This map has been deleted on the request of its creator. It is no longer available.
Do like Shinde says, or find the spot where you want it to mute or have a lower volume, when you are at that spot, pres f6, then you press "add" in the right side, choose the one you've just added and then press "use current time", then you go into the tab called "audio" and lower the volume all down. To get the volume back you do the same, you find the spot you want it to come back, and f6, add, us current time, audio, but this time take the volume "slider" all up.Encrypto wrote:
But how can I mute slider ticks?tell me then pls.^^
Yeah,I know its abrupt,but that´s the song..it just has an abrupt ending,i can´t do anything to solve that^.^Shinde wrote:
Put a normal-slidertick.wav in your folder and make sure in the Timing Panel, you enable Custom Hitsounds. For more information on how to do this, please refer to this thread. viewtopic.php?f=10&t=729
You can find a blank.wav that you can rename in the hitsound library located here. viewtopic.php?f=2&t=15407
I would've attached one for you, but you can't attach .wav's to posts so I hope you can figure this out.
As for the map itself, I thought it was pretty good. In general I think the catmull sliders looked a little sloppy at times, but they were consistent at least. Anyways.
General
I think you should rethink your combo colors. The dark red doesn't look very good imo, and Tag players in MP will dislike you for the grey color. Pure black's a little meh usually as well.
I couldn't really find anything to put in the source or tags. You could probably turn down stack leniency if you wanted. 0.4 minimum though.
Yeah those catmull sliders have way too many points. http://osu.ppy.sh/ss/1795
Timing seems good. 98% on Hard first try didn't seem to warrent multiple playtests in editor at this point.
Hard
01:21:945 (6) - End 1/4th sooner
02:16:335 (1,2,3,4,5,6,7,8,9,10,11) - Too much clap around here.
That's about it. Played well.
Normal
01:27:555 (3,4) - Needed D-Snap aligned really. Not spaced, aligned. One of a falls of mapping purely to grid. =x Few other areas like this.
01:49:262 (1) - Remove Whistle, keep finish? Kinda loud for a soft part in the song.
Also, a 15+ second break follows that spinner, which is a bit long. Reconsider this area.
03:14:628 (8) - Down one, wasn't stacked with previous.
In general I still think the catmulls just look bad. =s That's just my tastes though.
That song ending is pretty abrupt. Anyways, star.
Encrypto wrote:
Yeah,I know its abrupt,but that´s the song..it just has an abrupt ending,i can´t do anything to solve that^.^Shinde wrote:
Put a normal-slidertick.wav in your folder and make sure in the Timing Panel, you enable Custom Hitsounds. For more information on how to do this, please refer to this thread. viewtopic.php?f=10&t=729
You can find a blank.wav that you can rename in the hitsound library located here. viewtopic.php?f=2&t=15407
I would've attached one for you, but you can't attach .wav's to posts so I hope you can figure this out.
As for the map itself, I thought it was pretty good. In general I think the catmull sliders looked a little sloppy at times, but they were consistent at least. Anyways.
General
I think you should rethink your combo colors. The dark red doesn't look very good imo, and Tag players in MP will dislike you for the grey color. Pure black's a little meh usually as well.
I couldn't really find anything to put in the source or tags. You could probably turn down stack leniency if you wanted. 0.4 minimum though.
Yeah those catmull sliders have way too many points. http://osu.ppy.sh/ss/1795
Timing seems good. 98% on Hard first try didn't seem to warrent multiple playtests in editor at this point.
Hard
01:21:945 (6) - End 1/4th sooner
02:16:335 (1,2,3,4,5,6,7,8,9,10,11) - Too much clap around here.
That's about it. Played well.
Normal
01:27:555 (3,4) - Needed D-Snap aligned really. Not spaced, aligned. One of a falls of mapping purely to grid. =x Few other areas like this.
01:49:262 (1) - Remove Whistle, keep finish? Kinda loud for a soft part in the song.
Also, a 15+ second break follows that spinner, which is a bit long. Reconsider this area.
03:14:628 (8) - Down one, wasn't stacked with previous.
In general I still think the catmulls just look bad. =s That's just my tastes though.
That song ending is pretty abrupt. Anyways, star.
It should be, just rename to the same name as the ordaniry mp3 and copy and then paste. But make sure that you backup the Beatmap/folder on your desktop for an instance. Just to be sureEncrypto wrote:
Aw,thx.
But I dont know...is it possible just to copy the new mp3 into the folder and map?
Because its another mp3.^^
Ok,then Thanks for all.emaal wrote:
It should be, just rename to the same name as the ordaniry mp3 and copy and then paste. But make sure that you backup the Beatmap/folder on your desktop for an instance. Just to be sureEncrypto wrote:
Aw,thx.
But I dont know...is it possible just to copy the new mp3 into the folder and map?
Because its another mp3.^^
K fixed.For some reason i could´nt align the sliders at hard,and i think it fits better to a song like it,when all parts of it follow the beat,and not the few vocals in it.But maybe I´ll do something with them,Ill see.But for now,i let them be like they are.Chacha17 wrote:
Hi. I'm new in modding.. so yeah, these are only suggestions, it's up to you if you'll add them or not.
Here we go.
Normal:
02:14:628 (2,3) - Align these to this slider : 02:12:676 (1)
(note: you might have to resnap the other beats next to it)
02:53:652 (4) - how about making this slider identical to this one? 02:51:701 (3)
Tip: How about following the melody / the vocals of the song, not only the beat? it feels kinda tiring/boring to play a map 4minutes long with almost the same rhythm..
Hard
00:24:384 (2) - align this to this slider : 00:23:896 (1)
00:26:335 (6) - make this slider identical to this slider : 00:25:359 (4)
00:44:872 (5) - make it straight
03:53:652 (5) - ^
01:41:945 (6) - ^
01:09:262 (3) - ^ (or if you don't want to, make it inclined by 45 degrees)
I'm just wondering, why did you use 1/6 beatsnap on normal?