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Motoi Sakuraba - The First Unison

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Topic Starter
Shulin
This beatmap was submitted using in-game submission on 05 April 2010 at 07:42:59

Artist: Motoi Sakuraba
Title: The First Unison
Source: Valkyrie Profile
Tags: lenneth asgard hill tri-Ace Dusty
BPM: 146.33
Filesize: 2858kb
Play Time: 01:35
Difficulties Available:
  1. Dusty's Normal (2.46 stars, 112 notes)
  2. Easy (1.29 stars, 73 notes)
  3. Hard (4.6 stars, 177 notes)
Download: Motoi Sakuraba - The First Unison
Information: Scores/Beatmap Listing
---------------
No idea why I mapped this, I haven't even played Valkyrie Profile.

Thanks to Dusty for the Normal difficulty and the star2.

Redownload for star2.png
ouranhshc
Insane
00:06:366 (6) - line up with 2
00:49:411 (4) - line up with 2
01:08:474 (5) - center between 3 and 4
01:11:344 (3,4,5,6,7) - center between the two previous notes
01:26:922 (3) - line up with 1
01:38:401 (5) - right one grid

yay
Topic Starter
Shulin

ouranhshc wrote:

Insane
00:06:366 (6) - line up with 2 Done
00:49:411 (4) - line up with 2 ^
01:08:474 (5) - center between 3 and 4 Already center lol
01:11:344 (3,4,5,6,7) - center between the two previous notes Done I think
01:26:922 (3) - line up with 1 Done
01:38:401 (5) - right one grid ^

yay
Thanks :D
Zekira
I don't know why when I downloaded the .osz, it had a Hard diff.

Offset: 400
BPM: 146.325

Hm, weird numbered BPMs are kinda challenging for the sensitive ear, as I can distinguish some parts that are like, 1ms off at times, but that can be omitted. Use this.
Topic Starter
Shulin

Zekira wrote:

I don't know why when I downloaded the .osz, it had a Hard diff.

Offset: 400
BPM: 146.325

Hm, weird numbered BPMs are kinda challenging for the sensitive ear, as I can distinguish some parts that are like, 1ms off at times, but that can be omitted. Use this.
Thanks Zekira, updated with the new bpm and offset :D
Breeze
I love Valkyrie Profile :3
Topic Starter
Shulin

Breeze wrote:

I love Valkyrie Profile :3
I haven't played Valkyrie Profile yet but I plan to soon :D

Thanks for the star!
ouranhshc
Hard
00:00:400 (1) - make this centered on the Y-axis
00:02:040 (1) - ^
00:06:960 (1) - line up with (3)
00:36:484 (1,2,3) - center this on the y-axis
00:51:245 (3) - make this symmetrical
01:08:467 (3) - line up with (1)
01:09:697 (1,3) - make these symmetrical and the same
01:21:589 (3) - line up with 1
01:21:999 (4) - line up with 2
Topic Starter
Shulin

ouranhshc wrote:

Hard
00:00:400 (1) - make this centered on the Y-axis Not necessary
00:02:040 (1) - ^ ^
00:06:960 (1) - line up with (3) Done
00:36:484 (1,2,3) - center this on the y-axis No...
00:51:245 (3) - make this symmetrical ?
01:08:467 (3) - line up with (1) Done
01:09:697 (1,3) - make these symmetrical and the same I couldn't be bothered doing this 1 and 3 aren't on the screen long enough to tell they're not perfect
01:21:589 (3) - line up with 1 Done
01:21:999 (4) - line up with 2 Done
Updated, thanks!
Dusty
[Hard]
00:00:400 (1,1) - I play this map and the first thing I see are non-symmetrical sliders. Agh.
00:03:680 (1,2,3) - I noticed these aren't symmetrical, too

I mean, the first few circles are the easiest to remember being off because you're not busy hitting the hitcircles when the first ones pop up. Please, at least fix those ones.

