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Keiichi Suzuki - New Age Retro Hippie

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Topic Starter
NoHitter
This beatmap was submitted using in-game submission on Tuesday, January 02, 2007 at 1:37:22 AM

Artist: Keiichi Suzuki
Title: New Age Retro Hippie
Source: EarthBound
Tags: Mother 2 Ness SNES Battle Theme Nintendo retro Hirokazu Tanaka
BPM: 170.85
Filesize: 1507kb
Play Time: 00:48
Difficulties Available:
  1. Practice Fight (1.46 stars, 36 notes)
  2. vs. Franky (4.89 stars, 140 notes)
  3. vs. Hippie (4.19 stars, 59 notes)
Download: Keiichi Suzuki - New Age Retro Hippie
Information: Scores/Beatmap Listing
---------------
Introducing the best ever battle theme taken from Earthbound also known as Mother 2.
Credits to Nintendo for creating one of the most unusual RPGs. (I mean you get to fight Hippies, Flying Pigs, and even Inanimate Statues!)

This is the theme that plays when you fight the "New Age Retro Hippie" or "Franky".
Zekira
BPM: 170.8
Offset: 600 575

...I'm almost tempted to put you on deathcross, but I'll let you go this time.
Topic Starter
NoHitter

Zekira wrote:

BPM: 178.8
Offset: 600 575

...I'm almost tempted to put you on deathcross, but I'll let you go this time.
178.8?

Edit: better
Zekira
You misquoted me how dare you lol
Topic Starter
NoHitter
:(
Vanmonky
As your request.

[General]
1. Turn the volume down one or two level(s).
2. Capitalize all the words in Tags.
3. What a cute song.
4. What a nice sound.

[Practice Fight]
IMO, the distance is too far for an easy diff. Try 0.8x.
00:06:220 (1) - Add finish.
00:17:813 - Add break here.
From 00:20:272 (1) to 00:28:000 (4) - Add whistle to all non-clap notes.
00:28:703 (1,2) - Add whistle at the beginning.
00:31:513 (3) - Add whistle at the beginning and the repeat.

[vs. Hippie]
00:33:094 (1) - Add clap at the first repeat, second repeat, and the end.

[vs. Franky]
No mistake were found.

vs. Star! Groaar!
Zekira
Rechecking since I sucked badly.

First offset: 590-170.85
Second offset: 34320-170.85

EDIT: To further modders checking the timing: Take note that the second offset is because there's this pricky offset jump right there at that part if you try to use a mono-BPM on it so... yeah, maybe take that into consideration since that's how I really hear it.
Vanmonky
IMO, the first offset should be 590 and the second should be 34330. I'm noob for this timing section, sorry if it's wrong.
Topic Starter
NoHitter
34320 ms sounds better to me.

Done!
Leorda
KUMUSTA HONEY!!!!

Remember! My nazi-mod is make interest to see!

[Practice Fight]
00:41:343 (3) - Move 1 grid up

[vs. Hippie]
00:46:435 (2,3) - Move 1 grid down
00:18:851 (2) - Make it like this

00:20:958 (2) - Must same like this


Not too bad....
STAR

Topic Starter
NoHitter
Done
Lokamp
Practise Fight
00:14:988 (spinner) - maybe whistle and finish here

Vs. Hippie
00:23:768 (1,2) - fix spacing (maybe by moving the 1st beat a square down and a square left...)

Vs. Franky
It's SUPER! (maybe fix spacing in the section after the break time)

A short, good beatmap with lovely custom backgrounds: let's star it!
YGOkid8
Only suggestions from me.

Overall
Try to add more hitsounds. It sounds a bit empty to me. Circle Sizes should be different for each Difficulty. See suggestions below

Practice Fight
Increase Circle Size, HP Drain Rate and Overall Difficulty all by 1

vs. Hippie
Fine. Just add more hitsounds.

vs. Franky
Decrease Circle Size by 1.

Looks pretty good to me. Star ~ *
Topic Starter
NoHitter
Increased HP Drain and Overall Difficulty on Practice Fight
Kytoxid
This map has been deleted on the request of its creator. It is no longer available.
DJPop
Why still added Break Times even the song is very short? =_="


~Practice Fight~
00:31:494 (3) - normal-hitclap!? D:
00:44:504 (2) - ^

~vs. Hippie~
00:23:768 (3,4) - wrong spacing
00:44:328 (1,2) - normal-hitclap!? D:

z~vs. Franky~
็ำHell jumps D:
btw, no major issues.


