thank you VERY much for the timings, man! I did not expect it to be this much complicated.
Everything is snapped, I think that we're ready to go!
Everything is snapped, I think that we're ready to go!
Natsu wrote:
Hi
Hard:Finished up to this point. Everything applied unless otherwise is commented.
- Combos going every 2 stanzas make some of them really long, by using them at every stanza you will have more clear patterns and changes in the music like 00:22:020 (5,6) - 00:25:954 (4,5) - would be more noticeables. I'd still prefer longer combos as they take away the spammy feeling and represent the song in a slightly better way
- 00:04:315 (12) - x:140 y:120 improve the design a bit
- 00:10:217 (5,6) - 00:11:692 (7,8) - 00:20:791 (2,3) - 00:45:627 (2,3) - 01:14:643 (7,8) - 02:02:840 (1,2) - 03:18:105 (6,7) - 03:31:519 (1,2) - 03:37:373 (4,5) - nazi, but the blankets can be better at those places
- 00:16:856 (2,3) - there is a little spacing error
- 00:19:561 - you're following the instruments and ignoring the vocals alot 00:18:823 - that's why ignoring 00:19:561 - doesn't make much sense with your rhythm.
- 00:20:545 (1,2) - don't you think the jumps are becoming so hard? I mean the spacing diference compared to the first one 00:16:610 (1,2) - is really huge
- 00:24:479 (1,2) - this one is even harder, I think the spacing feels great like the one at 00:28:413 (1,2) - I'd love if you use 1,80 for every jump at similar rhythm
- 00:36:282 (1,2,3,4,5) - the sudden stream can be a bit confused to play at first try, since we didn't have any 1/4 rhythm introduction before, I'd use a repeat slider to let the player know!, something like:
- 00:42:922 (8,9,10,11,1) - spacing could be more consistent and just do a jump from 11 to 1, since tha fit the song better.
- 00:54:971 (7,8) - this feels super confuse, because there is a 1/8 strong beat at 00:55:401 - which make clicking 00:55:463 (8) - a pain. I'd just remove 00:55:463 (8) - and make 00:54:971 (7) - a 1/1 slider
- 00:55:954 (1) - missing finish in the head (check other diffs as well)
- 00:16:856 (2) - 00:20:791 (2) - 00:24:725 (2) - 00:28:659 (2) - 00:34:561 (2) - etc add finish too, since the double beat 00:16:610 (1,2) - have basically the same
- 00:36:282 (1) - add finish
- 00:39:479 (6) - ^
- 00:42:184 (6) - ^ in the head
- 00:44:151 (1) - ^
- 00:46:118 (3) - ^
- 00:48:086 (1) - ^ etc, there are alot of places where you can add finish
- 00:59:151 (7,8,1) - the jump feels better with the music from 8 to 1 instead of 7 to 8
- can you rework the spacing at kiai a bit? looks not that nice and is a confused for a hard diff, a more consistent spacing would be cool!at both kiais, you know patterns like 02:26:446 (1,2,3,4,5,6) - are for insane diffs and there are alot others that are questionables for a hard diff, maybe you can make them a bit simple?, also with this circle size those jump patterns are a bit pain to play I would still prefer to keep the spacing stuff the way it is now, as it works really well with what I was going for. Let's see if CS4 makes it a bit easier, instead. The whlole spread is kinda wide, like E/N+/H+ so it's difficult to balance things and emphasise stuff properly
- 01:50:053 (7,8) - same as
- 00:54:971 (7,8) -
- 01:56:200 (2,3,4) - spacing is visually almost the same, but the gap in the time line is different, do you mind making the spacing different?
- 03:24:690 (2,3,4) - spacing?
- 03:08:105 (1) - you have a 2 lines with different volume settings here
The rest is probably better now, thanks a lot!Natsu wrote:
HardNormal
- 01:17:102 (5,6,7,8,9) - I still have a hard time figuring outh the spacing there, I find it really confused for a hard diff. This is not a typical E/N/H thing and I've realized that a while ago. Fixed naming, with the spacing values remaining jumpy for the sake of following drums/vocals.
- 02:26:446 (1,2,3,4,5,6) - 02:34:315 (1,2,3,4,5,6) - same, maybe we can agree in reducing the spacing a bit? this is the most emo band, I intentionally overexaggerate it a little. hopefully it's better with the new naming
- 01:41:446 (7) - this beat isn't that strong to have a jump IMO, since you don't have one for 01:41:200 (6) - which is louder.
- 02:30:381 (1,2) - this probably will cause alot of combo breaks, because people will move from 1 too soon to the circle
- 03:19:812 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4) - seems something went wrong with the Combos here? recheck this part, since you are keeping a 2 stanzas pattern in the full map.
Easy
- 04:01:519 (3,4) - fix blanket?
- 04:04:202 (5,1) - the NC should be at 04:04:690 (2) -
- 01:41:692 (2,3) - 01:48:332 (4,5,1) - 02:35:053 (2,3) - spacing
- from 03:47:129 (1) - here to the end the spacing is really weird, sometimes 1,10 sometimes 1,0 sometimes 1,05 etc, take care of it, wouldn't be hard to fix stuck values to x1,05, let it swing around a bit, but it should be 100% readable and neat
call me when ready
- maybe I'd use CS 3,5 to have 0,5 gaps in each diff, also that can help you to avoid overlaps like: 00:03:332 (4,1) -
- 01:27:430 (1) - it's really necessary to have this object placed that low in the grid? I'd move it a bit to avoid the overlap with the accuracy thing.