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Nudarai - Radiant Radiant Symphony

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Jollepoker
Forget the above link, I found and downloaded the file the creator himself uploaded (which was even better quality than my original upload :P). I uploaded it to mediafire since the site I found it on might be a bit hard to understand :P

http://www1.axfc.net/uploader/Li/so/28456 <---- ARGH, wrong link. I fail.
Topic Starter
Chompey
I was never good at Japanese...actually it's more like I'm not good at ALL with it. But the headset I have is high-quality I'll have you know. I also use a high-end soundcard, with custom equalizer settings and all that blah. My point is, I like sound. If it's not high quality to me, I hate it, so that's why I'm second guessing your opinion because not only me, but three other people at the moment believe it to be of good or better quality.

So due to my poor navigational skills in that Japanese website and my second guesses, I'm going to wait until I see someone else agree with you on this matter. Thanks for pointing it out though.
Jollepoker
Oh wait, I thought I added the mediafire link, sorry D:

http://www.mediafire.com/?zjnjmm22nmg

There it is. Since you have a good sound card and headset you should be able to hear the difference :P
Topic Starter
Chompey
Ah, so you found a 256kbps version of the song. That is certainly higher in quality than the one I have (which only runs at 128kbps). I do notice a difference, but the quality of the 128kbps still isn't 'bad' like you said. I will agree, though, that this newer version is superior. The only problem with it is its 3 extra megs, so I'll have a harder time crunching the size down below 10mb but I'll see what I can do.
atruong18
awesome
Nobody17_old
The Normal map seems timed well enough; the only times when I missed notes was due to my own incompetence at this game. As far as Lunatic goes, I think it's timed well; even with auto-pilot on I'm not getting all 300s, which is probably my fault, but at least they were mostly 300s. Overall, it's a pretty fun map.
Lybydose
I haven't actually looked at the map, but I can say this much:

The filesize is too large. Get it under 10mb. Resize which images you're using for the background to 1024x768 or smaller, and resize any of the images used for the storyboard to 800x600. While you're at it, try compressing some of the images better. a0d4d8d49ac49168c37cbb16c8c2ad5bf64c1a3d.jpg and d4ae150aafdc94065b7b81a31e76710d.png are both > 1 MB, and you can probably make these much smaller without much drop in quality.

Also, the comboburst looks poorly cut (white outline), and should be 500 pixel width maximum.

White Background.JPG is also larger than it probably needs to be. You can make this much smaller to cut down on file size, and simply scale it using the storyboard editor or scripting.

You also have two .osb files for some reason. Zun - Nuclear Fusion Arrangement (Chompey).osb should be deleted.

Oh and set a preview point, the current one either doesn't exist or is poorly set.
Topic Starter
Chompey
Ah sorry, I'm still not actually done skinning entirely yet, some of these images are just here so that I don't have to browse elsewhere. Once they are implemented into the game they'll be removed, and the final size should be less than 10mb.

Also the white background is a mere 10kb; a jpg format of one color is EXTREMELY small if you didn't know already, despite how massive it is in resolution.

For the preview point, I decided to use a fade-in setup; in other words over a brief period of time the actual background reveals itself under a climax portion of the song. I'm not sure if this kind of idea of acceptable, but I still wanted to try it. Also if I were to put the preview point with a picture, that picture would instantly appear in the beginning, which would ruin my fade-in special.

I don't know if there's a work around for this, but if there is please do tell. If however this kind of idea is frowned upon, I'll just remove the idea entirely (Though I really don't want such an outcome.)

The multiple .osbs is due to a weird duplication of the same song on my put, no idea what happened when I submitted it but it's been fixed already prior to your post.

For combo-burst, I will tell you as of now that I am THE worst skinner, since I just decided to do it the very same day I made that image. My skills with GIMP are poor, but I'll try my best to remove the cutting edges.

Thanks for your inquiry.
Lybydose
Also the white background is a mere 10kb; a jpg format of one color is EXTREMELY small if you didn't know already, despite how massive it is in resolution.
Part of the reasoning is that it is a much larger strain on the graphics processor to render large objects than very small ones that have been increased in size using the editor. This game has very low system requirements, and part of the ranking process is making sure new maps work at that level.
jcranjel
Well, the easy map was easy enough lol. There was one part near the end that threw me off, but I believe it was more my own fault than the beatmaps. I was a bit tired when I played it. Normal is timed well, and the hard...well it looked good enough to me. I'm just not skilled enough to beat it haha.

I still like your pro sliders though, and the graphics and pictures are nice to look at. Well done overall.
[deleted user]
Meh...I'm new to this game and this was the first map I played. It was insane, to me. To fast, to fast and to many hit circles to hit. But I enjoyed the music so I didn't care if I failed...in the first second the started :? :P . Also loved the nuke hit circles xD.
flarp22
I'm still trying to get better at this game in general, so I've only tried easy. (Due to my own incompetence, I still am unable to beat it)

Best part about the skin is the ☢ CAUTION ☢ CAUTION ☢ stuff imho.
dealth0072
Pretty good map, it has its flaws but honestly, everything that I've had beefs with it is already in the thread. So nice job! Really enjoyable!
Beuchi
Hi hi! :)

Here are some suggestions for your map, you don't have to change them if you don't agree with me :P
Let's go!!

~All Diffs~
- Some of the image files exceed the max. allowed size (1024x768 for BG, 800x600 for Storyboard files), you'll have to crop/resize them...
- normal-hitfinish2 is too loud, try to lower the volume of it.
- I personally think that section-fail would look way better if you remove those red X :P
- Caution Top Banner is kind of unnecesary, you can use the same file on the storyboard all the times you want :3
- Remove "Touhou Subterranean Animism 11 Radiant Symphony Nudarai" from Tags.

~Minor Meltdown~
- Set a Beat Snap Divisor of 1/2 and resnap all the notes (Go to Timing - Resnap all notes)
- Check the whole map with Distance Snap on.

