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Shandy Kubota - Drizzle (fang Remix)

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Topic Starter
Famous

LucyS wrote:

Hii ~
M4M

[Beginner]
00:25:450 (3,1) - You can blanket these http://puu.sh/acAOm/a5cd032a55.jpg | Actally it's blanket. (not as smooth as usually) However, I changed it. ^^
00:29:222 (3,4) - Fix this: http://puu.sh/acBl5/696ef5b3cf.jpg | Fixed I guess.
01:10:364 (2,3,1) - Move together to x408 y160, for overlap the tail of 01:11:736 (1) - with 01:08:993 (1)
Same, Move 01:41:907 (3) - to x96 y168 | Not really useful and required. Still changed both.
01:52:536 (3,1) - Fix the blanket http://puu.sh/acBZ2/0dfa8ad291.jpg | Fixed.

[Hyper]
Fix these blankets:
00:34:707 (2) - move the middle node to x132 y320, and last node to x124 y196 | Nope.
^ Move 00:58:536 (2) - to x116 y144 | Done.
01:22:707 (5) - middle node to x458 y124 | Fixed blanket.
01:24:079 (4) - middle node to x356 y280 | Fixed blanket.
01:24:593 (5) - middle node to x360 y96 and last node x264 y48 | Fixed blanket.
01:41:907 (1) - middle node x440 y272 | Fixed blanket.
01:52:022 (8) - last node x92 y152 | Fixed blanket.
02:07:964 (4,5,6,7) - My suggest to better this pattern: (Do it in order) | I just changed the blanket a little bit.
Will look like this: http://puu.sh/acEF7/cc6173222c.jpg
  1. 02:08:479 (5,6,7) - Move these together to x232 y128
  2. Move (6) to x452 y60
  3. Copy (6) and paste in place of 02:09:336 (7)
  4. 02:09:336 (7) - Add two repeats
  5. 02:10:022 - Add a circle in x192 y160


[Another]
01:11:050 (2) - Move to x312 y216? | Done.
02:00:250 (3) - Move to x360 y248 to keep the same distance like 01:59:907 (1,2) | Fixed distance.
02:00:936 (7) - ^ to x288 y124 | Fixed.

Good Luck!
Thanks for your mod. :)
Nakette
Advanced
- 00:32:307 remove spinner add circle
- 00:32:650 add cirle
- 00:32:993 add slider i propose something like that
- 00:34:022 (2) - make it shorter till 00:34:364
- 00:34:707 add circle
- 00:35:050 add circle
- Remove 00:36:079 (2) and 00:36:422 (3)
- add a small reverse like this

- 00:36:936 add circle
- 00:37:793 add circle
- 00:38:650 make that spinner start from the white tick
- 00:55:622 and 00:58:364 the slidertick is too loud
hmm... 00:58:022 (5) - remove this reverse make it like this

- 01:31:793 add circle
- and here 01:35:050 make it like that

- 01:33:507 add circle
- 01:37:964 add circle
- 01:38:136 remove slider make just a circle instead
- 01:38:822 (5) - remove it and add a slidere here 01:38:479
- 01:38:993 add circle
and also why did u start a break from here 01:47:393 u should have started it from 01:48:422... u broke the flow
The whole thing is good. Those are just suggestions for making the flow better...though i didn't like the loud slidertick.
Nice song btw Good luck :) !!
Topic Starter
Famous

nabnab wrote:

Advanced
- 00:32:307 remove spinner add circle | Done.
- 00:32:650 add cirle | Done.
- 00:32:993 add slider i propose something like that | Made something like that.
- 00:34:022 (2) - make it shorter till 00:34:364 | Done.
- 00:34:707 add circle | Done.
- 00:35:050 add circle | Done.
- Remove 00:36:079 (2) and 00:36:422 (3) | Done.
- add a small reverse like this | Done.

- 00:36:936 add circle | Done.
- 00:37:793 add circle | Done.
- 00:38:650 make that spinner start from the white tick | Done.
- 00:55:622 and 00:58:364 the slidertick is too loud | Is it in the editor too loud? It's a little glitch, that the hitsounds are VERY loud.
hmm... 00:58:022 (5) - remove this reverse make it like this | No.

- 01:31:793 add circle | Done.
- and here 01:35:050 make it like that | Done.

- 01:33:507 add circle | Done.
- 01:37:964 add circle | No.
- 01:38:136 remove slider make just a circle instead | Done.
- 01:38:822 (5) - remove it and add a slidere here 01:38:479 | Done.
- 01:38:993 add circle | Done.
and also why did u start a break from here 01:47:393 u should have started it from 01:48:422... u broke the flow | Fixed it.
The whole thing is good. Those are just suggestions for making the flow better...though i didn't like the loud slidertick.
Nice song btw Good luck :) !!
Thank you very much for your mod! ^_^
sullyjhf
I hope you still have the good version of the extreme diff, this new one is way less fun
Haeventers
Hello from my modding queue :)

[Beginner]
01:22:364 (3) - I would set it to 100|256
02:00:764 (2) - I would place it to 204|36

[Advanced]
01:17:907 (2,3) - I think it doesnt match your mapping style in this difficulty.
01:41:050 (3) - Here again
01:56:307 (2,3,4,5) - and this one too

[Hyper]
All fine

[Another]
01:07:622 (7,8,9) - These sliders feel a little mit strange
01:17:222 (1,2) - Here again
01:18:593 (6,7,8) - and these too
02:02:479 (5,6,7) - these too
02:10:707 (1,2,1,2,1,2,1,2) - i would change this part, because some people might be able to play the map but then fail there. In the past i had the same problem with Pretender from infected mushroom. Especially in the end of the song something like this can be very frustrating.

[Extreme]
I have to say there were some parts in it that were pretty difficult so i couldnt play it the first time. But it is the hardest difficulty so it should be this way, so you have to practise. If wou were able to play it in the first time ist would be boring :D



Thats it :D
Good luck!
Topic Starter
Famous

Wormar wrote:

Hello from my modding queue :)

[Beginner]
01:22:364 (3) - I would set it to 100|256 | I like it like I placed it.
02:00:764 (2) - I would place it to 204|36 | Changed.

