Well, i'm coming for a mod.
7 diffs, let's die. ;w;
Please, tell me why you didnt apply my suggestions.
My french is bad, lazy to mod in french (/me runs)
I hope it was helpful, now i can rest in peace.
Good Luck, take my star.
7 diffs, let's die. ;w;
Please, tell me why you didnt apply my suggestions.
Beginner
- 00:17:608 (3) - This object is overlapping the the score you can see the screenshot below, move it a bit downward.
- 00:53:125 (2) - it should be better if you make this strong beat here 00:53:470 clicked, since you have already make this 00:47:953 (3) - clicked.
- 01:02:091 (2) - why don't to increase the angle of this slider ? i mean, rotating to a positive angle (like 10-20 degrees) for a smoother flow.
- 01:38:987 (1,1) - double spinner is not really a good idea for an Easy diff, a beginner player can't spin properly, just make only 1 spinner.
Really nice and solid diff, the rhythm is suitable for an easy, a good use of downbeats. Good Job.
Standard
- 00:16:918 (2,3,4) - why don't to make this instead ? i think it plays better and also, the feeling is better.
- 00:51:918 (6) - it does not look consistent compared of your patterns before because you didnt follow the strong beat here but you did here 00:47:953 (4) -
To simplify this inconsistency, i've bookmarked this section as you can see here
the first bookmark is placed on this slider 00:46:573 (1) - where a strong beat is followed. Same as the third.
But the second bookmark is here 00:51:918 (6) - on a slider where the strong note is not played. The second bookmark is placed at the middle of this section.
So, it should be better if you make things consistent here. - 01:40:367 (1) - move this slider a bit upward for a smoother flow with 01:39:332 (2) - and 01:41:401 (2) -
- 02:27:953 (4) - reduce a bit the curve of this slider, for a smoother movement which is less "surprising" or "fast".
Solid diff, the rhythm used is cool, i have some doubts about difficulty balancing throughout this map, i think kiai parts needs more density, just a little. But well, it's just my opinion :3
Cool diff.
Hyper
- 00:02:436 (1,4) - these reversed sliders are confusing, they don't have the same length. Make things consistent.
- 00:14:504 (3,4,5,1) - same as here, you used stacks for different gaps and it can be confusing if the player can't read well.
- 00:17:780 (4) - This may be a bit confusing, because i understand you want to follow the melody with this reversed slider, but the player can think you follow beats because of these sliders 00:16:229 (1,2,3) - and you didnt follow the melody on the blue ticks. And it looks a bit odd to see you follow the melody at the end of the pattern. So it should be more suitable if you add a 1/2 slider or 2 circles instead of this 00:17:780 (4) -
- 00:56:918 (4) - it should be better if you make this strong beat clicked 00:57:263 for a better feeling.
- 01:30:711 (1,2) - decrease a bit the distance between these objects, make the same distance as both 01:31:401 (1,2) - , so 1.80x should be fine.
- 01:37:263 (2,1) - seems a bit extreme, it should be better if you decrease the distance between these sliders, but it still plays well, because it is a transition between 2 reversed sliders, up to you to change.
- 01:47:953 (3) - the distance from the next and previous slider is not the same and could make things inconsistent, so it should be better if these objects have the same distance.
- 01:54:849 (3,1) - this might be confusing since you used stacks for a 1/4 gap here 01:51:401 (2,1,3,1) - , so it should be better if you unstack these objects.
Looks fine, but have some spacing issue which can be fixed. Rhythm is fine and density is here. This is how a hard should be mapped, so, nice diff.
N a s y a's Another
- 00:14:849 (4,5) - i rather see a jump between these objects to emphasize the strong note here 00:15:194 (5) - , so try to move this note downward and keep the same distance between 00:14:504 (3,4) - to increase the distance between 00:14:849 (4,5) -
If you did it, don't forget to do the same for other patterns later. - 00:57:608 (1) - try to curve move this slider for a blanket with 00:57:263 (3) - , and it will make the transition between 00:57:608 (1,2) - smoother.
- 00:58:987 (1,2) - the 1/4 slider plays well but, it sounds out of place because the blue tick does not follow anything. a jump pattern with 3 circles is more intuitive imo.
- 02:01:573 - you should add a note here, this tick is really audible and when playing, it is weird because it sounds empty.
- 02:24:504 (1,2,3,4) - i don't really think that stacking 4 circles is a good idea, this technique uses 3 stacked circles, not 4. So, unstack this 02:24:763 (4) - from (1,2,3)
I was watching this diff with auto, i was like "wow it's difficult", but when i was playing this map, it was simple and easy. I really like these kind of maps which looks really hard but they are easy to play.
There are some things to improve a bit like aesthetics, few parts needs to be polished.
This diff plays well, and i didn't have any problems with patterns. You did something funny.
Extreme
- 00:17:436 (6,7) - it should be better if you unstack these notes because you didnt stack anything before, and unstacking these notes will allow the player to read better.
- 00:47:091 (3,4) - this caught me off-guard, it is hard to understand, the 1/6 jump is really difficult to handle, and not suitable for this pattern. try to reduce the distance between them 00:47:091 (3,4) - .
- 00:51:918 (4) - i think this is not 1/16, it's 1/12 or 1/6, you hear 3 times the same thing here, 4 if you count this tick 00:52:091
- 00:53:298 (10) - same as here ^
- 01:00:884 (3,4) - the distance between these object are too large to handle them, the player can easily sliderbreak here, compared of your patterns before.
- 01:23:729 (6) - i think this note is misplaced, and should be snapped on a 1/3 tick.
- 01:58:298 (1) - i don't really get why you used a 3/4 slider here, because this red tick is audible 01:58:470, you did it for 02:01:056 (1) - , so make things consistent. or make a 1/2 slider with a double at its end.
- 02:21:487 (8,9,10) - why don't to make a curve with these circles ? it will make this stream better to handle.
Well, good diff, well mapped and have many tricky things which are trapping players haha.
This diff is a good example of modern mapping, avoiding constraints and you map whatever you want. To be honest i'm not really fan of "this style", i like when things are simple and easy to read.
My french is bad, lazy to mod in french (/me runs)
Mythol's Extra
- Hmm this is not the hardest diff, and the AR is higher than Azer's diff. Consider reducing AR to 9.3 i think it is better, but 9.5 is nice too.
- OD7 ? that's kinda low compared of the other diffs, consider increasing OD to 7.5 or 8.
- 00:10:367 (8) - i think this 1/4 slider is not necessary, because the blue tick does not follow anything. so, removing this slider 00:10:367 (8) - and extending this slider 00:10:022 (7) - to 00:10:367 should be fine imo.
- 00:38:642 (2,3) - *nazi* it should be better for the sake of visual if you avoid this overlap here 00:38:642 (2,3) -
- 00:42:953 (2,3,1,2) - these stacks are not consistent, it was intentional ? it looks odd when i see something inconsitent like this, it should be better if you make things consistent, i mean, you should unstack 00:42:953 (2,3) - to emphasize the choir
- 01:10:194 (8,9) - why don't to unstack these objects ? you did it for the paterns later. It will make things consistent.
- 01:51:056 (8,1) - inscrease the distance between these circles, because the player can think there is 1/2 gap because of the fast patterns earlier.
- 02:23:125 (1,2,3,4,5) - improve this shape for a better movement.
Amazing diff, this is really funny.
Nothing more to say.
Extrazer
- 00:07:263 (12) - why don't to make this instead, it works better according to your hitsounding pattern
- 00:45:194 (1,1,1) - a semi square here ? i rather think that an equilateral triangle is more suitable for this kind of pattern, so why don't to make this ?
- 01:11:746 (2,3) - This looks odd when i see this, i mean, it is more intuitive and logical to start a stream with notes on a powerful beat, and you didnt do this here. The first circle should be here 01:12:091
- For example here 01:17:694 (2) - , you can justify why you started a stream on a blue tick, because there aren't any strong beats on the white tick. - 02:07:349 - this blue tick is audible, and it might be better if you change this pattern to make this tick playable or followed.
Funny diff, nice for challengers. Things can be improved or more polished, but this diff plays well anyway.
I hope it was helpful, now i can rest in peace.
Good Luck, take my star.