00:18:850 (1,2,3,4,5) - Those are a bit hard to see, maybe space them a bit more to make them more visible?
00:29:884 (1) - Add one repeat to this slider
01:34:367 (4,5,6) - Fix spacing here.
02:19:884 (7) - Cool slider, but it would get people confused because you don't know where is it going (I actually missed it when I played it because I thought it went down and not up xD) so just move the ending a bit to make it less confusing xP
02:32:988 (8,9,10) - Fix Spacing Here.
02:47:470 (1) - Move down.
03:05:401 (4) - Fix Spacing.

~Typical Armageddon
- Set a Beat Snap Divisor of 1/2 and resnap all the notes (Go to Timing - Resnap all the notes)
- Check the whole map with Distance Snap on.

01:35:745 (6) - Confusing slider again, you don't know where is this going :(
02:55:573 (12) - This was really hard to see in test playing. Could you space those circles a bit more?
03:14:366 (2) - Gidden slider, unfortunately this is unrankable :/

~Solarized Apocalypsis~
- Set a Beat Snap Divisor of 1/2 and resnap all the notes (Go to Timing - Resnap all the notes)
- Check the whole map with Distance Snap on.

00:12:988 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9) - Long Stream is loooooooong. I reccomend to delete some parts and add some sliders, like at the end of this superlong stream :< (Also, fun fact, I REALLY love how beautiful is symmetry <3 http://osu.ppy.sh/ss/4201)
01:22:298 (2,3,4,5,6,7) - Fix spacing.
01:57:125 (12,13,14,15,1,2,3,4,5,6) - This is so messy, could you make it more visible?
03:06:781 (1) - This slider is really confusing xD

Personally I find this pretty good for your first map. I'm sure there are more things to point out, but keep getting people to mod your map and it will get better. Good luck with this!!

*star*

EDIT: OMFG I BROKE THE THREAD XD
Topic Starter
Chompey
...Well I certainly didn't expect THAT much commentary on my song, but this is all REALLY insightful, thanks so much for writing this down for me!

And yes, you literally did break this thread with such extensive information, not that it matters at all to me lol. But I understand most of your suggestions, and will definately put into action some of the things you stated. I've been needing someone to finally mod my map as such, so this will help me out greatly. Many thanks again for your time and effort into helping me out with this!

Now I just need to work a bit more on this beatmap and ask a few more to help out with modding.

Also two things to point out: 1.) I'm surprised you found out about the figure I made with that long stream of circles; I purposely made it as such because it actually resembles a figure I know of. I'm sure you won't recognize it since it's something I personally only know, but I am still surprised you found out about it. 2.) I have no clue what a Gidden slider is, but I'm just going to assume it's a slider upon a slider or something, considering that's what it is. I'll ask someone else just in case though anyways.

And once again, THANKS!
Beuchi
OMG Sorry, it was a typo xD I meant Hidden xP
Breeze
DO NOT kds this post

I'm note sure the timing, it's off, or need some more timing section, ask some timing expert to check it

[General]
  1. All SB sprites better low to 800x600 pixels
  2. Set a preview time to all difficulties (Choose a postion then Timing - Set Current Position as Preview)
[Solarized Apocalypse]
  1. This diff. have many unsnap notes
After ensured the timing, I will recheck it, this timing is unusual...
nice skin, star first
alvisto
HRMMM.... 1st of all, I would like to say sorry first, coz this is gonna be a very long post ( I am a hitsound freak xD)

1. TIMING
I think it is quite accurate already.

2. GENERAL
- Set a preview point for all difficulties
- You only use custom normla hitsound right ? But I see you using soft as well, when there are no soft custom sound files in the folder.

3. DIFFICULTY GENERAL
-Sorry to be blunt, but I don't like how you hitsounded your map. For instance, the beginning part, you put clap to every note, which, imho, is not really flattering to the ears. I suggest putting clap every 2 notes or 4 notes, and doing this will definitely make the map more rhythmic.

-Combo looks very messy to me, although it's not a really important issue, but messy combo is definitely a no-no. For instance, combo at early parts are messy. I suggest putting a new combo for every 2 stanza (every 2 long white lines). This applies to all difficulties.

4. MINOR MELTDOWN
01:18:128 - Please set beat snap divisor to 1/4 and resnap every note after this time.

5. TYPICAL ARMAGEDDON
00:12:967 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Please fix your combo here. as stated above. xD Combos need to be fixed in this difficulty too.
00:21:242 (4) - intended jump ?
00:51:932 (8) - new combo
To be honest, I don't like those "semi-streams" xD sorry

6. SOLARIZED APOCALYPSE
- Circle size so small.... oh my god... People would hate you for this, I already know and can count a handful of experienced players and mappers who hate small circle size very much... :(
- Soft whistle spam at the beginning part.... :(
- Please resnap all those unsnapped notes. You can check it by AImod, which is CTRL + SHIFT + A
- I personally don't like those streams, especially at a BPM of 174. It would make your finger sore ! I recommend converting some into sliders, reverse sliders or single notes. Creativity prevails here. ^_^

00:52:984 (4,5,6) - Since you are "jumping" with 00:51:604 (1,2), why not make these further and jumps them too ?
*EDIT : since I realize that in later similar patterns, you don't use jump, hence I suggest you fix these 00:51:604 (1,2) spacing instead...
01:24:678 (7) - new combo
01:35:717 (6) - ^
01:49:887 - Clap spam :o
02:17:975 (3) - Please don't make 02:17:113 (1,2) - have the spacing with 02:17:458 (2,3), it would be misleading
02:47:967 - Delete this unnecessary timing section.
02:53:809 (4) - Same as 02:17:975 (3)
02:58:983 (2) - I don't recommend this sudden change of spacing
03:11:574 (4) - Move up a bit.

