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RoughSketch + DD"Nakata"Metal - Booths of Fighters [Taiko|Os

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Topic Starter
-Kazu-
This beatmap was submitted using in-game submission on miércoles, 18 de julio de 2018 at 16:13:38

Artist: RoughSketch + DD"Nakata"Metal
Title: Booths of Fighters
Source: SDVX II
Tags: Backfire Skalim
BPM: 225
Filesize: 2305kb
Play Time: 01:52
Difficulties Available:
  1. ADVANCED (3,54 stars, 467 notes)
  2. BASIC (1,96 stars, 209 notes)
  3. EXHAUST (4,13 stars, 629 notes)
  4. GRAVITY (6,32 stars, 1002 notes)
  5. INFINITE (5,68 stars, 878 notes)
  6. NOVICE (2,51 stars, 363 notes)
  7. Skalim's 7K EZ - 7Key (1,38 stars, 288 notes)
  8. Skalim's 7K HD - 7Key (3,51 stars, 992 notes)
  9. Skalim's 7K MX - 7Key (4,02 stars, 1421 notes)
  10. Skalim's 7K NM - 7Key (2,05 stars, 515 notes)
  11. Skalim's 7K SHD - 7Key (5,26 stars, 1889 notes)
Download: RoughSketch + DD"Nakata"Metal - Booths of Fighters
Information: Scores/Beatmap Listing
---------------
WARNING: Mature Language in lyrics.
WARNING: Mature Language in lyrics.
o!mania diffs by Skalim
GRAVITY by Backfire -
(mp3 and BG stolen from Ryui's Mapset)
Changelog
19/06/14 - Submitted INFINITE,EXHAUST,NOVICE
20/06/14 - Submitted ADVANCED, modified some SV changes.
21/06/14 - Submitted BASIC. Ready for mods :P
23/06/14 - Modified Source (from SDVX to SDVX II)
25/06/14 - Applied first mod (mliencheng's)
08/02/15 - Revived and applied bananannian's mod
10/02/15 - Added GRAVITY diff by Backfire, remapped some parts on INFINITE
14/02/15 - Added Skalim 7k SHD diff
10/07/18 - Revived. Fixed timing and little updates by Skalim on his diffs.
17/07/18 - Added Skalim's diffs, fixed break issues on lower diffs, hopefully spread too
mliencheng
m4m


yay ! first to mod :D

Basic
00:38:569 k
00:55:448 d
01:10:534 k
01:37:104 K


Novice
01:06:420 add k


Advanced
00:04:969 D
01:05:905 k
01:06:420 add d
01:52:437 add k


Exhaust
00:04:569 d
01:27:148 add d
01:30:259 add d


Infinite
00:27:369 k
00:27:436 k

01:21:637 stream, i suggest
Sounds better like this :)

01:33:459 k


Nice map !
Topic Starter
-Kazu-
All applied but the D at 00:04:969 in the Advanced Diff. Thanks! ^^
bananannian
Hi! From my forum NM/M4M taiko queue.
I am pretty thorough, so don't be annoyed if I point out a lot of issues. A lot of times they are just my opinions, so feel free to object to them. :3

I look at mainly composing: how you map the music. Not just the drums; the vocals, background synth, the symphonic backing, the pauses; everything. But especially vocals.
I also look at pattern repetition and consistency, and how you fit in your 1/4 runs.


d = don
k = katsu
D = big don
K = big katsu

[General]
225 bpm = 0.267 seconds per beat = 0.0444 seconds per 1/6 note
World's fastest drummer = 1206 strokes per minute = 0.0496 seconds per note
...
Please get rid of those 1/6 runs. Actually get rid of some of those 1/4 deathstreams as well, they're definitely playable, but not by many.

Despite that, this is a pretty polished beatmap, I like it! (especially the kiai time part ^.^)

[BASIC]
00:03:903 (6) - change to k, maintain consistency
00:34:303 - add K here, maintain consistency with previous patterns
01:45:637 (31) - I would prefer this to be d to maintain consistency
01:48:304 (34) - I would prefer this to be K to maintain consistency

[NOVICE]
00:04:969 (12) - I feel that there's no need for K here, just k would be fine for emphasis
00:25:236 (28) - change to a spinner, fill in that gap and vocals are recognized
00:30:436 (40) - move to 00:30:569 , match vocals
01:49:904 (77) - if this note were to be emphasized, I would change it to K (personally though I don't see why it has to have finish)
01:50:971 (79,80,81,82) - change to k, match synth high pitch as well as emphasize 01:52:571 (83)

