AI Mod should warn the user if there are objects extremely close and likely intended to be stacked (i.e: x+-4, y+-4, since that is the smallest grid snap). There are too many maps with improper stacks, some even over 4 units off. This causes stacks to look weird on higher resolutions, like so:
The current editor will snap the next object to the slider end, but there are many patterns that do not stack until later i.e: a circle is used in-between, as in the example above, causing the object to not be snapped to the visible slider end. If the slider end is not on the grid, and the user tries to stack the 2nd next object on the grid with this slider end, then it will not snap, despite it having a visible appearance to the user (AR).
As of now, it is possible to Ctrl+G a slider to correctly place another object, but many mappers do not follow this rule.
Therefore, I propose that a new rule be created for AI Mod. One in which checks for objects that were intended to be stacked, but are off by e.g: several units due to the nature of the grid system. This will help prevent error among stacking for mappers.
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The current editor will snap the next object to the slider end, but there are many patterns that do not stack until later i.e: a circle is used in-between, as in the example above, causing the object to not be snapped to the visible slider end. If the slider end is not on the grid, and the user tries to stack the 2nd next object on the grid with this slider end, then it will not snap, despite it having a visible appearance to the user (AR).
As of now, it is possible to Ctrl+G a slider to correctly place another object, but many mappers do not follow this rule.
Therefore, I propose that a new rule be created for AI Mod. One in which checks for objects that were intended to be stacked, but are off by e.g: several units due to the nature of the grid system. This will help prevent error among stacking for mappers.
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