[Advanced]
01:17:907 (2,3) - I think it doesnt match your mapping style in this difficulty.
01:41:050 (3) - Here again
01:56:307 (2,3,4,5) - and this one too
You might be right. I'll leave it like this and wait for another mods.

[Hyper]
All fine | Yay! :D

[Another]
01:07:622 (7,8,9) - These sliders feel a little mit strange | Not for me.
01:17:222 (1,2) - Here again | ^
01:18:593 (6,7,8) - and these too | ^
02:02:479 (5,6,7) - these too | ^
02:10:707 (1,2,1,2,1,2,1,2) - i would change this part, because some people might be able to play the map but then fail there. In the past i had the same problem with Pretender from infected mushroom. Especially in the end of the song something like this can be very frustrating. | You're right. I didn't thought about it. That's really hard to read compared to the rest of the map. I changed it.

[Extreme]
I have to say there were some parts in it that were pretty difficult so i couldnt play it the first time. But it is the hardest difficulty so it should be this way, so you have to practise. If wou were able to play it in the first time ist would be boring :D | Exactly! It's supposed to be difficult. Sad you couldn't mod anything there. :c



Thats it :D
Good luck! | Thank you very much! :)
Fryz3
hi! modder came from p/3583378/

beginner
  1. First want to point out that this map is great! actually have minor things to say, but it is up to you if you want to change it.
  2. First look at your Aimod. it says about putting a warning of epilepsy(my bad if i spelled it wrong).
  3. 02:11:050 (3) - I think a NC here. you did put a NC in the previous beat 01:27:164 (1) - the sounds are identical,
    so you might as well make the combo the same.


Advanced
  1. 00:31:964 (5) - 00:32:307 (6) - i think it is better to make one slider out of this. it feels kind of odd with the previous track.
  2. 01:14:479 (4) - maybe NC here?
  3. 01:32:650 (1) - maybe you should make the beat more like this?

    (not with NC but repeat the slider. for some reason i wanted to grab to the next beat to fast, so it may just be personal preference but at least try it :) )
  4. 01:54:593 (4,5,6) - this combo is rather odd if you compare it with the others. it is not wrong,
    but you might want to make the beats more visible (dont overlap this combo is my advice).


hyper
  1. 00:51:679 (3) - this beat is not on the rigth spot. it should be on the next white line, then you have it like this: 00:51:850 (3) -
  2. 01:05:393 (2) - this note is not on the good spot. it should be like this: 01:05:307 (2) - or you expand this note: 01:05:050 (1) - by 1
  3. 01:05:564 (3) - this note on the wrong spot. you should place it like this: 01:05:479 (3) - and expand it by 1.
  4. 01:35:564 (7) - this note has the same problem with the first note I was talking about ( 00:51:679 (3) )
  5. 02:09:679 (3,4) - i think it is better if you dont overlap it, but that could be my taste.


another
  1. i couldnt find something out of the ordinary. it is a pretty good map :)


extreme
  1. first, i wanna point out that i dont have much exp. in maps above 4.5 stars.
    but i did noticed something very odd, and i think it may be worth looking at it.
  2. 00:30:764 (1,2,3,4,5,6,7) - the space in this combo is irregular. saying that the time between these beats is the same,
    so must the space between these beats right?
  3. 01:12:250 (2,3,4,5,6) - same issue as before
  4. 01:34:193 (2,3,4,5,6) - same. you can leave it in that pattern, only move some notes so the distance is equal.
    just like you did it in this combo: 01:53:050 (1,2,3,4,5) -
  5. 01:55:622 (1,2,3,4,5,6) - same issue.
  6. but then again, i got not much exp in maps above 4.5. Though i believe you really have to change the first one i discussed.

    i think that's all. gl with getting it ranked!


Topic Starter
Famous

Fryz3 wrote:

hi! modder came from p/3583378/

beginner
  1. First want to point out that this map is great! actually have minor things to say, but it is up to you if you want to change it. | Thanks! :)
  2. First look at your Aimod. it says about putting a warning of epilepsy(my bad if i spelled it wrong). | I know. It's a glitch or something, because I don't use a storyboard. So I don't have to put a warning for it.
  3. 02:11:050 (3) - I think a NC here. you did put a NC in the previous beat 01:27:164 (1) - the sounds are identical,
    so you might as well make the combo the same. | Changed.


Advanced
  1. 00:31:964 (5) - 00:32:307 (6) - i think it is better to make one slider out of this. it feels kind of odd with the previous track. | Changed.
  2. 01:14:479 (4) - maybe NC here? | NC added.
  3. 01:32:650 (1) - maybe you should make the beat more like this? | Changed.

    (not with NC but repeat the slider. for some reason i wanted to grab to the next beat to fast, so it may just be personal preference but at least try it :) )
  4. 01:54:593 (4,5,6) - this combo is rather odd if you compare it with the others. it is not wrong,
    but you might want to make the beats more visible (dont overlap this combo is my advice). | Chaned. I hope it's better now. :)


hyper
  1. 00:51:679 (3) - this beat is not on the rigth spot. it should be on the next white line, then you have it like this: 00:51:850 (3) - | I don't know. It sounds okay for me. I leave it like this.
  2. 01:05:393 (2) - this note is not on the good spot. it should be like this: 01:05:307 (2) - or you expand this note: 01:05:050 (1) - by 1 | I don't really understand, but I made 01:05:050 (1,2,3) more symmetrical.
  3. 01:05:564 (3) - this note on the wrong spot. you should place it like this: 01:05:479 (3) - and expand it by 1. | ^
  4. 01:35:564 (7) - this note has the same problem with the first note I was talking about ( 00:51:679 (3) ) | Same as above.
  5. 02:09:679 (3,4) - i think it is better if you dont overlap it, but that could be my taste.
| Changed.

another
  1. i couldnt find something out of the ordinary. it is a pretty good map :) | Thanks! ^^


extreme
  1. first, i wanna point out that i dont have much exp. in maps above 4.5 stars. | Don't worry. Just try. :P
    but i did noticed something very odd, and i think it may be worth looking at it.
  2. 00:30:764 (1,2,3,4,5,6,7) - the space in this combo is irregular. saying that the time between these beats is the same,
    so must the space between these beats right? | Changed.
  3. 01:12:250 (2,3,4,5,6) - same issue as before | That's okay.
  4. 01:34:193 (2,3,4,5,6) - same. you can leave it in that pattern, only move some notes so the distance is equal.
    just like you did it in this combo: 01:53:050 (1,2,3,4,5) - | Okay, I really messed up with this. The star isn't even a star... But the spacing is okay.
  5. 01:55:622 (1,2,3,4,5,6) - same issue. | Same as above.
  6. but then again, i got not much exp in maps above 4.5. Though i believe you really have to change the first one i discussed.

    i think that's all. gl with getting it ranked! | Thanks for your mod! :)
Snepif
Hello, from your M4M queue.

