This map has been deleted on the request of its creator. It is no longer available.
Also the white background is a mere 10kb; a jpg format of one color is EXTREMELY small if you didn't know already, despite how massive it is in resolution.Part of the reasoning is that it is a much larger strain on the graphics processor to render large objects than very small ones that have been increased in size using the editor. This game has very low system requirements, and part of the ranking process is making sure new maps work at that level.
Thank you for your modding help! Now I can make this beatmap even better lol, also good luck on your map as well.alvisto wrote:
HRMMM.... 1st of all, I would like to say sorry first, coz this is gonna be a very long post ( I am a hitsound freak xD)
1. TIMING
I think it is quite accurate already.
-I agree as well-
2. GENERAL
- Set a preview point for all difficulties
- You only use custom normla hitsound right ? But I see you using soft as well, when there are no soft custom sound files in the folder.
-I use all my soft sounds, so to avoid misusing the custom hitsound over a default softsound, I placed it under the normal ones.-
3. DIFFICULTY GENERAL
-Sorry to be blunt, but I don't like how you hitsounded your map. For instance, the beginning part, you put clap to every note, which, imho, is not really flattering to the ears. I suggest putting clap every 2 notes or 4 notes, and doing this will definitely make the map more rhythmic.
-I REALLY agree with you. I didn't like it either, but I was surprised noone complained about it so I dismissed the issue. Since you brought it up, that changes my plans lol.-
-Combo looks very messy to me, although it's not a really important issue, but messy combo is definitely a no-no. For instance, combo at early parts are messy. I suggest putting a new combo for every 2 stanza (every 2 long white lines). This applies to all difficulties.
-Yeah I fixed them up.-
4. MINOR MELTDOWN
01:18:128 - Please set beat snap divisor to 1/4 and resnap every note after this time.
-Not sure why you want me to make it 1/4 since it clearly fine in 1/2 divisor.-
5. TYPICAL ARMAGEDDON
00:12:967 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Please fix your combo here. as stated above. xD Combos need to be fixed in this difficulty too.
00:21:242 (4) - intended jump ?
00:51:932 (8) - new combo
To be honest, I don't like those "semi-streams" xD sorry
-Why its quite alright, we all have something we dislike lol.-
6. SOLARIZED APOCALYPSE
- Circle size so small.... oh my god... People would hate you for this, I already know and can count a handful of experienced players and mappers who hate small circle size very much...
-I had this complaint before, so this time I'll set it to normal-
- Soft whistle spam at the beginning part....
- Please resnap all those unsnapped notes. You can check it by AImod, which is CTRL + SHIFT + A
- I personally don't like those streams, especially at a BPM of 174. It would make your finger sore ! I recommend converting some into sliders, reverse sliders or single notes. Creativity prevails here. ^_^
-Little did you know that that was my intent (Not really, but this is why I did it for my highest difficulty lol).-
00:52:984 (4,5,6) - Since you are "jumping" with 00:51:604 (1,2), why not make these further and jumps them too ?
*EDIT : since I realize that in later similar patterns, you don't use jump, hence I suggest you fix these 00:51:604 (1,2) spacing instead...
01:24:678 (7) - new combo
01:35:717 (6) - ^
01:49:887 - Clap spam
02:17:975 (3) - Please don't make 02:17:113 (1,2) - have the spacing with 02:17:458 (2,3), it would be misleading
02:47:967 - Delete this unnecessary timing section.
02:53:809 (4) - Same as 02:17:975 (3)
02:58:983 (2) - I don't recommend this sudden change of spacing
03:11:574 (4) - Move up a bit.
I see you put a lot of hard work into this map, keep it up ! It's definitely not bad for a beginner... good luck !
Brilliant, I didn't know you could let the storyboard auto-play certain sounds without the requirement of hitting a note. I wanted to do that too, thanks a lot for telling me about this. Also I never knew about the grid change honestly until now; I'll take a look into the smaller grids and see how they fare. Thanks for your inquiry on the hitsounds as well.Shinxyn wrote:
Lessee...
Add an "appoarchcircle.png" and "hitcircleoverlay.png" skin, and those hitsound file names are misleading xD, you don't have to change them, I just didn't know they were the effects you used.. I don't even know how you used them o_o;;
And while browsing your folder and storyboard, I found... the image "moe 95535 sample.jpg" from 01:31:070 to
01:35:725" had LOTS of useless script... you probably held the mouse down while the song was playing... please delete it on the .osb notepad.
Can't say I like those slider, heck, I don't even know how you drew some of them (those slider ticks are completely off the screen!!?)
