[STD | Taiko] Experiment 00 - v2.0 - Dark minimalist skin

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Mute

Kheryo wrote:

Update : version 2.0.0 is ready

Very quick changelog :
- Reduced blurryness of most STD elements
- Increased visibility of some STD elements
- Removed useless extras, added a few gameplay-related extras
- Still no homemade sounds :D
- TAIKO SKINNING yes it is.

As I just finished it and it's 3 AM here, I'll post a link for anyone who wants to try it before the "official" update, and will post the full update post, changelog, and edit main post tomorrow. (I need sleep :D)
Here : OSK / ZIP (2.0.0)

LightTsunami wrote:

Thanks for the update, and I hope surgery goes well for you :)

Honestly though, I'm having fine doing moderately difficult Insane songs with this skin.
As time passes I tend to orient this skin towards easier reading and improved accuracy. That is good news 'o'


AltR wrote:

this skin is the greatest thing ever

improved my accuracy by a ton, sliderbreaks are pretty much no more
Glad to hear that, hope you have fun with this skin :D


NarrillNezzurh wrote:

This is a great looking skin, but it's way too dark for me to comfortably play with.
It's a dark skin ! <o>
If you like clean, minimalist and bright skins, maybe you should try Aesthetic or Minimalist Miku
Beautiful! This just keeps getting better and better! Can't wait for homemade sounds c:

My only gripe is Miku cx
Topic Starter
Kheryo

Version 2.0.0 Update



As promised a while ago, taiko is now skinned.
As the skin was somewhat blurry and hard to read at high speed, I reworked most of the elements of STD gameplay to address this issue.
You can now use this skin at any level of difficulty efficiently.

I still have to work on these custom sounds e_e

Main post edit done. Feel free to share the skin with your friends btw 'w'
(My final goal would be to see it in a random youtube osu video :>)

I will make a video preview once I get the sounds done btw. (This should be done soon... perhaps... e_e)

Download


Here : OSK / ZIP (2.0.0)

Changelog


Increased clarity and readability
• Sharper, less blurry STD gameplay elements
  • - HitCircle
    - HitCircleOverlay
    - ApproachCircle
    - SliderBall
    - SliderFollowCircle (extra)
    - Cursor

• Brighter, more visible STD gameplay elements
  • - SliderBall (extra)
    - Spinner
    - Cursor

• New HitCircles
  • - 0%, 30%, 60%, 100% fill opacity
    - Thin / medium / thick inner color circle
    - Thin / medium "floaty" inner color circle (extra)


Taiko skinning
• Released

User interface
• Multiplayer
  • - added skinning for "skipped" icon
    - added skinning for "winner" box

• SD compatibility
  • - "Unranked" text is now also skinned in SD (oops)


Pictures


From left to right : 0%, 30%, 60%, 100% opacity
From top to bottom : Thin, Normal, Thick color circle
I tried going with thicker color circles but the result was, in my humble opinion, not fitted to my skin nor to my gameplay, thus I did not include them.



Same thing with a background for better appreciation



These hitcircles seem to be trendy these days so I included these in the extras for the players who are more used to using them.
(Yes, this sentence makes sense.)

Left to right : Sliderball (default), More visible Sliderball (extra), SliderFollowCircle (extra)

Right one is a request. As it looks pretty nice, I included it in the extras.

Miku decided she didn't want to work as a spinner-metre anymore.
(She is still there for you in the extra folder if you miss her)



That's pretty minimalist...
As I am a bad taiko player, I don't really know what a good taiko player needs, so I asked a few players out there which told me the first concern was readability. If you are a taiko player, please feel free to try this skin and tell me if anything has been done wrongly, so that I can fix it.

Rio-
I love this skin.... Thx for sharing! <3
Vratyas
I love this skin, thanks a lot dude!
Kunieda
minimalist taiko skin been released ;w;
Thanks for sharing!
Agrrox
Can i ask whats the reason to use smaller approachcircle ?
Topic Starter
Kheryo

Agrrox wrote:

Can i ask whats the reason to use smaller approachcircle ?
Hi, I was supposed to add this in the main post but instead I'm making sort of a skinning almanach for my page, so I forgot to post it here .-.

Some of you might have noticed, or might think the approachcircles in this skin behave in a strange way, here's why :

Imagine the picture on the left is a hitcircle. The area within which you must click to get points.
The 2nd picture shows the inner (green) and outer (blue) borders of an approachcircle, at the exact moment you have to click to get the maximum amount of points, according to the default osu mechanics.
The 3rd picture shows the inner and outer borders of an approachcircle, at the exact moment you're supposed to click, in this skin.

