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Warak - REANIMATE

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Cherry Blossom
Well, i'm coming for a mod.
7 diffs, let's die. ;w;
Please, tell me why you didnt apply my suggestions.



Beginner

  1. 00:17:608 (3) - This object is overlapping the the score you can see the screenshot below, move it a bit downward.
  2. 00:53:125 (2) - it should be better if you make this strong beat here 00:53:470 clicked, since you have already make this 00:47:953 (3) - clicked.
  3. 01:02:091 (2) - why don't to increase the angle of this slider ? i mean, rotating to a positive angle (like 10-20 degrees) for a smoother flow.
  4. 01:38:987 (1,1) - double spinner is not really a good idea for an Easy diff, a beginner player can't spin properly, just make only 1 spinner.

    Really nice and solid diff, the rhythm is suitable for an easy, a good use of downbeats. Good Job.

Standard

  1. 00:16:918 (2,3,4) - why don't to make this instead ? i think it plays better and also, the feeling is better.
  2. 00:51:918 (6) - it does not look consistent compared of your patterns before because you didnt follow the strong beat here but you did here 00:47:953 (4) -
    To simplify this inconsistency, i've bookmarked this section as you can see here
    the first bookmark is placed on this slider 00:46:573 (1) - where a strong beat is followed. Same as the third.
    But the second bookmark is here 00:51:918 (6) - on a slider where the strong note is not played. The second bookmark is placed at the middle of this section.
    So, it should be better if you make things consistent here.
  3. 01:40:367 (1) - move this slider a bit upward for a smoother flow with 01:39:332 (2) - and 01:41:401 (2) -
  4. 02:27:953 (4) - reduce a bit the curve of this slider, for a smoother movement which is less "surprising" or "fast".

    Solid diff, the rhythm used is cool, i have some doubts about difficulty balancing throughout this map, i think kiai parts needs more density, just a little. But well, it's just my opinion :3
    Cool diff.

Hyper

  1. 00:02:436 (1,4) - these reversed sliders are confusing, they don't have the same length. Make things consistent.
  2. 00:14:504 (3,4,5,1) - same as here, you used stacks for different gaps and it can be confusing if the player can't read well.
  3. 00:17:780 (4) - This may be a bit confusing, because i understand you want to follow the melody with this reversed slider, but the player can think you follow beats because of these sliders 00:16:229 (1,2,3) - and you didnt follow the melody on the blue ticks. And it looks a bit odd to see you follow the melody at the end of the pattern. So it should be more suitable if you add a 1/2 slider or 2 circles instead of this 00:17:780 (4) -
  4. 00:56:918 (4) - it should be better if you make this strong beat clicked 00:57:263 for a better feeling.
  5. 01:30:711 (1,2) - decrease a bit the distance between these objects, make the same distance as both 01:31:401 (1,2) - , so 1.80x should be fine.
  6. 01:37:263 (2,1) - seems a bit extreme, it should be better if you decrease the distance between these sliders, but it still plays well, because it is a transition between 2 reversed sliders, up to you to change.
  7. 01:47:953 (3) - the distance from the next and previous slider is not the same and could make things inconsistent, so it should be better if these objects have the same distance.
  8. 01:54:849 (3,1) - this might be confusing since you used stacks for a 1/4 gap here 01:51:401 (2,1,3,1) - , so it should be better if you unstack these objects.

    Looks fine, but have some spacing issue which can be fixed. Rhythm is fine and density is here. This is how a hard should be mapped, so, nice diff.

N a s y a's Another

  1. 00:14:849 (4,5) - i rather see a jump between these objects to emphasize the strong note here 00:15:194 (5) - , so try to move this note downward and keep the same distance between 00:14:504 (3,4) - to increase the distance between 00:14:849 (4,5) -
    If you did it, don't forget to do the same for other patterns later.
  2. 00:57:608 (1) - try to curve move this slider for a blanket with 00:57:263 (3) - , and it will make the transition between 00:57:608 (1,2) - smoother.
  3. 00:58:987 (1,2) - the 1/4 slider plays well but, it sounds out of place because the blue tick does not follow anything. a jump pattern with 3 circles is more intuitive imo.
  4. 02:01:573 - you should add a note here, this tick is really audible and when playing, it is weird because it sounds empty.
  5. 02:24:504 (1,2,3,4) - i don't really think that stacking 4 circles is a good idea, this technique uses 3 stacked circles, not 4. So, unstack this 02:24:763 (4) - from (1,2,3)

    I was watching this diff with auto, i was like "wow it's difficult", but when i was playing this map, it was simple and easy. I really like these kind of maps which looks really hard but they are easy to play.
    There are some things to improve a bit like aesthetics, few parts needs to be polished.
    This diff plays well, and i didn't have any problems with patterns. You did something funny.

Extreme

  1. 00:17:436 (6,7) - it should be better if you unstack these notes because you didnt stack anything before, and unstacking these notes will allow the player to read better.
  2. 00:47:091 (3,4) - this caught me off-guard, it is hard to understand, the 1/6 jump is really difficult to handle, and not suitable for this pattern. try to reduce the distance between them 00:47:091 (3,4) - .
  3. 00:51:918 (4) - i think this is not 1/16, it's 1/12 or 1/6, you hear 3 times the same thing here, 4 if you count this tick 00:52:091
  4. 00:53:298 (10) - same as here ^
  5. 01:00:884 (3,4) - the distance between these object are too large to handle them, the player can easily sliderbreak here, compared of your patterns before.
  6. 01:23:729 (6) - i think this note is misplaced, and should be snapped on a 1/3 tick.
  7. 01:58:298 (1) - i don't really get why you used a 3/4 slider here, because this red tick is audible 01:58:470, you did it for 02:01:056 (1) - , so make things consistent. or make a 1/2 slider with a double at its end.
  8. 02:21:487 (8,9,10) - why don't to make a curve with these circles ? it will make this stream better to handle.

    Well, good diff, well mapped and have many tricky things which are trapping players haha.
    This diff is a good example of modern mapping, avoiding constraints and you map whatever you want. To be honest i'm not really fan of "this style", i like when things are simple and easy to read.



My french is bad, lazy to mod in french (/me runs)

Mythol's Extra

  1. Hmm this is not the hardest diff, and the AR is higher than Azer's diff. Consider reducing AR to 9.3 i think it is better, but 9.5 is nice too.
  2. OD7 ? that's kinda low compared of the other diffs, consider increasing OD to 7.5 or 8.
  3. 00:10:367 (8) - i think this 1/4 slider is not necessary, because the blue tick does not follow anything. so, removing this slider 00:10:367 (8) - and extending this slider 00:10:022 (7) - to 00:10:367 should be fine imo.
  4. 00:38:642 (2,3) - *nazi* it should be better for the sake of visual if you avoid this overlap here 00:38:642 (2,3) -
  5. 00:42:953 (2,3,1,2) - these stacks are not consistent, it was intentional ? it looks odd when i see something inconsitent like this, it should be better if you make things consistent, i mean, you should unstack 00:42:953 (2,3) - to emphasize the choir
  6. 01:10:194 (8,9) - why don't to unstack these objects ? you did it for the paterns later. It will make things consistent.
  7. 01:51:056 (8,1) - inscrease the distance between these circles, because the player can think there is 1/2 gap because of the fast patterns earlier.
  8. 02:23:125 (1,2,3,4,5) - improve this shape for a better movement.

    Amazing diff, this is really funny.
    Nothing more to say.

Extrazer

  1. 00:07:263 (12) - why don't to make this instead, it works better according to your hitsounding pattern
  2. 00:45:194 (1,1,1) - a semi square here ? i rather think that an equilateral triangle is more suitable for this kind of pattern, so why don't to make this ?
  3. 01:11:746 (2,3) - This looks odd when i see this, i mean, it is more intuitive and logical to start a stream with notes on a powerful beat, and you didnt do this here. The first circle should be here 01:12:091
    - For example here 01:17:694 (2) - , you can justify why you started a stream on a blue tick, because there aren't any strong beats on the white tick.
  4. 02:07:349 - this blue tick is audible, and it might be better if you change this pattern to make this tick playable or followed.

    Funny diff, nice for challengers. Things can be improved or more polished, but this diff plays well anyway.

I hope it was helpful, now i can rest in peace.
Good Luck, take my star.
N a s y a
maaagic san、Cherry Blossom san mod aridesu!

tabun all fixed

http://puu.sh/aSKXt/88db481e7b.zip
Azer

Cherry Blossom wrote:

Extrazer

  1. 00:07:263 (12) - why don't to make this instead, it works better according to your hitsounding pattern there's no sound playing at the sliderend so i think the current pattern is better
  2. 00:45:194 (1,1,1) - a semi square here ? i rather think that an equilateral triangle is more suitable for this kind of pattern, so why don't to make this ?
    bonne idée!
  3. 01:11:746 (2,3) - This looks odd when i see this, i mean, it is more intuitive and logical to start a stream with notes on a powerful beat, and you didnt do this here. The first circle should be here 01:12:091
    - For example here 01:17:694 (2) - , you can justify why you started a stream on a blue tick, because there aren't any strong beats on the white tick. done!
  4. 02:07:349 - this blue tick is audible, and it might be better if you change this pattern to make this tick playable or followed. slipped past me, thanks

    Funny diff, nice for challengers. Things can be improved or more polished, but this diff plays well anyway. teach me how to make hard maps ;w;
Merci beaucoup!


Renamed diff from Extrazer -­> Azer's Extra :x I will never like this rule
http://puu.sh/aSO7c/cb5c66a707.rar
Topic Starter
iyasine

Cherry Blossom wrote:

Well, i'm coming for a mod.
7 diffs, let's die. ;w;
Please, tell me why you didnt apply my suggestions.



Beginner

  1. 00:17:608 (3) - This object is overlapping the the score you can see the screenshot below, move it a bit downward.fixed!
  2. 00:53:125 (2) - it should be better if you make this strong beat here 00:53:470 clicked, since you have already make this 00:47:953 (3) - clicked.fixed!
  3. 01:02:091 (2) - why don't to increase the angle of this slider ? i mean, rotating to a positive angle (like 10-20 degrees) for a smoother flow.nice! 20 degress
  4. 01:38:987 (1,1) - double spinner is not really a good idea for an Easy diff, a beginner player can't spin properly, just make only 1 spinner.ok!

    Really nice and solid diff, the rhythm is suitable for an easy, a good use of downbeats. Good Job.

