I usually mod osu! map, and I never mod Taiko. Why? Because I don't know how to mod Taiko. What things you usually mod in Taiko map? Please teach me. And thanks.
whoopsVanMoNky wrote:
I know that red blue thing. I just wanna ask what must we pay attention to when modding a Taiko map.
Sinistro wrote:
Today as I happened to bring the matter up in #osu, Rokodo_[RL] told me a set of ranking criteria he uses for his own Taiko maps (which are apparently the majority of Taiko ranked maps in osu!) and for modding other people's Taiko maps:
- 1.4 slider velocity.
- No streams of Finish notes.
- No Finish notes at the end of 1/4, 1/6 and 1/8 streams. Wrong, Right
- For that matter, no 1/8 streams (can be excused in certain cases, like halved or slow bpms)
- At least 1/2 of space between notes and sliders or spinners.
- 999 max combo limit.
- No custom skins.
- 1.4 slider velocity.This is it basically. But one authentic map broke one of the rules (Yawaraka Sensha [Oni], a 1/4 finish stream at the very end, albeit at 2x), but because there was a good reason to do so. If ever there's a reason to break one of these guidelines, it must be sufficient enough.
- No streams of Finish notes.
- No Finish notes at the end of 1/4, 1/6 and 1/8 streams. Wrong, Right
- For that matter, no 1/8 streams (can be excused in certain cases, like halved or slow bpms)
- At least 1/2 of space between notes and sliders or spinners.
- 999 max combo limit.
- No custom skins.
- For that matter, no 1/8 streams (can be excused in certain cases, like halved or slow bpms)Hataraku2000 :3...
Good Roko :3Rokodo [RL] wrote:
In addition to what LH already quoted from me, I've produced this document as to how to mod taiko maps:
[attachment=0:8b0ee]Taiko_modding_guide.png[/attachment:8b0ee]
Family Dondon and OOdain break the rules too.arken1015 wrote:
- For that matter, no 1/8 streams (can be excused in certain cases, like halved or slow bpms)Hataraku2000 :3...
Sucks at 1/8 little stream(3 notes)