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My Chemical Romance - Famous Last Words

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Topic Starter
riffy
thank you VERY much for the timings, man! I did not expect it to be this much complicated.

Everything is snapped, I think that we're ready to go!
Nyukai
That timing is so weird... But if it's ok...

I think I'll check it though, I like this song xD

PD: Oh hi new page c:
Kodora
Please raise OD at Easy at least by 1-2, having it 0 would be quite unbalanced, considering that Normal have OD4
Topic Starter
riffy
I'll talk to Alexa about changid OD on her diff, I strongly believe thad OD0 is a must for a song with a changeable timing like this.
Sieg
Да ладно, ну какой 0. Хотя-бы 1, а лучше 2. Твой тайминг не меняется так экстремально, чтоб была заметна разница между 198мс и 188 или 178 для ОД2, если ты совсем не криво нажал, это все же ритм игра даже на низком уровне.
Topic Starter
riffy
Ну, блин, но тайминг же, тайминг! ;_; Пока что поставлю на 0,5. Попутно пофиксил пару паттернов и киаи на изи.
LVAce
Alright, I absolutely love this map. I am a new beat mapper, and felt I should let you know that I like yours.
Topic Starter
riffy
Thank you! Glad you enjoyed it :)
pishifat
oh if you ever plan on reviving this, there's things i can do so timing is less retarded (which i wasn't capable of doing when initially timing)
LVAce
I forgot to tell you, this beat map made me love this song even more. XD I never thought too much about this song, but this map actually forced me to like it more.
Topic Starter
riffy
It's a been way more than half a year since I asked pishi to do his timing thing, since nothing was done I assume we are good to go.

OD1 Easy, fixed some unsanapped stuff in Easy.
pishifat
um um um um um
um
um
um

my b
Kyouren
I did like Bonsai doing timing in this map ._.
Topic Starter
riffy
Bonsai never did timings for this one, though. Updated with pishi's new timing and mp3, thanks a lot, man!

Also did fix things for Alexa. Might still need minor polishing, but it can be fixed inno time with a single mod.
Kagetsu
pm request

[General]
  1. check aimod because there are some spinners that aren't snapped (i believe it's because of the timing change

[Hard]
  1. 00:03:577 - the pause here feels weird imo, i believe you're intended to follow voice instead of guitar with those 1/1 rhythms (i'm talking about 00:04:807 (1) - 00:07:758 (8) - etc) so wouldn't be bad to add a note, because there's guitar and also voice
  2. 00:28:413 (1,2) - space them more maybe? (like you did in 00:20:545 (1,2) - 00:24:479 (1,2) - )
  3. 00:43:659 (10) - dunno about this jump, I probably would make it on 00:44:151 (1) - instead, because of the chord change
  4. 00:48:086 - are you sure you don't want to map this beat? D: the chord change here is highly noticeable
  5. 00:52:512 (2,3,4) - distance isn't consisntent in that pattern, it makes it to look messy in someway
  6. 01:27:430 (1,2) - you could add normal sampleset finish to those two
  7. 01:50:791 - add a note here maybe, feels weird without it because the music is changing in that part so the drums are really strong
  8. 02:39:180 (1) - i think this is spinner is kinda out of place, the drums are going crazy and it's the same with guitar, so why ignore that :'(
  9. 03:08:105 - i would decrase the volume here, since it's a calm part
[Easy]
  1. check aimod because there are some ds errors in this diff
  2. 00:15:627 (4,1) - not sure if you were intended to make a blanket here, but i'm pointing it anyways
  3. 01:23:495 (1) - i'd prefer to don't use this type of slider since it might be confusing... if you really wan't to emphasize that part 2 circles would be a better option imo
  4. 02:54:994 (2) - same reasons as above

i have nothing to point out about the normal diff ... sorry for the short mod ><

good luck <3
Topic Starter
riffy
Didn't fix the last suggestion on Easy as the reverse there stands for the clap and mapping it otherwise would make things even more unnatural. Also, I din't fix the spinner as I did not put much emphasis on the guitar, so I think spuinner does quite well there. The rest was applied, thank you!
Kimitakari
Can I made a guest difficulty?
Topic Starter
riffy
Let me see a 15% sample and we'll see what the chances are.
Kimitakari
Rare chance.. I know that feel... Just saying any help to you, but you know what to do
Topic Starter
riffy
Seems like they went inactive. Let's try to get the thing rolling again.
Kareov
just thinking that you should use two notes like 00:24:479 (1,2) to replace 01:51:036 (1) - at Hard
and 01:07:266 (6) - this little note looks pretty lonely, maybe put some around?