General:


- Err pure white and pure black combo colours never look good.. what about replacing the white one with this http://puu.sh/dEcqY/d323a732a9.png

Easy:

00:22:364 (1) - I think it looks better like this http://puu.sh/dEchQ/a405014ede.jpg (I moved the end of (1) down and then distance snap (2)
00:29:222 (3) - Why not make it follow the melody? 1/1 shorter and with a return?
00:34:022 (1) - You put this slider with the downbeat on its end, and sliders should have downbeat on their starts since that is where you click. To fix this issue, move this slider forward and add a note where this slider was: http://puu.sh/dEcyQ/8dbf40263c.jpg
00:35:393 (2) - This is where you fixed the downbeat issue by using the return, so if you apply my suggestion, move this slider forward and delete its return
00:38:822 (5) - Put a note here, it's the main beat and there is no reason to not have a note (it being 1/1 away from the spinner is not an issue, it doesn't matter if the player starts spinning some ms late, what matters is if the note is too close to the END of the spinner).
00:52:536 (2) - Move the end up a bit http://puu.sh/dEcNy/5749bf1312.jpg
00:52:536 (2) - Ohhhh my god... storyboarded hitsounds are always confusing and unnecessary, and having them in an easy diff makes it so confusing for the new players, they assosiate hitsounds with objects (and to be fair, I've played this game for 5 years and still release the key when I hear a hitsound in the middle of a slider).
00:54:250 (3) - Same.............. also sounds so out of place and the volume is too high
00:56:650 (2) - Same.. I'll stop pointing these out and let you fix the rest.. catch me in game if you want further explanation on this. It is seriously a terrible and unnecessary thing to do.
00:58:022 (3) - New combo should be here
00:59:736 (1) - And remove this NC
01:02:136 (4) - MOTHER OF GOD THAT HITSOUND
01:10:364 (2) - Improve the blanket http://puu.sh/dEd8C/f40d9f6805.jpg
01:22:707 (1) - Improve flow and blanket http://puu.sh/dEdcV/eb425a10e9.jpg
01:25:450 (4) - The overlap with (2) is ugly, make it not half-stack like that. Also why did you change the pattern you were doing at 01:17:222 (1,2) - ? It was fine and there is no reason to change it, also this makes it more confusing for a newbie.
01:44:650 (2) - New combo should be here
01:50:136 (1,2) - Why not make these 2 sliders mirrored and equal in shape?
02:08:650 (3) - Same as I said at 01:25:450 about changing pattern
02:11:736 (2) - Add finish at the end

Simple diff with no noticeable errors other than what I pointed out, those SB hitsounds however... sound so high because they are 100% volume and the rest of the song isn't, so out of place, so confusing and so unnecessary :/


Normal:

You could use soft whistles to follow the melody.

00:24:764 (4) - For better flow and so it doesn't touch the other slider in an ugly way I suggest this http://puu.sh/dEe2k/92f9585a3d.jpg
00:28:193 (4) - Check distance snap
00:34:022 (2) - Add clap at then end
00:34:022 (2) - Better flow http://puu.sh/dEefJ/f86abd41d8.jpg
00:46:879 (5) - Looks and flows much better if you move to x232 y296
00:48:936 (4) - If you do what I said before, make this "stream" distance snapped by 0.8 (and the next and next and next etc)
00:51:164 (3) - This looks better http://puu.sh/dEeS8/a1c6e36b8f.jpg
00:55:107 (6) - Clap
00:55:279 (1) - THAT HITSOUND
01:00:250 (2) - This is better http://puu.sh/dEf25/649e40599c.jpg
01:10:879 (5) - Again, if you spaced by 0.8 this triplets would be better http://puu.sh/dEf7M/781cc24c20.jpg
01:18:079 (3) - Move end to x40 y204
01:23:393 (2,3,4) - I don't like how these sliders kinda touch each other :/
01:32:479 (2) - Spacing?

Nothing else to say but I'd like to see those triplets spaced by 0.8 or less, looks and feels weird the way you have it now. BTW remove those SB hitsounds ...

Hard:

00:22:364 (1) - Again I'd like to see soft whistles that follow the melody.
00:30:250 (7) - Move the middle point 1 grid left
00:37:793 - Listen to the music, there is a beat here you clearly ignored
00:48:936 (4) - Spacing from this to (5) is inconsistent with previous note, and there is no musical reason for it
00:51:679 (3) - Improve blanket with (2)
00:53:736 (1,2) - These sliders shouldn't start on the red ticks, this way they don't follow the main beat, listen and you'll see the main beat lands on their end and it's not OK. Move them 1/2 forward and add a note here.
01:05:050 (1) - Errr for a hard diff I think the distance between this and the spinner is kinda short
01:11:736 (5) - Improve flow http://puu.sh/dEfIi/edc38a4d7b.jpg
01:14:650 (1,2) - Again these sliders shouldn't start on the red ticks
01:25:107 (6) - Improve blanket
01:31:707 - There should be a note here
01:51:336 (6) - Inconsistent distance with previous and next object
01:54:250 (1) - Make it straight like (5)?
02:08:479 (5,2) - Ugly overlap

Insane:

Soft whistles pls

00:27:593 (1) - Don't think this nc is necessary
00:35:050 - Add note.. clearly there is a beat there
00:35:736 (1) - Unnecessary new combo
00:49:107 (1) - Same
00:51:679 (1) - Same
00:54:250 (1) - Same... and I don't wanna point out the rest, change em by yourself xD
00:57:507 (6) - It's confusing to start a stream repeat slider at a red tick for no reason, I'd delete the previous slider's repeats and start this one at the white tick.
01:02:822 (1) - Weird shape for no reason?
01:06:250 (1) - Add finish. Also do it on the other diffs
01:11:564 (8) - CTRL G
01:14:479 (5) - Confusing to have a long slider with many repeats on an Insane diff. Also it is ugly how it overlaps the next pattern.
Also the following stream should start at 01:15:164 , listen to the music please.
01:16:879 (8) - This looks better and is more consistent with the rest of the pattern http://puu.sh/dEgwC/3653f1f03f.jpg
01:17:736 (2) - Mmmm I don't like this overlap, change it?
01:41:050 (5) - Same thing I said before about red ticks
01:43:793 (6) - CTRL G
01:44:136 (8) - Same
01:44:650 (2) - New combo should be here
01:50:136 (1) - Add finish. Other diffs too.
01:58:364 (5) - Same thing I said earlier. Stream should start at 01:59:050

Extreme:

Soft whistles, unnecesary new combos same as last diff.

Alright this diff doesn't have much to... change, apart from what I'll point out. However, as a player I don't really like it, I feel like it just overuses spaced streams and high SV everywhere and fails to be creative, also I feel like the notes are just spaced randomly... I don't think they flow well with the music. I think you could make use of SV changes and better patterns a lot more. It is your "style" I guess though, so don't panic about it, it's not a bad diff.

00:29:907 (8,9,1) - This 3 notes create an uncomfortable angle while playing. Suggestion http://puu.sh/dEgWI/fa834b9db3.jpg
01:03:164 (7) - It is never advisable to hide the slider's end
01:15:507 (6) - CTRL G
01:53:736 (5,6) - These should not start at the red ticks.
01:59:393 (4) - CTRL G
02:10:364 (6) - CTRL G

Oh and last thing, your map is nice! sorry if I sounded harsh sometimes, I'm just tired and mad because one of my mods got bugged and lost 2+ hours or work xD
Topic Starter
Famous

Snepif wrote:

Hello, from your M4M queue.

General:


- Err pure white and pure black combo colours never look good.. what about replacing the white one with this http://puu.sh/dEcqY/d323a732a9.png | Changed.

Easy:

00:22:364 (1) - I think it looks better like this http://puu.sh/dEchQ/a405014ede.jpg (I moved the end of (1) down and then distance snap (2) | Changed.
00:29:222 (3) - Why not make it follow the melody? 1/1 shorter and with a return? | I don't know. Chaned.
00:34:022 (1) - You put this slider with the downbeat on its end, and sliders should have downbeat on their starts since that is where you click. To fix this issue, move this slider forward and add a note where this slider was: http://puu.sh/dEcyQ/8dbf40263c.jpg | Also changed.
00:35:393 (2) - This is where you fixed the downbeat issue by using the return, so if you apply my suggestion, move this slider forward and delete its return | ^
00:38:822 (5) - Put a note here, it's the main beat and there is no reason to not have a note (it being 1/1 away from the spinner is not an issue, it doesn't matter if the player starts spinning some ms late, what matters is if the note is too close to the END of the spinner). | Added a slider 00:38:822 (6) and a circle 00:39:850 (2). I hope it's okay now. :D
00:52:536 (2) - Move the end up a bit http://puu.sh/dEcNy/5749bf1312.jpg | Changed and fixed the sliders.
00:52:536 (2) - Ohhhh my god... storyboarded hitsounds are always confusing and unnecessary, and having them in an easy diff makes it so confusing for the new players, they assosiate hitsounds with objects (and to be fair, I've played this game for 5 years and still release the key when I hear a hitsound in the middle of a slider). | I removed all SB hitsounds.
00:54:250 (3) - Same.............. also sounds so out of place and the volume is too high | I don't know why it sounds so loud in the editor. Seems like a glitch or something, because while playing the hitsound isn't that loud. Anyway I removed all SB hitsounds.
00:56:650 (2) - Same.. I'll stop pointing these out and let you fix the rest.. catch me in game if you want further explanation on this. It is seriously a terrible and unnecessary thing to do. | ^ I'll text you.
00:58:022 (3) - New combo should be here | Added NC.
00:59:736 (1) - And remove this NC | Removed NC.
01:02:136 (4) - MOTHER OF GOD THAT HITSOUND | Already said.
01:10:364 (2) - Improve the blanket http://puu.sh/dEd8C/f40d9f6805.jpg | Fixed
01:22:707 (1) - Improve flow and blanket http://puu.sh/dEdcV/eb425a10e9.jpg | Changed and fixed.
01:25:450 (4) - The overlap with (2) is ugly, make it not half-stack like that. Also why did you change the pattern you were doing at 01:17:222 (1,2) - ? It was fine and there is no reason to change it, also this makes it more confusing for a newbie. | Changed. I don't know why I did that.
01:44:650 (2) - New combo should be here | Added NC.
01:50:136 (1,2) - Why not make these 2 sliders mirrored and equal in shape? | Changed.
02:08:650 (3) - Same as I said at 01:25:450 about changing pattern | Fixed the pattern.
02:11:736 (2) - Add finish at the end | Ops, I forgot. ^^

Simple diff with no noticeable errors other than what I pointed out, those SB hitsounds however... sound so high because they are 100% volume and the rest of the song isn't, so out of place, so confusing and so unnecessary :/ | Just like I said, I don't know why the SB hitsounds were that loud. I deleted them and added few normal hitsounds. Should be better now.


Normal:

You could use soft whistles to follow the melody. | I don't know where I should place them... :c

00:24:764 (4) - For better flow and so it doesn't touch the other slider in an ugly way I suggest this http://puu.sh/dEe2k/92f9585a3d.jpg | Changed.
00:28:193 (4) - Check distance snap | Fixed.
00:34:022 (2) - Add clap at then end | Ops, I didn't noticed that.
00:34:022 (2) - Better flow http://puu.sh/dEefJ/f86abd41d8.jpg | Fixed.
00:46:879 (5) - Looks and flows much better if you move to x232 y296 | Fixed.
00:48:936 (4) - If you do what I said before, make this "stream" distance snapped by 0.8 (and the next and next and next etc) | Changed every "stream".
00:51:164 (3) - This looks better http://puu.sh/dEeS8/a1c6e36b8f.jpg | Changed.
00:55:107 (6) - Clap | Added clap.
00:55:279 (1) - THAT HITSOUND | Already removed. :)
01:00:250 (2) - This is better http://puu.sh/dEf25/649e40599c.jpg | Changed.
01:10:879 (5) - Again, if you spaced by 0.8 this triplets would be better http://puu.sh/dEf7M/781cc24c20.jpg | Already changed. :)
01:18:079 (3) - Move end to x40 y204 | Changed this slider.
01:23:393 (2,3,4) - I don't like how these sliders kinda touch each other :/ | I hope it's better now.
01:32:479 (2) - Spacing? | Fixed.