(short repeating sliders always broke my combo :()

[Insane]
00:49:913 (1,2,3) - Aah, this is ugly. I don't think there's any reason why you can't increase stacking (this is the only group of notes on top of each other that isn't stacked IIRC), but move (1) off otherwise?

EDIT:

Shulin wrote:

Needs an Easy >_>
Is this like a request for a guest Easy?
Topic Starter
Shulin

Dusty wrote:

[Hard]
00:00:400 (1,1) - I play this map and the first thing I see are non-symmetrical sliders. Agh. ~ I've fixed this now.
00:03:680 (1,2,3) - I noticed these aren't symmetrical, too ~ I got a bit lazy with the symmetry it seems, fixed.

I mean, the first few circles are the easiest to remember being off because you're not busy hitting the hitcircles when the first ones pop up. Please, at least fix those ones.

(short repeating sliders always broke my combo :() ~ It breaks mine to... maybe I should change that?

[Insane]
00:49:913 (1,2,3) - Aah, this is ugly. I don't think there's any reason why you can't increase stacking (this is the only group of notes on top of each other that isn't stacked IIRC), but move (1) off otherwise? ~ I've fixed this, stacking leniency has been raised.

EDIT:

Shulin wrote:

Needs an Easy >_>
Is this like a request for a guest Easy? ~ It does need an Easy so I can move it to pending, but I'm to lazy to make one atm :P
Thanks for modding and star :D

EDIT: If anyone does want to make an easier difficulty for this it would be appreciated :)
Kurai
Good

S.T.A.R
Sushi
[Easy]
Fine.

[Hard]
00:39:764 (1,3) - symetry
00:45:505 (2,3,4,5) - this diamond is slightly uncentered. consider centering (3) and (4)
01:08:467 (3) - align with previous (1)?
01:16:668 (4,5,6,7,1) - go for symetry
01:19:128 (1,3) - ^ ?

[Insane]
00:27:668 (2,4) - for all the diamond, not perfectly symetric. but that can be overlooked
01:20:358 (1,3) - symetry? (and following stacking notes too)
01:22:614 (1,3) - symetry.
01:26:099 (1,3) - ^


That's it.
Topic Starter
Shulin

Sushi971 wrote:

[Easy]
Fine.

[Hard]
00:39:764 (1,3) - symetry
00:45:505 (2,3,4,5) - this diamond is slightly uncentered. consider centering (3) and (4)
01:08:467 (3) - align with previous (1)?
01:16:668 (4,5,6,7,1) - go for symetry
01:19:128 (1,3) - ^ ?

[Insane]
00:27:668 (2,4) - for all the diamond, not perfectly symetric. but that can be overlooked
01:20:358 (1,3) - symetry? (and following stacking notes too)
01:22:614 (1,3) - symetry.
01:26:099 (1,3) - ^


That's it.
Changed some things and made them symmetrical, but on Insane I can't make perfectly symmetrical triangles and diamonds without increasing the distance snap which I don't really want to do as the jumps are big enough. Thanks for modding!
Kytoxid
Nazinazinazi...by tradition? :D

[General]

I believe the background image is already used. EDIT: Yes, here: http://osu.ppy.sh/b/34171
Check your timing sections, some need to be shifted earlier: e.g. 00:13:521 on Easy/Normal.
Kinda worried about the lack of a difficulty in the 2.5 star-4 star range.

[Hard]

00:52:680 (4) - Left 1 grid for symmetry (or do the same to 1)
01:09:697 (1,2,3) - Not symmetrical; shift the formation to the centre; use the flip and reverse functions to create 3, then move it back.
01:19:128 (1) - 3 grids left.
01:21:589 (3,4) - ^
01:26:919 (1,2,3) - Shift 3 a bit left, or shift 1 a bit left.
01:30:200 (7,1) - Shift these a grid left for consistency. Then you need to shift the bottom row half a grid left for symmetry.

[Insane]

Didn't really feel like naziing this, notes come quickly enough that it's not really noticeable anyways.

Star~
Leorda
HI!

[General]
SPOILER
1) Tags?