just saying, not really asking you to change, this song's so cooool

hope this cool map get ranked soon >3
ZekeyHache

Hi~

General

Easy
  1. 01:11:692 (1) - Why do you just don't make this like in the other parts? I mean, you didn't use the red tick at 02:06:774 (1,2) - & 02:22:512 (1,2) - So why using it there?
  2. Hmmm.. There are some parts that I think they're screaming for a finish hitsound, which are:
  3. 01:15:627 (1) -
  4. 01:19:561 (1) -
  5. 01:23:495 (1) -
  6. 02:10:709 (1) -
    You know what I'm talking about, so I don't need to mention all of them since it is easy to follow~

The hitsound stuff goes for all the diffs~

BM's Normal
  1. 00:14:643 (3,4) - You may wanna fix that blanket~
  2. 01:02:840 (2) - What about a curve pointing to the left to make it more visually connected with the next slider? like this
  3. 02:30:627 (2,3) - Messed up spacing ;w;
  4. 03:57:373 (2) - ^

Hard
  1. 00:44:151 (1) - Isn't it way too close to (11)?
  2. 03:46:153 (9,2) - What about stacking these?

Neat as always, Mr. Bakarino~ Good luck! \:D/
Topic Starter
riffy
The BG is so heavy because that's what I was given by [user]Ringating[/user]. The rest was applied, but I'll have to take care of hitsounds later!

Thank you very much!

@Kareov I would rather not add more notes there, it feels a bit overdone to me. Thank you for checking, I appreciate it!
Natsu
Hi

Hard:

  1. Combos going every 2 stanzas make some of them really long, by using them at every stanza you will have more clear patterns and changes in the music like 00:22:020 (5,6) - 00:25:954 (4,5) - would be more noticeables.
  2. 00:04:315 (12) - x:140 y:120 improve the design a bit
  3. 00:10:217 (5,6) - 00:11:692 (7,8) - 00:20:791 (2,3) - 00:45:627 (2,3) - 01:14:643 (7,8) - 02:02:840 (1,2) - 03:18:105 (6,7) - 03:31:519 (1,2) - 03:37:373 (4,5) - nazi, but the blankets can be better at those places
  4. 00:16:856 (2,3) - there is a little spacing error
  5. 00:19:561 - you're following the instruments and ignoring the vocals alot 00:18:823 - that's why ignoring 00:19:561 - doesn't make much sense with your rhythm.
  6. 00:20:545 (1,2) - don't you think the jumps are becoming so hard? I mean the spacing diference compared to the first one 00:16:610 (1,2) - is really huge
  7. 00:24:479 (1,2) - this one is even harder, I think the spacing feels great like the one at 00:28:413 (1,2) - I'd love if you use 1,80 for every jump at similar rhythm
  8. 00:36:282 (1,2,3,4,5) - the sudden stream can be a bit confused to play at first try, since we didn't have any 1/4 rhythm introduction before, I'd use a repeat slider to let the player know!, something like:
  9. 00:42:922 (8,9,10,11,1) - spacing could be more consistent and just do a jump from 11 to 1, since tha fit the song better.
  10. 00:54:971 (7,8) - this feels super confuse, because there is a 1/8 strong beat at 00:55:401 - which make clicking 00:55:463 (8) - a pain. I'd just remove 00:55:463 (8) - and make 00:54:971 (7) - a 1/1 slider
  11. 00:55:954 (1) - missing finish in the head (check other diffs as well)
  12. 00:16:856 (2) - 00:20:791 (2) - 00:24:725 (2) - 00:28:659 (2) - 00:34:561 (2) - etc add finish too, since the double beat 00:16:610 (1,2) - have basically the same
  13. 00:36:282 (1) - add finish
  14. 00:39:479 (6) - ^
  15. 00:42:184 (6) - ^ in the head
  16. 00:44:151 (1) - ^
  17. 00:46:118 (3) - ^
  18. 00:48:086 (1) - ^ etc, there are alot of places where you can add finish
  19. 00:59:151 (7,8,1) - the jump feels better with the music from 8 to 1 instead of 7 to 8
  20. can you rework the spacing at kiai a bit? looks not that nice and is a confused for a hard diff, a more consistent spacing would be cool!at both kiais, you know patterns like 02:26:446 (1,2,3,4,5,6) - are for insane diffs and there are alot others that are questionables for a hard diff, maybe you can make them a bit simple?, also with this circle size those jump patterns are a bit pain to play
  21. 01:50:053 (7,8) - same as
  22. 00:54:971 (7,8) -
  23. 01:56:200 (2,3,4) - spacing is visually almost the same, but the gap in the time line is different, do you mind making the spacing different?
  24. 03:24:690 (2,3,4) - spacing?
  25. 03:08:105 (1) - you have a 2 lines with different volume settings here
BM's Normal