Nothing else to say but I'd like to see those triplets spaced by 0.8 or less, looks and feels weird the way you have it now. BTW remove those SB hitsounds ... | I removed the SB hitsounds. I also resnaped every note, because of the triplets. The triplets are now spaced by 0.8.

Hard:

00:22:364 (1) - Again I'd like to see soft whistles that follow the melody. | I still don't know where I should place them. :D
00:30:250 (7) - Move the middle point 1 grid left | Changed.
00:37:793 - Listen to the music, there is a beat here you clearly ignored | Added another circle.
00:48:936 (4) - Spacing from this to (5) is inconsistent with previous note, and there is no musical reason for it | Fixed spacing but I guess that looks weird now...
00:51:679 (3) - Improve blanket with (2) | Fixed.
00:53:736 (1,2) - These sliders shouldn't start on the red ticks, this way they don't follow the main beat, listen and you'll see the main beat lands on their end and it's not OK. Move them 1/2 forward and add a note here. | Changed.
01:05:050 (1) - Errr for a hard diff I think the distance between this and the spinner is kinda short | Removed the spinner and added a circle 01:04:879 (1). I don't know how I should fix the spinner.
01:11:736 (5) - Improve flow http://puu.sh/dEfIi/edc38a4d7b.jpg | Fixed.
01:14:650 (1,2) - Again these sliders shouldn't start on the red ticks | Sounds right to me. I leave it like this.
01:25:107 (6) - Improve blanket | Fixed.
01:31:707 - There should be a note here | Added a cricle and changed the stream.
01:51:336 (6) - Inconsistent distance with previous and next object | Fixed the distance.
01:54:250 (1) - Make it straight like (5)? | Changed.
02:08:479 (5,2) - Ugly overlap | Indeed. Fixed.

Insane:

Soft whistles pls | ^

00:27:593 (1) - Don't think this nc is necessary | Fixed.
00:35:050 - Add note.. clearly there is a beat there | Fixed.
00:35:736 (1) - Unnecessary new combo | Fixed.
00:49:107 (1) - Same | Fixed.
00:51:679 (1) - Same | Fixed.
00:54:250 (1) - Same... and I don't wanna point out the rest, change em by yourself xD | Fixed.
00:57:507 (6) - It's confusing to start a stream repeat slider at a red tick for no reason, I'd delete the previous slider's repeats and start this one at the white tick. | I leave it like that. I'll change it, when more people tell me to change that. :P
01:02:822 (1) - Weird shape for no reason? | Changed the shape.
01:06:250 (1) - Add finish. Also do it on the other diffs | Finish added.
01:11:564 (8) - CTRL G | Changed.
01:14:479 (5) - Confusing to have a long slider with many repeats on an Insane diff. Also it is ugly how it overlaps the next pattern.
Also the following stream should start at 01:15:164 , listen to the music please. | Changed.
01:16:879 (8) - This looks better and is more consistent with the rest of the pattern http://puu.sh/dEgwC/3653f1f03f.jpg | I don't really understand what you mean, but I had to change it anyway. (still look the same)
01:17:736 (2) - Mmmm I don't like this overlap, change it? | Changed.
01:41:050 (5) - Same thing I said before about red ticks | I leave it.
01:43:793 (6) - CTRL G | Changed.
01:44:136 (8) - Same | Changed.
01:44:650 (2) - New combo should be here | Changed.
01:50:136 (1) - Add finish. Other diffs too. | Finish added.
01:58:364 (5) - Same thing I said earlier. Stream should start at 01:59:050 | Changed.

Extreme:

Soft whistles, unnecesary new combos same as last diff. | ^

Alright this diff doesn't have much to... change, apart from what I'll point out. However, as a player I don't really like it, I feel like it just overuses spaced streams and high SV everywhere and fails to be creative, also I feel like the notes are just spaced randomly... I don't think they flow well with the music. I think you could make use of SV changes and better patterns a lot more. It is your "style" I guess though, so don't panic about it, it's not a bad diff. | You're right, the notes are spaced kinda... random. But I think that okay. Also the streams are big spaced, but I like them. There are ranked maps that are way worse than this. As long as it isn't unrankable, I leave the difficulty like that. Not everyone can like every map.

00:29:907 (8,9,1) - This 3 notes create an uncomfortable angle while playing. Suggestion http://puu.sh/dEgWI/fa834b9db3.jpg | Fixed the spacing.
01:03:164 (7) - It is never advisable to hide the slider's end Hm. Okay, I changed the slider.
01:15:507 (6) - CTRL G | I leave it like this.
01:53:736 (5,6) - These should not start at the red ticks. | Changed it.
01:59:393 (4) - CTRL G | Nope.
02:10:364 (6) - CTRL G | Also nope.

Oh and last thing, your map is nice! sorry if I sounded harsh sometimes, I'm just tired and mad because one of my mods got bugged and lost 2+ hours or work xD | Woa, that's sad. I know that feeling. And you souldn't sound that harsh. You just said your opinions. Anyway I'm glad that you like my map. :D
Thank you very much for your mod! It helped more than most other mods. :P
Username105
Hi, M4M from your modding queue- https://osu.ppy.sh/forum/t/213677

Beginner-
01:13:107 (2,3) - the flow here, where the slider points away from the next one, is hard for beginners. Try making the curve go down.
01:19:964 (1,2) - this blanket could look better
That's all for beginner, good map so far
Advanced-
01:08:993 (1) - move the white end one to x-172 y-72 for alignment with 01:07:622 (3) - this
01:12:422 (2,3) - blanket
01:44:650 (3,4) - ^ these are just too sharp
02:09:336 (5,6) - ^
Hyper-
00:31:622 (4,5) - these are too close to each other
00:58:536 (2,3) - blanket, the third thing is a bit too close
01:42:422 (2,3) - ^
01:50:822 (3,4) - place the (4) at around x-180 y-196
01:56:993 (4,5,6) - blankets here
Another-
00:23:222 (4) -move this closer a bit
00:45:507 (4,5) - blanket
01:50:136 (1,2) - ^
Unexpected-
01:12:593 (4,5) - these are close so it can throw someone off, maybe move (6) closer
01:20:479 (2) - this overlaps with 01:19:622 (7) - this, and misses the blanket with 01:20:822 (3) - this. Fix one of those.
01:22:707 (1,2) - look closely, the blanket is slightly off
01:25:279 (4,1) - ^
I hope this helps and good luck! :)
Gaia
I remember modding this when I was first starting out as a mapper :3

This map was super fun! and it still is hehe c:

Good luck with thisss!
Topic Starter
Famous

jonawaga wrote:

Hi, M4M from your modding queue- https://osu.ppy.sh/forum/t/213677

Beginner-
01:13:107 (2,3) - the flow here, where the slider points away from the next one, is hard for beginners. Try making the curve go down. | Curved down 01:13:107 (2). Should be easier now for beginners.
01:19:964 (1,2) - this blanket could look better | Fixed.
That's all for beginner, good map so far
Advanced-
01:08:993 (1) - move the white end one to x-172 y-72 for alignment with 01:07:622 (3) - this | Oh thanks. I fixed that. :)
01:12:422 (2,3) - blanket | Fixed.
01:44:650 (3,4) - ^ these are just too sharp | Changed them, but still no perfect blanket.
02:09:336 (5,6) - ^ | Changed, also no perfect blanket, but I tried my best. :P
Hyper-
00:31:622 (4,5) - these are too close to each other | Ops~ fixed the distance.
00:58:536 (2,3) - blanket, the third thing is a bit too close | Fixed.
01:42:422 (2,3) - ^ | Fixed.
01:50:822 (3,4) - place the (4) at around x-180 y-196 | Erm. 01:50:993 (4) is at x:180 - y:192 bit I moved it.
01:56:993 (4,5,6) - blankets here | Fixed.
Another-
00:23:222 (4) -move this closer a bit | Changed the distance.
00:45:507 (4,5) - blanket | Fixed.
01:50:136 (1,2) - ^ | Fixed.
Unexpected-
01:12:593 (4,5) - these are close so it can throw someone off, maybe move (6) closer | Fixed.
01:20:479 (2) - this overlaps with 01:19:622 (7) - this, and misses the blanket with 01:20:822 (3) - this. Fix one of those. | Fixed.
01:22:707 (1,2) - look closely, the blanket is slightly off | Fixed, but no perfect blanket.
01:25:279 (4,1) - ^ | Fixed.
I hope this helps and good luck! :) | It kinda helped. Not very much, but my map now has sexy blankets. Thanks for your mod!
Topic Starter
Famous

Gaia wrote:

I remember modding this when I was first starting out as a mapper :3

This map was super fun! and it still is hehe c:

Good luck with thisss!
Haha, thanks. :D I really hope this will get ranked. ~_~

Edit: Thanks for your star Gaia. xD
Yauxo


Hi there, coming from your request in our/my Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion
Rather important change
Not so important change/small note or opinion
(copy paste end)

Heya, random short mod because I like the song.

[Extreme]
■ AR9.3 should work as well + would be more appealing to a larger audience of players

■ I think the following types on hits should have an hitsound, as these are pretty noticable beats. Iam not the best at finding custom hitsounds, but browsing through some similar maps will find you some. (This obviously goes for the other diffs as well)
Example beats:
00:22:364 (1) - (head)
00:22:707 (2) - (head)
00:23:222 (4) -
(and all similar)

00:25:107 (1,2,3) -

■ 00:23:565 (6,1) - I'll tell you this, but you dont have to change too much now. When mapping, it'd be better if you only stack objects that have the same beat after another (For example, a vocal combo like DaDaDaDaDa from https://osu.ppy.sh/b/539909 couldve been stacked. A normal beat that is not the same as the one before shouldnt be stacked). Randomly stacked objects just stop the players movement for no real reason, so make sure that a movement stop really fits to the song.
■ 00:29:222 (4,5,6,7,8,9) - This combo is rather boring to play in an Extraish diff. It's difficult to tell whats wrong with it, but it's just not exciting to play, if that's any help.
■ 00:31:964 (1) - Why is there a Spinner here? It's the same beat as before, but a little bit stronger. Something like a jumpy combo would fit here much better.
■ 00:34:022 (3) - remove and replace with anything that fits the rhythms before this. Dont leave the strong beat on 00:34:193 - unmapped. Also make sure that the downbeat (00:34:707) is clickable.
■ 00:38:907 (1) - On a side note: This Spinner is better as it supports a build-up sound. The other one doesnt.
■ 00:54:422 (5) - There's a Sliderish sound here, so how about replacing 00:54:422 (5,6) - with a short Slider?
■ 00:54:593 (1) - I think you couldve gone all out here. The sound supports shorter and crazy Sliders like in the example.


2 can also be replaced with two Circles (to keep the idea of your combo there)

■ 01:01:793 (4) - Wouldve been better if you made this a 1/2 Slider into a Circle at the downbeat, which leads into a Jump towards the Stream.
■ 01:07:622 (6) - Following your NC logic, there should be a NC here
■ 01:07:622 (6,7,8) - kinda bad flow on a rather clustered space. I'd replace 7 somewhere else. Maybe something that uses this kind of idea?

■ 01:13:622 (8,1) - This is the kind of stack that I really dislike to see. It adds nothing to the map, it just forces you to stop your movement and thats it. Bad flow. Replace it to somewhere else (you might have to adjust the combo after it too)
■ 01:15:164 (5) - Adding a Circle before and after wouldnt hurt.
■ 01:37:450 (1,2) - I think it'd be pretty cool if you add some more spacing to the second Slider combo, as the pitch increases here as well.
■ 01:39:165 (5,1) - Stack thingy
■ 01:38:736 (2,3,4,5) - I think this kind of idea wouldve been better (+ it'd have better flow)

■ 01:39:164 (5) - NC should be here
■ 01:40:536 (3) - Move NC here (remove NCs on 01:40:793 (1) - and 01:40:364 (1) - )
■ 01:41:222 (6) - The curve in the stream should happen on 6, not 7. 6 has the major beat, where 7 only follows up on it.
■ 01:45:679 (4) - I think I had a similar Slider above. Shorten to 1/2 and add a (NC'd) Circle on the downbeat.
■ 01:50:993 (4,5) - These should have more spacing imo, as the song is pretty strong and the rest of the objects have a higher spacing as well
■ 01:51:507 (6) - NC
■ 01:56:993 (7) - NC
■ 01:59:050 (3) - Add a Circle before and after, just like we had above
■ 02:02:308 (4,5) - This stack is also rather "meh"
■ 02:02:479 (5) - NC (etc, repeat the NC logic)
■ 02:07:450 (3,4,5) - These would probably also benefit from having more spacing
■ 02:10:022 (4) - Circle before and after
Yuthuil
Hi, M4M from your queue

Beginner:

Imo the ar is too low, try 2.5 or 3
you have a few distance snap issues, fix them

00:34:022 (1,2) - stacking unnecessarily in easy is not good, i highly recommend you edit the stack
00:56:650 (2) - almost completely out of grid, during multi or something like that this could get covered by the scoreboard
01:28:879 (3,1) - unnecessary stack, the two notes are of completely different pitch
01:37:793 (3,1) - looks weird compared with slider before, how about making this straight
01:40:536 (2) - in easy or normal the slider follow circle should not go out of the screen, this needs to be raised
01:44:650 (1,3) - an indirect blanket with the two would be nice

Advanced:

ar 4 or 4.5, for a better difficulty spread, 2/5/7.5/9 is bad
You have distance snap problems again - btw i didnt touch anything

00:46:364 (4,6) - ugly overlap
00:55:279 (1,4) - really ugly overlap :P
00:58:022 (5,2) - ^
01:03:679 (1,1) - not enough reaction time
01:15:507 (2) - bad note placement, it'd be better if you ctrl jed the previous object but then that'd be bad flow
01:56:822 (5,6) - unnecessary stack
02:07:279 (2) - better flow with ctrl j

Hyper:

01:03:507 I think there needs to be something here, if not objects then a spinner
01:51:507 (7,8) - copy one of the other
01:50:993 (4,9) - stack

Another:

00:23:393 (5,3) - stack

Extreme:

Sorry I'm not that good at modding harder difficulties

GL
Bara-
Hi
For M4M
[Beginner]
Good diff
00:51:164 (1,2) - Flows kinda badly
01:06:250 (1,2) - Doesn't feel good for Easy diff
01:17:222 (1,2) - ^^
01:28:879 (3) - NC
01:46:022 (3) - Slider can be improved, (quite a lot actually)
Also, why is there such a short break?
It feels kinda bad for an easy difficulty
01:50:136 (1,2) - Jumps are not allowed in low diffs
01:52:879 (1,2) - ^^
02:00:079 (1,2,1) - ^^

[Advanced]
SV changes are NOT allowed in Easy/Normal
Make them ALL 1.0 and remap the diff following this, sorry to say this, but it's highly unrankable afaik
01:22:708 (1,4) - Ugly overlap, change them, so they don't overlap
01:51:507 (4,1) - Try to blanket it better
02:07:965 (4,5) - Try to blanket it better
02:07:965 (4,6) - Looks really ugly, imo, change location of 6, or ctrl G them both, and set them at the same place, and then ctrl g again

[Hyper]
IMO, it's to hard for Hyper, you can easily delete some of the 1/4 streams, so the map gets rankable, as now the icons need to be the same as the listed difficulty, but I'm not sure how it works with the current names, as the difficulty is a little different, but please consult a BAT/QAT about this
00:24:764 (4,5,6) - Not really a fan of this, due to the reverse ending at big white tick, but it's up to you
00:30:250 (7) - ^^
00:49:107 (5) - Move to 98:183 (1 to the left)
Please map the 'break'
01:15:336 (3) - Feels a little weird, please change, as them ending at big white tick feels weird
01:16:536 (6) - Ctrl G? IMO this feels a little better, but up to you
01:51:507 (7,8) - Bad flow IMO
01:57:507 (5) - For me, it feels better with ctrl G
01:59:222 (3,2) - Overlapping, also, you know what I'm gonna say about the (3)
02:11:736 (4) - Make it stream stack? Even though the diff might be a little hard, the end feels weird, having no circles

[Another]
00:55:964 (3,1) - Overlap
00:57:164 (5,6) - Jump is a little big
01:00:507 (4,1) - Can be blanketed better, look at 01:00:336 to see (Start of (3))
01:11:564 (8) - Ctrl G
01:16:193 (5,7) - A really ugly Overlap, sorry, consider changing this part a lot (5,6,7,8) to make it look cleaner
01:18:593 (6,7) - Try to better blanket
01:19:622 (8) - Move to 408:272
01:50:136 (1,2) - Try to blanket better, example is spoilerbox
02:10:022 (2,6) - NC them both
02:12:079 (5) - NC (?)

[Extreme]
Ar 9.5 What? Use 9.2-9.3

00:47:050 (8) - Move to 285:212
01:17:736 (2,3) - Red points don't feel good for me
Make them grey
01:38:479 (1,2,3,4,5) - WHAT? Move the circles to the middle of the sliders. Now it looks like they are 1/2 apart
01:48:764 - Add a break, gives more emphasis to the following kiai
01:59:222 (3,4,5,1) - Distance between those looks a little high, especially the (5,1)
02:01:108 (1,2) - Blanket better, move (2) to 257:249 looks good for me
02:07:965 (5,6) - Blanket can get a little improvement, move (5) to 255:190 (do the same with the (1) following
02:10:793 (1,2,1,2,1,2,1,2) - ALL these sliders feel offbeat
Delete the repeat from 02:10:536 (7) - and move them all back 1/4 tick. Then add a circle at the end. you might need to turn it all a little for better flow with 02:10:536 (7)

Wow, this is a really good map!
Good Luck
Topic Starter
Famous

Yauxo wrote:



Hi there, coming from your request in our/my Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion
Rather important change
Not so important change/small note or opinion
(copy paste end)

Heya, random short mod because I like the song.