Minor Meltdown- >: lots of whistles... and theres claps+whistle mixes, please don't have two hitsounds on one note, <-- personal preference
00:32:277 (1) - sounds much better with a simple finish hitsound
01:27:967 (4) -I disagree with using normal hitsound set here, or.. at least use a much lower hitsound volumeNevermind, its just the custom hitsound... err... actually, go ask someone about how to use hitsounds in storyboarding, its possible and would work a lot better than requiring people to hit these notes (I haven't tried or remembered the script..)
01:05:381 (1) - same as 32:277
02:47:450 (1) - same thing as 01:27:967
I'm not ganna complain on design for Normal, since you used a medium grid, though you could've used more stacks...
Typical Armageddon- ...don't limit yourself to using medium sized grid all the time, it makes some patterns... kinda uneven, like 00:17:794 (8,9,10,11,1), if you don't know how to increase/change grid size, press "g" in editor
00:32:277 (1) - same as Minor Meltdown
01:05:381 (1) - same as Minor Meltdown
01:50:898 (3) to 02:03:140 (8) - wow that's tiring, not hard, just tiring... maybe add a few sliders in the mix? (at least for this diff) >_<
Solarized Apocalypse- this one sounds better than the other two, probably because there isn't whistles on nearly every note
Again... don't limit yourself to using the large grid sizes x.x
00:32:622 (1) - finish instead please
01:05:381 (1) - ^ >_<
03:06:760 (1) - of all the really long sliders that look weird, I can't allow this one, the start of the slider is blocked by the sliders before it and it overlaps itself in a way you can't exactly tell which way you're supposed to go, make its clearer
mm.... design wise, I'd really prefer you respace most of Typical and Solarized with small or tiny grid size instead of medium, the hitsounds sound fairly good in Solarized, but not so much in Minor, Minor has too much whistles basically
Hmm, actually hold on, lemme look for the custom storyboard sound script...
umm... under the "//Storyboard Sound Samples" in the .osb (open with notepad), add "5,(insert millisecond you want the hitsound to be),0,"(filename.mp3/wav)" ... in your case I think its "5,87967,0,"normal-hitfinish.mp3" and "5,167450,0,"normal-hitclap.mp3", dunno if I did that right v.v;;
Sorry, but I know the timing isn't off. It is 174 BPM, and the best offset result I got was 7,450. It's probably something on your end causing you to have weird timing possibly, because no one else is complaining about the timing.Breeze wrote:
There must something wrong with my ears, last time I heard timing is off ._.
Well, recheck
[General][Minor Meltdown]
- 02:50:208 (x) - KIAI start here
[Typical Armageddon]
- 00:31:932 (8) - add clap as you set before?
- 02:54:346 (5) - Maybe someone would misread (4) to a slider, fine for me though
- 02:59:001 (1) - Spacing too close to previous (7)
[Solarized Apocalypse]
- 00:46:415 (2) - Spacing to close to (1)
- 00:57:450 (1) - Spacing a little far
- 01:08:139 (S) - no clap
I still feel timing is off ._.
- 00:46:070 (1) - add finish
- 01:04:001 (4) - New combo, from then on spacing changed
- 01:19:174 (1) - This slider is bad, I can't tell which side to go :/
- 01:41:932 (3) - New combo, jump
- 02:52:967 (1) - Spacing too far
- 03:01:243 (1,2,3,4) - Spacing changed to often
Alright, I checked the timing and I decided to change it from 4,450 to 4,440 offset since most of my average misses leaned towards 10ms too early. I'll still try to get a hold of one and see what they have to say about it. Also I'm not sure what a P-Bubble is, but regardless I'll move this beatmap to pending since I believe it's ready enough as it is as well (excluding the timing check).kingcobra52 wrote:
The timing seems weird to me too. Maybe an expert can double check.
Otherwise, this looks solid. I think it has to be p-bubbled before I can bubble though.
Edit: And moved to pending, of course.
Ah don't worry about it, I was expecting you and others to take their time with this anyways. Your inquiry does point out a few things do I do want want to re-check, so thanks a lot for the help!thepianist wrote:
Sorry for the late reply :]
My two cents - you don't have to follow them if you don't agree.
Actually it's mainly minor things. Overall map is really well done - storyboarding, hitsounding, and mapping. Good job. ^^
Storyboard
41258 - The title blurring is a cool effect, but how come I get the feeling that the nonblurred version is still...a bit fuzzy?
Minor Meltdown
00:21:258 (1,2,3) - Perhaps use a level 2/3 grid to make this triangle look equilateral (or isosceles.)
00:29:533 (8) - Not a great fan of this slider.
02:25:396 (6) - ^
02:55:740 (7) - ^
Typical Armegeddon
02:19:878 (7) - The extra overlap makes it seems a little sloppy.
