Agrrox wrote:
Can i ask whats the reason to use smaller approachcircle ?
Hi, I was supposed to add this in the main post but instead I'm making sort of a skinning almanach for my page, so I forgot to post it here .-.
What are we talking about anyway ?Some of you might have noticed, or might think the approachcircles in this skin behave in a strange way, here's why :
Imagine the picture on the left is a hitcircle. The area within which you must click to get points.
The 2nd picture shows the inner (green) and outer (blue) borders of an approachcircle, at the exact moment you have to click to get the maximum amount of points, according to the default osu mechanics.
The 3rd picture shows the inner and outer borders of an approachcircle, at the exact moment you're supposed to click, in this skin.
As you can see, default osu! behavior is expecting the player to click as the
inner border of the approachcircle reaches the outer border of the hitcircle, whereas with this skin the good timing is when the
outer border of the approachcircle reaches the outer border of the hitcircle
I believe using a smaller approachcircle has both advantages and drawbacks :
+ Somehow more forgiving for accuracyThis skin is built and based on my personal preference. I tend to hit circles at the last moments, maybe a little "late" to the eyes of osu.
I believe this change allows the mechanics to be a bit more forgiving in terms of timing, as you get that extra few frames when the approachcircle merges when the hitcircles, during which you can still click. And even if you click it when it is on the outside border, it will be considered a little "early", but still 300 until you're on some crazy OD setting (>8 gets me a few random 100s per song, but I usually still end up around 98-99%)
Overall I believe this small tweak allows me to get slightly better accuracy compared to the original mechanics.
+ More natural feel (that is subjective though)In my opinion, it looks and feels better to have the approachcircle merge with the hitcircles. I like it and this is why I made it.
- Harder to read as stacked notes' approachcircles are closer from eachotherSince the base approachcircle is a bit smaller than the default ones, when the picture is zommed, it will also appear smaller from the start. That means that when there are stacked notes, my approachcircles will appear closer from eachother than when using "classic", outer-border approachcircles.
I tried to address this issue in version 2.0, by making the approachcircle thinner and sharper, just thick enough to be noticed by peripheral vision, but thin enough to not become a blurry mess when they are stacked like in versions before 2.0 (try an old version and you'll see the difference)
Readability is a heavy price to pay for accuracy, but I believe it is worth it.
- Might break habits of people used to the classic one, thus I included it in the extrasIf you find that these mechanics do not suit you or that I'm a crazy old man for thinking it is any good, I included a larger, default osu mechanics approachcircle in the extra folder, feel free to use it to restore your inner balance when playing with this skin :p
(If you don't know how to replace files with ones from the extra folder, I detailed that in the F.A.Q. at the very bottom of the main post)
Congrats if you read everything. If you did not :
TL;DR :This skin uses different approachcircle mechanics (smaller approachcircle that merges with the hitcircle instead of stopping at the border).
This is supposed to get you better accuracy and more forgiving timing, along with feeling more natural and smoother.
If you don't like it, use "original osu mechanics" approachcircle included in the extras.
Once again, thank you very much for trying my skin and for providing feedback. I am always looking for ways to improve my skins and your help is always welcome