[ADVANCED]
00:04:836 (20,21) - In general it isn't ok to map D/K in runs like this, suggest changing to dK
00:20:036 (84) - move to 00:20:303 to match vocals
00:42:569 (197) - change to k, match vocals as well as synth
00:59:391 - suggest adding d, match bass drum kick
01:51:104 and 01:51:371 - suggest adding d, match synth

[EXHAUST]
00:04:836 (25,26) - see ADVANCED
00:11:903 (64,65) - change to dk, match synth pitch
00:25:103 (141) - change to k, match vocals
00:34:569 (197) - suggest changing to K, add emphasis
01:29:548 (62,63) - change to dk, match synth pitch
01:34:971 (94) - change to k, ^
01:51:371 and 01:51:371 - see ADVANCED

[INFINITE]
Ignoring all the 1/6 runs...
00:04:836 (27,28) - see ADVANCED
00:06:036 (34) - change to k, match synth pitch
00:11:903 (67,68) - change to dk, match synth pitch
00:25:103 (169) - change to k, match vocals
01:23:682 (40,41) - change to dk, I would prefer this to be consistent
01:29:637 (95) - change to k, match synth pitch
01:30:882 (106,107) - change to kd, ^
01:34:971 (146) - change to k, ^
01:38:171 (172) - change to k, ^
01:51:371 and 01:51:371 - see ADVANCED
[]

And also, after looking through my mod, would you mind taking the time to mod my taiko set? <3

There you go! Hope you find this mod helpful, and good luck beatmapping!
Topic Starter
-Kazu-

bananannian wrote:

Hi! From my forum NM/M4M taiko queue.
I am pretty thorough, so don't be annoyed if I point out a lot of issues. A lot of times they are just my opinions, so feel free to object to them. :3

I look at mainly composing: how you map the music. Not just the drums; the vocals, background synth, the symphonic backing, the pauses; everything. But especially vocals.
I also look at pattern repetition and consistency, and how you fit in your 1/4 runs.


d = don
k = katsu
D = big don
K = big katsu

[General]
225 bpm = 0.267 seconds per beat = 0.0444 seconds per 1/6 note
World's fastest drummer = 1206 strokes per minute = 0.0496 seconds per note
Taiko players should be really prideful, as there is a lot of ppl who can hit 1/8 215BPM (DJ Sharpnel - StrangeProgram) or 1/8 164.22 +DT (246 BPM) (Triple Bounce - Magic Melody (Nightcore Mix) -whosthebox's run-.
...
Please get rid of those 1/6 runs. Actually get rid of some of those 1/4 deathstreams as well, they're definitely playable, but not by many.
Well, the only diff which has 1/6 streams is the challenging one, it is made for people who can play it, like me, i dont remember missing that stream a single time in all the runs i did through this map...

Despite that, this is a pretty polished beatmap, I like it! (especially the kiai time part ^.^)

[BASIC]
00:03:903 (6) - change to k, maintain consistency It sounds weird by leaving it as k, i think it used to be k but i noticed it sounds bad lol
00:34:303 - add K here, maintain consistency with previous patterns I suppose you do notice that there isnt any sound,right?
01:45:637 (31) - I would prefer this to be d to maintain consistency In background i hear a snare drum sounding,so,nope.
01:48:304 (34) - I would prefer this to be K to maintain consistency loud drum kick+bass a K? lol no

[NOVICE]
00:04:969 (12) - I feel that there's no need for K here, just k would be fine for emphasis background snares has a lot of echo, so i think it should be a K
00:25:236 (28) - change to a spinner, fill in that gap and vocals are recognized Well, whether to have a spinner or not is really hard to decide, first reason is because in my mind, it sounds like an stop for the loud drum+bass and a "solo" of the tricky drum if we can call it like that. Second reason is because having a spinner there doesnt meet well what i hear in background, cause it is something like dkkkdkkkD,and you know, spinner is kdkdkdkdkd... So, i think im going to leave it there waiting for someone else to point it too, sorry.
00:30:436 (40) - move to 00:30:569 , match vocals It doesnt match too well and if a note would be there, it would be a d. anyways i cant break the k k k k because im mapping the noise which shows there
01:49:904 (77) - if this note were to be emphasized, I would change it to K (personally though I don't see why it has to have finish) Ooh, yeah it is because the drumkick+bass but as it should be D D D D, previous note should be a finisher too..lol
01:50:971 (79,80,81,82) - change to k, match synth high pitch as well as emphasize 01:52:571 (83) applied :3