Solarized Apocalypse
00:54:361 (7) - Very complex slider here (It feels...formless? I don't know how to describe it.)
03:06:775 (1) - Hm.
01:00:740 (3) - Misleadingly close.
Again, great map. ^^ *Star
Very useful data good sir, I wish I could give you 2 kudos but I can't. You pointed out a good chunk of things that I wanted a second word on, and fortify quite a few decisions that I made. Many thanks for this.0_o wrote:
General
-Great job on the storyboard
-Swapping to Normal sampleset for the more intense parts would be a cool effect.
-I only pointed it out a few times, but in general you should try to avoid hitcircles overlapping with sliders, they are fairly ugly looking.
Minor
00:29:533 (8) - New combo for consistency with 00:24:016 (1) -
01:32:982 (9,1) - Swap new combos for phrasing reasons
01:35:740 (6) - Maybe new combo? Your call.
02:03:154 (5,6) - Kinda nazi, but move these a bit further away
03:01:258 (9) - New combo, maybe remove the next one?
03:14:361 (3) - Make this face the right instead, the slider is a liiittle hidden underneath the previous slider.
Typical
00:26:775 (5) - This should probably be a new combo for phrasing reasons, but if you do do this make these two circles so it matches the rest of the combo and it's distinct from the last one.
00:51:947 (8,1) - Swap new combo
01:46:775 (7) - ^ and get the hitcircle out from underneath the slider, tis ugleh
Solarized
00:51:602 (1,2,3) - The spacing between these is a bit too similar, could you make them more distinct?
01:22:292 (2) - overlap is ugly
01:35:740 (6,1) - Swap new combos
01:44:361 (2,3,4) - misleading spacing
01:46:775 (7) - New combo
02:19:016 (5) - 1 grid to the right
03:14:016 (6,1,2,3,4) - blehhh not a huge fan of the spacing here
Overall good job, I'm not quite ready to give this a pubble yet but get back to me after you get a few more mods and I'll take another look
Well first off, those two .mp3s are custom scripted in the .osb so that it plays at certain points of the song, so they do have a purpose.Gens wrote:
[General][Skin]
- What is "Clap.mp3" and "Finish.mp3" used for? I see you storyboarded sounds, but the names are "normal-hitfinish.mp3", etc...
- Yeah, the osz is too big to be ranked... at least reduce it by 1mb and I'll be happy.
Yes, I'm such a skin nazi. :L
- The hitcircle combo numbers' glow has edges, and it doesn't look so good.
- I don't like how everything is blurry... but okay.
- I made a new hitcircle for you, because I didn't like the one you used. [attachment=0:7b89d]hitcircle.png[/attachment:7b89d]
- The "play-warningarrow.png" image is cut, and it doesn't look so good.
- Maybe add some numbers in the countdown?
~ ~ ~
Everything else is great. It's not bad at all for your first map.
Thanks for the help. I am getting a bit frustrated with all these new mods though when they tell me to change things that originally were the case until someone else told me to change them. But I agree with the skin I guess and some other points; whoo-pee more work to do.Shulin wrote:
General:
-- Okay, a few comments about the skin. The text such as "hit300", "hit100" etc, looked too blurry to me, especially with the white BG it becomes harder to see and as a player it became distracting. Imo it would be better to make the text bolder so it's easier to see.
-- "play-warningarrow" looks low res compared to the rest of the skin.
-- lighting is really distracting when kiai starts (it also clashes with the BG and colors also.)
Minor Meltdown:
00:29:533 (4) - This hits the HP bar, it's rankable but looks rather ugly going that far up imo.
01:22:637 (2,3) - Too close together, maybe stack them?
01:30:223 -- Spacing change (smaller) was this intentional?
01:33:327 (2,3,4) - Remove claps here, maybe put a whistle on 01:33:844 (4) -
01:35:051 (6) - Remove clap replace with finish.
01:39:878 (2,3,4,5,6,7) - Clap abuse. Whistles would sound better.
01:39:878 (2,3,4,5,6,7,1) - The double notes feel too close in game play, move them further apart with distance snap imo (this applies to the others).
01:44:361 (2,3,4,1,2,3,1,2,3,4,5,6,7,8) - ^ Its been claps for about 20 seconds now, reconsider you hitsounds here.
01:59:533 (7,8,9,10,1) - Overlap plays and looks bad here.
02:02:637 (4,5) - Too close.
02:03:154 (5,6) - Compared to the other 1/2 this is further away, but imo the others would be better spaced like this.
02:55:740 (7) - It's hard to follow this slider.
Recheck the spacing on some parts especially the 1/2 spacing.
Typical Armageddon:
01:40:568 (6,7,8,9) - Spacing too close.
01:46:775 (1) - The return actually being on the slider looks kinda wrong...
