forum

Shikata Akiko - Katakoi

posted
Total Posts
48
Topic Starter
Azure-Wrath
This beatmap was submitted using in-game submission on 2010年5月26日 at 11:17:42

Artist: Shikata Akiko
Title: Katakoi
Source: Umineko no Naku Koro Ni
Tags: Dusty
BPM: 97
Filesize: 9913kb
Play Time: 03:23
Difficulties Available:
  1. Dusty's Normal (2.66 stars, 245 notes)
  2. Hard (4.47 stars, 366 notes)
Download: Shikata Akiko - Katakoi
Information: Scores/Beatmap Listing
---------------
First beatmap.
Special thanks to Dusty and xierbaliti ._.

Hope everyone enjoy it :D
BK-201_old
subarasikibuta
:P
yaya
开头有一条绿线和红线重合。删掉绿线
00:25:978 (2) - no 2xbpm
02:22:731 (1) - 太短
02:22:731 (1,8) - wrong distance
说下间距问题。
同一个combo组内,用同一种间距不许变,不论你用大还是小,有的地方你jump太大,肯定会不行,自己先改一下你的间距,错很多。就比如03:12:370 (9,10,11,12,13,14,15) - 这种。

我外包不做normal :o
Topic Starter
Azure-Wrath
Waiting for Dusty's normal :idea:
Dusty
Tags: "Umineko no Naku Koro Ni“

Download: Shikata Akiko - Katakoi (Azure-Wrath) [Normal].osu
Topic Starter
Azure-Wrath
Nice job Dusty!
Your difficulty is beyond my imagination! :P
anonymous_old
8-)
star
yangyang3456
支持鸟人~
Sky_Dream_old
:oops:
Shiina_Mafuyuu_old_2

The normal is very good.
Change speed so crazy.
rust45
I couldn't find anything wrong, Normal looks nice and Wrath is jumpy in a fun way.

EDIT: Oh yeah, Normal seemed to have had a severe lack of hitsounds, but I'm not sure what you should use.
Dusty

rust45 wrote:

I couldn't find anything wrong, Normal looks nice and Wrath is jumpy in a fun way.

EDIT: Oh yeah, Normal seemed to have had a severe lack of hitsounds, but I'm not sure what you should use.
Yeah, I actually remember putting more hitsounds in it but I might have forgotten to save them accidentally? I might go and add some more in again later
sm000001
0.0
Leorda
This map has been deleted on the request of its creator. It is no longer available.
Dusty

Leorda wrote:

NI HAO!
你好!

Leorda wrote:

[General]
1) Source?
The source is Akiko Shikata's CD "Umineko no Naku Koro Ni." (If you add it to Source, remove it from Tags)

Leorda wrote:

2) Why Dusty's Normal is no kiai time? Set the kiai time, but same as Hard
The kiai times would be when I put my breaks, that would be stupid.


Hitsound mods changed, though.

Download: Shikata Akiko - Katakoi (Azure-Wrath) [Dusty's Normal].osu
Topic Starter
Azure-Wrath

Leorda wrote:

[General]
Why Dusty's Normal is no kiai time? Set the kiai time, but same as Hard
Kiai time is needless in Normal :(

[Dusty's Normal]
00:28:141 (1) - I thought whistle at end is better :roll:
00:30:616 (2) - ^
01:39:894 (1) - ^
01:42:369 (2) - ^

[Hard]
00:26:442 (3) - Make it curve to interesting to see (fixed)
thx for modding :D
greendamn
既然要我改,那我就改了 :arrow:
Zekira
This map has been deleted on the request of its creator. It is no longer available.
Breeze
不解释
Trans_Am
~
bmin11
[Dusty]
reduce the volume for the first timing section by 4. Sounds better and brings up the highlighting part as well :)
01:32:461 (x) - Same as above
Veery nice. Sweet diff dusty :)

[Hard]
01:03:389 (1) - I don't really agree to this volume change but oh well
02:18:235 (1) - This jump doesn't really flow imo

An experimental map I would say. Starred
Kytoxid
[Dusty's Normal]

02:14:214 (2,2) - Move these a grid towards the middle each, so that they stack on the upcoming slider?
03:09:884 (2,3,4,5) - Slightly concerned about the readability of this section for a Normal, but it should be okay.

[Hard]

03:04:626 (1,2) - Too extreme of a jump, methinks.
03:15:760 (5,1) - Doesn't really fit the music, this jump.
03:23:492 (2,3) - Concerned about this jump too.

Biggest issue, probably, is the slider velocity changes. I don't really think they fit that well, and are incredibly hard to read, especially since it flows between all 3 possibilities very quickly, often even when you have 2 consecutive sliders.