As you can see, default osu! behavior is expecting the player to click as the inner border of the approachcircle reaches the outer border of the hitcircle, whereas with this skin the good timing is when the outer border of the approachcircle reaches the outer border of the hitcircle

I believe using a smaller approachcircle has both advantages and drawbacks :

+ Somehow more forgiving for accuracy

This skin is built and based on my personal preference. I tend to hit circles at the last moments, maybe a little "late" to the eyes of osu.
I believe this change allows the mechanics to be a bit more forgiving in terms of timing, as you get that extra few frames when the approachcircle merges when the hitcircles, during which you can still click. And even if you click it when it is on the outside border, it will be considered a little "early", but still 300 until you're on some crazy OD setting (>8 gets me a few random 100s per song, but I usually still end up around 98-99%)
Overall I believe this small tweak allows me to get slightly better accuracy compared to the original mechanics.


+ More natural feel (that is subjective though)

In my opinion, it looks and feels better to have the approachcircle merge with the hitcircles. I like it and this is why I made it.


- Harder to read as stacked notes' approachcircles are closer from eachother

Since the base approachcircle is a bit smaller than the default ones, when the picture is zommed, it will also appear smaller from the start. That means that when there are stacked notes, my approachcircles will appear closer from eachother than when using "classic", outer-border approachcircles.
I tried to address this issue in version 2.0, by making the approachcircle thinner and sharper, just thick enough to be noticed by peripheral vision, but thin enough to not become a blurry mess when they are stacked like in versions before 2.0 (try an old version and you'll see the difference)
Readability is a heavy price to pay for accuracy, but I believe it is worth it.


- Might break habits of people used to the classic one, thus I included it in the extras

If you find that these mechanics do not suit you or that I'm a crazy old man for thinking it is any good, I included a larger, default osu mechanics approachcircle in the extra folder, feel free to use it to restore your inner balance when playing with this skin :p
(If you don't know how to replace files with ones from the extra folder, I detailed that in the F.A.Q. at the very bottom of the main post)


Congrats if you read everything. If you did not :

TL;DR :
This skin uses different approachcircle mechanics (smaller approachcircle that merges with the hitcircle instead of stopping at the border).
This is supposed to get you better accuracy and more forgiving timing, along with feeling more natural and smoother.
If you don't like it, use "original osu mechanics" approachcircle included in the extras.

Once again, thank you very much for trying my skin and for providing feedback. I am always looking for ways to improve my skins and your help is always welcome :D
Faces
this is like the best skin OsuMe65 never bothered to make because he was too busy rehashing everything
Erodote
Amazing skin, very neat. I use it everytime now :)
Satella
Link is gone? ;w;7
Topic Starter
Kheryo
Hi,

SnickarN wrote:

Link is gone? ;w;7
No no, link is here :

OSK : http://www.mediafire.com/download/1d01u ... 0+v200.osk
ZIP : http://www.mediafire.com/download/gs7gi ... 0+v200.zip

Some image links died though, I will create a puush account and migrate them.
Sorry for not being very active lately, I'm an engineering school student and the schedule is very busy .w.
OsuMe65

Faces3 wrote:

this is like the best skin OsuMe65 never bothered to make because he was too busy rehashing everything
I'll reach that point soon™ Just wait. I'm still learning. ;)
Satella

Kheryo wrote:

Hi,

SnickarN wrote:

Link is gone? ;w;7
No no, link is here :

OSK : http://www.mediafire.com/download/1d01u ... 0+v200.osk
ZIP : http://www.mediafire.com/download/gs7gi ... 0+v200.zip

Some image links died though, I will create a puush account and migrate them.
Sorry for not being very active lately, I'm an engineering school student and the schedule is very busy .w.
what the hell. before i commented that i tried to download and it said that mediafire had removed the links for violation or some shit but now it works

also nice Link Kappa b
[_Chichinya_]
i want one life bar :( ,you can create one for me? (please ;A;)
sodapop
Thanks for the skin, bro! I use it all the time!
MoonChow
Very cool. Will be using this alot.
XK2238
yo, really neat skin there o/ just want to mention that sliderscorepoint.png is actually needed in Taiko, mainly because it's used for the yellow bar (the ticks aren't always in 1/4 beats so ;w;).
Also, the hitcircle overlay is the default one's (except that you've got rid of the stars), I suppose? You might want to change it into something more subtle to further minimize blurring, but that's just my opinion though; I've been using a pitch-black overlay since long ago so I don't really know.

That aside, it's slick :D keep it up
ginsakulan
This is the BEST skin I have ever encountered!! Thanks! :)
-HakureiReimu-
Another Clean and Simple skin that is awesome to read :D
unboundlife
I've been looking for a skin like this for ages. The best skin I've used so far, I love it!
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