.

[Normal]

00:15:487 (3) - Move this right underneath the grey 2? Done
00:18:487 (3,4,5) - Why is there a spacing change here? (before, the notes touched) Fixed
00:27:916 (1,2,3,4,5) - ^ ^
00:34:559 (1) - Partially concealed beneath the hitburst of 2. FIxed
00:59:630 (1) - Not centered in play mode, 2 grids down please. Fixed

[Hard]

03:05:630 (7) - That's a bit cruel. Heh

Almost there. :)
Thanks :)
Armin
In the folder there are two mp3. Delete the file "To The Moon And Back.mp3" and then, do a full submission.

[Easy]

Overall: A bit hard for an easy, in fact it has 4 stars. You can decrease the overall or the HP DrainRate.

00:15:059 (1) Believe me, this is to hard! >_< try to add two repeats to the previous slider (00:14:630)
00:21:059 (4) Spacing

Overall Rating: 9/10

[Normal]

Overall: Nice difficulty. Honestly I think this hasn't nothing of unrankable, I found just some imperfections.

00:20:202 (8) New combo
00:27:059 (6,7,8) A bit "offscreen". Consider to move them to the right
02:02:416 (1) what? o.o This slider is very ugly too see. Make it shorter of 3/1 and add some hitcircles then
02:04:773 (3) Remake this slider using the linear slider curve type?
02:21:916 (1) Hard to hit for a normal. Consider to use the Distance snap here

Overall Rating: 9/10

[Hard]

Overall: No problems found. :D

Overall Rating: 8,5/10
Topic Starter
simplistiC

Armin wrote:

In the folder there are two mp3. Delete the file "To The Moon And Back.mp3" and then, do a full submission.

[Easy]

Overall: A bit hard for an easy, in fact it has 4 stars. You can decrease the overall or the HP DrainRate. Decreased by 1 tick each.

00:15:059 (1) Believe me, this is to hard! >_< try to add two repeats to the previous slider (00:14:630) Done
00:21:059 (4) Spacing Fixed

Overall Rating: 9/10

[Normal]

Overall: Nice difficulty. Honestly I think this hasn't nothing of unrankable, I found just some imperfections.

00:20:202 (8) New combo Done
00:27:059 (6,7,8) A bit "offscreen". Consider to move them to the right Moved 1 grid to the right
02:02:416 (1) what? o.o This slider is very ugly too see. Make it shorter of 3/1 and add some hitcircles then Not sure what you meant but I changed it.
02:04:773 (3) Remake this slider using the linear slider curve type? Done
02:21:916 (1) Hard to hit for a normal. Consider to use the Distance snap here I like it better in the middle. If it is REALLY problematic then I'll move it.

Overall Rating: 9/10

[Hard]

Overall: No problems found. :D

Overall Rating: 8,5/10
Thanks for the mod!
Aenna
All suggestion. :)

[Hard]
00:34:559 (1) - A bit offscreen
01:57:916 (9) - New combo.
02:21:916 (9) - New combo?

[Timing]
01:27:059 - 1/4 back.
02:42:380 - Add timing line.
02:46:345 - unneeded timing section, please remove it.
02:56:630 - ^
03:09:702 - ^

[Normal]
Maybe call this Normal+?
00:25:345 (4) - New combo.
00:27:059 (6,7,8) A little bit offscreen and New combo.
00:27:916 (1) - Remove new combo.
00:45:487 (3) - A bit offscreen.
01:04:130 (5) - New combo.
01:17:845 (5) - ^
01:19:345 (9) - A little bit offscreen.
02:21:916 (1) - Normal finish is better.

[Easy]
00:19:345 (3) - New combo?
00:25:345 (3) - New combo.
00:27:059 (5) - ^
00:27:916 (1) - Remove new combo.
00:21:059 (4) - ^

nice map. :D
Topic Starter
simplistiC
This map has been deleted on the request of its creator. It is no longer available.
Shulin
General;

-- Kiai + white combo color really irritates some people you might want to kill that combo color, oh and the light blue also works bad with kiai and gray is bad for tag, maybe I'm being fussy XD.