+Star
James2250
A song this short really doesn't need breaks (and the breaks are mapable)

Practice fight:
looks fine

vs. Hippee:
00:23:768 (3) - move down to align with 1
00:24:119 (4) - move 1 tick right and 1 tick down

vs. Franky:
00:24:470 (1,2,3,4) - looks confusing but seems fine in playing

PM me after you fix that small spacing issue and map breaks (unless you really really don't want to) then I should be able to pubble.

*star*
James2250
ok im not going to force you to map the breaks and I see no other flaws with this map so
Pubbled! :)
Derekku
Sorry that it took me so long to get to this D:! orz

[General]
Please add an audio lead-in for all difficulties. 1/2 - 1 second is enough.

[Practice Fight]
00:13:232 (3,4) - With snaking sliders turned off, it's hard to tell which of these is the slider and which is the circle, and so that makes this unrankable. Please change this. :V

[vs. Hippie]
Looks okay.

[vs. Franky]
Big spacing + jumps = D: my hand hurts, but it's fine xD

I hate to pop this, but I have to. ;~; Just send me a forum PM when it's fixed and I'll repubble! :)
YGOkid8
waaaaay too many jumps in vs. Franky D:

try to reduce some, if you want to
Topic Starter
NoHitter
That's what I like about it :)
Derekku
Aaaaand looks fine now~

Re-Pubbled
Topic Starter
NoHitter
Thanks
Matma Rex
YOU WIN A FREE INTERNET
Xgor
[Storyboard]
Ugh... I hate storyboarded hitsounds.....

[Practice]
00:31:494 (3) - Make this 2 white ticks long with 2 reverse arrows.

[Hippie]
:)

[Franky]
Ugh, i dislike the strange spacing/jumps on this difficulty Like 00:16:042 (1,2,3,4,5,6)....

Pretty good.
I dislike Earthbound but this theme is pretty good :)
*star*
Lokamp
Some storyboard tips brought via Irc. Good luck for ranking this! ;3
Mismagius
All
That combo colors.... blah

Pratice
Nothing

Hippie
00:09:018 (1) - remove new combo
00:13:408 (1) - ^
00:18:149 (1) - ^
00:24:470 (1) - really hard to see when it ends. change plz

Franky
HOLY F

Great map, star!
gdeath
no problems found
nice SB
Star
aRiskOfRain
Great! Have a star.

I love Earthbound.
[DBF]
Good storyboard.

[Practice Fight]

all good.

[vs. Hippie]
all good.

[vs. Franky]
00:14:988 - add clap.
00:15:690 - ^
Oh, very hard jumps , but.. i dont think its bad~ star.
Topic Starter
NoHitter

[DBF] wrote:

[vs. Franky]
00:14:988 - add clap.
00:15:690 - ^
Oh, very hard jumps , but.. i dont think its bad~ star.
Sorry but I want to keep that part silent
jockeytiyan
Overall: Something doesn't feel right on the first offset. As much as possible, never round the offset to a multiple of 10 because a skew on the offset by 1 can have an impact on the map. I tried playing the map at +5 ms. offset and it sounded better. So I concluded that the offset is around 594-596. You might wanna test it out.


Ness Kicks A Crow with Sunglasses' Butt!:
SPOILER
General: IMO, slider tick rate sounds better at 1. I can't find the the beat properly with a slider tick rate of 2. But this problem might have something to do with the timing.

Storyboarding: Crop the green part in gameshop.png. It doesn't look that good. For the first part, I think you should remove the background image but don't touch the other SB elements. It should look better. This should go for all the other diffs.

00:28:684 (1) - Suggestion: Remove clap at the end of the slider.
00:30:089 (2) - ^
00:31:494 (3) - Suggestion: Add a whistle at the starting part of the slider and also when it goes back to it (meaning 2 whistles at the same point of the slider).
00:42:748 (1) - Suggestion: Remove clap at the returning point of the slider (the one with an arrow).
00:46:260 (3) - Suggestion: I'm doubting this but can you check if putting the claps on the end part of the slider sound better?


Ness Beats Up A Hippie Dude!:
SPOILER
00:15:690 (2) - Suggestion: Relocate the clap at the end of 00:14:813 (1) -
00:17:798 (1) - Remove new combo.
00:45:557 (1) - ^


Ness Doesn't Have Anything Left To Fight! :O :
SPOILER
General: Oh lord, the slider velocity is a little too slow. I suggest increasing it a bit, however, it might take a lot of time to fix this so you might not want to do it. Slider tick rate suggestion also applies here from what I said in [Practice Fight].