They're still good maps though, so have my star.
Shinxyn
This map has been deleted on the request of its creator. It is no longer available.
Kytoxid

Shinxyn wrote:

I wonder why there's such a long gap before the song starts even -after- pressing skip.....
That was intentional, I think he used the SB to do that. I'm a little concerned about that too, actually, since it'll mark the map with the SB icon even though there's no real SB.
Dusty

Shinxyn wrote:

>: and I think it's already mentioned, but the "Umineko no Naku Koro Ni" should go in Source, not much of an issue, just looks better xP
That might be confusing because it's not from the game/anime itself, but from the CD single.

(I don't think singles/albums should even count as sources, but that's just me)
Topic Starter
Azure-Wrath

Kytoxid wrote:

Shinxyn wrote:

I wonder why there's such a long gap before the song starts even -after- pressing skip.....
That was intentional, I think he used the SB to do that. I'm a little concerned about that too, actually, since it'll mark the map with the SB icon even though there's no real SB.
Uh,I had an experiment with SB and forgot to delete it thoroughly. :?
Resubmitted :idea:

Dusty wrote:

Shinxyn wrote:

>: and I think it's already mentioned, but the "Umineko no Naku Koro Ni" should go in Source, not much of an issue, just looks better xP
That might be confusing because it's not from the game/anime itself, but from the CD single.
(I don't think singles/albums should even count as sources, but that's just me)
Moved it to Source. :roll:
Ange Beatrice
for the song
tom5757_old
不解释+1
Lizbeth
Hard
i think you overuse the change of speed thing... after playing your map several times i keep confusing in some part due to this sudden velocity changes. im not telling you to remove it, but get another MAT opinion about it.
01:57:049 (1) - start in white tick
01:59:523 (1) - ^
02:43:286 (1,2,3,4,1,2,3,4,1,2,3,4,1) - love this part ^^
03:03:389 (1) - this note is too close to the spinner.. end spinner 1/4 earlier

Dusty's Normal
01:03:389 (1) - no jumps on normal diff
01:08:338 (1) - ^
01:11:430 (1,2,3) - ^
there r plenty more that I wont point out
anyway very nice map

have a star! ^^
Breeze
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Azure-Wrath

Breeze wrote:

[General]
preview time : 51946 fixed
[Dusty's Normal]
没有KIAI time也没有做喷泉效果,感觉玩起来激情不够o~o,考虑加个? 适合放烟花的地方都breaktime了 :o
[Hard]
太多0.5x和2x的BPM转换了...完全不知道什么时候快什么时候慢啊 D: 微风叔求SB :x
abalee
变速真的有点多,我玩起来觉得不够流畅...
所以我就只给星了,对于我来说不能决定能否推得了... :o
Lybydose
Normal

This seems too difficult to call "normal" or at least too difficult to be the easiest difficulty. It has bpm changes, spacing changes, jumps, etc

01:21:946 (1) - Why is this a new combo?
02:39:265 (4) - Sounds better to me if you extend by 1/2
02:44:059 (4) - The slider tick on this right before the end sounds bad. Put an inherited section here and either lower the hit sound volume so you won't hear it, or use a custom soft-slidertick.wav that's completely silent and enable custom hitsounds for this section.
02:46:533 (4) - ^
02:49:008 (4) - ^

Hard

I think you should make the tick rate 0.5. Some of the ticks sound bad on your sliders at 1.

I figured out why the map has such a huge lead-in time even after you skip. If your first note is in a 0.5x BPM section, it causes a long lead-in time. If you don't want the long pause after skipping, you'll need to remove the half BPM from your first slider.

I didn't have any major playablity issues with the half speed sliders or jumps.

00:52:874 - Kiai should start here
02:04:626 - ^
02:36:791 (1,2,3,4) - Could you stack this better? It looks silly in play mode
03:01:533 (4) - I know the spacing here is correct, but I keep hitting this early because I'm expecting it to be like the previous ~15 seconds. Could you either move this further away (and make it a new combo), making it a jump OR put a circle at 03:01:379 so that it's obvious it's 1/2 and not 1/4?
sesito71
Hi~

[Dusty's Normal]

I think it's too hard for being a normal, especially because of the jumps >_<

00:32:461 (1) - Why new combo here?
00:33:080 (2) - New combo
01:19:162 (5) - ^

Really nice map, have an star! :D
tsuka
this map is very well done :P 鸟人good job

all fine for me ,nothing to mod :P
Tanmak
Hello~~ >.<
Sorry my late modding T.T

[Dusty's Normal]
02:34:008 (6,1) Spacing?
02:36:482 (3,1) ^

[Hard]
Fine..but jump spacing is little difficult.

Starred~~ :)
Armin
Optimize the offset: 23.185

[Dusty's Normal]

Overall: Well made, just some points of concern:
1)The symmetry is a bit overused in my opinion ;
2) Some slider like 01:44:832 (1) - 00:33:080 (1) are a bit offscreen. Consider to fix them, because they are a little ugly to see.