Easy:

Overall I think this might be a little too tricky for an Easy, that being said it's a good difficulty.

Normal:

00:55:987 (6) - New combo.
01:27:059 to 01:40:773 this sounds better all soft imo.
01:49:344 (7) - New combo?

Hard:

00:57:916 (1) - Silence, or make the end soft?
02:39:916 (1) - Too far.
03:05:630 (7) - The return is completely covered here, by both the location of the previous note and the flashing kiai, you might want to reconsider this one.

Yeah, that's about it, Hard was quite fun.

~ Star.
Topic Starter
simplistiC

Shulin wrote:

General;

-- Kiai + white combo color really irritates some people you might want to kill that combo color, oh and the light blue also works bad with kiai and gray is bad for tag, maybe I'm being fussy XD. Removed gray, kept white.

Easy:

Overall I think this might be a little too tricky for an Easy, that being said it's a good difficulty. Thanks :D

Normal:

00:55:987 (6) - New combo. Done
01:27:059 to 01:40:773 this sounds better all soft imo. I agree! Changed.
01:49:344 (7) - New combo? Done

Hard:

00:57:916 (1) - Silence, or make the end soft? Done. Always meant to do this but forgot :(
02:39:916 (1) - Too far. Oops. Fixed.
03:05:630 (7) - The return is completely covered here, by both the location of the previous note and the flashing kiai, you might want to reconsider this one. Fixed

Yeah, that's about it, Hard was quite fun.

~ Star.
Thanks for the mod!
Shulin
Hard:

02:33:702 (1) - Too close, (sorry I missed this before XD) - No kudos for this lol.

Anyway, the rest is good so here's a Proto Bubble
Topic Starter
simplistiC

Shulin wrote:

Hard:

02:33:702 (1) - Too close, (sorry I missed this before XD) - No kudos for this lol. Hmm, I don't think it's too close. Leaving it as it is for now.

Anyway, the rest is good so here's a Proto Bubble
Yay!
Skyripper
Add Savage Garden to the tags.. This is a cover of their song
Change offset to 1337 (make sure everything adjusts accordingly (ctrl+shift+a to make sure))

sweet number for an offset =p

[Easy]
00:14:630 (5) - move this so the end is pointing either left or right (your choice) and move 00:15:059 (1) - under that (this is easy and that's hard to see)
00:50:844 (2) - this is a little confusing for Easy, consider just removing this note (and adjusting spacing)
00:57:916 (1) - I dig the sound of this :D

[Normal]
00:57:916 (1) - I understand silencing this spinner, but you are also silencing the spinning noise. Please move the silencing timing section to the end of the spinner

[Hard]
00:57:908 (1) - same thing as normal
01:03:694 (1) -[suggestion] long combo.. put a new combo somewhere in there (just for consistency)
01:40:765 (5) - [suggestion] whistle
01:47:622 (5) - ^
03:03:694 (1,2,3) - make 3 visible! trick slider!

fun map!
Topic Starter
simplistiC
This map has been deleted on the request of its creator. It is no longer available.
bmin11
[Hard]
01:14:416 (3,4,5) - Confusing spacing. Maybe just stack it?
02:13:773 (5) - Don't make it overlap each other. It gives the wrong idea

That's pretty much all from me. Sorry I maded you wait and couldn't pick alot :(
Topic Starter
simplistiC

bmin11 wrote:

[Hard]
01:14:416 (3,4,5) - Confusing spacing. Maybe just stack it? Didn't stack but changed.
02:13:773 (5) - Don't make it overlap each other. It gives the wrong idea ??

That's pretty much all from me. Sorry I maded you wait and couldn't pick alot :(
Thanks for the mod ^^
bmin11

simplistiC wrote:

bmin11 wrote:

[Hard]
01:14:416 (3,4,5) - Confusing spacing. Maybe just stack it? Didn't stack but changed.
02:13:773 (5) - Don't make it overlap each other. It gives the wrong idea ??

That's pretty much all from me. Sorry I maded you wait and couldn't pick alot :(
Thanks for the mod ^^
It looks like I have to click earlier then the actual beat
Skyripper
bubbled
tieff
Ranked!

Cool thing.
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