  1. Hitsound suggestions at hard diff apply here too
  2. 01:02:840 (2,3) - there is a little spacing error
  3. 01:22:020 (2,1) - ^
  4. 01:41:200 (4,5) - ^
  5. 01:45:873 (3,4) - ^
  6. 01:46:118 (4,5) - ^
  7. 01:46:610 (5,6) - ^
  8. 01:46:856 (6,1) - ^
  9. 01:47:102 (1,2) - ^
  10. 02:07:758 (4,5) - ^
  11. 02:13:659 (3,4) - ^
  12. actually check the full diff and fix them, there are alot, would be easy to fix!
  13. 00:02:840 (3) - missing NC, since you're using a every 1 stanza NC
  14. 00:12:676 (4) - according to your NC pattern, should be a NC at 00:12:676 (4) -
  15. 00:13:659 (1) - remove NC
  16. 00:14:643 (3) - and add NC here, that should fix your comboing
  17. 01:41:200 (4) - a NC should be here according to your pattern
  18. 01:42:184 (1) - and remove this NC
  19. 01:50:053 (3) - Ending a slider in such important sound as 01:51:036 - sounds super bad, also 01:51:036 (3) - is the place were your NC should be, since is the new part in the melody
  20. 03:23:714 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) - is the comboing at every 2 stanzas here on purpose? it makes sense, but want to be sure
  21. 03:45:178 (1,3) - the overlap looks really bad, since the SV and the circle size don't help you too much, so maybe you can try something else here?
  22. I'd use CS4 here, since the hard diff is CS 4,5
Easy

  1. 00:16:610 (1,2) - little spacing error
  2. 00:20:545 (1,2) - ^
  3. 00:58:905 (4,1,2,3,4) - ^
  4. 01:23:987 (2,3) - ^
  5. 01:46:610 (5,1) - ^
  6. 01:48:577 (2,3) - ^
  7. 03:27:617 (1,2) - ^
  8. these should be all, but do double check, maybe I missed some
  9. 00:18:086 (2,3) - this blanket still can be improved
:), sorry for much nitpicking, but that can work to clean this set
Topic Starter
riffy

Natsu wrote:

Hi

Hard:

  1. Combos going every 2 stanzas make some of them really long, by using them at every stanza you will have more clear patterns and changes in the music like 00:22:020 (5,6) - 00:25:954 (4,5) - would be more noticeables. I'd still prefer longer combos as they take away the spammy feeling and represent the song in a slightly better way
  2. 00:04:315 (12) - x:140 y:120 improve the design a bit
  3. 00:10:217 (5,6) - 00:11:692 (7,8) - 00:20:791 (2,3) - 00:45:627 (2,3) - 01:14:643 (7,8) - 02:02:840 (1,2) - 03:18:105 (6,7) - 03:31:519 (1,2) - 03:37:373 (4,5) - nazi, but the blankets can be better at those places
  4. 00:16:856 (2,3) - there is a little spacing error
  5. 00:19:561 - you're following the instruments and ignoring the vocals alot 00:18:823 - that's why ignoring 00:19:561 - doesn't make much sense with your rhythm.
  6. 00:20:545 (1,2) - don't you think the jumps are becoming so hard? I mean the spacing diference compared to the first one 00:16:610 (1,2) - is really huge
  7. 00:24:479 (1,2) - this one is even harder, I think the spacing feels great like the one at 00:28:413 (1,2) - I'd love if you use 1,80 for every jump at similar rhythm
  8. 00:36:282 (1,2,3,4,5) - the sudden stream can be a bit confused to play at first try, since we didn't have any 1/4 rhythm introduction before, I'd use a repeat slider to let the player know!, something like:
  9. 00:42:922 (8,9,10,11,1) - spacing could be more consistent and just do a jump from 11 to 1, since tha fit the song better.
  10. 00:54:971 (7,8) - this feels super confuse, because there is a 1/8 strong beat at 00:55:401 - which make clicking 00:55:463 (8) - a pain. I'd just remove 00:55:463 (8) - and make 00:54:971 (7) - a 1/1 slider
  11. 00:55:954 (1) - missing finish in the head (check other diffs as well)
  12. 00:16:856 (2) - 00:20:791 (2) - 00:24:725 (2) - 00:28:659 (2) - 00:34:561 (2) - etc add finish too, since the double beat 00:16:610 (1,2) - have basically the same
  13. 00:36:282 (1) - add finish
  14. 00:39:479 (6) - ^
  15. 00:42:184 (6) - ^ in the head
  16. 00:44:151 (1) - ^
  17. 00:46:118 (3) - ^
  18. 00:48:086 (1) - ^ etc, there are alot of places where you can add finish
  19. 00:59:151 (7,8,1) - the jump feels better with the music from 8 to 1 instead of 7 to 8
  20. can you rework the spacing at kiai a bit? looks not that nice and is a confused for a hard diff, a more consistent spacing would be cool!at both kiais, you know patterns like 02:26:446 (1,2,3,4,5,6) - are for insane diffs and there are alot others that are questionables for a hard diff, maybe you can make them a bit simple?, also with this circle size those jump patterns are a bit pain to play I would still prefer to keep the spacing stuff the way it is now, as it works really well with what I was going for. Let's see if CS4 makes it a bit easier, instead. The whlole spread is kinda wide, like E/N+/H+ so it's difficult to balance things and emphasise stuff properly
  21. 01:50:053 (7,8) - same as
  22. 00:54:971 (7,8) -
  23. 01:56:200 (2,3,4) - spacing is visually almost the same, but the gap in the time line is different, do you mind making the spacing different?
  24. 03:24:690 (2,3,4) - spacing?
  25. 03:08:105 (1) - you have a 2 lines with different volume settings here
Finished up to this point. Everything applied unless otherwise is commented.

Here's what I've done so far:
fixed the spacing in patterns where it was actually obvious or painful for user experience. Also did improve some blankets and fixed Alexa's difficulty as well.

Here's what's incoming:
better hitsounding!
Sieg
http://puu.sh/pv68r/bc7560513f.zip
забекапся, мало ли
Sieg
забыл подправить в нормале и изи местами :O
http://puu.sh/pvHCi/647663a56f.osu
http://puu.sh/pvHL0/23de620e82.osu
Topic Starter
riffy
Sieg saves the day!

We're ready, now for sure.
Natsu
Hard

  1. 01:17:102 (5,6,7,8,9) - I still have a hard time figuring outh the spacing there, I find it really confused for a hard diff.
  2. 02:26:446 (1,2,3,4,5,6) - 02:34:315 (1,2,3,4,5,6) - same, maybe we can agree in reducing the spacing a bit?
  3. 01:41:446 (7) - this beat isn't that strong to have a jump IMO, since you don't have one for 01:41:200 (6) - which is louder.
  4. 02:30:381 (1,2) - this probably will cause alot of combo breaks, because people will move from 1 too soon to the circle
  5. 03:19:812 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4) - seems something went wrong with the Combos here? recheck this part, since you are keeping a 2 stanzas pattern in the full map.
Normal