[File]
SPOILER
1) Delete the OSB Files (.osb) because that's not necessary

[Easy]
SPOILER
00:00:400 (1) - Add a finish hitsound at the start of slider
00:02:040 (1) - No new combo
00:03:680 (1) - No new combo and add a finish hitsound at the start of slider
00:05:320 (1) - ^

00:10:241 (1) - Make it like this
00:11:471 (2) - Move 1 grid left
00:20:082 (1) - Add a finish hitsound at the start of slider
00:23:362 (1) - Make symetric
00:29:103 (3) - Add a finish hitsound
01:20:769 (2) - Move 1 grid down
01:28:149 (2) - A bit of offscreen
01:31:430 (2) - ^

[Hard]
SPOILER
00:02:040 (1) - No new combo
00:03:680 (1) - ^
00:05:320 (1) - ^
00:20:082 (1) - Add a finish hitsound

00:56:166 (1) - Make it like this
01:07:647 (1) - No new combo
01:12:568 (3) - Add a finish hitsound at start of slider
01:12:568 (3) - Add a finish hitsound at start of slider

[Insane]
SPOILER
00:08:600 (1) - Make symetric
00:29:103 (3) - Add a finish hitsound
00:57:601 (1) - Delete this object

NICE!!!
STAR

Topic Starter
Shulin

Kytoxid wrote:

Nazinazinazi...by tradition? :D Yay XD

[General]

I believe the background image is already used. EDIT: Yes, here: http://osu.ppy.sh/b/34171 Ok i've updated it with a new one.
Check your timing sections, some need to be shifted earlier: e.g. 00:13:521 on Easy/Normal. These inheriting sections keep going stray... I've fixed it again, I guess I could shift the inheriting sections back a tick to.
Kinda worried about the lack of a difficulty in the 2.5 star-4 star range. This song gets old...

[Hard]

00:52:680 (4) - Left 1 grid for symmetry (or do the same to 1) I've done this
01:09:697 (1,2,3) - Not symmetrical; shift the formation to the centre; use the flip and reverse functions to create 3, then move it back. I've done something not sure if it was this XD
01:19:128 (1) - 3 grids left. This looked a bit weird to me, 3 grids right maybe but left looked odd
01:21:589 (3,4) - ^ ^
01:26:919 (1,2,3) - Shift 3 a bit left, or shift 1 a bit left. Done
01:30:200 (7,1) - Shift these a grid left for consistency. Then you need to shift the bottom row half a grid left for symmetry. Done

[Insane]

Didn't really feel like naziing this, notes come quickly enough that it's not really noticeable anyways.

Star~
Thanks for modding :D

Leorda wrote:

*Mod*
I fixed some hitsounds, left the sliders and combos, I like them the way they are. Deleted the .osb (again) and there are no tags that I can think of but if someone who has actually played the game can think of some I'll gladly add them :)

Thanks for modding!
Teara
Decent beatmap set, I couldn't find anything wrong, the follow are just plain suggestions and can be ignored :>

Star.

[Hard]

01:08:877 (4) - Finish on the last repeat maybe? ( white tick )

[Insane]

Wow, really hard diff, good job I like it :)

01:06:007 (1) - Finish on third repeat
01:06:827 (2) - ^
01:07:647 (3) - finish on last repeat
01:08:057 (4) - ^
01:08:467 (5) - finish

01:35:120 (4) - With distance snap off, move one right, one down. then fix rest
Topic Starter
Shulin

Teara wrote:

Decent beatmap set, I couldn't find anything wrong, the follow are just plain suggestions and can be ignored :>

Star.