00:33:074 (1) - Move this farther away from the previous beats.
00:45:909 (2,3) - You might wanna align these.
mrtn
bubbled
abalee
Awww... you use the whole map, which is 3083 x 3341, just for the 640 x 480 background? it will be blame :cry:
Topic Starter
NoHitter
If someone can crop the image for me...

I don't see of it as a large problem though. It's just a bigger file...
James
crop it yourself, its your own map.

images that are too big are not allowed you know
Starrodkirby86
Don't give kudosu.

Change source to EarthBound.

:>
James
i dont need kudosu stupid.

and uhh... yeahhhhhhhhhh thumbs.db lol
Topic Starter
NoHitter
Done
James
ew
Diasios
Ranked~

...

Ehm, i mean, starred~
YGOkid8

xxheroxx wrote:

Ranked~

...

Ehm, i mean, starred~
rofl
Topic Starter
NoHitter

xxheroxx wrote:

Ranked~
:)

...

:(
Chacha17
Practice Fight

:)

vs. Hippie

00:47:138 (1) - move this slider to the y axis?

vs. Franky

Nah nothing much but nazi

00:45:031 (5,6,7) - these beats aren't spaced out well
maybe moving 00:45:206 (6,7) - one grid downwards will do

Methinks this is already good for ranking. So yeah, here you go.
FishHook
[Practice Fight]
Solid

[vs. Hippie]
0:18:149-0:22:714 Are my eyes tricking me? Could be, but the sliders look slightly off from being parallel with each other. Is that intentional (if my eyes aren't lying to me haha)?
0:39:938 Nazi spacing here. If you want, move the entire combo one unit to the left or move the following combo one unit to the right.

[vs. Franky]
0:21:134-22:890 (2)-(4) Flip across the x-axis? The stream at the beginning feels like it would flow smoother if you went in the figure-eight pattern. Plus the high notes and low notes would match the pitch of the bass sound being played.

0:47:138 (1) Flip combo across the x-axis? The ending of the song feels like you are constantly matching the foreground music, that electric harmonica/keyboard? sound. The pitch lowers here which would match the flow of the mouse blah blah blah. I'm rambling, but I think you'd get what I'm trying to say haha.

0:16:393 (1) Add clap hitsound
0:16:744 (1) ^
0:17:095 (1) ^ (Added and increased the clap beat to match the quick drum here)

0:17:446 (1) Add finish hitsound
0:23:065 (1) ^
0:28:684 (1) ^
0:30:089 (1) ^
0:34:320 If you add a note here and add a finish hitsound, it might go better with the little finish hitsound mod I was thinking of. If you do that, you might want to add the beat in the other difficulties too.

Cheers, bringing back more NES memories to me ;)
Jarby
Sup.

vs. Franky:

00:10:774 (2) - Remove whistle.
00:14:813 (1) - Claps are pretty cool, you know.
Beuchi
Hi hi!! :)

Here are some suggestions for your map, you don't have to change them if you don't agree with me :P
Let's go!!

~All Diffs~
- There's a Thumbs.db on both folders of the storyboard =X

~Practice Fight~
No problems, good job!! :3

~vs. Hippie~
- Capitalize vs? o.o

~vs. Franky~
- Capitalize vs? o.o

So funny song and great SB, great job NoHItter <3 Good luck on ranking this! I don't think you'll need more time to do it :P *star*
Topic Starter
NoHitter
Thumbs.db haunts me...
pieguyn
General:

-In every difficulty, the image in the storyboard cuts directly to the background image. Perhaps you could make it fade out to make it look a bit neater (though the way you have it is fine too). :)

Practice Fight: No problems

vs. Hippie: No problems

vs. Franky:

00:10:949 (3) - Perhaps place this equidistant from (1) and (2)? That way it'll form a nice triangle. :) (Note that if you do this, also move (4).)
00:13:408 (1) - Remove clap
00:13:583 (2) - Add clap
00:28:684 (1,1,1) - This looks strange stacked, but it might just be me...
00:47:840 (5,6,7) - Move (4), (5), and (6) down 1 level 3 grid and (7) down 2 level three grids (and then move 00:46:611 (4) down one to keep it stacked)

Overall, nice job! I especially liked the storyboard and the jumps on [vs. Franky]. *star*
whymeman
Okay.... lets see.

The SB is going to need A LOT more work before trying to push this map to be ranked. The keyframes are cluttered up really bad and needs to be fixed. When you're doing the SB, just use the "+" and "-" buttons to control where the keyframes should be. If you set the keyframes while the map is playing, its going to look like what is there now, a bar of 100's of keyframes. http://osu.ppy.sh/ss/6696

For the time being, you can take the time to improve the map as well.
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