I see you put a lot of hard work into this map, keep it up ! It's definitely not bad for a beginner... good luck !
Topic Starter
Chompey

alvisto wrote:

HRMMM.... 1st of all, I would like to say sorry first, coz this is gonna be a very long post ( I am a hitsound freak xD)

1. TIMING
I think it is quite accurate already.
-I agree as well-

2. GENERAL
- Set a preview point for all difficulties
- You only use custom normla hitsound right ? But I see you using soft as well, when there are no soft custom sound files in the folder.
-I use all my soft sounds, so to avoid misusing the custom hitsound over a default softsound, I placed it under the normal ones.-

3. DIFFICULTY GENERAL
-Sorry to be blunt, but I don't like how you hitsounded your map. For instance, the beginning part, you put clap to every note, which, imho, is not really flattering to the ears. I suggest putting clap every 2 notes or 4 notes, and doing this will definitely make the map more rhythmic.
-I REALLY agree with you. I didn't like it either, but I was surprised noone complained about it so I dismissed the issue. Since you brought it up, that changes my plans lol.-

-Combo looks very messy to me, although it's not a really important issue, but messy combo is definitely a no-no. For instance, combo at early parts are messy. I suggest putting a new combo for every 2 stanza (every 2 long white lines). This applies to all difficulties.
-Yeah I fixed them up.-

4. MINOR MELTDOWN
01:18:128 - Please set beat snap divisor to 1/4 and resnap every note after this time.
-Not sure why you want me to make it 1/4 since it clearly fine in 1/2 divisor.-

5. TYPICAL ARMAGEDDON
00:12:967 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Please fix your combo here. as stated above. xD Combos need to be fixed in this difficulty too.
00:21:242 (4) - intended jump ?
00:51:932 (8) - new combo
To be honest, I don't like those "semi-streams" xD sorry
-Why its quite alright, we all have something we dislike lol.-

6. SOLARIZED APOCALYPSE
- Circle size so small.... oh my god... People would hate you for this, I already know and can count a handful of experienced players and mappers who hate small circle size very much... :(
-I had this complaint before, so this time I'll set it to normal-

- Soft whistle spam at the beginning part.... :(
- Please resnap all those unsnapped notes. You can check it by AImod, which is CTRL + SHIFT + A
- I personally don't like those streams, especially at a BPM of 174. It would make your finger sore ! I recommend converting some into sliders, reverse sliders or single notes. Creativity prevails here. ^_^
-Little did you know that that was my intent (Not really, but this is why I did it for my highest difficulty lol).-

00:52:984 (4,5,6) - Since you are "jumping" with 00:51:604 (1,2), why not make these further and jumps them too ?
*EDIT : since I realize that in later similar patterns, you don't use jump, hence I suggest you fix these 00:51:604 (1,2) spacing instead...
01:24:678 (7) - new combo
01:35:717 (6) - ^
01:49:887 - Clap spam :o
02:17:975 (3) - Please don't make 02:17:113 (1,2) - have the spacing with 02:17:458 (2,3), it would be misleading
02:47:967 - Delete this unnecessary timing section.
02:53:809 (4) - Same as 02:17:975 (3)
02:58:983 (2) - I don't recommend this sudden change of spacing
03:11:574 (4) - Move up a bit.

I see you put a lot of hard work into this map, keep it up ! It's definitely not bad for a beginner... good luck !
Thank you for your modding help! Now I can make this beatmap even better lol, also good luck on your map as well.
Shinxyn
Lessee...
Add an "appoarchcircle.png" and "hitcircleoverlay.png" skin, and those hitsound file names are misleading xD, you don't have to change them, I just didn't know they were the effects you used.. I don't even know how you used them o_o;;
And while browsing your folder and storyboard, I found... the image "moe 95535 sample.jpg" from 01:31:070 to
01:35:725" had LOTS of useless script... you probably held the mouse down while the song was playing... please delete it on the .osb notepad.
Can't say I like those slider, heck, I don't even know how you drew some of them (those slider ticks are completely off the screen!!?)

Minor Meltdown- >: lots of whistles... and theres claps+whistle mixes, please don't have two hitsounds on one note, <-- personal preference
00:32:277 (1) - sounds much better with a simple finish hitsound
01:27:967 (4) -I disagree with using normal hitsound set here, or.. at least use a much lower hitsound volume Nevermind, its just the custom hitsound... err... actually, go ask someone about how to use hitsounds in storyboarding, its possible and would work a lot better than requiring people to hit these notes (I haven't tried or remembered the script..)
01:05:381 (1) - same as 32:277
02:47:450 (1) - same thing as 01:27:967
I'm not ganna complain on design for Normal, since you used a medium grid, though you could've used more stacks...

Typical Armageddon- ...don't limit yourself to using medium sized grid all the time, it makes some patterns... kinda uneven, like 00:17:794 (8,9,10,11,1), if you don't know how to increase/change grid size, press "g" in editor
00:32:277 (1) - same as Minor Meltdown
01:05:381 (1) - same as Minor Meltdown
01:50:898 (3) to 02:03:140 (8) - wow that's tiring, not hard, just tiring... maybe add a few sliders in the mix? (at least for this diff) >_<

Solarized Apocalypse- this one sounds better than the other two, probably because there isn't whistles on nearly every note
Again... don't limit yourself to using the large grid sizes x.x
00:32:622 (1) - finish instead please
01:05:381 (1) - ^ >_<
03:06:760 (1) - of all the really long sliders that look weird, I can't allow this one, the start of the slider is blocked by the sliders before it and it overlaps itself in a way you can't exactly tell which way you're supposed to go, make its clearer

mm.... design wise, I'd really prefer you respace most of Typical and Solarized with small or tiny grid size instead of medium, the hitsounds sound fairly good in Solarized, but not so much in Minor, Minor has too much whistles basically

Hmm, actually hold on, lemme look for the custom storyboard sound script...
umm... under the "//Storyboard Sound Samples" in the .osb (open with notepad), add "5,(insert millisecond you want the hitsound to be),0,"(filename.mp3/wav)" ... in your case I think its "5,87967,0,"normal-hitfinish.mp3" and "5,167450,0,"normal-hitclap.mp3", dunno if I did that right v.v;;

EDIT: I just remembered, I had issues with the source being like that, just keep the source as "Touhou" and add the rest to tags
Topic Starter
Chompey

Shinxyn wrote:

Lessee...
Add an "appoarchcircle.png" and "hitcircleoverlay.png" skin, and those hitsound file names are misleading xD, you don't have to change them, I just didn't know they were the effects you used.. I don't even know how you used them o_o;;
And while browsing your folder and storyboard, I found... the image "moe 95535 sample.jpg" from 01:31:070 to
01:35:725" had LOTS of useless script... you probably held the mouse down while the song was playing... please delete it on the .osb notepad.
Can't say I like those slider, heck, I don't even know how you drew some of them (those slider ticks are completely off the screen!!?)