[Hard]

01:08:877 (4) - Finish on the last repeat maybe? ( white tick )

[Insane]

Wow, really hard diff, good job I like it :)

01:06:007 (1) - Finish on third repeat
01:06:827 (2) - ^
01:07:647 (3) - finish on last repeat
01:08:057 (4) - ^
01:08:467 (5) - finish

01:35:120 (4) - With distance snap off, move one right, one down. then fix rest
All done :)

Thanks!
Dusty
May I make a Normal? (if it doesn't get bubbled first)

[Tags]
Lenneth
Asgard Hill
tri-Ace

[General]
The BG says Valkyrie Profile 2 on the bottom left, but this song is from the first one

Although the BG is appropriate for the song,
this one
or maybe this one
are from the right game.
Topic Starter
Shulin

Dusty wrote:

May I make a Normal? (if it doesn't get bubbled first)

[Tags]
Lenneth
Asgard Hill
tri-Ace

[General]
The BG says Valkyrie Profile 2 on the bottom left, but this song is from the first one

Although the BG is appropriate for the song,
this one
or maybe this one
are from the right game.
Added all the tags and changed the wallpaper.

And sure you can make a normal, I'll put this in WIP for now then :D
Dusty
Tell me what you think.

(I'd already mapped it, actually :))

EDIT: Unfortunately, it's repetitive.

Download: Motoi Sakuraba - The First Unison (Shulin) [Normal].osu
Topic Starter
Shulin

Dusty wrote:

Tell me what you think.

(I'd already mapped it, actually :))

EDIT: Unfortunately, it's repetitive.
Awesome, it puts my Easy to shame :D

I'll move this back to pending then.
Dusty
Oh, thanks.
Lokamp
Easy
Sounds fine!

Dusty's Normal
01:25:689 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2) - to make this section more original, flip them horizontally!

Hard
It's Ok!

Insane
Wow.

Well, this is a clear demonstration about creating entertaining beatmaps without fill them with hitsounds.
Maybe you can use some normal soft hitsounds along the song, but even like this is REALLY well done!
Topic Starter
Shulin

Lokamp wrote:

Easy
Sounds fine!

Dusty's Normal
01:25:689 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2) - to make this section more original, flip them horizontally!

Hard
It's Ok!

Insane
Wow.

Well, this is a clear demonstration about creating entertaining beatmaps without fill them with hitsounds.
Maybe you can use some normal soft hitsounds along the song, but even like this is REALLY well done!
Thanks for modding, I don't think I'll add more soft hitsounds I kinda like it the way it is, up to Dusty if he sees the need to change what you mentioned (I think it's original as it is but w/e lol)

Kudosu to you :D
Dusty
Updated.

(I didn't flip it horizontally because I thought that flowed weird, but I increased the distance between circles.)

Download: Motoi Sakuraba - The First Unison (Shulin) [Dusty's Normal].osu
DJPop
Hitsounds are too loud imo, lower a bit.

~Easy~
01:37:170 (1) - add hitfinish

~Dusty's Normal~
01:25:689 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2) - try flip horizontal
01:35:530 (1) - add hitfinish

~Hard~
No major issues.

~Insane~
No major issues.


+Star
Topic Starter
Shulin

DJPop wrote:

Hitsounds are too loud imo, lower a bit. Lowered by 1 tick

~Easy~
01:37:170 (1) - add hitfinish Done

~Dusty's Normal~
01:25:689 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2) - try flip horizontal
01:35:530 (1) - add hitfinish

~Hard~
No major issues.

~Insane~
No major issues.


+Star
Thanks :D
Dusty

DJPop wrote:

~Dusty's Normal~
01:25:689 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2) - try flip horizontal
I flipped the previous set instead, also rotated the other set by -23 degrees for consistency (because the direction isn't consistent anymore)

DJPop wrote:

01:35:530 (1) - add hitfinish
I also added finish to 00:00:400 (1) for consistency

updated version:

Download: Motoi Sakuraba - The First Unison (Shulin) [Dusty's Normal].osu
Niva
-Easy-
No problems found.

-Dusty's Normal-
[01:24:689] - This spinner seems too quiet in the end... Maybe some hitsounds can spice it up?

-Hard-
[00:51:245] - I feel like there's something wrong with this slider's curve... It's not symmetrical. I think it would be better if it's symmetrical.