00:39:575 (2,3,4,5) Very bad position. Try something like this?



00:27:513 (x) - 00:29:987 (x) These parts are "empty".Consider to add some hitcircles?
01:39:265 (x) - 01:41:740 (x) As above

For the hitsound's modding see the .osu at the end of the post.

Overall Rating: 8,5/10

[Hard]

Overall: Good job, I didn't find anything of wrong, just some imperfections.

00:33:080 (1) Finish at the start
01:24:729 (2) Stack it perfectly with (1)'s end
03:03:389 (1,3,7) Make these slider better
03:23:802 (x) Add a spinner here and place its end at 03:26:276

Overall Rating: 8,5/10

Download: Shikata Akiko - Katakoi (Azure-Wrath) [Dusty's Normal].osu
Breeze

Azure-Wrath wrote:

微风叔求SB :x
加了我QQ怎么都没见上线= =
要做SB的话QQ或者PM联系我,不然我真容易忘记我答应过什么事D:
v2b
This map has been deleted on the request of its creator. It is no longer available.
100pa-
multi打了N次这歌,发现另个版本rank了这个却还没rank 特意逛进来看看

怎么说,虽然不想拖另一张下水,但无论对曲子的理解程度还是图的用心程度都明显是这张的hard完成度比较高,歌的表里melody跟整体氛围都衬出来了。红名们对rankable定义是否应该再商榷下。

然后印象中第一次打的时候很惊艳,刚update完打了次发现反而越改越回去了,似乎多了许多不必要的东西

再然后normal的感觉就像是打工口观赏Hscene正准备抽纸巾的时候门铃响了,愣是给憋得慌 :x


最后无用的star
JamesLeao
Hi , my friend :)
LKs
几乎完美的map,我只是来提点小细节

建议使用normal的打击音效来代替soft clap,soft太明亮不适合这歌,而normal的normal打击声更适合这首歌
Download: soft-hitclap2.rar

删除.osb文件

Dusty's Normal

1 建议使用无声的 sliderslide 有些0.5XBPM听着很明显

[00:40:50] 这个slider不太好, 请:中间的点向左一格,结尾的点下降3格
[02:31:53] 向左一点点点

Hard

1 我觉得后面的部分应该用normal模式来打
2 kiai不要加在note前面,要加在高潮开始的那个点上

[00:29:21] slider中间的定位点下降一格
[01:02:15] slider的形状不好
[01:12:66] 这里更适合finish
[01:24:72] 没有盖完整
[02:07:10] 最好和下一个slider一模一样,复制下一个的slider并且粘贴过来 (位置不要变,只是固定点要一样
[03:16:83] slider中间的点向左三个格

star star
rank rank:D
Furudo_Erika_old
我居然忘给星了……
Sumeragi Amane
star~
NatsumeRin
[General]
剪掉mp3文件后面不用的部分。

[Dusty's Normal]
01:21:327 (1,2) 在这个难度或许会被人念叨Normal不许有跳一类的废话,可能还是改一下会好(建议)
02:14:523 (3,1) 同
02:36:482 (3,1) spacing.
02:41:740 (3,1) spacing。如果想保持对称的话,可能从前面的1就往上挪一些会比较好?
02:44:059 (4) 从这里开始每个slider结尾接个跳(尽管……好吧,确实不大)基本肯定会被人诟病……或许可以往中间移一点?(因为现有这种真的非常好,但是因为这是个Normal所以很可能在MAT或者BAT那让你卧了个槽的)
02:53:183 (1---) 同上,这个糟糕在于不仅好而且实在没法改,要不就保留然后让他们卧槽去。
03:08:956 (3,1) 及之后同样的31,还是那个Normal该不该有跳的问题……
03:22:564 (1,2,3,4) 这个我是真心的不支持Normal搞成这样。

[Hard]
排列做的真好……只能挑一些杂问题恩……
02:21:803 这个的绿线音量是不是太高了= =?
03:12:667 (1,2,3) 考虑用渐强音怎么样呢?
03:13:595 add a note?
03:17:616 add a note?
统一的一组note考虑是否添加……
03:19:008,03:19:162,03:19:317,03:20:245
03:22:564 (1,2,1,2) 对于这四个whistle音效保留态度,或许可以找个自定义么?我知道自己有点站着说话部腰疼。。。
03:23:647 add a note?


相当优秀的图……为什么沉这么长时间?
xierbaliti
modded in QQ.

*star*

Edit:Looks good now.

Pubbled.

Download: Shikata Akiko - Katakoi (Azure-Wrath) [._.].osu
yaya
Hard:
02:04:008 (1) - spacing
02:18:853 (1) - ^

Normal:
some claps are bad..

not bad map
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply