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Shandy Kubota - Drizzle (fang Remix)

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Fryz3
hi! modder came from p/3583378/

beginner
  1. First want to point out that this map is great! actually have minor things to say, but it is up to you if you want to change it.
  2. First look at your Aimod. it says about putting a warning of epilepsy(my bad if i spelled it wrong).
  3. 02:11:050 (3) - I think a NC here. you did put a NC in the previous beat 01:27:164 (1) - the sounds are identical,
    so you might as well make the combo the same.
Advanced
  1. 00:31:964 (5) - 00:32:307 (6) - i think it is better to make one slider out of this. it feels kind of odd with the previous track.
  2. 01:14:479 (4) - maybe NC here?
  3. 01:32:650 (1) - maybe you should make the beat more like this?

    (not with NC but repeat the slider. for some reason i wanted to grab to the next beat to fast, so it may just be personal preference but at least try it :) )
  4. 01:54:593 (4,5,6) - this combo is rather odd if you compare it with the others. it is not wrong,
    but you might want to make the beats more visible (dont overlap this combo is my advice).
hyper
  1. 00:51:679 (3) - this beat is not on the rigth spot. it should be on the next white line, then you have it like this: 00:51:850 (3) -
  2. 01:05:393 (2) - this note is not on the good spot. it should be like this: 01:05:307 (2) - or you expand this note: 01:05:050 (1) - by 1
  3. 01:05:564 (3) - this note on the wrong spot. you should place it like this: 01:05:479 (3) - and expand it by 1.
  4. 01:35:564 (7) - this note has the same problem with the first note I was talking about ( 00:51:679 (3) )
  5. 02:09:679 (3,4) - i think it is better if you dont overlap it, but that could be my taste.
another
  1. i couldnt find something out of the ordinary. it is a pretty good map :)
extreme
  1. first, i wanna point out that i dont have much exp. in maps above 4.5 stars.
    but i did noticed something very odd, and i think it may be worth looking at it.
  2. 00:30:764 (1,2,3,4,5,6,7) - the space in this combo is irregular. saying that the time between these beats is the same,
    so must the space between these beats right?
  3. 01:12:250 (2,3,4,5,6) - same issue as before
  4. 01:34:193 (2,3,4,5,6) - same. you can leave it in that pattern, only move some notes so the distance is equal.
    just like you did it in this combo: 01:53:050 (1,2,3,4,5) -
  5. 01:55:622 (1,2,3,4,5,6) - same issue.
  6. but then again, i got not much exp in maps above 4.5. Though i believe you really have to change the first one i discussed.

    i think that's all. gl with getting it ranked!


Topic Starter
Famous

Fryz3 wrote:

hi! modder came from p/3583378/

beginner
  1. First want to point out that this map is great! actually have minor things to say, but it is up to you if you want to change it. | Thanks! :)
  2. First look at your Aimod. it says about putting a warning of epilepsy(my bad if i spelled it wrong). | I know. It's a glitch or something, because I don't use a storyboard. So I don't have to put a warning for it.
  3. 02:11:050 (3) - I think a NC here. you did put a NC in the previous beat 01:27:164 (1) - the sounds are identical,
    so you might as well make the combo the same. | Changed.
Advanced
  1. 00:31:964 (5) - 00:32:307 (6) - i think it is better to make one slider out of this. it feels kind of odd with the previous track. | Changed.
  2. 01:14:479 (4) - maybe NC here? | NC added.
  3. 01:32:650 (1) - maybe you should make the beat more like this? | Changed.

    (not with NC but repeat the slider. for some reason i wanted to grab to the next beat to fast, so it may just be personal preference but at least try it :) )
  4. 01:54:593 (4,5,6) - this combo is rather odd if you compare it with the others. it is not wrong,
    but you might want to make the beats more visible (dont overlap this combo is my advice). | Chaned. I hope it's better now. :)
hyper
  1. 00:51:679 (3) - this beat is not on the rigth spot. it should be on the next white line, then you have it like this: 00:51:850 (3) - | I don't know. It sounds okay for me. I leave it like this.
  2. 01:05:393 (2) - this note is not on the good spot. it should be like this: 01:05:307 (2) - or you expand this note: 01:05:050 (1) - by 1 | I don't really understand, but I made 01:05:050 (1,2,3) more symmetrical.
  3. 01:05:564 (3) - this note on the wrong spot. you should place it like this: 01:05:479 (3) - and expand it by 1. | ^
  4. 01:35:564 (7) - this note has the same problem with the first note I was talking about ( 00:51:679 (3) ) | Same as above.
  5. 02:09:679 (3,4) - i think it is better if you dont overlap it, but that could be my taste.
| Changed.

another
  1. i couldnt find something out of the ordinary. it is a pretty good map :) | Thanks! ^^
extreme
  1. first, i wanna point out that i dont have much exp. in maps above 4.5 stars. | Don't worry. Just try. :P
    but i did noticed something very odd, and i think it may be worth looking at it.
  2. 00:30:764 (1,2,3,4,5,6,7) - the space in this combo is irregular. saying that the time between these beats is the same,
    so must the space between these beats right? | Changed.
  3. 01:12:250 (2,3,4,5,6) - same issue as before | That's okay.
  4. 01:34:193 (2,3,4,5,6) - same. you can leave it in that pattern, only move some notes so the distance is equal.
    just like you did it in this combo: 01:53:050 (1,2,3,4,5) - | Okay, I really messed up with this. The star isn't even a star... But the spacing is okay.
  5. 01:55:622 (1,2,3,4,5,6) - same issue. | Same as above.
  6. but then again, i got not much exp in maps above 4.5. Though i believe you really have to change the first one i discussed.

    i think that's all. gl with getting it ranked! | Thanks for your mod! :)
Snepif
Hello, from your M4M queue.

General:


- Err pure white and pure black combo colours never look good.. what about replacing the white one with this http://puu.sh/dEcqY/d323a732a9.png

Easy:

00:22:364 (1) - I think it looks better like this http://puu.sh/dEchQ/a405014ede.jpg (I moved the end of (1) down and then distance snap (2)
00:29:222 (3) - Why not make it follow the melody? 1/1 shorter and with a return?
00:34:022 (1) - You put this slider with the downbeat on its end, and sliders should have downbeat on their starts since that is where you click. To fix this issue, move this slider forward and add a note where this slider was: http://puu.sh/dEcyQ/8dbf40263c.jpg
00:35:393 (2) - This is where you fixed the downbeat issue by using the return, so if you apply my suggestion, move this slider forward and delete its return
00:38:822 (5) - Put a note here, it's the main beat and there is no reason to not have a note (it being 1/1 away from the spinner is not an issue, it doesn't matter if the player starts spinning some ms late, what matters is if the note is too close to the END of the spinner).
00:52:536 (2) - Move the end up a bit http://puu.sh/dEcNy/5749bf1312.jpg
00:52:536 (2) - Ohhhh my god... storyboarded hitsounds are always confusing and unnecessary, and having them in an easy diff makes it so confusing for the new players, they assosiate hitsounds with objects (and to be fair, I've played this game for 5 years and still release the key when I hear a hitsound in the middle of a slider).
00:54:250 (3) - Same.............. also sounds so out of place and the volume is too high
00:56:650 (2) - Same.. I'll stop pointing these out and let you fix the rest.. catch me in game if you want further explanation on this. It is seriously a terrible and unnecessary thing to do.
00:58:022 (3) - New combo should be here
00:59:736 (1) - And remove this NC
01:02:136 (4) - MOTHER OF GOD THAT HITSOUND
01:10:364 (2) - Improve the blanket http://puu.sh/dEd8C/f40d9f6805.jpg
01:22:707 (1) - Improve flow and blanket http://puu.sh/dEdcV/eb425a10e9.jpg
01:25:450 (4) - The overlap with (2) is ugly, make it not half-stack like that. Also why did you change the pattern you were doing at 01:17:222 (1,2) - ? It was fine and there is no reason to change it, also this makes it more confusing for a newbie.
01:44:650 (2) - New combo should be here
01:50:136 (1,2) - Why not make these 2 sliders mirrored and equal in shape?
02:08:650 (3) - Same as I said at 01:25:450 about changing pattern
02:11:736 (2) - Add finish at the end

Simple diff with no noticeable errors other than what I pointed out, those SB hitsounds however... sound so high because they are 100% volume and the rest of the song isn't, so out of place, so confusing and so unnecessary :/


Normal:

You could use soft whistles to follow the melody.

00:24:764 (4) - For better flow and so it doesn't touch the other slider in an ugly way I suggest this http://puu.sh/dEe2k/92f9585a3d.jpg
00:28:193 (4) - Check distance snap
00:34:022 (2) - Add clap at then end
00:34:022 (2) - Better flow http://puu.sh/dEefJ/f86abd41d8.jpg
00:46:879 (5) - Looks and flows much better if you move to x232 y296
00:48:936 (4) - If you do what I said before, make this "stream" distance snapped by 0.8 (and the next and next and next etc)
00:51:164 (3) - This looks better http://puu.sh/dEeS8/a1c6e36b8f.jpg
00:55:107 (6) - Clap
00:55:279 (1) - THAT HITSOUND
01:00:250 (2) - This is better http://puu.sh/dEf25/649e40599c.jpg
01:10:879 (5) - Again, if you spaced by 0.8 this triplets would be better http://puu.sh/dEf7M/781cc24c20.jpg
01:18:079 (3) - Move end to x40 y204
01:23:393 (2,3,4) - I don't like how these sliders kinda touch each other :/
01:32:479 (2) - Spacing?

Nothing else to say but I'd like to see those triplets spaced by 0.8 or less, looks and feels weird the way you have it now. BTW remove those SB hitsounds ...

Hard:

00:22:364 (1) - Again I'd like to see soft whistles that follow the melody.
00:30:250 (7) - Move the middle point 1 grid left
00:37:793 - Listen to the music, there is a beat here you clearly ignored
00:48:936 (4) - Spacing from this to (5) is inconsistent with previous note, and there is no musical reason for it
00:51:679 (3) - Improve blanket with (2)
00:53:736 (1,2) - These sliders shouldn't start on the red ticks, this way they don't follow the main beat, listen and you'll see the main beat lands on their end and it's not OK. Move them 1/2 forward and add a note here.
01:05:050 (1) - Errr for a hard diff I think the distance between this and the spinner is kinda short
01:11:736 (5) - Improve flow http://puu.sh/dEfIi/edc38a4d7b.jpg
01:14:650 (1,2) - Again these sliders shouldn't start on the red ticks
01:25:107 (6) - Improve blanket
01:31:707 - There should be a note here
01:51:336 (6) - Inconsistent distance with previous and next object
01:54:250 (1) - Make it straight like (5)?
02:08:479 (5,2) - Ugly overlap

Insane:

Soft whistles pls

00:27:593 (1) - Don't think this nc is necessary
00:35:050 - Add note.. clearly there is a beat there
00:35:736 (1) - Unnecessary new combo
00:49:107 (1) - Same
00:51:679 (1) - Same
00:54:250 (1) - Same... and I don't wanna point out the rest, change em by yourself xD
00:57:507 (6) - It's confusing to start a stream repeat slider at a red tick for no reason, I'd delete the previous slider's repeats and start this one at the white tick.
01:02:822 (1) - Weird shape for no reason?
01:06:250 (1) - Add finish. Also do it on the other diffs
01:11:564 (8) - CTRL G
01:14:479 (5) - Confusing to have a long slider with many repeats on an Insane diff. Also it is ugly how it overlaps the next pattern.
Also the following stream should start at 01:15:164 , listen to the music please.
01:16:879 (8) - This looks better and is more consistent with the rest of the pattern http://puu.sh/dEgwC/3653f1f03f.jpg
01:17:736 (2) - Mmmm I don't like this overlap, change it?
01:41:050 (5) - Same thing I said before about red ticks
01:43:793 (6) - CTRL G
01:44:136 (8) - Same
01:44:650 (2) - New combo should be here
01:50:136 (1) - Add finish. Other diffs too.
01:58:364 (5) - Same thing I said earlier. Stream should start at 01:59:050

Extreme:

Soft whistles, unnecesary new combos same as last diff.

Alright this diff doesn't have much to... change, apart from what I'll point out. However, as a player I don't really like it, I feel like it just overuses spaced streams and high SV everywhere and fails to be creative, also I feel like the notes are just spaced randomly... I don't think they flow well with the music. I think you could make use of SV changes and better patterns a lot more. It is your "style" I guess though, so don't panic about it, it's not a bad diff.

00:29:907 (8,9,1) - This 3 notes create an uncomfortable angle while playing. Suggestion http://puu.sh/dEgWI/fa834b9db3.jpg
01:03:164 (7) - It is never advisable to hide the slider's end
01:15:507 (6) - CTRL G
01:53:736 (5,6) - These should not start at the red ticks.
01:59:393 (4) - CTRL G
02:10:364 (6) - CTRL G

Oh and last thing, your map is nice! sorry if I sounded harsh sometimes, I'm just tired and mad because one of my mods got bugged and lost 2+ hours or work xD
Topic Starter
Famous

Snepif wrote:

Hello, from your M4M queue.

General:


- Err pure white and pure black combo colours never look good.. what about replacing the white one with this http://puu.sh/dEcqY/d323a732a9.png | Changed.

Easy:

00:22:364 (1) - I think it looks better like this http://puu.sh/dEchQ/a405014ede.jpg (I moved the end of (1) down and then distance snap (2) | Changed.
00:29:222 (3) - Why not make it follow the melody? 1/1 shorter and with a return? | I don't know. Chaned.
00:34:022 (1) - You put this slider with the downbeat on its end, and sliders should have downbeat on their starts since that is where you click. To fix this issue, move this slider forward and add a note where this slider was: http://puu.sh/dEcyQ/8dbf40263c.jpg | Also changed.
00:35:393 (2) - This is where you fixed the downbeat issue by using the return, so if you apply my suggestion, move this slider forward and delete its return | ^
00:38:822 (5) - Put a note here, it's the main beat and there is no reason to not have a note (it being 1/1 away from the spinner is not an issue, it doesn't matter if the player starts spinning some ms late, what matters is if the note is too close to the END of the spinner). | Added a slider 00:38:822 (6) and a circle 00:39:850 (2). I hope it's okay now. :D
00:52:536 (2) - Move the end up a bit http://puu.sh/dEcNy/5749bf1312.jpg | Changed and fixed the sliders.
00:52:536 (2) - Ohhhh my god... storyboarded hitsounds are always confusing and unnecessary, and having them in an easy diff makes it so confusing for the new players, they assosiate hitsounds with objects (and to be fair, I've played this game for 5 years and still release the key when I hear a hitsound in the middle of a slider). | I removed all SB hitsounds.
00:54:250 (3) - Same.............. also sounds so out of place and the volume is too high | I don't know why it sounds so loud in the editor. Seems like a glitch or something, because while playing the hitsound isn't that loud. Anyway I removed all SB hitsounds.
00:56:650 (2) - Same.. I'll stop pointing these out and let you fix the rest.. catch me in game if you want further explanation on this. It is seriously a terrible and unnecessary thing to do. | ^ I'll text you.
00:58:022 (3) - New combo should be here | Added NC.
00:59:736 (1) - And remove this NC | Removed NC.
01:02:136 (4) - MOTHER OF GOD THAT HITSOUND | Already said.
01:10:364 (2) - Improve the blanket http://puu.sh/dEd8C/f40d9f6805.jpg | Fixed
01:22:707 (1) - Improve flow and blanket http://puu.sh/dEdcV/eb425a10e9.jpg | Changed and fixed.
01:25:450 (4) - The overlap with (2) is ugly, make it not half-stack like that. Also why did you change the pattern you were doing at 01:17:222 (1,2) - ? It was fine and there is no reason to change it, also this makes it more confusing for a newbie. | Changed. I don't know why I did that.
01:44:650 (2) - New combo should be here | Added NC.
01:50:136 (1,2) - Why not make these 2 sliders mirrored and equal in shape? | Changed.
02:08:650 (3) - Same as I said at 01:25:450 about changing pattern | Fixed the pattern.
02:11:736 (2) - Add finish at the end | Ops, I forgot. ^^

Simple diff with no noticeable errors other than what I pointed out, those SB hitsounds however... sound so high because they are 100% volume and the rest of the song isn't, so out of place, so confusing and so unnecessary :/ | Just like I said, I don't know why the SB hitsounds were that loud. I deleted them and added few normal hitsounds. Should be better now.


Normal:

You could use soft whistles to follow the melody. | I don't know where I should place them... :c

00:24:764 (4) - For better flow and so it doesn't touch the other slider in an ugly way I suggest this http://puu.sh/dEe2k/92f9585a3d.jpg | Changed.
00:28:193 (4) - Check distance snap | Fixed.
00:34:022 (2) - Add clap at then end | Ops, I didn't noticed that.
00:34:022 (2) - Better flow http://puu.sh/dEefJ/f86abd41d8.jpg | Fixed.
00:46:879 (5) - Looks and flows much better if you move to x232 y296 | Fixed.
00:48:936 (4) - If you do what I said before, make this "stream" distance snapped by 0.8 (and the next and next and next etc) | Changed every "stream".
00:51:164 (3) - This looks better http://puu.sh/dEeS8/a1c6e36b8f.jpg | Changed.
00:55:107 (6) - Clap | Added clap.
00:55:279 (1) - THAT HITSOUND | Already removed. :)
01:00:250 (2) - This is better http://puu.sh/dEf25/649e40599c.jpg | Changed.
01:10:879 (5) - Again, if you spaced by 0.8 this triplets would be better http://puu.sh/dEf7M/781cc24c20.jpg | Already changed. :)
01:18:079 (3) - Move end to x40 y204 | Changed this slider.
01:23:393 (2,3,4) - I don't like how these sliders kinda touch each other :/ | I hope it's better now.
01:32:479 (2) - Spacing? | Fixed.

Nothing else to say but I'd like to see those triplets spaced by 0.8 or less, looks and feels weird the way you have it now. BTW remove those SB hitsounds ... | I removed the SB hitsounds. I also resnaped every note, because of the triplets. The triplets are now spaced by 0.8.

Hard:

00:22:364 (1) - Again I'd like to see soft whistles that follow the melody. | I still don't know where I should place them. :D
00:30:250 (7) - Move the middle point 1 grid left | Changed.
00:37:793 - Listen to the music, there is a beat here you clearly ignored | Added another circle.
00:48:936 (4) - Spacing from this to (5) is inconsistent with previous note, and there is no musical reason for it | Fixed spacing but I guess that looks weird now...
00:51:679 (3) - Improve blanket with (2) | Fixed.
00:53:736 (1,2) - These sliders shouldn't start on the red ticks, this way they don't follow the main beat, listen and you'll see the main beat lands on their end and it's not OK. Move them 1/2 forward and add a note here. | Changed.
01:05:050 (1) - Errr for a hard diff I think the distance between this and the spinner is kinda short | Removed the spinner and added a circle 01:04:879 (1). I don't know how I should fix the spinner.
01:11:736 (5) - Improve flow http://puu.sh/dEfIi/edc38a4d7b.jpg | Fixed.
01:14:650 (1,2) - Again these sliders shouldn't start on the red ticks | Sounds right to me. I leave it like this.
01:25:107 (6) - Improve blanket | Fixed.
01:31:707 - There should be a note here | Added a cricle and changed the stream.
01:51:336 (6) - Inconsistent distance with previous and next object | Fixed the distance.
01:54:250 (1) - Make it straight like (5)? | Changed.
02:08:479 (5,2) - Ugly overlap | Indeed. Fixed.

Insane:

Soft whistles pls | ^

00:27:593 (1) - Don't think this nc is necessary | Fixed.
00:35:050 - Add note.. clearly there is a beat there | Fixed.
00:35:736 (1) - Unnecessary new combo | Fixed.
00:49:107 (1) - Same | Fixed.
00:51:679 (1) - Same | Fixed.
00:54:250 (1) - Same... and I don't wanna point out the rest, change em by yourself xD | Fixed.
00:57:507 (6) - It's confusing to start a stream repeat slider at a red tick for no reason, I'd delete the previous slider's repeats and start this one at the white tick. | I leave it like that. I'll change it, when more people tell me to change that. :P
01:02:822 (1) - Weird shape for no reason? | Changed the shape.
01:06:250 (1) - Add finish. Also do it on the other diffs | Finish added.
01:11:564 (8) - CTRL G | Changed.
01:14:479 (5) - Confusing to have a long slider with many repeats on an Insane diff. Also it is ugly how it overlaps the next pattern.
Also the following stream should start at 01:15:164 , listen to the music please. | Changed.
01:16:879 (8) - This looks better and is more consistent with the rest of the pattern http://puu.sh/dEgwC/3653f1f03f.jpg | I don't really understand what you mean, but I had to change it anyway. (still look the same)
01:17:736 (2) - Mmmm I don't like this overlap, change it? | Changed.
01:41:050 (5) - Same thing I said before about red ticks | I leave it.
01:43:793 (6) - CTRL G | Changed.
01:44:136 (8) - Same | Changed.
01:44:650 (2) - New combo should be here | Changed.
01:50:136 (1) - Add finish. Other diffs too. | Finish added.
01:58:364 (5) - Same thing I said earlier. Stream should start at 01:59:050 | Changed.

Extreme:

Soft whistles, unnecesary new combos same as last diff. | ^

Alright this diff doesn't have much to... change, apart from what I'll point out. However, as a player I don't really like it, I feel like it just overuses spaced streams and high SV everywhere and fails to be creative, also I feel like the notes are just spaced randomly... I don't think they flow well with the music. I think you could make use of SV changes and better patterns a lot more. It is your "style" I guess though, so don't panic about it, it's not a bad diff. | You're right, the notes are spaced kinda... random. But I think that okay. Also the streams are big spaced, but I like them. There are ranked maps that are way worse than this. As long as it isn't unrankable, I leave the difficulty like that. Not everyone can like every map.

00:29:907 (8,9,1) - This 3 notes create an uncomfortable angle while playing. Suggestion http://puu.sh/dEgWI/fa834b9db3.jpg | Fixed the spacing.
01:03:164 (7) - It is never advisable to hide the slider's end Hm. Okay, I changed the slider.
01:15:507 (6) - CTRL G | I leave it like this.
01:53:736 (5,6) - These should not start at the red ticks. | Changed it.
01:59:393 (4) - CTRL G | Nope.
02:10:364 (6) - CTRL G | Also nope.

Oh and last thing, your map is nice! sorry if I sounded harsh sometimes, I'm just tired and mad because one of my mods got bugged and lost 2+ hours or work xD | Woa, that's sad. I know that feeling. And you souldn't sound that harsh. You just said your opinions. Anyway I'm glad that you like my map. :D
Thank you very much for your mod! It helped more than most other mods. :P
Jonarwhal
Hi, M4M from your modding queue- https://osu.ppy.sh/forum/t/213677

Beginner-
SPOILER
01:13:107 (2,3) - the flow here, where the slider points away from the next one, is hard for beginners. Try making the curve go down.
01:19:964 (1,2) - this blanket could look better
That's all for beginner, good map so far
Advanced-
SPOILER
01:08:993 (1) - move the white end one to x-172 y-72 for alignment with 01:07:622 (3) - this
01:12:422 (2,3) - blanket
01:44:650 (3,4) - ^ these are just too sharp
02:09:336 (5,6) - ^
Hyper-
SPOILER
00:31:622 (4,5) - these are too close to each other
00:58:536 (2,3) - blanket, the third thing is a bit too close
01:42:422 (2,3) - ^
01:50:822 (3,4) - place the (4) at around x-180 y-196
01:56:993 (4,5,6) - blankets here
Another-
SPOILER
00:23:222 (4) -move this closer a bit
00:45:507 (4,5) - blanket
01:50:136 (1,2) - ^
Unexpected-
SPOILER
01:12:593 (4,5) - these are close so it can throw someone off, maybe move (6) closer
01:20:479 (2) - this overlaps with 01:19:622 (7) - this, and misses the blanket with 01:20:822 (3) - this. Fix one of those.
01:22:707 (1,2) - look closely, the blanket is slightly off
01:25:279 (4,1) - ^
I hope this helps and good luck! :)
Gaia
I remember modding this when I was first starting out as a mapper :3

This map was super fun! and it still is hehe c:

Good luck with thisss!
Topic Starter
Famous

jonawaga wrote:

Hi, M4M from your modding queue- https://osu.ppy.sh/forum/t/213677

Beginner-
SPOILER
01:13:107 (2,3) - the flow here, where the slider points away from the next one, is hard for beginners. Try making the curve go down. | Curved down 01:13:107 (2). Should be easier now for beginners.
01:19:964 (1,2) - this blanket could look better | Fixed.
That's all for beginner, good map so far
Advanced-
SPOILER
01:08:993 (1) - move the white end one to x-172 y-72 for alignment with 01:07:622 (3) - this | Oh thanks. I fixed that. :)
01:12:422 (2,3) - blanket | Fixed.
01:44:650 (3,4) - ^ these are just too sharp | Changed them, but still no perfect blanket.
02:09:336 (5,6) - ^ | Changed, also no perfect blanket, but I tried my best. :P
Hyper-
SPOILER
00:31:622 (4,5) - these are too close to each other | Ops~ fixed the distance.
00:58:536 (2,3) - blanket, the third thing is a bit too close | Fixed.
01:42:422 (2,3) - ^ | Fixed.
01:50:822 (3,4) - place the (4) at around x-180 y-196 | Erm. 01:50:993 (4) is at x:180 - y:192 bit I moved it.
01:56:993 (4,5,6) - blankets here | Fixed.
Another-
SPOILER
00:23:222 (4) -move this closer a bit | Changed the distance.
00:45:507 (4,5) - blanket | Fixed.
01:50:136 (1,2) - ^ | Fixed.
Unexpected-
SPOILER
01:12:593 (4,5) - these are close so it can throw someone off, maybe move (6) closer | Fixed.
01:20:479 (2) - this overlaps with 01:19:622 (7) - this, and misses the blanket with 01:20:822 (3) - this. Fix one of those. | Fixed.
01:22:707 (1,2) - look closely, the blanket is slightly off | Fixed, but no perfect blanket.
01:25:279 (4,1) - ^ | Fixed.
I hope this helps and good luck! :) | It kinda helped. Not very much, but my map now has sexy blankets. Thanks for your mod!
Topic Starter
Famous

Gaia wrote:

I remember modding this when I was first starting out as a mapper :3

This map was super fun! and it still is hehe c:

Good luck with thisss!
Haha, thanks. :D I really hope this will get ranked. ~_~

Edit: Thanks for your star Gaia. xD
Yauxo


Hi there, coming from your request in our/my Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion
Rather important change
Not so important change/small note or opinion
(copy paste end)

Heya, random short mod because I like the song.

[Extreme]
■ AR9.3 should work as well + would be more appealing to a larger audience of players

■ I think the following types on hits should have an hitsound, as these are pretty noticable beats. Iam not the best at finding custom hitsounds, but browsing through some similar maps will find you some. (This obviously goes for the other diffs as well)
Example beats:
00:22:364 (1) - (head)
00:22:707 (2) - (head)
00:23:222 (4) -
(and all similar)

00:25:107 (1,2,3) -

■ 00:23:565 (6,1) - I'll tell you this, but you dont have to change too much now. When mapping, it'd be better if you only stack objects that have the same beat after another (For example, a vocal combo like DaDaDaDaDa from https://osu.ppy.sh/b/539909 couldve been stacked. A normal beat that is not the same as the one before shouldnt be stacked). Randomly stacked objects just stop the players movement for no real reason, so make sure that a movement stop really fits to the song.
■ 00:29:222 (4,5,6,7,8,9) - This combo is rather boring to play in an Extraish diff. It's difficult to tell whats wrong with it, but it's just not exciting to play, if that's any help.
■ 00:31:964 (1) - Why is there a Spinner here? It's the same beat as before, but a little bit stronger. Something like a jumpy combo would fit here much better.
■ 00:34:022 (3) - remove and replace with anything that fits the rhythms before this. Dont leave the strong beat on 00:34:193 - unmapped. Also make sure that the downbeat (00:34:707) is clickable.
■ 00:38:907 (1) - On a side note: This Spinner is better as it supports a build-up sound. The other one doesnt.
■ 00:54:422 (5) - There's a Sliderish sound here, so how about replacing 00:54:422 (5,6) - with a short Slider?
■ 00:54:593 (1) - I think you couldve gone all out here. The sound supports shorter and crazy Sliders like in the example.


2 can also be replaced with two Circles (to keep the idea of your combo there)

■ 01:01:793 (4) - Wouldve been better if you made this a 1/2 Slider into a Circle at the downbeat, which leads into a Jump towards the Stream.
■ 01:07:622 (6) - Following your NC logic, there should be a NC here
■ 01:07:622 (6,7,8) - kinda bad flow on a rather clustered space. I'd replace 7 somewhere else. Maybe something that uses this kind of idea?

■ 01:13:622 (8,1) - This is the kind of stack that I really dislike to see. It adds nothing to the map, it just forces you to stop your movement and thats it. Bad flow. Replace it to somewhere else (you might have to adjust the combo after it too)
■ 01:15:164 (5) - Adding a Circle before and after wouldnt hurt.
■ 01:37:450 (1,2) - I think it'd be pretty cool if you add some more spacing to the second Slider combo, as the pitch increases here as well.
■ 01:39:165 (5,1) - Stack thingy
■ 01:38:736 (2,3,4,5) - I think this kind of idea wouldve been better (+ it'd have better flow)

■ 01:39:164 (5) - NC should be here
■ 01:40:536 (3) - Move NC here (remove NCs on 01:40:793 (1) - and 01:40:364 (1) - )
■ 01:41:222 (6) - The curve in the stream should happen on 6, not 7. 6 has the major beat, where 7 only follows up on it.
■ 01:45:679 (4) - I think I had a similar Slider above. Shorten to 1/2 and add a (NC'd) Circle on the downbeat.
■ 01:50:993 (4,5) - These should have more spacing imo, as the song is pretty strong and the rest of the objects have a higher spacing as well
■ 01:51:507 (6) - NC
■ 01:56:993 (7) - NC
■ 01:59:050 (3) - Add a Circle before and after, just like we had above
■ 02:02:308 (4,5) - This stack is also rather "meh"
■ 02:02:479 (5) - NC (etc, repeat the NC logic)
■ 02:07:450 (3,4,5) - These would probably also benefit from having more spacing
■ 02:10:022 (4) - Circle before and after
Yuthuil
Hi, M4M from your queue

Beginner:

Imo the ar is too low, try 2.5 or 3
you have a few distance snap issues, fix them

00:34:022 (1,2) - stacking unnecessarily in easy is not good, i highly recommend you edit the stack
00:56:650 (2) - almost completely out of grid, during multi or something like that this could get covered by the scoreboard
01:28:879 (3,1) - unnecessary stack, the two notes are of completely different pitch
01:37:793 (3,1) - looks weird compared with slider before, how about making this straight
01:40:536 (2) - in easy or normal the slider follow circle should not go out of the screen, this needs to be raised
01:44:650 (1,3) - an indirect blanket with the two would be nice

Advanced:

ar 4 or 4.5, for a better difficulty spread, 2/5/7.5/9 is bad
You have distance snap problems again - btw i didnt touch anything

00:46:364 (4,6) - ugly overlap
00:55:279 (1,4) - really ugly overlap :P
00:58:022 (5,2) - ^
01:03:679 (1,1) - not enough reaction time
01:15:507 (2) - bad note placement, it'd be better if you ctrl jed the previous object but then that'd be bad flow
01:56:822 (5,6) - unnecessary stack
02:07:279 (2) - better flow with ctrl j

Hyper:

01:03:507 I think there needs to be something here, if not objects then a spinner
01:51:507 (7,8) - copy one of the other
01:50:993 (4,9) - stack

Another:

00:23:393 (5,3) - stack

Extreme:

Sorry I'm not that good at modding harder difficulties

GL
Bara-
Hi
For M4M
[Beginner]
Good diff
00:51:164 (1,2) - Flows kinda badly
01:06:250 (1,2) - Doesn't feel good for Easy diff
01:17:222 (1,2) - ^^
01:28:879 (3) - NC
01:46:022 (3) - Slider can be improved, (quite a lot actually)
Also, why is there such a short break?
It feels kinda bad for an easy difficulty
01:50:136 (1,2) - Jumps are not allowed in low diffs
01:52:879 (1,2) - ^^
02:00:079 (1,2,1) - ^^

[Advanced]
SV changes are NOT allowed in Easy/Normal
Make them ALL 1.0 and remap the diff following this, sorry to say this, but it's highly unrankable afaik
01:22:708 (1,4) - Ugly overlap, change them, so they don't overlap
01:51:507 (4,1) - Try to blanket it better
02:07:965 (4,5) - Try to blanket it better
02:07:965 (4,6) - Looks really ugly, imo, change location of 6, or ctrl G them both, and set them at the same place, and then ctrl g again

[Hyper]
IMO, it's to hard for Hyper, you can easily delete some of the 1/4 streams, so the map gets rankable, as now the icons need to be the same as the listed difficulty, but I'm not sure how it works with the current names, as the difficulty is a little different, but please consult a BAT/QAT about this
00:24:764 (4,5,6) - Not really a fan of this, due to the reverse ending at big white tick, but it's up to you
00:30:250 (7) - ^^
00:49:107 (5) - Move to 98:183 (1 to the left)
Please map the 'break'
01:15:336 (3) - Feels a little weird, please change, as them ending at big white tick feels weird
01:16:536 (6) - Ctrl G? IMO this feels a little better, but up to you
01:51:507 (7,8) - Bad flow IMO
01:57:507 (5) - For me, it feels better with ctrl G
01:59:222 (3,2) - Overlapping, also, you know what I'm gonna say about the (3)
02:11:736 (4) - Make it stream stack? Even though the diff might be a little hard, the end feels weird, having no circles

[Another]
00:55:964 (3,1) - Overlap
00:57:164 (5,6) - Jump is a little big
01:00:507 (4,1) - Can be blanketed better, look at 01:00:336 to see (Start of (3))
01:11:564 (8) - Ctrl G
01:16:193 (5,7) - A really ugly Overlap, sorry, consider changing this part a lot (5,6,7,8) to make it look cleaner
01:18:593 (6,7) - Try to better blanket
01:19:622 (8) - Move to 408:272
01:50:136 (1,2) - Try to blanket better, example is spoilerbox02:10:022 (2,6) - NC them both
02:12:079 (5) - NC (?)

[Extreme]
Ar 9.5 What? Use 9.2-9.3

00:47:050 (8) - Move to 285:212
01:17:736 (2,3) - Red points don't feel good for me
Make them grey
01:38:479 (1,2,3,4,5) - WHAT? Move the circles to the middle of the sliders. Now it looks like they are 1/2 apart
01:48:764 - Add a break, gives more emphasis to the following kiai
01:59:222 (3,4,5,1) - Distance between those looks a little high, especially the (5,1)
02:01:108 (1,2) - Blanket better, move (2) to 257:249 looks good for me
02:07:965 (5,6) - Blanket can get a little improvement, move (5) to 255:190 (do the same with the (1) following
02:10:793 (1,2,1,2,1,2,1,2) - ALL these sliders feel offbeat
Delete the repeat from 02:10:536 (7) - and move them all back 1/4 tick. Then add a circle at the end. you might need to turn it all a little for better flow with 02:10:536 (7)

Wow, this is a really good map!
Good Luck
Topic Starter
Famous

Yauxo wrote:



Hi there, coming from your request in our/my Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion
Rather important change
Not so important change/small note or opinion
(copy paste end)

Heya, random short mod because I like the song.

[Extreme]
■ AR9.3 should work as well + would be more appealing to a larger audience of players

■ I think the following types on hits should have an hitsound, as these are pretty noticable beats. Iam not the best at finding custom hitsounds, but browsing through some similar maps will find you some. (This obviously goes for the other diffs as well)
Example beats:
00:22:364 (1) - (head)
00:22:707 (2) - (head)
00:23:222 (4) -
(and all similar)

00:25:107 (1,2,3) -

■ 00:23:565 (6,1) - I'll tell you this, but you dont have to change too much now. When mapping, it'd be better if you only stack objects that have the same beat after another (For example, a vocal combo like DaDaDaDaDa from https://osu.ppy.sh/b/539909 couldve been stacked. A normal beat that is not the same as the one before shouldnt be stacked). Randomly stacked objects just stop the players movement for no real reason, so make sure that a movement stop really fits to the song.
■ 00:29:222 (4,5,6,7,8,9) - This combo is rather boring to play in an Extraish diff. It's difficult to tell whats wrong with it, but it's just not exciting to play, if that's any help.
■ 00:31:964 (1) - Why is there a Spinner here? It's the same beat as before, but a little bit stronger. Something like a jumpy combo would fit here much better.
■ 00:34:022 (3) - remove and replace with anything that fits the rhythms before this. Dont leave the strong beat on 00:34:193 - unmapped. Also make sure that the downbeat (00:34:707) is clickable.
■ 00:38:907 (1) - On a side note: This Spinner is better as it supports a build-up sound. The other one doesnt.
■ 00:54:422 (5) - There's a Sliderish sound here, so how about replacing 00:54:422 (5,6) - with a short Slider?
■ 00:54:593 (1) - I think you couldve gone all out here. The sound supports shorter and crazy Sliders like in the example.


2 can also be replaced with two Circles (to keep the idea of your combo there)

■ 01:01:793 (4) - Wouldve been better if you made this a 1/2 Slider into a Circle at the downbeat, which leads into a Jump towards the Stream.
■ 01:07:622 (6) - Following your NC logic, there should be a NC here
■ 01:07:622 (6,7,8) - kinda bad flow on a rather clustered space. I'd replace 7 somewhere else. Maybe something that uses this kind of idea?

■ 01:13:622 (8,1) - This is the kind of stack that I really dislike to see. It adds nothing to the map, it just forces you to stop your movement and thats it. Bad flow. Replace it to somewhere else (you might have to adjust the combo after it too)
■ 01:15:164 (5) - Adding a Circle before and after wouldnt hurt.
■ 01:37:450 (1,2) - I think it'd be pretty cool if you add some more spacing to the second Slider combo, as the pitch increases here as well.
■ 01:39:165 (5,1) - Stack thingy
■ 01:38:736 (2,3,4,5) - I think this kind of idea wouldve been better (+ it'd have better flow)

■ 01:39:164 (5) - NC should be here
■ 01:40:536 (3) - Move NC here (remove NCs on 01:40:793 (1) - and 01:40:364 (1) - )
■ 01:41:222 (6) - The curve in the stream should happen on 6, not 7. 6 has the major beat, where 7 only follows up on it.
■ 01:45:679 (4) - I think I had a similar Slider above. Shorten to 1/2 and add a (NC'd) Circle on the downbeat.
■ 01:50:993 (4,5) - These should have more spacing imo, as the song is pretty strong and the rest of the objects have a higher spacing as well
■ 01:51:507 (6) - NC
■ 01:56:993 (7) - NC
■ 01:59:050 (3) - Add a Circle before and after, just like we had above
■ 02:02:308 (4,5) - This stack is also rather "meh"
■ 02:02:479 (5) - NC (etc, repeat the NC logic)
■ 02:07:450 (3,4,5) - These would probably also benefit from having more spacing
■ 02:10:022 (4) - Circle before and after
I'm terribly sorry. I want to remap the extreme diff, because I'm very unhappy with it. So your mod is kinda... useless now. :c
I'll use AR 9.3 for the remapped version.
Yauxo
I dont mind, remapping most of the time ends up in an even better map, so I'd support that :3
Topic Starter
Famous

Yuthuil wrote:

Hi, M4M from your queue

Beginner:

Imo the ar is too low, try 2.5 or 3 | Fixed.
you have a few distance snap issues, fix them | Remapping it.

00:34:022 (1,2) - stacking unnecessarily in easy is not good, i highly recommend you edit the stack
00:56:650 (2) - almost completely out of grid, during multi or something like that this could get covered by the scoreboard
01:28:879 (3,1) - unnecessary stack, the two notes are of completely different pitch
01:37:793 (3,1) - looks weird compared with slider before, how about making this straight
01:40:536 (2) - in easy or normal the slider follow circle should not go out of the screen, this needs to be raised
01:44:650 (1,3) - an indirect blanket with the two would be nice

Advanced:

ar 4 or 4.5, for a better difficulty spread, 2/5/7.5/9 is bad | Fixed.
You have distance snap problems again - btw i didnt touch anything | That's why I have to remap it.

00:46:364 (4,6) - ugly overlap | Where's the overlap?
00:55:279 (1,4) - really ugly overlap :P | I admit, this overlap isn't that beautiful, but I think that ok.
00:58:022 (5,2) - ^ | Nope.
01:03:679 (1,1) - not enough reaction time | Fixed.
01:15:507 (2) - bad note placement, it'd be better if you ctrl jed the previous object but then that'd be bad flow | Fixed.
01:56:822 (5,6) - unnecessary stack | Okay.
02:07:279 (2) - better flow with ctrl j | Fixed.

Hyper:

01:03:507 I think there needs to be something here, if not objects then a spinner | Added a spinner.
01:51:507 (7,8) - copy one of the other | Done.
01:50:993 (4,9) - stack | Stacked.

Another:

00:23:393 (5,3) - stack | Lol. I didn't noticed that. Fixed.

Extreme:

Sorry I'm not that good at modding harder difficulties | Remapped anyway.

GL
Thanks for your mod!
Topic Starter
Famous

baraatje123 wrote:

Hi
For M4M
[Beginner]
Good diff | Thanks. But I remap it.
00:51:164 (1,2) - Flows kinda badly
01:06:250 (1,2) - Doesn't feel good for Easy diff
01:17:222 (1,2) - ^^
01:28:879 (3) - NC
01:46:022 (3) - Slider can be improved, (quite a lot actually)
Also, why is there such a short break?
It feels kinda bad for an easy difficulty
01:50:136 (1,2) - Jumps are not allowed in low diffs | I didn't checked the spacing after the last mod... Going to fix it.
01:52:879 (1,2) - ^^
02:00:079 (1,2,1) - ^^

[Advanced]
SV changes are NOT allowed in Easy/Normal
Make them ALL 1.0 and remap the diff following this, sorry to say this, but it's highly unrankable afaik | Ops. Going to remap it.
01:22:708 (1,4) - Ugly overlap, change them, so they don't overlap
01:51:507 (4,1) - Try to blanket it better
02:07:965 (4,5) - Try to blanket it better
02:07:965 (4,6) - Looks really ugly, imo, change location of 6, or ctrl G them both, and set them at the same place, and then ctrl g again

[Hyper]
IMO, it's to hard for Hyper, you can easily delete some of the 1/4 streams, so the map gets rankable, as now the icons need to be the same as the listed difficulty, but I'm not sure how it works with the current names, as the difficulty is a little different, but please consult a BAT/QAT about this | I know it's hard, but I like it. I'll ask a BAT about this.
00:24:764 (4,5,6) - Not really a fan of this, due to the reverse ending at big white tick, but it's up to you
00:30:250 (7) - ^^
00:49:107 (5) - Move to 98:183 (1 to the left) | Moved.
Please map the 'break' | Chaned.
01:15:336 (3) - Feels a little weird, please change, as them ending at big white tick feels weird
01:16:536 (6) - Ctrl G? IMO this feels a little better, but up to you | Changed.
01:51:507 (7,8) - Bad flow IMO | Fixed that part.
01:57:507 (5) - For me, it feels better with ctrl G | Fixed.
01:59:222 (3,2) - Overlapping, also, you know what I'm gonna say about the (3) | Fixed.
02:11:736 (4) - Make it stream stack? Even though the diff might be a little hard, the end feels weird, having no circles | Changed.

[Another]
00:55:964 (3,1) - Overlap | I think that's fine.
00:57:164 (5,6) - Jump is a little big | Fixed.
01:00:507 (4,1) - Can be blanketed better, look at 01:00:336 to see (Start of (3)) | Fixed.
01:11:564 (8) - Ctrl G | Changed.
01:16:193 (5,7) - A really ugly Overlap, sorry, consider changing this part a lot (5,6,7,8) to make it look cleaner | Fixed.
01:18:593 (6,7) - Try to better blanket | Fixed.
01:19:622 (8) - Move to 408:272 | Already did that lol.
01:50:136 (1,2) - Try to blanket better, example is spoilerbox | Fixed.02:10:022 (2,6) - NC them both | No.
02:12:079 (5) - NC (?) | A NC there isn't necessary.

[Extreme] <- Remapped it.
Ar 9.5 What? Use 9.2-9.3

00:47:050 (8) - Move to 285:212
01:17:736 (2,3) - Red points don't feel good for me
Make them grey
01:38:479 (1,2,3,4,5) - WHAT? Move the circles to the middle of the sliders. Now it looks like they are 1/2 apart
01:48:764 - Add a break, gives more emphasis to the following kiai
01:59:222 (3,4,5,1) - Distance between those looks a little high, especially the (5,1)
02:01:108 (1,2) - Blanket better, move (2) to 257:249 looks good for me
02:07:965 (5,6) - Blanket can get a little improvement, move (5) to 255:190 (do the same with the (1) following
02:10:793 (1,2,1,2,1,2,1,2) - ALL these sliders feel offbeat
Delete the repeat from 02:10:536 (7) - and move them all back 1/4 tick. Then add a circle at the end. you might need to turn it all a little for better flow with 02:10:536 (7)


Wow, this is a really good map! | Thanks! :)
Good Luck
[ Shamwow ]
from my queue

Advanced:
+00:52:536 (1) - move this a little so that its not going off of the grid
+00:57:336 (5) - move this up a teeeny tiny bit like this?:

Hyper:
+01:20:650 (4) - same as in Advanced; too far off the gird
+02:02:993 (6) - ^

didn't mod beginner because it looks super good, no issues that i can see!
sorry this mod is so short, finding mistakes is a weak point i have to work on :o
this is a really cool map, the song is really nice as well. good luck!
Topic Starter
Famous

-Dave Strider- wrote:

from my queue

Advanced:
+00:52:536 (1) - move this a little so that its not going off of the grid
+00:57:336 (5) - move this up a teeeny tiny bit like this?: | Nah, it's fine like that.

Hyper:
+01:20:650 (4) - same as in Advanced; too far off the gird
+02:02:993 (6) - ^

didn't mod beginner because it looks super good, no issues that i can see!
sorry this mod is so short, finding mistakes is a weak point i have to work on :o
this is a really cool map, the song is really nice as well. good luck!
For all "off of the grid": They're on the grid. I can place circles everywhere they're "off the grid", so they're not off the grid to me. If I placed a slider something like that I could understand that. It seems totally legit to me. If I missed something: why am I not allowed to place notes the editor allow me to place it? Sorry, if I sound too harsh.

Thanks for your mod anyway, but I'll not give you kudosu for that. :c
Phos-
Hi, from the Faded Modding Queue~

[General]
  1. Looks good~
[Beginner]
  1. 00:30:936 (3) - Add a clap at the end this slider as well? It would be a lot more consistent, and not having one will make the note feel out of place compared with the rest of this diff's beginning section.
  2. 01:06:250 (1,2,3) - The pattern's flow and aesthetics would be better if you made (1) identical to (3) but make it curve towards (2). The pattern will look and play a lot nicer, since the cursor doesn't have to change direction in such a drastic way in order to hit (2).
  3. 01:22:707 (1,2,3) - See above ^. This pattern is pretty much exactly the same.
  4. 01:47:393 (3) - Why is the end of this slider nearly silent? osu! is a rhythm game, so it doesn't make sense just to silence notes, and will probably just throw players off beat. The music doesn't really call for it either.
[Advanced]
  1. 01:18:593 (4,1) - Minor, but this blanket could be improved a bit. A bad blanket could cause issues with aesthetics, making it look untidy.
  2. 01:48:079 (2) - Like I said in Beginner, the near silent hitsound totally doesn't fit.
[Hyper]
  1. 00:50:822 (4,5,7) - The space between each slidertrail is inconsistent; the space between (4,5) is different to the space between (5,6). Although it seems minor, people will notice this, and it doesn't look very nice.
  2. 01:24:079 (5,6) - Minor, but this blanket could be improved. Bad blankets could make the map look untidy, so I suggest fixing this.
  3. 01:26:479 (5,1,2,3,4,5) - Linear flow here is boring, considering that the two stacks are literally in a straight horizontal line. You should make things more interesting by moving one of the stacks so that the line is at a slightly different angle.
  4. 01:41:907 (1,2,3) - You should move (2,3) so that the pattern is a nice oval shape, right now that top side is located slightly too far to the left, making the shape look odd.
[Another]
  1. 00:41:222 (1,2,3,4,5) - The spacing throughout this stream, the first two and the last two notes are spaced 0.70x away from each other, whereas all the other notes are 0.80x away from each other. Although this seems minor, it is still quite noticeable and you should fix this.
  2. 00:55:279 (1,2,3) - Although the pattern looks nice, you could make it look even better by having the start of (3) blanketed as well.
  3. 01:56:993 (5,6) - Both slider blankets are off, making it look untidy. You should fix this somehow, like moving (5) a bit to the right, curving the sliders a bit more or going with a different pattern instead.
  4. 01:58:364 (1) - It's weird how the strong beat has been skipped in this slider, causing it to sound very weird and out of place, since the strong sound comes 1/4 after the repeat. You should adjust by extending it so that it ends on the beat, getting rid of the repeat, and adding a circle to fill the gap.
  5. ^
[Extreme]
  1. 01:30:936 (1) - The way this slider changes direction seems a bit too sharp, you can actually see a sharp corner from it. You should make it less intense, so that there's a wiggle that still fulfils both blankets instead.
  2. 01:38:479 (1,3) - Minor, but the blanket over the end of (3) is a little off, making the map look untidy. You might want to fix that.
Pretty nice map, each difficulty is done pretty well~

I shot a star, good luck!
Topic Starter
Famous

[ Faded ] wrote:

Hi, from the Faded Modding Queue~

[General]
  1. Looks good~
[Beginner]
  1. 00:30:936 (3) - Add a clap at the end this slider as well? It would be a lot more consistent, and not having one will make the note feel out of place compared with the rest of this diff's beginning section. | Fixed it. The clap hitsound and the clap from the song sounds so similar, I didn't noticed that.
  2. 01:06:250 (1,2,3) - The pattern's flow and aesthetics would be better if you made (1) identical to (3) but make it curve towards (2). The pattern will look and play a lot nicer, since the cursor doesn't have to change direction in such a drastic way in order to hit (2). | I like it, but I guess I fixed it.
  3. 01:22:707 (1,2,3) - See above ^. This pattern is pretty much exactly the same. | ^
  4. 01:47:393 (3) - Why is the end of this slider nearly silent? osu! is a rhythm game, so it doesn't make sense just to silence notes, and will probably just throw players off beat. The music doesn't really call for it either. | It DOES makes sense to silence notes, when the music call for it, just like you said. And this wouldn't throw off players, because the LAST hit of the slider is silent. Anyway... I fix it.
[Advanced]
  1. 01:18:593 (4,1) - Minor, but this blanket could be improved a bit. A bad blanket could cause issues with aesthetics, making it look untidy. | Fixed.
  2. 01:48:079 (2) - Like I said in Beginner, the near silent hitsound totally doesn't fit. | Changed.
[Hyper]
  1. 00:50:822 (4,5,7) - The space between each slidertrail is inconsistent; the space between (4,5) is different to the space between (5,6). Although it seems minor, people will notice this, and it doesn't look very nice. Fixed.
  2. 01:24:079 (5,6) - Minor, but this blanket could be improved. Bad blankets could make the map look untidy, so I suggest fixing this. | Fixed.
  3. 01:26:479 (5,1,2,3,4,5) - Linear flow here is boring, considering that the two stacks are literally in a straight horizontal line. You should make things more interesting by moving one of the stacks so that the line is at a slightly different angle. | Yea, but I don't see a problem here. I'll fix it when more people have the same opinion.
  4. 01:41:907 (1,2,3) - You should move (2,3) so that the pattern is a nice oval shape, right now that top side is located slightly too far to the left, making the shape look odd. Changed.
[Another]
  1. 00:41:222 (1,2,3,4,5) - The spacing throughout this stream, the first two and the last two notes are spaced 0.70x away from each other, whereas all the other notes are 0.80x away from each other. Although this seems minor, it is still quite noticeable and you should fix this. | Fixed.
  2. 00:55:279 (1,2,3) - Although the pattern looks nice, you could make it look even better by having the start of (3) blanketed as well. | Changed.
  3. 01:56:993 (5,6) - Both slider blankets are off, making it look untidy. You should fix this somehow, like moving (5) a bit to the right, curving the sliders a bit more or going with a different pattern instead. | Fixed.
  4. 01:58:364 (1) - It's weird how the strong beat has been skipped in this slider, causing it to sound very weird and out of place, since the strong sound comes 1/4 after the repeat. You should adjust by extending it so that it ends on the beat, getting rid of the repeat, and adding a circle to fill the gap. | SB hitsounds... I forgot to delet it in this diff. I leave the pattern like this.
  5. ^
[Extreme]
  1. 01:30:936 (1) - The way this slider changes direction seems a bit too sharp, you can actually see a sharp corner from it. You should make it less intense, so that there's a wiggle that still fulfils both blankets instead. I leave it like this, because I like this sharp.
  2. 01:38:479 (1,3) - Minor, but the blanket over the end of (3) is a little off, making the map look untidy. You might want to fix that. Fixed.
Pretty nice map, each difficulty is done pretty well~ Thanks! :3

I shot a star, good luck! | Thank you VERY much! >u<

And again: Thank's for your mod~ :>
Secretpipe
Find some modsssss they said
FaiVillager
Hi~~
from my queue~~
remember to read all the rules for any queue taker~:D

[extreme]
00:23:736 (1,2) - a little bit unflow, but maybe this is your style and just take it
00:26:479 (1,2,3,1,2,3) - equilateral triangle?
00:30:250 (5,6,7,8) - a straight stream is better I think
00:31:793 (6) - remove it?
00:32:822 (2,3) - too close
00:51:679 (4,5) - just take 4, 5 is not so nice for the BGM
00:54:250 (3,4,5,6) - 3,4,5 → kick slider, remove 6
01:23:222 (2,3,4,5,6) - can be more like a nice star

01:23:564 (5) - 172 312
01:23:907 (6) - 324 352
01:34:536 (4) - 136 296
01:34:707 (5) - 184 112
01:34:879 (6) - 256 288
01:56:136 (2,3,4,5,6) - same
01:56:822 (6) - x200
02:10:279 (3,4,5,1,2,1,2,1,2,1,2) - ^ ,and the track ends here:02:11:993
[another]
00:31:279 (3) - improve blanket
00:59:993 (1,2,3,4) - for any reason I don't prefer 1/4 slider begin at blue line many time. Only a few tracks can use this.
01:06:250 (1) - improve blanket
01:10:364 (1) -

01:14:307 (8) - 200 276
01:27:507 (1,2,3,4,5,6,7,8) - streams after 1/4 slider place farther from slider end works well
01:41:736 (7,8,1) - this arrangement is a little weird
02:11:736 (1,2,3,4,5) - not a well curve
[hyper]
00:38:822 (6) - middle of the screen
00:44:307 (1,2) - not on a line
01:01:793 (5) - on the same curve of 2,3,4 and replace notes after it
01:18:593 (5) - improve blanket
01:32:993 (3,4,5,6) - better in a curve well performed
01:38:479 (3,4,5,6) - ^
01:43:279 (1,2,3,4,1) - all x-2
02:04:022 (1,2,3,4) - better in a curve well performed
[advanced]
recommend DS at 0.9x
00:46:364 (2,3,4) - using rotation is a nice idea but pay attention to 3's place
01:11:736 (1) - improve blanket
01:14:479 (1) - turn at the middle of slider
01:30:250 (3) - y+2
01:48:764 consider add a spinner
02:00:422 (5) - y+4
02:11:736 (3) - the track ends here:02:11:993
[beginner]
pretty fine for me~

That's all~ hope useful to you~
Topic Starter
Famous

FaiVillager wrote:

Hi~~
from my queue~~
remember to read all the rules for any queue taker~:D | ~_~

[extreme]
00:23:736 (1,2) - a little bit unflow, but maybe this is your style and just take it | I leave it like that, until some more complain about it.
00:26:479 (1,2,3,1,2,3) - equilateral triangle? | I guess that's better. Changed.
00:30:250 (5,6,7,8) - a straight stream is better I think | Changed.
00:31:793 (6) - remove it? | I leave it like this because it sounds right to me.
00:32:822 (2,3) - too close | Moved it a bit further.
00:51:679 (4,5) - just take 4, 5 is not so nice for the BGM | I don't really understand what you mean.
00:54:250 (3,4,5,6) - 3,4,5 → kick slider, remove 6 | Nah.
01:23:222 (2,3,4,5,6) - can be more like a nice star | Fixed.

01:23:564 (5) - 172 312
01:23:907 (6) - 324 352
01:34:536 (4) - 136 296
01:34:707 (5) - 184 112
01:34:879 (6) - 256 288
01:56:136 (2,3,4,5,6) - same | Fixed
01:56:822 (6) - x200
02:10:279 (3,4,5,1,2,1,2,1,2,1,2) - ^ ,and the track ends here:02:11:993 | No. It ends 02:12:079. If I move all sliders, then there's the Finish missing and it doesn't fit there 02:11:993. I leave it like this.
[another]
00:31:279 (3) - improve blanket | Improved.
00:59:993 (1,2,3,4) - for any reason I don't prefer 1/4 slider begin at blue line many time. Only a few tracks can use this. | So? It doesn't effect while playing so it's okay imo. I leave it like this.
01:06:250 (1) - improve blanket | Improved.
01:10:364 (1) - | Changed.

01:14:307 (8) - 200 276 | Nah, this overlap doesn't look nice. I changed it anyway.
01:27:507 (1,2,3,4,5,6,7,8) - streams after 1/4 slider place farther from slider end works well | Fixed.
01:41:736 (7,8,1) - this arrangement is a little weird | Fixed.
02:11:736 (1,2,3,4,5) - not a well curve | Fixed.
[hyper]
00:38:822 (6) - middle of the screen | Nah.
00:44:307 (1,2) - not on a line | Fixed.
01:01:793 (5) - on the same curve of 2,3,4 and replace notes after it | I don't understand. :c
01:18:593 (5) - improve blanket | Improved.
01:32:993 (3,4,5,6) - better in a curve well performed
01:38:479 (3,4,5,6) - ^
01:43:279 (1,2,3,4,1) - all x-2 | I like it like that, so no.
02:04:022 (1,2,3,4) - better in a curve well performed
[advanced]
recommend DS at 0.9x | Nah, it's fine like that.
00:46:364 (2,3,4) - using rotation is a nice idea but pay attention to 3's place | Fixed I guess.
01:11:736 (1) - improve blanket | Improved.
01:14:479 (1) - turn at the middle of slider | No.
01:30:250 (3) - y+2 | No. I don't even understand why.
01:48:764 consider add a spinner | a spinner doesn't really fit there imo.
02:00:422 (5) - y+4 | Here I understand why. Fixed.
02:11:736 (3) - the track ends here:02:11:993 | The same as above.
[beginner]
pretty fine for me~ | \°3°/

That's all~ hope useful to you~ | Some parts I don't understand what you mean, but it was useful. Feedback in general is useful. Thanks~! :3
Streliteela
Yoo hey my friend~~ 8-)

[General]
  1. Very nice map imo. I love this sort of music very much~ :)
[Beginner]
Nice diff~:) Only a few tiny suggestions ;)
  1. 00:23:736 (2) - Could you please rotate this slider a little (about -8°), and move 00:25:450 (1) - up a little to make a equilateral triangle? Like this:
    This looks much confortable imo ;)
  2. 00:56:650 (3,1) - Blanket could be improved, you can add a addition note at 00:58:193 - and check if you've made a perfect blanket or not by using the approach circle~Just like this:
    See that green circle? Use it to make a better blanket~~ :)
  3. 02:02:136 (2,3) - Move these two sliders up a little to make the flow smoother. See the picture:
[Advanced]
Also nice :) Just one tiny suggestion~
  1. 02:01:107 (1,2,3,4) - This part looks not very comfortable and flow is a little strange. Why not make 02:01:107 (1) - parallel to 02:00:422 (5) - and move 02:02:479 (4) - up to make a better flow? Picture comes:
[Hyper]
  1. 00:26:650 (6) - Shorten this slider to 00:26:822 - and add a note at 00:26:993 - ?
  2. 00:30:593 (1,2,3,4) - Straight flow seems a bit rigid here. Try this maybe~
    Use this code
    72,52,30593,6,0,L|148:60,1,60.0000022888184,2|0,0:0|0:0,0:0:0:0:
    202,114,30936,1,2,0:0:0:0:
    276,63,31107,1,0,0:0:0:0:
    366,57,31279,2,0,P|360:102|339:134,1,60.0000022888184
    267,219,31622,2,0,P|273:174|294:142,1,60.0000022888184
    360,202,31964,1,2,0:0:0:0:
  3. 00:36:079 (1,2,3,4,1,2,3,4,5,6) - Just a suggestion. You could use sv changes to show the tension of music in this part. (Sry for my terrible English I don't know how to describe this feeling correctly... :( ). Anyway, let's try to communicate with codes LOL~
    Codes here
    256,96,36079,6,0,L|180:88,1,60.0000022888184,2|0,0:0|0:0,0:0:0:0:
    99,71,36422,1,2,0:0:0:0:
    96,82,36764,1,2,0:0:0:0:
    94,93,37107,1,10,0:0:0:0:
    91,104,37450,5,2,0:0:0:0:
    159,192,37622,1,0,0:0:0:0:
    131,307,37793,1,2,0:0:0:0:
    134,318,38136,1,2,0:0:0:0:
    137,329,38479,1,2,0:0:0:0:
    256,245,38650,1,0,0:0:0:0:
    375,329,38822,1,2,0:0:0:0:
  4. 00:48:679 (2) - Add a note here? Like this:
  5. 00:51:679 (6) - Move this note to the end of 00:51:164 (5) - ?
  6. 00:56:650 (1,2,3,4,5,6) - Ahh I love this part~~~ :)
  7. 01:00:764 (1) - This slider is a little strange because its direction is right but the flow of this part is to the left. Consider to change its direction by rotating. For example:
  8. 01:25:450 (2) - Try to make this slider parallel to 01:25:107 (1) - and change other things behind like this:
    Oh so many codes :o
    104,248,85107,6,0,L|212:260,1,80,8|0,0:0|0:0,0:0:0:0:
    246,342,85450,2,0,L|153:332,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
    323,294,85964,1,0,0:0:0:0:
    418,313,86136,2,0,B|416:367,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
    471,230,86479,2,0,B|466:189,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:
    397,117,86822,5,8,0:0:0:0:
    397,117,86993,1,0,0:0:0:0:
    303,111,87164,1,8,0:0:0:0:
    303,111,87336,1,0,0:0:0:0:
    238,186,87507,2,0,B|242:225,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:
    164,133,87850,2,0,L|120:129,4,40,8|0|8|0|4,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
    And if you decide to use these codes, remember to change some details after this part as well~
  9. 01:38:136 (2) - Also, make this slider parallel to 01:37:793 (1) -
  10. 01:42:422 (2) - Move this note to the end of silder 01:41:907 (1) -
  11. 01:55:279 (9) - Move this slider's tail to let it point to the head of slider 01:55:622 (1) - (Oh damn why my words looks so strange...See this picture if you don't understand :( )
    That's it~~Also very nice diff~~ ;)
[Another]
  1. 00:25:107 (1,2,3) - Try to use larger sv~For example:
  2. 00:26:993 (1) - oh why add a note here? Move this note to 00:26:822 -
  3. 00:36:079 (7,1,2) - Too close imo. Try larger sv just like 00:34:707 (1,2,3) -
  4. 00:49:107 (6,7,8,9,1) - Just look at the image~ :D
  5. 01:29:564 (1,2) - Use two 3/4 sliders seems better in Another diff:
  6. 01:30:593 (5,6) - Use two 1/4 short sliders could be better imo~
  7. 01:55:622 (1) - This slider is a bit overlapped. Consider making a little move? And also, the shape of this stream (01:54:936 (6,7,8,9,10,11,1) - ) is really strange imo. You'd better do some changes :o
Sorry the Extreme diff is too hard for me to play so I'm unable to mod it :( So just point out two places:
00:26:993 (1,2,3,4,5,6,7,1) - Flow really strange here. especially 3->4
02:05:222 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - oh this stream looks really strange. :o

Really nice map and nice music~ Shoot a star for you~~Good luck~~ :)
Topic Starter
Famous

Streliteela wrote:

Yoo hey my friend~~ 8-)

[General]
  1. Very nice map imo. I love this sort of music very much~ :)
[Beginner]
Nice diff~:) Only a few tiny suggestions ;)
  1. 00:23:736 (2) - Could you please rotate this slider a little (about -8°), and move 00:25:450 (1) - up a little to make a equilateral triangle? Like this:
    This looks much confortable imo ;) Rotated the slider and changed the shape a bit.
  2. 00:56:650 (3,1) - Blanket could be improved, you can add a addition note at 00:58:193 - and check if you've made a perfect blanket or not by using the approach circle~Just like this:
    See that green circle? Use it to make a better blanket~~ :) | I know how to blanket! D: Fixed blanket and respaced the following notes.
  3. 02:02:136 (2,3) - Move these two sliders up a little to make the flow smoother. See the picture: | Loled so hard at that picture! Ye the flow is really messed up, I don't know what I thought while mapping this. Fixed flow.
[Advanced]
Also nice :) Just one tiny suggestion~
  1. 02:01:107 (1,2,3,4) - This part looks not very comfortable and flow is a little strange. Why not make 02:01:107 (1) - parallel to 02:00:422 (5) - and move 02:02:479 (4) - up to make a better flow? Picture comes: | Because I'm dumb. No I don't know why. Fixed.
[Hyper]
  1. 00:26:650 (6) - Shorten this slider to 00:26:822 - and add a note at 00:26:993 - ? | Nah. I like it.
  2. 00:30:593 (1,2,3,4) - Straight flow seems a bit rigid here. Try this maybe~ | Changed it in something similar.
    Use this code
    72,52,30593,6,0,L|148:60,1,60.0000022888184,2|0,0:0|0:0,0:0:0:0:
    202,114,30936,1,2,0:0:0:0:
    276,63,31107,1,0,0:0:0:0:
    366,57,31279,2,0,P|360:102|339:134,1,60.0000022888184
    267,219,31622,2,0,P|273:174|294:142,1,60.0000022888184
    360,202,31964,1,2,0:0:0:0:
  3. 00:36:079 (1,2,3,4,1,2,3,4,5,6) - Just a suggestion. You could use sv changes to show the tension of music in this part. (Sry for my terrible English I don't know how to describe this feeling correctly... :( ). Anyway, let's try to communicate with codes LOL~ | Really good idea. Changed that.
    Codes here
    256,96,36079,6,0,L|180:88,1,60.0000022888184,2|0,0:0|0:0,0:0:0:0:
    99,71,36422,1,2,0:0:0:0:
    96,82,36764,1,2,0:0:0:0:
    94,93,37107,1,10,0:0:0:0:
    91,104,37450,5,2,0:0:0:0:
    159,192,37622,1,0,0:0:0:0:
    131,307,37793,1,2,0:0:0:0:
    134,318,38136,1,2,0:0:0:0:
    137,329,38479,1,2,0:0:0:0:
    256,245,38650,1,0,0:0:0:0:
    375,329,38822,1,2,0:0:0:0:
  4. 00:48:679 (2) - Add a note here? Like this: | Good suggestion. But I leave it like this, because I like it.
  5. 00:51:679 (6) - Move this note to the end of 00:51:164 (5) - ? | I don't see the reason. It's actually the same.
  6. 00:56:650 (1,2,3,4,5,6) - Ahh I love this part~~~ :) | [color=#0000FF]\:D/[/color]
  7. 01:00:764 (1) - This slider is a little strange because its direction is right but the flow of this part is to the left. Consider to change its direction by rotating. For example: | I see. Fixed it.
  8. 01:25:450 (2) - Try to make this slider parallel to 01:25:107 (1) - and change other things behind like this: | But I like it. ;-;
    Oh so many codes :o
    104,248,85107,6,0,L|212:260,1,80,8|0,0:0|0:0,0:0:0:0:
    246,342,85450,2,0,L|153:332,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
    323,294,85964,1,0,0:0:0:0:
    418,313,86136,2,0,B|416:367,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
    471,230,86479,2,0,B|466:189,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:
    397,117,86822,5,8,0:0:0:0:
    397,117,86993,1,0,0:0:0:0:
    303,111,87164,1,8,0:0:0:0:
    303,111,87336,1,0,0:0:0:0:
    238,186,87507,2,0,B|242:225,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:
    164,133,87850,2,0,L|120:129,4,40,8|0|8|0|4,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
    And if you decide to use these codes, remember to change some details after this part as well~
  9. 01:38:136 (2) - Also, make this slider parallel to 01:37:793 (1) - | But I like that! D:
  10. 01:42:422 (2) - Move this note to the end of silder 01:41:907 (1) - | Same as above.
  11. 01:55:279 (9) - Move this slider's tail to let it point to the head of slider 01:55:622 (1) - (Oh damn why my words looks so strange...See this picture if you don't understand :( ) | Changed.
    That's it~~Also very nice diff~~ ;)
[Another]
  1. 00:25:107 (1,2,3) - Try to use larger sv~For example: | I think it's fine like this, so I leave it.
  2. 00:26:993 (1) - oh why add a note here? Move this note to 00:26:822 - |Fixed.
  3. 00:36:079 (7,1,2) - Too close imo. Try larger sv just like 00:34:707 (1,2,3) - | Using the same spacing here I used 00:34:707 (1,2,3,1,2,3). I guess you don't like the stack?
  4. 00:49:107 (6,7,8,9,1) - Just look at the image~ :D | There is not
  5. 01:29:564 (1,2) - Use two 3/4 sliders seems better in Another diff: | No, because 3/4 sliders are ugly and not necessary at most times.
  6. 01:30:593 (5,6) - Use two 1/4 short sliders could be better imo~ | Doesn't sound right to me.
  7. 01:55:622 (1) - This slider is a bit overlapped. Consider making a little move? And also, the shape of this stream (01:54:936 (6,7,8,9,10,11,1) - ) is really strange imo. You'd better do some changes :o | Changed it.
Sorry the Extreme diff is too hard for me to play so I'm unable to mod it :( So just point out two places: | No problem :3
00:26:993 (1,2,3,4,5,6,7,1) - Flow really strange here. especially 3->4 | Not for me~
02:05:222 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - oh this stream looks really strange. :o | But it plays well.

Really nice map and nice music~ Shoot a star for you~~Good luck~~ :) | Thanks!
Thanks for your mod~ :D
Kysteria
Do you have the original version?
Topic Starter
Famous
No I don't have any older version.
OblivioN
From Lazy modding team(¦3[____]
so pro www
I know that maybe propose some suggestions will be good,but I prefer u to keep these sense as your 1st rank. (many mappers make maps by a lot of blanket、 stack or maped songs can't be played by most players and didn't suit the song which they maped),but yours,this one,maybe hard for somebody but very appropriate the song and interesting enough in my opinion :) so I 'm going to shoot you star and on your side <3 /me runs

perhaps u couldn't understand what's my means cause my worst English . ;w;
good luck , hope the map will be ranked soon!
Topic Starter
Famous

OblivioN wrote:

From Lazy modding team(¦3[____]
so pro www
I know that maybe propose some suggestions will be good,but I prefer u to keep these sense as your 1st rank. (many mappers make maps by a lot of blanket、 stack or maped songs can't be played by most players and didn't suit the song which they maped),but yours,this one,maybe hard for somebody but very appropriate the song and interesting enough in my opinion :) so I 'm going to shoot you star and on your side <3 /me runs

perhaps u couldn't understand what's my means cause my worst English . ;w;
good luck , hope the map will be ranked soon!
Wow, thanks! I know what you mean. That means a lot to me. Thanks for your feedback + star! <3
Secretpipe
you're almost there ! find some mods , I'm stalking this map bro <3
Topic Starter
Famous

Secretpipe wrote:

you're almost there ! find some mods , I'm stalking this map bro <3
\:D/
sullyjhf
IRC Mod
code
20:23 sullyjhf: ee you still insist on having those offbeat sliders at the end tho :(
20:25 -Famous-: hm
20:28 -Famous-: I want those sliders.
20:28 -Famous-: but they are really offbeat
20:28 -Famous-: lol
20:28 -Famous-: I never realized that
20:29 sullyjhf: been there since the first first :P
20:29 sullyjhf: first version*
20:31 -Famous-: ye xD
20:33 -Famous-: omg
20:33 -Famous-: thank you
20:33 sullyjhf: lol no porlbme
20:34 sullyjhf: i think someone said it as a mod before in the thread anyway
20:34 -Famous-: no really
20:34 -Famous-: ye
20:34 -Famous-: but
20:34 -Famous-: I thought he meant something else
20:34 sullyjhf: ah lol
20:35 -Famous-: ye...
20:35 -Famous-: lel
20:36 -Famous-: well
20:36 -Famous-: I fixed it
20:38 sullyjhf: nice
20:40 sullyjhf: oh that's much better
20:40 sullyjhf: like much much better
20:40 -Famous-: yes
20:40 -Famous-: thought the same
20:40 -Famous-: xD
20:41 sullyjhf: also one more thing
20:41 sullyjhf: 00:33:336 (7,1) -
20:41 sullyjhf: this part looks odd ingame but not in the editor
20:41 sullyjhf: because of the note stacking
20:41 -Famous-: ye I don't know
20:41 sullyjhf: the (7) moves off to the left a bit
20:41 -Famous-: playing this diff usually with HR
20:41 -Famous-: hm
20:42 sullyjhf: could fix it by moving the (1) down a bit?
20:42 sullyjhf: or changing the note stack leniency
20:42 -Famous-: nah I don't want to change the stack leniency
20:42 -Famous-: but
20:42 -Famous-: it's fixed by moving (1) down
20:43 sullyjhf: ye
20:43 sullyjhf: i think moving it so it's the same distance as the stream looks nice
20:43 -Famous-: lel
20:43 -Famous-: already placed it like this xD
20:44 -Famous-: updated it
20:44 sullyjhf: aight sweet
20:44 -Famous-: but
20:44 -Famous-: I'm not really happy about the spacing 00:33:679 (1,2,3) -
20:45 sullyjhf: ee no
20:45 sullyjhf: that looks quite bad lol
20:45 -Famous-: ye
20:45 -Famous-: xD
20:46 sullyjhf: you could just move everything after the (1) to the left a bit up to the spinner
20:46 sullyjhf: 00:33:850 (2,3,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5) -
20:48 -Famous-: ye fixed
Myxo
Quick look, pointing out some overall rhythm issues. Please decide for yourself if it's worth a kudosu!