-Insane-
No problems found.

What a great map, hard to find problems here... Starred it.
Topic Starter
Shulin

Nivalis wrote:

-Easy-
No problems found.

-Dusty's Normal-
[01:24:689] - This spinner seems too quiet in the end... Maybe some hitsounds can spice it up?

-Hard-
[00:51:245] - I feel like there's something wrong with this slider's curve... It's not symmetrical. I think it would be better if it's symmetrical. Fixed the curve, my symmetry should be at perfection now (I hope)

-Insane-
No problems found.

What a great map, hard to find problems here... Starred it.
Thanks :D
Dusty
This map has been deleted on the request of its creator. It is no longer available.

Download: Motoi Sakuraba - The First Unison (Shulin) [Dusty's Normal].osu
YGOkid8
General
I don't like how you made the hitsounds quieter. If it feels too loud, people can adjust in Options -> Audio themselves.

Also, Dusty's Normal has different timing section/sounds than the rest. @_@
Personally, I like the Soft sound effect for all diffs, but this is up to you, of course

Dusty's Normal
Maybe move all beats a few grids down so beats won't touch the HP bar.

Insane
Same thing as Normal.
Dusty

YGOkid8 wrote:

Dusty's Normal
Maybe move all beats a few grids down so beats won't touch the HP bar.
OK, changed.

YGOkid8 wrote:

Also, Dusty's Normal has different timing section/sounds than the rest. @_@
I'm sure that's fine as long as the BPM/offsets are the same

However, Shulin, please change the volume setting on my map to whatever you decide you want in your diffs, it might be weird if my hitsounds are 40% louder than yours

Download: Motoi Sakuraba - The First Unison (Shulin) [Dusty's Normal].osu
Topic Starter
Shulin

YGOkid8 wrote:

General
I don't like how you made the hitsounds quieter. If it feels too loud, people can adjust in Options -> Audio themselves.

Also, Dusty's Normal has different timing section/sounds than the rest. @_@
Personally, I like the Soft sound effect for all diffs, but this is up to you, of course

Dusty's Normal
Maybe move all beats a few grids down so beats won't touch the HP bar.

Insane
Same thing as Normal.
OK... I've changed things again, increased the hitsound volume by 1 tick again and it's staying that way now. Easy has now been mapped in soft. Hard and Insane will stay with the normal and soft blend, the reason being I find it hard to hit streams that are in soft. Dusty's volume will stay how it is because it's a guest difficulty I believe things don't have to be 100% consistent.

*End of long reasoning* ~ Thanks for modding :D
Dusty
Xgor
Couldn't find any problems with this map :)
*star*
Topic Starter
Shulin
Thanks for the star :)
Symbolic
- in General

  1. 800x600 bg recommended, 1024x768 is allowed tho, but it'll be appreciated if you resize.
  2. Try Offset 405.
  3. Remove "," in tags. Wrong example: "lenneth, asgard hill, tri-Ace, Dusty", Right example: "lenneth asgard hill tri-Ace Dusty".

- Easy

  1. Use Slider Tick Rate 1.
  2. Put Overall Difficulty 1 tick to the left.
00:26:642 (1) - Finish at endpoint.


- Dusty's Normal

Nothing here.


- Hard

  1. Put the HP Drain Rate a bit more to the right.
  2. Put the Overall Difficulty a bit more to the right.
00:20:082 (x) - Soft Timing Section here (Normal Timing Section after the one note).
00:20:082 (1) - Finish.
01:22:409 (x) - Soft Timing Section here (Normal Timing Section after the one note).
01:22:409 (1) - Finish on startpoint.
01:35:530 (x) - Soft Timing Section here (Normal Timing Section after the one note).
01:35:530 (1) - Finish.