[Extreme]
■ AR9.3 should work as well + would be more appealing to a larger audience of players

■ I think the following types on hits should have an hitsound, as these are pretty noticable beats. Iam not the best at finding custom hitsounds, but browsing through some similar maps will find you some. (This obviously goes for the other diffs as well)
Example beats:
00:22:364 (1) - (head)
00:22:707 (2) - (head)
00:23:222 (4) -
(and all similar)

00:25:107 (1,2,3) -

■ 00:23:565 (6,1) - I'll tell you this, but you dont have to change too much now. When mapping, it'd be better if you only stack objects that have the same beat after another (For example, a vocal combo like DaDaDaDaDa from https://osu.ppy.sh/b/539909 couldve been stacked. A normal beat that is not the same as the one before shouldnt be stacked). Randomly stacked objects just stop the players movement for no real reason, so make sure that a movement stop really fits to the song.
■ 00:29:222 (4,5,6,7,8,9) - This combo is rather boring to play in an Extraish diff. It's difficult to tell whats wrong with it, but it's just not exciting to play, if that's any help.
■ 00:31:964 (1) - Why is there a Spinner here? It's the same beat as before, but a little bit stronger. Something like a jumpy combo would fit here much better.
■ 00:34:022 (3) - remove and replace with anything that fits the rhythms before this. Dont leave the strong beat on 00:34:193 - unmapped. Also make sure that the downbeat (00:34:707) is clickable.
■ 00:38:907 (1) - On a side note: This Spinner is better as it supports a build-up sound. The other one doesnt.
■ 00:54:422 (5) - There's a Sliderish sound here, so how about replacing 00:54:422 (5,6) - with a short Slider?
■ 00:54:593 (1) - I think you couldve gone all out here. The sound supports shorter and crazy Sliders like in the example.


2 can also be replaced with two Circles (to keep the idea of your combo there)

■ 01:01:793 (4) - Wouldve been better if you made this a 1/2 Slider into a Circle at the downbeat, which leads into a Jump towards the Stream.
■ 01:07:622 (6) - Following your NC logic, there should be a NC here
■ 01:07:622 (6,7,8) - kinda bad flow on a rather clustered space. I'd replace 7 somewhere else. Maybe something that uses this kind of idea?

■ 01:13:622 (8,1) - This is the kind of stack that I really dislike to see. It adds nothing to the map, it just forces you to stop your movement and thats it. Bad flow. Replace it to somewhere else (you might have to adjust the combo after it too)
■ 01:15:164 (5) - Adding a Circle before and after wouldnt hurt.
■ 01:37:450 (1,2) - I think it'd be pretty cool if you add some more spacing to the second Slider combo, as the pitch increases here as well.
■ 01:39:165 (5,1) - Stack thingy
■ 01:38:736 (2,3,4,5) - I think this kind of idea wouldve been better (+ it'd have better flow)

■ 01:39:164 (5) - NC should be here
■ 01:40:536 (3) - Move NC here (remove NCs on 01:40:793 (1) - and 01:40:364 (1) - )
■ 01:41:222 (6) - The curve in the stream should happen on 6, not 7. 6 has the major beat, where 7 only follows up on it.
■ 01:45:679 (4) - I think I had a similar Slider above. Shorten to 1/2 and add a (NC'd) Circle on the downbeat.
■ 01:50:993 (4,5) - These should have more spacing imo, as the song is pretty strong and the rest of the objects have a higher spacing as well
■ 01:51:507 (6) - NC
■ 01:56:993 (7) - NC
■ 01:59:050 (3) - Add a Circle before and after, just like we had above
■ 02:02:308 (4,5) - This stack is also rather "meh"
■ 02:02:479 (5) - NC (etc, repeat the NC logic)
■ 02:07:450 (3,4,5) - These would probably also benefit from having more spacing
■ 02:10:022 (4) - Circle before and after
I'm terribly sorry. I want to remap the extreme diff, because I'm very unhappy with it. So your mod is kinda... useless now. :c
I'll use AR 9.3 for the remapped version.
Yauxo
I dont mind, remapping most of the time ends up in an even better map, so I'd support that :3
Topic Starter
Famous

Yuthuil wrote:

Hi, M4M from your queue

Beginner:

Imo the ar is too low, try 2.5 or 3 | Fixed.
you have a few distance snap issues, fix them | Remapping it.

00:34:022 (1,2) - stacking unnecessarily in easy is not good, i highly recommend you edit the stack
00:56:650 (2) - almost completely out of grid, during multi or something like that this could get covered by the scoreboard
01:28:879 (3,1) - unnecessary stack, the two notes are of completely different pitch
01:37:793 (3,1) - looks weird compared with slider before, how about making this straight
01:40:536 (2) - in easy or normal the slider follow circle should not go out of the screen, this needs to be raised
01:44:650 (1,3) - an indirect blanket with the two would be nice

Advanced:

ar 4 or 4.5, for a better difficulty spread, 2/5/7.5/9 is bad | Fixed.
You have distance snap problems again - btw i didnt touch anything | That's why I have to remap it.

00:46:364 (4,6) - ugly overlap | Where's the overlap?
00:55:279 (1,4) - really ugly overlap :P | I admit, this overlap isn't that beautiful, but I think that ok.
00:58:022 (5,2) - ^ | Nope.
01:03:679 (1,1) - not enough reaction time | Fixed.
01:15:507 (2) - bad note placement, it'd be better if you ctrl jed the previous object but then that'd be bad flow | Fixed.
01:56:822 (5,6) - unnecessary stack | Okay.
02:07:279 (2) - better flow with ctrl j | Fixed.

Hyper:

01:03:507 I think there needs to be something here, if not objects then a spinner | Added a spinner.
01:51:507 (7,8) - copy one of the other | Done.
01:50:993 (4,9) - stack | Stacked.

Another:

00:23:393 (5,3) - stack | Lol. I didn't noticed that. Fixed.

Extreme:

Sorry I'm not that good at modding harder difficulties | Remapped anyway.

GL
Thanks for your mod!
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