Minor Meltdown- >: lots of whistles... and theres claps+whistle mixes, please don't have two hitsounds on one note, <-- personal preference
00:32:277 (1) - sounds much better with a simple finish hitsound
01:27:967 (4) -I disagree with using normal hitsound set here, or.. at least use a much lower hitsound volume Nevermind, its just the custom hitsound... err... actually, go ask someone about how to use hitsounds in storyboarding, its possible and would work a lot better than requiring people to hit these notes (I haven't tried or remembered the script..)
01:05:381 (1) - same as 32:277
02:47:450 (1) - same thing as 01:27:967
I'm not ganna complain on design for Normal, since you used a medium grid, though you could've used more stacks...

Typical Armageddon- ...don't limit yourself to using medium sized grid all the time, it makes some patterns... kinda uneven, like 00:17:794 (8,9,10,11,1), if you don't know how to increase/change grid size, press "g" in editor
00:32:277 (1) - same as Minor Meltdown
01:05:381 (1) - same as Minor Meltdown
01:50:898 (3) to 02:03:140 (8) - wow that's tiring, not hard, just tiring... maybe add a few sliders in the mix? (at least for this diff) >_<

Solarized Apocalypse- this one sounds better than the other two, probably because there isn't whistles on nearly every note
Again... don't limit yourself to using the large grid sizes x.x
00:32:622 (1) - finish instead please
01:05:381 (1) - ^ >_<
03:06:760 (1) - of all the really long sliders that look weird, I can't allow this one, the start of the slider is blocked by the sliders before it and it overlaps itself in a way you can't exactly tell which way you're supposed to go, make its clearer

mm.... design wise, I'd really prefer you respace most of Typical and Solarized with small or tiny grid size instead of medium, the hitsounds sound fairly good in Solarized, but not so much in Minor, Minor has too much whistles basically

Hmm, actually hold on, lemme look for the custom storyboard sound script...
umm... under the "//Storyboard Sound Samples" in the .osb (open with notepad), add "5,(insert millisecond you want the hitsound to be),0,"(filename.mp3/wav)" ... in your case I think its "5,87967,0,"normal-hitfinish.mp3" and "5,167450,0,"normal-hitclap.mp3", dunno if I did that right v.v;;
Brilliant, I didn't know you could let the storyboard auto-play certain sounds without the requirement of hitting a note. I wanted to do that too, thanks a lot for telling me about this. Also I never knew about the grid change honestly until now; I'll take a look into the smaller grids and see how they fare. Thanks for your inquiry on the hitsounds as well.
Breeze
There must something wrong with my ears, last time I heard timing is off ._.
Well, recheck

[General]
  1. 02:50:208 (x) - KIAI start here
[Minor Meltdown]
  1. 00:31:932 (8) - add clap as you set before?
  2. 02:54:346 (5) - Maybe someone would misread (4) to a slider, fine for me though
  3. 02:59:001 (1) - Spacing too close to previous (7)
[Typical Armageddon]
  1. 00:46:415 (2) - Spacing to close to (1)
  2. 00:57:450 (1) - Spacing a little far
  3. 01:08:139 (S) - no clap
[Solarized Apocalypse]
  1. 00:46:070 (1) - add finish
  2. 01:04:001 (4) - New combo, from then on spacing changed
  3. 01:19:174 (1) - This slider is bad, I can't tell which side to go :/
  4. 01:41:932 (3) - New combo, jump
  5. 02:52:967 (1) - Spacing too far
  6. 03:01:243 (1,2,3,4) - Spacing changed to often
I still feel timing is off ._.
Topic Starter
Chompey

Breeze wrote:

There must something wrong with my ears, last time I heard timing is off ._.
Well, recheck

[General]
  1. 02:50:208 (x) - KIAI start here
[Minor Meltdown]
  1. 00:31:932 (8) - add clap as you set before?
  2. 02:54:346 (5) - Maybe someone would misread (4) to a slider, fine for me though
  3. 02:59:001 (1) - Spacing too close to previous (7)
[Typical Armageddon]
  1. 00:46:415 (2) - Spacing to close to (1)
  2. 00:57:450 (1) - Spacing a little far
  3. 01:08:139 (S) - no clap
[Solarized Apocalypse]
  1. 00:46:070 (1) - add finish
  2. 01:04:001 (4) - New combo, from then on spacing changed
  3. 01:19:174 (1) - This slider is bad, I can't tell which side to go :/
  4. 01:41:932 (3) - New combo, jump
  5. 02:52:967 (1) - Spacing too far
  6. 03:01:243 (1,2,3,4) - Spacing changed to often
I still feel timing is off ._.
Sorry, but I know the timing isn't off. It is 174 BPM, and the best offset result I got was 7,450. It's probably something on your end causing you to have weird timing possibly, because no one else is complaining about the timing.

Some of your suggestions in general do prove to be useful, so thanks for your help.
kingcobra52
The timing seems weird to me too. Maybe an expert can double check.

Otherwise, this looks solid. I think it has to be p-bubbled before I can bubble though.

Edit: And moved to pending, of course. :P
Topic Starter
Chompey

kingcobra52 wrote:

The timing seems weird to me too. Maybe an expert can double check.

Otherwise, this looks solid. I think it has to be p-bubbled before I can bubble though.

Edit: And moved to pending, of course. :P
Alright, I checked the timing and I decided to change it from 4,450 to 4,440 offset since most of my average misses leaned towards 10ms too early. I'll still try to get a hold of one and see what they have to say about it. Also I'm not sure what a P-Bubble is, but regardless I'll move this beatmap to pending since I believe it's ready enough as it is as well (excluding the timing check).
SteRRuM
For me - Offset: 7 465
It sounds a bit to late but i get like 0 ms in test mode
thepianist
Sorry for the late reply :]

My two cents - you don't have to follow them if you don't agree.

Actually it's mainly minor things. Overall map is really well done - storyboarding, hitsounding, and mapping. Good job. ^^

Storyboard
41258 - The title blurring is a cool effect, but how come I get the feeling that the nonblurred version is still...a bit fuzzy?