Standard

  1. 00:16:918 (2,3,4) - why don't to make this instead ? i think it plays better and also, the feeling is better.ok~! synthesizer flow.
  2. 00:51:918 (6) - it does not look consistent compared of your patterns before because you didnt follow the strong beat here but you did here 00:47:953 (4) -
    To simplify this inconsistency, i've bookmarked this section as you can see here
    the first bookmark is placed on this slider 00:46:573 (1) - where a strong beat is followed. Same as the third.
    But the second bookmark is here 00:51:918 (6) - on a slider where the strong note is not played. The second bookmark is placed at the middle of this section.
    So, it should be better if you make things consistent here.hmm.I think that the consistency is important . but I ignore the consistency in this part :?
  3. 01:40:367 (1) - move this slider a bit upward for a smoother flow with 01:39:332 (2) - and 01:41:401 (2) - fixed!
  4. 02:27:953 (4) - reduce a bit the curve of this slider, for a smoother movement which is less "surprising" or "fast".ok!

    Solid diff, the rhythm used is cool, i have some doubts about difficulty balancing throughout this map, i think kiai parts needs more density, just a little. But well, it's just my opinion :3
    Cool diff.

Hyper

  1. 00:02:436 (1,4) - these reversed sliders are confusing, they don't have the same length. Make things consistent.fixed!
  2. 00:14:504 (3,4,5,1) - same as here, you used stacks for different gaps and it can be confusing if the player can't read well.ok!
  3. 00:17:780 (4) - This may be a bit confusing, because i understand you want to follow the melody with this reversed slider, but the player can think you follow beats because of these sliders 00:16:229 (1,2,3) - and you didnt follow the melody on the blue ticks. And it looks a bit odd to see you follow the melody at the end of the pattern. So it should be more suitable if you add a 1/2 slider or 2 circles instead of this 00:17:780 (4) - fixed!add 2 circles.
  4. 00:56:918 (4) - it should be better if you make this strong beat clicked 00:57:263 for a better feeling.fixed!
  5. 01:30:711 (1,2) - decrease a bit the distance between these objects, make the same distance as both 01:31:401 (1,2) - , so 1.80x should be fine.ok!
  6. 01:37:263 (2,1) - seems a bit extreme, it should be better if you decrease the distance between these sliders, but it still plays well, because it is a transition between 2 reversed sliders, up to you to change.fixed!
  7. 01:47:953 (3) - the distance from the next and previous slider is not the same and could make things inconsistent, so it should be better if these objects have the same distance.fixed!
  8. 01:54:849 (3,1) - this might be confusing since you used stacks for a 1/4 gap here 01:51:401 (2,1,3,1) - , so it should be better if you unstack these objects.fixed!

    Looks fine, but have some spacing issue which can be fixed. Rhythm is fine and density is here. This is how a hard should be mapped, so, nice diff.

Extreme

  1. 00:17:436 (6,7) - it should be better if you unstack these notes because you didnt stack anything before, and unstacking these notes will allow the player to read better.fixed!
  2. 00:47:091 (3,4) - this caught me off-guard, it is hard to understand, the 1/6 jump is really difficult to handle, and not suitable for this pattern. try to reduce the distance between them 00:47:091 (3,4) - .hmm...I like this it :?
  3. 00:51:918 (4) - i think this is not 1/16, it's 1/12 or 1/6, you hear 3 times the same thing here, 4 if you count this tick 00:52:091 hmm.I will defer this matter.Please give me time to think
  4. 00:53:298 (10) - same as here ^ ^
  5. 01:00:884 (3,4) - the distance between these object are too large to handle them, the player can easily sliderbreak here, compared of your patterns before.I think that it is just right distance
  6. 01:23:729 (6) - i think this note is misplaced, and should be snapped on a 1/3 tick.fixed!
  7. 01:58:298 (1) - i don't really get why you used a 3/4 slider here, because this red tick is audible 01:58:470, you did it for 02:01:056 (1) - , so make things consistent. or make a 1/2 slider with a double at its end.I ignore the consistency :?
  8. 02:21:487 (8,9,10) - why don't to make a curve with these circles ? it will make this stream better to handle.AIM trap :idea:

    Well, good diff, well mapped and have many tricky things which are trapping players haha.
    This diff is a good example of modern mapping, avoiding constraints and you map whatever you want. To be honest i'm not really fan of "this style", i like when things are simple and easy to read.

My french is bad, lazy to mod in french (/me runs)

I hope it was helpful, now i can rest in peace.
Good Luck, take my star.
Thanks for modding ~ CB !!!
DeletedUser_1574070
this 113 pending fav......
Azer
it's crazy :o
N a s y a
2つ目のbreak無くしました!

更新おねGuy ;)

http://puu.sh/aVdks/18b20786b3.zip
Proxy
Still not ranked?

BAT's please.

hue
Kasumi Nakasu
Changing the source into Rhythm Master will be better to non-Chinese.
Holay
I love the map :) hopefully it will be ranked soon
Ringating
I'm just here to praise your use of losslessly compressed png

Toadsworth
Hands down the best map I've ever played so far.
ohmanpasi
This mapset is so unbelievably good. Haven't played such good maps in while! :D This totally needs to get ranked soon >.<
ffstar
take my star
gogo ranked!!!!
iyasine xsrsbsns <3
Topic Starter
iyasine

Tom Lei 2008 wrote:

Changing the source into Rhythm Master will be better to non-Chinese. OK~ fixed! Thanks!

ffstar0716 wrote:

take my star
gogo ranked!!!!
iyasine xsrsbsns <3 Thanks~ ffstar! I chase behind xsrs
Thanks guys!
DeletedUser_1574070
So..........

- Azer 's Extra

overall -> when it comes to slider-velocity-change, NC is needed imo.
idk this map is fun or not cuz I can't play this lol but lets make this shaped slightly
01:17:694 (2,3,4,5,6,7,8) - http://osu.ppy.sh/ss/1976947
01:37:148 (4,5) - why don't u stack these?
01:54:160 (2,3) - i don't like the overlap like this. when it comes to overlap things, u should consider aesthetics more.
01:56:918 (1,2,3,4,5,6,7,8,9) - hmm this... we need gridchange 194:192
02:24:677 (1,2,3,4,5,6,7) - this one.. http://osu.ppy.sh/ss/1976965

xsrs' Extra

00:55:194 (1,1,1,1,1) - why distance change at here? (i just wanna know the reason wai u did this)
02:29:332 (2,3) - sliders are needless imo

Mythol's Extra

00:38:298 (1,2,3) - http://osu.ppy.sh/ss/1976986
01:32:263 (1,2) - u stacked on here but u didn't on here 01:35:022 (1,2) - and 01:37:780 (1,2) - . so u should unstack the former one
02:28:642 (1,2,3) - same with xsrs

extreme

01:42:436 (7,8) - このoverlapはあまり。。
眠けの所為かあまり見えない。。。
明日また見とくよ

nyasya

00:39:677 (3) - もっとblanketになるように移しましょう
00:40:711 (6) - Ctrl+Gやってみ?
01:42:780 (4,5,6,7,8) - 後のパタンのようにこれもstackしないで欲しい
02:24:504 (1,2,3,4,5,6,7,8,9) - 02:24:504 (1,2) - の方をvelocity遅めのスライダーにしたらもっと感じよくなるかも!

Hyper

01:43:470 (2,3,4) - distance同じくしたほうが
Topic Starter
iyasine
Muya LOVE
Azer

Kloyd wrote:

So..........

- Azer 's Extra

overall -> when it comes to slider-velocity-change, NC is needed imo. added some
idk this map is fun or not cuz I can't play this lol but lets make this shaped slightly
01:17:694 (2,3,4,5,6,7,8) - http://osu.ppy.sh/ss/1976947 changed
01:37:148 (4,5) - why don't u stack these? i prefer movement
01:54:160 (2,3) - i don't like the overlap like this. when it comes to overlap things, u should consider aesthetics more. i think it's fine '^'
01:56:918 (1,2,3,4,5,6,7,8,9) - hmm this... we need gridchange 194:192 wakanai
02:24:677 (1,2,3,4,5,6,7) - this one.. http://osu.ppy.sh/ss/1976965 changed to something similar
Thanks for modding kloyd! (Ask me if you need any)
http://puu.sh/bcYmW/906a64ef1c.rar
N a s y a
Kloyd san aridesu!!!
全て直しました :oops:

http://puu.sh/bd39M/1f0a85a86f.zip
Topic Starter
iyasine

Kloyd wrote:

So..........

extreme

01:42:436 (7,8) - このoverlapはあまり。。ok~! 並べて読みやすくした!
眠けの所為かあまり見えない。。。
明日また見とくよ

Hyper

01:43:470 (2,3,4) - distance同じくしたほうが fixed!
all fixed! ろいどさんありがとう~! :)
xsrsbsns

Kloyd wrote:

xsrs' Extra

00:55:194 (1,1,1,1,1) - why distance change at here? (i just wanna know the reason wai u did this) want an increasing intensity effect for build-up
02:29:332 (2,3) - sliders are needless imo mm.. will take into consideration, keeping for now!
thanks for mod!
Ephix
Mythol's Extra is such a damn good map, and N a s y a's Another is also very nice, make it ranked pls !
N a s y a
ヒットサウンドをアルティメット改良しました 8-)

http://puu.sh/bkZ9y/2d07e3d033.zip
Aka
tellmewhenicanrankthispromapper
Azer
owo
Topic Starter
iyasine

Aka wrote:

tellmewhenicanrankthispromapper
okay :D
Mythol
thanks for mod!
SPOILER
osu file format v13

[General]
AudioFilename: REANIMATE.mp3
AudioLeadIn: 0
PreviewTime: 117953
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 119160
DistanceSpacing: 1
BeatDivisor: 8
GridSize: 4
TimelineZoom: 2.099999

[Metadata]
Title:REANIMATE
TitleUnicode:REANIMATE
Artist:Warak
ArtistUnicode:Warak
Creator:iyasine
Version:Mythol's Extra
Source:Rhythm Master
Tags:N_a_s_y_a Azer Mythol xsrsbsns 节奏大师
BeatmapID:468994
BeatmapSetID:186318

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9.5
SliderMultiplier:1.75
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
2,24704,35014
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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145194,-76.9230769230769,4,2,3,70,0,0
145884,-200,4,2,3,40,0,0


[Colours]
Combo1 : 206,206,206
Combo2 : 255,230,140
Combo3 : 226,165,214
Combo4 : 255,166,166
Combo5 : 255,168,125

[HitObjects]
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368,120,125711,1,0,0:0:0:0:
224,293,125884,1,0,0:0:0:0:
256,40,126056,1,2,0:0:0:0:
336,200,126229,6,0,B|396:200|396:200|420:184,1,78.7499975967408,8|0,0:0|0:0,0:0:0:0:
512,252,126401,2,0,B|452:252|452:252|428:268,1,78.7499975967408,2|0,0:0|0:0,0:0:0:0:
376,316,126573,6,0,P|320:336|212:272,1,170.624992189408,6|0,0:0|0:0,0:0:0:0:
232,196,126918,2,0,L|216:264,1,56.8749973964692,8|0,0:0|0:0,0:0:0:0:
151,357,127091,1,2,0:0:0:0:
132,304,127177,1,2,0:0:0:0:
112,250,127263,1,2,0:0:0:0:
160,96,127436,1,2,0:0:0:0:
336,200,127608,1,8,0:0:0:0:
112,250,127780,2,0,L|172:208,1,56.8749973964692,2|0,0:0|0:0,0:0:0:0:
268,96,127953,5,8,0:0:0:0:
84,160,128125,1,2,0:0:0:0:
240,288,128298,2,0,P|304:308|396:260,1,170.624992189408,8|0,0:0|0:0,0:0:0:0:
440,168,128642,1,8,0:0:0:0:
453,205,128729,1,8,0:0:0:0:
467,242,128815,2,0,L|490:305,1,56.8749973964692,2|2,0:0|0:0,0:0:0:0:
356,376,128987,2,0,L|296:208,1,170.624992189408,8|0,0:0|0:0,0:0:0:0:
276,140,129332,6,0,P|288:220|180:244,1,170.624992189408,6|0,0:0|0:0,0:0:0:0:
208,72,129677,2,0,P|272:48|360:104,1,170.624992189408,8|0,0:0|0:0,0:0:0:0:
352,176,130022,2,0,L|412:164,1,56.8749973964692
404,248,130194,2,0,L|464:236,1,56.8749973964692,2|0,0:0|0:0,0:0:0:0:
332,324,130367,2,0,L|320:268,1,56.8749973964692,8|0,0:0|0:0,0:0:0:0:
240,300,130539,2,0,L|228:244,1,56.8749973964692
144,240,130711,5,2,0:0:0:0:
368,144,130884,1,0,0:0:0:0:
208,72,131056,2,0,B|212:120|212:120|248:164|248:164|236:208|264:252,1,170.624992189408,8|0,0:0|0:0,0:0:0:0:
116,344,131401,6,0,L|200:336,1,56.8749973964692
332,324,131573,1,2,0:0:0:0:
144,240,131746,1,8,0:0:0:0:
368,144,131918,1,2,0:0:0:0:
116,112,132091,6,0,L|292:84,1,170.624992189408,6|0,0:0|0:0,0:0:0:0:
392,180,132436,2,0,B|344:168|344:168|312:192|312:192|280:176|280:176|240:196|216:184,1,170.624992189408,8|0,0:0|0:0,0:0:0:0:
208,190,132780,1,0,0:0:0:0:
180,198,132867,1,0,0:0:0:0:
159,217,132953,1,2,0:0:0:0:
153,244,133039,1,0,0:0:0:0:
163,270,133125,1,8,0:0:0:0:
185,287,133211,1,0,0:0:0:0:
212,293,133298,1,0,0:0:0:0:
239,287,133384,1,0,0:0:0:0:
265,276,133470,6,0,L|329:254,1,56.8749973964692,2|0,0:0|0:0,0:0:0:0:
492,272,133642,2,0,L|428:250,1,56.8749973964692,0|0,0:0|0:0,0:0:0:0:
304,344,133815,2,0,B|232:368|232:368|176:344|172:272,1,170.624992189408,8|0,0:0|0:0,0:0:0:0:
208,189,134160,1,0,0:0:0:0:
57,342,134332,1,2,0:0:0:0:
64,308,134418,1,2,0:0:0:0:
70,273,134504,6,0,B|80:232|80:232|72:196,1,78.7499975967408,8|0,0:0|0:0,0:0:0:0:
16,136,134677,2,0,P|48:120|104:120,1,78.7499975967408,2|0,0:0|0:0,0:0:0:0:
208,189,134849,6,0,P|272:196|356:136,1,170.624992189408,2|0,0:0|0:0,0:0:0:0:
440,260,135194,2,0,L|448:80,1,170.624992189408,12|0,0:0|0:0,0:0:0:0:
448,56,135539,1,0,0:0:0:0:
320,252,135711,1,2,0:0:0:0:
192,132,135884,1,8,0:0:0:0:
64,328,136056,1,0,0:0:0:0:
320,252,136229,5,2,0:0:0:0:
76,164,136401,1,0,0:0:0:0:
196,312,136573,1,8,0:0:0:0:
196,312,136660,1,0,0:0:0:0:
196,312,136746,2,0,L|204:244,1,56.8749973964692
276,172,136918,6,0,B|320:160|320:160|352:168|352:168|372:148|424:188,1,157.499995193482,0|2,0:0|0:0,0:0:0:0:
448,300,137263,5,8,0:0:0:0:
416,92,137436,1,2,0:0:0:0:
320,252,137608,2,0,P|248:256|188:172,1,170.624992189408,6|0,0:0|0:0,0:0:0:0:
196,132,137953,1,8,0:0:0:0:
400,200,138125,1,2,0:0:0:0:
222,334,138298,1,8,0:0:0:0:
229,295,138384,1,8,0:0:0:0:
236,256,138470,2,0,L|246:196,1,56.8749973964692,2|2,0:0|0:0,0:0:0:0:
416,92,138642,2,0,L|356:116,1,56.8749973964692,8|0,0:0|0:0,0:0:0:0:
200,36,138815,2,0,L|250:75,1,56.8749973964692,2|0,0:0|0:0,0:0:0:0:
400,200,138987,6,0,P|408:256|388:320,1,113.749994792938,6|0,0:0|0:0,0:0:0:0:
120,180,139332,2,0,P|112:124|132:60,1,113.749994792938
304,52,139677,1,0,0:0:0:0:
208,332,139849,1,0,0:0:0:0:
120,180,140022,1,0,0:0:0:0:
400,200,140194,1,0,0:0:0:0:
331,294,140367,5,4,0:0:0:0:
304,264,140453,1,0,0:0:0:0:
288,227,140539,1,0,0:0:0:0:
285,187,140625,1,0,0:0:0:0:
296,148,140711,1,2,0:0:0:0:
456,128,140884,1,0,0:0:0:0:
331,294,141056,2,0,L|155:275,1,170.624992189408,2|0,0:0|0:0,0:0:0:0:
154,275,141401,1,2,0:0:0:0:
148,274,141487,1,0,0:0:0:0:
142,274,141573,1,0,0:0:0:0:
136,273,141660,1,0,0:0:0:0:
131,272,141746,5,4,0:0:0:0:
89,253,141832,1,0,0:0:0:0:
66,214,141918,1,0,0:0:0:0:
69,168,142004,1,0,0:0:0:0:
107,143,142091,1,2,0:0:0:0:
256,52,142263,1,0,0:0:0:0:
184,196,142436,6,0,L|368:168,1,170.624992189408,2|0,0:0|0:0,0:0:0:0:
408,112,142780,2,0,P|404:76|388:52,1,56.8749973964692,2|0,0:0|0:0,0:0:0:0:
256,52,142953,2,0,P|243:77|241:105,1,56.8749973964692
296,172,143125,5,4,0:0:0:0:
308,219,143211,1,0,0:0:0:0:
292,265,143297,1,0,0:0:0:0:
251,292,143383,1,0,0:0:0:0:
202,292,143469,1,2,0:0:0:0:
96,96,143642,1,0,0:0:0:0:
28,240,143815,6,0,B|84:264|84:264|144:248|176:176,1,170.624992189408,4|0,0:0|0:0,0:0:0:0:
192,144,144160,1,2,0:0:0:0:
240,112,144246,1,0,0:0:0:0:
296,120,144332,1,0,0:0:0:0:
340,156,144418,1,0,0:0:0:0:
356,212,144504,1,4,0:0:0:0:
212,292,144677,5,0,0:0:0:0:
212,292,144763,1,0,0:0:0:0:
212,292,144849,1,4,0:0:0:0:
227,234,144936,1,0,0:0:0:0:
239,179,145022,1,0,0:0:0:0:
254,124,145108,1,0,0:0:0:0:
269,69,145194,1,4,0:0:0:0:
416,272,145884,6,0,P|376:296|332:292,1,87.5,0|2,0:0|0:0,0:0:0:0:
240,180,146573,2,0,P|283:178|319:201,1,87.5,0|2,0:0|0:0,0:0:0:0:
164,352,147263,2,0,L|160:248,1,87.5,2|0,0:0|0:0,0:0:0:0:
72,208,147780,1,0,0:0:0:0:
72,208,147953,2,0,L|68:104,1,87.5,2|0,0:0|0:0,0:0:0:0:
256,60,148642,6,0,L|272:56,1,10.9375,2|0,0:0|0:0,0:0:0:0:
141,258,149332,2,0,L|130:246,1,10.9375,2|0,0:0|0:0,0:0:0:0:
370,258,150022,2,0,L|365:273,1,10.9375,2|0,0:0|0:0,0:0:0:0:
256,284,150367,5,0,0:0:0:0:
256,100,150711,1,0,0:0:0:0:
Kiiwa
so many favs!
161 before rank omg
Topic Starter
iyasine

Kiiwa wrote:

so many favs!
161 before rank omg
to faint from fright...( ˘ω˘ )
Azer
http://puu.sh/boxEF/f033df386d.rar
changed a few things stole xsrs hitsounds dont tell anyone ww
KantoKun
BAT!! rank this pls!!
OnosakiHito
Any interest for Taiko diffs? Song is great and I made already Oni. Mapping it since 2 days it. lol

「鬼」ヂッフはもう出きったです。そして今は「難しい」を作ります。
もしかしてiyasineさんはこのヂッフに欲しいですか?
Topic Starter
iyasine

OnosakiHito wrote:

Any interest for Taiko diffs? Song is great and I made already Oni. Mapping it since 2 days it. lol

「鬼」ヂッフはもう出きったです。そして今は「難しい」を作ります。
もしかしてiyasineさんはこのヂッフに欲しいですか?
このmapsetはstandard diffのみで構成すると決めていたのでTaiko diffを追加する予定はありません・・・。
ごめんなさいOnosakiさん
OnosakiHito
そうですか。でも、もしかしてオフレインリンクは良いですか?w
受け答えはありがとうございます!
ShiraKai
huhuhu :roll:

[General]
  1. tagに "nasya" も追加しませんか?
[Beginner]
  1. 00:52:091 (1) - 位置はこのままで上下対称にしませんか~? (2)が左上にあるのでこっちの方がやり易い気がします :)
  2. 00:58:987 (3,4) - 個人的に(2)から(3)みたいな横の動きを繰り返すのが好きじゃないのでこんな感じはどうですか?
  3. 02:22:436 (4,1) - (4)は曲げて(1)は真っ直ぐなスライダーにすると音と形のパターンが一致して良さそうな雰囲気でてます :idea:
  4. 02:30:367 (2) - ctrl + Gしてあげるとより自然な流れになると思います~~~
[Standard]
  1. 00:14:849 (3,4) - こういった音取りをしている部分でスペーシングを狭くしたりそのままだったりなのは意図があってのことですか? ノーマルだからどちらかに統一したほうがいい気がします… 一応変わっていない所をピックアップしておきますネ~ 8-)
    SPOILER
    1. 00:16:918 (2,3,4) -
    2. 00:38:987 (2,3) -
    3. 00:42:436 (3,4) -
    4. 01:54:160 (2,3) -
  2. 00:47:780 - ここの音も拾いませんか?プレイしていてここの間が少し不自然に感じました。 (3)に折り返しを入れるとか1/1 sliderにするとかどうでしょう :?:
  3. 00:57:608 (1) - (2)と形を揃えて前の(5)をうまく包みこむようにするとかどうですか?
[Hyper]
  1. 00:17:780 (4) - スタックさせるよりはx:183,y:384辺りに持って行った方が今までの音取りとの変化を読み取り易いと思います :D
  2. 00:41:746 (3) - (1),(2)と角度を変えているのに合わせてこれも同じくらい変えてみては?
  3. 00:49:160 (5,1) - ここが窮屈に感じたので空間を広~~く使いませんか? コードも貼っておきます :oops:
    code
    181,183,49160,1,2,0:0:0:0:
    75,225,49332,6,0,P|78:172|95:123,1,105.000000447034,6|0,0:0|0:0,0:0:0:0:
[N a s y a's Another]
  1. 00:47:608 (5) - 始点のfinishはいらないんじゃない? clapの音が強いからこっちを目立たせてあげたいナ~~
  2. 00:53:125 (6) - ^
  3. 00:53:470 (1) - finishの音が他の鳴ってるとこに比べて小さいからそれに合わせて音量も抑えないと違和感があるじょ
  4. 00:55:539 (6) - 00:50:022 (1) - ココみたいな感じでNC入れない?
  5. 00:58:987 (6) - ctrl + Gどうかな~? AIMしやすかった!
  6. 02:01:401 (2) - finishの音はあるけどなんか浮いてる気がするしclapだけでいいかも
  7. 02:16:746 (3) - ここもいらないような :(
  8. 02:26:573 (2) - ctrl + G/?
[Extreme]
  1. 00:52:091 (5) - KIAIも入ってるし大きい音が鳴っているからNCいれてみては~?
  2. 01:15:711 (8,1) - 01:16:229 (1) - への流れが気になったので配置の提案です 8-)
    code
    303,281,75711,1,2,0:0:0:0:
    369,184,75884,6,0,L|308:176,1,61.875,2|0,0:0|0:0,0:0:0:0:
Extraはskipします…( ˘ω˘ )…
MAPSETが更に強くなっててびっくりしました :D
グッドラック!!!!
N a s y a
しらかいありんじ

全部直しました

http://puu.sh/bs5O0/c0bb4b9145.zip
Topic Starter
iyasine

ShiraKai wrote:

huhuhu :roll:

[General]
  1. tagに "nasya" も追加しませんか?ok!
[Beginner]
  1. 00:52:091 (1) - 位置はこのままで上下対称にしませんか~? (2)が左上にあるのでこっちの方がやり易い気がします :) fixed!
  2. 00:58:987 (3,4) - 個人的に(2)から(3)みたいな横の動きを繰り返すのが好きじゃないのでこんな感じはどうですか?fixed!
  3. 02:22:436 (4,1) - (4)は曲げて(1)は真っ直ぐなスライダーにすると音と形のパターンが一致して良さそうな雰囲気でてます :idea: very nice!
  4. 02:30:367 (2) - ctrl + Gしてあげるとより自然な流れになると思います~~~音程が下がるのを表現したくて自分のdiffは全部aimを下にslideさせるようにしているので(2)の形を維持して手前のオブジェクトをイジって流れ自然にした!
[Standard]
  1. 00:14:849 (3,4) - こういった音取りをしている部分でスペーシングを狭くしたりそのままだったりなのは意図があってのことですか? ノーマルだからどちらかに統一したほうがいい気がします… 一応変わっていない所をピックアップしておきますネ~ 8-) これは全部意図的!SVがx.1.0のところはDSx.0.9で、SV x.0.75のところはx1.2!サークルがくっつくところは好みのDS使っても全然いいと俺は思う!
    SPOILER
    1. 00:16:918 (2,3,4) -
    2. 00:38:987 (2,3) -
    3. 00:42:436 (3,4) -
    4. 01:54:160 (2,3) -
  2. 00:47:780 - ここの音も拾いませんか?プレイしていてここの間が少し不自然に感じました。 (3)に折り返しを入れるとか1/1 sliderにするとかどうでしょう :?: ここの赤線の手前と後が結構難しいからここ埋めちゃうとたぶん怒られる!手前の白線の強い音だけ拾えば十分だと思う!
  3. 00:57:608 (1) - (2)と形を揃えて前の(5)をうまく包みこむようにするとかどうですか?たしかに見た目はよくなるかもしれんな!でもsliderなぞった感じは今のまっすぐが気持ちい!なぜなら00:56:918 (4,5) - ここのラインと合わせてるからだ!もしこの(4)が左上にあったらブランケットは有効だったな :!:
[Hyper]
  1. 00:17:780 (4) - スタックさせるよりはx:183,y:384辺りに持って行った方が今までの音取りとの変化を読み取り易いと思います :D (4)をそこに置くと(4)叩く前に(5)(6)のApproach Rateの輪っかが先に目に入るからHard / Hyper始めたての人はたぶんmissしやすいと思うで :idea:
  2. 00:41:746 (3) - (1),(2)と角度を変えているのに合わせてこれも同じくらい変えてみては?甘いぞshirakai ここは00:40:367 (6) - ここと合わせておる
  3. 00:49:160 (5,1) - ここが窮屈に感じたので空間を広~~く使いませんか? コードも貼っておきます :oops: 00:49:332 (1) - ここまではすごくよかったんだけど00:50:022 (3,4) - ここに入りづらくなっちゃったからkeep・・・code用意してくれたのにスマン :?
    code
    181,183,49160,1,2,0:0:0:0:
    75,225,49332,6,0,P|78:172|95:123,1,105.000000447034,6|0,0:0|0:0,0:0:0:0:
[Extreme]
  1. 00:52:091 (5) - KIAIも入ってるし大きい音が鳴っているからNCいれてみては~?お!これ迷ってたんだよね!よっしゃ入れてみた!
  2. 01:15:711 (8,1) - 01:16:229 (1) - への流れが気になったので配置の提案です 8-) う~ん!01:15:539 (7,8,1) - ここはAIM左右に振りたいな!スマン!
    code
    303,281,75711,1,2,0:0:0:0:
    369,184,75884,6,0,L|308:176,1,61.875,2|0,0:0|0:0,0:0:0:0:
Extraはskipします…( ˘ω˘ )…
MAPSETが更に強くなっててびっくりしました :D
グッドラック!!!!
しらかいmoddingありがとう!Beginnerの3番目の提案見事だった!これはBATクラスじゃないとできない提案だとおもう!
Koiyuki
Something about metadata need mentioning first

The screenshot in Rhythm master shows:


so I think the title should be “暗夜苏醒” , and keep the romanised title as "REANIMATE"

I will be here to mod this in 2~3 days after I come back to my school.
Topic Starter
iyasine

Minakami Yuki wrote:

Something about metadata need mentioning first

The screenshot in Rhythm master shows:


so I think the title should be “暗夜苏醒” , and keep the romanised title as "REANIMATE"

I will be here to mod this in 2~3 days after I come back to my school.
ok~ rename :D

Study hard!
Koiyuki
From your request

no kds because you have already given me one

A quick look so skipped easy diffs.



  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you have to fix it.

[General]
  1. The gap between Standard and Hyper may be a little big. I recommend to make Standard AR,OD,HP+1 and CS+0.5

[Hyper]
  1. 00:17:867 - add a note here or move 00:17:780 (4) - to here to fit the song better?
  2. 00:48:987 (4) - keep ds 1.3x between 00:48:815 (3,4) - and 00:48:987 (4,5) - ?
  3. 01:35:884 (3) - whistle on the head
  4. 02:30:367 - raise some volume here? about 40~50% is better imo.

[N a s y a's Another]
  1. 00:16:229 (2) - 00:18:987 (2) - NC
  2. 00:17:867 - add a note here?
  3. 00:20:798 - add three notes here?
  4. 01:11:401 (2) - 01:16:918 (2) - NC
  5. 01:30:022 (1,2,3) - change them to two 1/3 repeat sliders? the current one dont quite fit the song imo

[Extreme]
  1. 00:38:815 (3,4) - I played the diff twice and found it really easy to read as 1/4 here ... but hardly miss, so it's fine imo
  2. 00:47:263 (4,6) - 4 ctrl+g or 6 ctrl+g, really hard to read when playing
  3. 00:52:608 (2,3) - some pattern like this is really hard for me to play. but it maybe only my problem
  4. 02:19:677 (5) - NC?
  5. 02:27:220 (1,1,1,1) - i'm not quite sure that these sliders are rankable now...
  6. 02:30:367 - same suggestion in Hyper

[Mythol's Extra]
  1. 00:05:538 (5,6,7,1) - I found here is quite off the music...
  2. 00:49:332 (1,3) - blanket better?
  3. 01:31:861 (2) - oh that hidden note...

[xsrs's Extra]
  1. 00:43:815 (1,2,3,4,5,6,7,8) - the ds of stream may be too big here, in fact the music here is not quite intense
  2. 00:49:677 (1,2,3,4,5,6) - to 1/4 sliders?
  3. 02:04:676 (1,2,3) - imo keep 1.2x ds stream is better, like 01:03:815 (1,2,3,4) -

[Azer's Extra]
  1. this diff has many random and large distance jumps, but cs5 doesn't fit them well, orderly placement is the best to fit cs5, so imo I recommend use cs4.5 even cs4 in this diff
  2. 00:52:780 (4,5,6) - the 1/4 jump is really hard to read here
  3. 01:57:263 (5) - NC

good map, and good luck!
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