2015-02-20 17:07 Desperate-kun: np mal deine map
2015-02-20 17:07 -Famous-: k
2015-02-20 17:07 -Famous-: ACTION is listening to [http://osu.ppy.sh/b/445871 Shandy Kubota - Drizzle (Fang Remix)]
2015-02-20 17:12 Desperate-kun: ACTION is editing [http://osu.ppy.sh/b/445871 Shandy Kubota - Drizzle (Fang Remix) [Extreme]]
2015-02-20 17:12 Desperate-kun: 00:59:393 -
2015-02-20 17:12 Desperate-kun: hier bei dem stream startet das instrument ja an dem punkt
2015-02-20 17:12 Desperate-kun: also sollte der stream auch dort anfangen, also klickbar
2015-02-20 17:13 Desperate-kun: http://puu.sh/g57UZ/22f17de37a.jpg so wäre es also wesentlich besser
2015-02-20 17:13 Desperate-kun: das gilt auch noch für andere stellen in der map
2015-02-20 17:13 -Famous-: okay^^
2015-02-20 17:14 Desperate-kun: 00:59:822 - der beat sollte nicht ignoriert werden wegen dem betonten bass sound, außerdem ist hier das selbe problem wie grade
2015-02-20 17:14 Desperate-kun: der stream sollte hier anfangen 00:59:907 -
2015-02-20 17:14 Desperate-kun: also lieber so: http://puu.sh/g57Z9/39bdfc805b.jpg
2015-02-20 17:15 Desperate-kun: bis auf issues dieser art sieht die diff schon ziemlich gut aus
2015-02-20 17:15 -Famous-: mal schauen, wie ich die Stelle am besten abänder
2015-02-20 17:15 -Famous-: hört sich schonmal gut an ^^
2015-02-20 17:16 Desperate-kun: was du generell mehr beachten solltest ist
2015-02-20 17:16 Desperate-kun: dass es einen unterschied macht ob slidertail oder klickbar
2015-02-20 17:16 Desperate-kun: wenn was stark betont ist, passt ein slidertail nicht
2015-02-20 17:17 Desperate-kun: ACTION is editing [http://osu.ppy.sh/b/445873 Shandy Kubota - Drizzle (Fang Remix) [Another]]
2015-02-20 17:17 Desperate-kun: 00:56:993 (3,4,5,6,7) - hier wäre es sinnvoller, die reverse slider auf weißen ticks anfangen zu lassen
2015-02-20 17:17 Desperate-kun: weil die eben am betonsten sind: http://puu.sh/g58ar/5f4cfeb389.jpg und damit intuitiver
2015-02-20 17:18 Desperate-kun: 00:59:993 (1,2,3,4) - das zb ist seltsam, weil man die ganze zeit auf blue ticks klickt.. die sollten lieber auf weißen und roten ticks anfangen
2015-02-20 17:18 -Famous-: hm... kann ich verstehen
2015-02-20 17:19 Desperate-kun: joa ähnliche probleme sind auch noch an anderen stellen in der diff
2015-02-20 17:19 -Famous-: gut, das ist echt setlsam. hatte das gleiche Problem mit dem ende der Extrem diff gehabt, dort hab ich es aber geändert
2015-02-20 17:19 Desperate-kun: das gleiche gilt übrigens auch für slider, die auf dem großen weißen tick enden
2015-02-20 17:19 Desperate-kun: wirkt oft komisch
2015-02-20 17:20 Desperate-kun: weil der große weiße tick meistens stärker betont ist als die anderen
2015-02-20 17:21 -Famous-: das lässt sich in Zukunft vermeiden ^^
2015-02-20 17:22 Desperate-kun: joa das sind die groben probleme
2015-02-20 17:22 Desperate-kun: der rest sind dann kleinigkeit
2015-02-20 17:23 Desperate-kun: solltest bald BNs anschreiben können ^^
2015-02-20 17:23 -Famous-: :3
2015-02-20 17:23 -Famous-: sowas hört man doch gerne xD
Krimek
And the 3rd IRC mod xD
IRC
12:42 *Krimek is editing [http://osu.ppy.sh/b/445870 Shandy Kubota - Drizzle (Fang Remix) [Beginner]]
12:42 -Famous-: schon offen
12:43 -Famous-: doch kein IRC mod? xD
12:44 Krimek: kannst bei beginner und advanced und advanced den timing punkt bei 00:33:336 - entfernen
12:44 Krimek: der ist überflüssig, keine hitsound veränderung oder SV
12:44 -Famous-: lel
12:44 -Famous-: tatsache
12:44 Krimek: doch doch xD muss suchen :p
12:44 -Famous-: aber letzendlich auch scheiß egal, weil es das Spielverhalten nicht verändern
12:44 -Famous-: ich machs trotzdem XD
12:44 Krimek: jap :D
12:45 Krimek: bei den anderen diffs wird der genutzt oder ist schon weg lol
12:45 Krimek: 00:57:164 (4) -
12:45 -Famous-: wow
12:45 -Famous-: hast recht xD
12:45 Krimek: Advanced
12:45 -Famous-: yo
12:46 Krimek: würde vllt das snapping auf 0,8 reduzieren
12:46 Krimek: machst du sonst auch immer, z.b. auch hier 00:51:164 (3,4,5) -
12:46 -Famous-: nope
12:46 -Famous-: ich benutz spacing 0,8 bei den "streams"
12:47 -Famous-: ach warte
12:47 Krimek: 00:51:679 (4) - ist dasn stream? xD
12:47 Krimek: weil wenn nein, müsstest dus auf 1x machen :p
12:47 -Famous-: WARTE XD
12:47 -Famous-: fuck^^
12:48 Krimek: das ist der einzige part wo der mit 1x snapped ist, die singles ohne pausen
12:48 -Famous-: fixed xD
12:48 -Famous-: :3
12:48 Krimek: :3
12:49 Krimek: 01:30:936 (5) - NC
12:49 Krimek: 01:31:622 (1) - remove NC
12:49 -Famous-: done
12:50 Krimek: 01:44:650 (4) -
12:50 Krimek: vllt auch NC? ist der selbe ton wie sonst immer
12:50 Krimek: 01:46:022 (1) - remove NC dann~
12:50 -Famous-: ja xD
12:50 -Famous-: ich dacht's mir gerade
12:50 -Famous-: jop
12:50 -Famous-: done
12:51 Krimek: okay mom
12:53 Krimek: ok die diff sieht sonst eig gut aus D:
12:53 -Famous-: gut *3*
12:53 -Famous-: und bei beginner hast du nix? ^^
12:53 Krimek: ich guck gerade nochmal xD
12:53 -Famous-: xD
12:54 Krimek: 01:32:993 (2,3) - hab das gefühl, dass das ein problem werden könnte
12:54 -Famous-: weswegenß
12:55 Krimek: die slider zeigen sogesehen direkt in die andere richtung
12:55 -Famous-: wäre das ein schwerwiegendes Problem, hätte desperate-kun das wohl erwähnt
12:55 Krimek: würde jemanden fragen obs da probleme wegen flow gibt
12:55 -Famous-: ^^
12:55 Krimek: joaa
12:56 -Famous-: ich glaube, das passt :D
12:56 Krimek: ich weiß es da nicht besser xD
12:56 Krimek: oke
12:56 -Famous-: aber naja, wir werden sehen was BN's oder andere leute dazu sagen ^^
12:56 Krimek: jop
12:57 Krimek: 02:10:708 (1,2) - wäre dann hier das selbe :D aber ich weiß es echt nicht
12:57 Krimek: Mein flow suckt für gewönlich also pls
12:57 -Famous-: hue
12:59 -Famous-: Wie gesagt: mal sehen was andere dazu sagen xD
12:59 *Krimek is editing [http://osu.ppy.sh/b/445872 Shandy Kubota - Drizzle (Fang Remix) [Hyper]]
12:59 Krimek: 00:54:936 (5) - hier kommt der grammar nazi
12:59 Krimek: ok nvm
12:59 Krimek: xD
13:00 -Famous-: was.
13:00 -Famous-: XD
13:00 Krimek: 01:09:164 (1) -
13:00 Krimek: ist jetzt blöd das man den big white tick davor nicht klicken kann
13:01 Krimek: naja passt dann eig..
13:01 -Famous-: lol
13:02 Krimek: 01:28:707 (1) - schwer zu readen
13:02 -Famous-: mich hat's schon gewundert, dass noch nie jemand dazu etwas gesagt hat xD
13:03 Krimek: dafür hast du mich ja :P
13:03 Krimek: würde ich ändern
13:04 -Famous-: http://puu.sh/ghIzK.png
13:04 Krimek: jup ist gut
13:04 Krimek: 02:08:993 (1) - remove NC
13:04 Krimek: 02:09:336 (3) - NC
13:05 -Famous-: done
13:05 Krimek: ok sonst ists auch gut
13:05 *Krimek is editing [http://osu.ppy.sh/b/445873 Shandy Kubota - Drizzle (Fang Remix) [Another]]
13:06 -Famous-: j
13:06 -Famous-: *k lol xD
13:06 Krimek: okay hier kannt du den auch weg machen, den timing point bei 00:33:336 -
13:07 -Famous-: ich weiß warum da timing points sind
13:07 Krimek: wieso?
13:07 -Famous-: ich hatte früher mal den sound an der stelle geändert gehabt ^^
13:07 Krimek: achso lol
13:09 Krimek: 00:47:050 (8) - lieber das hier NC?
13:09 -Famous-: jo
13:09 Krimek: 00:47:564 (1) - remove
13:09 Krimek: good
13:10 Krimek: 00:53:564 (1,2,3) -
13:11 Krimek: versuch das mal ein bisschen linearer zu machen^^ also 00:53:736 (2) - bisschen nach links verschieben
13:11 -Famous-: k
13:11 -Famous-: 00:53:564 - hab da noch 'n clap hinzugefügt
13:11 -Famous-: weil der da fehlte xD
13:11 Krimek: gut xD
13:12 Krimek: 01:05:907 (9) -
13:12 Krimek: hier auch clap
13:12 -Famous-: tzz
13:12 -Famous-: schlechter mod!
13:12 -Famous-: oh
13:12 -Famous-: den hab ich aber bei den anderen diffs auch nicht :P
13:13 Krimek: MIR DOCH EGAL, da sollte einer meiner meinung nach hin ;-;
13:13 -Famous-: k
13:13 -Famous-: ich mach da vorerst mal keinen hin xD
13:13 Krimek: ne überlegs für dich, ich würde es tun xD
13:13 Krimek: okay
13:13 -Famous-: wobei
13:14 -Famous-: k added
13:14 -Famous-: bei den anderen diffs auch xD
13:14 Krimek: sag noch einmal schlechter mod! xD
13:15 -Famous-: schlechter mod
13:15 -Famous-: das war eher auf was anderem bezogen
13:15 -Famous-: und zwar, dass du nicht bemerkt hattest, dass da ein clap fehlte xD
13:15 Krimek: ich weiß
13:15 Krimek: trotzdem xD
13:15 Krimek: 01:47:393 -
13:16 Krimek: ich würde das klickbar machen
13:16 -Famous-: aha
13:16 Krimek: also nen circle hinzufügen mit clap, und spinner dann danach anfangen lassen
13:16 Krimek: ist ein starker beat
13:16 -Famous-: yo
13:17 Krimek: obwohl beim clap bin ich mir nicht sicher xD aber denke schon
13:18 -Famous-: x)
13:18 Krimek: 01:53:050 (1) - aye da stack
13:18 -Famous-: jo?
13:18 Krimek: x 218 y 265
13:19 -Famous-: ist scheiß egal
13:19 -Famous-: sieht man beim spielen eh nichtmehr
13:19 -Famous-: x)
13:19 Krimek: nazi mode
13:19 -Famous-: aber gut
13:19 Krimek: würde das aus prinzip machen xD
13:19 -Famous-: habs um 1 pixel verschoben
13:19 Krimek: weil wenn der krimek sowas bemerkt, hat es einen grund!
13:19 Krimek: gud
13:20 -Famous-: ja, weil er'n nazi ist xDD
13:20 Krimek: xD
13:20 -Famous-: ein pixel nazi
13:20 Krimek: okay sonst ist die diff gut
13:20 -Famous-: PIXEL FÜR PIXEL PERFEKT AUF EINANDER GESTACKT!
13:20 -Famous-: xDD
13:20 Krimek: FÜR EINE PERFEKTE MAP IM OSU REICH
13:20 Krimek: na ok
13:20 Krimek: we are taking it out
13:20 -Famous-: ich weiß dass die diff gut ist ( ͡° ͜ʖ ͡°)
13:20 -Famous-: yep
13:20 *Krimek is editing [http://osu.ppy.sh/b/445871 Shandy Kubota - Drizzle (Fang Remix) [Extreme]]
13:21 Krimek: widescreen support: aus
13:21 -Famous-: topic change
13:21 -Famous-: ty
13:21 -Famous-: sdrjhdtjh
13:21 -Famous-: wieso ist das an?!
13:21 Krimek: tja
13:21 -Famous-: kack editor xD
13:22 Krimek: 00:33
13:22 Krimek: you know what to do
13:22 Krimek: ah ne
13:22 Krimek: doch nicht
13:22 Krimek: SV changes
13:23 -Famous-: wat
13:23 -Famous-: das ist der einzige timing point der wirklich genutzt wird haha xD
13:23 Krimek: xDD
13:25 Krimek: okay
13:26 -Famous-: okay
13:26 Krimek: ich überlege gerade
13:26 Krimek: wegen dem 01:47:393 - vorhin
13:26 Krimek: dass das klickbar sein sollte
13:26 -Famous-: ja
13:26 Krimek: 01:03:507 - dann müsste das ebenfalls klickbar sein
13:27 -Famous-: schon getan
13:27 Krimek: ouh okay
13:27 -Famous-: :D
13:27 Krimek: in allen diffs? :o
13:27 -Famous-: achso
13:27 -Famous-: nö XD
13:27 Krimek: also extra auf jedenfall
13:27 Krimek: hyper ist sogar klickbar xD
13:28 Krimek: ja another und extra musst du nur ändern
13:28 -Famous-: done
13:29 Krimek: aye die extra ist echt perfekt D:
13:29 Krimek: bis auf whitescreen xDD
13:29 -Famous-: und das, was du bei another schon erwähnt hattest
13:29 Krimek: wat
13:29 -Famous-: updated~
13:30 -Famous-: ja map ist geupdated
13:30 -Famous-: wollte die map schon vorhin updaten, hab ich aber vergessen xD
13:31 Krimek: Naja okay das wars dann wirklich :3 Hoffe ich war hilfreich mit meinem profi IRC mod xD
What we've changed:
  1. Turned off widescreen support in Extra diff
  2. NC fixes
  3. Removed useless green timing points
  4. Changed a few other things (add Circles or Snapping fixes)
Dark Fang
Fang love this
Topic Starter
Famous