[ADVANCED]
00:04:836 (20,21) - In general it isn't ok to map D/K in runs like this, suggest changing to dK What?...it is K K...
00:20:036 (84) - move to 00:20:303 to match vocals applied :3
00:42:569 (197) - change to k, match vocals as well as synth Ill leave it as d, because i think it does a better job as a "fading" note (i mean, i want to use a pause there and kats generally are used as last note. For better understading, don its like a comma while kat is a full stop. Yes im that literal)
00:59:391 - suggest adding d, match bass drum kick Extra note, why not? :3
01:51:104 and 01:51:371 - suggest adding d, match synth well, this actually sounds great

[EXHAUST]
00:04:836 (25,26) - see ADVANCED it isnt D K, jeez, just hear the background snares with all that echo
00:11:903 (64,65) - change to dk, match synth pitch applied
00:25:103 (141) - change to k, match vocals nah, i prefer it as kkd
00:34:569 (197) - suggest changing to K, add emphasis nah, the emphasis is in the following D, and i like it as it is
01:29:548 (62,63) - change to dk, match synth pitch it matches better as kd
01:34:971 (94) - change to k, ^ applied :3
01:51:371 and 01:51:371 - see ADVANCED applied :3

[INFINITE]
Ignoring all the 1/6 runs...
00:04:836 (27,28) - see ADVANCED 3 diffs and all are K K while you say it is D K xd
00:06:036 (34) - change to k, match synth pitch if you hear the background, you will hear two notes sounding exactly the same, as this note and the previous one.
00:11:903 (67,68) - change to dk, match synth pitch applied
00:25:103 (169) - change to k, match vocals the noise is decreasing its pitch, and if you didnt noticed, im mapping that noise o_o
01:23:682 (40,41) - change to dk, I would prefer this to be consistent applied
01:29:637 (95) - change to k, match synth pitch it doesnt match anything
01:30:882 (106,107) - change to kd, ^ it doesnt match anything. ^
01:34:971 (146) - change to k, ^ applied :3
01:38:171 (172) - change to k, ^ it doesnt match anything.
01:51:371 and 01:51:371 - see ADVANCED applied :3
[]

And also, after looking through my mod, would you mind taking the time to mod my taiko set? <3

There you go! Hope you find this mod helpful, and good luck beatmapping!
Thanks for modding ^^
Coro
Taiko mod~
All are suggestion unless in red.

[General]
Add a mature language warning to the description/tags (there's a very clear swear in the lyrics)
You might want to crop the bg picture to 1366x768

[BASIC]
00:00:703 (1,2,3) - change to d k d, and
00:02:836 (4,5,6) - change to d d k, it fits the drums better~

[NOVICE]
00:04:969 (12) - this should be D according to your pattern

[ADVANCED]
00:04:836 (20,21) - I highly suggest removing finish, otherwise change to D D

[EXHAUST]
00:00:969 (2) - why's there a finish here? I'd suggest removing, there's nothing in the music calling for it
00:03:103 (14) - this one too haha orz
00:04:836 (25,26) - change to k D, highly recommend since k K K might not be rankable
00:17:769 (90) - either remove finish on this note or delete 00:17:903 (91)

[INFINITE]
00:03:103 (17) - weird place for a finish again, consider removing?
00:16:703 - the sudden SV drop here might affect readibility, I'd suggest removing it, but it's up to you
in general, I'd suggest going to check your finishes, since I saw a few with the same color before the finish, like dD and kK, might want to watch out for that

[GRAVITY]
01:19:504 (6) - fairly certain this finish is unrankable orz
I love this diff~

pretty solid diffs~
if you really want to M4M, I've got a SDVX map too: https://osu.ppy.sh/s/234969
either way, good luck for rank~
Topic Starter
-Kazu-

Coro wrote:

Taiko mod~
All are suggestion unless in red.

[General]
Add a mature language warning to the description/tags (there's a very clear swear in the lyrics) NOT FOR THE F*CKING FAME! ok im going to add an advice, and maybe also if i find them ,the lyrics
You might want to crop the bg picture to 1366x768 Fine, i didnt even notice the bg size lol

[BASIC]
00:00:703 (1,2,3) - change to d k d, and
00:02:836 (4,5,6) - change to d d k, it fits the drums better~ Both added :D

[NOVICE]
00:04:969 (12) - this should be D according to your pattern yeah if it was based on the pattern it should be a D but im actually representing the high echoed snares at the background

[ADVANCED]
00:04:836 (20,21) - I highly suggest removing finish, otherwise change to D D changed into d K as it should be a bit easier to play

[EXHAUST]
00:00:969 (2) - why's there a finish here? I'd suggest removing, there's nothing in the music calling for it
00:03:103 (14) - this one too haha orz OTL its fine :D
00:04:836 (25,26) - change to k D, highly recommend since k K K might not be rankable it sounds better as d K
00:17:769 (90) - either remove finish on this note or delete 00:17:903 (91)

[INFINITE]
00:03:103 (17) - weird place for a finish again, consider removing?
00:16:703 - the sudden SV drop here might affect readibility, I'd suggest removing it, but it's up to you
in general, I'd suggest going to check your finishes, since I saw a few with the same color before the finish, like dD and kK, might want to watch out for that

[GRAVITY]
01:19:504 (6) - fairly certain this finish is unrankable orz Why? it is just 1/2...
I love this diff~

pretty solid diffs~
if you really want to M4M, I've got a SDVX map too: https://osu.ppy.sh/s/234969
either way, good luck for rank~
HashishKabob
Last mod for today.

[BASIC]

  • This map seems over simplified. You probably could have fit more 1/1 beats in, but I want judge based on simplicity. Nobody was hitting ddkdkkdkdkdkkkdkdkkkdddk 1/4th streams on day one. (Random stream I just made up.)

    01:06:420 - I was trying to figure out why I didn't like this piece. I think by changing this note into a kat, you can avoid creating an awkward-sounding offbeat pattern because it will flow into the next pattern, and it keeps the beat in-line with your current system.

    01:45:637 - Maybe change to don? A kat seems to break the flow.
[NOVICE]

  • !!FANTASTIC!!!
[ADVANCED]

  • 00:18:169 - Move don from here to 00:17:903 - . You mapped the sound in the wrong spot lol.

    00:28:303 - Add don here? There is a missed sound here and I don't think it adds anything extra to the difficulty.

    00:54:762 - I am confused as to why you would map the 1/3rd beat here but forget it at 00:57:505 - 01:00:248 - 01:02:991 - 01:08:477 - and 01:11:220 - ? Maybe find a way to fit in the 1/3rd beat patterns here as well?
    01:05:905 - There is actually no 1/3rd beat nor any sound here (I had to quadruple check to make sure my ears were not lying to me). I suggest removing the kat here altogether. (There is vocals, but you are not emphasizing them at any point in this segment so I don't count it.)
[EXHAUST]

  • 00:00:703 - Maybe add finisher? (There is an echo to this sound in the song at the very beginning.)

    00:36:836 - Missed sound here that could be filled in.
    00:41:103 - ^

    01:06:420 - Missed sound here that could be filled in.

    01:08:477 - Where is that awesome 1/3rd beat pattern again?
    01:11:220 - ^

    01:24:837 - What is with this crazy difficulty jump here? From here to the ending it just goes off the charts compared to the tame map it was before. I don't want to tell you to remap this, but it needs to be toned way down. There's a million and one ways to do this. If you don't want to remap, here is a list of suggestions below:
    Big note~ if you keep the longer stream's lengths the same, keep them as simple as possible. kat spams and don spams are okay. kdkkdkkd is not okay.

    01:24:837 - Change to dddd (no kkkk intro)
    01:24:837 - Change to dkkkd
    01:28:571 - This needs simplified. You can shorten it by removing some of the kats. Make it no longer than 5-plet long. And if you do keep it 5-notes long keep it simple like ddkkd is the most complex I would recommend.
    01:29:904 - Same as above. You can use longer kkkkkk or ddddd if you feel it needs to be kept at its current length stream. If you shorten these patterns, ddkkd or kdddk will be fine.
    01:30:882 - Missed a sound here.
    01:38:348 - I would stay away from a pattern like this. Try and keep this as simple as possible for this difficulty. dkkdd will do fine.