Minor Meltdown
00:21:258 (1,2,3) - Perhaps use a level 2/3 grid to make this triangle look equilateral (or isosceles.)
00:29:533 (8) - Not a great fan of this slider.
02:25:396 (6) - ^
02:55:740 (7) - ^

Typical Armegeddon
02:19:878 (7) - The extra overlap makes it seems a little sloppy.

Solarized Apocalypse
00:54:361 (7) - Very complex slider here (It feels...formless? I don't know how to describe it.)
03:06:775 (1) - Hm.
01:00:740 (3) - Misleadingly close.

Again, great map. ^^ *Star
Topic Starter
Chompey

thepianist wrote:

Sorry for the late reply :]

My two cents - you don't have to follow them if you don't agree.

Actually it's mainly minor things. Overall map is really well done - storyboarding, hitsounding, and mapping. Good job. ^^

Storyboard
41258 - The title blurring is a cool effect, but how come I get the feeling that the nonblurred version is still...a bit fuzzy?

Minor Meltdown
00:21:258 (1,2,3) - Perhaps use a level 2/3 grid to make this triangle look equilateral (or isosceles.)
00:29:533 (8) - Not a great fan of this slider.
02:25:396 (6) - ^
02:55:740 (7) - ^

Typical Armegeddon
02:19:878 (7) - The extra overlap makes it seems a little sloppy.

Solarized Apocalypse
00:54:361 (7) - Very complex slider here (It feels...formless? I don't know how to describe it.)
03:06:775 (1) - Hm.
01:00:740 (3) - Misleadingly close.

Again, great map. ^^ *Star
Ah don't worry about it, I was expecting you and others to take their time with this anyways. Your inquiry does point out a few things do I do want want to re-check, so thanks a lot for the help!
RandomJibberish
General:
Love the skin and sb. One minor problem: When the map title comes up, it becomes legible just as the pass or fail image appears. It might be nicer if it started off legible, or if the pass and fail images were skinned transparent. Not neccesary though.

Minor Meltdown:
01:19:189 (1) - This slider would look nicer more circular, like this
01:46:775 (3) - Really ugly and it's hard to tell where it's going.
02:19:878 (7) - Blargh this doesn't look nice at all. Use smooth curves in neat shapes that don't overlap themselves.
02:25:396 (6) - ^
02:55:740 (7) - ^ - Not as bad as the others though.

Typical Armageddon
00:48:844 (7) - ^
00:54:361 (5) - ^
01:00:223 (2,3) - Spacing

Solarized Apocolypse
00:54:361 (7) - Blargh
01:41:258 (1,2,1) - Really illogical spacing.
03:01:258 (1,2,3) - ^


Solid Map, Star~
matusiek3
Oh, I really like it :p
[Typical Armageddon]
02:19:878 (7) - too far away IMO
There are still lots of notes, there are too far away, but this slider ist IMO the most important thing.
[Solarized Apocolypse]
01:19:189 (1) - I don't like this slider
01:41:947 (1) - Change it
02:01:430 (1,4,6,7,9,11,13,16,18,19,21,23,24,25,26,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4) - I don't like them, maybe u should change them.
xBubu
[General]

IMO,countdown speed should be raised to normal

[Minor Meltdown]
fine ;)

[Typical Armageddon]
SPOILER
1:00:740(3)-is too close to 2
1:27:120(2)-is too close to 1

[Solarized Apocalypse]
SPOILER
00:51:947(2)- is too far to 1 ,their spacing should be like 00:54:016(6,7)
01:59:878(13)- new combo , if you do it,you should remove new combo in 02:00:568(1)
02:03:154(16)-is too close to 15
02:17:465(2)-is too far to 1
02:19:878(7)-is too far to 6
02:26:775(3)-is too far to 2 ,you can try to add new combo
02:54:361(5)-new combo
03:15:051(5)-^

good map! so star!
0_o
General
-Great job on the storyboard :D
-Swapping to Normal sampleset for the more intense parts would be a cool effect.
-I only pointed it out a few times, but in general you should try to avoid hitcircles overlapping with sliders, they are fairly ugly looking.

Minor
00:29:533 (8) - New combo for consistency with 00:24:016 (1) -
01:32:982 (9,1) - Swap new combos for phrasing reasons
01:35:740 (6) - Maybe new combo? Your call.
02:03:154 (5,6) - Kinda nazi, but move these a bit further away
03:01:258 (9) - New combo, maybe remove the next one?
03:14:361 (3) - Make this face the right instead, the slider is a liiittle hidden underneath the previous slider.

Typical
00:26:775 (5) - This should probably be a new combo for phrasing reasons, but if you do do this make these two circles so it matches the rest of the combo and it's distinct from the last one.
00:51:947 (8,1) - Swap new combo
01:46:775 (7) - ^ and get the hitcircle out from underneath the slider, tis ugleh

Solarized
00:51:602 (1,2,3) - The spacing between these is a bit too similar, could you make them more distinct?
01:22:292 (2) - overlap is ugly
01:35:740 (6,1) - Swap new combos
01:44:361 (2,3,4) - misleading spacing
01:46:775 (7) - New combo
02:19:016 (5) - 1 grid to the right
03:14:016 (6,1,2,3,4) - blehhh not a huge fan of the spacing here

Overall good job, I'm not quite ready to give this a pubble yet but get back to me after you get a few more mods and I'll take another look ;)
Topic Starter
Chompey

0_o wrote:

General
-Great job on the storyboard :D
-Swapping to Normal sampleset for the more intense parts would be a cool effect.
-I only pointed it out a few times, but in general you should try to avoid hitcircles overlapping with sliders, they are fairly ugly looking.

Minor
00:29:533 (8) - New combo for consistency with 00:24:016 (1) -
01:32:982 (9,1) - Swap new combos for phrasing reasons
01:35:740 (6) - Maybe new combo? Your call.
02:03:154 (5,6) - Kinda nazi, but move these a bit further away
03:01:258 (9) - New combo, maybe remove the next one?
03:14:361 (3) - Make this face the right instead, the slider is a liiittle hidden underneath the previous slider.