02:28:844 (3,4) - Too close compared to 02:29:016 (4,5) -
02:30:223 (8,9,10) - ^
02:31:602 (3,4,5) - ^
02:32:982 (8,9,10) - ^
02:57:465 (6,7) - Too far.
Like [Minor] there are quite a few nazi spacing issues here, I picked out the ones I noticed most when playing.
Solarized Apocalypse:
-- Minus 1 OD plays much better.
00:16:602 (6) - Slightly confusing hidden note.
01:57:120 (5) - New combo to make 01:57:292 (6) - easier to see. You might have to adjust the other combos if you decide to do this.
03:04:016 (1,2,3,4,1,2,3,4) - The kiai and the slider ends + hit300 clash here horribly.
Overall, I would reconsider you hitsounds also, consider alternating to normal hitsounds for some sections of the music. I don't have time to do a full hitsound mod but you are definitely over using soft clap, so maybe substitute some claps for whistles etc.
Nice overall, get some more mods and it might be ready for a pubble
~ Star.
Alright, re-designing sliders sounds like a fair-game. Also thanks for the advice on that pass image, I never thought of that for some reason. Also the quality sadly got diminished because of size limit restrictions. And since some of them weren't in PNG originally, data got lost between scales.Garven wrote:
Wow, awesome SB. Just wish you could preserve the quality so it doesn't look like there are so many quality differences between all the images. =
In the section-pass image, make the background inside the circle transparent.
[Minor Meltdown]
In general, this is pretty tough for an easy.
00:24:016 (1) - Think you can make the corners right on the beat? It'd play a lot cooler that way.
[Typical Armageddon]
Fun to play, though it felt like there were way too many claps. Then again, they still worked. More of a stylistic difference than anything.
[Solarized Apocalypse]
Fun stuff. Especially with the snap increase two minutes in.
I hate to say it, but a lot of those long sliders really don't look good at all. -> 00:24:016 (1) - 01:46:775 (1) - 02:19:878 (7) - Try to at least make a neat design out of them like that ribbon shape from Minor Meltdown. You have more creative room with the faster slider speed.
Not sure what you meant by the inherited sections. But everything else I get, and I agree with. I'll get to work on theseGens wrote:
Why are some sections not inherited? This song doesn't need them, and it messed up the metronome. EDIT: I see the not-inheriting happened on the harder difficulties only...
Also you need to resnap some notes.
Also more skin/storyboard issues:Yup, either I missed these last time or you changed/someone suggested you to change it.
- Some storyboard images are bigger than 800x600, which is above the limit.
- The "scorebar-ki" images are blank, but mind making them size 1x1? Might be a little unnecessary to do, though I've heard "unnecessary transparency" isn't allowed for ranking.
- "comboburst-0.png" width can't be larger than 500px, so cut it.
The "score" numbers need to use less space on the sides, if you get what I mean... like the combo numbers.Actually scratch that I'm retarded- The play-warningarrow bothers me.
- Maybe force the touhou skin while you're at it?
The map itself is fine, just these things to care about.
From the overview, I see you put a lot of effort into modding this song. I'll go over each of these and see how they turn out. Many thanks for your help.NatsumeRin wrote:
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.
[General]
turn down the caution sound a bit...
[Minor Meltdown]
00:19:878 (5) - new combo to make this easier to read
00:28:154 (4) - new combo and remove new combo on next (1)
00:46:430 (2,3,4,5) - an example. i suggest use sliders to instead of some on the 3/2 circles
00:54:361 (6,1) - spacing?
02:19:533 (6,7) - spacing?
02:54:361 (5,6,7) - i don't like this part... can u try to stack the slider's end and the notes before?
03:15:223 - add a spinner at the end?
[Typical Armageddon]
i think you should increase distance spacing to 1.0x and make the notes not that close. if you do this, you can call me back for a remod.
HP Drain Rate +1/+2
00:48:844 (7,1) - spacing?
01:01:258 (4) - 1 grid up.
01:24:706 (7) - new combo and remove new combo on next (1)
02:19:533 (6,7) - spacing?
02:29:016 (4) - make it in the middle of (3) and (5)
02:30:396 (9) - ^
03:15:223 - add a spinner at the end?
[Solarized Apocalypse]
i think you should increase distance spacing to 1.2x or some and make the notes not that close. if you do this, you can call me back for a remod. and this is a Insane diff, try to use 1/4 notes.
HP Drain Rate+1
01:19:189 (1) - i suggest remap this slider.
01:24:706 (7) - new combo and remove new combo on next (1)
01:32:982 (1,2) - spacing?
02:57:465 (6,7) - spacing?
03:15:223 - add a spinner at the end?