    01:40:837 - This stream is not called for in the music. I would remove all the but kat at 01:40:837 - and don at 01:41:104 - .
    01:41:371 (133,134,135,136,137,138) - Same here. I would remove all notes not on a 1/1 beat. Especially since there is no sound to fit the notes you placed.

    01:48:171 - Missed a sound.
[INFINITE]

  • 00:04:703 - Maybe change to kat to keep with the hi-hats/claps of the drums?

    00:10:236 - Remove this don, there is nothing to emphasize here, making the pattern feel forced.

    00:10:903 - I would change to dd k d k starting at 00:10:903 - . I think it flows better with the music. Try it out and see. (Maybe even ddd starting at 00:10:836 - ?)

    00:22:169 - Missed sound.

    00:27:503 - I suggest turning this kat into a don. No reason to exemplify a triple-plet pattern when you don't use one anywhere else in the map.

    01:23:771 - This 1/4th stream feels uncalled for. No glitch-tone to emphasize. No extra sound here other than the build-up keyboard/piano. I recommend removing it and just continuing with 1/3rd beat pattern.

    01:24:304 - I say move the don from here to 01:24:371 - here. It follows the glitch in vocals better than a skip-beat.
[GRAVITY]

  • 00:29:969 - Maybe use another 1/6th kkkk here? It'll keep the glitch-tone from losing it's shine by simplifying it.
    00:30:503 - Maybe use 1/6th dddd here for the reason I listed above? ^

    00:30:569 - Honestly, I don't find any reason to emphasize this note here. There's no extra sound in the music other than the glitch-tone, which you can map instead by using 1/6ths like you did just previously.

    01:23:771 - I don't find any reason this needs to be a 1/4th. I say keep it at 1/3rd beat instead.

    01:24:237 (46,47,48,49,50,51,52) - This piece would be best done by emphasizing the vocals over the high pitch. It is not even a glitch-tone so I find a 1/6th pattern to be unnecessary. Here is my suggestion below: (Yes I know it is on INFINITE map but I do mean it for GRAVITY.)



Great maps here Anhedonia! My only big concern is the difficulty spike on EXHAUST. Maybe if you beef up the intro with more 1/4th notes? I am not entirely sure what to do here. I only fear it might be what prevents you from getting bubble/rank for this mapset. Good luck!
Topic Starter
-Kazu-

HashishKabob wrote:

Last mod for today.

[BASIC]

  • This map seems over simplified. You probably could have fit more 1/1 beats in, but I want judge based on simplicity. Nobody was hitting ddkdkkdkdkdkkkdkdkkkdddk 1/4th streams on day one. (Random stream I just made up.)

    01:06:420 - I was trying to figure out why I didn't like this piece. I think by changing this note into a kat, you can avoid creating an awkward-sounding offbeat pattern because it will flow into the next pattern, and it keeps the beat in-line with your current system. Applied

    01:45:637 - Maybe change to don? A kat seems to break the flow. Applied

[NOVICE]

  • !!FANTASTIC!!! :D
[ADVANCED]

  • 00:18:169 - Move don from here to 00:17:903 - . You mapped the sound in the wrong spot lol. LOL

    00:28:303 - Add don here? There is a missed sound here and I don't think it adds anything extra to the difficulty. Okay :3

    00:54:762 - I am confused as to why you would map the 1/3rd beat here but forget it at 00:57:505 - 01:00:248 - 01:02:991 - 01:08:477 - and 01:11:220 - ? Maybe find a way to fit in the 1/3rd beat patterns here as well? Okay :3 but im not going to add 1/3 notes to the last patterns as it could be a little tricky in my opinion.
    01:05:905 - There is actually no 1/3rd beat nor any sound here (I had to quadruple check to make sure my ears were not lying to me). I suggest removing the kat here altogether. (There is vocals, but you are not emphasizing them at any point in this segment so I don't count it.) Its because if i wanted to leave a silence there it would break the swing in that part.