  1. 04:01:519 (3,4) - fix blanket?
  2. 04:04:202 (5,1) - the NC should be at 04:04:690 (2) -
  3. 01:41:692 (2,3) - 01:48:332 (4,5,1) - 02:35:053 (2,3) - spacing
  4. from 03:47:129 (1) - here to the end the spacing is really weird, sometimes 1,10 sometimes 1,0 sometimes 1,05 etc, take care of it, wouldn't be hard to fix
Easy

  1. maybe I'd use CS 3,5 to have 0,5 gaps in each diff, also that can help you to avoid overlaps like: 00:03:332 (4,1) -
  2. 01:27:430 (1) - it's really necessary to have this object placed that low in the grid? I'd move it a bit to avoid the overlap with the accuracy thing.
call me when ready
Topic Starter
riffy

Natsu wrote:

Hard

  1. 01:17:102 (5,6,7,8,9) - I still have a hard time figuring outh the spacing there, I find it really confused for a hard diff. This is not a typical E/N/H thing and I've realized that a while ago. Fixed naming, with the spacing values remaining jumpy for the sake of following drums/vocals.
  2. 02:26:446 (1,2,3,4,5,6) - 02:34:315 (1,2,3,4,5,6) - same, maybe we can agree in reducing the spacing a bit? this is the most emo band, I intentionally overexaggerate it a little. hopefully it's better with the new naming
  3. 01:41:446 (7) - this beat isn't that strong to have a jump IMO, since you don't have one for 01:41:200 (6) - which is louder.
  4. 02:30:381 (1,2) - this probably will cause alot of combo breaks, because people will move from 1 too soon to the circle
  5. 03:19:812 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4) - seems something went wrong with the Combos here? recheck this part, since you are keeping a 2 stanzas pattern in the full map.
Normal

  1. 04:01:519 (3,4) - fix blanket?
  2. 04:04:202 (5,1) - the NC should be at 04:04:690 (2) -
  3. 01:41:692 (2,3) - 01:48:332 (4,5,1) - 02:35:053 (2,3) - spacing
  4. from 03:47:129 (1) - here to the end the spacing is really weird, sometimes 1,10 sometimes 1,0 sometimes 1,05 etc, take care of it, wouldn't be hard to fix stuck values to x1,05, let it swing around a bit, but it should be 100% readable and neat
Easy