Typical
00:26:775 (5) - This should probably be a new combo for phrasing reasons, but if you do do this make these two circles so it matches the rest of the combo and it's distinct from the last one.
00:51:947 (8,1) - Swap new combo
01:46:775 (7) - ^ and get the hitcircle out from underneath the slider, tis ugleh

Solarized
00:51:602 (1,2,3) - The spacing between these is a bit too similar, could you make them more distinct?
01:22:292 (2) - overlap is ugly
01:35:740 (6,1) - Swap new combos
01:44:361 (2,3,4) - misleading spacing
01:46:775 (7) - New combo
02:19:016 (5) - 1 grid to the right
03:14:016 (6,1,2,3,4) - blehhh not a huge fan of the spacing here

Overall good job, I'm not quite ready to give this a pubble yet but get back to me after you get a few more mods and I'll take another look ;)
Very useful data good sir, I wish I could give you 2 kudos but I can't. You pointed out a good chunk of things that I wanted a second word on, and fortify quite a few decisions that I made. Many thanks for this.
Gens
[General]
  1. What is "Clap.mp3" and "Finish.mp3" used for? I see you storyboarded sounds, but the names are "normal-hitfinish.mp3", etc...
  2. Yeah, the osz is too big to be ranked... at least reduce it by 1mb and I'll be happy. :)
[Skin]
  1. The hitcircle combo numbers' glow has edges, and it doesn't look so good.
  2. I don't like how everything is blurry... but okay.
  3. I made a new hitcircle for you, because I didn't like the one you used. :P [attachment=0:8389f]hitcircle.png[/attachment:8389f]
  4. The "play-warningarrow.png" image is cut, and it doesn't look so good.
  5. Maybe add some numbers in the countdown?
Yes, I'm such a skin nazi. :L

~ ~ ~

Everything else is great. It's not bad at all for your first map.
Topic Starter
Chompey

Gens wrote:

[General]
  1. What is "Clap.mp3" and "Finish.mp3" used for? I see you storyboarded sounds, but the names are "normal-hitfinish.mp3", etc...
  2. Yeah, the osz is too big to be ranked... at least reduce it by 1mb and I'll be happy. :)
[Skin]
  1. The hitcircle combo numbers' glow has edges, and it doesn't look so good.
  2. I don't like how everything is blurry... but okay.
  3. I made a new hitcircle for you, because I didn't like the one you used. :P [attachment=0:7b89d]hitcircle.png[/attachment:7b89d]
  4. The "play-warningarrow.png" image is cut, and it doesn't look so good.
  5. Maybe add some numbers in the countdown?
Yes, I'm such a skin nazi. :L

~ ~ ~

Everything else is great. It's not bad at all for your first map.
Well first off, those two .mp3s are custom scripted in the .osb so that it plays at certain points of the song, so they do have a purpose.

I can't reduce the song more than what it already is. Scaling images further down will reduce their quality and make them appear blurry. I don't want to remove images nor provide a lesser quality song either, so right now the size is stuck at what it is. Unless you want to see blurred backgrounds, then I can make it smaller, but I really don't want to do such a thing.

As far as skin goes, I'll go re-do the ones that have awkward edges (no guarantees on the play-warningarrow), and I do like the new hitcircle you have provided for me over the one I made. Everything else though stays. Many thanks for the improved hitcircle design again.

EDIT: Alright, I removed my two biggest combo pictures, leaving now only two. That's as far as I will go to reducing the size.
h3k1ru
Nice song ^^

Star~
Shulin
General:

-- Okay, a few comments about the skin. The text such as "hit300", "hit100" etc, looked too blurry to me, especially with the white BG it becomes harder to see and as a player it became distracting. Imo it would be better to make the text bolder so it's easier to see.
-- "play-warningarrow" looks low res compared to the rest of the skin.
-- lighting is really distracting when kiai starts (it also clashes with the BG and colors also.)

Minor Meltdown:

00:29:533 (4) - This hits the HP bar, it's rankable but looks rather ugly going that far up imo.
01:22:637 (2,3) - Too close together, maybe stack them?
01:30:223 -- Spacing change (smaller) was this intentional?
01:33:327 (2,3,4) - Remove claps here, maybe put a whistle on 01:33:844 (4) -
01:35:051 (6) - Remove clap replace with finish.
01:39:878 (2,3,4,5,6,7) - Clap abuse. Whistles would sound better.
01:39:878 (2,3,4,5,6,7,1) - The double notes feel too close in game play, move them further apart with distance snap imo (this applies to the others).
01:44:361 (2,3,4,1,2,3,1,2,3,4,5,6,7,8) - ^ Its been claps for about 20 seconds now, reconsider you hitsounds here.
01:59:533 (7,8,9,10,1) - Overlap plays and looks bad here.
02:02:637 (4,5) - Too close.
02:03:154 (5,6) - Compared to the other 1/2 this is further away, but imo the others would be better spaced like this.
02:55:740 (7) - It's hard to follow this slider.

Recheck the spacing on some parts especially the 1/2 spacing.

Typical Armageddon:

01:40:568 (6,7,8,9) - Spacing too close.
01:46:775 (1) - The return actually being on the slider looks kinda wrong...
02:28:844 (3,4) - Too close compared to 02:29:016 (4,5) -
02:30:223 (8,9,10) - ^
02:31:602 (3,4,5) - ^
02:32:982 (8,9,10) - ^
02:57:465 (6,7) - Too far.

Like [Minor] there are quite a few nazi spacing issues here, I picked out the ones I noticed most when playing.

Solarized Apocalypse:

-- Minus 1 OD plays much better.

00:16:602 (6) - Slightly confusing hidden note.
01:57:120 (5) - New combo to make 01:57:292 (6) - easier to see. You might have to adjust the other combos if you decide to do this.
03:04:016 (1,2,3,4,1,2,3,4) - The kiai and the slider ends + hit300 clash here horribly.

Overall, I would reconsider you hitsounds also, consider alternating to normal hitsounds for some sections of the music. I don't have time to do a full hitsound mod but you are definitely over using soft clap, so maybe substitute some claps for whistles etc.