[EXHAUST]

  • 00:00:703 - Maybe add finisher? (There is an echo to this sound in the song at the very beginning.)
    Okay
    00:36:836 - Missed sound here that could be filled in. Its on purpose
    00:41:103 - ^ Its on purpose

    01:06:420 - Missed sound here that could be filled in. applied note because its at 01:06:>420<

    01:08:477 - Where is that awesome 1/3rd beat pattern again? I dont know, ask him >_>.. idk i just dont want em in this diff, i added it before just because it wont be a trouble to the easier patterns after and before them
    01:11:220 - ^ ↑↑↑↑

    01:24:837 - What is with this crazy difficulty jump here? From here to the ending it just goes off the charts compared to the tame map it was before. I don't want to tell you to remap this, but it needs to be toned way down. There's a million and one ways to do this. If you don't want to remap, here is a list of suggestions below:
    Big note~ if you keep the longer stream's lengths the same, keep them as simple as possible. kat spams and don spams are okay. kdkkdkkd is not okay. Ill make it a BIT easier, because it is supposed to be the harsh section of the map.

    01:24:837 - Change to dddd (no kkkk intro) deleted the kkkk at the beginning and changed it into dddd
    01:24:837 - Change to dkkkd WTF YOU POINTED THIS TWICE
    01:28:571 - This needs simplified. You can shorten it by removing some of the kats. Make it no longer than 5-plet long. And if you do keep it 5-notes long keep it simple like ddkkd is the most complex I would recommend. I left it as kkkdddk
    01:29:904 - Same as above. You can use longer kkkkkk or ddddd if you feel it needs to be kept at its current length stream. If you shorten these patterns, ddkkd or kdddk will be fine. k kkkkd
    01:30:882 - Missed a sound here.
    01:38:348 - I would stay away from a pattern like this. Try and keep this as simple as possible for this difficulty. dkkdd will do fine. idk what i did here but i think i simplified it

    01:40:837 - This stream is not called for in the music. I would remove all the but kat at 01:40:837 - and don at 01:41:104 - .
    01:41:371 (133,134,135,136,137,138) - Same here. I would remove all notes not on a 1/1 beat. Especially since there is no sound to fit the notes you placed. okay, though i think you should hear it again :3

    01:48:171 - Missed a sound. purpose


[INFINITE]

  • 00:04:703 - Maybe change to kat to keep with the hi-hats/claps of the drums? okay

    00:10:236 - Remove this don, there is nothing to emphasize here, making the pattern feel forced. Its on purpose

    00:10:903 - I would change to dd k d k starting at 00:10:903 - . I think it flows better with the music. Try it out and see. (Maybe even ddd starting at 00:10:836 - ?) okay it sounds cool

    00:22:169 - Missed sound. I dont really like any note there :c

    00:27:503 - I suggest turning this kat into a don. No reason to exemplify a triple-plet pattern when you don't use one anywhere else in the map. I think it sounds better as kkkdk and my map style is more focused on what sounds better instead of what plays better

    01:23:771 - This 1/4th stream feels uncalled for. No glitch-tone to emphasize. No extra sound here other than the build-up keyboard/piano. I recommend removing it and just continuing with 1/3rd beat pattern. IMO its a slider or a 1/4 (or 1/6), but has nothing to do with 1/3

    01:24:304 - I say move the don from here to 01:24:371 - here. It follows the glitch in vocals better than a skip-beat. I prefer it as it is because its more like 1/6 dd dk, but it would make troubles if i make it 1/6 xD
[GRAVITY]

  • 00:29:969 - Maybe use another 1/6th kkkk here? It'll keep the glitch-tone from losing it's shine by simplifying it. Yeah i thought so
    00:30:503 - Maybe use 1/6th dddd here for the reason I listed above? ^ I will add a kkdd, as it will be a bit more easier than dddd spam

    00:30:569 - Honestly, I don't find any reason to emphasize this note here. There's no extra sound in the music other than the glitch-tone, which you can map instead by using 1/6ths like you did just previously. removing finisher as i applied the 1/6

    01:23:771 - I don't find any reason this needs to be a 1/4th. I say keep it at 1/3rd beat instead. I think it should be or slider or 1/6 or 1/4, it does nothing with 1/3 imo

    01:24:237 (46,47,48,49,50,51,52) - This piece would be best done by emphasizing the vocals over the high pitch. It is not even a glitch-tone so I find a 1/6th pattern to be unnecessary. Here is my suggestion below: (Yes I know it is on INFINITE map but I do mean it for GRAVITY.) changed for dd d K



Great maps here Anhedonia! My only big concern is the difficulty spike on EXHAUST. Maybe if you beef up the intro with more 1/4th notes? I am not entirely sure what to do here. I only fear it might be what prevents you from getting bubble/rank for this mapset. Good luck!
Thanks for your mod , i didnt think i would apply almost everything lol
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