  1. maybe I'd use CS 3,5 to have 0,5 gaps in each diff, also that can help you to avoid overlaps like: 00:03:332 (4,1) -
  2. 01:27:430 (1) - it's really necessary to have this object placed that low in the grid? I'd move it a bit to avoid the overlap with the accuracy thing.
call me when ready
The rest is probably better now, thanks a lot!
Natsu
looks good now, GL Bakari!
Kyubey
SPOILER
19:12 Kyubey: предлагаю 3 и 4 цвета свапнуть
19:12 *Bakari is away: gotta grab some icecream real quick
19:13 Kyubey: а то 2 и 3 сейчас довольно сливаются друг с другом
19:15 Kyubey: финиш у тебя слишком длинный и его спам на каждом белом тике в киае если честно звучит неочень, ибо слишком сливается и шумит
19:18 *Kyubey is editing [https://osu.ppy.sh/b/453366 My Chemical Romance - Famous Last Words [Simple]]
19:19 Kyubey: к бланкетам не придираюсь обычно
19:19 Kyubey: 03:57:373 (4,1) - но что это такое
19:19 Bakari: Сейчас
19:19 Kyubey: ещё у тебя обычный и кастомный финиши смешиваются как-то
19:19 Kyubey: странно
19:19 Kyubey: 02:22:512 - например в начале этого киая несколько обычных влезло
19:19 Kyubey: в общем я не понимаю эти финиши
19:20 Bakari: Это к Зиге, скорее всего
19:20 Kyubey: но постоянные кастомные финиши перебивают трек и звучат так себе
19:21 Bakari: Бланкет пофиксил
19:22 Kyubey: а насчёт цветов что?
19:22 *Kyubey is editing [https://osu.ppy.sh/b/453365 My Chemical Romance - Famous Last Words [BM's Advanced]]
19:23 Kyubey: 01:48:577 (5) - я не думаю, что красный тик тут мапать нужно, не звучит совсем
19:23 Kyubey: плюс конец слайдера на большой белый тик тут ставить тоже не хочется, он слишком мощный, его кликнуть бы
19:23 Bakari: Сейчас-сейчас, уже разбираюсь с ними
19:24 Bakari: Угу, исправляю
19:25 Kyubey: 03:23:714 (1) - довольно низко, будет оверлапать со скорметром, некрасиво, поднять лучше
19:26 Kyubey: 03:34:446 (2,3) - мне кажется, нота+1/1 слайдер на красном тике звучать будут лучше
19:26 Kyubey: а следующий 1/1 слайдер... там бы красный тик не помешало замапать, а то он его так пропускает некрасиво
19:28 *Kyubey is editing [https://osu.ppy.sh/b/449399 My Chemical Romance - Famous Last Words [Fabulous]]
19:28 Kyubey: какие-то ритмы у тебя в начале странные
19:28 Kyubey: слайдеры на белых тиках когда вокал на красных
19:28 Kyubey: 00:02:594 (6,7) - 00:03:577 (9,10,11) - 00:04:315 (12,1) - вот это всё странно звучит
19:28 Bakari: У Алексы все поправил
19:28 Kyubey: и дальше тоже
19:29 Kyubey: 00:08:495 - 00:12:430 - вот тут тоже хорошо начать 1/1 слайдеры
19:29 Kyubey: 00:18:577 (6) - опять не под вокал
19:30 Kyubey: в общем пересмотри начало вплоть до спиннера
19:30 Kyubey: дальше у тебя такие же проблемы, но я закрою глаза с отмазкой что ты под инструменты мапал
19:31 Kyubey: хоть они и не доминируют от слова вообще
19:33 Kyubey: напоминает когда я начинал мапать, мне тогда сказали что слайдеры на красных тиках плохо звучат, и я даже в мапах с вокалом ставил все слайдеры на белые
19:33 Kyubey: после того как ты всё мапал, 02:24:233 (6) - это совсем не в тему звучит
19:33 Bakari: Вполне возможно, что так оно и было
19:33 Kyubey: и возможно из-за этого слайдера на лоудиффах какие-то финиши непонятные
19:35 Kyubey: 03:09:812 - тут тихая часть, тут будем под вокалы делать. вот на этой точне слайдер 1/1 начинаться должен
19:35 Kyubey: 03:10:787 - и сюда
19:36 Kyubey: 03:11:763 (8,1) - 1/2 слайдер + 1/1 слайдер попробуй
19:36 Kyubey: 03:19:568 (8,1) - и тут
19:37 Kyubey: 03:56:641 (1,3) - зачем так прятать, ты же не китаец
19:37 Kyubey: и не делал такого
19:37 Kyubey: на этом всё
19:37 Kyubey: с зигом поговори насчёт финишей
19:38 Kyubey: когда будет готово — зови
19:38 Kyubey: и там где сказал во втором киае потом проверить надо финиши непонятные, смесь обычных и кастомных
Sieg: обилие финишей в киаях звучит плохо, ибо они длинные и сливаются, при этом заглушая трек. Лучше бы убавить. А ещё нужно проверить то, как смешиваются обычные и кастомные финиши, ибо в изе 02:22:512 - в начале этого киая как-то не так, как обычно, звучат; возможно, в других местах тоже.
Sieg
сделали тише хсы, вписываются имо хорошо, чередование финишей по строфам
Topic Starter
riffy
Упдатесы сделаны. редл энд стафф, плис.
Kyubey
Из вещей, что ты забыл поправить: всё в изе, всё в нормале, свапнуть комбоцвета, в харде: 00:18:577 (6) - на красном тике звучит всё же лучше.
Topic Starter
riffy
Placeholder. Как только я оживу - исправлю.

Не ожил, но исправил!
Kyubey
Ну ладно, поехали.
Namki
Поздравляю!
Natsu
gratz! :)
Kyouren
I love this song 😍

Gratzz :D
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