- Insane

00:15:161 (x)- Soft Timing Section here (Normal Timing Section after the one note).
00:15:161 (1) - Finish.
00:15:981 (x) - Same thing as above ^
01:34:710 (x) - ^
01:35:530 (x) - ^
Topic Starter
Shulin

Symbolic wrote:

- in General

  1. 800x600 bg recommended, 1024x768 is allowed tho, but it'll be appreciated if you resize. It's fine.
  2. Try Offset 405. I play better with the current offset.
  3. Remove "," in tags. Wrong example: "lenneth, asgard hill, tri-Ace, Dusty", Right example: "lenneth asgard hill tri-Ace Dusty".
Done, changed the tags on Dusty's difficulty to.


- Easy

  1. Use Slider Tick Rate 1. Nope
  2. Put Overall Difficulty 1 tick to the left. Done
00:26:642 (1) - Finish at endpoint. Done


- Dusty's Normal

Nothing here.


- Hard

  1. Put the HP Drain Rate a bit more to the right. +1
  2. Put the Overall Difficulty a bit more to the right. + 1
00:20:082 (x) - Soft Timing Section here (Normal Timing Section after the one note).X
00:20:082 (1) - Finish. X
01:22:409 (x) - Soft Timing Section here (Normal Timing Section after the one note). Done but timing section is earlier.
01:22:409 (1) - Finish on startpoint. ^
01:35:530 (x) - Soft Timing Section here (Normal Timing Section after the one note). ^
01:35:530 (1) - Finish. ^


- Insane

00:15:161 (x)- Soft Timing Section here (Normal Timing Section after the one note). Done
00:15:161 (1) - Finish. Done
00:15:981 (x) - Same thing as above ^ Done
01:34:710 (x) - ^ Done
01:35:530 (x) - ^ Done
Thanks for modding!
Symbolic
The offset is 5 ms off, Gladi said it was 405, and I thought the same, it doesn't matter if YOU play better with 400 offset, your UO can be off or it's you clicking off-beat, but the offset should be 405.

You're welcome~
Topic Starter
Shulin

Symbolic wrote:

The offset is 5 ms off, Gladi said it was 405, and I thought the same, it doesn't matter if YOU play better with 400 offset, your UO can be off or it's you clicking off-beat, but the offset should be 405.

You're welcome~
Well since your so certain it's 405 I've changed it, though no one else complained about the previous offset so I presume everyone is clicking off beat.

Thanks again.
Lizbeth
I can see you've placed some inherited timing section on top of notes... can you move it 1/4 back if is possible to avoid this problem?

some examples on Insane
00:13:731 -
00:14:346 -
00:14:551 -
00:15:166 -
00:16:396 -
etc
on Hard
01:06:012 -
01:06:832 -
etc.

Insane
Only the problems with inherited timing section.
other than that, all good.

Hard
Nice diff. ^^
same problem with the green lines

Dusty's Normal
all good n_n

Easy
resnap all notes
i find spacing a bit too large for an easy

Good work guys
star!
Topic Starter
Shulin

Lizbeth wrote:

I can see you've placed some inherited timing section on top of notes... can you move it 1/4 back if is possible to avoid this problem? Fixed all of these except on streams because I didn't have anywhere else to go (and I don't like place timing sections on 1/8)

some examples on Insane
00:13:731 -
00:14:346 -
00:14:551 -
00:15:166 -
00:16:396 -
etc
on Hard
01:06:012 -
01:06:832 -
etc.

Insane
Only the problems with inherited timing section. Done
other than that, all good.

Hard
Nice diff. ^^
same problem with the green lines Done

Dusty's Normal
all good n_n

Easy
resnap all notes Oops, all fixed now.
i find spacing a bit too large for an easy True, but I don't think it's that big a problem to respace everything.

Good work guys
star!
Thanks Lizbeth! :D
Lizbeth
Much better ^^

P-Bubble
EEeee
nothing wrong imo, *star
Topic Starter
Shulin
Thanks for the p-bubble Lizbeth and thanks for starring EEeee :D
mrtn
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Shulin

mrtn wrote:

[insane]
00:49:918 (1) - remove new combo
00:54:531 (1) - ^
00:55:351 (1) - ^
All fixed, thanks :D
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