Dark Fang wrote:

Fang love this
:D
Thanks for 2 stars~ :3
Krimek
Nice meme Fang ( ͡° ͜ʖ ͡°)
zhengyuanhang
Hi, M4M

Beginner
1. The DSs are too large for easy diff. The DSs should be around 0.9x to 1.1x for easy diffs.

Advanced
1. The DSs you use in this diff is clearly unequal. Some of them are around 1.0x, and others are around 0.8x. All of them should be changed into around 1.0x. 01:48:079 (2,1) is the only exception.
2. 00:23:050 (2,3,4) - No such triplets for a normal diff. Use other patterns instead.
3. 00:24:422 (2,3,4) - ^

Hyper
1. Change OD into 6.
2. 00:56:650 (1,2,4,5) - They are hard to read. You should change them into other patterns, or change AR into 8.
3. 01:40:536 (1,2,4,5) - ^

Extreme
1. Some 1/4 stream combos are too long. You can consider divide these long combos, such as 00:48:422 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) and 00:56:650 (1,2,3,4,5,6,7,8,9,10,11,12,13,14). The long combos that contains 1/4 sliders should be divided especially, such as 01:15:850 (1,2,3,4,5,6,7,8,9,10,11,12).
Topic Starter
Famous

zhengyuanhang wrote:

Hi, M4M

Beginner
1. The DSs are too large for easy diff. The DSs should be around 0.9x to 1.1x for easy diffs. | The DS is fine.

Advanced
1. The DSs you use in this diff is clearly unequal. Some of them are around 1.0x, and others are around 0.8x. All of them should be changed into around 1.0x. 01:48:079 (2,1) is the only exception. | Only the "streams" are spaced with 0.8x so it's easier for a new player to follow the short speed change. That's also fine and some people and a QAT proved this.
2. 00:23:050 (2,3,4) - No such triplets for a normal diff. Use other patterns instead. | Hm. Perhaps give a example? Looks totally fine to me.
3. 00:24:422 (2,3,4) - ^ | ^

Hyper
1. Change OD into 6. | Increased OD to 5.5 Edit: Increased OD to 6 and also increased the OD in Advance to 4.
2. 00:56:650 (1,2,4,5) - They are hard to read. You should change them into other patterns, or change AR into 8. | I'll leave this until more people complain about it since no one did it so far and Hard players played this part just fine.
3. 01:40:536 (1,2,4,5) - ^ | ^

Extreme
1. Some 1/4 stream combos are too long. You can consider divide these long combos, such as 00:48:422 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) and 00:56:650 (1,2,3,4,5,6,7,8,9,10,11,12,13,14). The long combos that contains 1/4 sliders should be divided especially, such as 01:15:850 (1,2,3,4,5,6,7,8,9,10,11,12). | Those combos are long, yes. It doesn't make it harder to read or play or anything like that. Since it's allowed to have a maximum combo of 25 (I guess) and it doesn't effect the playing I'll leave it like this.
hehe
https://soundcloud.com/fang-save/drizzle-fang-remix maybe follow this artist info.

hi

  • General
  1. bg size tho

    Extreme
  2. reduce stack leniency so weird stacking inconsistencies won't occur. 00:26:479 (1,2,3,1,2,3) - 01:12:250 (2,3,4,1,2,3) - (look at it ingame/cutting edge to see what i mean)
  3. most of the things i point out are repeated in the map, so fix them all if you fix once.
  4. 00:34:022 (3) - i wouldn't leave the loud clap on the repeat arrow. try to change it.
  5. 00:45:679 (1,2) - spacing is too low here.
  6. 00:49:107 (9,10,11,12,13,14,15,16) - you can change this stream to 1/4 sliders, since there is a change in the sound.
  7. 00:56:393 - won't you map this? like 00:59:393 (1,2,3,4,5) -
  8. 00:56:650 (1) - for the stream here, i suggest fitting in the 1/8 sounds where they are applicable, its too simple of a rhythm for what sounds like something so complex, don't you think? http://i.imgur.com/4Gpsafi.png
  9. 01:02:136 - don't leave a sliderend on a loud sound+downbeat. its awkward to playhttp://i.imgur.com/GdSIqED.png
  10. 01:05:393 (4) - move this one blue tick to the left, it fits the song much better.
  11. 01:08:650 (3) - downbeat sliderend again.
  12. 01:23:393 (3) - the star pattern should start here. listen to the music and you'll hear what i mean.
  13. 01:24:593 (2) - can be spaced further
  14. 01:43:107 (4,1) - ^
  15. and most of the issues repeat from here on

    Another
  16. 00:26:479 (7,1) - 00:27:850 (7,1) - 00:29:222 (5,1) - swap nc
  17. 00:31:279 (3) - change to http://i.imgur.com/idl7xnT.png
  18. 00:31:964 - spinner starts here.
  19. 00:35:393 (1,7) - 00:36:250 (2,5) - 00:38:479 (1,5) - 00:39:164 (1,2) - 00:41:222 (1,5) - swap nc
  20. 00:44:822 (2,3) - these 2 sldiers start on a red tick, while usually that's fine but white ticks sound much better in this music section. all the loud beats are landing on the sldierends.
  21. 00:59:993 (1,2) - swap nc
  22. 01:01:793 (4) - same as Extreme
  23. 01:05:393 (4) - ^
  24. 01:13:107 (5) - nc
  25. 01:14:479 (9,1) - 01:24:079 (5,1) - 01:25:450 (5,1) - swap nc
  26. and repeat lol

    before i continue and make a long list of NC this NC that, put a note here cuz downbeat etc. i'm just gonna say you have to relook at your diffs, make sure the rhythms make sense. many passive sliders and such doesn't really make for a good rhythm experience. and check your NCs, consistency is key.

good luck.
Topic Starter
Famous

handsome wrote:

https://soundcloud.com/fang-save/drizzle-fang-remix maybe follow this artist info.

hi

  • General
  1. bg size tho

    Extreme
  2. reduce stack leniency so weird stacking inconsistencies won't occur. 00:26:479 (1,2,3,1,2,3) - 01:12:250 (2,3,4,1,2,3) - (look at it ingame/cutting edge to see what i mean)
  3. most of the things i point out are repeated in the map, so fix them all if you fix once.
  4. 00:34:022 (3) - i wouldn't leave the loud clap on the repeat arrow. try to change it.
  5. 00:45:679 (1,2) - spacing is too low here.
  6. 00:49:107 (9,10,11,12,13,14,15,16) - you can change this stream to 1/4 sliders, since there is a change in the sound.
  7. 00:56:393 - won't you map this? like 00:59:393 (1,2,3,4,5) -
  8. 00:56:650 (1) - for the stream here, i suggest fitting in the 1/8 sounds where they are applicable, its too simple of a rhythm for what sounds like something so complex, don't you think? http://i.imgur.com/4Gpsafi.png
  9. 01:02:136 - don't leave a sliderend on a loud sound+downbeat. its awkward to playhttp://i.imgur.com/GdSIqED.png
  10. 01:05:393 (4) - move this one blue tick to the left, it fits the song much better.
  11. 01:08:650 (3) - downbeat sliderend again.
  12. 01:23:393 (3) - the star pattern should start here. listen to the music and you'll hear what i mean.
  13. 01:24:593 (2) - can be spaced further
  14. 01:43:107 (4,1) - ^
  15. and most of the issues repeat from here on

    Another
  16. 00:26:479 (7,1) - 00:27:850 (7,1) - 00:29:222 (5,1) - swap nc
  17. 00:31:279 (3) - change to http://i.imgur.com/idl7xnT.png
  18. 00:31:964 - spinner starts here.
  19. 00:35:393 (1,7) - 00:36:250 (2,5) - 00:38:479 (1,5) - 00:39:164 (1,2) - 00:41:222 (1,5) - swap nc
  20. 00:44:822 (2,3) - these 2 sldiers start on a red tick, while usually that's fine but white ticks sound much better in this music section. all the loud beats are landing on the sldierends.
  21. 00:59:993 (1,2) - swap nc
  22. 01:01:793 (4) - same as Extreme
  23. 01:05:393 (4) - ^
  24. 01:13:107 (5) - nc
  25. 01:14:479 (9,1) - 01:24:079 (5,1) - 01:25:450 (5,1) - swap nc
  26. and repeat lol

    before i continue and make a long list of NC this NC that, put a note here cuz downbeat etc. i'm just gonna say you have to relook at your diffs, make sure the rhythms make sense. many passive sliders and such doesn't really make for a good rhythm experience. and check your NCs, consistency is key.

good luck.
I changed most you said but I'm trying to improve some parts.
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