Nice overall, get some more mods and it might be ready for a pubble :D
~ Star.
Topic Starter
Chompey

Shulin wrote:

General:

-- Okay, a few comments about the skin. The text such as "hit300", "hit100" etc, looked too blurry to me, especially with the white BG it becomes harder to see and as a player it became distracting. Imo it would be better to make the text bolder so it's easier to see.
-- "play-warningarrow" looks low res compared to the rest of the skin.
-- lighting is really distracting when kiai starts (it also clashes with the BG and colors also.)

Minor Meltdown:

00:29:533 (4) - This hits the HP bar, it's rankable but looks rather ugly going that far up imo.
01:22:637 (2,3) - Too close together, maybe stack them?
01:30:223 -- Spacing change (smaller) was this intentional?
01:33:327 (2,3,4) - Remove claps here, maybe put a whistle on 01:33:844 (4) -
01:35:051 (6) - Remove clap replace with finish.
01:39:878 (2,3,4,5,6,7) - Clap abuse. Whistles would sound better.
01:39:878 (2,3,4,5,6,7,1) - The double notes feel too close in game play, move them further apart with distance snap imo (this applies to the others).
01:44:361 (2,3,4,1,2,3,1,2,3,4,5,6,7,8) - ^ Its been claps for about 20 seconds now, reconsider you hitsounds here.
01:59:533 (7,8,9,10,1) - Overlap plays and looks bad here.
02:02:637 (4,5) - Too close.
02:03:154 (5,6) - Compared to the other 1/2 this is further away, but imo the others would be better spaced like this.
02:55:740 (7) - It's hard to follow this slider.

Recheck the spacing on some parts especially the 1/2 spacing.

Typical Armageddon:

01:40:568 (6,7,8,9) - Spacing too close.
01:46:775 (1) - The return actually being on the slider looks kinda wrong...
02:28:844 (3,4) - Too close compared to 02:29:016 (4,5) -
02:30:223 (8,9,10) - ^
02:31:602 (3,4,5) - ^
02:32:982 (8,9,10) - ^
02:57:465 (6,7) - Too far.

Like [Minor] there are quite a few nazi spacing issues here, I picked out the ones I noticed most when playing.

Solarized Apocalypse:

-- Minus 1 OD plays much better.

00:16:602 (6) - Slightly confusing hidden note.
01:57:120 (5) - New combo to make 01:57:292 (6) - easier to see. You might have to adjust the other combos if you decide to do this.
03:04:016 (1,2,3,4,1,2,3,4) - The kiai and the slider ends + hit300 clash here horribly.

Overall, I would reconsider you hitsounds also, consider alternating to normal hitsounds for some sections of the music. I don't have time to do a full hitsound mod but you are definitely over using soft clap, so maybe substitute some claps for whistles etc.

Nice overall, get some more mods and it might be ready for a pubble :D
~ Star.
Thanks for the help. I am getting a bit frustrated with all these new mods though when they tell me to change things that originally were the case until someone else told me to change them. But I agree with the skin I guess and some other points; whoo-pee more work to do.
[Suika]
Deserves a Star!
Great work here!
Garven
Wow, awesome SB. Just wish you could preserve the quality so it doesn't look like there are so many quality differences between all the images. =

In the section-pass image, make the background inside the circle transparent.

[Minor Meltdown]
In general, this is pretty tough for an easy.
00:24:016 (1) - Think you can make the corners right on the beat? It'd play a lot cooler that way.

[Typical Armageddon]
Fun to play, though it felt like there were way too many claps. Then again, they still worked. More of a stylistic difference than anything.

[Solarized Apocalypse]
Fun stuff. Especially with the snap increase two minutes in.
I hate to say it, but a lot of those long sliders really don't look good at all. -> 00:24:016 (1) - 01:46:775 (1) - 02:19:878 (7) - Try to at least make a neat design out of them like that ribbon shape from Minor Meltdown. You have more creative room with the faster slider speed.
Gens
Why are some sections not inherited? This song doesn't need them, and it messed up the metronome. EDIT: I see the not-inheriting happened on the harder difficulties only...
Also you need to resnap some notes.

Also more skin/storyboard issues:
  1. Some storyboard images are bigger than 800x600, which is above the limit.
  2. The "scorebar-ki" images are blank, but mind making them size 1x1? Might be a little unnecessary to do, though I've heard "unnecessary transparency" isn't allowed for ranking.
  3. "comboburst-0.png" width can't be larger than 500px, so cut it.
  4. The "score" numbers need to use less space on the sides, if you get what I mean... like the combo numbers. Actually scratch that I'm retarded
  5. The play-warningarrow bothers me.
  6. Maybe force the touhou skin while you're at it? :P
Yup, either I missed these last time or you changed/someone suggested you to change it.
The map itself is fine, just these things to care about.
Topic Starter
Chompey

Garven wrote:

Wow, awesome SB. Just wish you could preserve the quality so it doesn't look like there are so many quality differences between all the images. =

In the section-pass image, make the background inside the circle transparent.

[Minor Meltdown]
In general, this is pretty tough for an easy.
00:24:016 (1) - Think you can make the corners right on the beat? It'd play a lot cooler that way.

[Typical Armageddon]
Fun to play, though it felt like there were way too many claps. Then again, they still worked. More of a stylistic difference than anything.

[Solarized Apocalypse]
Fun stuff. Especially with the snap increase two minutes in.
I hate to say it, but a lot of those long sliders really don't look good at all. -> 00:24:016 (1) - 01:46:775 (1) - 02:19:878 (7) - Try to at least make a neat design out of them like that ribbon shape from Minor Meltdown. You have more creative room with the faster slider speed.
Alright, re-designing sliders sounds like a fair-game. Also thanks for the advice on that pass image, I never thought of that for some reason. Also the quality sadly got diminished because of size limit restrictions. And since some of them weren't in PNG originally, data got lost between scales.

Gens wrote:

Why are some sections not inherited? This song doesn't need them, and it messed up the metronome. EDIT: I see the not-inheriting happened on the harder difficulties only...
Also you need to resnap some notes.

Also more skin/storyboard issues:
  1. Some storyboard images are bigger than 800x600, which is above the limit.
  2. The "scorebar-ki" images are blank, but mind making them size 1x1? Might be a little unnecessary to do, though I've heard "unnecessary transparency" isn't allowed for ranking.
  3. "comboburst-0.png" width can't be larger than 500px, so cut it.
  4. The "score" numbers need to use less space on the sides, if you get what I mean... like the combo numbers. Actually scratch that I'm retarded
  5. The play-warningarrow bothers me.
  6. Maybe force the touhou skin while you're at it? :P
Yup, either I missed these last time or you changed/someone suggested you to change it.
The map itself is fine, just these things to care about.
Not sure what you meant by the inherited sections. But everything else I get, and I agree with. I'll get to work on these tomorrow tonight. (Also yeah, I used a couple of images from the touhou skin on this song. Considering it comes from the game itself, I figured it'd be fine if I snagged a few).
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
turn down the caution sound a bit...

[Minor Meltdown]
00:19:878 (5) - new combo to make this easier to read
00:28:154 (4) - new combo and remove new combo on next (1)
00:46:430 (2,3,4,5) - an example. i suggest use sliders to instead of some on the 3/2 circles
00:54:361 (6,1) - spacing?
02:19:533 (6,7) - spacing?
02:54:361 (5,6,7) - i don't like this part... can u try to stack the slider's end and the notes before?
03:15:223 - add a spinner at the end?

[Typical Armageddon]
i think you should increase distance spacing to 1.0x and make the notes not that close. if you do this, you can call me back for a remod.
HP Drain Rate +1/+2
00:48:844 (7,1) - spacing?
01:01:258 (4) - 1 grid up.
01:24:706 (7) - new combo and remove new combo on next (1)
02:19:533 (6,7) - spacing?
02:29:016 (4) - make it in the middle of (3) and (5)
02:30:396 (9) - ^
03:15:223 - add a spinner at the end?

[Solarized Apocalypse]
i think you should increase distance spacing to 1.2x or some and make the notes not that close. if you do this, you can call me back for a remod. and this is a Insane diff, try to use 1/4 notes.
HP Drain Rate+1
01:19:189 (1) - i suggest remap this slider.
01:24:706 (7) - new combo and remove new combo on next (1)
01:32:982 (1,2) - spacing?
02:57:465 (6,7) - spacing?
03:15:223 - add a spinner at the end?
Topic Starter
Chompey

NatsumeRin wrote:

Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
turn down the caution sound a bit...

[Minor Meltdown]
00:19:878 (5) - new combo to make this easier to read
00:28:154 (4) - new combo and remove new combo on next (1)
00:46:430 (2,3,4,5) - an example. i suggest use sliders to instead of some on the 3/2 circles
00:54:361 (6,1) - spacing?
02:19:533 (6,7) - spacing?
02:54:361 (5,6,7) - i don't like this part... can u try to stack the slider's end and the notes before?
03:15:223 - add a spinner at the end?

[Typical Armageddon]
i think you should increase distance spacing to 1.0x and make the notes not that close. if you do this, you can call me back for a remod.
HP Drain Rate +1/+2
00:48:844 (7,1) - spacing?
01:01:258 (4) - 1 grid up.
01:24:706 (7) - new combo and remove new combo on next (1)
02:19:533 (6,7) - spacing?
02:29:016 (4) - make it in the middle of (3) and (5)
02:30:396 (9) - ^
03:15:223 - add a spinner at the end?

[Solarized Apocalypse]
i think you should increase distance spacing to 1.2x or some and make the notes not that close. if you do this, you can call me back for a remod. and this is a Insane diff, try to use 1/4 notes.
HP Drain Rate+1
01:19:189 (1) - i suggest remap this slider.
01:24:706 (7) - new combo and remove new combo on next (1)
01:32:982 (1,2) - spacing?
02:57:465 (6,7) - spacing?
03:15:223 - add a spinner at the end?
From the overview, I see you put a lot of effort into modding this song. I'll go over each of these and see how they turn out. Many thanks for your help.
ouranhshc
Minor Meltdown
00:12:637 (8) - line up with (2) and (6)
02:43:327 (6) - place on (2)
00:19:878 (1) - remove new combo so that it is consistent with the other combo's
01:04:361 (5,7) - feel kinda random
01:24:706 (6) - new combo? maybe make this a slider
01:26:085 (1) - remove new combo?
01:28:499 (x) - maybe a note here?
01:28:844 (x) - ^
01:46:775 (3) - maybe shape this to where (1) of the next combo isn't under it?
02:55:740 (7) - new combo?
02:59:016 (1) - no new combo?

EDIT:
armaggedon
00:19:189 (3,4,5) - not really liking this
00:23:327 (8,9,10,11,1) - kinda hidden by the "300"
00:53:499 (4) - line up with 2
01:28:499 (x) - note here
01:29:533 (x) - ^
01:59:189 (1) - no new combo
02:01:947 (1) - no new combo
02:57:120 (5) - new combo
03:04:016 (5) - ^
03:12:292 - make this timing section a red tick eariler

Insane
01:28:499 (x) - note here?
01:28:844 (x) - ^
01:29:533 (x) - ^
!The jumps at the end are questionable!


the pink is the new stuff
Dusty
[Minor Meltdown]
The OD is 2 or 3 ticks too low.
00:24:016 (1) - is linear, but...
00:29:533 (5) - is Catmull? Maybe make them both linear.

[Solarized]
:O

All right, that's all I can complain about here.
Nyadesudesu
just a star
YGOkid8
General:
- You have unused files in your Song Folder (like the ranking stuff). You're gonna have to ask a BAT about the rest, since I really cbf individually checking all of them right now...
- Actual song isn't from Touhou, so Touhou should be in Tags
- IMO, you need a MUCH easier diff.

Minor Meltdown:

Normal Mod~
00:54:361 (6) - Slider is ugly, possible to make it more symmetrical? D:

Solarized Apocalypse:

Normal Mod~
01:46:775 (7) - Ugly slider is ugly
Numbbi
Great song. Star!

Hope this gets finished and ranked. ;)
Wesmeister
Like this song and the typical difficulty, Star~
Loliphilia
i really hope you can finish this map someday...good luck
BanchoBot
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